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-rw-r--r--indra/newview/llinventorybridge.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp
index 82043ab523..87b3c2e835 100644
--- a/indra/newview/llinventorybridge.cpp
+++ b/indra/newview/llinventorybridge.cpp
@@ -1133,7 +1133,7 @@ void LLItemBridge::performAction(LLInventoryModel* model, std::string action)
void LLItemBridge::selectItem()
{
LLViewerInventoryItem* item = static_cast<LLViewerInventoryItem*>(getItem());
- if(item && !item->isComplete())
+ if(item && !item->isFinished())
{
item->fetchFromServer();
}
@@ -2037,7 +2037,7 @@ void LLRightClickInventoryFetchDescendentsObserver::done()
outfit->startFetch();
outfit->done(); //Not interested in waiting and this will be right 99% of the time.
//Uncomment the following code for laggy Inventory UI.
-/* if(outfit->isEverythingComplete())
+/* if(outfit->isFinished())
{
// everything is already here - call done.
outfit->done();
@@ -2734,7 +2734,7 @@ void LLFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
LLRightClickInventoryFetchDescendentsObserver* fetch = new LLRightClickInventoryFetchDescendentsObserver(folders, FALSE);
fetch->startFetch();
inc_busy_count();
- if(fetch->isEverythingComplete())
+ if(fetch->isFinished())
{
// everything is already here - call done.
fetch->done();
@@ -3195,7 +3195,7 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item,
else if(LLToolDragAndDrop::SOURCE_LIBRARY == source)
{
LLViewerInventoryItem* item = (LLViewerInventoryItem*)inv_item;
- if(item && item->isComplete())
+ if(item && item->isFinished())
{
accept = TRUE;
if(drop)
@@ -4054,7 +4054,7 @@ void LLObjectBridge::performAction(LLInventoryModel* model, std::string action)
{
rez_attachment(item, NULL);
}
- else if(item && item->isComplete())
+ else if(item && item->isFinished())
{
// must be in library. copy it to our inventory and put it on.
LLPointer<LLInventoryCallback> cb = new RezAttachmentCallback(0);
@@ -4687,7 +4687,7 @@ BOOL LLWearableBridge::canWearOnAvatar(void* user_data)
if(!self->isAgentInventory())
{
LLViewerInventoryItem* item = (LLViewerInventoryItem*)self->getItem();
- if(!item || !item->isComplete()) return FALSE;
+ if(!item || !item->isFinished()) return FALSE;
}
return (!get_is_item_worn(self->mUUID));
}
@@ -5307,7 +5307,7 @@ public:
// must be in the inventory library. copy it to our inventory
// and put it on right away.
LLViewerInventoryItem* item = getItem();
- if(item && item->isComplete())
+ if(item && item->isFinished())
{
LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback();
copy_inventory_item(