diff options
Diffstat (limited to 'indra/newview/llkeyconflict.h')
-rw-r--r-- | indra/newview/llkeyconflict.h | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/indra/newview/llkeyconflict.h b/indra/newview/llkeyconflict.h index 2926ca3aeb..23c1adf1e4 100644 --- a/indra/newview/llkeyconflict.h +++ b/indra/newview/llkeyconflict.h @@ -66,6 +66,7 @@ public: }; const U32 CONFLICT_NOTHING = 0; + const U32 CONFLICT_LMOUSE = 0x1 << 1; // at the moment this just means that key will conflict with everything that is identical const U32 CONFLICT_ANY = U32_MAX; @@ -128,23 +129,24 @@ public: // resets current mode to defaults void resetToDefaults(); - bool empty() { return mControlsMap.empty(); } + bool empty() const { return mControlsMap.empty(); } void clear(); // reloads bindings from last valid user's xml or from default xml // to keyboard's handler static void resetKeyboardBindings(); - bool hasUnsavedChanges() { return mHasUnsavedChanges; } + bool hasUnsavedChanges() const { return mHasUnsavedChanges; } void setLoadMode(ESourceMode mode) { mLoadMode = mode; } - ESourceMode getLoadMode() { return mLoadMode; } + ESourceMode getLoadMode() const { return mLoadMode; } private: void resetToDefaultAndResolve(const std::string &control_name, bool ignore_conflicts); - void resetToDefaults(ESourceMode mode); + void resetToDefaultsAndResolve(); // at the moment these kind of control is not savable, but takes part in conflict resolution void registerTemporaryControl(const std::string &control_name, EMouseClickType mouse_ind, KEY key, MASK mask, U32 conflict_mask); + // conflict mask 0 means that any conflicts will be ignored void registerTemporaryControl(const std::string &control_name, U32 conflict_mask = 0); typedef std::map<std::string, LLKeyConflict> control_map_t; @@ -152,7 +154,7 @@ private: bool loadFromSettings(const ESourceMode &load_mode, const std::string &filename, control_map_t *destination); void generatePlaceholders(ESourceMode load_mode); //E.x. non-assignable values // returns false in case user is trying to reuse control that can't be reassigned - bool removeConflicts(const LLKeyData &data, const U32 &conlict_mask); + bool removeConflicts(const LLKeyData &data, U32 conlict_mask); // removes flags and removes temporary file, returns 'true' if file was removed bool clearUnsavedChanges(); |