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-rw-r--r--indra/newview/llinventorypanel.cpp1788
1 files changed, 890 insertions, 898 deletions
diff --git a/indra/newview/llinventorypanel.cpp b/indra/newview/llinventorypanel.cpp
index 450ce92412..327a735f78 100644
--- a/indra/newview/llinventorypanel.cpp
+++ b/indra/newview/llinventorypanel.cpp
@@ -1,898 +1,890 @@
-/*
- * @file llinventorypanel.cpp
- * @brief Implementation of the inventory panel and associated stuff.
- *
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include <utility> // for std::pair<>
-
-#include "llinventorypanel.h"
-
-#include "llagent.h"
-#include "llagentwearables.h"
-#include "llappearancemgr.h"
-#include "llfloaterreg.h"
-#include "llimview.h"
-#include "llinventorybridge.h"
-#include "llscrollcontainer.h"
-#include "llviewerfoldertype.h"
-#include "llimfloater.h"
-#include "llvoavatarself.h"
-
-static LLDefaultChildRegistry::Register<LLInventoryPanel> r("inventory_panel");
-
-const std::string LLInventoryPanel::DEFAULT_SORT_ORDER = std::string("InventorySortOrder");
-const std::string LLInventoryPanel::RECENTITEMS_SORT_ORDER = std::string("RecentItemsSortOrder");
-const std::string LLInventoryPanel::INHERIT_SORT_ORDER = std::string("");
-static const LLInventoryFVBridgeBuilder INVENTORY_BRIDGE_BUILDER;
-
-
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-// Class LLInventoryPanelObserver
-//
-// Bridge to support knowing when the inventory has changed.
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-class LLInventoryPanelObserver : public LLInventoryObserver
-{
-public:
- LLInventoryPanelObserver(LLInventoryPanel* ip) : mIP(ip) {}
- virtual ~LLInventoryPanelObserver() {}
- virtual void changed(U32 mask);
-protected:
- LLInventoryPanel* mIP;
-};
-
-LLInventoryPanel::LLInventoryPanel(const LLInventoryPanel::Params& p) :
- LLPanel(p),
- mInventoryObserver(NULL),
- mFolders(NULL),
- mScroller(NULL),
- mSortOrderSetting(p.sort_order_setting),
- mInventory(p.inventory),
- mAllowMultiSelect(p.allow_multi_select),
- mHasInventoryConnection(false),
- mStartFolderString(p.start_folder),
- mBuildDefaultHierarchy(true),
- mInvFVBridgeBuilder(NULL)
-{
- mInvFVBridgeBuilder = &INVENTORY_BRIDGE_BUILDER;
-
- // contex menu callbacks
- mCommitCallbackRegistrar.add("Inventory.DoToSelected", boost::bind(&LLInventoryPanel::doToSelected, this, _2));
- mCommitCallbackRegistrar.add("Inventory.EmptyTrash", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyTrash", LLFolderType::FT_TRASH));
- mCommitCallbackRegistrar.add("Inventory.EmptyLostAndFound", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyLostAndFound", LLFolderType::FT_LOST_AND_FOUND));
- mCommitCallbackRegistrar.add("Inventory.DoCreate", boost::bind(&LLInventoryPanel::doCreate, this, _2));
- mCommitCallbackRegistrar.add("Inventory.AttachObject", boost::bind(&LLInventoryPanel::attachObject, this, _2));
- mCommitCallbackRegistrar.add("Inventory.BeginIMSession", boost::bind(&LLInventoryPanel::beginIMSession, this));
-
- setBackgroundColor(LLUIColorTable::instance().getColor("InventoryBackgroundColor"));
- setBackgroundVisible(TRUE);
- setBackgroundOpaque(TRUE);
-}
-
-BOOL LLInventoryPanel::postBuild()
-{
- LLMemType mt(LLMemType::MTYPE_INVENTORY_POST_BUILD);
-
- mCommitCallbackRegistrar.pushScope(); // registered as a widget; need to push callback scope ourselves
-
- // create root folder
- {
- LLRect folder_rect(0,
- 0,
- getRect().getWidth(),
- 0);
- LLFolderView::Params p;
- p.name = getName();
- p.rect = folder_rect;
- p.parent_panel = this;
- p.tool_tip = p.name;
- mFolders = LLUICtrlFactory::create<LLFolderView>(p);
- mFolders->setAllowMultiSelect(mAllowMultiSelect);
- }
-
- mCommitCallbackRegistrar.popScope();
-
- mFolders->setCallbackRegistrar(&mCommitCallbackRegistrar);
-
- // scroller
- {
- LLRect scroller_view_rect = getRect();
- scroller_view_rect.translate(-scroller_view_rect.mLeft, -scroller_view_rect.mBottom);
- LLScrollContainer::Params p;
- p.name("Inventory Scroller");
- p.rect(scroller_view_rect);
- p.follows.flags(FOLLOWS_ALL);
- p.reserve_scroll_corner(true);
- p.tab_stop(true);
- mScroller = LLUICtrlFactory::create<LLScrollContainer>(p);
- }
- addChild(mScroller);
- mScroller->addChild(mFolders);
-
- mFolders->setScrollContainer(mScroller);
-
- // set up the callbacks from the inventory we're viewing, and then
- // build everything.
- mInventoryObserver = new LLInventoryPanelObserver(this);
- mInventory->addObserver(mInventoryObserver);
-
- // build view of inventory if we need default full hierarchy and inventory ready, otherwise wait for modelChanged() callback
- if (mBuildDefaultHierarchy && mInventory->isInventoryUsable() && !mHasInventoryConnection)
- {
- rebuildViews();
- mHasInventoryConnection = true;
- defaultOpenInventory();
- }
-
- if (mSortOrderSetting != INHERIT_SORT_ORDER)
- {
- setSortOrder(gSavedSettings.getU32(mSortOrderSetting));
- }
- else
- {
- setSortOrder(gSavedSettings.getU32(DEFAULT_SORT_ORDER));
- }
- mFolders->setSortOrder(mFolders->getFilter()->getSortOrder());
-
- return TRUE;
-}
-
-LLInventoryPanel::~LLInventoryPanel()
-{
- // should this be a global setting?
- if (mFolders)
- {
- U32 sort_order = mFolders->getSortOrder();
- if (mSortOrderSetting != INHERIT_SORT_ORDER)
- {
- gSavedSettings.setU32(mSortOrderSetting, sort_order);
- }
- }
-
- // LLView destructor will take care of the sub-views.
- mInventory->removeObserver(mInventoryObserver);
- delete mInventoryObserver;
- mScroller = NULL;
-}
-
-LLMemType mt(LLMemType::MTYPE_INVENTORY_FROM_XML); // ! BUG ! Should this be removed?
-void LLInventoryPanel::draw()
-{
- // select the desired item (in case it wasn't loaded when the selection was requested)
- mFolders->updateSelection();
- LLPanel::draw();
-}
-
-LLInventoryFilter* LLInventoryPanel::getFilter()
-{
- if (mFolders) return mFolders->getFilter();
- return NULL;
-}
-
-void LLInventoryPanel::setFilterTypes(U64 filter_types, BOOL filter_for_categories)
-{
- mFolders->getFilter()->setFilterTypes(filter_types, filter_for_categories);
-}
-
-void LLInventoryPanel::setFilterPermMask(PermissionMask filter_perm_mask)
-{
- mFolders->getFilter()->setFilterPermissions(filter_perm_mask);
-}
-
-void LLInventoryPanel::setFilterSubString(const std::string& string)
-{
- mFolders->getFilter()->setFilterSubString(string);
-}
-
-void LLInventoryPanel::setSortOrder(U32 order)
-{
- mFolders->getFilter()->setSortOrder(order);
- if (mFolders->getFilter()->isModified())
- {
- mFolders->setSortOrder(order);
- // try to keep selection onscreen, even if it wasn't to start with
- mFolders->scrollToShowSelection();
- }
-}
-
-void LLInventoryPanel::setSinceLogoff(BOOL sl)
-{
- mFolders->getFilter()->setDateRangeLastLogoff(sl);
-}
-
-void LLInventoryPanel::setHoursAgo(U32 hours)
-{
- mFolders->getFilter()->setHoursAgo(hours);
-}
-
-void LLInventoryPanel::setShowFolderState(LLInventoryFilter::EFolderShow show)
-{
- mFolders->getFilter()->setShowFolderState(show);
-}
-
-LLInventoryFilter::EFolderShow LLInventoryPanel::getShowFolderState()
-{
- return mFolders->getFilter()->getShowFolderState();
-}
-
-static LLFastTimer::DeclareTimer FTM_REFRESH("Inventory Refresh");
-
-void LLInventoryPanel::modelChanged(U32 mask)
-{
- LLFastTimer t2(FTM_REFRESH);
-
- bool handled = false;
-
- // inventory just initialized, do complete build
- if ((mask & LLInventoryObserver::ADD) && gInventory.getChangedIDs().empty() && !mHasInventoryConnection)
- {
- rebuildViews();
- mHasInventoryConnection = true;
- defaultOpenInventory();
- return;
- }
-
- if (mask & LLInventoryObserver::LABEL)
- {
- handled = true;
- // label change - empty out the display name for each object
- // in this change set.
- const std::set<LLUUID>& changed_items = gInventory.getChangedIDs();
- std::set<LLUUID>::const_iterator id_it = changed_items.begin();
- std::set<LLUUID>::const_iterator id_end = changed_items.end();
- LLFolderViewItem* view = NULL;
- LLInvFVBridge* bridge = NULL;
- for (;id_it != id_end; ++id_it)
- {
- view = mFolders->getItemByID(*id_it);
- if(view)
- {
- // request refresh on this item (also flags for filtering)
- bridge = (LLInvFVBridge*)view->getListener();
- if(bridge)
- { // Clear the display name first, so it gets properly re-built during refresh()
- bridge->clearDisplayName();
- }
- view->refresh();
- }
- }
- }
-
- // We don't really care which of these masks the item is actually flagged with, since the masks
- // may not be accurate (e.g. in the main inventory panel, I move an item from My Inventory into
- // Landmarks; this is a STRUCTURE change for that panel but is an ADD change for the Landmarks
- // panel). What's relevant is that the item and UI are probably out of sync and thus need to be
- // resynchronized.
- if (mask & (LLInventoryObserver::STRUCTURE |
- LLInventoryObserver::ADD |
- LLInventoryObserver::REMOVE))
- {
- handled = true;
- // Record which folders are open by uuid.
- LLInventoryModel* model = getModel();
- if (model)
- {
- const std::set<LLUUID>& changed_items = gInventory.getChangedIDs();
-
- std::set<LLUUID>::const_iterator id_it = changed_items.begin();
- std::set<LLUUID>::const_iterator id_end = changed_items.end();
- for (;id_it != id_end; ++id_it)
- {
- // sync view with model
- LLInventoryObject* model_item = model->getObject(*id_it);
- LLFolderViewItem* view_item = mFolders->getItemByID(*id_it);
-
- // Item exists in memory but a UI element hasn't been created for it.
- if (model_item && !view_item)
- {
- // Add the UI element for this item.
- buildNewViews(*id_it);
- // Select any newly created object that has the auto rename at top of folder root set.
- if(mFolders->getRoot()->needsAutoRename())
- {
- setSelection(*id_it, FALSE);
- }
- }
-
- // This item already exists in both memory and UI. It was probably moved
- // around in the panel's directory structure (i.e. reparented).
- if (model_item && view_item)
- {
- LLFolderViewFolder* new_parent = (LLFolderViewFolder*)mFolders->getItemByID(model_item->getParentUUID());
-
- // Item has been moved.
- if (view_item->getParentFolder() != new_parent)
- {
- if (new_parent != NULL)
- {
- // Item is to be moved and we found its new parent in the panel's directory, so move the item's UI.
- view_item->getParentFolder()->extractItem(view_item);
- view_item->addToFolder(new_parent, mFolders);
- }
- else
- {
- // Item is to be moved outside the panel's directory (e.g. moved to trash for a panel that
- // doesn't include trash). Just remove the item's UI.
- view_item->destroyView();
- }
- }
- else
- {
- // Hmm, we got an ADD/REMOVE/STRUCTURE notification for this item but there's nothing to be done to it.
- llwarns << "Notification triggered for item that isn't changing. "
- << "Operation: ( mask: " << mask << " panel name: " << mStartFolderString << " ) "
- << "Item: [ Name:" << model_item->getName() << " UUID: " << *id_it << " ]" << llendl;
-
- }
- }
-
- // This item has been removed from memory, but its associated UI element still exists.
- if (!model_item && view_item)
- {
- // Remove the item's UI.
- view_item->destroyView();
- }
- }
- }
- }
-
- if (!handled)
- {
- // it's a small change that only requires a refresh.
- // *TODO: figure out a more efficient way to do the refresh
- // since it is expensive on large inventories
- mFolders->refresh();
- }
-}
-
-
-void LLInventoryPanel::rebuildViews()
-{
- // Determine the root folder and rebuild the views starting
- // at that folder.
- const LLFolderType::EType preferred_type = LLViewerFolderType::lookupTypeFromNewCategoryName(mStartFolderString);
-
- if ("LIBRARY" == mStartFolderString)
- {
- mStartFolderID = gInventory.getLibraryRootFolderID();
- }
- else
- {
- mStartFolderID = (preferred_type != LLFolderType::FT_NONE ? gInventory.findCategoryUUIDForType(preferred_type) : LLUUID::null);
- }
-
- rebuildViewsFor(mStartFolderID);
-}
-
-void LLInventoryPanel::rebuildViewsFor(const LLUUID& id)
-{
- LLFolderViewItem* old_view = NULL;
-
- // get old LLFolderViewItem
- old_view = mFolders->getItemByID(id);
- if (old_view && id.notNull())
- {
- old_view->destroyView();
- }
-
- buildNewViews(id);
-}
-
-void LLInventoryPanel::buildNewViews(const LLUUID& id)
-{
- LLMemType mt(LLMemType::MTYPE_INVENTORY_BUILD_NEW_VIEWS);
- LLFolderViewItem* itemp = NULL;
- LLInventoryObject* objectp = gInventory.getObject(id);
- if (objectp)
- {
- const LLUUID &parent_id = objectp->getParentUUID();
- LLFolderViewFolder* parent_folder = (LLFolderViewFolder*)mFolders->getItemByID(parent_id);
- if (id == mStartFolderID)
- parent_folder = mFolders;
-
- if (!parent_folder)
- {
- // This item exists outside the inventory's hierarchy, so don't add it.
- return;
- }
-
- if (objectp->getType() <= LLAssetType::AT_NONE ||
- objectp->getType() >= LLAssetType::AT_COUNT)
- {
- llwarns << "LLInventoryPanel::buildNewViews called with invalid objectp->mType : " <<
- ((S32) objectp->getType()) << " name " << objectp->getName() << " UUID " << objectp->getUUID() << llendl;
- return;
- }
-
- if (objectp->getType() == LLAssetType::AT_CATEGORY &&
- objectp->getActualType() != LLAssetType::AT_LINK_FOLDER)
- {
- LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(objectp->getType(),
- objectp->getType(),
- LLInventoryType::IT_CATEGORY,
- this,
- objectp->getUUID());
-
- if (new_listener)
- {
- LLFolderViewFolder::Params p;
- p.name = new_listener->getDisplayName();
- p.icon = new_listener->getIcon();
- p.root = mFolders;
- p.listener = new_listener;
- p.tool_tip = p.name;
- LLFolderViewFolder* folderp = LLUICtrlFactory::create<LLFolderViewFolder>(p);
- folderp->setItemSortOrder(mFolders->getSortOrder());
- itemp = folderp;
-
- // Hide the root folder, so we can show the contents of a folder
- // flat but still have the parent folder present for listener-related
- // operations.
- if (id == mStartFolderID)
- {
- folderp->setDontShowInHierarchy(TRUE);
- }
- }
- }
- else
- {
- // Build new view for item
- LLInventoryItem* item = (LLInventoryItem*)objectp;
- LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(item->getType(),
- item->getActualType(),
- item->getInventoryType(),
- this,
- item->getUUID(),
- item->getFlags());
-
- if (new_listener)
- {
- LLFolderViewItem::Params params;
- params.name(new_listener->getDisplayName());
- params.icon(new_listener->getIcon());
- params.creation_date(new_listener->getCreationDate());
- params.root(mFolders);
- params.listener(new_listener);
- params.rect(LLRect (0, 0, 0, 0));
- params.tool_tip = params.name;
- itemp = LLUICtrlFactory::create<LLFolderViewItem> (params);
- }
- }
-
- if (itemp)
- {
- itemp->addToFolder(parent_folder, mFolders);
- }
- }
-
- // If this is a folder, add the children of the folder and recursively add any
- // child folders.
- if ((id == mStartFolderID) ||
- (objectp && objectp->getType() == LLAssetType::AT_CATEGORY))
- {
- LLViewerInventoryCategory::cat_array_t* categories;
- LLViewerInventoryItem::item_array_t* items;
-
- mInventory->lockDirectDescendentArrays(id, categories, items);
- if(categories)
- {
- S32 count = categories->count();
- for(S32 i = 0; i < count; ++i)
- {
- LLInventoryCategory* cat = categories->get(i);
- buildNewViews(cat->getUUID());
- }
- }
- if(items)
- {
- S32 count = items->count();
- for(S32 i = 0; i < count; ++i)
- {
- LLInventoryItem* item = items->get(i);
- buildNewViews(item->getUUID());
- }
- }
- mInventory->unlockDirectDescendentArrays(id);
- }
-}
-
-// bit of a hack to make sure the inventory is open.
-void LLInventoryPanel::defaultOpenInventory()
-{
- const LLFolderType::EType preferred_type = LLViewerFolderType::lookupTypeFromNewCategoryName(mStartFolderString);
- if (preferred_type != LLFolderType::FT_NONE)
- {
- const std::string& top_level_folder_name = LLViewerFolderType::lookupNewCategoryName(preferred_type);
- mFolders->openFolder(top_level_folder_name);
- }
- else
- {
- // Get the first child (it should be "My Inventory") and
- // open it up by name (just to make sure the first child is actually a folder).
- LLView* first_child = mFolders->getFirstChild();
- const std::string& first_child_name = first_child->getName();
- mFolders->openFolder(first_child_name);
- }
-}
-
-struct LLConfirmPurgeData
-{
- LLUUID mID;
- LLInventoryModel* mModel;
-};
-
-class LLIsNotWorn : public LLInventoryCollectFunctor
-{
-public:
- LLIsNotWorn() {}
- virtual ~LLIsNotWorn() {}
- virtual bool operator()(LLInventoryCategory* cat,
- LLInventoryItem* item)
- {
- return !gAgentWearables.isWearingItem(item->getUUID());
- }
-};
-
-class LLOpenFolderByID : public LLFolderViewFunctor
-{
-public:
- LLOpenFolderByID(const LLUUID& id) : mID(id) {}
- virtual ~LLOpenFolderByID() {}
- virtual void doFolder(LLFolderViewFolder* folder)
- {
- if (folder->getListener() && folder->getListener()->getUUID() == mID) folder->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
- }
- virtual void doItem(LLFolderViewItem* item) {}
-protected:
- const LLUUID& mID;
-};
-
-
-void LLInventoryPanel::openSelected()
-{
- LLFolderViewItem* folder_item = mFolders->getCurSelectedItem();
- if(!folder_item) return;
- LLInvFVBridge* bridge = (LLInvFVBridge*)folder_item->getListener();
- if(!bridge) return;
- bridge->openItem();
-}
-
-BOOL LLInventoryPanel::handleHover(S32 x, S32 y, MASK mask)
-{
- BOOL handled = LLView::handleHover(x, y, mask);
- if(handled)
- {
- ECursorType cursor = getWindow()->getCursor();
- if (LLInventoryModel::backgroundFetchActive() && cursor == UI_CURSOR_ARROW)
- {
- // replace arrow cursor with arrow and hourglass cursor
- getWindow()->setCursor(UI_CURSOR_WORKING);
- }
- }
- else
- {
- getWindow()->setCursor(UI_CURSOR_ARROW);
- }
- return TRUE;
-}
-
-BOOL LLInventoryPanel::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
- EDragAndDropType cargo_type,
- void* cargo_data,
- EAcceptance* accept,
- std::string& tooltip_msg)
-{
-
- BOOL handled = LLPanel::handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg);
-
- if (handled)
- {
- mFolders->setDragAndDropThisFrame();
- }
-
- return handled;
-}
-
-void LLInventoryPanel::onFocusLost()
-{
- // inventory no longer handles cut/copy/paste/delete
- if (LLEditMenuHandler::gEditMenuHandler == mFolders)
- {
- LLEditMenuHandler::gEditMenuHandler = NULL;
- }
-
- LLPanel::onFocusLost();
-}
-
-void LLInventoryPanel::onFocusReceived()
-{
- // inventory now handles cut/copy/paste/delete
- LLEditMenuHandler::gEditMenuHandler = mFolders;
-
- LLPanel::onFocusReceived();
-}
-
-
-void LLInventoryPanel::openAllFolders()
-{
- mFolders->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_DOWN);
- mFolders->arrangeAll();
-}
-
-void LLInventoryPanel::openDefaultFolderForType(LLFolderType::EType type)
-{
- LLUUID category_id = mInventory->findCategoryUUIDForType(type);
- LLOpenFolderByID opener(category_id);
- mFolders->applyFunctorRecursively(opener);
-}
-
-void LLInventoryPanel::setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus)
-{
- // Don't select objects in COF (e.g. to prevent refocus when items are worn).
- const LLInventoryObject *obj = gInventory.getObject(obj_id);
- if (obj && obj->getParentUUID() == LLAppearanceManager::instance().getCOF())
- {
- return;
- }
- mFolders->setSelectionByID(obj_id, take_keyboard_focus);
-}
-
-void LLInventoryPanel::clearSelection()
-{
- mFolders->clearSelection();
-}
-
-void LLInventoryPanel::onSelectionChange(const std::deque<LLFolderViewItem*>& items, BOOL user_action)
-{
- LLFolderView* fv = getRootFolder();
- if (fv->needsAutoRename()) // auto-selecting a new user-created asset and preparing to rename
- {
- fv->setNeedsAutoRename(FALSE);
- if (items.size()) // new asset is visible and selected
- {
- fv->startRenamingSelectedItem();
- }
- }
- // Seraph - Put determineFolderType in here for ensemble typing?
-}
-
-//----------------------------------------------------------------------------
-
-void LLInventoryPanel::doToSelected(const LLSD& userdata)
-{
- mFolders->doToSelected(&gInventory, userdata);
-}
-
-void LLInventoryPanel::doCreate(const LLSD& userdata)
-{
- menu_create_inventory_item(mFolders, LLFolderBridge::sSelf, userdata);
-}
-
-bool LLInventoryPanel::beginIMSession()
-{
- std::set<LLUUID> selected_items;
- mFolders->getSelectionList(selected_items);
-
- std::string name;
- static int session_num = 1;
-
- LLDynamicArray<LLUUID> members;
- EInstantMessage type = IM_SESSION_CONFERENCE_START;
-
- std::set<LLUUID>::const_iterator iter;
- for (iter = selected_items.begin(); iter != selected_items.end(); iter++)
- {
-
- LLUUID item = *iter;
- LLFolderViewItem* folder_item = mFolders->getItemByID(item);
-
- if(folder_item)
- {
- LLFolderViewEventListener* fve_listener = folder_item->getListener();
- if (fve_listener && (fve_listener->getInventoryType() == LLInventoryType::IT_CATEGORY))
- {
-
- LLFolderBridge* bridge = (LLFolderBridge*)folder_item->getListener();
- if(!bridge) return true;
- LLViewerInventoryCategory* cat = bridge->getCategory();
- if(!cat) return true;
- name = cat->getName();
- LLUniqueBuddyCollector is_buddy;
- LLInventoryModel::cat_array_t cat_array;
- LLInventoryModel::item_array_t item_array;
- gInventory.collectDescendentsIf(bridge->getUUID(),
- cat_array,
- item_array,
- LLInventoryModel::EXCLUDE_TRASH,
- is_buddy);
- S32 count = item_array.count();
- if(count > 0)
- {
- LLFloaterReg::showInstance("communicate");
- // create the session
- LLAvatarTracker& at = LLAvatarTracker::instance();
- LLUUID id;
- for(S32 i = 0; i < count; ++i)
- {
- id = item_array.get(i)->getCreatorUUID();
- if(at.isBuddyOnline(id))
- {
- members.put(id);
- }
- }
- }
- }
- else
- {
- LLFolderViewItem* folder_item = mFolders->getItemByID(item);
- if(!folder_item) return true;
- LLInvFVBridge* listenerp = (LLInvFVBridge*)folder_item->getListener();
-
- if (listenerp->getInventoryType() == LLInventoryType::IT_CALLINGCARD)
- {
- LLInventoryItem* inv_item = gInventory.getItem(listenerp->getUUID());
-
- if (inv_item)
- {
- LLAvatarTracker& at = LLAvatarTracker::instance();
- LLUUID id = inv_item->getCreatorUUID();
-
- if(at.isBuddyOnline(id))
- {
- members.put(id);
- }
- }
- } //if IT_CALLINGCARD
- } //if !IT_CATEGORY
- }
- } //for selected_items
-
- // the session_id is randomly generated UUID which will be replaced later
- // with a server side generated number
-
- if (name.empty())
- {
- name = llformat("Session %d", session_num++);
- }
-
- LLUUID session_id = gIMMgr->addSession(name, type, members[0], members);
- if (session_id != LLUUID::null)
- {
- LLIMFloater::show(session_id);
- }
-
- return true;
-}
-
-bool LLInventoryPanel::attachObject(const LLSD& userdata)
-{
- std::set<LLUUID> selected_items;
- mFolders->getSelectionList(selected_items);
-
- std::string joint_name = userdata.asString();
- LLVOAvatar *avatarp = static_cast<LLVOAvatar*>(gAgent.getAvatarObject());
- LLViewerJointAttachment* attachmentp = NULL;
- for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin();
- iter != avatarp->mAttachmentPoints.end(); )
- {
- LLVOAvatar::attachment_map_t::iterator curiter = iter++;
- LLViewerJointAttachment* attachment = curiter->second;
- if (attachment->getName() == joint_name)
- {
- attachmentp = attachment;
- break;
- }
- }
- if (attachmentp == NULL)
- {
- return true;
- }
-
- for (std::set<LLUUID>::const_iterator set_iter = selected_items.begin();
- set_iter != selected_items.end();
- ++set_iter)
- {
- const LLUUID &id = *set_iter;
- LLViewerInventoryItem* item = (LLViewerInventoryItem*)gInventory.getItem(id);
- if(item && gInventory.isObjectDescendentOf(id, gInventory.getRootFolderID()))
- {
- rez_attachment(item, attachmentp);
- }
- else if(item && item->isComplete())
- {
- // must be in library. copy it to our inventory and put it on.
- LLPointer<LLInventoryCallback> cb = new RezAttachmentCallback(attachmentp);
- copy_inventory_item(gAgent.getID(),
- item->getPermissions().getOwner(),
- item->getUUID(),
- LLUUID::null,
- std::string(),
- cb);
- }
- }
- gFocusMgr.setKeyboardFocus(NULL);
-
- return true;
-}
-
-
-//----------------------------------------------------------------------------
-
-// static DEBUG ONLY:
-void LLInventoryPanel::dumpSelectionInformation(void* user_data)
-{
- LLInventoryPanel* iv = (LLInventoryPanel*)user_data;
- iv->mFolders->dumpSelectionInformation();
-}
-
-BOOL LLInventoryPanel::getSinceLogoff()
-{
- return mFolders->getFilter()->isSinceLogoff();
-}
-
-void example_param_block_usage()
-{
- LLInventoryPanel::Params param_block;
- param_block.name(std::string("inventory"));
-
- param_block.sort_order_setting(LLInventoryPanel::RECENTITEMS_SORT_ORDER);
- param_block.allow_multi_select(true);
- param_block.filter(LLInventoryPanel::Filter()
- .sort_order(1)
- .types(0xffff0000));
- param_block.inventory(&gInventory);
- param_block.has_border(true);
-
- LLUICtrlFactory::create<LLInventoryPanel>(param_block);
-
- param_block = LLInventoryPanel::Params();
- param_block.name(std::string("inventory"));
-
- //LLSD param_block_sd;
- //param_block_sd["sort_order_setting"] = LLInventoryPanel::RECENTITEMS_SORT_ORDER;
- //param_block_sd["allow_multi_select"] = true;
- //param_block_sd["filter"]["sort_order"] = 1;
- //param_block_sd["filter"]["types"] = (S32)0xffff0000;
- //param_block_sd["has_border"] = true;
-
- //LLInitParam::LLSDParser(param_block_sd).parse(param_block);
-
- LLUICtrlFactory::create<LLInventoryPanel>(param_block);
-}
-
-// +=================================================+
-// | LLInventoryPanelObserver |
-// +=================================================+
-void LLInventoryPanelObserver::changed(U32 mask)
-{
- mIP->modelChanged(mask);
-}
+/*
+ * @file llinventorypanel.cpp
+ * @brief Implementation of the inventory panel and associated stuff.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewergpl$
+ *
+ * Copyright (c) 2001-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include <utility> // for std::pair<>
+
+#include "llinventorypanel.h"
+
+#include "llagent.h"
+#include "llagentwearables.h"
+#include "llappearancemgr.h"
+#include "llfloaterreg.h"
+#include "llimview.h"
+#include "llinventorybridge.h"
+#include "llscrollcontainer.h"
+#include "llviewerfoldertype.h"
+#include "llimfloater.h"
+#include "llvoavatarself.h"
+
+static LLDefaultChildRegistry::Register<LLInventoryPanel> r("inventory_panel");
+
+const std::string LLInventoryPanel::DEFAULT_SORT_ORDER = std::string("InventorySortOrder");
+const std::string LLInventoryPanel::RECENTITEMS_SORT_ORDER = std::string("RecentItemsSortOrder");
+const std::string LLInventoryPanel::INHERIT_SORT_ORDER = std::string("");
+static const LLInventoryFVBridgeBuilder INVENTORY_BRIDGE_BUILDER;
+
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Class LLInventoryPanelObserver
+//
+// Bridge to support knowing when the inventory has changed.
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+class LLInventoryPanelObserver : public LLInventoryObserver
+{
+public:
+ LLInventoryPanelObserver(LLInventoryPanel* ip) : mIP(ip) {}
+ virtual ~LLInventoryPanelObserver() {}
+ virtual void changed(U32 mask);
+protected:
+ LLInventoryPanel* mIP;
+};
+
+LLInventoryPanel::LLInventoryPanel(const LLInventoryPanel::Params& p) :
+ LLPanel(p),
+ mInventoryObserver(NULL),
+ mFolders(NULL),
+ mScroller(NULL),
+ mSortOrderSetting(p.sort_order_setting),
+ mInventory(p.inventory),
+ mAllowMultiSelect(p.allow_multi_select),
+ mHasInventoryConnection(false),
+ mStartFolderString(p.start_folder),
+ mBuildDefaultHierarchy(true),
+ mInvFVBridgeBuilder(NULL)
+{
+ mInvFVBridgeBuilder = &INVENTORY_BRIDGE_BUILDER;
+
+ // contex menu callbacks
+ mCommitCallbackRegistrar.add("Inventory.DoToSelected", boost::bind(&LLInventoryPanel::doToSelected, this, _2));
+ mCommitCallbackRegistrar.add("Inventory.EmptyTrash", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyTrash", LLFolderType::FT_TRASH));
+ mCommitCallbackRegistrar.add("Inventory.EmptyLostAndFound", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyLostAndFound", LLFolderType::FT_LOST_AND_FOUND));
+ mCommitCallbackRegistrar.add("Inventory.DoCreate", boost::bind(&LLInventoryPanel::doCreate, this, _2));
+ mCommitCallbackRegistrar.add("Inventory.AttachObject", boost::bind(&LLInventoryPanel::attachObject, this, _2));
+ mCommitCallbackRegistrar.add("Inventory.BeginIMSession", boost::bind(&LLInventoryPanel::beginIMSession, this));
+
+ setBackgroundColor(LLUIColorTable::instance().getColor("InventoryBackgroundColor"));
+ setBackgroundVisible(TRUE);
+ setBackgroundOpaque(TRUE);
+}
+
+BOOL LLInventoryPanel::postBuild()
+{
+ LLMemType mt(LLMemType::MTYPE_INVENTORY_POST_BUILD);
+
+ mCommitCallbackRegistrar.pushScope(); // registered as a widget; need to push callback scope ourselves
+
+ // create root folder
+ {
+ LLRect folder_rect(0,
+ 0,
+ getRect().getWidth(),
+ 0);
+ LLFolderView::Params p;
+ p.name = getName();
+ p.rect = folder_rect;
+ p.parent_panel = this;
+ p.tool_tip = p.name;
+ mFolders = LLUICtrlFactory::create<LLFolderView>(p);
+ mFolders->setAllowMultiSelect(mAllowMultiSelect);
+ }
+
+ mCommitCallbackRegistrar.popScope();
+
+ mFolders->setCallbackRegistrar(&mCommitCallbackRegistrar);
+
+ // scroller
+ {
+ LLRect scroller_view_rect = getRect();
+ scroller_view_rect.translate(-scroller_view_rect.mLeft, -scroller_view_rect.mBottom);
+ LLScrollContainer::Params p;
+ p.name("Inventory Scroller");
+ p.rect(scroller_view_rect);
+ p.follows.flags(FOLLOWS_ALL);
+ p.reserve_scroll_corner(true);
+ p.tab_stop(true);
+ mScroller = LLUICtrlFactory::create<LLScrollContainer>(p);
+ }
+ addChild(mScroller);
+ mScroller->addChild(mFolders);
+
+ mFolders->setScrollContainer(mScroller);
+
+ // set up the callbacks from the inventory we're viewing, and then
+ // build everything.
+ mInventoryObserver = new LLInventoryPanelObserver(this);
+ mInventory->addObserver(mInventoryObserver);
+
+ // build view of inventory if we need default full hierarchy and inventory ready, otherwise wait for modelChanged() callback
+ if (mBuildDefaultHierarchy && mInventory->isInventoryUsable() && !mHasInventoryConnection)
+ {
+ rebuildViews();
+ mHasInventoryConnection = true;
+ defaultOpenInventory();
+ }
+
+ if (mSortOrderSetting != INHERIT_SORT_ORDER)
+ {
+ setSortOrder(gSavedSettings.getU32(mSortOrderSetting));
+ }
+ else
+ {
+ setSortOrder(gSavedSettings.getU32(DEFAULT_SORT_ORDER));
+ }
+ mFolders->setSortOrder(mFolders->getFilter()->getSortOrder());
+
+ return TRUE;
+}
+
+LLInventoryPanel::~LLInventoryPanel()
+{
+ // should this be a global setting?
+ if (mFolders)
+ {
+ U32 sort_order = mFolders->getSortOrder();
+ if (mSortOrderSetting != INHERIT_SORT_ORDER)
+ {
+ gSavedSettings.setU32(mSortOrderSetting, sort_order);
+ }
+ }
+
+ // LLView destructor will take care of the sub-views.
+ mInventory->removeObserver(mInventoryObserver);
+ delete mInventoryObserver;
+ mScroller = NULL;
+}
+
+LLMemType mt(LLMemType::MTYPE_INVENTORY_FROM_XML); // ! BUG ! Should this be removed?
+void LLInventoryPanel::draw()
+{
+ // select the desired item (in case it wasn't loaded when the selection was requested)
+ mFolders->updateSelection();
+ LLPanel::draw();
+}
+
+LLInventoryFilter* LLInventoryPanel::getFilter()
+{
+ if (mFolders) return mFolders->getFilter();
+ return NULL;
+}
+
+void LLInventoryPanel::setFilterTypes(U64 filter_types, BOOL filter_for_categories)
+{
+ mFolders->getFilter()->setFilterTypes(filter_types, filter_for_categories);
+}
+
+void LLInventoryPanel::setFilterPermMask(PermissionMask filter_perm_mask)
+{
+ mFolders->getFilter()->setFilterPermissions(filter_perm_mask);
+}
+
+void LLInventoryPanel::setFilterSubString(const std::string& string)
+{
+ mFolders->getFilter()->setFilterSubString(string);
+}
+
+void LLInventoryPanel::setSortOrder(U32 order)
+{
+ mFolders->getFilter()->setSortOrder(order);
+ if (mFolders->getFilter()->isModified())
+ {
+ mFolders->setSortOrder(order);
+ // try to keep selection onscreen, even if it wasn't to start with
+ mFolders->scrollToShowSelection();
+ }
+}
+
+void LLInventoryPanel::setSinceLogoff(BOOL sl)
+{
+ mFolders->getFilter()->setDateRangeLastLogoff(sl);
+}
+
+void LLInventoryPanel::setHoursAgo(U32 hours)
+{
+ mFolders->getFilter()->setHoursAgo(hours);
+}
+
+void LLInventoryPanel::setShowFolderState(LLInventoryFilter::EFolderShow show)
+{
+ mFolders->getFilter()->setShowFolderState(show);
+}
+
+LLInventoryFilter::EFolderShow LLInventoryPanel::getShowFolderState()
+{
+ return mFolders->getFilter()->getShowFolderState();
+}
+
+static LLFastTimer::DeclareTimer FTM_REFRESH("Inventory Refresh");
+
+void LLInventoryPanel::modelChanged(U32 mask)
+{
+ LLFastTimer t2(FTM_REFRESH);
+
+ bool handled = false;
+
+ // inventory just initialized, do complete build
+ if ((mask & LLInventoryObserver::ADD) && gInventory.getChangedIDs().empty() && !mHasInventoryConnection)
+ {
+ rebuildViews();
+ mHasInventoryConnection = true;
+ defaultOpenInventory();
+ return;
+ }
+
+ if (mask & LLInventoryObserver::LABEL)
+ {
+ handled = true;
+ // label change - empty out the display name for each object
+ // in this change set.
+ const std::set<LLUUID>& changed_items = gInventory.getChangedIDs();
+ std::set<LLUUID>::const_iterator id_it = changed_items.begin();
+ std::set<LLUUID>::const_iterator id_end = changed_items.end();
+ LLFolderViewItem* view = NULL;
+ LLInvFVBridge* bridge = NULL;
+ for (;id_it != id_end; ++id_it)
+ {
+ view = mFolders->getItemByID(*id_it);
+ if(view)
+ {
+ // request refresh on this item (also flags for filtering)
+ bridge = (LLInvFVBridge*)view->getListener();
+ if(bridge)
+ { // Clear the display name first, so it gets properly re-built during refresh()
+ bridge->clearDisplayName();
+ }
+ view->refresh();
+ }
+ }
+ }
+
+ // We don't really care which of these masks the item is actually flagged with, since the masks
+ // may not be accurate (e.g. in the main inventory panel, I move an item from My Inventory into
+ // Landmarks; this is a STRUCTURE change for that panel but is an ADD change for the Landmarks
+ // panel). What's relevant is that the item and UI are probably out of sync and thus need to be
+ // resynchronized.
+ if (mask & (LLInventoryObserver::STRUCTURE |
+ LLInventoryObserver::ADD |
+ LLInventoryObserver::REMOVE))
+ {
+ handled = true;
+ // Record which folders are open by uuid.
+ LLInventoryModel* model = getModel();
+ if (model)
+ {
+ const std::set<LLUUID>& changed_items = gInventory.getChangedIDs();
+
+ std::set<LLUUID>::const_iterator id_it = changed_items.begin();
+ std::set<LLUUID>::const_iterator id_end = changed_items.end();
+ for (;id_it != id_end; ++id_it)
+ {
+ // sync view with model
+ LLInventoryObject* model_item = model->getObject(*id_it);
+ LLFolderViewItem* view_item = mFolders->getItemByID(*id_it);
+
+ // Item exists in memory but a UI element hasn't been created for it.
+ if (model_item && !view_item)
+ {
+ // Add the UI element for this item.
+ buildNewViews(*id_it);
+ // Select any newly created object that has the auto rename at top of folder root set.
+ if(mFolders->getRoot()->needsAutoRename())
+ {
+ setSelection(*id_it, FALSE);
+ }
+ }
+
+ // This item already exists in both memory and UI. It was probably moved
+ // around in the panel's directory structure (i.e. reparented).
+ if (model_item && view_item)
+ {
+ LLFolderViewFolder* new_parent = (LLFolderViewFolder*)mFolders->getItemByID(model_item->getParentUUID());
+
+ // Item has been moved.
+ if (view_item->getParentFolder() != new_parent)
+ {
+ if (new_parent != NULL)
+ {
+ // Item is to be moved and we found its new parent in the panel's directory, so move the item's UI.
+ view_item->getParentFolder()->extractItem(view_item);
+ view_item->addToFolder(new_parent, mFolders);
+ }
+ else
+ {
+ // Item is to be moved outside the panel's directory (e.g. moved to trash for a panel that
+ // doesn't include trash). Just remove the item's UI.
+ view_item->destroyView();
+ }
+ }
+ }
+
+ // This item has been removed from memory, but its associated UI element still exists.
+ if (!model_item && view_item)
+ {
+ // Remove the item's UI.
+ view_item->destroyView();
+ }
+ }
+ }
+ }
+
+ if (!handled)
+ {
+ // it's a small change that only requires a refresh.
+ // *TODO: figure out a more efficient way to do the refresh
+ // since it is expensive on large inventories
+ mFolders->refresh();
+ }
+}
+
+
+void LLInventoryPanel::rebuildViews()
+{
+ // Determine the root folder and rebuild the views starting
+ // at that folder.
+ const LLFolderType::EType preferred_type = LLViewerFolderType::lookupTypeFromNewCategoryName(mStartFolderString);
+
+ if ("LIBRARY" == mStartFolderString)
+ {
+ mStartFolderID = gInventory.getLibraryRootFolderID();
+ }
+ else
+ {
+ mStartFolderID = (preferred_type != LLFolderType::FT_NONE ? gInventory.findCategoryUUIDForType(preferred_type) : LLUUID::null);
+ }
+
+ rebuildViewsFor(mStartFolderID);
+}
+
+void LLInventoryPanel::rebuildViewsFor(const LLUUID& id)
+{
+ LLFolderViewItem* old_view = NULL;
+
+ // get old LLFolderViewItem
+ old_view = mFolders->getItemByID(id);
+ if (old_view && id.notNull())
+ {
+ old_view->destroyView();
+ }
+
+ buildNewViews(id);
+}
+
+void LLInventoryPanel::buildNewViews(const LLUUID& id)
+{
+ LLMemType mt(LLMemType::MTYPE_INVENTORY_BUILD_NEW_VIEWS);
+ LLFolderViewItem* itemp = NULL;
+ LLInventoryObject* objectp = gInventory.getObject(id);
+ if (objectp)
+ {
+ const LLUUID &parent_id = objectp->getParentUUID();
+ LLFolderViewFolder* parent_folder = (LLFolderViewFolder*)mFolders->getItemByID(parent_id);
+ if (id == mStartFolderID)
+ parent_folder = mFolders;
+
+ if (!parent_folder)
+ {
+ // This item exists outside the inventory's hierarchy, so don't add it.
+ return;
+ }
+
+ if (objectp->getType() <= LLAssetType::AT_NONE ||
+ objectp->getType() >= LLAssetType::AT_COUNT)
+ {
+ llwarns << "LLInventoryPanel::buildNewViews called with invalid objectp->mType : " <<
+ ((S32) objectp->getType()) << " name " << objectp->getName() << " UUID " << objectp->getUUID() << llendl;
+ return;
+ }
+
+ if (objectp->getType() == LLAssetType::AT_CATEGORY &&
+ objectp->getActualType() != LLAssetType::AT_LINK_FOLDER)
+ {
+ LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(objectp->getType(),
+ objectp->getType(),
+ LLInventoryType::IT_CATEGORY,
+ this,
+ objectp->getUUID());
+
+ if (new_listener)
+ {
+ LLFolderViewFolder::Params p;
+ p.name = new_listener->getDisplayName();
+ p.icon = new_listener->getIcon();
+ p.root = mFolders;
+ p.listener = new_listener;
+ p.tool_tip = p.name;
+ LLFolderViewFolder* folderp = LLUICtrlFactory::create<LLFolderViewFolder>(p);
+ folderp->setItemSortOrder(mFolders->getSortOrder());
+ itemp = folderp;
+
+ // Hide the root folder, so we can show the contents of a folder
+ // flat but still have the parent folder present for listener-related
+ // operations.
+ if (id == mStartFolderID)
+ {
+ folderp->setDontShowInHierarchy(TRUE);
+ }
+ }
+ }
+ else
+ {
+ // Build new view for item
+ LLInventoryItem* item = (LLInventoryItem*)objectp;
+ LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(item->getType(),
+ item->getActualType(),
+ item->getInventoryType(),
+ this,
+ item->getUUID(),
+ item->getFlags());
+
+ if (new_listener)
+ {
+ LLFolderViewItem::Params params;
+ params.name(new_listener->getDisplayName());
+ params.icon(new_listener->getIcon());
+ params.creation_date(new_listener->getCreationDate());
+ params.root(mFolders);
+ params.listener(new_listener);
+ params.rect(LLRect (0, 0, 0, 0));
+ params.tool_tip = params.name;
+ itemp = LLUICtrlFactory::create<LLFolderViewItem> (params);
+ }
+ }
+
+ if (itemp)
+ {
+ itemp->addToFolder(parent_folder, mFolders);
+ }
+ }
+
+ // If this is a folder, add the children of the folder and recursively add any
+ // child folders.
+ if ((id == mStartFolderID) ||
+ (objectp && objectp->getType() == LLAssetType::AT_CATEGORY))
+ {
+ LLViewerInventoryCategory::cat_array_t* categories;
+ LLViewerInventoryItem::item_array_t* items;
+
+ mInventory->lockDirectDescendentArrays(id, categories, items);
+ if(categories)
+ {
+ S32 count = categories->count();
+ for(S32 i = 0; i < count; ++i)
+ {
+ LLInventoryCategory* cat = categories->get(i);
+ buildNewViews(cat->getUUID());
+ }
+ }
+ if(items)
+ {
+ S32 count = items->count();
+ for(S32 i = 0; i < count; ++i)
+ {
+ LLInventoryItem* item = items->get(i);
+ buildNewViews(item->getUUID());
+ }
+ }
+ mInventory->unlockDirectDescendentArrays(id);
+ }
+}
+
+// bit of a hack to make sure the inventory is open.
+void LLInventoryPanel::defaultOpenInventory()
+{
+ const LLFolderType::EType preferred_type = LLViewerFolderType::lookupTypeFromNewCategoryName(mStartFolderString);
+ if (preferred_type != LLFolderType::FT_NONE)
+ {
+ const std::string& top_level_folder_name = LLViewerFolderType::lookupNewCategoryName(preferred_type);
+ mFolders->openFolder(top_level_folder_name);
+ }
+ else
+ {
+ // Get the first child (it should be "My Inventory") and
+ // open it up by name (just to make sure the first child is actually a folder).
+ LLView* first_child = mFolders->getFirstChild();
+ const std::string& first_child_name = first_child->getName();
+ mFolders->openFolder(first_child_name);
+ }
+}
+
+struct LLConfirmPurgeData
+{
+ LLUUID mID;
+ LLInventoryModel* mModel;
+};
+
+class LLIsNotWorn : public LLInventoryCollectFunctor
+{
+public:
+ LLIsNotWorn() {}
+ virtual ~LLIsNotWorn() {}
+ virtual bool operator()(LLInventoryCategory* cat,
+ LLInventoryItem* item)
+ {
+ return !gAgentWearables.isWearingItem(item->getUUID());
+ }
+};
+
+class LLOpenFolderByID : public LLFolderViewFunctor
+{
+public:
+ LLOpenFolderByID(const LLUUID& id) : mID(id) {}
+ virtual ~LLOpenFolderByID() {}
+ virtual void doFolder(LLFolderViewFolder* folder)
+ {
+ if (folder->getListener() && folder->getListener()->getUUID() == mID) folder->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
+ }
+ virtual void doItem(LLFolderViewItem* item) {}
+protected:
+ const LLUUID& mID;
+};
+
+
+void LLInventoryPanel::openSelected()
+{
+ LLFolderViewItem* folder_item = mFolders->getCurSelectedItem();
+ if(!folder_item) return;
+ LLInvFVBridge* bridge = (LLInvFVBridge*)folder_item->getListener();
+ if(!bridge) return;
+ bridge->openItem();
+}
+
+BOOL LLInventoryPanel::handleHover(S32 x, S32 y, MASK mask)
+{
+ BOOL handled = LLView::handleHover(x, y, mask);
+ if(handled)
+ {
+ ECursorType cursor = getWindow()->getCursor();
+ if (LLInventoryModel::backgroundFetchActive() && cursor == UI_CURSOR_ARROW)
+ {
+ // replace arrow cursor with arrow and hourglass cursor
+ getWindow()->setCursor(UI_CURSOR_WORKING);
+ }
+ }
+ else
+ {
+ getWindow()->setCursor(UI_CURSOR_ARROW);
+ }
+ return TRUE;
+}
+
+BOOL LLInventoryPanel::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
+ EDragAndDropType cargo_type,
+ void* cargo_data,
+ EAcceptance* accept,
+ std::string& tooltip_msg)
+{
+
+ BOOL handled = LLPanel::handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg);
+
+ if (handled)
+ {
+ mFolders->setDragAndDropThisFrame();
+ }
+
+ return handled;
+}
+
+void LLInventoryPanel::onFocusLost()
+{
+ // inventory no longer handles cut/copy/paste/delete
+ if (LLEditMenuHandler::gEditMenuHandler == mFolders)
+ {
+ LLEditMenuHandler::gEditMenuHandler = NULL;
+ }
+
+ LLPanel::onFocusLost();
+}
+
+void LLInventoryPanel::onFocusReceived()
+{
+ // inventory now handles cut/copy/paste/delete
+ LLEditMenuHandler::gEditMenuHandler = mFolders;
+
+ LLPanel::onFocusReceived();
+}
+
+
+void LLInventoryPanel::openAllFolders()
+{
+ mFolders->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_DOWN);
+ mFolders->arrangeAll();
+}
+
+void LLInventoryPanel::openDefaultFolderForType(LLFolderType::EType type)
+{
+ LLUUID category_id = mInventory->findCategoryUUIDForType(type);
+ LLOpenFolderByID opener(category_id);
+ mFolders->applyFunctorRecursively(opener);
+}
+
+void LLInventoryPanel::setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus)
+{
+ // Don't select objects in COF (e.g. to prevent refocus when items are worn).
+ const LLInventoryObject *obj = gInventory.getObject(obj_id);
+ if (obj && obj->getParentUUID() == LLAppearanceManager::instance().getCOF())
+ {
+ return;
+ }
+ mFolders->setSelectionByID(obj_id, take_keyboard_focus);
+}
+
+void LLInventoryPanel::clearSelection()
+{
+ mFolders->clearSelection();
+}
+
+void LLInventoryPanel::onSelectionChange(const std::deque<LLFolderViewItem*>& items, BOOL user_action)
+{
+ LLFolderView* fv = getRootFolder();
+ if (fv->needsAutoRename()) // auto-selecting a new user-created asset and preparing to rename
+ {
+ fv->setNeedsAutoRename(FALSE);
+ if (items.size()) // new asset is visible and selected
+ {
+ fv->startRenamingSelectedItem();
+ }
+ }
+ // Seraph - Put determineFolderType in here for ensemble typing?
+}
+
+//----------------------------------------------------------------------------
+
+void LLInventoryPanel::doToSelected(const LLSD& userdata)
+{
+ mFolders->doToSelected(&gInventory, userdata);
+}
+
+void LLInventoryPanel::doCreate(const LLSD& userdata)
+{
+ menu_create_inventory_item(mFolders, LLFolderBridge::sSelf, userdata);
+}
+
+bool LLInventoryPanel::beginIMSession()
+{
+ std::set<LLUUID> selected_items;
+ mFolders->getSelectionList(selected_items);
+
+ std::string name;
+ static int session_num = 1;
+
+ LLDynamicArray<LLUUID> members;
+ EInstantMessage type = IM_SESSION_CONFERENCE_START;
+
+ std::set<LLUUID>::const_iterator iter;
+ for (iter = selected_items.begin(); iter != selected_items.end(); iter++)
+ {
+
+ LLUUID item = *iter;
+ LLFolderViewItem* folder_item = mFolders->getItemByID(item);
+
+ if(folder_item)
+ {
+ LLFolderViewEventListener* fve_listener = folder_item->getListener();
+ if (fve_listener && (fve_listener->getInventoryType() == LLInventoryType::IT_CATEGORY))
+ {
+
+ LLFolderBridge* bridge = (LLFolderBridge*)folder_item->getListener();
+ if(!bridge) return true;
+ LLViewerInventoryCategory* cat = bridge->getCategory();
+ if(!cat) return true;
+ name = cat->getName();
+ LLUniqueBuddyCollector is_buddy;
+ LLInventoryModel::cat_array_t cat_array;
+ LLInventoryModel::item_array_t item_array;
+ gInventory.collectDescendentsIf(bridge->getUUID(),
+ cat_array,
+ item_array,
+ LLInventoryModel::EXCLUDE_TRASH,
+ is_buddy);
+ S32 count = item_array.count();
+ if(count > 0)
+ {
+ LLFloaterReg::showInstance("communicate");
+ // create the session
+ LLAvatarTracker& at = LLAvatarTracker::instance();
+ LLUUID id;
+ for(S32 i = 0; i < count; ++i)
+ {
+ id = item_array.get(i)->getCreatorUUID();
+ if(at.isBuddyOnline(id))
+ {
+ members.put(id);
+ }
+ }
+ }
+ }
+ else
+ {
+ LLFolderViewItem* folder_item = mFolders->getItemByID(item);
+ if(!folder_item) return true;
+ LLInvFVBridge* listenerp = (LLInvFVBridge*)folder_item->getListener();
+
+ if (listenerp->getInventoryType() == LLInventoryType::IT_CALLINGCARD)
+ {
+ LLInventoryItem* inv_item = gInventory.getItem(listenerp->getUUID());
+
+ if (inv_item)
+ {
+ LLAvatarTracker& at = LLAvatarTracker::instance();
+ LLUUID id = inv_item->getCreatorUUID();
+
+ if(at.isBuddyOnline(id))
+ {
+ members.put(id);
+ }
+ }
+ } //if IT_CALLINGCARD
+ } //if !IT_CATEGORY
+ }
+ } //for selected_items
+
+ // the session_id is randomly generated UUID which will be replaced later
+ // with a server side generated number
+
+ if (name.empty())
+ {
+ name = llformat("Session %d", session_num++);
+ }
+
+ LLUUID session_id = gIMMgr->addSession(name, type, members[0], members);
+ if (session_id != LLUUID::null)
+ {
+ LLIMFloater::show(session_id);
+ }
+
+ return true;
+}
+
+bool LLInventoryPanel::attachObject(const LLSD& userdata)
+{
+ std::set<LLUUID> selected_items;
+ mFolders->getSelectionList(selected_items);
+
+ std::string joint_name = userdata.asString();
+ LLVOAvatar *avatarp = static_cast<LLVOAvatar*>(gAgent.getAvatarObject());
+ LLViewerJointAttachment* attachmentp = NULL;
+ for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin();
+ iter != avatarp->mAttachmentPoints.end(); )
+ {
+ LLVOAvatar::attachment_map_t::iterator curiter = iter++;
+ LLViewerJointAttachment* attachment = curiter->second;
+ if (attachment->getName() == joint_name)
+ {
+ attachmentp = attachment;
+ break;
+ }
+ }
+ if (attachmentp == NULL)
+ {
+ return true;
+ }
+
+ for (std::set<LLUUID>::const_iterator set_iter = selected_items.begin();
+ set_iter != selected_items.end();
+ ++set_iter)
+ {
+ const LLUUID &id = *set_iter;
+ LLViewerInventoryItem* item = (LLViewerInventoryItem*)gInventory.getItem(id);
+ if(item && gInventory.isObjectDescendentOf(id, gInventory.getRootFolderID()))
+ {
+ rez_attachment(item, attachmentp);
+ }
+ else if(item && item->isComplete())
+ {
+ // must be in library. copy it to our inventory and put it on.
+ LLPointer<LLInventoryCallback> cb = new RezAttachmentCallback(attachmentp);
+ copy_inventory_item(gAgent.getID(),
+ item->getPermissions().getOwner(),
+ item->getUUID(),
+ LLUUID::null,
+ std::string(),
+ cb);
+ }
+ }
+ gFocusMgr.setKeyboardFocus(NULL);
+
+ return true;
+}
+
+
+//----------------------------------------------------------------------------
+
+// static DEBUG ONLY:
+void LLInventoryPanel::dumpSelectionInformation(void* user_data)
+{
+ LLInventoryPanel* iv = (LLInventoryPanel*)user_data;
+ iv->mFolders->dumpSelectionInformation();
+}
+
+BOOL LLInventoryPanel::getSinceLogoff()
+{
+ return mFolders->getFilter()->isSinceLogoff();
+}
+
+void example_param_block_usage()
+{
+ LLInventoryPanel::Params param_block;
+ param_block.name(std::string("inventory"));
+
+ param_block.sort_order_setting(LLInventoryPanel::RECENTITEMS_SORT_ORDER);
+ param_block.allow_multi_select(true);
+ param_block.filter(LLInventoryPanel::Filter()
+ .sort_order(1)
+ .types(0xffff0000));
+ param_block.inventory(&gInventory);
+ param_block.has_border(true);
+
+ LLUICtrlFactory::create<LLInventoryPanel>(param_block);
+
+ param_block = LLInventoryPanel::Params();
+ param_block.name(std::string("inventory"));
+
+ //LLSD param_block_sd;
+ //param_block_sd["sort_order_setting"] = LLInventoryPanel::RECENTITEMS_SORT_ORDER;
+ //param_block_sd["allow_multi_select"] = true;
+ //param_block_sd["filter"]["sort_order"] = 1;
+ //param_block_sd["filter"]["types"] = (S32)0xffff0000;
+ //param_block_sd["has_border"] = true;
+
+ //LLInitParam::LLSDParser(param_block_sd).parse(param_block);
+
+ LLUICtrlFactory::create<LLInventoryPanel>(param_block);
+}
+
+// +=================================================+
+// | LLInventoryPanelObserver |
+// +=================================================+
+void LLInventoryPanelObserver::changed(U32 mask)
+{
+ mIP->modelChanged(mask);
+}