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-rw-r--r--indra/newview/llinventoryicon.cpp262
1 files changed, 131 insertions, 131 deletions
diff --git a/indra/newview/llinventoryicon.cpp b/indra/newview/llinventoryicon.cpp
index e9b0e8404a..a8e59b61c5 100644
--- a/indra/newview/llinventoryicon.cpp
+++ b/indra/newview/llinventoryicon.cpp
@@ -1,25 +1,25 @@
-/**
+/**
* @file llinventoryicon.cpp
* @brief Implementation of the inventory icon.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -38,61 +38,61 @@
struct IconEntry : public LLDictionaryEntry
{
- IconEntry(const std::string &item_name)
- :
- LLDictionaryEntry(item_name)
- {}
+ IconEntry(const std::string &item_name)
+ :
+ LLDictionaryEntry(item_name)
+ {}
};
class LLIconDictionary : public LLSingleton<LLIconDictionary>,
- public LLDictionary<LLInventoryType::EIconName, IconEntry>
+ public LLDictionary<LLInventoryType::EIconName, IconEntry>
{
- LLSINGLETON(LLIconDictionary);
+ LLSINGLETON(LLIconDictionary);
};
typedef LLPointer<LLUIImage> LLUIImagePtr;
LLIconDictionary::LLIconDictionary()
{
- addEntry(LLInventoryType::ICONNAME_TEXTURE, new IconEntry("Inv_Texture"));
- addEntry(LLInventoryType::ICONNAME_SOUND, new IconEntry("Inv_Sound"));
- addEntry(LLInventoryType::ICONNAME_CALLINGCARD_ONLINE, new IconEntry("Inv_CallingCard"));
- addEntry(LLInventoryType::ICONNAME_CALLINGCARD_OFFLINE, new IconEntry("Inv_CallingCard"));
- addEntry(LLInventoryType::ICONNAME_LANDMARK, new IconEntry("Inv_Landmark"));
- addEntry(LLInventoryType::ICONNAME_LANDMARK_VISITED, new IconEntry("Inv_Landmark"));
- addEntry(LLInventoryType::ICONNAME_SCRIPT, new IconEntry("Inv_Script"));
- addEntry(LLInventoryType::ICONNAME_CLOTHING, new IconEntry("Inv_Clothing"));
- addEntry(LLInventoryType::ICONNAME_OBJECT, new IconEntry("Inv_Object"));
- addEntry(LLInventoryType::ICONNAME_OBJECT_MULTI, new IconEntry("Inv_Object_Multi"));
- addEntry(LLInventoryType::ICONNAME_NOTECARD, new IconEntry("Inv_Notecard"));
- addEntry(LLInventoryType::ICONNAME_BODYPART, new IconEntry("Inv_Skin"));
- addEntry(LLInventoryType::ICONNAME_SNAPSHOT, new IconEntry("Inv_Snapshot"));
-
- addEntry(LLInventoryType::ICONNAME_BODYPART_SHAPE, new IconEntry("Inv_BodyShape"));
- addEntry(LLInventoryType::ICONNAME_BODYPART_SKIN, new IconEntry("Inv_Skin"));
- addEntry(LLInventoryType::ICONNAME_BODYPART_HAIR, new IconEntry("Inv_Hair"));
- addEntry(LLInventoryType::ICONNAME_BODYPART_EYES, new IconEntry("Inv_Eye"));
-
- addEntry(LLInventoryType::ICONNAME_CLOTHING_SHIRT, new IconEntry("Inv_Shirt"));
- addEntry(LLInventoryType::ICONNAME_CLOTHING_PANTS, new IconEntry("Inv_Pants"));
- addEntry(LLInventoryType::ICONNAME_CLOTHING_SHOES, new IconEntry("Inv_Shoe"));
- addEntry(LLInventoryType::ICONNAME_CLOTHING_SOCKS, new IconEntry("Inv_Socks"));
- addEntry(LLInventoryType::ICONNAME_CLOTHING_JACKET, new IconEntry("Inv_Jacket"));
- addEntry(LLInventoryType::ICONNAME_CLOTHING_GLOVES, new IconEntry("Inv_Gloves"));
- addEntry(LLInventoryType::ICONNAME_CLOTHING_UNDERSHIRT, new IconEntry("Inv_Undershirt"));
- addEntry(LLInventoryType::ICONNAME_CLOTHING_UNDERPANTS, new IconEntry("Inv_Underpants"));
- addEntry(LLInventoryType::ICONNAME_CLOTHING_SKIRT, new IconEntry("Inv_Skirt"));
- addEntry(LLInventoryType::ICONNAME_CLOTHING_ALPHA, new IconEntry("Inv_Alpha"));
- addEntry(LLInventoryType::ICONNAME_CLOTHING_TATTOO, new IconEntry("Inv_Tattoo"));
- addEntry(LLInventoryType::ICONNAME_CLOTHING_UNIVERSAL, new IconEntry("Inv_Universal"));
- addEntry(LLInventoryType::ICONNAME_ANIMATION, new IconEntry("Inv_Animation"));
- addEntry(LLInventoryType::ICONNAME_GESTURE, new IconEntry("Inv_Gesture"));
-
- addEntry(LLInventoryType::ICONNAME_CLOTHING_PHYSICS, new IconEntry("Inv_Physics"));
-
- addEntry(LLInventoryType::ICONNAME_LINKITEM, new IconEntry("Inv_LinkItem"));
- addEntry(LLInventoryType::ICONNAME_LINKFOLDER, new IconEntry("Inv_LinkFolder"));
- addEntry(LLInventoryType::ICONNAME_MESH, new IconEntry("Inv_Mesh"));
+ addEntry(LLInventoryType::ICONNAME_TEXTURE, new IconEntry("Inv_Texture"));
+ addEntry(LLInventoryType::ICONNAME_SOUND, new IconEntry("Inv_Sound"));
+ addEntry(LLInventoryType::ICONNAME_CALLINGCARD_ONLINE, new IconEntry("Inv_CallingCard"));
+ addEntry(LLInventoryType::ICONNAME_CALLINGCARD_OFFLINE, new IconEntry("Inv_CallingCard"));
+ addEntry(LLInventoryType::ICONNAME_LANDMARK, new IconEntry("Inv_Landmark"));
+ addEntry(LLInventoryType::ICONNAME_LANDMARK_VISITED, new IconEntry("Inv_Landmark"));
+ addEntry(LLInventoryType::ICONNAME_SCRIPT, new IconEntry("Inv_Script"));
+ addEntry(LLInventoryType::ICONNAME_CLOTHING, new IconEntry("Inv_Clothing"));
+ addEntry(LLInventoryType::ICONNAME_OBJECT, new IconEntry("Inv_Object"));
+ addEntry(LLInventoryType::ICONNAME_OBJECT_MULTI, new IconEntry("Inv_Object_Multi"));
+ addEntry(LLInventoryType::ICONNAME_NOTECARD, new IconEntry("Inv_Notecard"));
+ addEntry(LLInventoryType::ICONNAME_BODYPART, new IconEntry("Inv_Skin"));
+ addEntry(LLInventoryType::ICONNAME_SNAPSHOT, new IconEntry("Inv_Snapshot"));
+
+ addEntry(LLInventoryType::ICONNAME_BODYPART_SHAPE, new IconEntry("Inv_BodyShape"));
+ addEntry(LLInventoryType::ICONNAME_BODYPART_SKIN, new IconEntry("Inv_Skin"));
+ addEntry(LLInventoryType::ICONNAME_BODYPART_HAIR, new IconEntry("Inv_Hair"));
+ addEntry(LLInventoryType::ICONNAME_BODYPART_EYES, new IconEntry("Inv_Eye"));
+
+ addEntry(LLInventoryType::ICONNAME_CLOTHING_SHIRT, new IconEntry("Inv_Shirt"));
+ addEntry(LLInventoryType::ICONNAME_CLOTHING_PANTS, new IconEntry("Inv_Pants"));
+ addEntry(LLInventoryType::ICONNAME_CLOTHING_SHOES, new IconEntry("Inv_Shoe"));
+ addEntry(LLInventoryType::ICONNAME_CLOTHING_SOCKS, new IconEntry("Inv_Socks"));
+ addEntry(LLInventoryType::ICONNAME_CLOTHING_JACKET, new IconEntry("Inv_Jacket"));
+ addEntry(LLInventoryType::ICONNAME_CLOTHING_GLOVES, new IconEntry("Inv_Gloves"));
+ addEntry(LLInventoryType::ICONNAME_CLOTHING_UNDERSHIRT, new IconEntry("Inv_Undershirt"));
+ addEntry(LLInventoryType::ICONNAME_CLOTHING_UNDERPANTS, new IconEntry("Inv_Underpants"));
+ addEntry(LLInventoryType::ICONNAME_CLOTHING_SKIRT, new IconEntry("Inv_Skirt"));
+ addEntry(LLInventoryType::ICONNAME_CLOTHING_ALPHA, new IconEntry("Inv_Alpha"));
+ addEntry(LLInventoryType::ICONNAME_CLOTHING_TATTOO, new IconEntry("Inv_Tattoo"));
+ addEntry(LLInventoryType::ICONNAME_CLOTHING_UNIVERSAL, new IconEntry("Inv_Universal"));
+ addEntry(LLInventoryType::ICONNAME_ANIMATION, new IconEntry("Inv_Animation"));
+ addEntry(LLInventoryType::ICONNAME_GESTURE, new IconEntry("Inv_Gesture"));
+
+ addEntry(LLInventoryType::ICONNAME_CLOTHING_PHYSICS, new IconEntry("Inv_Physics"));
+
+ addEntry(LLInventoryType::ICONNAME_LINKITEM, new IconEntry("Inv_LinkItem"));
+ addEntry(LLInventoryType::ICONNAME_LINKFOLDER, new IconEntry("Inv_LinkFolder"));
+ addEntry(LLInventoryType::ICONNAME_MESH, new IconEntry("Inv_Mesh"));
addEntry(LLInventoryType::ICONNAME_SETTINGS_SKY, new IconEntry("Inv_SettingsSky"));
addEntry(LLInventoryType::ICONNAME_SETTINGS_WATER, new IconEntry("Inv_SettingsWater"));
@@ -101,111 +101,111 @@ LLIconDictionary::LLIconDictionary()
addEntry(LLInventoryType::ICONNAME_MATERIAL, new IconEntry("Inv_Material"));
- addEntry(LLInventoryType::ICONNAME_INVALID, new IconEntry("Inv_Invalid"));
- addEntry(LLInventoryType::ICONNAME_UNKNOWN, new IconEntry("Inv_Unknown"));
+ addEntry(LLInventoryType::ICONNAME_INVALID, new IconEntry("Inv_Invalid"));
+ addEntry(LLInventoryType::ICONNAME_UNKNOWN, new IconEntry("Inv_Unknown"));
- addEntry(LLInventoryType::ICONNAME_NONE, new IconEntry("NONE"));
+ addEntry(LLInventoryType::ICONNAME_NONE, new IconEntry("NONE"));
}
LLUIImagePtr LLInventoryIcon::getIcon(LLAssetType::EType asset_type,
- LLInventoryType::EType inventory_type,
- U32 misc_flag,
- BOOL item_is_multi)
+ LLInventoryType::EType inventory_type,
+ U32 misc_flag,
+ BOOL item_is_multi)
{
- const std::string& icon_name = getIconName(asset_type, inventory_type, misc_flag, item_is_multi);
- return LLUI::getUIImage(icon_name);
+ const std::string& icon_name = getIconName(asset_type, inventory_type, misc_flag, item_is_multi);
+ return LLUI::getUIImage(icon_name);
}
LLUIImagePtr LLInventoryIcon::getIcon(LLInventoryType::EIconName idx)
{
- return LLUI::getUIImage(getIconName(idx));
+ return LLUI::getUIImage(getIconName(idx));
}
const std::string& LLInventoryIcon::getIconName(LLAssetType::EType asset_type,
- LLInventoryType::EType inventory_type,
- U32 misc_flag,
- BOOL item_is_multi)
+ LLInventoryType::EType inventory_type,
+ U32 misc_flag,
+ BOOL item_is_multi)
{
- LLInventoryType::EIconName idx = LLInventoryType::ICONNAME_OBJECT;
- if (item_is_multi)
- {
- idx = LLInventoryType::ICONNAME_OBJECT_MULTI;
- return getIconName(idx);
- }
-
- switch(asset_type)
- {
- case LLAssetType::AT_TEXTURE:
- idx = (inventory_type == LLInventoryType::IT_SNAPSHOT) ? LLInventoryType::ICONNAME_SNAPSHOT : LLInventoryType::ICONNAME_TEXTURE;
- break;
- case LLAssetType::AT_SOUND:
- idx = LLInventoryType::ICONNAME_SOUND;
- break;
- case LLAssetType::AT_CALLINGCARD:
- idx = (misc_flag != 0) ? LLInventoryType::ICONNAME_CALLINGCARD_ONLINE : LLInventoryType::ICONNAME_CALLINGCARD_OFFLINE;
- break;
- case LLAssetType::AT_LANDMARK:
- idx = (misc_flag != 0) ? LLInventoryType::ICONNAME_LANDMARK_VISITED : LLInventoryType::ICONNAME_LANDMARK;
- break;
- case LLAssetType::AT_SCRIPT:
- case LLAssetType::AT_LSL_TEXT:
- case LLAssetType::AT_LSL_BYTECODE:
- idx = LLInventoryType::ICONNAME_SCRIPT;
- break;
- case LLAssetType::AT_CLOTHING:
- case LLAssetType::AT_BODYPART:
- idx = assignWearableIcon(misc_flag);
- break;
- case LLAssetType::AT_NOTECARD:
- idx = LLInventoryType::ICONNAME_NOTECARD;
- break;
- case LLAssetType::AT_ANIMATION:
- idx = LLInventoryType::ICONNAME_ANIMATION;
- break;
- case LLAssetType::AT_GESTURE:
- idx = LLInventoryType::ICONNAME_GESTURE;
- break;
- case LLAssetType::AT_LINK:
- idx = LLInventoryType::ICONNAME_LINKITEM;
- break;
- case LLAssetType::AT_LINK_FOLDER:
- idx = LLInventoryType::ICONNAME_LINKFOLDER;
- break;
- case LLAssetType::AT_OBJECT:
- idx = LLInventoryType::ICONNAME_OBJECT;
- break;
- case LLAssetType::AT_MESH:
- idx = LLInventoryType::ICONNAME_MESH;
- case LLAssetType::AT_SETTINGS:
- idx = assignSettingsIcon(misc_flag);
- break;
- case LLAssetType::AT_MATERIAL:
- idx = LLInventoryType::ICONNAME_MATERIAL;
- break;
- case LLAssetType::AT_UNKNOWN:
- idx = LLInventoryType::ICONNAME_UNKNOWN;
- default:
- break;
- }
-
- return getIconName(idx);
+ LLInventoryType::EIconName idx = LLInventoryType::ICONNAME_OBJECT;
+ if (item_is_multi)
+ {
+ idx = LLInventoryType::ICONNAME_OBJECT_MULTI;
+ return getIconName(idx);
+ }
+
+ switch(asset_type)
+ {
+ case LLAssetType::AT_TEXTURE:
+ idx = (inventory_type == LLInventoryType::IT_SNAPSHOT) ? LLInventoryType::ICONNAME_SNAPSHOT : LLInventoryType::ICONNAME_TEXTURE;
+ break;
+ case LLAssetType::AT_SOUND:
+ idx = LLInventoryType::ICONNAME_SOUND;
+ break;
+ case LLAssetType::AT_CALLINGCARD:
+ idx = (misc_flag != 0) ? LLInventoryType::ICONNAME_CALLINGCARD_ONLINE : LLInventoryType::ICONNAME_CALLINGCARD_OFFLINE;
+ break;
+ case LLAssetType::AT_LANDMARK:
+ idx = (misc_flag != 0) ? LLInventoryType::ICONNAME_LANDMARK_VISITED : LLInventoryType::ICONNAME_LANDMARK;
+ break;
+ case LLAssetType::AT_SCRIPT:
+ case LLAssetType::AT_LSL_TEXT:
+ case LLAssetType::AT_LSL_BYTECODE:
+ idx = LLInventoryType::ICONNAME_SCRIPT;
+ break;
+ case LLAssetType::AT_CLOTHING:
+ case LLAssetType::AT_BODYPART:
+ idx = assignWearableIcon(misc_flag);
+ break;
+ case LLAssetType::AT_NOTECARD:
+ idx = LLInventoryType::ICONNAME_NOTECARD;
+ break;
+ case LLAssetType::AT_ANIMATION:
+ idx = LLInventoryType::ICONNAME_ANIMATION;
+ break;
+ case LLAssetType::AT_GESTURE:
+ idx = LLInventoryType::ICONNAME_GESTURE;
+ break;
+ case LLAssetType::AT_LINK:
+ idx = LLInventoryType::ICONNAME_LINKITEM;
+ break;
+ case LLAssetType::AT_LINK_FOLDER:
+ idx = LLInventoryType::ICONNAME_LINKFOLDER;
+ break;
+ case LLAssetType::AT_OBJECT:
+ idx = LLInventoryType::ICONNAME_OBJECT;
+ break;
+ case LLAssetType::AT_MESH:
+ idx = LLInventoryType::ICONNAME_MESH;
+ case LLAssetType::AT_SETTINGS:
+ idx = assignSettingsIcon(misc_flag);
+ break;
+ case LLAssetType::AT_MATERIAL:
+ idx = LLInventoryType::ICONNAME_MATERIAL;
+ break;
+ case LLAssetType::AT_UNKNOWN:
+ idx = LLInventoryType::ICONNAME_UNKNOWN;
+ default:
+ break;
+ }
+
+ return getIconName(idx);
}
const std::string& LLInventoryIcon::getIconName(LLInventoryType::EIconName idx)
{
- const IconEntry *entry = LLIconDictionary::instance().lookup(idx);
- return entry->mName;
+ const IconEntry *entry = LLIconDictionary::instance().lookup(idx);
+ return entry->mName;
}
LLInventoryType::EIconName LLInventoryIcon::assignWearableIcon(U32 misc_flag)
{
- const LLWearableType::EType wearable_type = LLWearableType::inventoryFlagsToWearableType(misc_flag);
- return LLWearableType::getInstance()->getIconName(wearable_type);
+ const LLWearableType::EType wearable_type = LLWearableType::inventoryFlagsToWearableType(misc_flag);
+ return LLWearableType::getInstance()->getIconName(wearable_type);
}
LLInventoryType::EIconName LLInventoryIcon::assignSettingsIcon(U32 misc_flag)
{
- LLSettingsType::type_e settings_type = LLSettingsType::fromInventoryFlags(misc_flag);
- return LLSettingsType::getIconName(settings_type);
+ LLSettingsType::type_e settings_type = LLSettingsType::fromInventoryFlags(misc_flag);
+ return LLSettingsType::getIconName(settings_type);
}