diff options
Diffstat (limited to 'indra/newview/llinventoryfunctions.cpp')
-rw-r--r-- | indra/newview/llinventoryfunctions.cpp | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/indra/newview/llinventoryfunctions.cpp b/indra/newview/llinventoryfunctions.cpp index f2e06d19f3..9cc67766ca 100644 --- a/indra/newview/llinventoryfunctions.cpp +++ b/indra/newview/llinventoryfunctions.cpp @@ -47,6 +47,7 @@ #include "llappviewer.h" #include "llavataractions.h" #include "llclipboard.h" +#include "lldirpicker.h" #include "lldonotdisturbnotificationstorage.h" #include "llfloatersidepanelcontainer.h" #include "llfocusmgr.h" @@ -2517,6 +2518,10 @@ void LLInventoryAction::doToSelected(LLInventoryModel* model, LLFolderView* root { LLAppearanceMgr::instance().removeItemsFromAvatar(ids); } + else if ("save_selected_as" == action) + { + (new LLDirPickerThread(boost::bind(&LLInventoryAction::saveMultipleTextures, _1, selected_items, model), std::string()))->getFile(); + } else { std::set<LLFolderViewItem*>::iterator set_iter; @@ -2544,6 +2549,41 @@ void LLInventoryAction::doToSelected(LLInventoryModel* model, LLFolderView* root } } +void LLInventoryAction::saveMultipleTextures(const std::vector<std::string>& filenames, std::set<LLFolderViewItem*> selected_items, LLInventoryModel* model) +{ + gSavedSettings.setString("TextureSaveLocation", filenames[0]); + + LLMultiPreview* multi_previewp = new LLMultiPreview(); + gFloaterView->addChild(multi_previewp); + + LLFloater::setFloaterHost(multi_previewp); + + std::map<std::string, S32> tex_names_map; + std::set<LLFolderViewItem*>::iterator set_iter; + + for (set_iter = selected_items.begin(); set_iter != selected_items.end(); ++set_iter) + { + LLFolderViewItem* folder_item = *set_iter; + if(!folder_item) continue; + LLTextureBridge* bridge = (LLTextureBridge*)folder_item->getViewModelItem(); + if(!bridge) continue; + + std::string tex_name = bridge->getName(); + if(!tex_names_map.insert(std::pair<std::string, S32>(tex_name, 0)).second) + { + tex_names_map[tex_name]++; + bridge->setFileName(tex_name + llformat("_%.3d", tex_names_map[tex_name])); + } + bridge->performAction(model, "save_selected_as"); + } + + LLFloater::setFloaterHost(NULL); + if (multi_previewp) + { + multi_previewp->openFloater(LLSD()); + } +} + void LLInventoryAction::removeItemFromDND(LLFolderView* root) { if(gAgent.isDoNotDisturb()) |