diff options
Diffstat (limited to 'indra/newview/llinventorypanel.cpp')
-rw-r--r-- | indra/newview/llinventorypanel.cpp | 381 |
1 files changed, 185 insertions, 196 deletions
diff --git a/indra/newview/llinventorypanel.cpp b/indra/newview/llinventorypanel.cpp index 0c893dddd6..baa659df7c 100644 --- a/indra/newview/llinventorypanel.cpp +++ b/indra/newview/llinventorypanel.cpp @@ -31,20 +31,22 @@ */ #include "llviewerprecompiledheaders.h" +#include "llinventorypanel.h" #include <utility> // for std::pair<> -#include "llinventorypanel.h" - #include "llagent.h" #include "llagentwearables.h" #include "llappearancemgr.h" +#include "llfloaterinventory.h" #include "llfloaterreg.h" +#include "llimfloater.h" #include "llimview.h" #include "llinventorybridge.h" +#include "llsidepanelinventory.h" +#include "llsidetray.h" #include "llscrollcontainer.h" #include "llviewerfoldertype.h" -#include "llimfloater.h" #include "llvoavatarself.h" static LLDefaultChildRegistry::Register<LLInventoryPanel> r("inventory_panel"); @@ -65,7 +67,10 @@ class LLInventoryPanelObserver : public LLInventoryObserver public: LLInventoryPanelObserver(LLInventoryPanel* ip) : mIP(ip) {} virtual ~LLInventoryPanelObserver() {} - virtual void changed(U32 mask); + virtual void changed(U32 mask) + { + mIP->modelChanged(mask); + } protected: LLInventoryPanel* mIP; }; @@ -109,7 +114,7 @@ BOOL LLInventoryPanel::postBuild() mCommitCallbackRegistrar.pushScope(); // registered as a widget; need to push callback scope ourselves - // create root folder + // Create root folder { LLRect folder_rect(0, 0, @@ -128,7 +133,7 @@ BOOL LLInventoryPanel::postBuild() mFolders->setCallbackRegistrar(&mCommitCallbackRegistrar); - // scroller + // Scroller { LLRect scroller_view_rect = getRect(); scroller_view_rect.translate(-scroller_view_rect.mLeft, -scroller_view_rect.mBottom); @@ -139,23 +144,21 @@ BOOL LLInventoryPanel::postBuild() p.reserve_scroll_corner(true); p.tab_stop(true); mScroller = LLUICtrlFactory::create<LLScrollContainer>(p); + addChild(mScroller); + mScroller->addChild(mFolders); + mFolders->setScrollContainer(mScroller); } - addChild(mScroller); - mScroller->addChild(mFolders); - - mFolders->setScrollContainer(mScroller); - // set up the callbacks from the inventory we're viewing, and then - // build everything. + // Set up the callbacks from the inventory we're viewing, and then build everything. mInventoryObserver = new LLInventoryPanelObserver(this); mInventory->addObserver(mInventoryObserver); - // build view of inventory if we need default full hierarchy and inventory ready, otherwise wait for modelChanged() callback + // Build view of inventory if we need default full hierarchy and inventory ready, + // otherwise wait for idle callback. if (mBuildDefaultHierarchy && mInventory->isInventoryUsable() && !mViewsInitialized) { initializeViews(); } - gIdleCallbacks.addFunction(onIdle, (void*)this); if (mSortOrderSetting != INHERIT_SORT_ORDER) @@ -173,7 +176,6 @@ BOOL LLInventoryPanel::postBuild() LLInventoryPanel::~LLInventoryPanel() { - // should this be a global setting? if (mFolders) { U32 sort_order = mFolders->getSortOrder(); @@ -189,17 +191,19 @@ LLInventoryPanel::~LLInventoryPanel() mScroller = NULL; } -LLMemType mt(LLMemType::MTYPE_INVENTORY_FROM_XML); // ! BUG ! Should this be removed? void LLInventoryPanel::draw() { - // select the desired item (in case it wasn't loaded when the selection was requested) + // Select the desired item (in case it wasn't loaded when the selection was requested) mFolders->updateSelection(); LLPanel::draw(); } LLInventoryFilter* LLInventoryPanel::getFilter() { - if (mFolders) return mFolders->getFilter(); + if (mFolders) + { + return mFolders->getFilter(); + } return NULL; } @@ -249,133 +253,152 @@ LLInventoryFilter::EFolderShow LLInventoryPanel::getShowFolderState() return mFolders->getFilter()->getShowFolderState(); } -static LLFastTimer::DeclareTimer FTM_REFRESH("Inventory Refresh"); - void LLInventoryPanel::modelChanged(U32 mask) { + static LLFastTimer::DeclareTimer FTM_REFRESH("Inventory Refresh"); LLFastTimer t2(FTM_REFRESH); bool handled = false; - if (!mViewsInitialized) - { - return; - } + if (!mViewsInitialized) return; - if (mask & LLInventoryObserver::LABEL) - { - handled = true; - // label change - empty out the display name for each object - // in this change set. - const std::set<LLUUID>& changed_items = gInventory.getChangedIDs(); - std::set<LLUUID>::const_iterator id_it = changed_items.begin(); - std::set<LLUUID>::const_iterator id_end = changed_items.end(); - LLFolderViewItem* view = NULL; - LLInvFVBridge* bridge = NULL; - for (;id_it != id_end; ++id_it) + const LLInventoryModel* model = getModel(); + if (!model) return; + + const LLInventoryModel::changed_items_t& changed_items = model->getChangedIDs(); + if (changed_items.empty()) return; + + for (LLInventoryModel::changed_items_t::const_iterator items_iter = changed_items.begin(); + items_iter != changed_items.end(); + ++items_iter) + { + const LLUUID& item_id = (*items_iter); + const LLInventoryObject* model_item = model->getObject(item_id); + LLFolderViewItem* view_item = mFolders->getItemByID(item_id); + + ////////////////////////////// + // LABEL Operation + // Empty out the display name for relabel. + if (mask & LLInventoryObserver::LABEL) { - view = mFolders->getItemByID(*id_it); - if(view) + handled = true; + if (view_item) { - // request refresh on this item (also flags for filtering) - bridge = (LLInvFVBridge*)view->getListener(); + // Request refresh on this item (also flags for filtering) + LLInvFVBridge* bridge = (LLInvFVBridge*)view_item->getListener(); if(bridge) { // Clear the display name first, so it gets properly re-built during refresh() bridge->clearDisplayName(); } - view->refresh(); + view_item->refresh(); } } - } - // We don't really care which of these masks the item is actually flagged with, since the masks - // may not be accurate (e.g. in the main inventory panel, I move an item from My Inventory into - // Landmarks; this is a STRUCTURE change for that panel but is an ADD change for the Landmarks - // panel). What's relevant is that the item and UI are probably out of sync and thus need to be - // resynchronized. - if (mask & (LLInventoryObserver::STRUCTURE | - LLInventoryObserver::ADD | - LLInventoryObserver::REMOVE)) - { - handled = true; - // Record which folders are open by uuid. - LLInventoryModel* model = getModel(); - if (model) + ////////////////////////////// + // REBUILD Operation + // Destroy and regenerate the UI. + if (mask & LLInventoryObserver::REBUILD) { - const std::set<LLUUID>& changed_items = gInventory.getChangedIDs(); + handled = true; + if (model_item && view_item) + { + view_item->destroyView(); + } + buildNewViews(item_id); + } - std::set<LLUUID>::const_iterator id_it = changed_items.begin(); - std::set<LLUUID>::const_iterator id_end = changed_items.end(); - for (;id_it != id_end; ++id_it) + ////////////////////////////// + // INTERNAL Operation + // This could be anything. For now, just refresh the item. + if (mask & LLInventoryObserver::INTERNAL) + { + if (view_item) { - // sync view with model - LLInventoryObject* model_item = model->getObject(*id_it); - LLFolderViewItem* view_item = mFolders->getItemByID(*id_it); + view_item->refresh(); + } + } + + // We don't typically care which of these masks the item is actually flagged with, since the masks + // may not be accurate (e.g. in the main inventory panel, I move an item from My Inventory into + // Landmarks; this is a STRUCTURE change for that panel but is an ADD change for the Landmarks + // panel). What's relevant is that the item and UI are probably out of sync and thus need to be + // resynchronized. + if (mask & (LLInventoryObserver::STRUCTURE | + LLInventoryObserver::ADD | + LLInventoryObserver::REMOVE)) + { + handled = true; - // Item exists in memory but a UI element hasn't been created for it. - if (model_item && !view_item) + ////////////////////////////// + // ADD Operation + // Item exists in memory but a UI element hasn't been created for it. + if (model_item && !view_item) + { + // Add the UI element for this item. + buildNewViews(item_id); + // Select any newly created object that has the auto rename at top of folder root set. + if(mFolders->getRoot()->needsAutoRename()) { - // Add the UI element for this item. - buildNewViews(*id_it); - // Select any newly created object that has the auto rename at top of folder root set. - if(mFolders->getRoot()->needsAutoRename()) - { - setSelection(*id_it, FALSE); - } + setSelection(item_id, FALSE); } + } - // This item already exists in both memory and UI. It was probably moved - // around in the panel's directory structure (i.e. reparented). - if (model_item && view_item) + ////////////////////////////// + // STRUCTURE Operation + // This item already exists in both memory and UI. It was probably reparented. + if (model_item && view_item) + { + // Don't process the item if it's hanging from the root, since its + // model_item's parent will be NULL. + if (view_item->getRoot() != view_item->getParent()) { - // Don't process the item if it's hanging from the root, since its - // model_item's parent will be NULL. - if (view_item->getRoot() != view_item->getParent()) + LLFolderViewFolder* new_parent = (LLFolderViewFolder*)mFolders->getItemByID(model_item->getParentUUID()); + // Item has been moved. + if (view_item->getParentFolder() != new_parent) { - LLFolderViewFolder* new_parent = (LLFolderViewFolder*)mFolders->getItemByID(model_item->getParentUUID()); - // Item has been moved. - if (view_item->getParentFolder() != new_parent) + if (new_parent != NULL) + { + // Item is to be moved and we found its new parent in the panel's directory, so move the item's UI. + view_item->getParentFolder()->extractItem(view_item); + view_item->addToFolder(new_parent, mFolders); + } + else { - if (new_parent != NULL) - { - // Item is to be moved and we found its new parent in the panel's directory, so move the item's UI. - view_item->getParentFolder()->extractItem(view_item); - view_item->addToFolder(new_parent, mFolders); - } - else - { - // Item is to be moved outside the panel's directory (e.g. moved to trash for a panel that - // doesn't include trash). Just remove the item's UI. - view_item->destroyView(); - } + // Item is to be moved outside the panel's directory (e.g. moved to trash for a panel that + // doesn't include trash). Just remove the item's UI. + view_item->destroyView(); } } } - - // This item has been removed from memory, but its associated UI element still exists. - if (!model_item && view_item) - { - // Remove the item's UI. - view_item->destroyView(); - } + } + + ////////////////////////////// + // REMOVE Operation + // This item has been removed from memory, but its associated UI element still exists. + if (!model_item && view_item) + { + // Remove the item's UI. + view_item->destroyView(); } } } + /* I don't think we need this code, but not positive -- Seraph if (!handled) { - // it's a small change that only requires a refresh. + // It's a small change that only requires a refresh. // *TODO: figure out a more efficient way to do the refresh // since it is expensive on large inventories mFolders->refresh(); } + */ } // static void LLInventoryPanel::onIdle(void *userdata) { LLInventoryPanel *self = (LLInventoryPanel*)userdata; - // inventory just initialized, do complete build + // Inventory just initialized, do complete build if (!self->mViewsInitialized && gInventory.isInventoryUsable()) { self->initializeViews(); @@ -388,8 +411,7 @@ void LLInventoryPanel::onIdle(void *userdata) void LLInventoryPanel::initializeViews() { - if (!gInventory.isInventoryUsable()) - return; + if (!gInventory.isInventoryUsable()) return; // Determine the root folder in case specified, and // build the views starting with that folder. @@ -412,7 +434,7 @@ void LLInventoryPanel::initializeViews() void LLInventoryPanel::rebuildViewsFor(const LLUUID& id) { - // Destroy the old view for this ID so we can rebuild it + // Destroy the old view for this ID so we can rebuild it. LLFolderViewItem* old_view = mFolders->getItemByID(id); if (old_view && id.notNull()) { @@ -437,21 +459,21 @@ void LLInventoryPanel::buildNewViews(const LLUUID& id) } else if ((mStartFolderID != LLUUID::null) && (!gInventory.isObjectDescendentOf(id, mStartFolderID))) { - // This item exists outside the inventory's hierarchy, - // so don't add it. + // This item exists outside the inventory's hierarchy, so don't add it. return; } if (objectp->getType() <= LLAssetType::AT_NONE || objectp->getType() >= LLAssetType::AT_COUNT) { - llwarns << "LLInventoryPanel::buildNewViews called with invalid objectp->mType : " << - ((S32) objectp->getType()) << " name " << objectp->getName() << " UUID " << objectp->getUUID() << llendl; + llwarns << "LLInventoryPanel::buildNewViews called with invalid objectp->mType : " + << ((S32) objectp->getType()) << " name " << objectp->getName() << " UUID " << objectp->getUUID() + << llendl; return; } - if (objectp->getType() == LLAssetType::AT_CATEGORY && - objectp->getActualType() != LLAssetType::AT_LINK_FOLDER) + if ((objectp->getType() == LLAssetType::AT_CATEGORY) && + (objectp->getActualType() != LLAssetType::AT_LINK_FOLDER)) { LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(objectp->getType(), objectp->getType(), @@ -471,9 +493,8 @@ void LLInventoryPanel::buildNewViews(const LLUUID& id) folderp->setItemSortOrder(mFolders->getSortOrder()); itemp = folderp; - // Hide the root folder, so we can show the contents of a folder - // flat but still have the parent folder present for listener-related - // operations. + // Hide the root folder, so we can show the contents of a folder flat + // but still have the parent folder present for listener-related operations. if (id == mStartFolderID) { folderp->setDontShowInHierarchy(TRUE); @@ -482,7 +503,7 @@ void LLInventoryPanel::buildNewViews(const LLUUID& id) } else { - // Build new view for item + // Build new view for item. LLInventoryItem* item = (LLInventoryItem*)objectp; LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(item->getType(), item->getActualType(), @@ -518,23 +539,26 @@ void LLInventoryPanel::buildNewViews(const LLUUID& id) { LLViewerInventoryCategory::cat_array_t* categories; LLViewerInventoryItem::item_array_t* items; - mInventory->lockDirectDescendentArrays(id, categories, items); + if(categories) { - S32 count = categories->count(); - for(S32 i = 0; i < count; ++i) + for (LLViewerInventoryCategory::cat_array_t::const_iterator cat_iter = categories->begin(); + cat_iter != categories->end(); + ++cat_iter) { - LLInventoryCategory* cat = categories->get(i); + const LLViewerInventoryCategory* cat = (*cat_iter); buildNewViews(cat->getUUID()); } } + if(items) { - S32 count = items->count(); - for(S32 i = 0; i < count; ++i) + for (LLViewerInventoryItem::item_array_t::const_iterator item_iter = items->begin(); + item_iter != items->end(); + ++item_iter) { - LLInventoryItem* item = items->get(i); + const LLViewerInventoryItem* item = (*item_iter); buildNewViews(item->getUUID()); } } @@ -562,39 +586,6 @@ void LLInventoryPanel::defaultOpenInventory() } } -struct LLConfirmPurgeData -{ - LLUUID mID; - LLInventoryModel* mModel; -}; - -class LLIsNotWorn : public LLInventoryCollectFunctor -{ -public: - LLIsNotWorn() {} - virtual ~LLIsNotWorn() {} - virtual bool operator()(LLInventoryCategory* cat, - LLInventoryItem* item) - { - return !gAgentWearables.isWearingItem(item->getUUID()); - } -}; - -class LLOpenFolderByID : public LLFolderViewFunctor -{ -public: - LLOpenFolderByID(const LLUUID& id) : mID(id) {} - virtual ~LLOpenFolderByID() {} - virtual void doFolder(LLFolderViewFolder* folder) - { - if (folder->getListener() && folder->getListener()->getUUID() == mID) folder->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP); - } - virtual void doItem(LLFolderViewItem* item) {} -protected: - const LLUUID& mID; -}; - - void LLInventoryPanel::openSelected() { LLFolderViewItem* folder_item = mFolders->getCurSelectedItem(); @@ -659,7 +650,6 @@ void LLInventoryPanel::onFocusReceived() LLPanel::onFocusReceived(); } - void LLInventoryPanel::openAllFolders() { mFolders->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_DOWN); @@ -696,8 +686,6 @@ void LLInventoryPanel::onSelectionChange(const std::deque<LLFolderViewItem*>& it // Seraph - Put determineFolderType in here for ensemble typing? } -//---------------------------------------------------------------------------- - void LLInventoryPanel::doToSelected(const LLSD& userdata) { mFolders->doToSelected(&gInventory, userdata); @@ -855,55 +843,56 @@ bool LLInventoryPanel::attachObject(const LLSD& userdata) return true; } +BOOL LLInventoryPanel::getSinceLogoff() +{ + return mFolders->getFilter()->isSinceLogoff(); +} -//---------------------------------------------------------------------------- - -// static DEBUG ONLY: +// DEBUG ONLY +// static void LLInventoryPanel::dumpSelectionInformation(void* user_data) { LLInventoryPanel* iv = (LLInventoryPanel*)user_data; iv->mFolders->dumpSelectionInformation(); } -BOOL LLInventoryPanel::getSinceLogoff() -{ - return mFolders->getFilter()->isSinceLogoff(); -} - -void example_param_block_usage() +// static +LLInventoryPanel* LLInventoryPanel::getActiveInventoryPanel() { - LLInventoryPanel::Params param_block; - param_block.name(std::string("inventory")); - - param_block.sort_order_setting(LLInventoryPanel::RECENTITEMS_SORT_ORDER); - param_block.allow_multi_select(true); - param_block.filter(LLInventoryPanel::Filter() - .sort_order(1) - .types(0xffff0000)); - param_block.inventory(&gInventory); - param_block.has_border(true); + LLInventoryPanel* res = NULL; - LLUICtrlFactory::create<LLInventoryPanel>(param_block); - - param_block = LLInventoryPanel::Params(); - param_block.name(std::string("inventory")); - - //LLSD param_block_sd; - //param_block_sd["sort_order_setting"] = LLInventoryPanel::RECENTITEMS_SORT_ORDER; - //param_block_sd["allow_multi_select"] = true; - //param_block_sd["filter"]["sort_order"] = 1; - //param_block_sd["filter"]["types"] = (S32)0xffff0000; - //param_block_sd["has_border"] = true; - - //LLInitParam::LLSDParser(param_block_sd).parse(param_block); + // Iterate through the inventory floaters and return whichever is on top. + LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory"); + S32 z_min = S32_MAX; + for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end(); ++iter) + { + LLFloaterInventory* iv = dynamic_cast<LLFloaterInventory*>(*iter); + if (iv && iv->getVisible()) + { + S32 z_order = gFloaterView->getZOrder(iv); + if (z_order < z_min) + { + res = iv->getPanel(); + z_min = z_order; + } + } + } - LLUICtrlFactory::create<LLInventoryPanel>(param_block); -} + // Otherwise, open the inventorySP and use that. + if (!res) + { + LLSD key; + LLSidepanelInventory *sidepanel_inventory = + dynamic_cast<LLSidepanelInventory *>(LLSideTray::getInstance()->showPanel("sidepanel_inventory", key)); + if (sidepanel_inventory) + { + res = sidepanel_inventory->getActivePanel(); + if (res) + { + return res; + } + } + } -// +=================================================+ -// | LLInventoryPanelObserver | -// +=================================================+ -void LLInventoryPanelObserver::changed(U32 mask) -{ - mIP->modelChanged(mask); + return res; } |