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-rw-r--r--indra/newview/llmanip.cpp76
1 files changed, 38 insertions, 38 deletions
diff --git a/indra/newview/llmanip.cpp b/indra/newview/llmanip.cpp
index f43613be9f..0d617753c8 100644
--- a/indra/newview/llmanip.cpp
+++ b/indra/newview/llmanip.cpp
@@ -99,7 +99,7 @@ void LLManip::rebuild(LLViewerObject* vobj)
LLManip::LLManip( const std::string& name, LLToolComposite* composite )
:
LLTool( name, composite ),
- mInSnapRegime(FALSE),
+ mInSnapRegime(false),
mHighlightedPart(LL_NO_PART),
mManipPart(LL_NO_PART)
{
@@ -147,7 +147,7 @@ void LLManip::getManipNormal(LLViewerObject* object, EManipPart manip, LLVector3
}
-BOOL LLManip::getManipAxis(LLViewerObject* object, EManipPart manip, LLVector3 &axis)
+bool LLManip::getManipAxis(LLViewerObject* object, EManipPart manip, LLVector3 &axis)
{
LLVector3 grid_origin;
LLVector3 grid_scale;
@@ -169,11 +169,11 @@ BOOL LLManip::getManipAxis(LLViewerObject* object, EManipPart manip, LLVector3 &
}
else
{
- return FALSE;
+ return false;
}
axis.rotVec( grid_rotation );
- return TRUE;
+ return true;
}
F32 LLManip::getSubdivisionLevel(const LLVector3 &reference_point, const LLVector3 &translate_axis, F32 grid_scale, S32 min_pixel_spacing, F32 min_subdivisions, F32 max_subdivisions)
@@ -215,7 +215,7 @@ LLObjectSelectionHandle LLManip::getSelection()
return mObjectSelection;
}
-BOOL LLManip::handleHover(S32 x, S32 y, MASK mask)
+bool LLManip::handleHover(S32 x, S32 y, MASK mask)
{
// We only handle the event if mousedown started with us
if( hasMouseCapture() )
@@ -224,7 +224,7 @@ BOOL LLManip::handleHover(S32 x, S32 y, MASK mask)
{
// Somehow the object got deselected while we were dragging it.
// Release the mouse
- setMouseCapture( FALSE );
+ setMouseCapture( false );
}
LL_DEBUGS("UserInput") << "hover handled by LLManip (active)" << LL_ENDL;
@@ -234,17 +234,17 @@ BOOL LLManip::handleHover(S32 x, S32 y, MASK mask)
LL_DEBUGS("UserInput") << "hover handled by LLManip (inactive)" << LL_ENDL;
}
gViewerWindow->setCursor(UI_CURSOR_ARROW);
- return TRUE;
+ return true;
}
-BOOL LLManip::handleMouseUp(S32 x, S32 y, MASK mask)
+bool LLManip::handleMouseUp(S32 x, S32 y, MASK mask)
{
- BOOL handled = FALSE;
+ bool handled = false;
if( hasMouseCapture() )
{
- handled = TRUE;
- setMouseCapture( FALSE );
+ handled = true;
+ setMouseCapture( false );
}
return handled;
}
@@ -254,20 +254,20 @@ void LLManip::updateGridSettings()
sGridMaxSubdivisionLevel = gSavedSettings.getBOOL("GridSubUnit") ? (F32)gSavedSettings.getS32("GridSubdivision") : 1.f;
}
-BOOL LLManip::getMousePointOnPlaneAgent(LLVector3& point, S32 x, S32 y, LLVector3 origin, LLVector3 normal)
+bool LLManip::getMousePointOnPlaneAgent(LLVector3& point, S32 x, S32 y, LLVector3 origin, LLVector3 normal)
{
LLVector3d origin_double = gAgent.getPosGlobalFromAgent(origin);
LLVector3d global_point;
- BOOL result = getMousePointOnPlaneGlobal(global_point, x, y, origin_double, normal);
+ bool result = getMousePointOnPlaneGlobal(global_point, x, y, origin_double, normal);
point = gAgent.getPosAgentFromGlobal(global_point);
return result;
}
-BOOL LLManip::getMousePointOnPlaneGlobal(LLVector3d& point, S32 x, S32 y, LLVector3d origin, LLVector3 normal) const
+bool LLManip::getMousePointOnPlaneGlobal(LLVector3d& point, S32 x, S32 y, LLVector3d origin, LLVector3 normal) const
{
if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
{
- BOOL result = FALSE;
+ bool result = false;
F32 mouse_x = ((F32)x / gViewerWindow->getWorldViewWidthScaled() - 0.5f) * LLViewerCamera::getInstance()->getAspect() / gAgentCamera.mHUDCurZoom;
F32 mouse_y = ((F32)y / gViewerWindow->getWorldViewHeightScaled() - 0.5f) / gAgentCamera.mHUDCurZoom;
@@ -282,7 +282,7 @@ BOOL LLManip::getMousePointOnPlaneGlobal(LLVector3d& point, S32 x, S32 y, LLVect
{
mouse_pos.mV[VX] = (normal * (origin_agent - mouse_pos))
/ (normal.mV[VX]);
- result = TRUE;
+ result = true;
}
point = gAgent.getPosGlobalFromAgent(mouse_pos);
@@ -294,13 +294,13 @@ BOOL LLManip::getMousePointOnPlaneGlobal(LLVector3d& point, S32 x, S32 y, LLVect
point, x, y, origin, normal );
}
- //return FALSE;
+ //return false;
}
// Given the line defined by mouse cursor (a1 + a_param*(a2-a1)) and the line defined by b1 + b_param*(b2-b1),
// returns a_param and b_param for the points where lines are closest to each other.
// Returns false if the two lines are parallel.
-BOOL LLManip::nearestPointOnLineFromMouse( S32 x, S32 y, const LLVector3& b1, const LLVector3& b2, F32 &a_param, F32 &b_param )
+bool LLManip::nearestPointOnLineFromMouse( S32 x, S32 y, const LLVector3& b1, const LLVector3& b2, F32 &a_param, F32 &b_param )
{
LLVector3 a1;
LLVector3 a2;
@@ -318,7 +318,7 @@ BOOL LLManip::nearestPointOnLineFromMouse( S32 x, S32 y, const LLVector3& b1, co
a2 = gAgentCamera.getCameraPositionAgent() + LLVector3(gViewerWindow->mouseDirectionGlobal(x, y));
}
- BOOL parallel = TRUE;
+ bool parallel = true;
LLVector3 a = a2 - a1;
LLVector3 b = b2 - b1;
@@ -332,7 +332,7 @@ BOOL LLManip::nearestPointOnLineFromMouse( S32 x, S32 y, const LLVector3& b1, co
if( (denom < -F_APPROXIMATELY_ZERO) || (F_APPROXIMATELY_ZERO < denom) )
{
a_param = (dist - normal * a1) / denom;
- parallel = FALSE;
+ parallel = false;
}
normal = (a % b) % a; // normal to plane (P) through a and (shortest line between a and b)
@@ -342,7 +342,7 @@ BOOL LLManip::nearestPointOnLineFromMouse( S32 x, S32 y, const LLVector3& b1, co
if( (denom < -F_APPROXIMATELY_ZERO) || (F_APPROXIMATELY_ZERO < denom) )
{
b_param = (dist - normal * b1) / denom;
- parallel = FALSE;
+ parallel = false;
}
return parallel;
@@ -369,14 +369,14 @@ LLVector3 LLManip::getPivotPoint()
}
-void LLManip::renderGuidelines(BOOL draw_x, BOOL draw_y, BOOL draw_z)
+void LLManip::renderGuidelines(bool draw_x, bool draw_y, bool draw_z)
{
LLVector3 grid_origin;
LLQuaternion grid_rot;
LLVector3 grid_scale;
LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rot, grid_scale);
- const BOOL children_ok = TRUE;
+ const bool children_ok = true;
LLViewerObject* object = mObjectSelection->getFirstRootObject(children_ok);
if (!object)
{
@@ -450,10 +450,10 @@ void LLManip::renderXYZ(const LLVector3 &vec)
gGL.color4f(0.f, 0.f, 0.f, 0.7f);
imagep->draw(
- (window_center_x - 115) * display_scale.mV[VX],
- (window_center_y + vertical_offset - PAD) * display_scale.mV[VY],
- 235 * display_scale.mV[VX],
- (PAD * 2 + 10) * display_scale.mV[VY],
+ (S32)((window_center_x - 115) * display_scale.mV[VX]),
+ (S32)((window_center_y + vertical_offset - PAD) * display_scale.mV[VY]),
+ (S32)(235 * display_scale.mV[VX]),
+ (S32)((PAD * 2 + 10) * display_scale.mV[VY]),
LLColor4(0.f, 0.f, 0.f, 0.7f) );
LLFontGL* font = LLFontGL::getFontSansSerif();
@@ -463,33 +463,33 @@ void LLManip::renderXYZ(const LLVector3 &vec)
// render drop shadowed text (manually because of bigger 'distance')
F32 right_x;
feedback_string = llformat("X: %.3f", vec.mV[VX]);
- font->render(utf8str_to_wstring(feedback_string), 0, window_center_x - 102.f + 1.f, window_center_y + vertical_offset - 2.f, LLColor4::black,
+ font->render(utf8str_to_wstring(feedback_string), 0, window_center_x - 102.f + 1.f, (F32)(window_center_y + vertical_offset) - 2.f, LLColor4::black,
LLFontGL::LEFT, LLFontGL::BASELINE,
LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, 1000, &right_x);
feedback_string = llformat("Y: %.3f", vec.mV[VY]);
- font->render(utf8str_to_wstring(feedback_string), 0, window_center_x - 27.f + 1.f, window_center_y + vertical_offset - 2.f, LLColor4::black,
+ font->render(utf8str_to_wstring(feedback_string), 0, window_center_x - 27.f + 1.f, (F32)(window_center_y + vertical_offset) - 2.f, LLColor4::black,
LLFontGL::LEFT, LLFontGL::BASELINE,
LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, 1000, &right_x);
feedback_string = llformat("Z: %.3f", vec.mV[VZ]);
- font->render(utf8str_to_wstring(feedback_string), 0, window_center_x + 48.f + 1.f, window_center_y + vertical_offset - 2.f, LLColor4::black,
+ font->render(utf8str_to_wstring(feedback_string), 0, window_center_x + 48.f + 1.f, (F32)(window_center_y + vertical_offset) - 2.f, LLColor4::black,
LLFontGL::LEFT, LLFontGL::BASELINE,
LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, 1000, &right_x);
// render text on top
feedback_string = llformat("X: %.3f", vec.mV[VX]);
- font->render(utf8str_to_wstring(feedback_string), 0, window_center_x - 102.f, window_center_y + vertical_offset, LLColor4(1.f, 0.5f, 0.5f, 1.f),
+ font->render(utf8str_to_wstring(feedback_string), 0, window_center_x - 102.f, (F32)(window_center_y + vertical_offset), LLColor4(1.f, 0.5f, 0.5f, 1.f),
LLFontGL::LEFT, LLFontGL::BASELINE,
LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, 1000, &right_x);
feedback_string = llformat("Y: %.3f", vec.mV[VY]);
- font->render(utf8str_to_wstring(feedback_string), 0, window_center_x - 27.f, window_center_y + vertical_offset, LLColor4(0.5f, 1.f, 0.5f, 1.f),
+ font->render(utf8str_to_wstring(feedback_string), 0, window_center_x - 27.f, (F32)(window_center_y + vertical_offset), LLColor4(0.5f, 1.f, 0.5f, 1.f),
LLFontGL::LEFT, LLFontGL::BASELINE,
LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, 1000, &right_x);
feedback_string = llformat("Z: %.3f", vec.mV[VZ]);
- font->render(utf8str_to_wstring(feedback_string), 0, window_center_x + 48.f, window_center_y + vertical_offset, LLColor4(0.5f, 0.5f, 1.f, 1.f),
+ font->render(utf8str_to_wstring(feedback_string), 0, window_center_x + 48.f, (F32)(window_center_y + vertical_offset), LLColor4(0.5f, 0.5f, 1.f, 1.f),
LLFontGL::LEFT, LLFontGL::BASELINE,
LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, 1000, &right_x);
}
@@ -502,7 +502,7 @@ void LLManip::renderTickText(const LLVector3& pos, const std::string& text, cons
{
const LLFontGL* big_fontp = LLFontGL::getFontSansSerif();
- BOOL hud_selection = mObjectSelection->getSelectType() == SELECT_TYPE_HUD;
+ bool hud_selection = mObjectSelection->getSelectType() == SELECT_TYPE_HUD;
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
LLVector3 render_pos = pos;
@@ -560,7 +560,7 @@ void LLManip::renderTickValue(const LLVector3& pos, F32 value, const std::string
}
}
- BOOL hud_selection = mObjectSelection->getSelectType() == SELECT_TYPE_HUD;
+ bool hud_selection = mObjectSelection->getSelectType() == SELECT_TYPE_HUD;
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
{
@@ -594,9 +594,9 @@ void LLManip::renderTickValue(const LLVector3& pos, F32 value, const std::string
LLColor4 LLManip::setupSnapGuideRenderPass(S32 pass)
{
- static LLColor4 grid_color_fg = LLUIColorTable::instance().getColor("GridlineColor");
- static LLColor4 grid_color_bg = LLUIColorTable::instance().getColor("GridlineBGColor");
- static LLColor4 grid_color_shadow = LLUIColorTable::instance().getColor("GridlineShadowColor");
+ static LLUIColor grid_color_fg = LLUIColorTable::instance().getColor("GridlineColor");
+ static LLUIColor grid_color_bg = LLUIColorTable::instance().getColor("GridlineBGColor");
+ static LLUIColor grid_color_shadow = LLUIColorTable::instance().getColor("GridlineShadowColor");
LLColor4 line_color;
F32 line_alpha = gSavedSettings.getF32("GridOpacity");