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+/**
+ * @file llinventoryclipboard.h
+ * @brief LLInventoryClipboard class header file
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLINVENTORYCLIPBOARD_H
+#define LL_LLINVENTORYCLIPBOARD_H
+
+#include "lldarray.h"
+#include "lluuid.h"
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Class LLInventoryClipboard
+//
+// This class is used to cut/copy/paste inventory items around the
+// world. This class is accessed through a singleton (only one
+// inventory clipboard for now) which can be referenced using the
+// instance() method.
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+class LLInventoryClipboard
+{
+public:
+ // calling this before main() is undefined
+ static LLInventoryClipboard& instance() { return sInstance; }
+
+ // this method adds to the current list.
+ void add(const LLUUID& object);
+
+ // this stores a single inventory object
+ void store(const LLUUID& object);
+
+ // this method stores an array of objects
+ void store(const LLDynamicArray<LLUUID>& inventory_objects);
+
+ void cut(const LLUUID& object);
+ // this method gets the objects in the clipboard by copying them
+ // into the array provided.
+ void retrieve(LLDynamicArray<LLUUID>& inventory_objects) const;
+
+ // this method empties out the clipboard
+ void reset();
+
+ // returns true if the clipboard has something pasteable in it.
+ BOOL hasContents() const;
+ bool isCutMode() const { return mCutMode; }
+
+protected:
+ static LLInventoryClipboard sInstance;
+
+ LLDynamicArray<LLUUID> mObjects;
+ bool mCutMode;
+
+public:
+ // please don't actually call these
+ LLInventoryClipboard();
+ ~LLInventoryClipboard();
+private:
+ // please don't implement these
+ LLInventoryClipboard(const LLInventoryClipboard&);
+ LLInventoryClipboard& operator=(const LLInventoryClipboard&);
+};
+
+
+#endif // LL_LLINVENTORYCLIPBOARD_H