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-rw-r--r--indra/newview/lllandmarklist.cpp40
1 files changed, 27 insertions, 13 deletions
diff --git a/indra/newview/lllandmarklist.cpp b/indra/newview/lllandmarklist.cpp
index 1fc70cd6d6..b4236c406b 100644
--- a/indra/newview/lllandmarklist.cpp
+++ b/indra/newview/lllandmarklist.cpp
@@ -40,8 +40,8 @@
LLLandmarkList gLandmarkList;
// number is mostly arbitrary, but it should be below DEFAULT_QUEUE_SIZE pool size,
-// which is 4096, to not overfill the pool if user has more than 4K of landmarks,
-// and low number helps with not flooding server with requests
+// which is 4096, to not overfill the pool if user has more than 4K of landmarks
+// and it should leave some space for other potential simultaneous asset request
const S32 MAX_SIMULTANEOUS_REQUESTS = 512;
@@ -98,7 +98,11 @@ LLLandmark* LLLandmarkList::getAsset(const LLUUID& asset_uuid, loaded_callback_t
if (mRequestedList.size() > MAX_SIMULTANEOUS_REQUESTS)
{
- // Postpone download till queu is emptier
+ // Workarounds for corutines pending list size limit:
+ // Postpone download till queue is emptier.
+ // Coroutines have own built in 'pending' list, but unfortunately
+ // it is too small compared to potential amount of landmarks
+ // or assets.
mWaitList.insert(asset_uuid);
return NULL;
}
@@ -176,17 +180,27 @@ void LLLandmarkList::processGetAssetReply(
// todo: this should clean mLoadedCallbackMap!
}
- if (!gLandmarkList.mWaitList.empty())
+ // getAssetData can fire callback immediately, causing
+ // a recursion which is suboptimal for very large wait list.
+ // 'scheduling' indicates that we are inside request and
+ // shouldn't be launching more requests.
+ static bool scheduling = false;
+ if (!scheduling && !gLandmarkList.mWaitList.empty())
{
- // start new download from wait list
- landmark_uuid_list_t::iterator iter = gLandmarkList.mWaitList.begin();
- LLUUID asset_uuid = *iter;
- gLandmarkList.mWaitList.erase(iter);
- gAssetStorage->getAssetData(asset_uuid,
- LLAssetType::AT_LANDMARK,
- LLLandmarkList::processGetAssetReply,
- NULL);
- gLandmarkList.mRequestedList[asset_uuid] = gFrameTimeSeconds;
+ scheduling = true;
+ while (!gLandmarkList.mWaitList.empty() && gLandmarkList.mRequestedList.size() < MAX_SIMULTANEOUS_REQUESTS)
+ {
+ // start new download from wait list
+ landmark_uuid_list_t::iterator iter = gLandmarkList.mWaitList.begin();
+ LLUUID asset_uuid = *iter;
+ gLandmarkList.mWaitList.erase(iter);
+ gAssetStorage->getAssetData(asset_uuid,
+ LLAssetType::AT_LANDMARK,
+ LLLandmarkList::processGetAssetReply,
+ NULL);
+ gLandmarkList.mRequestedList[asset_uuid] = gFrameTimeSeconds;
+ }
+ scheduling = false;
}
}