diff options
Diffstat (limited to 'indra/newview/llinventorybridge.cpp')
-rw-r--r-- | indra/newview/llinventorybridge.cpp | 10355 |
1 files changed, 5146 insertions, 5209 deletions
diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp index 1bc9297bba..a6a5ecb8e7 100644 --- a/indra/newview/llinventorybridge.cpp +++ b/indra/newview/llinventorybridge.cpp @@ -1,5209 +1,5146 @@ -/**
- * @file llinventorybridge.cpp
- * @brief Implementation of the Inventory-Folder-View-Bridge classes.
- *
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include <utility> // for std::pair<>
-
-#include "llfloaterinventory.h"
-#include "llinventorybridge.h"
-
-#include "message.h"
-
-#include "llagent.h"
-#include "llagentwearables.h"
-#include "llcallingcard.h"
-#include "llcheckboxctrl.h" // for radio buttons
-#include "llfloaterreg.h"
-#include "llradiogroup.h"
-#include "llspinctrl.h"
-#include "lltextbox.h"
-#include "llui.h"
-
-#include "llviewercontrol.h"
-#include "llfirstuse.h"
-#include "llfoldertype.h"
-#include "llfloaterchat.h"
-#include "llfloatercustomize.h"
-#include "llfloaterproperties.h"
-#include "llfloaterworldmap.h"
-#include "llfocusmgr.h"
-#include "llfolderview.h"
-#include "llfriendcard.h"
-#include "llavataractions.h"
-#include "llgesturemgr.h"
-#include "lliconctrl.h"
-#include "llinventoryfunctions.h"
-#include "llinventorymodel.h"
-#include "llinventorypanel.h"
-#include "llinventoryclipboard.h"
-#include "lllineeditor.h"
-#include "llmenugl.h"
-#include "llpreviewanim.h"
-#include "llpreviewgesture.h"
-#include "llpreviewnotecard.h"
-#include "llpreviewscript.h"
-#include "llpreviewsound.h"
-#include "llpreviewtexture.h"
-#include "llresmgr.h"
-#include "llscrollcontainer.h"
-#include "llimview.h"
-#include "lltooldraganddrop.h"
-#include "llviewerfoldertype.h"
-#include "llviewertexturelist.h"
-#include "llviewerinventory.h"
-#include "llviewerobjectlist.h"
-#include "llviewerwindow.h"
-#include "llvoavatar.h"
-#include "llwearable.h"
-#include "llwearablelist.h"
-#include "llviewerassettype.h"
-#include "llviewermessage.h"
-#include "llviewerregion.h"
-#include "llvoavatarself.h"
-#include "lltabcontainer.h"
-#include "lluictrlfactory.h"
-#include "llselectmgr.h"
-#include "llsidetray.h"
-#include "llfloateropenobject.h"
-#include "lltrans.h"
-#include "llappearancemgr.h"
-#include "llimfloater.h"
-
-using namespace LLOldEvents;
-
-// Helpers
-// bug in busy count inc/dec right now, logic is complex... do we really need it?
-void inc_busy_count()
-{
-// gViewerWindow->getWindow()->incBusyCount();
-// check balance of these calls if this code is changed to ever actually
-// *do* something!
-}
-void dec_busy_count()
-{
-// gViewerWindow->getWindow()->decBusyCount();
-// check balance of these calls if this code is changed to ever actually
-// *do* something!
-}
-
-// Function declarations
-void wear_add_inventory_item_on_avatar(LLInventoryItem* item);
-void remove_inventory_category_from_avatar(LLInventoryCategory* category);
-void remove_inventory_category_from_avatar_step2( BOOL proceed, LLUUID category_id);
-bool move_task_inventory_callback(const LLSD& notification, const LLSD& response, LLMoveInv*);
-bool confirm_replace_attachment_rez(const LLSD& notification, const LLSD& response);
-
-std::string ICON_NAME[ICON_NAME_COUNT] =
-{
- "Inv_Texture",
- "Inv_Sound",
- "Inv_CallingCard",
- "Inv_CallingCard",
- "Inv_Landmark",
- "Inv_Landmark",
- "Inv_Script",
- "Inv_Clothing",
- "Inv_Object",
- "Inv_Object",
- "Inv_Notecard",
- "Inv_Skin",
- "Inv_Snapshot",
-
- "Inv_BodyShape",
- "Inv_Skin",
- "Inv_Hair",
- "Inv_Eye",
- "Inv_Shirt",
- "Inv_Pants",
- "Inv_Shoe",
- "Inv_Socks",
- "Inv_Jacket",
- "Inv_Gloves",
- "Inv_Undershirt",
- "Inv_Underpants",
- "Inv_Skirt",
- "Inv_Alpha",
- "Inv_Tattoo",
-
- "Inv_Animation",
- "Inv_Gesture",
-
- "inv_item_linkitem.tga",
- "inv_item_linkfolder.tga"
-};
-
-
-// +=================================================+
-// | LLInventoryPanelObserver |
-// +=================================================+
-void LLInventoryPanelObserver::changed(U32 mask)
-{
- mIP->modelChanged(mask);
-}
-
-
-// +=================================================+
-// | LLInvFVBridge |
-// +=================================================+
-
-LLInvFVBridge::LLInvFVBridge(LLInventoryPanel* inventory, const LLUUID& uuid) :
-mUUID(uuid), mInvType(LLInventoryType::IT_NONE)
-{
- mInventoryPanel = inventory->getHandle();
-}
-
-const std::string& LLInvFVBridge::getName() const
-{
- LLInventoryObject* obj = getInventoryObject();
- if(obj)
- {
- return obj->getName();
- }
- return LLStringUtil::null;
-}
-
-const std::string& LLInvFVBridge::getDisplayName() const
-{
- return getName();
-}
-
-// Folders have full perms
-PermissionMask LLInvFVBridge::getPermissionMask() const
-{
-
- return PERM_ALL;
-}
-
-// virtual
-LLFolderType::EType LLInvFVBridge::getPreferredType() const
-{
- return LLFolderType::FT_NONE;
-}
-
-
-// Folders don't have creation dates.
-time_t LLInvFVBridge::getCreationDate() const
-{
- return 0;
-}
-
-// Can be destoryed (or moved to trash)
-BOOL LLInvFVBridge::isItemRemovable()
-{
- LLInventoryModel* model = getInventoryModel();
- if(!model) return FALSE;
- if(model->isObjectDescendentOf(mUUID, gInventory.getRootFolderID()))
- {
- return TRUE;
- }
- return FALSE;
-}
-
-// Sends an update to all link items that point to the base item.
-void LLInvFVBridge::renameLinkedItems(const LLUUID &item_id, const std::string& new_name)
-{
- LLInventoryModel* model = getInventoryModel();
- if(!model) return;
-
- LLInventoryItem* itemp = model->getItem(mUUID);
- if (!itemp) return;
-
- if (itemp->getIsLinkType())
- {
- return;
- }
-
- LLInventoryModel::item_array_t item_array = model->collectLinkedItems(item_id);
- for (LLInventoryModel::item_array_t::iterator iter = item_array.begin();
- iter != item_array.end();
- iter++)
- {
- LLViewerInventoryItem *linked_item = (*iter);
- if (linked_item->getUUID() == item_id) continue;
-
- LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(linked_item);
- new_item->rename(new_name);
- new_item->updateServer(FALSE);
- model->updateItem(new_item);
- // model->addChangedMask(LLInventoryObserver::LABEL, linked_item->getUUID());
- }
- model->notifyObservers();
-}
-
-// Can be moved to another folder
-BOOL LLInvFVBridge::isItemMovable() const
-{
- return TRUE;
-}
-
-/*virtual*/
-/**
- * @brief Adds this item into clipboard storage
- */
-void LLInvFVBridge::cutToClipboard()
-{
- if(isItemMovable())
- {
- LLInventoryClipboard::instance().cut(mUUID);
- }
-}
-// *TODO: make sure this does the right thing
-void LLInvFVBridge::showProperties()
-{
- LLSD key;
- key["id"] = mUUID;
- LLSideTray::getInstance()->showPanel("sidepanel_inventory", key);
-
- // Disable old properties floater; this is replaced by the sidepanel.
- /*
- LLFloaterReg::showInstance("properties", mUUID);
- */
-}
-
-void LLInvFVBridge::removeBatch(LLDynamicArray<LLFolderViewEventListener*>& batch)
-{
- // Deactivate gestures when moving them into Trash
- LLInvFVBridge* bridge;
- LLInventoryModel* model = getInventoryModel();
- LLViewerInventoryItem* item = NULL;
- LLViewerInventoryCategory* cat = NULL;
- LLInventoryModel::cat_array_t descendent_categories;
- LLInventoryModel::item_array_t descendent_items;
- S32 count = batch.count();
- S32 i,j;
- for(i = 0; i < count; ++i)
- {
- bridge = (LLInvFVBridge*)(batch.get(i));
- if(!bridge || !bridge->isItemRemovable()) continue;
- item = (LLViewerInventoryItem*)model->getItem(bridge->getUUID());
- if (item)
- {
- if(LLAssetType::AT_GESTURE == item->getType())
- {
- LLGestureManager::instance().deactivateGesture(item->getUUID());
- }
- }
- }
- for(i = 0; i < count; ++i)
- {
- bridge = (LLInvFVBridge*)(batch.get(i));
- if(!bridge || !bridge->isItemRemovable()) continue;
- cat = (LLViewerInventoryCategory*)model->getCategory(bridge->getUUID());
- if (cat)
- {
- gInventory.collectDescendents( cat->getUUID(), descendent_categories, descendent_items, FALSE );
- for (j=0; j<descendent_items.count(); j++)
- {
- if(LLAssetType::AT_GESTURE == descendent_items[j]->getType())
- {
- LLGestureManager::instance().deactivateGesture(descendent_items[j]->getUUID());
- }
- }
- }
- }
- removeBatchNoCheck(batch);
-}
-
-void LLInvFVBridge::removeBatchNoCheck(LLDynamicArray<LLFolderViewEventListener*>& batch)
-{
- // this method moves a bunch of items and folders to the trash. As
- // per design guidelines for the inventory model, the message is
- // built and the accounting is performed first. After all of that,
- // we call LLInventoryModel::moveObject() to move everything
- // around.
- LLInvFVBridge* bridge;
- LLInventoryModel* model = getInventoryModel();
- if(!model) return;
- LLMessageSystem* msg = gMessageSystem;
- const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
- LLViewerInventoryItem* item = NULL;
- LLViewerInventoryCategory* cat = NULL;
- std::vector<LLUUID> move_ids;
- LLInventoryModel::update_map_t update;
- bool start_new_message = true;
- S32 count = batch.count();
- S32 i;
- for(i = 0; i < count; ++i)
- {
- bridge = (LLInvFVBridge*)(batch.get(i));
- if(!bridge || !bridge->isItemRemovable()) continue;
- item = (LLViewerInventoryItem*)model->getItem(bridge->getUUID());
- if(item)
- {
- if(item->getParentUUID() == trash_id) continue;
- move_ids.push_back(item->getUUID());
- LLPreview::hide(item->getUUID());
- --update[item->getParentUUID()];
- ++update[trash_id];
- if(start_new_message)
- {
- start_new_message = false;
- msg->newMessageFast(_PREHASH_MoveInventoryItem);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->addBOOLFast(_PREHASH_Stamp, TRUE);
- }
- msg->nextBlockFast(_PREHASH_InventoryData);
- msg->addUUIDFast(_PREHASH_ItemID, item->getUUID());
- msg->addUUIDFast(_PREHASH_FolderID, trash_id);
- msg->addString("NewName", NULL);
- if(msg->isSendFullFast(_PREHASH_InventoryData))
- {
- start_new_message = true;
- gAgent.sendReliableMessage();
- gInventory.accountForUpdate(update);
- update.clear();
- }
- }
- }
- if(!start_new_message)
- {
- start_new_message = true;
- gAgent.sendReliableMessage();
- gInventory.accountForUpdate(update);
- update.clear();
- }
- for(i = 0; i < count; ++i)
- {
- bridge = (LLInvFVBridge*)(batch.get(i));
- if(!bridge || !bridge->isItemRemovable()) continue;
- cat = (LLViewerInventoryCategory*)model->getCategory(bridge->getUUID());
- if(cat)
- {
- if(cat->getParentUUID() == trash_id) continue;
- move_ids.push_back(cat->getUUID());
- --update[cat->getParentUUID()];
- ++update[trash_id];
- if(start_new_message)
- {
- start_new_message = false;
- msg->newMessageFast(_PREHASH_MoveInventoryFolder);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->addBOOL("Stamp", TRUE);
- }
- msg->nextBlockFast(_PREHASH_InventoryData);
- msg->addUUIDFast(_PREHASH_FolderID, cat->getUUID());
- msg->addUUIDFast(_PREHASH_ParentID, trash_id);
- if(msg->isSendFullFast(_PREHASH_InventoryData))
- {
- start_new_message = true;
- gAgent.sendReliableMessage();
- gInventory.accountForUpdate(update);
- update.clear();
- }
- }
- }
- if(!start_new_message)
- {
- gAgent.sendReliableMessage();
- gInventory.accountForUpdate(update);
- }
-
- // move everything.
- std::vector<LLUUID>::iterator it = move_ids.begin();
- std::vector<LLUUID>::iterator end = move_ids.end();
- for(; it != end; ++it)
- {
- gInventory.moveObject((*it), trash_id);
- }
-
- // notify inventory observers.
- model->notifyObservers();
-}
-
-BOOL LLInvFVBridge::isClipboardPasteable() const
-{
- if (!LLInventoryClipboard::instance().hasContents() || !isAgentInventory())
- {
- return FALSE;
- }
- LLInventoryModel* model = getInventoryModel();
- if (!model)
- {
- return FALSE;
- }
-
- const LLUUID &agent_id = gAgent.getID();
-
- LLDynamicArray<LLUUID> objects;
- LLInventoryClipboard::instance().retrieve(objects);
- S32 count = objects.count();
- for(S32 i = 0; i < count; i++)
- {
- const LLUUID &item_id = objects.get(i);
-
- // Can't paste folders
- const LLInventoryCategory *cat = model->getCategory(item_id);
- if (cat)
- {
- return FALSE;
- }
-
- const LLInventoryItem *item = model->getItem(item_id);
- if (item)
- {
- if (!item->getPermissions().allowCopyBy(agent_id))
- {
- return FALSE;
- }
- }
- }
- return TRUE;
-}
-
-BOOL LLInvFVBridge::isClipboardPasteableAsLink() const
-{
- if (!LLInventoryClipboard::instance().hasContents() || !isAgentInventory())
- {
- return FALSE;
- }
- const LLInventoryModel* model = getInventoryModel();
- if (!model)
- {
- return FALSE;
- }
-
- LLDynamicArray<LLUUID> objects;
- LLInventoryClipboard::instance().retrieve(objects);
- S32 count = objects.count();
- for(S32 i = 0; i < count; i++)
- {
- const LLInventoryItem *item = model->getItem(objects.get(i));
- if (item)
- {
- if (!LLAssetType::lookupCanLink(item->getActualType()))
- {
- return FALSE;
- }
- }
- const LLViewerInventoryCategory *cat = model->getCategory(objects.get(i));
- if (cat && !LLFolderType::lookupIsProtectedType(cat->getPreferredType()))
- {
- return FALSE;
- }
- }
- return TRUE;
-}
-
-void hide_context_entries(LLMenuGL& menu,
- const std::vector<std::string> &entries_to_show,
- const std::vector<std::string> &disabled_entries)
-{
- const LLView::child_list_t *list = menu.getChildList();
-
- LLView::child_list_t::const_iterator itor;
- for (itor = list->begin(); itor != list->end(); ++itor)
- {
- std::string name = (*itor)->getName();
-
- // descend into split menus:
- LLMenuItemBranchGL* branchp = dynamic_cast<LLMenuItemBranchGL*>(*itor);
- if ((name == "More") && branchp)
- {
- hide_context_entries(*branchp->getBranch(), entries_to_show, disabled_entries);
- }
-
-
- bool found = false;
- std::vector<std::string>::const_iterator itor2;
- for (itor2 = entries_to_show.begin(); itor2 != entries_to_show.end(); ++itor2)
- {
- if (*itor2 == name)
- {
- found = true;
- }
- }
- if (!found)
- {
- (*itor)->setVisible(FALSE);
- }
- else
- {
- for (itor2 = disabled_entries.begin(); itor2 != disabled_entries.end(); ++itor2)
- {
- if (*itor2 == name)
- {
- (*itor)->setEnabled(FALSE);
- }
- }
- }
- }
-}
-
-// Helper for commonly-used entries
-void LLInvFVBridge::getClipboardEntries(bool show_asset_id,
- std::vector<std::string> &items,
- std::vector<std::string> &disabled_items, U32 flags)
-{
- items.push_back(std::string("Rename"));
- if (!isItemRenameable() || (flags & FIRST_SELECTED_ITEM) == 0)
- {
- disabled_items.push_back(std::string("Rename"));
- }
-
- if (show_asset_id)
- {
- items.push_back(std::string("Copy Asset UUID"));
- if ( (! ( isItemPermissive() || gAgent.isGodlike() ) )
- || (flags & FIRST_SELECTED_ITEM) == 0)
- {
- disabled_items.push_back(std::string("Copy Asset UUID"));
- }
- }
-
- items.push_back(std::string("Copy Separator"));
-
- items.push_back(std::string("Copy"));
- if (!isItemCopyable())
- {
- disabled_items.push_back(std::string("Copy"));
- }
-
- items.push_back(std::string("Paste"));
- if (!isClipboardPasteable() || (flags & FIRST_SELECTED_ITEM) == 0)
- {
- disabled_items.push_back(std::string("Paste"));
- }
-
- items.push_back(std::string("Paste As Link"));
- if (!isClipboardPasteableAsLink() || (flags & FIRST_SELECTED_ITEM) == 0)
- {
- disabled_items.push_back(std::string("Paste As Link"));
- }
- items.push_back(std::string("Paste Separator"));
-
- items.push_back(std::string("Delete"));
- if (!isItemRemovable())
- {
- disabled_items.push_back(std::string("Delete"));
- }
-
- // If multiple items are selected, disable properties (if it exists).
- if ((flags & FIRST_SELECTED_ITEM) == 0)
- {
- disabled_items.push_back(std::string("Properties"));
- }
-}
-
-void LLInvFVBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
-{
- lldebugs << "LLInvFVBridge::buildContextMenu()" << llendl;
- std::vector<std::string> items;
- std::vector<std::string> disabled_items;
- if(isInTrash())
- {
- items.push_back(std::string("PurgeItem"));
- if (!isItemRemovable())
- {
- disabled_items.push_back(std::string("PurgeItem"));
- }
- items.push_back(std::string("RestoreItem"));
- }
- else
- {
- items.push_back(std::string("Open"));
- items.push_back(std::string("Properties"));
-
- getClipboardEntries(true, items, disabled_items, flags);
- }
- hide_context_entries(menu, items, disabled_items);
-}
-
-// *TODO: remove this
-BOOL LLInvFVBridge::startDrag(EDragAndDropType* type, LLUUID* id) const
-{
- BOOL rv = FALSE;
-
- const LLInventoryObject* obj = getInventoryObject();
-
- if(obj)
- {
- *type = LLViewerAssetType::lookupDragAndDropType(obj->getActualType());
- if(*type == DAD_NONE)
- {
- return FALSE;
- }
-
- *id = obj->getUUID();
- //object_ids.put(obj->getUUID());
-
- if (*type == DAD_CATEGORY)
- {
- gInventory.startBackgroundFetch(obj->getUUID());
- }
-
- rv = TRUE;
- }
-
- return rv;
-}
-
-LLInventoryObject* LLInvFVBridge::getInventoryObject() const
-{
- LLInventoryObject* obj = NULL;
- LLInventoryModel* model = getInventoryModel();
- if(model)
- {
- obj = (LLInventoryObject*)model->getObject(mUUID);
- }
- return obj;
-}
-
-LLInventoryModel* LLInvFVBridge::getInventoryModel() const
-{
- LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get());
- return panel ? panel->getModel() : NULL;
-}
-
-BOOL LLInvFVBridge::isInTrash() const
-{
- LLInventoryModel* model = getInventoryModel();
- if(!model) return FALSE;
- const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
- return model->isObjectDescendentOf(mUUID, trash_id);
-}
-
-BOOL LLInvFVBridge::isLinkedObjectInTrash() const
-{
- if (isInTrash()) return TRUE;
-
- const LLInventoryObject *obj = getInventoryObject();
- if (obj && obj->getIsLinkType())
- {
- LLInventoryModel* model = getInventoryModel();
- if(!model) return FALSE;
- const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
- return model->isObjectDescendentOf(obj->getLinkedUUID(), trash_id);
- }
- return FALSE;
-}
-
-BOOL LLInvFVBridge::isAgentInventory() const
-{
- const LLInventoryModel* model = getInventoryModel();
- if(!model) return FALSE;
- if(gInventory.getRootFolderID() == mUUID) return TRUE;
- return model->isObjectDescendentOf(mUUID, gInventory.getRootFolderID());
-}
-
-BOOL LLInvFVBridge::isCOFFolder() const
-{
- const LLInventoryModel* model = getInventoryModel();
- if(!model) return TRUE;
- const LLUUID cof_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT);
- if (mUUID == cof_id || model->isObjectDescendentOf(mUUID, cof_id))
- {
- return TRUE;
- }
- return FALSE;
-}
-
-BOOL LLInvFVBridge::isItemPermissive() const
-{
- return FALSE;
-}
-
-// static
-void LLInvFVBridge::changeItemParent(LLInventoryModel* model,
- LLViewerInventoryItem* item,
- const LLUUID& new_parent,
- BOOL restamp)
-{
- if(item->getParentUUID() != new_parent)
- {
- LLInventoryModel::update_list_t update;
- LLInventoryModel::LLCategoryUpdate old_folder(item->getParentUUID(),-1);
- update.push_back(old_folder);
- LLInventoryModel::LLCategoryUpdate new_folder(new_parent, 1);
- update.push_back(new_folder);
- gInventory.accountForUpdate(update);
-
- LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
- new_item->setParent(new_parent);
- new_item->updateParentOnServer(restamp);
- model->updateItem(new_item);
- model->notifyObservers();
- }
-}
-
-// static
-void LLInvFVBridge::changeCategoryParent(LLInventoryModel* model,
- LLViewerInventoryCategory* cat,
- const LLUUID& new_parent,
- BOOL restamp)
-{
- if(cat->getParentUUID() != new_parent)
- {
- LLInventoryModel::update_list_t update;
- LLInventoryModel::LLCategoryUpdate old_folder(cat->getParentUUID(), -1);
- update.push_back(old_folder);
- LLInventoryModel::LLCategoryUpdate new_folder(new_parent, 1);
- update.push_back(new_folder);
- gInventory.accountForUpdate(update);
-
- LLPointer<LLViewerInventoryCategory> new_cat = new LLViewerInventoryCategory(cat);
- new_cat->setParent(new_parent);
- new_cat->updateParentOnServer(restamp);
- model->updateCategory(new_cat);
- model->notifyObservers();
- }
-}
-
-
-const std::string safe_inv_type_lookup(LLInventoryType::EType inv_type)
-{
- const std::string rv= LLInventoryType::lookup(inv_type);
- if(rv.empty())
- {
- return std::string("<invalid>");
- }
- return rv;
-}
-
-LLInvFVBridge* LLInvFVBridge::createBridge(LLAssetType::EType asset_type,
- LLAssetType::EType actual_asset_type,
- LLInventoryType::EType inv_type,
- LLInventoryPanel* inventory,
- const LLUUID& uuid,
- U32 flags)
-{
- LLInvFVBridge* new_listener = NULL;
- switch(asset_type)
- {
- case LLAssetType::AT_TEXTURE:
- if(!(inv_type == LLInventoryType::IT_TEXTURE || inv_type == LLInventoryType::IT_SNAPSHOT))
- {
- llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
- }
- new_listener = new LLTextureBridge(inventory, uuid, inv_type);
- break;
-
- case LLAssetType::AT_SOUND:
- if(!(inv_type == LLInventoryType::IT_SOUND))
- {
- llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
- }
- new_listener = new LLSoundBridge(inventory, uuid);
- break;
-
- case LLAssetType::AT_LANDMARK:
- if(!(inv_type == LLInventoryType::IT_LANDMARK))
- {
- llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
- }
- new_listener = new LLLandmarkBridge(inventory, uuid, flags);
- break;
-
- case LLAssetType::AT_CALLINGCARD:
- if(!(inv_type == LLInventoryType::IT_CALLINGCARD))
- {
- llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
- }
- new_listener = new LLCallingCardBridge(inventory, uuid);
- break;
-
- case LLAssetType::AT_SCRIPT:
- if(!(inv_type == LLInventoryType::IT_LSL))
- {
- llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
- }
- new_listener = new LLScriptBridge(inventory, uuid);
- break;
-
- case LLAssetType::AT_OBJECT:
- if(!(inv_type == LLInventoryType::IT_OBJECT || inv_type == LLInventoryType::IT_ATTACHMENT))
- {
- llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
- }
- new_listener = new LLObjectBridge(inventory, uuid, inv_type, flags);
- break;
-
- case LLAssetType::AT_NOTECARD:
- if(!(inv_type == LLInventoryType::IT_NOTECARD))
- {
- llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
- }
- new_listener = new LLNotecardBridge(inventory, uuid);
- break;
-
- case LLAssetType::AT_ANIMATION:
- if(!(inv_type == LLInventoryType::IT_ANIMATION))
- {
- llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
- }
- new_listener = new LLAnimationBridge(inventory, uuid);
- break;
-
- case LLAssetType::AT_GESTURE:
- if(!(inv_type == LLInventoryType::IT_GESTURE))
- {
- llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
- }
- new_listener = new LLGestureBridge(inventory, uuid);
- break;
-
- case LLAssetType::AT_LSL_TEXT:
- if(!(inv_type == LLInventoryType::IT_LSL))
- {
- llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
- }
- new_listener = new LLLSLTextBridge(inventory, uuid);
- break;
-
- case LLAssetType::AT_CLOTHING:
- case LLAssetType::AT_BODYPART:
- if(!(inv_type == LLInventoryType::IT_WEARABLE))
- {
- llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
- }
- new_listener = new LLWearableBridge(inventory, uuid, asset_type, inv_type, (EWearableType)flags);
- break;
- case LLAssetType::AT_CATEGORY:
- case LLAssetType::AT_ROOT_CATEGORY:
- if (actual_asset_type == LLAssetType::AT_LINK_FOLDER)
- {
- // Create a link folder handler instead.
- new_listener = new LLLinkFolderBridge(inventory, uuid);
- break;
- }
- new_listener = new LLFolderBridge(inventory, uuid);
- break;
- case LLAssetType::AT_LINK:
- // Only should happen for broken links.
- new_listener = new LLLinkItemBridge(inventory, uuid);
- break;
- case LLAssetType::AT_LINK_FOLDER:
- // Only should happen for broken links.
- new_listener = new LLLinkItemBridge(inventory, uuid);
- break;
- default:
- llinfos << "Unhandled asset type (llassetstorage.h): "
- << (S32)asset_type << llendl;
- break;
- }
-
- if (new_listener)
- {
- new_listener->mInvType = inv_type;
- }
-
- return new_listener;
-}
-
-void LLInvFVBridge::purgeItem(LLInventoryModel *model, const LLUUID &uuid)
-{
- LLInventoryCategory* cat = model->getCategory(uuid);
- if (cat)
- {
- model->purgeDescendentsOf(uuid);
- model->notifyObservers();
- }
- LLInventoryObject* obj = model->getObject(uuid);
- if (obj)
- {
- model->purgeObject(uuid);
- model->notifyObservers();
- }
-}
-
-// +=================================================+
-// | InventoryFVBridgeBuilder |
-// +=================================================+
-LLInvFVBridge* LLInventoryFVBridgeBuilder::createBridge(LLAssetType::EType asset_type,
- LLAssetType::EType actual_asset_type,
- LLInventoryType::EType inv_type,
- LLInventoryPanel* inventory,
- const LLUUID& uuid,
- U32 flags /* = 0x00 */) const
-{
- return LLInvFVBridge::createBridge(asset_type,
- actual_asset_type,
- inv_type,
- inventory,
- uuid,
- flags);
-}
-
-// +=================================================+
-// | LLItemBridge |
-// +=================================================+
-
-void LLItemBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
-{
- if ("goto" == action)
- {
- gotoItem(folder);
- }
- if ("open" == action)
- {
- openItem();
- return;
- }
- else if ("properties" == action)
- {
- showProperties();
- return;
- }
- else if ("purge" == action)
- {
- purgeItem(model, mUUID);
- return;
- }
- else if ("restoreToWorld" == action)
- {
- restoreToWorld();
- return;
- }
- else if ("restore" == action)
- {
- restoreItem();
- return;
- }
- else if ("copy_uuid" == action)
- {
- // Single item only
- LLInventoryItem* item = model->getItem(mUUID);
- if(!item) return;
- LLUUID asset_id = item->getAssetUUID();
- std::string buffer;
- asset_id.toString(buffer);
-
- gViewerWindow->mWindow->copyTextToClipboard(utf8str_to_wstring(buffer));
- return;
- }
- else if ("copy" == action)
- {
- copyToClipboard();
- return;
- }
- else if ("paste" == action)
- {
- // Single item only
- LLInventoryItem* itemp = model->getItem(mUUID);
- if (!itemp) return;
-
- LLFolderViewItem* folder_view_itemp = folder->getItemByID(itemp->getParentUUID());
- if (!folder_view_itemp) return;
-
- folder_view_itemp->getListener()->pasteFromClipboard();
- return;
- }
- else if ("paste_link" == action)
- {
- // Single item only
- LLInventoryItem* itemp = model->getItem(mUUID);
- if (!itemp) return;
-
- LLFolderViewItem* folder_view_itemp = folder->getItemByID(itemp->getParentUUID());
- if (!folder_view_itemp) return;
-
- folder_view_itemp->getListener()->pasteLinkFromClipboard();
- return;
- }
-}
-
-void LLItemBridge::selectItem()
-{
- LLViewerInventoryItem* item = (LLViewerInventoryItem*)getItem();
- if(item && !item->isComplete())
- {
- item->fetchFromServer();
- }
-}
-
-void LLItemBridge::restoreItem()
-{
- LLViewerInventoryItem* item = (LLViewerInventoryItem*)getItem();
- if(item)
- {
- LLInventoryModel* model = getInventoryModel();
- const LLUUID new_parent = model->findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(item->getType()));
- // do not restamp on restore.
- LLInvFVBridge::changeItemParent(model, item, new_parent, FALSE);
- }
-}
-
-void LLItemBridge::restoreToWorld()
-{
- LLViewerInventoryItem* itemp = (LLViewerInventoryItem*)getItem();
- if (itemp)
- {
- LLMessageSystem* msg = gMessageSystem;
- msg->newMessage("RezRestoreToWorld");
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
-
- msg->nextBlockFast(_PREHASH_InventoryData);
- itemp->packMessage(msg);
- msg->sendReliable(gAgent.getRegion()->getHost());
- }
-
- //Similar functionality to the drag and drop rez logic
- BOOL remove_from_inventory = FALSE;
-
- //remove local inventory copy, sim will deal with permissions and removing the item
- //from the actual inventory if its a no-copy etc
- if(!itemp->getPermissions().allowCopyBy(gAgent.getID()))
- {
- remove_from_inventory = TRUE;
- }
-
- // Check if it's in the trash. (again similar to the normal rez logic)
- const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH);
- if(gInventory.isObjectDescendentOf(itemp->getUUID(), trash_id))
- {
- remove_from_inventory = TRUE;
- }
-
- if(remove_from_inventory)
- {
- gInventory.deleteObject(itemp->getUUID());
- gInventory.notifyObservers();
- }
-}
-
-void LLItemBridge::gotoItem(LLFolderView *folder)
-{
- LLInventoryObject *obj = getInventoryObject();
- if (obj && obj->getIsLinkType())
- {
- LLInventoryPanel* active_panel = LLFloaterInventory::getActiveInventory()->getPanel();
- if (active_panel)
- {
- active_panel->setSelection(obj->getLinkedUUID(), TAKE_FOCUS_NO);
- }
- }
-}
-
-LLUIImagePtr LLItemBridge::getIcon() const
-{
- return LLUI::getUIImage(ICON_NAME[OBJECT_ICON_NAME]);
-}
-
-PermissionMask LLItemBridge::getPermissionMask() const
-{
- LLViewerInventoryItem* item = getItem();
- PermissionMask perm_mask = 0;
- if(item)
- {
- BOOL copy = item->getPermissions().allowCopyBy(gAgent.getID());
- BOOL mod = item->getPermissions().allowModifyBy(gAgent.getID());
- BOOL xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER,
- gAgent.getID());
-
- if (copy) perm_mask |= PERM_COPY;
- if (mod) perm_mask |= PERM_MODIFY;
- if (xfer) perm_mask |= PERM_TRANSFER;
-
- }
- return perm_mask;
-}
-
-const std::string& LLItemBridge::getDisplayName() const
-{
- if(mDisplayName.empty())
- {
- buildDisplayName(getItem(), mDisplayName);
- }
- return mDisplayName;
-}
-
-void LLItemBridge::buildDisplayName(LLInventoryItem* item, std::string& name)
-{
- if(item)
- {
- name.assign(item->getName());
- }
- else
- {
- name.assign(LLStringUtil::null);
- }
-}
-
-LLFontGL::StyleFlags LLItemBridge::getLabelStyle() const
-{
- U8 font = LLFontGL::NORMAL;
-
- if( gAgentWearables.isWearingItem( mUUID ) )
- {
- // llinfos << "BOLD" << llendl;
- font |= LLFontGL::BOLD;
- }
-
- const LLViewerInventoryItem* item = getItem();
- if (item && item->getIsLinkType())
- {
- font |= LLFontGL::ITALIC;
- }
- return (LLFontGL::StyleFlags)font;
-}
-
-std::string LLItemBridge::getLabelSuffix() const
-{
- // String table is loaded before login screen and inventory items are
- // loaded after login, so LLTrans should be ready.
- static std::string NO_COPY =LLTrans::getString("no_copy");
- static std::string NO_MOD = LLTrans::getString("no_modify");
- static std::string NO_XFER = LLTrans::getString("no_transfer");
- static std::string LINK = LLTrans::getString("link");
- static std::string BROKEN_LINK = LLTrans::getString("broken_link");
- std::string suffix;
- LLInventoryItem* item = getItem();
- if(item)
- {
- // it's a bit confusing to put nocopy/nomod/etc on calling cards.
- if(LLAssetType::AT_CALLINGCARD != item->getType()
- && item->getPermissions().getOwner() == gAgent.getID())
- {
- BOOL broken_link = LLAssetType::lookupIsLinkType(item->getType());
- if (broken_link) return BROKEN_LINK;
-
- BOOL link = item->getIsLinkType();
- if (link) return LINK;
-
- BOOL copy = item->getPermissions().allowCopyBy(gAgent.getID());
- if (!copy)
- {
- suffix += NO_COPY;
- }
- BOOL mod = item->getPermissions().allowModifyBy(gAgent.getID());
- if (!mod)
- {
- suffix += NO_MOD;
- }
- BOOL xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER,
- gAgent.getID());
- if (!xfer)
- {
- suffix += NO_XFER;
- }
- }
- }
- return suffix;
-}
-
-time_t LLItemBridge::getCreationDate() const
-{
- LLViewerInventoryItem* item = getItem();
- if (item)
- {
- return item->getCreationDate();
- }
- return 0;
-}
-
-
-BOOL LLItemBridge::isItemRenameable() const
-{
- LLViewerInventoryItem* item = getItem();
- if(item)
- {
- // (For now) Don't allow calling card rename since that may confuse users as to
- // what the calling card points to.
- if (item->getInventoryType() == LLInventoryType::IT_CALLINGCARD)
- {
- return FALSE;
- }
- return (item->getPermissions().allowModifyBy(gAgent.getID()));
- }
- return FALSE;
-}
-
-BOOL LLItemBridge::renameItem(const std::string& new_name)
-{
- if(!isItemRenameable())
- return FALSE;
- LLPreview::dirty(mUUID);
- LLInventoryModel* model = getInventoryModel();
- if(!model)
- return FALSE;
- LLViewerInventoryItem* item = getItem();
- if(item && (item->getName() != new_name))
- {
- LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
- new_item->rename(new_name);
- buildDisplayName(new_item, mDisplayName);
- new_item->updateServer(FALSE);
- model->updateItem(new_item);
-
- model->notifyObservers();
- }
- // return FALSE because we either notified observers (& therefore
- // rebuilt) or we didn't update.
- return FALSE;
-}
-
-
-BOOL LLItemBridge::removeItem()
-{
- if(!isItemRemovable())
- {
- return FALSE;
- }
- // move it to the trash
- LLPreview::hide(mUUID, TRUE);
- LLInventoryModel* model = getInventoryModel();
- if(!model) return FALSE;
- const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
- LLViewerInventoryItem* item = getItem();
-
- // if item is not already in trash
- if(item && !model->isObjectDescendentOf(mUUID, trash_id))
- {
- // move to trash, and restamp
- LLInvFVBridge::changeItemParent(model, item, trash_id, TRUE);
- // delete was successful
- return TRUE;
- }
- else
- {
- // tried to delete already item in trash (should purge?)
- return FALSE;
- }
-}
-
-BOOL LLItemBridge::isItemCopyable() const
-{
- LLViewerInventoryItem* item = getItem();
- if (item)
- {
- // can't copy worn objects. DEV-15183
- LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
- if( !avatarp )
- {
- return FALSE;
- }
-
- if(avatarp->isWearingAttachment(mUUID))
- {
- return FALSE;
- }
-
- // All items can be copied, not all can be pasted.
- // The only time an item can't be copied is if it's a link
- // return (item->getPermissions().allowCopyBy(gAgent.getID()));
- if (item->getIsLinkType())
- {
- return FALSE;
- }
- return TRUE;
- }
- return FALSE;
-}
-BOOL LLItemBridge::copyToClipboard() const
-{
- if(isItemCopyable())
- {
- LLInventoryClipboard::instance().add(mUUID);
- return TRUE;
- }
- return FALSE;
-}
-
-LLViewerInventoryItem* LLItemBridge::getItem() const
-{
- LLViewerInventoryItem* item = NULL;
- LLInventoryModel* model = getInventoryModel();
- if(model)
- {
- item = (LLViewerInventoryItem*)model->getItem(mUUID);
- }
- return item;
-}
-
-BOOL LLItemBridge::isItemPermissive() const
-{
- LLViewerInventoryItem* item = getItem();
- if(item)
- {
- U32 mask = item->getPermissions().getMaskBase();
- if((mask & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED)
- {
- return TRUE;
- }
- }
- return FALSE;
-}
-
-// +=================================================+
-// | LLFolderBridge |
-// +=================================================+
-
-LLFolderBridge* LLFolderBridge::sSelf=NULL;
-
-// Can be moved to another folder
-BOOL LLFolderBridge::isItemMovable() const
-{
- LLInventoryObject* obj = getInventoryObject();
- if(obj)
- {
- return (!LLFolderType::lookupIsProtectedType(((LLInventoryCategory*)obj)->getPreferredType()));
- }
- return FALSE;
-}
-
-void LLFolderBridge::selectItem()
-{
-}
-
-
-// Can be destroyed (or moved to trash)
-BOOL LLFolderBridge::isItemRemovable()
-{
- LLInventoryModel* model = getInventoryModel();
- if(!model)
- {
- return FALSE;
- }
-
- if(!model->isObjectDescendentOf(mUUID, gInventory.getRootFolderID()))
- {
- return FALSE;
- }
-
- LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
- if( !avatar )
- {
- return FALSE;
- }
-
- LLInventoryCategory* category = model->getCategory(mUUID);
- if( !category )
- {
- return FALSE;
- }
-
- if(LLFolderType::lookupIsProtectedType(category->getPreferredType()))
- {
- return FALSE;
- }
-
- LLInventoryModel::cat_array_t descendent_categories;
- LLInventoryModel::item_array_t descendent_items;
- gInventory.collectDescendents( mUUID, descendent_categories, descendent_items, FALSE );
-
- S32 i;
- for( i = 0; i < descendent_categories.count(); i++ )
- {
- LLInventoryCategory* category = descendent_categories[i];
- if(LLFolderType::lookupIsProtectedType(category->getPreferredType()))
- {
- return FALSE;
- }
- }
-
- for( i = 0; i < descendent_items.count(); i++ )
- {
- LLInventoryItem* item = descendent_items[i];
- if( (item->getType() == LLAssetType::AT_CLOTHING) ||
- (item->getType() == LLAssetType::AT_BODYPART) )
- {
- if(gAgentWearables.isWearingItem(item->getUUID()))
- {
- return FALSE;
- }
- }
- else
- if( item->getType() == LLAssetType::AT_OBJECT )
- {
- if(avatar->isWearingAttachment(item->getUUID()))
- {
- return FALSE;
- }
- }
- }
-
- return TRUE;
-}
-
-BOOL LLFolderBridge::isUpToDate() const
-{
- LLInventoryModel* model = getInventoryModel();
- if(!model) return FALSE;
- LLViewerInventoryCategory* category = (LLViewerInventoryCategory*)model->getCategory(mUUID);
- if( !category )
- {
- return FALSE;
- }
-
- return category->getVersion() != LLViewerInventoryCategory::VERSION_UNKNOWN;
-}
-
-BOOL LLFolderBridge::isItemCopyable() const
-{
- return TRUE;
-}
-
-BOOL LLFolderBridge::copyToClipboard() const
-{
- if(isItemCopyable())
- {
- LLInventoryClipboard::instance().add(mUUID);
- return TRUE;
- }
- return FALSE;
-}
-
-BOOL LLFolderBridge::isClipboardPasteable() const
-{
- if ( ! LLInvFVBridge::isClipboardPasteable() )
- return FALSE;
-
- // Don't allow pasting duplicates to the Calling Card/Friends subfolders, see bug EXT-1599
- if ( LLFriendCardsManager::instance().isCategoryInFriendFolder( getCategory() ) )
- {
- LLInventoryModel* model = getInventoryModel();
- if ( !model )
- {
- return FALSE;
- }
-
- LLDynamicArray<LLUUID> objects;
- LLInventoryClipboard::instance().retrieve(objects);
- const LLViewerInventoryCategory *current_cat = getCategory();
-
- // Search for the direct descendent of current Friends subfolder among all pasted items,
- // and return false if is found.
- for(S32 i = objects.count() - 1; i >= 0; --i)
- {
- const LLUUID &obj_id = objects.get(i);
- if ( LLFriendCardsManager::instance().isObjDirectDescendentOfCategory(model->getObject(obj_id), current_cat) )
- {
- return FALSE;
- }
- }
-
- }
- return TRUE;
-}
-
-BOOL LLFolderBridge::isClipboardPasteableAsLink() const
-{
- // Check normal paste-as-link permissions
- if (!LLInvFVBridge::isClipboardPasteableAsLink())
- {
- return FALSE;
- }
-
- const LLInventoryModel* model = getInventoryModel();
- if (!model)
- {
- return FALSE;
- }
-
- const LLViewerInventoryCategory *current_cat = getCategory();
- if (current_cat)
- {
- const BOOL is_in_friend_folder = LLFriendCardsManager::instance().isCategoryInFriendFolder( current_cat );
- const LLUUID ¤t_cat_id = current_cat->getUUID();
- LLDynamicArray<LLUUID> objects;
- LLInventoryClipboard::instance().retrieve(objects);
- S32 count = objects.count();
- for(S32 i = 0; i < count; i++)
- {
- const LLUUID &obj_id = objects.get(i);
- const LLInventoryCategory *cat = model->getCategory(obj_id);
- if (cat)
- {
- const LLUUID &cat_id = cat->getUUID();
- // Don't allow recursive pasting
- if ((cat_id == current_cat_id) ||
- model->isObjectDescendentOf(current_cat_id, cat_id))
- {
- return FALSE;
- }
- }
- // Don't allow pasting duplicates to the Calling Card/Friends subfolders, see bug EXT-1599
- if ( is_in_friend_folder )
- {
- // If object is direct descendent of current Friends subfolder than return false.
- // Note: We can't use 'const LLInventoryCategory *cat', because it may be null
- // in case type of obj_id is LLInventoryItem.
- if ( LLFriendCardsManager::instance().isObjDirectDescendentOfCategory(model->getObject(obj_id), current_cat) )
- {
- return FALSE;
- }
- }
- }
- }
- return TRUE;
-
-}
-
-BOOL LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat,
- BOOL drop)
-{
- // This should never happen, but if an inventory item is incorrectly parented,
- // the UI will get confused and pass in a NULL.
- if(!inv_cat) return FALSE;
-
- LLInventoryModel* model = getInventoryModel();
- if(!model) return FALSE;
-
- LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
- if(!avatar) return FALSE;
-
- // cannot drag categories into library
- if(!isAgentInventory())
- {
- return FALSE;
- }
-
- // check to make sure source is agent inventory, and is represented there.
- LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource();
- BOOL is_agent_inventory = (model->getCategory(inv_cat->getUUID()) != NULL)
- && (LLToolDragAndDrop::SOURCE_AGENT == source);
-
- BOOL accept = FALSE;
- S32 i;
- LLInventoryModel::cat_array_t descendent_categories;
- LLInventoryModel::item_array_t descendent_items;
- if(is_agent_inventory)
- {
- const LLUUID& cat_id = inv_cat->getUUID();
-
- // Is the destination the trash?
- const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
- BOOL move_is_into_trash = (mUUID == trash_id)
- || model->isObjectDescendentOf(mUUID, trash_id);
- BOOL is_movable = (!LLFolderType::lookupIsProtectedType(inv_cat->getPreferredType()));
- const LLUUID current_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT);
- BOOL move_is_into_current_outfit = (mUUID == current_outfit_id);
- BOOL move_is_into_outfit = (getCategory() && getCategory()->getPreferredType()==LLFolderType::FT_OUTFIT);
- if (move_is_into_current_outfit || move_is_into_outfit)
- {
- // BAP - restrictions?
- is_movable = true;
- }
-
- if (mUUID == gInventory.findCategoryUUIDForType(LLFolderType::FT_FAVORITE))
- {
- is_movable = FALSE; // It's generally movable but not into Favorites folder. EXT-1604
- }
-
- if( is_movable )
- {
- gInventory.collectDescendents( cat_id, descendent_categories, descendent_items, FALSE );
-
- for( i = 0; i < descendent_categories.count(); i++ )
- {
- LLInventoryCategory* category = descendent_categories[i];
- if(LLFolderType::lookupIsProtectedType(category->getPreferredType()))
- {
- // ...can't move "special folders" like Textures
- is_movable = FALSE;
- break;
- }
- }
-
- if( is_movable )
- {
- if( move_is_into_trash )
- {
- for( i = 0; i < descendent_items.count(); i++ )
- {
- LLInventoryItem* item = descendent_items[i];
- if( (item->getType() == LLAssetType::AT_CLOTHING) ||
- (item->getType() == LLAssetType::AT_BODYPART) )
- {
- if( gAgentWearables.isWearingItem( item->getUUID() ) )
- {
- is_movable = FALSE; // It's generally movable, but not into the trash!
- break;
- }
- }
- else
- if( item->getType() == LLAssetType::AT_OBJECT )
- {
- if( avatar->isWearingAttachment( item->getUUID() ) )
- {
- is_movable = FALSE; // It's generally movable, but not into the trash!
- break;
- }
- }
- }
- }
- }
- }
-
-
- accept = is_movable
- && (mUUID != cat_id) // Can't move a folder into itself
- && (mUUID != inv_cat->getParentUUID()) // Avoid moves that would change nothing
- && !(model->isObjectDescendentOf(mUUID, cat_id)); // Avoid circularity
- if(accept && drop)
- {
- // Look for any gestures and deactivate them
- if (move_is_into_trash)
- {
- for (i = 0; i < descendent_items.count(); i++)
- {
- LLInventoryItem* item = descendent_items[i];
- if (item->getType() == LLAssetType::AT_GESTURE
- && LLGestureManager::instance().isGestureActive(item->getUUID()))
- {
- LLGestureManager::instance().deactivateGesture(item->getUUID());
- }
- }
- }
- // if target is an outfit or current outfit folder we use link
- if (move_is_into_current_outfit || move_is_into_outfit)
- {
-#if SUPPORT_ENSEMBLES
- // BAP - should skip if dup.
- if (move_is_into_current_outfit)
- {
- LLAppearanceManager::wearEnsemble(inv_cat);
- }
- else
- {
- LLPointer<LLInventoryCallback> cb = NULL;
- link_inventory_item(
- gAgent.getID(),
- inv_cat->getUUID(),
- mUUID,
- inv_cat->getName(),
- LLAssetType::AT_LINK_FOLDER,
- cb);
- }
-#endif
- }
- else
- {
-
- // Reparent the folder and restamp children if it's moving
- // into trash.
- LLInvFVBridge::changeCategoryParent(
- model,
- (LLViewerInventoryCategory*)inv_cat,
- mUUID,
- move_is_into_trash);
- }
- }
- }
- else if(LLToolDragAndDrop::SOURCE_WORLD == source)
- {
- // content category has same ID as object itself
- LLUUID object_id = inv_cat->getUUID();
- LLUUID category_id = mUUID;
- accept = move_inv_category_world_to_agent(object_id, category_id, drop);
- }
- return accept;
-}
-
-void warn_move_inventory(LLViewerObject* object, LLMoveInv* move_inv)
-{
- const char* dialog = NULL;
- if (object->flagScripted())
- {
- dialog = "MoveInventoryFromScriptedObject";
- }
- else
- {
- dialog = "MoveInventoryFromObject";
- }
- LLNotifications::instance().add(dialog, LLSD(), LLSD(), boost::bind(move_task_inventory_callback, _1, _2, move_inv));
-}
-
-// Move/copy all inventory items from the Contents folder of an in-world
-// object to the agent's inventory, inside a given category.
-BOOL move_inv_category_world_to_agent(const LLUUID& object_id,
- const LLUUID& category_id,
- BOOL drop,
- void (*callback)(S32, void*),
- void* user_data)
-{
- // Make sure the object exists. If we allowed dragging from
- // anonymous objects, it would be possible to bypass
- // permissions.
- // content category has same ID as object itself
- LLViewerObject* object = gObjectList.findObject(object_id);
- if(!object)
- {
- llinfos << "Object not found for drop." << llendl;
- return FALSE;
- }
-
- // this folder is coming from an object, as there is only one folder in an object, the root,
- // we need to collect the entire contents and handle them as a group
- InventoryObjectList inventory_objects;
- object->getInventoryContents(inventory_objects);
-
- if (inventory_objects.empty())
- {
- llinfos << "Object contents not found for drop." << llendl;
- return FALSE;
- }
-
- BOOL accept = TRUE;
- BOOL is_move = FALSE;
-
- // coming from a task. Need to figure out if the person can
- // move/copy this item.
- InventoryObjectList::iterator it = inventory_objects.begin();
- InventoryObjectList::iterator end = inventory_objects.end();
- for ( ; it != end; ++it)
- {
- // coming from a task. Need to figure out if the person can
- // move/copy this item.
- LLPermissions perm(((LLInventoryItem*)((LLInventoryObject*)(*it)))->getPermissions());
- if((perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID())
- && perm.allowTransferTo(gAgent.getID())))
-// || gAgent.isGodlike())
- {
- accept = TRUE;
- }
- else if(object->permYouOwner())
- {
- // If the object cannot be copied, but the object the
- // inventory is owned by the agent, then the item can be
- // moved from the task to agent inventory.
- is_move = TRUE;
- accept = TRUE;
- }
- else
- {
- accept = FALSE;
- break;
- }
- }
-
- if(drop && accept)
- {
- it = inventory_objects.begin();
- InventoryObjectList::iterator first_it = inventory_objects.begin();
- LLMoveInv* move_inv = new LLMoveInv;
- move_inv->mObjectID = object_id;
- move_inv->mCategoryID = category_id;
- move_inv->mCallback = callback;
- move_inv->mUserData = user_data;
-
- for ( ; it != end; ++it)
- {
- two_uuids_t two(category_id, (*it)->getUUID());
- move_inv->mMoveList.push_back(two);
- }
-
- if(is_move)
- {
- // Callback called from within here.
- warn_move_inventory(object, move_inv);
- }
- else
- {
- LLNotification::Params params("MoveInventoryFromObject");
- params.functor.function(boost::bind(move_task_inventory_callback, _1, _2, move_inv));
- LLNotifications::instance().forceResponse(params, 0);
- }
- }
- return accept;
-}
-
-bool LLFindCOFValidItems::operator()(LLInventoryCategory* cat,
- LLInventoryItem* item)
-{
- // Valid COF items are:
- // - links to wearables (body parts or clothing)
- // - links to attachments
- // - links to gestures
- // - links to ensemble folders
- LLViewerInventoryItem *linked_item = ((LLViewerInventoryItem*)item)->getLinkedItem(); // BAP - safe?
- if (linked_item)
- {
- LLAssetType::EType type = linked_item->getType();
- return (type == LLAssetType::AT_CLOTHING ||
- type == LLAssetType::AT_BODYPART ||
- type == LLAssetType::AT_GESTURE ||
- type == LLAssetType::AT_OBJECT);
- }
- else
- {
- LLViewerInventoryCategory *linked_category = ((LLViewerInventoryItem*)item)->getLinkedCategory(); // BAP - safe?
- // BAP remove AT_NONE support after ensembles are fully working?
- return (linked_category &&
- ((linked_category->getPreferredType() == LLFolderType::FT_NONE) ||
- (LLFolderType::lookupIsEnsembleType(linked_category->getPreferredType()))));
- }
-}
-
-
-bool LLFindWearables::operator()(LLInventoryCategory* cat,
- LLInventoryItem* item)
-{
- if(item)
- {
- if((item->getType() == LLAssetType::AT_CLOTHING)
- || (item->getType() == LLAssetType::AT_BODYPART))
- {
- return TRUE;
- }
- }
- return FALSE;
-}
-
-
-
-//Used by LLFolderBridge as callback for directory recursion.
-class LLRightClickInventoryFetchObserver : public LLInventoryFetchObserver
-{
-public:
- LLRightClickInventoryFetchObserver() :
- mCopyItems(false)
- { };
- LLRightClickInventoryFetchObserver(const LLUUID& cat_id, bool copy_items) :
- mCatID(cat_id),
- mCopyItems(copy_items)
- { };
- virtual void done()
- {
- // we've downloaded all the items, so repaint the dialog
- LLFolderBridge::staticFolderOptionsMenu();
-
- gInventory.removeObserver(this);
- delete this;
- }
-
-
-protected:
- LLUUID mCatID;
- bool mCopyItems;
-
-};
-
-//Used by LLFolderBridge as callback for directory recursion.
-class LLRightClickInventoryFetchDescendentsObserver : public LLInventoryFetchDescendentsObserver
-{
-public:
- LLRightClickInventoryFetchDescendentsObserver(bool copy_items) : mCopyItems(copy_items) {}
- ~LLRightClickInventoryFetchDescendentsObserver() {}
- virtual void done();
-protected:
- bool mCopyItems;
-};
-
-void LLRightClickInventoryFetchDescendentsObserver::done()
-{
- // Avoid passing a NULL-ref as mCompleteFolders.front() down to
- // gInventory.collectDescendents()
- if( mCompleteFolders.empty() )
- {
- llwarns << "LLRightClickInventoryFetchDescendentsObserver::done with empty mCompleteFolders" << llendl;
- dec_busy_count();
- gInventory.removeObserver(this);
- delete this;
- return;
- }
-
- // What we do here is get the complete information on the items in
- // the library, and set up an observer that will wait for that to
- // happen.
- LLInventoryModel::cat_array_t cat_array;
- LLInventoryModel::item_array_t item_array;
- gInventory.collectDescendents(mCompleteFolders.front(),
- cat_array,
- item_array,
- LLInventoryModel::EXCLUDE_TRASH);
- S32 count = item_array.count();
-#if 0 // HACK/TODO: Why?
- // This early causes a giant menu to get produced, and doesn't seem to be needed.
- if(!count)
- {
- llwarns << "Nothing fetched in category " << mCompleteFolders.front()
- << llendl;
- dec_busy_count();
- gInventory.removeObserver(this);
- delete this;
- return;
- }
-#endif
-
- LLRightClickInventoryFetchObserver* outfit;
- outfit = new LLRightClickInventoryFetchObserver(mCompleteFolders.front(), mCopyItems);
- LLInventoryFetchObserver::item_ref_t ids;
- for(S32 i = 0; i < count; ++i)
- {
- ids.push_back(item_array.get(i)->getUUID());
- }
-
- // clean up, and remove this as an observer since the call to the
- // outfit could notify observers and throw us into an infinite
- // loop.
- dec_busy_count();
- gInventory.removeObserver(this);
- delete this;
-
- // increment busy count and either tell the inventory to check &
- // call done, or add this object to the inventory for observation.
- inc_busy_count();
-
- // do the fetch
- outfit->fetchItems(ids);
- outfit->done(); //Not interested in waiting and this will be right 99% of the time.
-//Uncomment the following code for laggy Inventory UI.
-/* if(outfit->isEverythingComplete())
- {
- // everything is already here - call done.
- outfit->done();
- }
- else
- {
- // it's all on it's way - add an observer, and the inventory
- // will call done for us when everything is here.
- gInventory.addObserver(outfit);
- }*/
-}
-
-
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-// Class LLInventoryWearObserver
-//
-// Observer for "copy and wear" operation to support knowing
-// when the all of the contents have been added to inventory.
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-class LLInventoryCopyAndWearObserver : public LLInventoryObserver
-{
-public:
- LLInventoryCopyAndWearObserver(const LLUUID& cat_id, int count) :mCatID(cat_id), mContentsCount(count), mFolderAdded(FALSE) {}
- virtual ~LLInventoryCopyAndWearObserver() {}
- virtual void changed(U32 mask);
-
-protected:
- LLUUID mCatID;
- int mContentsCount;
- BOOL mFolderAdded;
-};
-
-
-
-void LLInventoryCopyAndWearObserver::changed(U32 mask)
-{
- if((mask & (LLInventoryObserver::ADD)) != 0)
- {
- if (!mFolderAdded)
- {
- const std::set<LLUUID>& changed_items = gInventory.getChangedIDs();
-
- std::set<LLUUID>::const_iterator id_it = changed_items.begin();
- std::set<LLUUID>::const_iterator id_end = changed_items.end();
- for (;id_it != id_end; ++id_it)
- {
- if ((*id_it) == mCatID)
- {
- mFolderAdded = TRUE;
- break;
- }
- }
- }
-
- if (mFolderAdded)
- {
- LLViewerInventoryCategory* category = gInventory.getCategory(mCatID);
-
- if (NULL == category)
- {
- llwarns << "gInventory.getCategory(" << mCatID
- << ") was NULL" << llendl;
- }
- else
- {
- if (category->getDescendentCount() ==
- mContentsCount)
- {
- gInventory.removeObserver(this);
- LLAppearanceManager::wearInventoryCategory(category, FALSE, TRUE);
- delete this;
- }
- }
- }
-
- }
-}
-
-
-
-void LLFolderBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
-{
- if ("open" == action)
- {
- openItem();
- return;
- }
- else if ("paste" == action)
- {
- pasteFromClipboard();
- return;
- }
- else if ("paste_link" == action)
- {
- pasteLinkFromClipboard();
- return;
- }
- else if ("properties" == action)
- {
- showProperties();
- return;
- }
- else if ("replaceoutfit" == action)
- {
- modifyOutfit(FALSE);
- return;
- }
-#if SUPPORT_ENSEMBLES
- else if ("wearasensemble" == action)
- {
- LLInventoryModel* model = getInventoryModel();
- if(!model) return;
- LLViewerInventoryCategory* cat = getCategory();
- if(!cat) return;
- LLAppearanceManager::wearEnsemble(cat,true);
- return;
- }
-#endif
- else if ("addtooutfit" == action)
- {
- modifyOutfit(TRUE);
- return;
- }
- else if ("copy" == action)
- {
- copyToClipboard();
- return;
- }
- else if ("removefromoutfit" == action)
- {
- LLInventoryModel* model = getInventoryModel();
- if(!model) return;
- LLViewerInventoryCategory* cat = getCategory();
- if(!cat) return;
-
- remove_inventory_category_from_avatar ( cat );
- return;
- }
- else if ("purge" == action)
- {
- purgeItem(model, mUUID);
- return;
- }
- else if ("restore" == action)
- {
- restoreItem();
- return;
- }
-}
-
-void LLFolderBridge::openItem()
-{
- lldebugs << "LLFolderBridge::openItem()" << llendl;
- LLInventoryModel* model = getInventoryModel();
- if(!model) return;
- if(mUUID.isNull()) return;
- bool fetching_inventory = model->fetchDescendentsOf(mUUID);
- // Only change folder type if we have the folder contents.
- if (!fetching_inventory)
- {
- // Disabling this for now, it's causing crash when new items are added to folders
- // since folder type may change before new item item has finished processing.
- // determineFolderType();
- }
-}
-
-void LLFolderBridge::closeItem()
-{
- determineFolderType();
-}
-
-void LLFolderBridge::determineFolderType()
-{
- if (isUpToDate())
- {
- LLInventoryModel* model = getInventoryModel();
- LLViewerInventoryCategory* category = model->getCategory(mUUID);
- category->determineFolderType();
- }
-}
-
-BOOL LLFolderBridge::isItemRenameable() const
-{
- LLViewerInventoryCategory* cat = (LLViewerInventoryCategory*)getCategory();
- if(cat && !LLFolderType::lookupIsProtectedType(cat->getPreferredType())
- && (cat->getOwnerID() == gAgent.getID()))
- {
- return TRUE;
- }
- return FALSE;
-}
-
-void LLFolderBridge::restoreItem()
-{
- LLViewerInventoryCategory* cat;
- cat = (LLViewerInventoryCategory*)getCategory();
- if(cat)
- {
- LLInventoryModel* model = getInventoryModel();
- const LLUUID new_parent = model->findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(cat->getType()));
- // do not restamp children on restore
- LLInvFVBridge::changeCategoryParent(model, cat, new_parent, FALSE);
- }
-}
-
-LLFolderType::EType LLFolderBridge::getPreferredType() const
-{
- LLFolderType::EType preferred_type = LLFolderType::FT_NONE;
- LLViewerInventoryCategory* cat = getCategory();
- if(cat)
- {
- preferred_type = cat->getPreferredType();
- }
-
- return preferred_type;
-}
-
-// Icons for folders are based on the preferred type
-LLUIImagePtr LLFolderBridge::getIcon() const
-{
- LLFolderType::EType preferred_type = LLFolderType::FT_NONE;
- LLViewerInventoryCategory* cat = getCategory();
- if(cat)
- {
- preferred_type = cat->getPreferredType();
- }
- return getIcon(preferred_type);
-}
-
-LLUIImagePtr LLFolderBridge::getIcon(LLFolderType::EType preferred_type)
-{
- // we only have one folder image now
- return LLUI::getUIImage("Inv_FolderClosed");
-}
-
-BOOL LLFolderBridge::renameItem(const std::string& new_name)
-{
- if(!isItemRenameable())
- return FALSE;
- LLInventoryModel* model = getInventoryModel();
- if(!model)
- return FALSE;
- LLViewerInventoryCategory* cat = getCategory();
- if(cat && (cat->getName() != new_name))
- {
- LLPointer<LLViewerInventoryCategory> new_cat = new LLViewerInventoryCategory(cat);
- new_cat->rename(new_name);
- new_cat->updateServer(FALSE);
- model->updateCategory(new_cat);
-
- model->notifyObservers();
- }
- // return FALSE because we either notified observers (& therefore
- // rebuilt) or we didn't update.
- return FALSE;
-}
-
-BOOL LLFolderBridge::removeItem()
-{
- if(!isItemRemovable())
- {
- return FALSE;
- }
- // move it to the trash
- LLPreview::hide(mUUID);
- LLInventoryModel* model = getInventoryModel();
- if(!model) return FALSE;
-
- const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
-
- // Look for any gestures and deactivate them
- LLInventoryModel::cat_array_t descendent_categories;
- LLInventoryModel::item_array_t descendent_items;
- gInventory.collectDescendents( mUUID, descendent_categories, descendent_items, FALSE );
-
- S32 i;
- for (i = 0; i < descendent_items.count(); i++)
- {
- LLInventoryItem* item = descendent_items[i];
- if (item->getType() == LLAssetType::AT_GESTURE
- && LLGestureManager::instance().isGestureActive(item->getUUID()))
- {
- LLGestureManager::instance().deactivateGesture(item->getUUID());
- }
- }
-
- // go ahead and do the normal remove if no 'last calling
- // cards' are being removed.
- LLViewerInventoryCategory* cat = getCategory();
- if(cat)
- {
- LLInvFVBridge::changeCategoryParent(model, cat, trash_id, TRUE);
- }
-
- return TRUE;
-}
-
-void LLFolderBridge::pasteFromClipboard()
-{
- LLInventoryModel* model = getInventoryModel();
- if(model && isClipboardPasteable())
- {
- LLInventoryItem* item = NULL;
- LLDynamicArray<LLUUID> objects;
- LLInventoryClipboard::instance().retrieve(objects);
- S32 count = objects.count();
- const LLUUID parent_id(mUUID);
- for(S32 i = 0; i < count; i++)
- {
- item = model->getItem(objects.get(i));
- if (item)
- {
- if(LLInventoryClipboard::instance().isCutMode())
- {
- // move_inventory_item() is not enough,
- //we have to update inventory locally too
- changeItemParent(model, dynamic_cast<LLViewerInventoryItem*>(item), parent_id, FALSE);
- }
- else
- {
- copy_inventory_item(
- gAgent.getID(),
- item->getPermissions().getOwner(),
- item->getUUID(),
- parent_id,
- std::string(),
- LLPointer<LLInventoryCallback>(NULL));
- }
- }
- }
- }
-}
-
-void LLFolderBridge::pasteLinkFromClipboard()
-{
- const LLInventoryModel* model = getInventoryModel();
- if(model)
- {
- LLDynamicArray<LLUUID> objects;
- LLInventoryClipboard::instance().retrieve(objects);
- S32 count = objects.count();
- LLUUID parent_id(mUUID);
- for(S32 i = 0; i < count; i++)
- {
- const LLUUID &object_id = objects.get(i);
-#if SUPPORT_ENSEMBLES
- if (LLInventoryCategory *cat = model->getCategory(object_id))
- {
- link_inventory_item(
- gAgent.getID(),
- cat->getUUID(),
- parent_id,
- cat->getName(),
- LLAssetType::AT_LINK_FOLDER,
- LLPointer<LLInventoryCallback>(NULL));
- }
- else
-#endif
- if (LLInventoryItem *item = model->getItem(object_id))
- {
- link_inventory_item(
- gAgent.getID(),
- item->getUUID(),
- parent_id,
- item->getName(),
- LLAssetType::AT_LINK,
- LLPointer<LLInventoryCallback>(NULL));
- }
- }
- }
-}
-
-void LLFolderBridge::staticFolderOptionsMenu()
-{
- if (!sSelf) return;
- sSelf->folderOptionsMenu();
-}
-
-void LLFolderBridge::folderOptionsMenu()
-{
- std::vector<std::string> disabled_items;
-
- LLInventoryModel* model = getInventoryModel();
- if(!model) return;
-
- const LLInventoryCategory* category = model->getCategory(mUUID);
- LLFolderType::EType type = category->getPreferredType();
- const bool is_default_folder = category && LLFolderType::lookupIsProtectedType(type);
- // BAP change once we're no longer treating regular categories as ensembles.
- const bool is_ensemble = category && (type == LLFolderType::FT_NONE ||
- LLFolderType::lookupIsEnsembleType(type));
-
- // calling card related functionality for folders.
-
- // Only enable calling-card related options for non-default folders.
- if (!is_default_folder)
- {
- LLIsType is_callingcard(LLAssetType::AT_CALLINGCARD);
- if (mCallingCards || checkFolderForContentsOfType(model, is_callingcard))
- {
- mItems.push_back(std::string("Calling Card Separator"));
- mItems.push_back(std::string("Conference Chat Folder"));
- mItems.push_back(std::string("IM All Contacts In Folder"));
- }
- }
-
- // wearables related functionality for folders.
- //is_wearable
- LLFindWearables is_wearable;
- LLIsType is_object( LLAssetType::AT_OBJECT );
- LLIsType is_gesture( LLAssetType::AT_GESTURE );
-
- if (mWearables ||
- checkFolderForContentsOfType(model, is_wearable) ||
- checkFolderForContentsOfType(model, is_object) ||
- checkFolderForContentsOfType(model, is_gesture) )
- {
- mItems.push_back(std::string("Folder Wearables Separator"));
-
- // Only enable add/replace outfit for non-default folders.
- if (!is_default_folder)
- {
- mItems.push_back(std::string("Add To Outfit"));
- mItems.push_back(std::string("Replace Outfit"));
- }
- if (is_ensemble)
- {
- mItems.push_back(std::string("Wear As Ensemble"));
- }
- mItems.push_back(std::string("Take Off Items"));
- }
- hide_context_entries(*mMenu, mItems, disabled_items);
-}
-
-BOOL LLFolderBridge::checkFolderForContentsOfType(LLInventoryModel* model, LLInventoryCollectFunctor& is_type)
-{
- LLInventoryModel::cat_array_t cat_array;
- LLInventoryModel::item_array_t item_array;
- model->collectDescendentsIf(mUUID,
- cat_array,
- item_array,
- LLInventoryModel::EXCLUDE_TRASH,
- is_type);
- return ((item_array.count() > 0) ? TRUE : FALSE );
-}
-
-// Flags unused
-void LLFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
-{
- mItems.clear();
- mDisabledItems.clear();
-
- lldebugs << "LLFolderBridge::buildContextMenu()" << llendl;
-// std::vector<std::string> disabled_items;
- LLInventoryModel* model = getInventoryModel();
- if(!model) return;
- const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
- const LLUUID lost_and_found_id = model->findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND);
-
- mItems.clear(); //adding code to clear out member Items (which means Items should not have other data here at this point)
- mDisabledItems.clear(); //adding code to clear out disabled members from previous
- if (lost_and_found_id == mUUID)
- {
- // This is the lost+found folder.
- mItems.push_back(std::string("Empty Lost And Found"));
- }
-
- if(trash_id == mUUID)
- {
- // This is the trash.
- mItems.push_back(std::string("Empty Trash"));
- }
- else if(model->isObjectDescendentOf(mUUID, trash_id))
- {
- // This is a folder in the trash.
- mItems.clear(); // clear any items that used to exist
- mItems.push_back(std::string("Purge Item"));
- if (!isItemRemovable())
- {
- mDisabledItems.push_back(std::string("Purge Item"));
- }
-
- mItems.push_back(std::string("Restore Item"));
- }
- else if(isAgentInventory()) // do not allow creating in library
- {
- LLViewerInventoryCategory *cat = getCategory();
- // BAP removed protected check to re-enable standard ops in untyped folders.
- // Not sure what the right thing is to do here.
- if (!isCOFFolder() && cat /*&&
- LLAssetType::lookupIsProtectedCategoryType(cat->getPreferredType())*/)
- {
- // Do not allow to create 2-level subfolder in the Calling Card/Friends folder. EXT-694.
- if (!LLFriendCardsManager::instance().isCategoryInFriendFolder(cat))
- mItems.push_back(std::string("New Folder"));
- mItems.push_back(std::string("New Script"));
- mItems.push_back(std::string("New Note"));
- mItems.push_back(std::string("New Gesture"));
- mItems.push_back(std::string("New Clothes"));
- mItems.push_back(std::string("New Body Parts"));
- mItems.push_back(std::string("Change Type"));
-
- LLViewerInventoryCategory *cat = getCategory();
- if (cat && LLFolderType::lookupIsProtectedType(cat->getPreferredType()))
- {
- mDisabledItems.push_back(std::string("Change Type"));
- }
-
- getClipboardEntries(false, mItems, mDisabledItems, flags);
- }
- else
- {
- // Want some but not all of the items from getClipboardEntries for outfits.
- if (cat && cat->getPreferredType()==LLFolderType::FT_OUTFIT)
- {
- mItems.push_back(std::string("Rename"));
- mItems.push_back(std::string("Delete"));
- }
- }
-
- //Added by spatters to force inventory pull on right-click to display folder options correctly. 07-17-06
- mCallingCards = mWearables = FALSE;
-
- LLIsType is_callingcard(LLAssetType::AT_CALLINGCARD);
- if (checkFolderForContentsOfType(model, is_callingcard))
- {
- mCallingCards=TRUE;
- }
-
- LLFindWearables is_wearable;
- LLIsType is_object( LLAssetType::AT_OBJECT );
- LLIsType is_gesture( LLAssetType::AT_GESTURE );
-
- if (checkFolderForContentsOfType(model, is_wearable) ||
- checkFolderForContentsOfType(model, is_object) ||
- checkFolderForContentsOfType(model, is_gesture) )
- {
- mWearables=TRUE;
- }
-
- mMenu = &menu;
- sSelf = this;
- LLRightClickInventoryFetchDescendentsObserver* fetch = new LLRightClickInventoryFetchDescendentsObserver(FALSE);
-
- LLInventoryFetchDescendentsObserver::folder_ref_t folders;
- LLViewerInventoryCategory* category = (LLViewerInventoryCategory*)model->getCategory(mUUID);
- if (category)
- {
- folders.push_back(category->getUUID());
- }
- fetch->fetchDescendents(folders);
- inc_busy_count();
- if(fetch->isEverythingComplete())
- {
- // everything is already here - call done.
- fetch->done();
- }
- else
- {
- // it's all on it's way - add an observer, and the inventory
- // will call done for us when everything is here.
- gInventory.addObserver(fetch);
- }
- }
- else
- {
- mItems.push_back(std::string("--no options--"));
- mDisabledItems.push_back(std::string("--no options--"));
- }
- hide_context_entries(menu, mItems, mDisabledItems);
-}
-
-BOOL LLFolderBridge::hasChildren() const
-{
- LLInventoryModel* model = getInventoryModel();
- if(!model) return FALSE;
- LLInventoryModel::EHasChildren has_children;
- has_children = gInventory.categoryHasChildren(mUUID);
- return has_children != LLInventoryModel::CHILDREN_NO;
-}
-
-BOOL LLFolderBridge::dragOrDrop(MASK mask, BOOL drop,
- EDragAndDropType cargo_type,
- void* cargo_data)
-{
- //llinfos << "LLFolderBridge::dragOrDrop()" << llendl;
- BOOL accept = FALSE;
- switch(cargo_type)
- {
- case DAD_TEXTURE:
- case DAD_SOUND:
- case DAD_CALLINGCARD:
- case DAD_LANDMARK:
- case DAD_SCRIPT:
- case DAD_OBJECT:
- case DAD_NOTECARD:
- case DAD_CLOTHING:
- case DAD_BODYPART:
- case DAD_ANIMATION:
- case DAD_GESTURE:
- case DAD_LINK:
- accept = dragItemIntoFolder((LLInventoryItem*)cargo_data,
- drop);
- break;
- case DAD_CATEGORY:
- if (LLFriendCardsManager::instance().isAnyFriendCategory(mUUID))
- {
- accept = FALSE;
- }
- else
- {
- accept = dragCategoryIntoFolder((LLInventoryCategory*)cargo_data, drop);
- }
- break;
- default:
- break;
- }
- return accept;
-}
-
-LLViewerInventoryCategory* LLFolderBridge::getCategory() const
-{
- LLViewerInventoryCategory* cat = NULL;
- LLInventoryModel* model = getInventoryModel();
- if(model)
- {
- cat = (LLViewerInventoryCategory*)model->getCategory(mUUID);
- }
- return cat;
-}
-
-
-// static
-void LLFolderBridge::pasteClipboard(void* user_data)
-{
- LLFolderBridge* self = (LLFolderBridge*)user_data;
- if(self) self->pasteFromClipboard();
-}
-
-void LLFolderBridge::createNewCategory(void* user_data)
-{
- LLFolderBridge* bridge = (LLFolderBridge*)user_data;
- if(!bridge) return;
- LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(bridge->mInventoryPanel.get());
- if (!panel) return;
- LLInventoryModel* model = panel->getModel();
- if(!model) return;
- LLUUID id;
- id = model->createNewCategory(bridge->getUUID(),
- LLFolderType::FT_NONE,
- LLStringUtil::null);
- model->notifyObservers();
-
- // At this point, the bridge has probably been deleted, but the
- // view is still there.
- panel->setSelection(id, TAKE_FOCUS_YES);
-}
-
-void LLFolderBridge::createNewShirt(void* user_data)
-{
- LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SHIRT);
-}
-
-void LLFolderBridge::createNewPants(void* user_data)
-{
- LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_PANTS);
-}
-
-void LLFolderBridge::createNewShoes(void* user_data)
-{
- LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SHOES);
-}
-
-void LLFolderBridge::createNewSocks(void* user_data)
-{
- LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SOCKS);
-}
-
-void LLFolderBridge::createNewJacket(void* user_data)
-{
- LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_JACKET);
-}
-
-void LLFolderBridge::createNewSkirt(void* user_data)
-{
- LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SKIRT);
-}
-
-void LLFolderBridge::createNewGloves(void* user_data)
-{
- LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_GLOVES);
-}
-
-void LLFolderBridge::createNewUndershirt(void* user_data)
-{
- LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_UNDERSHIRT);
-}
-
-void LLFolderBridge::createNewUnderpants(void* user_data)
-{
- LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_UNDERPANTS);
-}
-
-void LLFolderBridge::createNewShape(void* user_data)
-{
- LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SHAPE);
-}
-
-void LLFolderBridge::createNewSkin(void* user_data)
-{
- LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SKIN);
-}
-
-void LLFolderBridge::createNewHair(void* user_data)
-{
- LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_HAIR);
-}
-
-void LLFolderBridge::createNewEyes(void* user_data)
-{
- LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_EYES);
-}
-
-// static
-void LLFolderBridge::createWearable(LLFolderBridge* bridge, EWearableType type)
-{
- if(!bridge) return;
- LLUUID parent_id = bridge->getUUID();
- createWearable(parent_id, type);
-}
-
-// Separate function so can be called by global menu as well as right-click
-// menu.
-// static
-void LLFolderBridge::createWearable(const LLUUID &parent_id, EWearableType type)
-{
- LLWearable* wearable = LLWearableList::instance().createNewWearable(type);
- LLAssetType::EType asset_type = wearable->getAssetType();
- LLInventoryType::EType inv_type = LLInventoryType::IT_WEARABLE;
- create_inventory_item(gAgent.getID(), gAgent.getSessionID(),
- parent_id, wearable->getTransactionID(), wearable->getName(),
- wearable->getDescription(), asset_type, inv_type, wearable->getType(),
- wearable->getPermissions().getMaskNextOwner(),
- LLPointer<LLInventoryCallback>(NULL));
-}
-
-void LLFolderBridge::modifyOutfit(BOOL append)
-{
- LLInventoryModel* model = getInventoryModel();
- if(!model) return;
- LLViewerInventoryCategory* cat = getCategory();
- if(!cat) return;
-
- // BAP - was:
- // wear_inventory_category_on_avatar( cat, append );
- LLAppearanceManager::wearInventoryCategory( cat, FALSE, append );
-}
-
-// helper stuff
-bool move_task_inventory_callback(const LLSD& notification, const LLSD& response, LLMoveInv* move_inv)
-{
- LLFloaterOpenObject::LLCatAndWear* cat_and_wear = (LLFloaterOpenObject::LLCatAndWear* )move_inv->mUserData;
- LLViewerObject* object = gObjectList.findObject(move_inv->mObjectID);
- S32 option = LLNotification::getSelectedOption(notification, response);
-
- if(option == 0 && object)
- {
- if (cat_and_wear && cat_and_wear->mWear)
- {
- InventoryObjectList inventory_objects;
- object->getInventoryContents(inventory_objects);
- int contents_count = inventory_objects.size()-1; //subtract one for containing folder
-
- LLInventoryCopyAndWearObserver* inventoryObserver = new LLInventoryCopyAndWearObserver(cat_and_wear->mCatID, contents_count);
- gInventory.addObserver(inventoryObserver);
- }
-
- two_uuids_list_t::iterator move_it;
- for (move_it = move_inv->mMoveList.begin();
- move_it != move_inv->mMoveList.end();
- ++move_it)
- {
- object->moveInventory(move_it->first, move_it->second);
- }
-
- // update the UI.
- dialog_refresh_all();
- }
-
- if (move_inv->mCallback)
- {
- move_inv->mCallback(option, move_inv->mUserData);
- }
-
- delete move_inv;
- return false;
-}
-
-/*
-Next functions intended to reorder items in the inventory folder and save order on server
-Is now used for Favorites folder.
-
-*TODO: refactoring is needed with Favorites Bar functionality. Probably should be moved in LLInventoryModel
-*/
-void saveItemsOrder(LLInventoryModel::item_array_t& items)
-{
- int sortField = 0;
-
- // current order is saved by setting incremental values (1, 2, 3, ...) for the sort field
- for (LLInventoryModel::item_array_t::iterator i = items.begin(); i != items.end(); ++i)
- {
- LLViewerInventoryItem* item = *i;
-
- item->setSortField(++sortField);
- item->setComplete(TRUE);
- item->updateServer(FALSE);
-
- gInventory.updateItem(item);
- }
-
- gInventory.notifyObservers();
-}
-
-LLInventoryModel::item_array_t::iterator findItemByUUID(LLInventoryModel::item_array_t& items, const LLUUID& id)
-{
- LLInventoryModel::item_array_t::iterator result = items.end();
-
- for (LLInventoryModel::item_array_t::iterator i = items.begin(); i != items.end(); ++i)
- {
- if ((*i)->getUUID() == id)
- {
- result = i;
- break;
- }
- }
-
- return result;
-}
-
-void updateItemsOrder(LLInventoryModel::item_array_t& items, const LLUUID& srcItemId, const LLUUID& destItemId)
-{
- LLViewerInventoryItem* srcItem = gInventory.getItem(srcItemId);
- LLViewerInventoryItem* destItem = gInventory.getItem(destItemId);
-
- items.erase(findItemByUUID(items, srcItem->getUUID()));
- items.insert(findItemByUUID(items, destItem->getUUID()), srcItem);
-}
-
-BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item,
- BOOL drop)
-{
- LLInventoryModel* model = getInventoryModel();
- if(!model) return FALSE;
-
- // cannot drag into library
- if(!isAgentInventory())
- {
- return FALSE;
- }
-
- LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
- if(!avatar) return FALSE;
-
- LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource();
- BOOL accept = FALSE;
- LLViewerObject* object = NULL;
- if(LLToolDragAndDrop::SOURCE_AGENT == source)
- {
-
- BOOL is_movable = TRUE;
- switch( inv_item->getActualType() )
- {
- case LLAssetType::AT_ROOT_CATEGORY:
- is_movable = FALSE;
- break;
-
- case LLAssetType::AT_CATEGORY:
- is_movable = !LLFolderType::lookupIsProtectedType(((LLInventoryCategory*)inv_item)->getPreferredType());
- break;
- default:
- break;
- }
-
- const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
- BOOL move_is_into_trash = (mUUID == trash_id) || model->isObjectDescendentOf(mUUID, trash_id);
- const LLUUID current_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT);
- BOOL move_is_into_current_outfit = (mUUID == current_outfit_id);
- BOOL move_is_into_outfit = (getCategory() && getCategory()->getPreferredType()==LLFolderType::FT_OUTFIT);
-
- if(is_movable && move_is_into_trash)
- {
- switch(inv_item->getType())
- {
- case LLAssetType::AT_CLOTHING:
- case LLAssetType::AT_BODYPART:
- is_movable = !gAgentWearables.isWearingItem(inv_item->getUUID());
- break;
-
- case LLAssetType::AT_OBJECT:
- is_movable = !avatar->isWearingAttachment(inv_item->getUUID());
- break;
- default:
- break;
- }
- }
-
- if ( is_movable )
- {
- // Don't allow creating duplicates in the Calling Card/Friends
- // subfolders, see bug EXT-1599. Check is item direct descendent
- // of target folder and forbid item's movement if it so.
- // Note: isItemDirectDescendentOfCategory checks if
- // passed category is in the Calling Card/Friends folder
- is_movable = ! LLFriendCardsManager::instance()
- .isObjDirectDescendentOfCategory (inv_item, getCategory());
- }
-
- const LLUUID& favorites_id = model->findCategoryUUIDForType(LLFolderType::FT_FAVORITE);
-
- // we can move item inside a folder only if this folder is Favorites. See EXT-719
- accept = is_movable && ((mUUID != inv_item->getParentUUID()) || (mUUID == favorites_id));
- if(accept && drop)
- {
- if (inv_item->getType() == LLAssetType::AT_GESTURE
- && LLGestureManager::instance().isGestureActive(inv_item->getUUID()) && move_is_into_trash)
- {
- LLGestureManager::instance().deactivateGesture(inv_item->getUUID());
- }
- // If an item is being dragged between windows, unselect
- // everything in the active window so that we don't follow
- // the selection to its new location (which is very
- // annoying).
- if (LLFloaterInventory::getActiveInventory())
- {
- LLInventoryPanel* active_panel = LLFloaterInventory::getActiveInventory()->getPanel();
- LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get());
- if (active_panel && (panel != active_panel))
- {
- active_panel->unSelectAll();
- }
- }
-
- // if dragging from/into favorites folder only reorder items
- if ((mUUID == inv_item->getParentUUID()) && (favorites_id == mUUID))
- {
- LLInventoryModel::cat_array_t cats;
- LLInventoryModel::item_array_t items;
- LLIsType is_type(LLAssetType::AT_LANDMARK);
- model->collectDescendentsIf(favorites_id, cats, items, LLInventoryModel::EXCLUDE_TRASH, is_type);
-
- LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get());
- LLFolderViewItem* itemp = panel ? panel->getRootFolder()->getDraggingOverItem() : NULL;
- if (itemp)
- {
- LLUUID srcItemId = inv_item->getUUID();
- LLUUID destItemId = itemp->getListener()->getUUID();
-
- // update order
- updateItemsOrder(items, srcItemId, destItemId);
-
- saveItemsOrder(items);
- }
- }
- else if (favorites_id == mUUID) // if target is the favorites folder we use copy
- {
- copy_inventory_item(
- gAgent.getID(),
- inv_item->getPermissions().getOwner(),
- inv_item->getUUID(),
- mUUID,
- std::string(),
- LLPointer<LLInventoryCallback>(NULL));
- }
- else if (move_is_into_current_outfit || move_is_into_outfit)
- {
- // BAP - should skip if dup.
- if (move_is_into_current_outfit)
- {
- LLAppearanceManager::wearItem(inv_item);
- }
- else
- {
- LLPointer<LLInventoryCallback> cb = NULL;
- link_inventory_item(
- gAgent.getID(),
- inv_item->getUUID(),
- mUUID,
- std::string(),
- LLAssetType::AT_LINK,
- cb);
- }
- }
- else
- {
- // restamp if the move is into the trash.
- LLInvFVBridge::changeItemParent(
- model,
- (LLViewerInventoryItem*)inv_item,
- mUUID,
- move_is_into_trash);
- }
- }
- }
- else if(LLToolDragAndDrop::SOURCE_WORLD == source)
- {
- // Make sure the object exists. If we allowed dragging from
- // anonymous objects, it would be possible to bypass
- // permissions.
- object = gObjectList.findObject(inv_item->getParentUUID());
- if(!object)
- {
- llinfos << "Object not found for drop." << llendl;
- return FALSE;
- }
-
- // coming from a task. Need to figure out if the person can
- // move/copy this item.
- LLPermissions perm(inv_item->getPermissions());
- BOOL is_move = FALSE;
- if((perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID())
- && perm.allowTransferTo(gAgent.getID())))
-// || gAgent.isGodlike())
-
- {
- accept = TRUE;
- }
- else if(object->permYouOwner())
- {
- // If the object cannot be copied, but the object the
- // inventory is owned by the agent, then the item can be
- // moved from the task to agent inventory.
- is_move = TRUE;
- accept = TRUE;
- }
- if(drop && accept)
- {
- LLMoveInv* move_inv = new LLMoveInv;
- move_inv->mObjectID = inv_item->getParentUUID();
- two_uuids_t item_pair(mUUID, inv_item->getUUID());
- move_inv->mMoveList.push_back(item_pair);
- move_inv->mCallback = NULL;
- move_inv->mUserData = NULL;
- if(is_move)
- {
- warn_move_inventory(object, move_inv);
- }
- else
- {
- LLNotification::Params params("MoveInventoryFromObject");
- params.functor.function(boost::bind(move_task_inventory_callback, _1, _2, move_inv));
- LLNotifications::instance().forceResponse(params, 0);
- }
- }
-
- }
- else if(LLToolDragAndDrop::SOURCE_NOTECARD == source)
- {
- accept = TRUE;
- if(drop)
- {
- copy_inventory_from_notecard(LLToolDragAndDrop::getInstance()->getObjectID(),
- LLToolDragAndDrop::getInstance()->getSourceID(), inv_item);
- }
- }
- else if(LLToolDragAndDrop::SOURCE_LIBRARY == source)
- {
- LLViewerInventoryItem* item = (LLViewerInventoryItem*)inv_item;
- if(item && item->isComplete())
- {
- accept = TRUE;
- if(drop)
- {
- copy_inventory_item(
- gAgent.getID(),
- inv_item->getPermissions().getOwner(),
- inv_item->getUUID(),
- mUUID,
- std::string(),
- LLPointer<LLInventoryCallback>(NULL));
- }
- }
- }
- else
- {
- llwarns << "unhandled drag source" << llendl;
- }
- return accept;
-}
-
-// +=================================================+
-// | LLScriptBridge (DEPRECTED) |
-// +=================================================+
-
-LLUIImagePtr LLScriptBridge::getIcon() const
-{
- return get_item_icon(LLAssetType::AT_SCRIPT, LLInventoryType::IT_LSL, 0, FALSE);
-}
-
-// +=================================================+
-// | LLTextureBridge |
-// +=================================================+
-
-LLUIImagePtr LLTextureBridge::getIcon() const
-{
- return get_item_icon(LLAssetType::AT_TEXTURE, mInvType, 0, FALSE);
-}
-
-void LLTextureBridge::openItem()
-{
- LLViewerInventoryItem* item = getItem();
-
- if (item)
- {
- LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
- }
-}
-
-void LLTextureBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
-{
- lldebugs << "LLTextureBridge::buildContextMenu()" << llendl;
- std::vector<std::string> items;
- std::vector<std::string> disabled_items;
- if(isInTrash())
- {
- items.push_back(std::string("Purge Item"));
- if (!isItemRemovable())
- {
- disabled_items.push_back(std::string("Purge Item"));
- }
-
- items.push_back(std::string("Restore Item"));
- }
- else
- {
- items.push_back(std::string("Open"));
- items.push_back(std::string("Properties"));
-
- getClipboardEntries(true, items, disabled_items, flags);
-
- items.push_back(std::string("Texture Separator"));
- items.push_back(std::string("Save As"));
- }
- hide_context_entries(menu, items, disabled_items);
-}
-
-// virtual
-void LLTextureBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
-{
- if ("save_as" == action)
- {
- LLFloaterReg::showInstance("preview_texture", LLSD(mUUID), TAKE_FOCUS_YES);
- LLPreviewTexture* preview_texture = LLFloaterReg::findTypedInstance<LLPreviewTexture>("preview_texture", mUUID);
- if (preview_texture)
- {
- preview_texture->openToSave();
- }
- }
- else LLItemBridge::performAction(folder, model, action);
-}
-
-// +=================================================+
-// | LLSoundBridge |
-// +=================================================+
-
-LLUIImagePtr LLSoundBridge::getIcon() const
-{
- return get_item_icon(LLAssetType::AT_SOUND, LLInventoryType::IT_SOUND, 0, FALSE);
-}
-
-void LLSoundBridge::openItem()
-{
- LLViewerInventoryItem* item = getItem();
-
- if (item)
- {
- LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
- }
-/*
-// Changed this back to the way it USED to work:
-// only open the preview dialog through the contextual right-click menu
-// double-click just plays the sound
-
- LLViewerInventoryItem* item = getItem();
- if(item)
- {
- openSoundPreview((void*)this);
- //send_uuid_sound_trigger(item->getAssetUUID(), 1.0);
- }
-*/
-}
-
-void LLSoundBridge::previewItem()
-{
- LLViewerInventoryItem* item = getItem();
- if(item)
- {
- send_sound_trigger(item->getAssetUUID(), 1.0);
- }
-}
-
-void LLSoundBridge::openSoundPreview(void* which)
-{
- LLSoundBridge *me = (LLSoundBridge *)which;
- LLFloaterReg::showInstance("preview_sound", LLSD(me->mUUID), TAKE_FOCUS_YES);
-}
-
-void LLSoundBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
-{
- lldebugs << "LLSoundBridge::buildContextMenu()" << llendl;
- std::vector<std::string> items;
- std::vector<std::string> disabled_items;
-
- if(isInTrash())
- {
- items.push_back(std::string("Purge Item"));
- if (!isItemRemovable())
- {
- disabled_items.push_back(std::string("Purge Item"));
- }
-
- items.push_back(std::string("Restore Item"));
- }
- else
- {
- items.push_back(std::string("Sound Open"));
- items.push_back(std::string("Properties"));
-
- getClipboardEntries(true, items, disabled_items, flags);
- }
-
- items.push_back(std::string("Sound Separator"));
- items.push_back(std::string("Sound Play"));
-
- hide_context_entries(menu, items, disabled_items);
-}
-
-// +=================================================+
-// | LLLandmarkBridge |
-// +=================================================+
-
-LLLandmarkBridge::LLLandmarkBridge(LLInventoryPanel* inventory, const LLUUID& uuid, U32 flags/* = 0x00*/) :
-LLItemBridge(inventory, uuid)
-{
- mVisited = FALSE;
- if (flags & LLInventoryItem::II_FLAGS_LANDMARK_VISITED)
- {
- mVisited = TRUE;
- }
-}
-
-LLUIImagePtr LLLandmarkBridge::getIcon() const
-{
- return get_item_icon(LLAssetType::AT_LANDMARK, LLInventoryType::IT_LANDMARK, mVisited, FALSE);
-}
-
-void LLLandmarkBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
-{
- std::vector<std::string> items;
- std::vector<std::string> disabled_items;
-
- lldebugs << "LLLandmarkBridge::buildContextMenu()" << llendl;
- if(isInTrash())
- {
- items.push_back(std::string("Purge Item"));
- if (!isItemRemovable())
- {
- disabled_items.push_back(std::string("Purge Item"));
- }
-
- items.push_back(std::string("Restore Item"));
- }
- else
- {
- items.push_back(std::string("Landmark Open"));
- items.push_back(std::string("Properties"));
-
- getClipboardEntries(true, items, disabled_items, flags);
- }
-
- items.push_back(std::string("Landmark Separator"));
- items.push_back(std::string("About Landmark"));
-
- // Disable "About Landmark" menu item for
- // multiple landmarks selected. Only one landmark
- // info panel can be shown at a time.
- if ((flags & FIRST_SELECTED_ITEM) == 0)
- {
- disabled_items.push_back(std::string("About Landmark"));
- }
-
- hide_context_entries(menu, items, disabled_items);
-}
-
-// Convenience function for the two functions below.
-void teleport_via_landmark(const LLUUID& asset_id)
-{
- gAgent.teleportViaLandmark( asset_id );
-
- // we now automatically track the landmark you're teleporting to
- // because you'll probably arrive at a telehub instead
- LLFloaterWorldMap* floater_world_map = LLFloaterWorldMap::getInstance();
- if( floater_world_map )
- {
- floater_world_map->trackLandmark( asset_id );
- }
-}
-
-// virtual
-void LLLandmarkBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
-{
- if ("teleport" == action)
- {
- LLViewerInventoryItem* item = getItem();
- if(item)
- {
- teleport_via_landmark(item->getAssetUUID());
- }
- }
- else if ("about" == action)
- {
- LLViewerInventoryItem* item = getItem();
- if(item)
- {
- LLSD key;
- key["type"] = "landmark";
- key["id"] = item->getUUID();
-
- LLSideTray::getInstance()->showPanel("panel_places", key);
- }
- }
- else
- {
- LLItemBridge::performAction(folder, model, action);
- }
-}
-
-static bool open_landmark_callback(const LLSD& notification, const LLSD& response)
-{
- S32 option = LLNotification::getSelectedOption(notification, response);
-
- LLUUID asset_id = notification["payload"]["asset_id"].asUUID();
- if (option == 0)
- {
- teleport_via_landmark(asset_id);
- }
-
- return false;
-}
-static LLNotificationFunctorRegistration open_landmark_callback_reg("TeleportFromLandmark", open_landmark_callback);
-
-
-void LLLandmarkBridge::openItem()
-{
- LLViewerInventoryItem* item = getItem();
-
- if (item)
- {
- LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
- }
-/*
- LLViewerInventoryItem* item = getItem();
- if( item )
- {
- // Opening (double-clicking) a landmark immediately teleports,
- // but warns you the first time.
- // open_landmark(item);
- LLSD payload;
- payload["asset_id"] = item->getAssetUUID();
- LLNotifications::instance().add("TeleportFromLandmark", LLSD(), payload);
- }
-*/
-}
-
-
-// +=================================================+
-// | LLCallingCardObserver |
-// +=================================================+
-void LLCallingCardObserver::changed(U32 mask)
-{
- mBridgep->refreshFolderViewItem();
-}
-
-// +=================================================+
-// | LLCallingCardBridge |
-// +=================================================+
-
-LLCallingCardBridge::LLCallingCardBridge( LLInventoryPanel* inventory, const LLUUID& uuid ) :
- LLItemBridge(inventory, uuid)
-{
- mObserver = new LLCallingCardObserver(this);
- LLAvatarTracker::instance().addObserver(mObserver);
-}
-
-LLCallingCardBridge::~LLCallingCardBridge()
-{
- LLAvatarTracker::instance().removeObserver(mObserver);
- delete mObserver;
-}
-
-void LLCallingCardBridge::refreshFolderViewItem()
-{
- LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get());
- LLFolderViewItem* itemp = panel ? panel->getRootFolder()->getItemByID(mUUID) : NULL;
- if (itemp)
- {
- itemp->refresh();
- }
-}
-
-// virtual
-void LLCallingCardBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
-{
- if ("begin_im" == action)
- {
- LLViewerInventoryItem *item = getItem();
- if (item && (item->getCreatorUUID() != gAgent.getID()) &&
- (!item->getCreatorUUID().isNull()))
- {
- std::string callingcard_name;
- gCacheName->getFullName(item->getCreatorUUID(), callingcard_name);
- LLUUID session_id = gIMMgr->addSession(callingcard_name, IM_NOTHING_SPECIAL, item->getCreatorUUID());
- if (session_id != LLUUID::null)
- {
- LLIMFloater::show(session_id);
- }
- }
- }
- else if ("lure" == action)
- {
- LLViewerInventoryItem *item = getItem();
- if (item && (item->getCreatorUUID() != gAgent.getID()) &&
- (!item->getCreatorUUID().isNull()))
- {
- LLAvatarActions::offerTeleport(item->getCreatorUUID());
- }
- }
- else LLItemBridge::performAction(folder, model, action);
-}
-
-LLUIImagePtr LLCallingCardBridge::getIcon() const
-{
- BOOL online = FALSE;
- LLViewerInventoryItem* item = getItem();
- if(item)
- {
- online = LLAvatarTracker::instance().isBuddyOnline(item->getCreatorUUID());
- }
- return get_item_icon(LLAssetType::AT_CALLINGCARD, LLInventoryType::IT_CALLINGCARD, online, FALSE);
-}
-
-std::string LLCallingCardBridge::getLabelSuffix() const
-{
- LLViewerInventoryItem* item = getItem();
- if( item && LLAvatarTracker::instance().isBuddyOnline(item->getCreatorUUID()) )
- {
- return LLItemBridge::getLabelSuffix() + " (online)";
- }
- else
- {
- return LLItemBridge::getLabelSuffix();
- }
-}
-
-void LLCallingCardBridge::openItem()
-{
- LLViewerInventoryItem* item = getItem();
-
- if (item)
- {
- LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
- }
-/*
- LLViewerInventoryItem* item = getItem();
- if(item && !item->getCreatorUUID().isNull())
- {
- LLAvatarActions::showProfile(item->getCreatorUUID());
- }
-*/
-}
-
-void LLCallingCardBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
-{
- lldebugs << "LLCallingCardBridge::buildContextMenu()" << llendl;
- std::vector<std::string> items;
- std::vector<std::string> disabled_items;
-
- if(isInTrash())
- {
- items.push_back(std::string("Purge Item"));
- if (!isItemRemovable())
- {
- disabled_items.push_back(std::string("Purge Item"));
- }
-
- items.push_back(std::string("Restore Item"));
- }
- else
- {
- items.push_back(std::string("Open"));
- items.push_back(std::string("Properties"));
-
- getClipboardEntries(true, items, disabled_items, flags);
-
- LLInventoryItem* item = getItem();
- BOOL good_card = (item
- && (LLUUID::null != item->getCreatorUUID())
- && (item->getCreatorUUID() != gAgent.getID()));
- BOOL user_online = (LLAvatarTracker::instance().isBuddyOnline(item->getCreatorUUID()));
- items.push_back(std::string("Send Instant Message Separator"));
- items.push_back(std::string("Send Instant Message"));
- items.push_back(std::string("Offer Teleport..."));
- items.push_back(std::string("Conference Chat"));
-
- if (!good_card)
- {
- disabled_items.push_back(std::string("Send Instant Message"));
- }
- if (!good_card || !user_online)
- {
- disabled_items.push_back(std::string("Offer Teleport..."));
- disabled_items.push_back(std::string("Conference Chat"));
- }
- }
- hide_context_entries(menu, items, disabled_items);
-}
-
-BOOL LLCallingCardBridge::dragOrDrop(MASK mask, BOOL drop,
- EDragAndDropType cargo_type,
- void* cargo_data)
-{
- LLViewerInventoryItem* item = getItem();
- BOOL rv = FALSE;
- if(item)
- {
- // check the type
- switch(cargo_type)
- {
- case DAD_TEXTURE:
- case DAD_SOUND:
- case DAD_LANDMARK:
- case DAD_SCRIPT:
- case DAD_CLOTHING:
- case DAD_OBJECT:
- case DAD_NOTECARD:
- case DAD_BODYPART:
- case DAD_ANIMATION:
- case DAD_GESTURE:
- {
- LLInventoryItem* inv_item = (LLInventoryItem*)cargo_data;
- const LLPermissions& perm = inv_item->getPermissions();
- if(gInventory.getItem(inv_item->getUUID())
- && perm.allowOperationBy(PERM_TRANSFER, gAgent.getID()))
- {
- rv = TRUE;
- if(drop)
- {
- LLToolDragAndDrop::giveInventory(item->getCreatorUUID(),
- (LLInventoryItem*)cargo_data);
- }
- }
- else
- {
- // It's not in the user's inventory (it's probably in
- // an object's contents), so disallow dragging it here.
- // You can't give something you don't yet have.
- rv = FALSE;
- }
- break;
- }
- case DAD_CATEGORY:
- {
- LLInventoryCategory* inv_cat = (LLInventoryCategory*)cargo_data;
- if( gInventory.getCategory( inv_cat->getUUID() ) )
- {
- rv = TRUE;
- if(drop)
- {
- LLToolDragAndDrop::giveInventoryCategory(
- item->getCreatorUUID(),
- inv_cat);
- }
- }
- else
- {
- // It's not in the user's inventory (it's probably in
- // an object's contents), so disallow dragging it here.
- // You can't give something you don't yet have.
- rv = FALSE;
- }
- break;
- }
- default:
- break;
- }
- }
- return rv;
-}
-
-BOOL LLCallingCardBridge::removeItem()
-{
- if (LLFriendCardsManager::instance().isItemInAnyFriendsList(getItem()))
- {
- LLAvatarActions::removeFriendDialog(getItem()->getCreatorUUID());
- return FALSE;
- }
- else
- {
- return LLItemBridge::removeItem();
- }
-}
-// +=================================================+
-// | LLNotecardBridge |
-// +=================================================+
-
-LLUIImagePtr LLNotecardBridge::getIcon() const
-{
- return get_item_icon(LLAssetType::AT_NOTECARD, LLInventoryType::IT_NOTECARD, 0, FALSE);
-}
-
-void LLNotecardBridge::openItem()
-{
- LLViewerInventoryItem* item = getItem();
-
- if (item)
- {
- LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
- }
-
-/*
- LLViewerInventoryItem* item = getItem();
- if (item)
- {
- LLFloaterReg::showInstance("preview_notecard", LLSD(item->getUUID()), TAKE_FOCUS_YES);
- }
-*/
-}
-
-
-// +=================================================+
-// | LLGestureBridge |
-// +=================================================+
-
-LLUIImagePtr LLGestureBridge::getIcon() const
-{
- return get_item_icon(LLAssetType::AT_GESTURE, LLInventoryType::IT_GESTURE, 0, FALSE);
-}
-
-LLFontGL::StyleFlags LLGestureBridge::getLabelStyle() const
-{
- if( LLGestureManager::instance().isGestureActive(mUUID) )
- {
- return LLFontGL::BOLD;
- }
- else
- {
- return LLFontGL::NORMAL;
- }
-}
-
-std::string LLGestureBridge::getLabelSuffix() const
-{
- if( LLGestureManager::instance().isGestureActive(mUUID) )
- {
- return LLItemBridge::getLabelSuffix() + " (active)";
- }
- else
- {
- return LLItemBridge::getLabelSuffix();
- }
-}
-
-// virtual
-void LLGestureBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
-{
- if ("activate" == action)
- {
- LLGestureManager::instance().activateGesture(mUUID);
-
- LLViewerInventoryItem* item = gInventory.getItem(mUUID);
- if (!item) return;
-
- // Since we just changed the suffix to indicate (active)
- // the server doesn't need to know, just the viewer.
- gInventory.updateItem(item);
- gInventory.notifyObservers();
- }
- else if ("deactivate" == action)
- {
- LLGestureManager::instance().deactivateGesture(mUUID);
-
- LLViewerInventoryItem* item = gInventory.getItem(mUUID);
- if (!item) return;
-
- // Since we just changed the suffix to indicate (active)
- // the server doesn't need to know, just the viewer.
- gInventory.updateItem(item);
- gInventory.notifyObservers();
- }
- else LLItemBridge::performAction(folder, model, action);
-}
-
-void LLGestureBridge::openItem()
-{
- LLViewerInventoryItem* item = getItem();
-
- if (item)
- {
- LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
- }
-/*
- LLViewerInventoryItem* item = getItem();
- if (item)
- {
- LLPreviewGesture* preview = LLPreviewGesture::show(mUUID, LLUUID::null);
- preview->setFocus(TRUE);
- }
-*/
-}
-
-BOOL LLGestureBridge::removeItem()
-{
- // Force close the preview window, if it exists
- LLGestureManager::instance().deactivateGesture(mUUID);
- return LLItemBridge::removeItem();
-}
-
-void LLGestureBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
-{
- lldebugs << "LLGestureBridge::buildContextMenu()" << llendl;
- std::vector<std::string> items;
- std::vector<std::string> disabled_items;
- if(isInTrash())
- {
- items.push_back(std::string("Purge Item"));
- if (!isItemRemovable())
- {
- disabled_items.push_back(std::string("Purge Item"));
- }
-
- items.push_back(std::string("Restore Item"));
- }
- else
- {
- items.push_back(std::string("Open"));
- items.push_back(std::string("Properties"));
-
- getClipboardEntries(true, items, disabled_items, flags);
-
- items.push_back(std::string("Gesture Separator"));
- items.push_back(std::string("Activate"));
- items.push_back(std::string("Deactivate"));
- }
- hide_context_entries(menu, items, disabled_items);
-}
-
-// +=================================================+
-// | LLAnimationBridge |
-// +=================================================+
-
-LLUIImagePtr LLAnimationBridge::getIcon() const
-{
- return get_item_icon(LLAssetType::AT_ANIMATION, LLInventoryType::IT_ANIMATION, 0, FALSE);
-}
-
-void LLAnimationBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
-{
- std::vector<std::string> items;
- std::vector<std::string> disabled_items;
-
- lldebugs << "LLAnimationBridge::buildContextMenu()" << llendl;
- if(isInTrash())
- {
- items.push_back(std::string("Purge Item"));
- if (!isItemRemovable())
- {
- disabled_items.push_back(std::string("Purge Item"));
- }
-
- items.push_back(std::string("Restore Item"));
- }
- else
- {
- items.push_back(std::string("Animation Open"));
- items.push_back(std::string("Properties"));
-
- getClipboardEntries(true, items, disabled_items, flags);
- }
-
- items.push_back(std::string("Animation Separator"));
- items.push_back(std::string("Animation Play"));
- items.push_back(std::string("Animation Audition"));
-
- hide_context_entries(menu, items, disabled_items);
-
-}
-
-// virtual
-void LLAnimationBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
-{
- if ((action == "playworld") || (action == "playlocal"))
- {
- if (getItem())
- {
- LLPreviewAnim::e_activation_type activate = LLPreviewAnim::NONE;
- if ("playworld" == action) activate = LLPreviewAnim::PLAY;
- if ("playlocal" == action) activate = LLPreviewAnim::AUDITION;
-
- LLPreviewAnim* preview = LLFloaterReg::showTypedInstance<LLPreviewAnim>("preview_anim", LLSD(mUUID));
- if (preview)
- {
- preview->activate(activate);
- }
- }
- }
- else
- {
- LLItemBridge::performAction(folder, model, action);
- }
-}
-
-void LLAnimationBridge::openItem()
-{
- LLViewerInventoryItem* item = getItem();
-
- if (item)
- {
- LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
- }
-/*
- LLViewerInventoryItem* item = getItem();
- if (item)
- {
- LLFloaterReg::showInstance("preview_anim", LLSD(mUUID), TAKE_FOCUS_YES);
- }
-*/
-}
-
-// +=================================================+
-// | LLObjectBridge |
-// +=================================================+
-
-// static
-LLUUID LLObjectBridge::sContextMenuItemID;
-
-LLObjectBridge::LLObjectBridge(LLInventoryPanel* inventory, const LLUUID& uuid, LLInventoryType::EType type, U32 flags) :
-LLItemBridge(inventory, uuid), mInvType(type)
-{
- mAttachPt = (flags & 0xff); // low bye of inventory flags
-
- mIsMultiObject = ( flags & LLInventoryItem::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS ) ? TRUE: FALSE;
-}
-
-BOOL LLObjectBridge::isItemRemovable()
-{
- LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
- if(!avatar) return FALSE;
- if(avatar->isWearingAttachment(mUUID)) return FALSE;
- return LLInvFVBridge::isItemRemovable();
-}
-
-LLUIImagePtr LLObjectBridge::getIcon() const
-{
- return get_item_icon(LLAssetType::AT_OBJECT, mInvType, mAttachPt, mIsMultiObject );
-}
-
-LLInventoryObject* LLObjectBridge::getObject() const
-{
- LLInventoryObject* object = NULL;
- LLInventoryModel* model = getInventoryModel();
- if(model)
- {
- object = (LLInventoryObject*)model->getObject(mUUID);
- }
- return object;
-}
-
-// virtual
-void LLObjectBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
-{
- if ("attach" == action)
- {
- LLUUID object_id = mUUID;
- LLViewerInventoryItem* item;
- item = (LLViewerInventoryItem*)gInventory.getItem(object_id);
- if(item && gInventory.isObjectDescendentOf(object_id, gInventory.getRootFolderID()))
- {
- rez_attachment(item, NULL);
- }
- else if(item && item->isComplete())
- {
- // must be in library. copy it to our inventory and put it on.
- LLPointer<LLInventoryCallback> cb = new RezAttachmentCallback(0);
- copy_inventory_item(
- gAgent.getID(),
- item->getPermissions().getOwner(),
- item->getUUID(),
- LLUUID::null,
- std::string(),
- cb);
- }
- gFocusMgr.setKeyboardFocus(NULL);
- }
- else if ("detach" == action)
- {
- LLInventoryItem* item = gInventory.getItem(mUUID);
- if(item)
- {
- gMessageSystem->newMessageFast(_PREHASH_DetachAttachmentIntoInv);
- gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
- gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- gMessageSystem->addUUIDFast(_PREHASH_ItemID, item->getLinkedUUID());
- gMessageSystem->sendReliable( gAgent.getRegion()->getHost());
- }
- // this object might have been selected, so let the selection manager know it's gone now
- LLViewerObject *found_obj =
- gObjectList.findObject(item->getUUID());
- if (found_obj)
- {
- LLSelectMgr::getInstance()->remove(found_obj);
- }
- else
- {
- llwarns << "object not found - ignoring" << llendl;
- }
- }
- else LLItemBridge::performAction(folder, model, action);
-}
-
-void LLObjectBridge::openItem()
-{
- LLViewerInventoryItem* item = getItem();
-
- if (item)
- {
- LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
- }
-
- LLSD key;
- key["id"] = mUUID;
- LLSideTray::getInstance()->showPanel("sidepanel_inventory", key);
-
- // Disable old properties floater; this is replaced by the sidepanel.
- /*
- LLFloaterReg::showInstance("properties", mUUID);
- */
-}
-
-LLFontGL::StyleFlags LLObjectBridge::getLabelStyle() const
-{
- U8 font = LLFontGL::NORMAL;
-
- LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
- if( avatar && avatar->isWearingAttachment( mUUID ) )
- {
- font |= LLFontGL::BOLD;
- }
-
- LLInventoryItem* item = getItem();
- if (item && item->getIsLinkType())
- {
- font |= LLFontGL::ITALIC;
- }
-
- return (LLFontGL::StyleFlags)font;
-}
-
-std::string LLObjectBridge::getLabelSuffix() const
-{
- LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
- if( avatar && avatar->isWearingAttachment( mUUID ) )
- {
- std::string attachment_point_name = avatar->getAttachedPointName(mUUID);
- LLStringUtil::toLower(attachment_point_name);
-
- LLStringUtil::format_map_t args;
- args["[ATTACHMENT_POINT]"] = attachment_point_name.c_str();
- return LLItemBridge::getLabelSuffix() + LLTrans::getString("WornOnAttachmentPoint", args);
- }
- else
- {
- return LLItemBridge::getLabelSuffix();
- }
-}
-
-void rez_attachment(LLViewerInventoryItem* item, LLViewerJointAttachment* attachment)
-{
- LLSD payload;
- payload["item_id"] = item->getLinkedUUID(); // Wear the base object in case this is a link.
-
- S32 attach_pt = 0;
- if (gAgent.getAvatarObject() && attachment)
- {
- for (LLVOAvatar::attachment_map_t::iterator iter = gAgent.getAvatarObject()->mAttachmentPoints.begin();
- iter != gAgent.getAvatarObject()->mAttachmentPoints.end(); ++iter)
- {
- if (iter->second == attachment)
- {
- attach_pt = iter->first;
- break;
- }
- }
- }
-
- payload["attachment_point"] = attach_pt;
-
-#if !ENABLE_MULTIATTACHMENTS
- if (attachment && attachment->getNumObjects() > 0)
- {
- LLNotifications::instance().add("ReplaceAttachment", LLSD(), payload, confirm_replace_attachment_rez);
- }
- else
-#endif
- {
- LLNotifications::instance().forceResponse(LLNotification::Params("ReplaceAttachment").payload(payload), 0/*YES*/);
- }
-}
-
-bool confirm_replace_attachment_rez(const LLSD& notification, const LLSD& response)
-{
- LLVOAvatar *avatarp = gAgent.getAvatarObject();
-
- if (!avatarp->canAttachMoreObjects())
- {
- LLSD args;
- args["MAX_ATTACHMENTS"] = llformat("%d", MAX_AGENT_ATTACHMENTS);
- LLNotifications::instance().add("MaxAttachmentsOnOutfit", args);
- return false;
- }
-
- S32 option = LLNotification::getSelectedOption(notification, response);
- if (option == 0/*YES*/)
- {
- LLViewerInventoryItem* itemp = gInventory.getItem(notification["payload"]["item_id"].asUUID());
-
- if (itemp)
- {
- LLMessageSystem* msg = gMessageSystem;
- msg->newMessageFast(_PREHASH_RezSingleAttachmentFromInv);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->nextBlockFast(_PREHASH_ObjectData);
- msg->addUUIDFast(_PREHASH_ItemID, itemp->getUUID());
- msg->addUUIDFast(_PREHASH_OwnerID, itemp->getPermissions().getOwner());
- U8 attachment_pt = notification["payload"]["attachment_point"].asInteger();
-#if ENABLE_MULTIATTACHMENTS
- attachment_pt |= ATTACHMENT_ADD;
-#endif
- msg->addU8Fast(_PREHASH_AttachmentPt, attachment_pt);
- pack_permissions_slam(msg, itemp->getFlags(), itemp->getPermissions());
- msg->addStringFast(_PREHASH_Name, itemp->getName());
- msg->addStringFast(_PREHASH_Description, itemp->getDescription());
- msg->sendReliable(gAgent.getRegion()->getHost());
- }
- }
- return false;
-}
-static LLNotificationFunctorRegistration confirm_replace_attachment_rez_reg("ReplaceAttachment", confirm_replace_attachment_rez);
-
-void LLObjectBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
-{
- std::vector<std::string> items;
- std::vector<std::string> disabled_items;
- if(isInTrash())
- {
- items.push_back(std::string("Purge Item"));
- if (!isItemRemovable())
- {
- disabled_items.push_back(std::string("Purge Item"));
- }
-
- items.push_back(std::string("Restore Item"));
- }
- else
- {
- LLInventoryItem* item = getItem();
- if (item && item->getIsLinkType())
- {
- items.push_back(std::string("Goto Link"));
- }
-
- items.push_back(std::string("Properties"));
-
- getClipboardEntries(true, items, disabled_items, flags);
-
- LLObjectBridge::sContextMenuItemID = mUUID;
-
- if(item)
- {
- LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
- if( !avatarp )
- {
- return;
- }
-
- if( avatarp->isWearingAttachment( mUUID ) )
- {
- items.push_back(std::string("Detach From Yourself"));
- }
- else
- if( !isInTrash() && !isLinkedObjectInTrash() )
- {
- items.push_back(std::string("Attach Separator"));
- items.push_back(std::string("Object Wear"));
- items.push_back(std::string("Attach To"));
- items.push_back(std::string("Attach To HUD"));
- // commented out for DEV-32347
- //items.push_back(std::string("Restore to Last Position"));
-
- if (!avatarp->canAttachMoreObjects())
- {
- disabled_items.push_back(std::string("Object Wear"));
- disabled_items.push_back(std::string("Attach To"));
- disabled_items.push_back(std::string("Attach To HUD"));
- }
- LLMenuGL* attach_menu = menu.findChildMenuByName("Attach To", TRUE);
- LLMenuGL* attach_hud_menu = menu.findChildMenuByName("Attach To HUD", TRUE);
- LLVOAvatar *avatarp = gAgent.getAvatarObject();
- if (attach_menu
- && (attach_menu->getChildCount() == 0)
- && attach_hud_menu
- && (attach_hud_menu->getChildCount() == 0)
- && avatarp)
- {
- for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin();
- iter != avatarp->mAttachmentPoints.end(); )
- {
- LLVOAvatar::attachment_map_t::iterator curiter = iter++;
- LLViewerJointAttachment* attachment = curiter->second;
- LLMenuItemCallGL::Params p;
- std::string submenu_name = attachment->getName();
- if (LLTrans::getString(submenu_name) != "")
- {
- p.name = (" ")+LLTrans::getString(submenu_name)+" ";
- }
- else
- {
- p.name = submenu_name;
- }
- LLSD cbparams;
- cbparams["index"] = curiter->first;
- cbparams["label"] = attachment->getName();
- p.on_click.function_name = "Inventory.AttachObject";
- p.on_click.parameter = LLSD(attachment->getName());
- p.on_enable.function_name = "Attachment.Label";
- p.on_enable.parameter = cbparams;
- LLView* parent = attachment->getIsHUDAttachment() ? attach_hud_menu : attach_menu;
- LLUICtrlFactory::create<LLMenuItemCallGL>(p, parent);
- }
- }
- }
- }
- }
- hide_context_entries(menu, items, disabled_items);
-}
-
-BOOL LLObjectBridge::renameItem(const std::string& new_name)
-{
- if(!isItemRenameable())
- return FALSE;
- LLPreview::dirty(mUUID);
- LLInventoryModel* model = getInventoryModel();
- if(!model)
- return FALSE;
- LLViewerInventoryItem* item = getItem();
- if(item && (item->getName() != new_name))
- {
- LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
- new_item->rename(new_name);
- buildDisplayName(new_item, mDisplayName);
- new_item->updateServer(FALSE);
- model->updateItem(new_item);
-
- model->notifyObservers();
-
- LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
- if( avatar )
- {
- LLViewerObject* obj = avatar->getWornAttachment( item->getUUID() );
- if( obj )
- {
- LLSelectMgr::getInstance()->deselectAll();
- LLSelectMgr::getInstance()->addAsIndividual( obj, SELECT_ALL_TES, FALSE );
- LLSelectMgr::getInstance()->selectionSetObjectName( new_name );
- LLSelectMgr::getInstance()->deselectAll();
- }
- }
- }
- // return FALSE because we either notified observers (& therefore
- // rebuilt) or we didn't update.
- return FALSE;
-}
-
-// +=================================================+
-// | LLLSLTextBridge |
-// +=================================================+
-
-LLUIImagePtr LLLSLTextBridge::getIcon() const
-{
- return get_item_icon(LLAssetType::AT_SCRIPT, LLInventoryType::IT_LSL, 0, FALSE);
-}
-
-void LLLSLTextBridge::openItem()
-{
- LLViewerInventoryItem* item = getItem();
-
- if (item)
- {
- LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
- }
- /*
- LLViewerInventoryItem* item = getItem();
- if (item)
- {
- LLFloaterReg::showInstance("preview_script", LLSD(mUUID), TAKE_FOCUS_YES);
- }
- */
-}
-
-// +=================================================+
-// | LLWearableBridge |
-// +=================================================+
-
-// *NOTE: hack to get from avatar inventory to avatar
-void wear_inventory_item_on_avatar( LLInventoryItem* item )
-{
- if(item)
- {
- lldebugs << "wear_inventory_item_on_avatar( " << item->getName()
- << " )" << llendl;
-
- LLAppearanceManager::wearItem(item);
- }
-}
-
-void wear_add_inventory_item_on_avatar( LLInventoryItem* item )
-{
- if(item)
- {
- lldebugs << "wear_add_inventory_item_on_avatar( " << item->getName()
- << " )" << llendl;
-
- LLWearableList::instance().getAsset(item->getAssetUUID(),
- item->getName(),
- item->getType(),
- LLWearableBridge::onWearAddOnAvatarArrived,
- new LLUUID(item->getUUID()));
- }
-}
-
-void remove_inventory_category_from_avatar( LLInventoryCategory* category )
-{
- if(!category) return;
- lldebugs << "remove_inventory_category_from_avatar( " << category->getName()
- << " )" << llendl;
-
-
- if( gFloaterCustomize )
- {
- gFloaterCustomize->askToSaveIfDirty(
- boost::bind(remove_inventory_category_from_avatar_step2, _1, category->getUUID()));
- }
- else
- {
- remove_inventory_category_from_avatar_step2(TRUE, category->getUUID() );
- }
-}
-
-struct OnRemoveStruct
-{
- LLUUID mUUID;
- OnRemoveStruct(const LLUUID& uuid):
- mUUID(uuid)
- {
- }
-};
-
-void remove_inventory_category_from_avatar_step2( BOOL proceed, LLUUID category_id)
-{
-
- // Find all the wearables that are in the category's subtree.
- lldebugs << "remove_inventory_category_from_avatar_step2()" << llendl;
- if(proceed)
- {
- LLInventoryModel::cat_array_t cat_array;
- LLInventoryModel::item_array_t item_array;
- LLFindWearables is_wearable;
- gInventory.collectDescendentsIf(category_id,
- cat_array,
- item_array,
- LLInventoryModel::EXCLUDE_TRASH,
- is_wearable);
- S32 i;
- S32 wearable_count = item_array.count();
-
- LLInventoryModel::cat_array_t obj_cat_array;
- LLInventoryModel::item_array_t obj_item_array;
- LLIsType is_object( LLAssetType::AT_OBJECT );
- gInventory.collectDescendentsIf(category_id,
- obj_cat_array,
- obj_item_array,
- LLInventoryModel::EXCLUDE_TRASH,
- is_object);
- S32 obj_count = obj_item_array.count();
-
- // Find all gestures in this folder
- LLInventoryModel::cat_array_t gest_cat_array;
- LLInventoryModel::item_array_t gest_item_array;
- LLIsType is_gesture( LLAssetType::AT_GESTURE );
- gInventory.collectDescendentsIf(category_id,
- gest_cat_array,
- gest_item_array,
- LLInventoryModel::EXCLUDE_TRASH,
- is_gesture);
- S32 gest_count = gest_item_array.count();
-
- if (wearable_count > 0) //Loop through wearables. If worn, remove.
- {
- for(i = 0; i < wearable_count; ++i)
- {
- if( gAgentWearables.isWearingItem (item_array.get(i)->getUUID()) )
- {
- LLWearableList::instance().getAsset(item_array.get(i)->getAssetUUID(),
- item_array.get(i)->getName(),
- item_array.get(i)->getType(),
- LLWearableBridge::onRemoveFromAvatarArrived,
- new OnRemoveStruct(item_array.get(i)->getUUID()));
-
- }
- }
- }
-
-
- if (obj_count > 0)
- {
- for(i = 0; i < obj_count; ++i)
- {
- gMessageSystem->newMessageFast(_PREHASH_DetachAttachmentIntoInv);
- gMessageSystem->nextBlockFast(_PREHASH_ObjectData );
- gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
- gMessageSystem->addUUIDFast(_PREHASH_ItemID, obj_item_array.get(i)->getUUID() );
-
- gMessageSystem->sendReliable( gAgent.getRegion()->getHost() );
-
- // this object might have been selected, so let the selection manager know it's gone now
- LLViewerObject *found_obj = gObjectList.findObject( obj_item_array.get(i)->getUUID());
- if (found_obj)
- {
- LLSelectMgr::getInstance()->remove(found_obj);
- }
- else
- {
- llwarns << "object not found, ignoring" << llendl;
- }
- }
- }
-
- if (gest_count > 0)
- {
- for(i = 0; i < gest_count; ++i)
- {
- if ( LLGestureManager::instance().isGestureActive( gest_item_array.get(i)->getUUID()) )
- {
- LLGestureManager::instance().deactivateGesture( gest_item_array.get(i)->getUUID() );
- gInventory.updateItem( gest_item_array.get(i) );
- gInventory.notifyObservers();
- }
-
- }
- }
- }
-}
-
-BOOL LLWearableBridge::renameItem(const std::string& new_name)
-{
- if( gAgentWearables.isWearingItem( mUUID ) )
- {
- gAgentWearables.setWearableName( mUUID, new_name );
- }
- return LLItemBridge::renameItem(new_name);
-}
-
-BOOL LLWearableBridge::isItemRemovable()
-{
- if (gAgentWearables.isWearingItem(mUUID)) return FALSE;
- return LLInvFVBridge::isItemRemovable();
-}
-
-std::string LLWearableBridge::getLabelSuffix() const
-{
- if( gAgentWearables.isWearingItem( mUUID ) )
- {
- return LLItemBridge::getLabelSuffix() + LLTrans::getString("worn");
- }
- else
- {
- return LLItemBridge::getLabelSuffix();
- }
-}
-
-LLUIImagePtr LLWearableBridge::getIcon() const
-{
- return get_item_icon(mAssetType, mInvType, mWearableType, FALSE);
-}
-
-// virtual
-void LLWearableBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
-{
- if ("wear" == action)
- {
- wearOnAvatar();
- }
- else if ("wear_add" == action)
- {
- wearAddOnAvatar();
- }
- else if ("edit" == action)
- {
- editOnAvatar();
- return;
- }
- else if ("take_off" == action)
- {
- if(gAgentWearables.isWearingItem(mUUID))
- {
- LLViewerInventoryItem* item = getItem();
- if (item)
- {
- LLWearableList::instance().getAsset(item->getAssetUUID(),
- item->getName(),
- item->getType(),
- LLWearableBridge::onRemoveFromAvatarArrived,
- new OnRemoveStruct(mUUID));
- }
- }
- }
- else LLItemBridge::performAction(folder, model, action);
-}
-
-void LLWearableBridge::openItem()
-{
- LLViewerInventoryItem* item = getItem();
-
- if (item)
- {
- LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
- }
- /*
- if( isInTrash() )
- {
- LLNotifications::instance().add("CannotWearTrash");
- }
- else if(isAgentInventory())
- {
- if( !gAgentWearables.isWearingItem( mUUID ) )
- {
- wearOnAvatar();
- }
- }
- else
- {
- // must be in the inventory library. copy it to our inventory
- // and put it on right away.
- LLViewerInventoryItem* item = getItem();
- if(item && item->isComplete())
- {
- LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback();
- copy_inventory_item(
- gAgent.getID(),
- item->getPermissions().getOwner(),
- item->getUUID(),
- LLUUID::null,
- std::string(),
- cb);
- }
- else if(item)
- {
- // *TODO: We should fetch the item details, and then do
- // the operation above.
- LLNotifications::instance().add("CannotWearInfoNotComplete");
- }
- }
- */
-}
-
-void LLWearableBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
-{
- lldebugs << "LLWearableBridge::buildContextMenu()" << llendl;
- std::vector<std::string> items;
- std::vector<std::string> disabled_items;
- if(isInTrash())
- {
- items.push_back(std::string("Purge Item"));
- if (!isItemRemovable())
- {
- disabled_items.push_back(std::string("Purge Item"));
- }
-
- items.push_back(std::string("Restore Item"));
- }
- else
- { // FWIW, it looks like SUPPRESS_OPEN_ITEM is not set anywhere
- BOOL no_open = ((flags & SUPPRESS_OPEN_ITEM) == SUPPRESS_OPEN_ITEM);
-
- // If we have clothing, don't add "Open" as it's the same action as "Wear" SL-18976
- LLViewerInventoryItem* item = getItem();
- if( !no_open && item )
- {
- no_open = (item->getType() == LLAssetType::AT_CLOTHING) ||
- (item->getType() == LLAssetType::AT_BODYPART);
- }
- if (!no_open)
- {
- items.push_back(std::string("Open"));
- }
-
- if (item && item->getIsLinkType())
- {
- items.push_back(std::string("Goto Link"));
- }
-
- items.push_back(std::string("Properties"));
-
- getClipboardEntries(true, items, disabled_items, flags);
-
- items.push_back(std::string("Wearable Separator"));
-
- items.push_back(std::string("Wearable Wear"));
- items.push_back(std::string("Wearable Add"));
- items.push_back(std::string("Wearable Edit"));
-
- if ((flags & FIRST_SELECTED_ITEM) == 0)
- {
- disabled_items.push_back(std::string("Wearable Edit"));
- }
- // Don't allow items to be worn if their baseobj is in the trash.
- if (isLinkedObjectInTrash())
- {
- disabled_items.push_back(std::string("Wearable Wear"));
- disabled_items.push_back(std::string("Wearable Add"));
- disabled_items.push_back(std::string("Wearable Edit"));
- }
-
- // Disable wear and take off based on whether the item is worn.
- if(item)
- {
- switch (item->getType())
- {
- case LLAssetType::AT_CLOTHING:
- items.push_back(std::string("Take Off"));
- case LLAssetType::AT_BODYPART:
- if (gAgentWearables.isWearingItem(item->getUUID()))
- {
- disabled_items.push_back(std::string("Wearable Wear"));
- disabled_items.push_back(std::string("Wearable Add"));
- }
- else
- {
- disabled_items.push_back(std::string("Take Off"));
- }
- break;
- default:
- break;
- }
- }
- }
- hide_context_entries(menu, items, disabled_items);
-}
-
-// Called from menus
-// static
-BOOL LLWearableBridge::canWearOnAvatar(void* user_data)
-{
- LLWearableBridge* self = (LLWearableBridge*)user_data;
- if(!self) return FALSE;
- if(!self->isAgentInventory())
- {
- LLViewerInventoryItem* item = (LLViewerInventoryItem*)self->getItem();
- if(!item || !item->isComplete()) return FALSE;
- }
- return (!gAgentWearables.isWearingItem(self->mUUID));
-}
-
-// Called from menus
-// static
-void LLWearableBridge::onWearOnAvatar(void* user_data)
-{
- LLWearableBridge* self = (LLWearableBridge*)user_data;
- if(!self) return;
- self->wearOnAvatar();
-}
-
-void LLWearableBridge::wearOnAvatar()
-{
- // Don't wear anything until initial wearables are loaded, can
- // destroy clothing items.
- if (!gAgentWearables.areWearablesLoaded())
- {
- LLNotifications::instance().add("CanNotChangeAppearanceUntilLoaded");
- return;
- }
-
- LLViewerInventoryItem* item = getItem();
- if(item)
- {
- if(!isAgentInventory())
- {
- LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback();
- copy_inventory_item(
- gAgent.getID(),
- item->getPermissions().getOwner(),
- item->getUUID(),
- LLUUID::null,
- std::string(),
- cb);
- }
- else
- {
- wear_inventory_item_on_avatar(item);
- }
- }
-}
-
-void LLWearableBridge::wearAddOnAvatar()
-{
- // Don't wear anything until initial wearables are loaded, can
- // destroy clothing items.
- if (!gAgentWearables.areWearablesLoaded())
- {
- LLNotifications::instance().add("CanNotChangeAppearanceUntilLoaded");
- return;
- }
-
- LLViewerInventoryItem* item = getItem();
- if(item)
- {
- if(!isAgentInventory())
- {
- LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback();
- copy_inventory_item(
- gAgent.getID(),
- item->getPermissions().getOwner(),
- item->getUUID(),
- LLUUID::null,
- std::string(),
- cb);
- }
- else
- {
- wear_add_inventory_item_on_avatar(item);
- }
- }
-}
-
-// static
-void LLWearableBridge::onWearOnAvatarArrived( LLWearable* wearable, void* userdata )
-{
- LLUUID* item_id = (LLUUID*) userdata;
- if(wearable)
- {
- LLViewerInventoryItem* item = NULL;
- item = (LLViewerInventoryItem*)gInventory.getItem(*item_id);
- if(item)
- {
- if(item->getAssetUUID() == wearable->getAssetID())
- {
- gAgentWearables.setWearableItem(item, wearable);
- gInventory.notifyObservers();
- //self->getFolderItem()->refreshFromRoot();
- }
- else
- {
- llinfos << "By the time wearable asset arrived, its inv item already pointed to a different asset." << llendl;
- }
- }
- }
- delete item_id;
-}
-
-// static
-// BAP remove the "add" code path once everything is fully COF-ified.
-void LLWearableBridge::onWearAddOnAvatarArrived( LLWearable* wearable, void* userdata )
-{
- LLUUID* item_id = (LLUUID*) userdata;
- if(wearable)
- {
- LLViewerInventoryItem* item = NULL;
- item = (LLViewerInventoryItem*)gInventory.getItem(*item_id);
- if(item)
- {
- if(item->getAssetUUID() == wearable->getAssetID())
- {
- bool do_append = true;
- gAgentWearables.setWearableItem(item, wearable, do_append);
- gInventory.notifyObservers();
- //self->getFolderItem()->refreshFromRoot();
- }
- else
- {
- llinfos << "By the time wearable asset arrived, its inv item already pointed to a different asset." << llendl;
- }
- }
- }
- delete item_id;
-}
-
-// static
-BOOL LLWearableBridge::canEditOnAvatar(void* user_data)
-{
- LLWearableBridge* self = (LLWearableBridge*)user_data;
- if(!self) return FALSE;
-
- return (gAgentWearables.isWearingItem(self->mUUID));
-}
-
-// static
-void LLWearableBridge::onEditOnAvatar(void* user_data)
-{
- LLWearableBridge* self = (LLWearableBridge*)user_data;
- if(self)
- {
- self->editOnAvatar();
- }
-}
-
-void LLWearableBridge::editOnAvatar()
-{
- const LLWearable* wearable = gAgentWearables.getWearableFromItemID(mUUID);
- if( wearable )
- {
- // Set the tab to the right wearable.
- if (gFloaterCustomize)
- gFloaterCustomize->setCurrentWearableType( wearable->getType() );
-
- if( CAMERA_MODE_CUSTOMIZE_AVATAR != gAgent.getCameraMode() )
- {
- // Start Avatar Customization
- gAgent.changeCameraToCustomizeAvatar();
- }
- }
-}
-
-// static
-BOOL LLWearableBridge::canRemoveFromAvatar(void* user_data)
-{
- LLWearableBridge* self = (LLWearableBridge*)user_data;
- if( self && (LLAssetType::AT_BODYPART != self->mAssetType) )
- {
- return gAgentWearables.isWearingItem( self->mUUID );
- }
- return FALSE;
-}
-
-// static
-void LLWearableBridge::onRemoveFromAvatar(void* user_data)
-{
- LLWearableBridge* self = (LLWearableBridge*)user_data;
- if(!self) return;
- if(gAgentWearables.isWearingItem(self->mUUID))
- {
- LLViewerInventoryItem* item = self->getItem();
- if (item)
- {
- LLUUID parent_id = item->getParentUUID();
- LLWearableList::instance().getAsset(item->getAssetUUID(),
- item->getName(),
- item->getType(),
- onRemoveFromAvatarArrived,
- new OnRemoveStruct(LLUUID(self->mUUID)));
- }
- }
-}
-
-// static
-void LLWearableBridge::onRemoveFromAvatarArrived(LLWearable* wearable,
- void* userdata)
-{
- OnRemoveStruct *on_remove_struct = (OnRemoveStruct*) userdata;
- const LLUUID &item_id = gInventory.getLinkedItemID(on_remove_struct->mUUID);
- if(wearable)
- {
- if( gAgentWearables.isWearingItem( item_id ) )
- {
- EWearableType type = wearable->getType();
-
- if( !(type==WT_SHAPE || type==WT_SKIN || type==WT_HAIR || type==WT_EYES ) ) //&&
- //!((!gAgent.isTeen()) && ( type==WT_UNDERPANTS || type==WT_UNDERSHIRT )) )
- {
- // MULTI_WEARABLE: FIXME HACK - always remove all
- bool do_remove_all = false;
- gAgentWearables.removeWearable( type, do_remove_all, 0 );
- }
- }
- }
-
- // Find and remove this item from the COF.
- LLInventoryModel::item_array_t items = gInventory.collectLinkedItems(item_id, LLAppearanceManager::getCOF());
- llassert(items.size() == 1); // Should always have one and only one item linked to this in the COF.
- for (LLInventoryModel::item_array_t::const_iterator iter = items.begin();
- iter != items.end();
- ++iter)
- {
- const LLViewerInventoryItem *linked_item = (*iter);
- const LLUUID &item_id = linked_item->getUUID();
- gInventory.purgeObject(item_id);
- }
- gInventory.notifyObservers();
-
- delete on_remove_struct;
-}
-
-LLInvFVBridgeAction* LLInvFVBridgeAction::createAction(LLAssetType::EType asset_type,
- const LLUUID& uuid,LLInventoryModel* model)
-{
- LLInvFVBridgeAction* action = NULL;
- switch(asset_type)
- {
- case LLAssetType::AT_TEXTURE:
- action = new LLTextureBridgeAction(uuid,model);
- break;
-
- case LLAssetType::AT_SOUND:
- action = new LLSoundBridgeAction(uuid,model);
- break;
-
- case LLAssetType::AT_LANDMARK:
- action = new LLLandmarkBridgeAction(uuid,model);
- break;
-
- case LLAssetType::AT_CALLINGCARD:
- action = new LLCallingCardBridgeAction(uuid,model);
- break;
-
- case LLAssetType::AT_OBJECT:
- action = new LLObjectBridgeAction(uuid,model);
- break;
-
- case LLAssetType::AT_NOTECARD:
- action = new LLNotecardBridgeAction(uuid,model);
- break;
-
- case LLAssetType::AT_ANIMATION:
- action = new LLAnimationBridgeAction(uuid,model);
- break;
-
- case LLAssetType::AT_GESTURE:
- action = new LLGestureBridgeAction(uuid,model);
- break;
-
- case LLAssetType::AT_LSL_TEXT:
- action = new LLLSLTextBridgeAction(uuid,model);
- break;
-
- case LLAssetType::AT_CLOTHING:
- case LLAssetType::AT_BODYPART:
- action = new LLWearableBridgeAction(uuid,model);
-
- break;
-
- default:
- break;
- }
- return action;
-}
-
-//static
-void LLInvFVBridgeAction::doAction(LLAssetType::EType asset_type,
- const LLUUID& uuid,LLInventoryModel* model)
-{
- LLInvFVBridgeAction* action = createAction(asset_type,uuid,model);
- if(action)
- {
- action->doIt();
- delete action;
- }
-}
-
-//static
-void LLInvFVBridgeAction::doAction(const LLUUID& uuid, LLInventoryModel* model)
-{
- LLAssetType::EType asset_type = model->getItem(uuid)->getType();
- LLInvFVBridgeAction* action = createAction(asset_type,uuid,model);
- if(action)
- {
- action->doIt();
- delete action;
- }
-}
-
-LLViewerInventoryItem* LLInvFVBridgeAction::getItem() const
-{
- if(mModel)
- return (LLViewerInventoryItem*)mModel->getItem(mUUID);
- return NULL;
-}
-
-//virtual
-void LLTextureBridgeAction::doIt()
-{
- if (getItem())
- {
- LLFloaterReg::showInstance("preview_texture", LLSD(mUUID), TAKE_FOCUS_YES);
- }
-
- LLInvFVBridgeAction::doIt();
-}
-
-//virtual
-void LLSoundBridgeAction::doIt()
-{
- LLViewerInventoryItem* item = getItem();
- if(item)
- {
- LLFloaterReg::showInstance("preview_sound", LLSD(mUUID), TAKE_FOCUS_YES);
- }
-
- LLInvFVBridgeAction::doIt();
-}
-
-
-//virtual
-void LLLandmarkBridgeAction::doIt()
-{
- LLViewerInventoryItem* item = getItem();
- if( item )
- {
- // Opening (double-clicking) a landmark immediately teleports,
- // but warns you the first time.
- LLSD payload;
- payload["asset_id"] = item->getAssetUUID();
- LLNotifications::instance().add("TeleportFromLandmark", LLSD(), payload);
- }
-
- LLInvFVBridgeAction::doIt();
-}
-
-
-//virtual
-void LLCallingCardBridgeAction::doIt()
-{
- LLViewerInventoryItem* item = getItem();
- if(item && item->getCreatorUUID().notNull())
- {
- LLAvatarActions::showProfile(item->getCreatorUUID());
- }
-
- LLInvFVBridgeAction::doIt();
-}
-
-//virtual
-void
-LLNotecardBridgeAction::doIt()
-{
- LLViewerInventoryItem* item = getItem();
- if (item)
- {
- LLFloaterReg::showInstance("preview_notecard", LLSD(item->getUUID()), TAKE_FOCUS_YES);
- }
-
- LLInvFVBridgeAction::doIt();
-}
-
-//virtual
-void LLGestureBridgeAction::doIt()
-{
- LLViewerInventoryItem* item = getItem();
- if (item)
- {
- LLPreviewGesture* preview = LLPreviewGesture::show(mUUID, LLUUID::null);
- preview->setFocus(TRUE);
- }
-
- LLInvFVBridgeAction::doIt();
-}
-
-//virtual
-void LLAnimationBridgeAction::doIt()
-{
- LLViewerInventoryItem* item = getItem();
- if (item)
- {
- LLFloaterReg::showInstance("preview_anim", LLSD(mUUID), TAKE_FOCUS_YES);
- }
-
- LLInvFVBridgeAction::doIt();
-}
-
-
-//virtual
-void LLObjectBridgeAction::doIt()
-{
- LLFloaterReg::showInstance("properties", mUUID);
-
- LLInvFVBridgeAction::doIt();
-}
-
-
-//virtual
-void LLLSLTextBridgeAction::doIt()
-{
- LLViewerInventoryItem* item = getItem();
- if (item)
- {
- LLFloaterReg::showInstance("preview_script", LLSD(mUUID), TAKE_FOCUS_YES);
- }
-
- LLInvFVBridgeAction::doIt();
-}
-
-
-BOOL LLWearableBridgeAction::isInTrash() const
-{
- if(!mModel) return FALSE;
- const LLUUID trash_id = mModel->findCategoryUUIDForType(LLFolderType::FT_TRASH);
- return mModel->isObjectDescendentOf(mUUID, trash_id);
-}
-
-BOOL LLWearableBridgeAction::isAgentInventory() const
-{
- if(!mModel) return FALSE;
- if(gInventory.getRootFolderID() == mUUID) return TRUE;
- return mModel->isObjectDescendentOf(mUUID, gInventory.getRootFolderID());
-}
-
-void LLWearableBridgeAction::wearOnAvatar()
-{
- // Don't wear anything until initial wearables are loaded, can
- // destroy clothing items.
- if (!gAgentWearables.areWearablesLoaded())
- {
- LLNotifications::instance().add("CanNotChangeAppearanceUntilLoaded");
- return;
- }
-
- LLViewerInventoryItem* item = getItem();
- if(item)
- {
- if(!isAgentInventory())
- {
- LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback();
- copy_inventory_item(
- gAgent.getID(),
- item->getPermissions().getOwner(),
- item->getUUID(),
- LLUUID::null,
- std::string(),
- cb);
- }
- else
- {
- wear_inventory_item_on_avatar(item);
- }
- }
-}
-
-//virtual
-void LLWearableBridgeAction::doIt()
-{
- if(isInTrash())
- {
- LLNotifications::instance().add("CannotWearTrash");
- }
- else if(isAgentInventory())
- {
- if(!gAgentWearables.isWearingItem(mUUID))
- {
- wearOnAvatar();
- }
- }
- else
- {
- // must be in the inventory library. copy it to our inventory
- // and put it on right away.
- LLViewerInventoryItem* item = getItem();
- if(item && item->isComplete())
- {
- LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback();
- copy_inventory_item(
- gAgent.getID(),
- item->getPermissions().getOwner(),
- item->getUUID(),
- LLUUID::null,
- std::string(),
- cb);
- }
- else if(item)
- {
- // *TODO: We should fetch the item details, and then do
- // the operation above.
- LLNotifications::instance().add("CannotWearInfoNotComplete");
- }
- }
-
- LLInvFVBridgeAction::doIt();
-}
-
-// +=================================================+
-// | LLLinkItemBridge |
-// +=================================================+
-// For broken links
-
-std::string LLLinkItemBridge::sPrefix("Link: ");
-
-
-LLUIImagePtr LLLinkItemBridge::getIcon() const
-{
- if (LLViewerInventoryItem *item = getItem())
- {
- return get_item_icon(item->getActualType(), LLInventoryType::IT_NONE, 0, FALSE);
- }
- return get_item_icon(LLAssetType::AT_LINK, LLInventoryType::IT_NONE, 0, FALSE);
-}
-
-void LLLinkItemBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
-{
- // *TODO: Translate
- lldebugs << "LLLink::buildContextMenu()" << llendl;
- std::vector<std::string> items;
- std::vector<std::string> disabled_items;
-
- if(isInTrash())
- {
- items.push_back(std::string("Purge Item"));
- if (!isItemRemovable())
- {
- disabled_items.push_back(std::string("Purge Item"));
- }
-
- items.push_back(std::string("Restore Item"));
- }
- else
- {
- items.push_back(std::string("Delete"));
- if (!isItemRemovable())
- {
- disabled_items.push_back(std::string("Delete"));
- }
- }
- hide_context_entries(menu, items, disabled_items);
-}
-
-
-// +=================================================+
-// | LLLinkBridge |
-// +=================================================+
-// For broken links.
-
-std::string LLLinkFolderBridge::sPrefix("Link: ");
-
-
-LLUIImagePtr LLLinkFolderBridge::getIcon() const
-{
- LLFolderType::EType preferred_type = LLFolderType::FT_NONE;
- if (LLViewerInventoryItem *item = getItem())
- {
- if (const LLViewerInventoryCategory* cat = item->getLinkedCategory())
- {
- preferred_type = cat->getPreferredType();
- }
- }
- return LLFolderBridge::getIcon(preferred_type);
-}
-
-void LLLinkFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
-{
- // *TODO: Translate
- lldebugs << "LLLink::buildContextMenu()" << llendl;
- std::vector<std::string> items;
- std::vector<std::string> disabled_items;
-
- if(isInTrash())
- {
- items.push_back(std::string("Purge Item"));
- if (!isItemRemovable())
- {
- disabled_items.push_back(std::string("Purge Item"));
- }
-
- items.push_back(std::string("Restore Item"));
- }
- else
- {
- items.push_back(std::string("Goto Link"));
- items.push_back(std::string("Delete"));
- if (!isItemRemovable())
- {
- disabled_items.push_back(std::string("Delete"));
- }
- }
- hide_context_entries(menu, items, disabled_items);
-}
-
-void LLLinkFolderBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
-{
- if ("goto" == action)
- {
- gotoItem(folder);
- return;
- }
- LLItemBridge::performAction(folder,model,action);
-}
-
-void LLLinkFolderBridge::gotoItem(LLFolderView *folder)
-{
- const LLUUID &cat_uuid = getFolderID();
- if (!cat_uuid.isNull())
- {
- if (LLFolderViewItem *base_folder = folder->getItemByID(cat_uuid))
- {
- if (LLInventoryModel* model = getInventoryModel())
- {
- model->fetchDescendentsOf(cat_uuid);
- }
- base_folder->setOpen(TRUE);
- folder->setSelectionFromRoot(base_folder,TRUE);
- folder->scrollToShowSelection();
- }
- }
-}
-
-const LLUUID &LLLinkFolderBridge::getFolderID() const
-{
- if (LLViewerInventoryItem *link_item = getItem())
- {
- if (const LLViewerInventoryCategory *cat = link_item->getLinkedCategory())
- {
- const LLUUID& cat_uuid = cat->getUUID();
- return cat_uuid;
- }
- }
- return LLUUID::null;
-}
+/** + * @file llinventorybridge.cpp + * @brief Implementation of the Inventory-Folder-View-Bridge classes. + * + * $LicenseInfo:firstyear=2001&license=viewergpl$ + * + * Copyright (c) 2001-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" +#include "llinventorybridge.h" + +#include "llagent.h" +#include "llagentwearables.h" +#include "llappearancemgr.h" +#include "llavataractions.h" +#include "llfloatercustomize.h" +#include "llfloaterinventory.h" +#include "llfloateropenobject.h" +#include "llfloaterreg.h" +#include "llfloaterworldmap.h" +#include "llfriendcard.h" +#include "llgesturemgr.h" +#include "llimfloater.h" +#include "llimview.h" +#include "llinventoryclipboard.h" +#include "llinventoryfunctions.h" +#include "llinventorymodel.h" +#include "llinventorypanel.h" +#include "llpreviewanim.h" +#include "llpreviewgesture.h" +#include "llpreviewtexture.h" +#include "llselectmgr.h" +#include "llsidetray.h" +#include "lltrans.h" +#include "llviewerassettype.h" +#include "llviewermessage.h" +#include "llviewerobjectlist.h" +#include "llviewerwindow.h" +#include "llvoavatarself.h" +#include "llwearablelist.h" + +using namespace LLOldEvents; + +// Helpers +// bug in busy count inc/dec right now, logic is complex... do we really need it? +void inc_busy_count() +{ +// gViewerWindow->getWindow()->incBusyCount(); +// check balance of these calls if this code is changed to ever actually +// *do* something! +} +void dec_busy_count() +{ +// gViewerWindow->getWindow()->decBusyCount(); +// check balance of these calls if this code is changed to ever actually +// *do* something! +} + +// Function declarations +void wear_add_inventory_item_on_avatar(LLInventoryItem* item); +void remove_inventory_category_from_avatar(LLInventoryCategory* category); +void remove_inventory_category_from_avatar_step2( BOOL proceed, LLUUID category_id); +bool move_task_inventory_callback(const LLSD& notification, const LLSD& response, LLMoveInv*); +bool confirm_replace_attachment_rez(const LLSD& notification, const LLSD& response); + +std::string ICON_NAME[ICON_NAME_COUNT] = +{ + "Inv_Texture", + "Inv_Sound", + "Inv_CallingCard", + "Inv_CallingCard", + "Inv_Landmark", + "Inv_Landmark", + "Inv_Script", + "Inv_Clothing", + "Inv_Object", + "Inv_Object", + "Inv_Notecard", + "Inv_Skin", + "Inv_Snapshot", + + "Inv_BodyShape", + "Inv_Skin", + "Inv_Hair", + "Inv_Eye", + "Inv_Shirt", + "Inv_Pants", + "Inv_Shoe", + "Inv_Socks", + "Inv_Jacket", + "Inv_Gloves", + "Inv_Undershirt", + "Inv_Underpants", + "Inv_Skirt", + "Inv_Alpha", + "Inv_Tattoo", + + "Inv_Animation", + "Inv_Gesture", + + "inv_item_linkitem.tga", + "inv_item_linkfolder.tga" +}; + +// +=================================================+ +// | LLInvFVBridge | +// +=================================================+ + +LLInvFVBridge::LLInvFVBridge(LLInventoryPanel* inventory, const LLUUID& uuid) : +mUUID(uuid), mInvType(LLInventoryType::IT_NONE) +{ + mInventoryPanel = inventory->getHandle(); +} + +const std::string& LLInvFVBridge::getName() const +{ + LLInventoryObject* obj = getInventoryObject(); + if(obj) + { + return obj->getName(); + } + return LLStringUtil::null; +} + +const std::string& LLInvFVBridge::getDisplayName() const +{ + return getName(); +} + +// Folders have full perms +PermissionMask LLInvFVBridge::getPermissionMask() const +{ + + return PERM_ALL; +} + +// virtual +LLFolderType::EType LLInvFVBridge::getPreferredType() const +{ + return LLFolderType::FT_NONE; +} + + +// Folders don't have creation dates. +time_t LLInvFVBridge::getCreationDate() const +{ + return 0; +} + +// Can be destoryed (or moved to trash) +BOOL LLInvFVBridge::isItemRemovable() +{ + LLInventoryModel* model = getInventoryModel(); + if(!model) return FALSE; + if(model->isObjectDescendentOf(mUUID, gInventory.getRootFolderID())) + { + return TRUE; + } + return FALSE; +} + +// Can be moved to another folder +BOOL LLInvFVBridge::isItemMovable() const +{ + return TRUE; +} + +/*virtual*/ +/** + * @brief Adds this item into clipboard storage + */ +void LLInvFVBridge::cutToClipboard() +{ + if(isItemMovable()) + { + LLInventoryClipboard::instance().cut(mUUID); + } +} +// *TODO: make sure this does the right thing +void LLInvFVBridge::showProperties() +{ + LLSD key; + key["id"] = mUUID; + LLSideTray::getInstance()->showPanel("sidepanel_inventory", key); + + // Disable old properties floater; this is replaced by the sidepanel. + /* + LLFloaterReg::showInstance("properties", mUUID); + */ +} + +void LLInvFVBridge::removeBatch(LLDynamicArray<LLFolderViewEventListener*>& batch) +{ + // Deactivate gestures when moving them into Trash + LLInvFVBridge* bridge; + LLInventoryModel* model = getInventoryModel(); + LLViewerInventoryItem* item = NULL; + LLViewerInventoryCategory* cat = NULL; + LLInventoryModel::cat_array_t descendent_categories; + LLInventoryModel::item_array_t descendent_items; + S32 count = batch.count(); + S32 i,j; + for(i = 0; i < count; ++i) + { + bridge = (LLInvFVBridge*)(batch.get(i)); + if(!bridge || !bridge->isItemRemovable()) continue; + item = (LLViewerInventoryItem*)model->getItem(bridge->getUUID()); + if (item) + { + if(LLAssetType::AT_GESTURE == item->getType()) + { + LLGestureManager::instance().deactivateGesture(item->getUUID()); + } + } + } + for(i = 0; i < count; ++i) + { + bridge = (LLInvFVBridge*)(batch.get(i)); + if(!bridge || !bridge->isItemRemovable()) continue; + cat = (LLViewerInventoryCategory*)model->getCategory(bridge->getUUID()); + if (cat) + { + gInventory.collectDescendents( cat->getUUID(), descendent_categories, descendent_items, FALSE ); + for (j=0; j<descendent_items.count(); j++) + { + if(LLAssetType::AT_GESTURE == descendent_items[j]->getType()) + { + LLGestureManager::instance().deactivateGesture(descendent_items[j]->getUUID()); + } + } + } + } + removeBatchNoCheck(batch); +} + +void LLInvFVBridge::removeBatchNoCheck(LLDynamicArray<LLFolderViewEventListener*>& batch) +{ + // this method moves a bunch of items and folders to the trash. As + // per design guidelines for the inventory model, the message is + // built and the accounting is performed first. After all of that, + // we call LLInventoryModel::moveObject() to move everything + // around. + LLInvFVBridge* bridge; + LLInventoryModel* model = getInventoryModel(); + if(!model) return; + LLMessageSystem* msg = gMessageSystem; + const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH); + LLViewerInventoryItem* item = NULL; + LLViewerInventoryCategory* cat = NULL; + std::vector<LLUUID> move_ids; + LLInventoryModel::update_map_t update; + bool start_new_message = true; + S32 count = batch.count(); + S32 i; + for(i = 0; i < count; ++i) + { + bridge = (LLInvFVBridge*)(batch.get(i)); + if(!bridge || !bridge->isItemRemovable()) continue; + item = (LLViewerInventoryItem*)model->getItem(bridge->getUUID()); + if(item) + { + if(item->getParentUUID() == trash_id) continue; + move_ids.push_back(item->getUUID()); + LLPreview::hide(item->getUUID()); + --update[item->getParentUUID()]; + ++update[trash_id]; + if(start_new_message) + { + start_new_message = false; + msg->newMessageFast(_PREHASH_MoveInventoryItem); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->addBOOLFast(_PREHASH_Stamp, TRUE); + } + msg->nextBlockFast(_PREHASH_InventoryData); + msg->addUUIDFast(_PREHASH_ItemID, item->getUUID()); + msg->addUUIDFast(_PREHASH_FolderID, trash_id); + msg->addString("NewName", NULL); + if(msg->isSendFullFast(_PREHASH_InventoryData)) + { + start_new_message = true; + gAgent.sendReliableMessage(); + gInventory.accountForUpdate(update); + update.clear(); + } + } + } + if(!start_new_message) + { + start_new_message = true; + gAgent.sendReliableMessage(); + gInventory.accountForUpdate(update); + update.clear(); + } + for(i = 0; i < count; ++i) + { + bridge = (LLInvFVBridge*)(batch.get(i)); + if(!bridge || !bridge->isItemRemovable()) continue; + cat = (LLViewerInventoryCategory*)model->getCategory(bridge->getUUID()); + if(cat) + { + if(cat->getParentUUID() == trash_id) continue; + move_ids.push_back(cat->getUUID()); + --update[cat->getParentUUID()]; + ++update[trash_id]; + if(start_new_message) + { + start_new_message = false; + msg->newMessageFast(_PREHASH_MoveInventoryFolder); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->addBOOL("Stamp", TRUE); + } + msg->nextBlockFast(_PREHASH_InventoryData); + msg->addUUIDFast(_PREHASH_FolderID, cat->getUUID()); + msg->addUUIDFast(_PREHASH_ParentID, trash_id); + if(msg->isSendFullFast(_PREHASH_InventoryData)) + { + start_new_message = true; + gAgent.sendReliableMessage(); + gInventory.accountForUpdate(update); + update.clear(); + } + } + } + if(!start_new_message) + { + gAgent.sendReliableMessage(); + gInventory.accountForUpdate(update); + } + + // move everything. + std::vector<LLUUID>::iterator it = move_ids.begin(); + std::vector<LLUUID>::iterator end = move_ids.end(); + for(; it != end; ++it) + { + gInventory.moveObject((*it), trash_id); + } + + // notify inventory observers. + model->notifyObservers(); +} + +BOOL LLInvFVBridge::isClipboardPasteable() const +{ + if (!LLInventoryClipboard::instance().hasContents() || !isAgentInventory()) + { + return FALSE; + } + LLInventoryModel* model = getInventoryModel(); + if (!model) + { + return FALSE; + } + + const LLUUID &agent_id = gAgent.getID(); + + LLDynamicArray<LLUUID> objects; + LLInventoryClipboard::instance().retrieve(objects); + S32 count = objects.count(); + for(S32 i = 0; i < count; i++) + { + const LLUUID &item_id = objects.get(i); + + // Can't paste folders + const LLInventoryCategory *cat = model->getCategory(item_id); + if (cat) + { + return FALSE; + } + + const LLInventoryItem *item = model->getItem(item_id); + if (item) + { + if (!item->getPermissions().allowCopyBy(agent_id)) + { + return FALSE; + } + } + } + return TRUE; +} + +BOOL LLInvFVBridge::isClipboardPasteableAsLink() const +{ + if (!LLInventoryClipboard::instance().hasContents() || !isAgentInventory()) + { + return FALSE; + } + const LLInventoryModel* model = getInventoryModel(); + if (!model) + { + return FALSE; + } + + LLDynamicArray<LLUUID> objects; + LLInventoryClipboard::instance().retrieve(objects); + S32 count = objects.count(); + for(S32 i = 0; i < count; i++) + { + const LLInventoryItem *item = model->getItem(objects.get(i)); + if (item) + { + if (!LLAssetType::lookupCanLink(item->getActualType())) + { + return FALSE; + } + } + const LLViewerInventoryCategory *cat = model->getCategory(objects.get(i)); + if (cat && !LLFolderType::lookupIsProtectedType(cat->getPreferredType())) + { + return FALSE; + } + } + return TRUE; +} + +void hide_context_entries(LLMenuGL& menu, + const std::vector<std::string> &entries_to_show, + const std::vector<std::string> &disabled_entries) +{ + const LLView::child_list_t *list = menu.getChildList(); + + LLView::child_list_t::const_iterator itor; + for (itor = list->begin(); itor != list->end(); ++itor) + { + std::string name = (*itor)->getName(); + + // descend into split menus: + LLMenuItemBranchGL* branchp = dynamic_cast<LLMenuItemBranchGL*>(*itor); + if ((name == "More") && branchp) + { + hide_context_entries(*branchp->getBranch(), entries_to_show, disabled_entries); + } + + + bool found = false; + std::vector<std::string>::const_iterator itor2; + for (itor2 = entries_to_show.begin(); itor2 != entries_to_show.end(); ++itor2) + { + if (*itor2 == name) + { + found = true; + } + } + if (!found) + { + (*itor)->setVisible(FALSE); + } + else + { + for (itor2 = disabled_entries.begin(); itor2 != disabled_entries.end(); ++itor2) + { + if (*itor2 == name) + { + (*itor)->setEnabled(FALSE); + } + } + } + } +} + +// Helper for commonly-used entries +void LLInvFVBridge::getClipboardEntries(bool show_asset_id, + std::vector<std::string> &items, + std::vector<std::string> &disabled_items, U32 flags) +{ + items.push_back(std::string("Rename")); + if (!isItemRenameable() || (flags & FIRST_SELECTED_ITEM) == 0) + { + disabled_items.push_back(std::string("Rename")); + } + + if (show_asset_id) + { + items.push_back(std::string("Copy Asset UUID")); + if ( (! ( isItemPermissive() || gAgent.isGodlike() ) ) + || (flags & FIRST_SELECTED_ITEM) == 0) + { + disabled_items.push_back(std::string("Copy Asset UUID")); + } + } + + items.push_back(std::string("Copy Separator")); + + items.push_back(std::string("Copy")); + if (!isItemCopyable()) + { + disabled_items.push_back(std::string("Copy")); + } + + items.push_back(std::string("Paste")); + if (!isClipboardPasteable() || (flags & FIRST_SELECTED_ITEM) == 0) + { + disabled_items.push_back(std::string("Paste")); + } + + items.push_back(std::string("Paste As Link")); + if (!isClipboardPasteableAsLink() || (flags & FIRST_SELECTED_ITEM) == 0) + { + disabled_items.push_back(std::string("Paste As Link")); + } + items.push_back(std::string("Paste Separator")); + + items.push_back(std::string("Delete")); + if (!isItemRemovable()) + { + disabled_items.push_back(std::string("Delete")); + } + + // If multiple items are selected, disable properties (if it exists). + if ((flags & FIRST_SELECTED_ITEM) == 0) + { + disabled_items.push_back(std::string("Properties")); + } +} + +void LLInvFVBridge::buildContextMenu(LLMenuGL& menu, U32 flags) +{ + lldebugs << "LLInvFVBridge::buildContextMenu()" << llendl; + std::vector<std::string> items; + std::vector<std::string> disabled_items; + if(isInTrash()) + { + items.push_back(std::string("PurgeItem")); + if (!isItemRemovable()) + { + disabled_items.push_back(std::string("PurgeItem")); + } + items.push_back(std::string("RestoreItem")); + } + else + { + items.push_back(std::string("Open")); + items.push_back(std::string("Properties")); + + getClipboardEntries(true, items, disabled_items, flags); + } + hide_context_entries(menu, items, disabled_items); +} + +// *TODO: remove this +BOOL LLInvFVBridge::startDrag(EDragAndDropType* type, LLUUID* id) const +{ + BOOL rv = FALSE; + + const LLInventoryObject* obj = getInventoryObject(); + + if(obj) + { + *type = LLViewerAssetType::lookupDragAndDropType(obj->getActualType()); + if(*type == DAD_NONE) + { + return FALSE; + } + + *id = obj->getUUID(); + //object_ids.put(obj->getUUID()); + + if (*type == DAD_CATEGORY) + { + gInventory.startBackgroundFetch(obj->getUUID()); + } + + rv = TRUE; + } + + return rv; +} + +LLInventoryObject* LLInvFVBridge::getInventoryObject() const +{ + LLInventoryObject* obj = NULL; + LLInventoryModel* model = getInventoryModel(); + if(model) + { + obj = (LLInventoryObject*)model->getObject(mUUID); + } + return obj; +} + +LLInventoryModel* LLInvFVBridge::getInventoryModel() const +{ + LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get()); + return panel ? panel->getModel() : NULL; +} + +BOOL LLInvFVBridge::isInTrash() const +{ + LLInventoryModel* model = getInventoryModel(); + if(!model) return FALSE; + const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH); + return model->isObjectDescendentOf(mUUID, trash_id); +} + +BOOL LLInvFVBridge::isLinkedObjectInTrash() const +{ + if (isInTrash()) return TRUE; + + const LLInventoryObject *obj = getInventoryObject(); + if (obj && obj->getIsLinkType()) + { + LLInventoryModel* model = getInventoryModel(); + if(!model) return FALSE; + const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH); + return model->isObjectDescendentOf(obj->getLinkedUUID(), trash_id); + } + return FALSE; +} + +BOOL LLInvFVBridge::isAgentInventory() const +{ + const LLInventoryModel* model = getInventoryModel(); + if(!model) return FALSE; + if(gInventory.getRootFolderID() == mUUID) return TRUE; + return model->isObjectDescendentOf(mUUID, gInventory.getRootFolderID()); +} + +BOOL LLInvFVBridge::isCOFFolder() const +{ + const LLInventoryModel* model = getInventoryModel(); + if(!model) return TRUE; + const LLUUID cof_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT); + if (mUUID == cof_id || model->isObjectDescendentOf(mUUID, cof_id)) + { + return TRUE; + } + return FALSE; +} + +BOOL LLInvFVBridge::isItemPermissive() const +{ + return FALSE; +} + +// static +void LLInvFVBridge::changeItemParent(LLInventoryModel* model, + LLViewerInventoryItem* item, + const LLUUID& new_parent, + BOOL restamp) +{ + if(item->getParentUUID() != new_parent) + { + LLInventoryModel::update_list_t update; + LLInventoryModel::LLCategoryUpdate old_folder(item->getParentUUID(),-1); + update.push_back(old_folder); + LLInventoryModel::LLCategoryUpdate new_folder(new_parent, 1); + update.push_back(new_folder); + gInventory.accountForUpdate(update); + + LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item); + new_item->setParent(new_parent); + new_item->updateParentOnServer(restamp); + model->updateItem(new_item); + model->notifyObservers(); + } +} + +// static +void LLInvFVBridge::changeCategoryParent(LLInventoryModel* model, + LLViewerInventoryCategory* cat, + const LLUUID& new_parent, + BOOL restamp) +{ + if(cat->getParentUUID() != new_parent) + { + LLInventoryModel::update_list_t update; + LLInventoryModel::LLCategoryUpdate old_folder(cat->getParentUUID(), -1); + update.push_back(old_folder); + LLInventoryModel::LLCategoryUpdate new_folder(new_parent, 1); + update.push_back(new_folder); + gInventory.accountForUpdate(update); + + LLPointer<LLViewerInventoryCategory> new_cat = new LLViewerInventoryCategory(cat); + new_cat->setParent(new_parent); + new_cat->updateParentOnServer(restamp); + model->updateCategory(new_cat); + model->notifyObservers(); + } +} + + +const std::string safe_inv_type_lookup(LLInventoryType::EType inv_type) +{ + const std::string rv= LLInventoryType::lookup(inv_type); + if(rv.empty()) + { + return std::string("<invalid>"); + } + return rv; +} + +LLInvFVBridge* LLInvFVBridge::createBridge(LLAssetType::EType asset_type, + LLAssetType::EType actual_asset_type, + LLInventoryType::EType inv_type, + LLInventoryPanel* inventory, + const LLUUID& uuid, + U32 flags) +{ + LLInvFVBridge* new_listener = NULL; + switch(asset_type) + { + case LLAssetType::AT_TEXTURE: + if(!(inv_type == LLInventoryType::IT_TEXTURE || inv_type == LLInventoryType::IT_SNAPSHOT)) + { + llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl; + } + new_listener = new LLTextureBridge(inventory, uuid, inv_type); + break; + + case LLAssetType::AT_SOUND: + if(!(inv_type == LLInventoryType::IT_SOUND)) + { + llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl; + } + new_listener = new LLSoundBridge(inventory, uuid); + break; + + case LLAssetType::AT_LANDMARK: + if(!(inv_type == LLInventoryType::IT_LANDMARK)) + { + llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl; + } + new_listener = new LLLandmarkBridge(inventory, uuid, flags); + break; + + case LLAssetType::AT_CALLINGCARD: + if(!(inv_type == LLInventoryType::IT_CALLINGCARD)) + { + llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl; + } + new_listener = new LLCallingCardBridge(inventory, uuid); + break; + + case LLAssetType::AT_SCRIPT: + if(!(inv_type == LLInventoryType::IT_LSL)) + { + llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl; + } + new_listener = new LLScriptBridge(inventory, uuid); + break; + + case LLAssetType::AT_OBJECT: + if(!(inv_type == LLInventoryType::IT_OBJECT || inv_type == LLInventoryType::IT_ATTACHMENT)) + { + llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl; + } + new_listener = new LLObjectBridge(inventory, uuid, inv_type, flags); + break; + + case LLAssetType::AT_NOTECARD: + if(!(inv_type == LLInventoryType::IT_NOTECARD)) + { + llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl; + } + new_listener = new LLNotecardBridge(inventory, uuid); + break; + + case LLAssetType::AT_ANIMATION: + if(!(inv_type == LLInventoryType::IT_ANIMATION)) + { + llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl; + } + new_listener = new LLAnimationBridge(inventory, uuid); + break; + + case LLAssetType::AT_GESTURE: + if(!(inv_type == LLInventoryType::IT_GESTURE)) + { + llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl; + } + new_listener = new LLGestureBridge(inventory, uuid); + break; + + case LLAssetType::AT_LSL_TEXT: + if(!(inv_type == LLInventoryType::IT_LSL)) + { + llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl; + } + new_listener = new LLLSLTextBridge(inventory, uuid); + break; + + case LLAssetType::AT_CLOTHING: + case LLAssetType::AT_BODYPART: + if(!(inv_type == LLInventoryType::IT_WEARABLE)) + { + llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl; + } + new_listener = new LLWearableBridge(inventory, uuid, asset_type, inv_type, (EWearableType)flags); + break; + case LLAssetType::AT_CATEGORY: + if (actual_asset_type == LLAssetType::AT_LINK_FOLDER) + { + // Create a link folder handler instead. + new_listener = new LLLinkFolderBridge(inventory, uuid); + break; + } + new_listener = new LLFolderBridge(inventory, uuid); + break; + case LLAssetType::AT_LINK: + // Only should happen for broken links. + new_listener = new LLLinkItemBridge(inventory, uuid); + break; + case LLAssetType::AT_LINK_FOLDER: + // Only should happen for broken links. + new_listener = new LLLinkItemBridge(inventory, uuid); + break; + default: + llinfos << "Unhandled asset type (llassetstorage.h): " + << (S32)asset_type << llendl; + break; + } + + if (new_listener) + { + new_listener->mInvType = inv_type; + } + + return new_listener; +} + +void LLInvFVBridge::purgeItem(LLInventoryModel *model, const LLUUID &uuid) +{ + LLInventoryCategory* cat = model->getCategory(uuid); + if (cat) + { + model->purgeDescendentsOf(uuid); + model->notifyObservers(); + } + LLInventoryObject* obj = model->getObject(uuid); + if (obj) + { + model->purgeObject(uuid); + model->notifyObservers(); + } +} + +// +=================================================+ +// | InventoryFVBridgeBuilder | +// +=================================================+ +LLInvFVBridge* LLInventoryFVBridgeBuilder::createBridge(LLAssetType::EType asset_type, + LLAssetType::EType actual_asset_type, + LLInventoryType::EType inv_type, + LLInventoryPanel* inventory, + const LLUUID& uuid, + U32 flags /* = 0x00 */) const +{ + return LLInvFVBridge::createBridge(asset_type, + actual_asset_type, + inv_type, + inventory, + uuid, + flags); +} + +// +=================================================+ +// | LLItemBridge | +// +=================================================+ + +void LLItemBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) +{ + if ("goto" == action) + { + gotoItem(folder); + } + if ("open" == action) + { + openItem(); + return; + } + else if ("properties" == action) + { + showProperties(); + return; + } + else if ("purge" == action) + { + purgeItem(model, mUUID); + return; + } + else if ("restoreToWorld" == action) + { + restoreToWorld(); + return; + } + else if ("restore" == action) + { + restoreItem(); + return; + } + else if ("copy_uuid" == action) + { + // Single item only + LLInventoryItem* item = model->getItem(mUUID); + if(!item) return; + LLUUID asset_id = item->getAssetUUID(); + std::string buffer; + asset_id.toString(buffer); + + gViewerWindow->mWindow->copyTextToClipboard(utf8str_to_wstring(buffer)); + return; + } + else if ("copy" == action) + { + copyToClipboard(); + return; + } + else if ("paste" == action) + { + // Single item only + LLInventoryItem* itemp = model->getItem(mUUID); + if (!itemp) return; + + LLFolderViewItem* folder_view_itemp = folder->getItemByID(itemp->getParentUUID()); + if (!folder_view_itemp) return; + + folder_view_itemp->getListener()->pasteFromClipboard(); + return; + } + else if ("paste_link" == action) + { + // Single item only + LLInventoryItem* itemp = model->getItem(mUUID); + if (!itemp) return; + + LLFolderViewItem* folder_view_itemp = folder->getItemByID(itemp->getParentUUID()); + if (!folder_view_itemp) return; + + folder_view_itemp->getListener()->pasteLinkFromClipboard(); + return; + } +} + +void LLItemBridge::selectItem() +{ + LLViewerInventoryItem* item = (LLViewerInventoryItem*)getItem(); + if(item && !item->isComplete()) + { + item->fetchFromServer(); + } +} + +void LLItemBridge::restoreItem() +{ + LLViewerInventoryItem* item = (LLViewerInventoryItem*)getItem(); + if(item) + { + LLInventoryModel* model = getInventoryModel(); + const LLUUID new_parent = model->findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(item->getType())); + // do not restamp on restore. + LLInvFVBridge::changeItemParent(model, item, new_parent, FALSE); + } +} + +void LLItemBridge::restoreToWorld() +{ + LLViewerInventoryItem* itemp = (LLViewerInventoryItem*)getItem(); + if (itemp) + { + LLMessageSystem* msg = gMessageSystem; + msg->newMessage("RezRestoreToWorld"); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + + msg->nextBlockFast(_PREHASH_InventoryData); + itemp->packMessage(msg); + msg->sendReliable(gAgent.getRegion()->getHost()); + } + + //Similar functionality to the drag and drop rez logic + BOOL remove_from_inventory = FALSE; + + //remove local inventory copy, sim will deal with permissions and removing the item + //from the actual inventory if its a no-copy etc + if(!itemp->getPermissions().allowCopyBy(gAgent.getID())) + { + remove_from_inventory = TRUE; + } + + // Check if it's in the trash. (again similar to the normal rez logic) + const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); + if(gInventory.isObjectDescendentOf(itemp->getUUID(), trash_id)) + { + remove_from_inventory = TRUE; + } + + if(remove_from_inventory) + { + gInventory.deleteObject(itemp->getUUID()); + gInventory.notifyObservers(); + } +} + +void LLItemBridge::gotoItem(LLFolderView *folder) +{ + LLInventoryObject *obj = getInventoryObject(); + if (obj && obj->getIsLinkType()) + { + LLInventoryPanel* active_panel = LLFloaterInventory::getActiveInventory()->getPanel(); + if (active_panel) + { + active_panel->setSelection(obj->getLinkedUUID(), TAKE_FOCUS_NO); + } + } +} + +LLUIImagePtr LLItemBridge::getIcon() const +{ + return LLUI::getUIImage(ICON_NAME[OBJECT_ICON_NAME]); +} + +PermissionMask LLItemBridge::getPermissionMask() const +{ + LLViewerInventoryItem* item = getItem(); + PermissionMask perm_mask = 0; + if(item) + { + BOOL copy = item->getPermissions().allowCopyBy(gAgent.getID()); + BOOL mod = item->getPermissions().allowModifyBy(gAgent.getID()); + BOOL xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER, + gAgent.getID()); + + if (copy) perm_mask |= PERM_COPY; + if (mod) perm_mask |= PERM_MODIFY; + if (xfer) perm_mask |= PERM_TRANSFER; + + } + return perm_mask; +} + +const std::string& LLItemBridge::getDisplayName() const +{ + if(mDisplayName.empty()) + { + buildDisplayName(getItem(), mDisplayName); + } + return mDisplayName; +} + +void LLItemBridge::buildDisplayName(LLInventoryItem* item, std::string& name) +{ + if(item) + { + name.assign(item->getName()); + } + else + { + name.assign(LLStringUtil::null); + } +} + +LLFontGL::StyleFlags LLItemBridge::getLabelStyle() const +{ + U8 font = LLFontGL::NORMAL; + + if( gAgentWearables.isWearingItem( mUUID ) ) + { + // llinfos << "BOLD" << llendl; + font |= LLFontGL::BOLD; + } + + const LLViewerInventoryItem* item = getItem(); + if (item && item->getIsLinkType()) + { + font |= LLFontGL::ITALIC; + } + return (LLFontGL::StyleFlags)font; +} + +std::string LLItemBridge::getLabelSuffix() const +{ + // String table is loaded before login screen and inventory items are + // loaded after login, so LLTrans should be ready. + static std::string NO_COPY =LLTrans::getString("no_copy"); + static std::string NO_MOD = LLTrans::getString("no_modify"); + static std::string NO_XFER = LLTrans::getString("no_transfer"); + static std::string LINK = LLTrans::getString("link"); + static std::string BROKEN_LINK = LLTrans::getString("broken_link"); + std::string suffix; + LLInventoryItem* item = getItem(); + if(item) + { + // it's a bit confusing to put nocopy/nomod/etc on calling cards. + if(LLAssetType::AT_CALLINGCARD != item->getType() + && item->getPermissions().getOwner() == gAgent.getID()) + { + BOOL broken_link = LLAssetType::lookupIsLinkType(item->getType()); + if (broken_link) return BROKEN_LINK; + + BOOL link = item->getIsLinkType(); + if (link) return LINK; + + BOOL copy = item->getPermissions().allowCopyBy(gAgent.getID()); + if (!copy) + { + suffix += NO_COPY; + } + BOOL mod = item->getPermissions().allowModifyBy(gAgent.getID()); + if (!mod) + { + suffix += NO_MOD; + } + BOOL xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER, + gAgent.getID()); + if (!xfer) + { + suffix += NO_XFER; + } + } + } + return suffix; +} + +time_t LLItemBridge::getCreationDate() const +{ + LLViewerInventoryItem* item = getItem(); + if (item) + { + return item->getCreationDate(); + } + return 0; +} + + +BOOL LLItemBridge::isItemRenameable() const +{ + LLViewerInventoryItem* item = getItem(); + if(item) + { + // (For now) Don't allow calling card rename since that may confuse users as to + // what the calling card points to. + if (item->getInventoryType() == LLInventoryType::IT_CALLINGCARD) + { + return FALSE; + } + return (item->getPermissions().allowModifyBy(gAgent.getID())); + } + return FALSE; +} + +BOOL LLItemBridge::renameItem(const std::string& new_name) +{ + if(!isItemRenameable()) + return FALSE; + LLPreview::dirty(mUUID); + LLInventoryModel* model = getInventoryModel(); + if(!model) + return FALSE; + LLViewerInventoryItem* item = getItem(); + if(item && (item->getName() != new_name)) + { + LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item); + new_item->rename(new_name); + buildDisplayName(new_item, mDisplayName); + new_item->updateServer(FALSE); + model->updateItem(new_item); + + model->notifyObservers(); + } + // return FALSE because we either notified observers (& therefore + // rebuilt) or we didn't update. + return FALSE; +} + + +BOOL LLItemBridge::removeItem() +{ + if(!isItemRemovable()) + { + return FALSE; + } + // move it to the trash + LLPreview::hide(mUUID, TRUE); + LLInventoryModel* model = getInventoryModel(); + if(!model) return FALSE; + const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH); + LLViewerInventoryItem* item = getItem(); + + // if item is not already in trash + if(item && !model->isObjectDescendentOf(mUUID, trash_id)) + { + // move to trash, and restamp + LLInvFVBridge::changeItemParent(model, item, trash_id, TRUE); + // delete was successful + return TRUE; + } + else + { + // tried to delete already item in trash (should purge?) + return FALSE; + } +} + +BOOL LLItemBridge::isItemCopyable() const +{ + LLViewerInventoryItem* item = getItem(); + if (item) + { + // can't copy worn objects. DEV-15183 + LLVOAvatarSelf *avatarp = gAgent.getAvatarObject(); + if( !avatarp ) + { + return FALSE; + } + + if(avatarp->isWearingAttachment(mUUID)) + { + return FALSE; + } + + // All items can be copied, not all can be pasted. + // The only time an item can't be copied is if it's a link + // return (item->getPermissions().allowCopyBy(gAgent.getID())); + if (item->getIsLinkType()) + { + return FALSE; + } + return TRUE; + } + return FALSE; +} +BOOL LLItemBridge::copyToClipboard() const +{ + if(isItemCopyable()) + { + LLInventoryClipboard::instance().add(mUUID); + return TRUE; + } + return FALSE; +} + +LLViewerInventoryItem* LLItemBridge::getItem() const +{ + LLViewerInventoryItem* item = NULL; + LLInventoryModel* model = getInventoryModel(); + if(model) + { + item = (LLViewerInventoryItem*)model->getItem(mUUID); + } + return item; +} + +BOOL LLItemBridge::isItemPermissive() const +{ + LLViewerInventoryItem* item = getItem(); + if(item) + { + U32 mask = item->getPermissions().getMaskBase(); + if((mask & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED) + { + return TRUE; + } + } + return FALSE; +} + +// +=================================================+ +// | LLFolderBridge | +// +=================================================+ + +LLFolderBridge* LLFolderBridge::sSelf=NULL; + +// Can be moved to another folder +BOOL LLFolderBridge::isItemMovable() const +{ + LLInventoryObject* obj = getInventoryObject(); + if(obj) + { + return (!LLFolderType::lookupIsProtectedType(((LLInventoryCategory*)obj)->getPreferredType())); + } + return FALSE; +} + +void LLFolderBridge::selectItem() +{ +} + + +// Can be destroyed (or moved to trash) +BOOL LLFolderBridge::isItemRemovable() +{ + LLInventoryModel* model = getInventoryModel(); + if(!model) + { + return FALSE; + } + + if(!model->isObjectDescendentOf(mUUID, gInventory.getRootFolderID())) + { + return FALSE; + } + + LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); + if( !avatar ) + { + return FALSE; + } + + LLInventoryCategory* category = model->getCategory(mUUID); + if( !category ) + { + return FALSE; + } + + if(LLFolderType::lookupIsProtectedType(category->getPreferredType())) + { + return FALSE; + } + + LLInventoryModel::cat_array_t descendent_categories; + LLInventoryModel::item_array_t descendent_items; + gInventory.collectDescendents( mUUID, descendent_categories, descendent_items, FALSE ); + + S32 i; + for( i = 0; i < descendent_categories.count(); i++ ) + { + LLInventoryCategory* category = descendent_categories[i]; + if(LLFolderType::lookupIsProtectedType(category->getPreferredType())) + { + return FALSE; + } + } + + for( i = 0; i < descendent_items.count(); i++ ) + { + LLInventoryItem* item = descendent_items[i]; + if( (item->getType() == LLAssetType::AT_CLOTHING) || + (item->getType() == LLAssetType::AT_BODYPART) ) + { + if(gAgentWearables.isWearingItem(item->getUUID())) + { + return FALSE; + } + } + else + if( item->getType() == LLAssetType::AT_OBJECT ) + { + if(avatar->isWearingAttachment(item->getUUID())) + { + return FALSE; + } + } + } + + return TRUE; +} + +BOOL LLFolderBridge::isUpToDate() const +{ + LLInventoryModel* model = getInventoryModel(); + if(!model) return FALSE; + LLViewerInventoryCategory* category = (LLViewerInventoryCategory*)model->getCategory(mUUID); + if( !category ) + { + return FALSE; + } + + return category->getVersion() != LLViewerInventoryCategory::VERSION_UNKNOWN; +} + +BOOL LLFolderBridge::isItemCopyable() const +{ + return TRUE; +} + +BOOL LLFolderBridge::copyToClipboard() const +{ + if(isItemCopyable()) + { + LLInventoryClipboard::instance().add(mUUID); + return TRUE; + } + return FALSE; +} + +BOOL LLFolderBridge::isClipboardPasteable() const +{ + if ( ! LLInvFVBridge::isClipboardPasteable() ) + return FALSE; + + // Don't allow pasting duplicates to the Calling Card/Friends subfolders, see bug EXT-1599 + if ( LLFriendCardsManager::instance().isCategoryInFriendFolder( getCategory() ) ) + { + LLInventoryModel* model = getInventoryModel(); + if ( !model ) + { + return FALSE; + } + + LLDynamicArray<LLUUID> objects; + LLInventoryClipboard::instance().retrieve(objects); + const LLViewerInventoryCategory *current_cat = getCategory(); + + // Search for the direct descendent of current Friends subfolder among all pasted items, + // and return false if is found. + for(S32 i = objects.count() - 1; i >= 0; --i) + { + const LLUUID &obj_id = objects.get(i); + if ( LLFriendCardsManager::instance().isObjDirectDescendentOfCategory(model->getObject(obj_id), current_cat) ) + { + return FALSE; + } + } + + } + return TRUE; +} + +BOOL LLFolderBridge::isClipboardPasteableAsLink() const +{ + // Check normal paste-as-link permissions + if (!LLInvFVBridge::isClipboardPasteableAsLink()) + { + return FALSE; + } + + const LLInventoryModel* model = getInventoryModel(); + if (!model) + { + return FALSE; + } + + const LLViewerInventoryCategory *current_cat = getCategory(); + if (current_cat) + { + const BOOL is_in_friend_folder = LLFriendCardsManager::instance().isCategoryInFriendFolder( current_cat ); + const LLUUID ¤t_cat_id = current_cat->getUUID(); + LLDynamicArray<LLUUID> objects; + LLInventoryClipboard::instance().retrieve(objects); + S32 count = objects.count(); + for(S32 i = 0; i < count; i++) + { + const LLUUID &obj_id = objects.get(i); + const LLInventoryCategory *cat = model->getCategory(obj_id); + if (cat) + { + const LLUUID &cat_id = cat->getUUID(); + // Don't allow recursive pasting + if ((cat_id == current_cat_id) || + model->isObjectDescendentOf(current_cat_id, cat_id)) + { + return FALSE; + } + } + // Don't allow pasting duplicates to the Calling Card/Friends subfolders, see bug EXT-1599 + if ( is_in_friend_folder ) + { + // If object is direct descendent of current Friends subfolder than return false. + // Note: We can't use 'const LLInventoryCategory *cat', because it may be null + // in case type of obj_id is LLInventoryItem. + if ( LLFriendCardsManager::instance().isObjDirectDescendentOfCategory(model->getObject(obj_id), current_cat) ) + { + return FALSE; + } + } + } + } + return TRUE; + +} + +BOOL LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat, + BOOL drop) +{ + // This should never happen, but if an inventory item is incorrectly parented, + // the UI will get confused and pass in a NULL. + if(!inv_cat) return FALSE; + + LLInventoryModel* model = getInventoryModel(); + if(!model) return FALSE; + + LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); + if(!avatar) return FALSE; + + // cannot drag categories into library + if(!isAgentInventory()) + { + return FALSE; + } + + // check to make sure source is agent inventory, and is represented there. + LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource(); + BOOL is_agent_inventory = (model->getCategory(inv_cat->getUUID()) != NULL) + && (LLToolDragAndDrop::SOURCE_AGENT == source); + + BOOL accept = FALSE; + S32 i; + LLInventoryModel::cat_array_t descendent_categories; + LLInventoryModel::item_array_t descendent_items; + if(is_agent_inventory) + { + const LLUUID& cat_id = inv_cat->getUUID(); + + // Is the destination the trash? + const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH); + BOOL move_is_into_trash = (mUUID == trash_id) + || model->isObjectDescendentOf(mUUID, trash_id); + BOOL is_movable = (!LLFolderType::lookupIsProtectedType(inv_cat->getPreferredType())); + const LLUUID current_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT); + BOOL move_is_into_current_outfit = (mUUID == current_outfit_id); + BOOL move_is_into_outfit = (getCategory() && getCategory()->getPreferredType()==LLFolderType::FT_OUTFIT); + if (move_is_into_current_outfit || move_is_into_outfit) + { + // BAP - restrictions? + is_movable = true; + } + + if (mUUID == gInventory.findCategoryUUIDForType(LLFolderType::FT_FAVORITE)) + { + is_movable = FALSE; // It's generally movable but not into Favorites folder. EXT-1604 + } + + if( is_movable ) + { + gInventory.collectDescendents( cat_id, descendent_categories, descendent_items, FALSE ); + + for( i = 0; i < descendent_categories.count(); i++ ) + { + LLInventoryCategory* category = descendent_categories[i]; + if(LLFolderType::lookupIsProtectedType(category->getPreferredType())) + { + // ...can't move "special folders" like Textures + is_movable = FALSE; + break; + } + } + + if( is_movable ) + { + if( move_is_into_trash ) + { + for( i = 0; i < descendent_items.count(); i++ ) + { + LLInventoryItem* item = descendent_items[i]; + if( (item->getType() == LLAssetType::AT_CLOTHING) || + (item->getType() == LLAssetType::AT_BODYPART) ) + { + if( gAgentWearables.isWearingItem( item->getUUID() ) ) + { + is_movable = FALSE; // It's generally movable, but not into the trash! + break; + } + } + else + if( item->getType() == LLAssetType::AT_OBJECT ) + { + if( avatar->isWearingAttachment( item->getUUID() ) ) + { + is_movable = FALSE; // It's generally movable, but not into the trash! + break; + } + } + } + } + } + } + + + accept = is_movable + && (mUUID != cat_id) // Can't move a folder into itself + && (mUUID != inv_cat->getParentUUID()) // Avoid moves that would change nothing + && !(model->isObjectDescendentOf(mUUID, cat_id)); // Avoid circularity + if(accept && drop) + { + // Look for any gestures and deactivate them + if (move_is_into_trash) + { + for (i = 0; i < descendent_items.count(); i++) + { + LLInventoryItem* item = descendent_items[i]; + if (item->getType() == LLAssetType::AT_GESTURE + && LLGestureManager::instance().isGestureActive(item->getUUID())) + { + LLGestureManager::instance().deactivateGesture(item->getUUID()); + } + } + } + // if target is an outfit or current outfit folder we use link + if (move_is_into_current_outfit || move_is_into_outfit) + { + if (inv_cat->getPreferredType() == LLFolderType::FT_NONE) + { + if (move_is_into_current_outfit) + { + // traverse category and add all contents to currently worn. + BOOL append = true; + LLAppearanceManager::instance().wearInventoryCategory(inv_cat, false, append); + } + else + { + // Recursively create links in target outfit. + LLInventoryModel::cat_array_t cats; + LLInventoryModel::item_array_t items; + gInventory.collectDescendents(inv_cat->getUUID(), cats, items, LLInventoryModel::EXCLUDE_TRASH); + LLAppearanceManager::instance().linkAll(mUUID,items,NULL); + } + } + else + { +#if SUPPORT_ENSEMBLES + // BAP - should skip if dup. + if (move_is_into_current_outfit) + { + LLAppearanceManager::instance().addEnsembleLink(inv_cat); + } + else + { + LLPointer<LLInventoryCallback> cb = NULL; + link_inventory_item( + gAgent.getID(), + inv_cat->getUUID(), + mUUID, + inv_cat->getName(), + LLAssetType::AT_LINK_FOLDER, + cb); + } +#endif + } + } + else + { + + // Reparent the folder and restamp children if it's moving + // into trash. + LLInvFVBridge::changeCategoryParent( + model, + (LLViewerInventoryCategory*)inv_cat, + mUUID, + move_is_into_trash); + } + } + } + else if(LLToolDragAndDrop::SOURCE_WORLD == source) + { + // content category has same ID as object itself + LLUUID object_id = inv_cat->getUUID(); + LLUUID category_id = mUUID; + accept = move_inv_category_world_to_agent(object_id, category_id, drop); + } + return accept; +} + +void warn_move_inventory(LLViewerObject* object, LLMoveInv* move_inv) +{ + const char* dialog = NULL; + if (object->flagScripted()) + { + dialog = "MoveInventoryFromScriptedObject"; + } + else + { + dialog = "MoveInventoryFromObject"; + } + LLNotifications::instance().add(dialog, LLSD(), LLSD(), boost::bind(move_task_inventory_callback, _1, _2, move_inv)); +} + +// Move/copy all inventory items from the Contents folder of an in-world +// object to the agent's inventory, inside a given category. +BOOL move_inv_category_world_to_agent(const LLUUID& object_id, + const LLUUID& category_id, + BOOL drop, + void (*callback)(S32, void*), + void* user_data) +{ + // Make sure the object exists. If we allowed dragging from + // anonymous objects, it would be possible to bypass + // permissions. + // content category has same ID as object itself + LLViewerObject* object = gObjectList.findObject(object_id); + if(!object) + { + llinfos << "Object not found for drop." << llendl; + return FALSE; + } + + // this folder is coming from an object, as there is only one folder in an object, the root, + // we need to collect the entire contents and handle them as a group + InventoryObjectList inventory_objects; + object->getInventoryContents(inventory_objects); + + if (inventory_objects.empty()) + { + llinfos << "Object contents not found for drop." << llendl; + return FALSE; + } + + BOOL accept = TRUE; + BOOL is_move = FALSE; + + // coming from a task. Need to figure out if the person can + // move/copy this item. + InventoryObjectList::iterator it = inventory_objects.begin(); + InventoryObjectList::iterator end = inventory_objects.end(); + for ( ; it != end; ++it) + { + // coming from a task. Need to figure out if the person can + // move/copy this item. + LLPermissions perm(((LLInventoryItem*)((LLInventoryObject*)(*it)))->getPermissions()); + if((perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID()) + && perm.allowTransferTo(gAgent.getID()))) +// || gAgent.isGodlike()) + { + accept = TRUE; + } + else if(object->permYouOwner()) + { + // If the object cannot be copied, but the object the + // inventory is owned by the agent, then the item can be + // moved from the task to agent inventory. + is_move = TRUE; + accept = TRUE; + } + else + { + accept = FALSE; + break; + } + } + + if(drop && accept) + { + it = inventory_objects.begin(); + InventoryObjectList::iterator first_it = inventory_objects.begin(); + LLMoveInv* move_inv = new LLMoveInv; + move_inv->mObjectID = object_id; + move_inv->mCategoryID = category_id; + move_inv->mCallback = callback; + move_inv->mUserData = user_data; + + for ( ; it != end; ++it) + { + two_uuids_t two(category_id, (*it)->getUUID()); + move_inv->mMoveList.push_back(two); + } + + if(is_move) + { + // Callback called from within here. + warn_move_inventory(object, move_inv); + } + else + { + LLNotification::Params params("MoveInventoryFromObject"); + params.functor.function(boost::bind(move_task_inventory_callback, _1, _2, move_inv)); + LLNotifications::instance().forceResponse(params, 0); + } + } + return accept; +} + +bool LLFindCOFValidItems::operator()(LLInventoryCategory* cat, + LLInventoryItem* item) +{ + // Valid COF items are: + // - links to wearables (body parts or clothing) + // - links to attachments + // - links to gestures + // - links to ensemble folders + LLViewerInventoryItem *linked_item = ((LLViewerInventoryItem*)item)->getLinkedItem(); // BAP - safe? + if (linked_item) + { + LLAssetType::EType type = linked_item->getType(); + return (type == LLAssetType::AT_CLOTHING || + type == LLAssetType::AT_BODYPART || + type == LLAssetType::AT_GESTURE || + type == LLAssetType::AT_OBJECT); + } + else + { + LLViewerInventoryCategory *linked_category = ((LLViewerInventoryItem*)item)->getLinkedCategory(); // BAP - safe? + // BAP remove AT_NONE support after ensembles are fully working? + return (linked_category && + ((linked_category->getPreferredType() == LLFolderType::FT_NONE) || + (LLFolderType::lookupIsEnsembleType(linked_category->getPreferredType())))); + } +} + + +bool LLFindWearables::operator()(LLInventoryCategory* cat, + LLInventoryItem* item) +{ + if(item) + { + if((item->getType() == LLAssetType::AT_CLOTHING) + || (item->getType() == LLAssetType::AT_BODYPART)) + { + return TRUE; + } + } + return FALSE; +} + + + +//Used by LLFolderBridge as callback for directory recursion. +class LLRightClickInventoryFetchObserver : public LLInventoryFetchObserver +{ +public: + LLRightClickInventoryFetchObserver() : + mCopyItems(false) + { }; + LLRightClickInventoryFetchObserver(const LLUUID& cat_id, bool copy_items) : + mCatID(cat_id), + mCopyItems(copy_items) + { }; + virtual void done() + { + // we've downloaded all the items, so repaint the dialog + LLFolderBridge::staticFolderOptionsMenu(); + + gInventory.removeObserver(this); + delete this; + } + + +protected: + LLUUID mCatID; + bool mCopyItems; + +}; + +//Used by LLFolderBridge as callback for directory recursion. +class LLRightClickInventoryFetchDescendentsObserver : public LLInventoryFetchDescendentsObserver +{ +public: + LLRightClickInventoryFetchDescendentsObserver(bool copy_items) : mCopyItems(copy_items) {} + ~LLRightClickInventoryFetchDescendentsObserver() {} + virtual void done(); +protected: + bool mCopyItems; +}; + +void LLRightClickInventoryFetchDescendentsObserver::done() +{ + // Avoid passing a NULL-ref as mCompleteFolders.front() down to + // gInventory.collectDescendents() + if( mCompleteFolders.empty() ) + { + llwarns << "LLRightClickInventoryFetchDescendentsObserver::done with empty mCompleteFolders" << llendl; + dec_busy_count(); + gInventory.removeObserver(this); + delete this; + return; + } + + // What we do here is get the complete information on the items in + // the library, and set up an observer that will wait for that to + // happen. + LLInventoryModel::cat_array_t cat_array; + LLInventoryModel::item_array_t item_array; + gInventory.collectDescendents(mCompleteFolders.front(), + cat_array, + item_array, + LLInventoryModel::EXCLUDE_TRASH); + S32 count = item_array.count(); +#if 0 // HACK/TODO: Why? + // This early causes a giant menu to get produced, and doesn't seem to be needed. + if(!count) + { + llwarns << "Nothing fetched in category " << mCompleteFolders.front() + << llendl; + dec_busy_count(); + gInventory.removeObserver(this); + delete this; + return; + } +#endif + + LLRightClickInventoryFetchObserver* outfit; + outfit = new LLRightClickInventoryFetchObserver(mCompleteFolders.front(), mCopyItems); + LLInventoryFetchObserver::item_ref_t ids; + for(S32 i = 0; i < count; ++i) + { + ids.push_back(item_array.get(i)->getUUID()); + } + + // clean up, and remove this as an observer since the call to the + // outfit could notify observers and throw us into an infinite + // loop. + dec_busy_count(); + gInventory.removeObserver(this); + delete this; + + // increment busy count and either tell the inventory to check & + // call done, or add this object to the inventory for observation. + inc_busy_count(); + + // do the fetch + outfit->fetchItems(ids); + outfit->done(); //Not interested in waiting and this will be right 99% of the time. +//Uncomment the following code for laggy Inventory UI. +/* if(outfit->isEverythingComplete()) + { + // everything is already here - call done. + outfit->done(); + } + else + { + // it's all on it's way - add an observer, and the inventory + // will call done for us when everything is here. + gInventory.addObserver(outfit); + }*/ +} + + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Class LLInventoryWearObserver +// +// Observer for "copy and wear" operation to support knowing +// when the all of the contents have been added to inventory. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +class LLInventoryCopyAndWearObserver : public LLInventoryObserver +{ +public: + LLInventoryCopyAndWearObserver(const LLUUID& cat_id, int count) :mCatID(cat_id), mContentsCount(count), mFolderAdded(FALSE) {} + virtual ~LLInventoryCopyAndWearObserver() {} + virtual void changed(U32 mask); + +protected: + LLUUID mCatID; + int mContentsCount; + BOOL mFolderAdded; +}; + + + +void LLInventoryCopyAndWearObserver::changed(U32 mask) +{ + if((mask & (LLInventoryObserver::ADD)) != 0) + { + if (!mFolderAdded) + { + const std::set<LLUUID>& changed_items = gInventory.getChangedIDs(); + + std::set<LLUUID>::const_iterator id_it = changed_items.begin(); + std::set<LLUUID>::const_iterator id_end = changed_items.end(); + for (;id_it != id_end; ++id_it) + { + if ((*id_it) == mCatID) + { + mFolderAdded = TRUE; + break; + } + } + } + + if (mFolderAdded) + { + LLViewerInventoryCategory* category = gInventory.getCategory(mCatID); + + if (NULL == category) + { + llwarns << "gInventory.getCategory(" << mCatID + << ") was NULL" << llendl; + } + else + { + if (category->getDescendentCount() == + mContentsCount) + { + gInventory.removeObserver(this); + LLAppearanceManager::instance().wearInventoryCategory(category, FALSE, TRUE); + delete this; + } + } + } + + } +} + + + +void LLFolderBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) +{ + if ("open" == action) + { + openItem(); + return; + } + else if ("paste" == action) + { + pasteFromClipboard(); + return; + } + else if ("paste_link" == action) + { + pasteLinkFromClipboard(); + return; + } + else if ("properties" == action) + { + showProperties(); + return; + } + else if ("replaceoutfit" == action) + { + modifyOutfit(FALSE); + return; + } +#if SUPPORT_ENSEMBLES + else if ("wearasensemble" == action) + { + LLInventoryModel* model = getInventoryModel(); + if(!model) return; + LLViewerInventoryCategory* cat = getCategory(); + if(!cat) return; + LLAppearanceManager::instance().addEnsembleLink(cat,true); + return; + } +#endif + else if ("addtooutfit" == action) + { + modifyOutfit(TRUE); + return; + } + else if ("copy" == action) + { + copyToClipboard(); + return; + } + else if ("removefromoutfit" == action) + { + LLInventoryModel* model = getInventoryModel(); + if(!model) return; + LLViewerInventoryCategory* cat = getCategory(); + if(!cat) return; + + remove_inventory_category_from_avatar ( cat ); + return; + } + else if ("purge" == action) + { + purgeItem(model, mUUID); + return; + } + else if ("restore" == action) + { + restoreItem(); + return; + } +} + +void LLFolderBridge::openItem() +{ + lldebugs << "LLFolderBridge::openItem()" << llendl; + LLInventoryModel* model = getInventoryModel(); + if(!model) return; + if(mUUID.isNull()) return; + bool fetching_inventory = model->fetchDescendentsOf(mUUID); + // Only change folder type if we have the folder contents. + if (!fetching_inventory) + { + // Disabling this for now, it's causing crash when new items are added to folders + // since folder type may change before new item item has finished processing. + // determineFolderType(); + } +} + +void LLFolderBridge::closeItem() +{ + determineFolderType(); +} + +void LLFolderBridge::determineFolderType() +{ + if (isUpToDate()) + { + LLInventoryModel* model = getInventoryModel(); + LLViewerInventoryCategory* category = model->getCategory(mUUID); + category->determineFolderType(); + } +} + +BOOL LLFolderBridge::isItemRenameable() const +{ + LLViewerInventoryCategory* cat = (LLViewerInventoryCategory*)getCategory(); + if(cat && !LLFolderType::lookupIsProtectedType(cat->getPreferredType()) + && (cat->getOwnerID() == gAgent.getID())) + { + return TRUE; + } + return FALSE; +} + +void LLFolderBridge::restoreItem() +{ + LLViewerInventoryCategory* cat; + cat = (LLViewerInventoryCategory*)getCategory(); + if(cat) + { + LLInventoryModel* model = getInventoryModel(); + const LLUUID new_parent = model->findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(cat->getType())); + // do not restamp children on restore + LLInvFVBridge::changeCategoryParent(model, cat, new_parent, FALSE); + } +} + +LLFolderType::EType LLFolderBridge::getPreferredType() const +{ + LLFolderType::EType preferred_type = LLFolderType::FT_NONE; + LLViewerInventoryCategory* cat = getCategory(); + if(cat) + { + preferred_type = cat->getPreferredType(); + } + + return preferred_type; +} + +// Icons for folders are based on the preferred type +LLUIImagePtr LLFolderBridge::getIcon() const +{ + LLFolderType::EType preferred_type = LLFolderType::FT_NONE; + LLViewerInventoryCategory* cat = getCategory(); + if(cat) + { + preferred_type = cat->getPreferredType(); + } + return getIcon(preferred_type); +} + +LLUIImagePtr LLFolderBridge::getIcon(LLFolderType::EType preferred_type) +{ + // we only have one folder image now + return LLUI::getUIImage("Inv_FolderClosed"); +} + +BOOL LLFolderBridge::renameItem(const std::string& new_name) +{ + if(!isItemRenameable()) + return FALSE; + LLInventoryModel* model = getInventoryModel(); + if(!model) + return FALSE; + LLViewerInventoryCategory* cat = getCategory(); + if(cat && (cat->getName() != new_name)) + { + LLPointer<LLViewerInventoryCategory> new_cat = new LLViewerInventoryCategory(cat); + new_cat->rename(new_name); + new_cat->updateServer(FALSE); + model->updateCategory(new_cat); + + model->notifyObservers(); + } + // return FALSE because we either notified observers (& therefore + // rebuilt) or we didn't update. + return FALSE; +} + +BOOL LLFolderBridge::removeItem() +{ + if(!isItemRemovable()) + { + return FALSE; + } + // move it to the trash + LLPreview::hide(mUUID); + LLInventoryModel* model = getInventoryModel(); + if(!model) return FALSE; + + const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH); + + // Look for any gestures and deactivate them + LLInventoryModel::cat_array_t descendent_categories; + LLInventoryModel::item_array_t descendent_items; + gInventory.collectDescendents( mUUID, descendent_categories, descendent_items, FALSE ); + + S32 i; + for (i = 0; i < descendent_items.count(); i++) + { + LLInventoryItem* item = descendent_items[i]; + if (item->getType() == LLAssetType::AT_GESTURE + && LLGestureManager::instance().isGestureActive(item->getUUID())) + { + LLGestureManager::instance().deactivateGesture(item->getUUID()); + } + } + + // go ahead and do the normal remove if no 'last calling + // cards' are being removed. + LLViewerInventoryCategory* cat = getCategory(); + if(cat) + { + LLInvFVBridge::changeCategoryParent(model, cat, trash_id, TRUE); + } + + return TRUE; +} + +void LLFolderBridge::pasteFromClipboard() +{ + LLInventoryModel* model = getInventoryModel(); + if(model && isClipboardPasteable()) + { + LLInventoryItem* item = NULL; + LLDynamicArray<LLUUID> objects; + LLInventoryClipboard::instance().retrieve(objects); + S32 count = objects.count(); + const LLUUID parent_id(mUUID); + for(S32 i = 0; i < count; i++) + { + item = model->getItem(objects.get(i)); + if (item) + { + if(LLInventoryClipboard::instance().isCutMode()) + { + // move_inventory_item() is not enough, + //we have to update inventory locally too + changeItemParent(model, dynamic_cast<LLViewerInventoryItem*>(item), parent_id, FALSE); + } + else + { + copy_inventory_item( + gAgent.getID(), + item->getPermissions().getOwner(), + item->getUUID(), + parent_id, + std::string(), + LLPointer<LLInventoryCallback>(NULL)); + } + } + } + } +} + +void LLFolderBridge::pasteLinkFromClipboard() +{ + const LLInventoryModel* model = getInventoryModel(); + if(model) + { + LLDynamicArray<LLUUID> objects; + LLInventoryClipboard::instance().retrieve(objects); + S32 count = objects.count(); + LLUUID parent_id(mUUID); + for(S32 i = 0; i < count; i++) + { + const LLUUID &object_id = objects.get(i); +#if SUPPORT_ENSEMBLES + if (LLInventoryCategory *cat = model->getCategory(object_id)) + { + link_inventory_item( + gAgent.getID(), + cat->getUUID(), + parent_id, + cat->getName(), + LLAssetType::AT_LINK_FOLDER, + LLPointer<LLInventoryCallback>(NULL)); + } + else +#endif + if (LLInventoryItem *item = model->getItem(object_id)) + { + link_inventory_item( + gAgent.getID(), + item->getLinkedUUID(), + parent_id, + item->getName(), + LLAssetType::AT_LINK, + LLPointer<LLInventoryCallback>(NULL)); + } + } + } +} + +void LLFolderBridge::staticFolderOptionsMenu() +{ + if (!sSelf) return; + sSelf->folderOptionsMenu(); +} + +void LLFolderBridge::folderOptionsMenu() +{ + std::vector<std::string> disabled_items; + + LLInventoryModel* model = getInventoryModel(); + if(!model) return; + + const LLInventoryCategory* category = model->getCategory(mUUID); + LLFolderType::EType type = category->getPreferredType(); + const bool is_default_folder = category && LLFolderType::lookupIsProtectedType(type); + // BAP change once we're no longer treating regular categories as ensembles. + const bool is_ensemble = category && (type == LLFolderType::FT_NONE || + LLFolderType::lookupIsEnsembleType(type)); + + // calling card related functionality for folders. + + // Only enable calling-card related options for non-default folders. + if (!is_default_folder) + { + LLIsType is_callingcard(LLAssetType::AT_CALLINGCARD); + if (mCallingCards || checkFolderForContentsOfType(model, is_callingcard)) + { + mItems.push_back(std::string("Calling Card Separator")); + mItems.push_back(std::string("Conference Chat Folder")); + mItems.push_back(std::string("IM All Contacts In Folder")); + } + } + + // wearables related functionality for folders. + //is_wearable + LLFindWearables is_wearable; + LLIsType is_object( LLAssetType::AT_OBJECT ); + LLIsType is_gesture( LLAssetType::AT_GESTURE ); + + if (mWearables || + checkFolderForContentsOfType(model, is_wearable) || + checkFolderForContentsOfType(model, is_object) || + checkFolderForContentsOfType(model, is_gesture) ) + { + mItems.push_back(std::string("Folder Wearables Separator")); + + // Only enable add/replace outfit for non-default folders. + if (!is_default_folder) + { + mItems.push_back(std::string("Add To Outfit")); + mItems.push_back(std::string("Replace Outfit")); + } + if (is_ensemble) + { + mItems.push_back(std::string("Wear As Ensemble")); + } + mItems.push_back(std::string("Remove From Outfit")); + } + hide_context_entries(*mMenu, mItems, disabled_items); +} + +BOOL LLFolderBridge::checkFolderForContentsOfType(LLInventoryModel* model, LLInventoryCollectFunctor& is_type) +{ + LLInventoryModel::cat_array_t cat_array; + LLInventoryModel::item_array_t item_array; + model->collectDescendentsIf(mUUID, + cat_array, + item_array, + LLInventoryModel::EXCLUDE_TRASH, + is_type); + return ((item_array.count() > 0) ? TRUE : FALSE ); +} + +// Flags unused +void LLFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags) +{ + mItems.clear(); + mDisabledItems.clear(); + + lldebugs << "LLFolderBridge::buildContextMenu()" << llendl; +// std::vector<std::string> disabled_items; + LLInventoryModel* model = getInventoryModel(); + if(!model) return; + const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH); + const LLUUID lost_and_found_id = model->findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND); + + mItems.clear(); //adding code to clear out member Items (which means Items should not have other data here at this point) + mDisabledItems.clear(); //adding code to clear out disabled members from previous + if (lost_and_found_id == mUUID) + { + // This is the lost+found folder. + mItems.push_back(std::string("Empty Lost And Found")); + } + + if(trash_id == mUUID) + { + // This is the trash. + mItems.push_back(std::string("Empty Trash")); + } + else if(model->isObjectDescendentOf(mUUID, trash_id)) + { + // This is a folder in the trash. + mItems.clear(); // clear any items that used to exist + mItems.push_back(std::string("Purge Item")); + if (!isItemRemovable()) + { + mDisabledItems.push_back(std::string("Purge Item")); + } + + mItems.push_back(std::string("Restore Item")); + } + else if(isAgentInventory()) // do not allow creating in library + { + LLViewerInventoryCategory *cat = getCategory(); + // BAP removed protected check to re-enable standard ops in untyped folders. + // Not sure what the right thing is to do here. + if (!isCOFFolder() && cat /*&& + LLAssetType::lookupIsProtectedCategoryType(cat->getPreferredType())*/) + { + // Do not allow to create 2-level subfolder in the Calling Card/Friends folder. EXT-694. + if (!LLFriendCardsManager::instance().isCategoryInFriendFolder(cat)) + mItems.push_back(std::string("New Folder")); + mItems.push_back(std::string("New Script")); + mItems.push_back(std::string("New Note")); + mItems.push_back(std::string("New Gesture")); + mItems.push_back(std::string("New Clothes")); + mItems.push_back(std::string("New Body Parts")); + mItems.push_back(std::string("Change Type")); + + LLViewerInventoryCategory *cat = getCategory(); + if (cat && LLFolderType::lookupIsProtectedType(cat->getPreferredType())) + { + mDisabledItems.push_back(std::string("Change Type")); + } + + getClipboardEntries(false, mItems, mDisabledItems, flags); + } + else + { + // Want some but not all of the items from getClipboardEntries for outfits. + if (cat && cat->getPreferredType()==LLFolderType::FT_OUTFIT) + { + mItems.push_back(std::string("Rename")); + mItems.push_back(std::string("Delete")); + } + } + + //Added by spatters to force inventory pull on right-click to display folder options correctly. 07-17-06 + mCallingCards = mWearables = FALSE; + + LLIsType is_callingcard(LLAssetType::AT_CALLINGCARD); + if (checkFolderForContentsOfType(model, is_callingcard)) + { + mCallingCards=TRUE; + } + + LLFindWearables is_wearable; + LLIsType is_object( LLAssetType::AT_OBJECT ); + LLIsType is_gesture( LLAssetType::AT_GESTURE ); + + if (checkFolderForContentsOfType(model, is_wearable) || + checkFolderForContentsOfType(model, is_object) || + checkFolderForContentsOfType(model, is_gesture) ) + { + mWearables=TRUE; + } + + mMenu = &menu; + sSelf = this; + LLRightClickInventoryFetchDescendentsObserver* fetch = new LLRightClickInventoryFetchDescendentsObserver(FALSE); + + LLInventoryFetchDescendentsObserver::folder_ref_t folders; + LLViewerInventoryCategory* category = (LLViewerInventoryCategory*)model->getCategory(mUUID); + if (category) + { + folders.push_back(category->getUUID()); + } + fetch->fetchDescendents(folders); + inc_busy_count(); + if(fetch->isEverythingComplete()) + { + // everything is already here - call done. + fetch->done(); + } + else + { + // it's all on it's way - add an observer, and the inventory + // will call done for us when everything is here. + gInventory.addObserver(fetch); + } + } + else + { + mItems.push_back(std::string("--no options--")); + mDisabledItems.push_back(std::string("--no options--")); + } + hide_context_entries(menu, mItems, mDisabledItems); +} + +BOOL LLFolderBridge::hasChildren() const +{ + LLInventoryModel* model = getInventoryModel(); + if(!model) return FALSE; + LLInventoryModel::EHasChildren has_children; + has_children = gInventory.categoryHasChildren(mUUID); + return has_children != LLInventoryModel::CHILDREN_NO; +} + +BOOL LLFolderBridge::dragOrDrop(MASK mask, BOOL drop, + EDragAndDropType cargo_type, + void* cargo_data) +{ + //llinfos << "LLFolderBridge::dragOrDrop()" << llendl; + BOOL accept = FALSE; + switch(cargo_type) + { + case DAD_TEXTURE: + case DAD_SOUND: + case DAD_CALLINGCARD: + case DAD_LANDMARK: + case DAD_SCRIPT: + case DAD_OBJECT: + case DAD_NOTECARD: + case DAD_CLOTHING: + case DAD_BODYPART: + case DAD_ANIMATION: + case DAD_GESTURE: + case DAD_LINK: + accept = dragItemIntoFolder((LLInventoryItem*)cargo_data, + drop); + break; + case DAD_CATEGORY: + if (LLFriendCardsManager::instance().isAnyFriendCategory(mUUID)) + { + accept = FALSE; + } + else + { + accept = dragCategoryIntoFolder((LLInventoryCategory*)cargo_data, drop); + } + break; + default: + break; + } + return accept; +} + +LLViewerInventoryCategory* LLFolderBridge::getCategory() const +{ + LLViewerInventoryCategory* cat = NULL; + LLInventoryModel* model = getInventoryModel(); + if(model) + { + cat = (LLViewerInventoryCategory*)model->getCategory(mUUID); + } + return cat; +} + + +// static +void LLFolderBridge::pasteClipboard(void* user_data) +{ + LLFolderBridge* self = (LLFolderBridge*)user_data; + if(self) self->pasteFromClipboard(); +} + +void LLFolderBridge::createNewCategory(void* user_data) +{ + LLFolderBridge* bridge = (LLFolderBridge*)user_data; + if(!bridge) return; + LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(bridge->mInventoryPanel.get()); + if (!panel) return; + LLInventoryModel* model = panel->getModel(); + if(!model) return; + LLUUID id; + id = model->createNewCategory(bridge->getUUID(), + LLFolderType::FT_NONE, + LLStringUtil::null); + model->notifyObservers(); + + // At this point, the bridge has probably been deleted, but the + // view is still there. + panel->setSelection(id, TAKE_FOCUS_YES); +} + +void LLFolderBridge::createNewShirt(void* user_data) +{ + LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SHIRT); +} + +void LLFolderBridge::createNewPants(void* user_data) +{ + LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_PANTS); +} + +void LLFolderBridge::createNewShoes(void* user_data) +{ + LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SHOES); +} + +void LLFolderBridge::createNewSocks(void* user_data) +{ + LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SOCKS); +} + +void LLFolderBridge::createNewJacket(void* user_data) +{ + LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_JACKET); +} + +void LLFolderBridge::createNewSkirt(void* user_data) +{ + LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SKIRT); +} + +void LLFolderBridge::createNewGloves(void* user_data) +{ + LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_GLOVES); +} + +void LLFolderBridge::createNewUndershirt(void* user_data) +{ + LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_UNDERSHIRT); +} + +void LLFolderBridge::createNewUnderpants(void* user_data) +{ + LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_UNDERPANTS); +} + +void LLFolderBridge::createNewShape(void* user_data) +{ + LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SHAPE); +} + +void LLFolderBridge::createNewSkin(void* user_data) +{ + LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SKIN); +} + +void LLFolderBridge::createNewHair(void* user_data) +{ + LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_HAIR); +} + +void LLFolderBridge::createNewEyes(void* user_data) +{ + LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_EYES); +} + +// static +void LLFolderBridge::createWearable(LLFolderBridge* bridge, EWearableType type) +{ + if(!bridge) return; + LLUUID parent_id = bridge->getUUID(); + createWearable(parent_id, type); +} + +// Separate function so can be called by global menu as well as right-click +// menu. +// static +void LLFolderBridge::createWearable(const LLUUID &parent_id, EWearableType type) +{ + LLWearable* wearable = LLWearableList::instance().createNewWearable(type); + LLAssetType::EType asset_type = wearable->getAssetType(); + LLInventoryType::EType inv_type = LLInventoryType::IT_WEARABLE; + create_inventory_item(gAgent.getID(), gAgent.getSessionID(), + parent_id, wearable->getTransactionID(), wearable->getName(), + wearable->getDescription(), asset_type, inv_type, wearable->getType(), + wearable->getPermissions().getMaskNextOwner(), + LLPointer<LLInventoryCallback>(NULL)); +} + +void LLFolderBridge::modifyOutfit(BOOL append) +{ + LLInventoryModel* model = getInventoryModel(); + if(!model) return; + LLViewerInventoryCategory* cat = getCategory(); + if(!cat) return; + + // BAP - was: + // wear_inventory_category_on_avatar( cat, append ); + LLAppearanceManager::instance().wearInventoryCategory( cat, FALSE, append ); +} + +// helper stuff +bool move_task_inventory_callback(const LLSD& notification, const LLSD& response, LLMoveInv* move_inv) +{ + LLFloaterOpenObject::LLCatAndWear* cat_and_wear = (LLFloaterOpenObject::LLCatAndWear* )move_inv->mUserData; + LLViewerObject* object = gObjectList.findObject(move_inv->mObjectID); + S32 option = LLNotification::getSelectedOption(notification, response); + + if(option == 0 && object) + { + if (cat_and_wear && cat_and_wear->mWear) + { + InventoryObjectList inventory_objects; + object->getInventoryContents(inventory_objects); + int contents_count = inventory_objects.size()-1; //subtract one for containing folder + + LLInventoryCopyAndWearObserver* inventoryObserver = new LLInventoryCopyAndWearObserver(cat_and_wear->mCatID, contents_count); + gInventory.addObserver(inventoryObserver); + } + + two_uuids_list_t::iterator move_it; + for (move_it = move_inv->mMoveList.begin(); + move_it != move_inv->mMoveList.end(); + ++move_it) + { + object->moveInventory(move_it->first, move_it->second); + } + + // update the UI. + dialog_refresh_all(); + } + + if (move_inv->mCallback) + { + move_inv->mCallback(option, move_inv->mUserData); + } + + delete move_inv; + return false; +} + +/* +Next functions intended to reorder items in the inventory folder and save order on server +Is now used for Favorites folder. + +*TODO: refactoring is needed with Favorites Bar functionality. Probably should be moved in LLInventoryModel +*/ +void saveItemsOrder(LLInventoryModel::item_array_t& items) +{ + int sortField = 0; + + // current order is saved by setting incremental values (1, 2, 3, ...) for the sort field + for (LLInventoryModel::item_array_t::iterator i = items.begin(); i != items.end(); ++i) + { + LLViewerInventoryItem* item = *i; + + item->setSortField(++sortField); + item->setComplete(TRUE); + item->updateServer(FALSE); + + gInventory.updateItem(item); + } + + gInventory.notifyObservers(); +} + +LLInventoryModel::item_array_t::iterator findItemByUUID(LLInventoryModel::item_array_t& items, const LLUUID& id) +{ + LLInventoryModel::item_array_t::iterator result = items.end(); + + for (LLInventoryModel::item_array_t::iterator i = items.begin(); i != items.end(); ++i) + { + if ((*i)->getUUID() == id) + { + result = i; + break; + } + } + + return result; +} + +void updateItemsOrder(LLInventoryModel::item_array_t& items, const LLUUID& srcItemId, const LLUUID& destItemId) +{ + LLViewerInventoryItem* srcItem = gInventory.getItem(srcItemId); + LLViewerInventoryItem* destItem = gInventory.getItem(destItemId); + + items.erase(findItemByUUID(items, srcItem->getUUID())); + items.insert(findItemByUUID(items, destItem->getUUID()), srcItem); +} + +BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, + BOOL drop) +{ + LLInventoryModel* model = getInventoryModel(); + if(!model) return FALSE; + + // cannot drag into library + if(!isAgentInventory()) + { + return FALSE; + } + + LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); + if(!avatar) return FALSE; + + LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource(); + BOOL accept = FALSE; + LLViewerObject* object = NULL; + if(LLToolDragAndDrop::SOURCE_AGENT == source) + { + + BOOL is_movable = TRUE; + switch( inv_item->getActualType() ) + { + case LLAssetType::AT_CATEGORY: + is_movable = !LLFolderType::lookupIsProtectedType(((LLInventoryCategory*)inv_item)->getPreferredType()); + break; + default: + break; + } + + const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH); + BOOL move_is_into_trash = (mUUID == trash_id) || model->isObjectDescendentOf(mUUID, trash_id); + const LLUUID current_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT); + BOOL move_is_into_current_outfit = (mUUID == current_outfit_id); + BOOL move_is_into_outfit = (getCategory() && getCategory()->getPreferredType()==LLFolderType::FT_OUTFIT); + + if(is_movable && move_is_into_trash) + { + switch(inv_item->getType()) + { + case LLAssetType::AT_CLOTHING: + case LLAssetType::AT_BODYPART: + is_movable = !gAgentWearables.isWearingItem(inv_item->getUUID()); + break; + + case LLAssetType::AT_OBJECT: + is_movable = !avatar->isWearingAttachment(inv_item->getUUID()); + break; + default: + break; + } + } + + if ( is_movable ) + { + // Don't allow creating duplicates in the Calling Card/Friends + // subfolders, see bug EXT-1599. Check is item direct descendent + // of target folder and forbid item's movement if it so. + // Note: isItemDirectDescendentOfCategory checks if + // passed category is in the Calling Card/Friends folder + is_movable = ! LLFriendCardsManager::instance() + .isObjDirectDescendentOfCategory (inv_item, getCategory()); + } + + const LLUUID& favorites_id = model->findCategoryUUIDForType(LLFolderType::FT_FAVORITE); + const LLUUID& landmarks_id = model->findCategoryUUIDForType(LLFolderType::FT_LANDMARK); + const BOOL folder_allows_reorder = ((mUUID == landmarks_id) || (mUUID == favorites_id)); + + // we can move item inside a folder only if this folder is Favorites. See EXT-719 + accept = is_movable && ((mUUID != inv_item->getParentUUID()) || folder_allows_reorder); + if(accept && drop) + { + if (inv_item->getType() == LLAssetType::AT_GESTURE + && LLGestureManager::instance().isGestureActive(inv_item->getUUID()) && move_is_into_trash) + { + LLGestureManager::instance().deactivateGesture(inv_item->getUUID()); + } + // If an item is being dragged between windows, unselect + // everything in the active window so that we don't follow + // the selection to its new location (which is very + // annoying). + if (LLFloaterInventory::getActiveInventory()) + { + LLInventoryPanel* active_panel = LLFloaterInventory::getActiveInventory()->getPanel(); + LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get()); + if (active_panel && (panel != active_panel)) + { + active_panel->unSelectAll(); + } + } + + // if dragging from/into favorites folder only reorder items + if ((mUUID == inv_item->getParentUUID()) && folder_allows_reorder) + { + LLInventoryModel::cat_array_t cats; + LLInventoryModel::item_array_t items; + LLIsType is_type(LLAssetType::AT_LANDMARK); + model->collectDescendentsIf(mUUID, cats, items, LLInventoryModel::EXCLUDE_TRASH, is_type); + + LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get()); + LLFolderViewItem* itemp = panel ? panel->getRootFolder()->getDraggingOverItem() : NULL; + if (itemp) + { + LLUUID srcItemId = inv_item->getUUID(); + LLUUID destItemId = itemp->getListener()->getUUID(); + + // update order + updateItemsOrder(items, srcItemId, destItemId); + + saveItemsOrder(items); + } + } + else if (favorites_id == mUUID) // if target is the favorites folder we use copy + { + copy_inventory_item( + gAgent.getID(), + inv_item->getPermissions().getOwner(), + inv_item->getUUID(), + mUUID, + std::string(), + LLPointer<LLInventoryCallback>(NULL)); + } + else if (move_is_into_current_outfit || move_is_into_outfit) + { + // BAP - should skip if dup. + if (move_is_into_current_outfit) + { + LLAppearanceManager::instance().addCOFItemLink(inv_item); + } + else + { + LLPointer<LLInventoryCallback> cb = NULL; + link_inventory_item( + gAgent.getID(), + inv_item->getLinkedUUID(), + mUUID, + inv_item->getName(), + LLAssetType::AT_LINK, + cb); + } + } + else + { + // restamp if the move is into the trash. + LLInvFVBridge::changeItemParent( + model, + (LLViewerInventoryItem*)inv_item, + mUUID, + move_is_into_trash); + } + } + } + else if(LLToolDragAndDrop::SOURCE_WORLD == source) + { + // Make sure the object exists. If we allowed dragging from + // anonymous objects, it would be possible to bypass + // permissions. + object = gObjectList.findObject(inv_item->getParentUUID()); + if(!object) + { + llinfos << "Object not found for drop." << llendl; + return FALSE; + } + + // coming from a task. Need to figure out if the person can + // move/copy this item. + LLPermissions perm(inv_item->getPermissions()); + BOOL is_move = FALSE; + if((perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID()) + && perm.allowTransferTo(gAgent.getID()))) +// || gAgent.isGodlike()) + + { + accept = TRUE; + } + else if(object->permYouOwner()) + { + // If the object cannot be copied, but the object the + // inventory is owned by the agent, then the item can be + // moved from the task to agent inventory. + is_move = TRUE; + accept = TRUE; + } + if(drop && accept) + { + LLMoveInv* move_inv = new LLMoveInv; + move_inv->mObjectID = inv_item->getParentUUID(); + two_uuids_t item_pair(mUUID, inv_item->getUUID()); + move_inv->mMoveList.push_back(item_pair); + move_inv->mCallback = NULL; + move_inv->mUserData = NULL; + if(is_move) + { + warn_move_inventory(object, move_inv); + } + else + { + LLNotification::Params params("MoveInventoryFromObject"); + params.functor.function(boost::bind(move_task_inventory_callback, _1, _2, move_inv)); + LLNotifications::instance().forceResponse(params, 0); + } + } + + } + else if(LLToolDragAndDrop::SOURCE_NOTECARD == source) + { + accept = TRUE; + if(drop) + { + copy_inventory_from_notecard(LLToolDragAndDrop::getInstance()->getObjectID(), + LLToolDragAndDrop::getInstance()->getSourceID(), inv_item); + } + } + else if(LLToolDragAndDrop::SOURCE_LIBRARY == source) + { + LLViewerInventoryItem* item = (LLViewerInventoryItem*)inv_item; + if(item && item->isComplete()) + { + accept = TRUE; + if(drop) + { + copy_inventory_item( + gAgent.getID(), + inv_item->getPermissions().getOwner(), + inv_item->getUUID(), + mUUID, + std::string(), + LLPointer<LLInventoryCallback>(NULL)); + } + } + } + else + { + llwarns << "unhandled drag source" << llendl; + } + return accept; +} + +// +=================================================+ +// | LLScriptBridge (DEPRECTED) | +// +=================================================+ + +LLUIImagePtr LLScriptBridge::getIcon() const +{ + return get_item_icon(LLAssetType::AT_SCRIPT, LLInventoryType::IT_LSL, 0, FALSE); +} + +// +=================================================+ +// | LLTextureBridge | +// +=================================================+ + +LLUIImagePtr LLTextureBridge::getIcon() const +{ + return get_item_icon(LLAssetType::AT_TEXTURE, mInvType, 0, FALSE); +} + +void LLTextureBridge::openItem() +{ + LLViewerInventoryItem* item = getItem(); + + if (item) + { + LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel()); + } +} + +void LLTextureBridge::buildContextMenu(LLMenuGL& menu, U32 flags) +{ + lldebugs << "LLTextureBridge::buildContextMenu()" << llendl; + std::vector<std::string> items; + std::vector<std::string> disabled_items; + if(isInTrash()) + { + items.push_back(std::string("Purge Item")); + if (!isItemRemovable()) + { + disabled_items.push_back(std::string("Purge Item")); + } + + items.push_back(std::string("Restore Item")); + } + else + { + items.push_back(std::string("Open")); + items.push_back(std::string("Properties")); + + getClipboardEntries(true, items, disabled_items, flags); + + items.push_back(std::string("Texture Separator")); + items.push_back(std::string("Save As")); + } + hide_context_entries(menu, items, disabled_items); +} + +// virtual +void LLTextureBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) +{ + if ("save_as" == action) + { + LLFloaterReg::showInstance("preview_texture", LLSD(mUUID), TAKE_FOCUS_YES); + LLPreviewTexture* preview_texture = LLFloaterReg::findTypedInstance<LLPreviewTexture>("preview_texture", mUUID); + if (preview_texture) + { + preview_texture->openToSave(); + } + } + else LLItemBridge::performAction(folder, model, action); +} + +// +=================================================+ +// | LLSoundBridge | +// +=================================================+ + +LLUIImagePtr LLSoundBridge::getIcon() const +{ + return get_item_icon(LLAssetType::AT_SOUND, LLInventoryType::IT_SOUND, 0, FALSE); +} + +void LLSoundBridge::openItem() +{ + LLViewerInventoryItem* item = getItem(); + + if (item) + { + LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel()); + } +/* +// Changed this back to the way it USED to work: +// only open the preview dialog through the contextual right-click menu +// double-click just plays the sound + + LLViewerInventoryItem* item = getItem(); + if(item) + { + openSoundPreview((void*)this); + //send_uuid_sound_trigger(item->getAssetUUID(), 1.0); + } +*/ +} + +void LLSoundBridge::previewItem() +{ + LLViewerInventoryItem* item = getItem(); + if(item) + { + send_sound_trigger(item->getAssetUUID(), 1.0); + } +} + +void LLSoundBridge::openSoundPreview(void* which) +{ + LLSoundBridge *me = (LLSoundBridge *)which; + LLFloaterReg::showInstance("preview_sound", LLSD(me->mUUID), TAKE_FOCUS_YES); +} + +void LLSoundBridge::buildContextMenu(LLMenuGL& menu, U32 flags) +{ + lldebugs << "LLSoundBridge::buildContextMenu()" << llendl; + std::vector<std::string> items; + std::vector<std::string> disabled_items; + + if(isInTrash()) + { + items.push_back(std::string("Purge Item")); + if (!isItemRemovable()) + { + disabled_items.push_back(std::string("Purge Item")); + } + + items.push_back(std::string("Restore Item")); + } + else + { + items.push_back(std::string("Sound Open")); + items.push_back(std::string("Properties")); + + getClipboardEntries(true, items, disabled_items, flags); + } + + items.push_back(std::string("Sound Separator")); + items.push_back(std::string("Sound Play")); + + hide_context_entries(menu, items, disabled_items); +} + +// +=================================================+ +// | LLLandmarkBridge | +// +=================================================+ + +LLLandmarkBridge::LLLandmarkBridge(LLInventoryPanel* inventory, const LLUUID& uuid, U32 flags/* = 0x00*/) : +LLItemBridge(inventory, uuid) +{ + mVisited = FALSE; + if (flags & LLInventoryItem::II_FLAGS_LANDMARK_VISITED) + { + mVisited = TRUE; + } +} + +LLUIImagePtr LLLandmarkBridge::getIcon() const +{ + return get_item_icon(LLAssetType::AT_LANDMARK, LLInventoryType::IT_LANDMARK, mVisited, FALSE); +} + +void LLLandmarkBridge::buildContextMenu(LLMenuGL& menu, U32 flags) +{ + std::vector<std::string> items; + std::vector<std::string> disabled_items; + + lldebugs << "LLLandmarkBridge::buildContextMenu()" << llendl; + if(isInTrash()) + { + items.push_back(std::string("Purge Item")); + if (!isItemRemovable()) + { + disabled_items.push_back(std::string("Purge Item")); + } + + items.push_back(std::string("Restore Item")); + } + else + { + items.push_back(std::string("Landmark Open")); + items.push_back(std::string("Properties")); + + getClipboardEntries(true, items, disabled_items, flags); + } + + items.push_back(std::string("Landmark Separator")); + items.push_back(std::string("About Landmark")); + + // Disable "About Landmark" menu item for + // multiple landmarks selected. Only one landmark + // info panel can be shown at a time. + if ((flags & FIRST_SELECTED_ITEM) == 0) + { + disabled_items.push_back(std::string("About Landmark")); + } + + hide_context_entries(menu, items, disabled_items); +} + +// Convenience function for the two functions below. +void teleport_via_landmark(const LLUUID& asset_id) +{ + gAgent.teleportViaLandmark( asset_id ); + + // we now automatically track the landmark you're teleporting to + // because you'll probably arrive at a telehub instead + LLFloaterWorldMap* floater_world_map = LLFloaterWorldMap::getInstance(); + if( floater_world_map ) + { + floater_world_map->trackLandmark( asset_id ); + } +} + +// virtual +void LLLandmarkBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) +{ + if ("teleport" == action) + { + LLViewerInventoryItem* item = getItem(); + if(item) + { + teleport_via_landmark(item->getAssetUUID()); + } + } + else if ("about" == action) + { + LLViewerInventoryItem* item = getItem(); + if(item) + { + LLSD key; + key["type"] = "landmark"; + key["id"] = item->getUUID(); + + LLSideTray::getInstance()->showPanel("panel_places", key); + } + } + else + { + LLItemBridge::performAction(folder, model, action); + } +} + +static bool open_landmark_callback(const LLSD& notification, const LLSD& response) +{ + S32 option = LLNotification::getSelectedOption(notification, response); + + LLUUID asset_id = notification["payload"]["asset_id"].asUUID(); + if (option == 0) + { + teleport_via_landmark(asset_id); + } + + return false; +} +static LLNotificationFunctorRegistration open_landmark_callback_reg("TeleportFromLandmark", open_landmark_callback); + + +void LLLandmarkBridge::openItem() +{ + LLViewerInventoryItem* item = getItem(); + + if (item) + { + LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel()); + } +/* + LLViewerInventoryItem* item = getItem(); + if( item ) + { + // Opening (double-clicking) a landmark immediately teleports, + // but warns you the first time. + // open_landmark(item); + LLSD payload; + payload["asset_id"] = item->getAssetUUID(); + LLNotifications::instance().add("TeleportFromLandmark", LLSD(), payload); + } +*/ +} + + +// +=================================================+ +// | LLCallingCardObserver | +// +=================================================+ +void LLCallingCardObserver::changed(U32 mask) +{ + mBridgep->refreshFolderViewItem(); +} + +// +=================================================+ +// | LLCallingCardBridge | +// +=================================================+ + +LLCallingCardBridge::LLCallingCardBridge( LLInventoryPanel* inventory, const LLUUID& uuid ) : + LLItemBridge(inventory, uuid) +{ + mObserver = new LLCallingCardObserver(this); + LLAvatarTracker::instance().addObserver(mObserver); +} + +LLCallingCardBridge::~LLCallingCardBridge() +{ + LLAvatarTracker::instance().removeObserver(mObserver); + delete mObserver; +} + +void LLCallingCardBridge::refreshFolderViewItem() +{ + LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get()); + LLFolderViewItem* itemp = panel ? panel->getRootFolder()->getItemByID(mUUID) : NULL; + if (itemp) + { + itemp->refresh(); + } +} + +// virtual +void LLCallingCardBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) +{ + if ("begin_im" == action) + { + LLViewerInventoryItem *item = getItem(); + if (item && (item->getCreatorUUID() != gAgent.getID()) && + (!item->getCreatorUUID().isNull())) + { + std::string callingcard_name; + gCacheName->getFullName(item->getCreatorUUID(), callingcard_name); + LLUUID session_id = gIMMgr->addSession(callingcard_name, IM_NOTHING_SPECIAL, item->getCreatorUUID()); + if (session_id != LLUUID::null) + { + LLIMFloater::show(session_id); + } + } + } + else if ("lure" == action) + { + LLViewerInventoryItem *item = getItem(); + if (item && (item->getCreatorUUID() != gAgent.getID()) && + (!item->getCreatorUUID().isNull())) + { + LLAvatarActions::offerTeleport(item->getCreatorUUID()); + } + } + else LLItemBridge::performAction(folder, model, action); +} + +LLUIImagePtr LLCallingCardBridge::getIcon() const +{ + BOOL online = FALSE; + LLViewerInventoryItem* item = getItem(); + if(item) + { + online = LLAvatarTracker::instance().isBuddyOnline(item->getCreatorUUID()); + } + return get_item_icon(LLAssetType::AT_CALLINGCARD, LLInventoryType::IT_CALLINGCARD, online, FALSE); +} + +std::string LLCallingCardBridge::getLabelSuffix() const +{ + LLViewerInventoryItem* item = getItem(); + if( item && LLAvatarTracker::instance().isBuddyOnline(item->getCreatorUUID()) ) + { + return LLItemBridge::getLabelSuffix() + " (online)"; + } + else + { + return LLItemBridge::getLabelSuffix(); + } +} + +void LLCallingCardBridge::openItem() +{ + LLViewerInventoryItem* item = getItem(); + + if (item) + { + LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel()); + } +/* + LLViewerInventoryItem* item = getItem(); + if(item && !item->getCreatorUUID().isNull()) + { + LLAvatarActions::showProfile(item->getCreatorUUID()); + } +*/ +} + +void LLCallingCardBridge::buildContextMenu(LLMenuGL& menu, U32 flags) +{ + lldebugs << "LLCallingCardBridge::buildContextMenu()" << llendl; + std::vector<std::string> items; + std::vector<std::string> disabled_items; + + if(isInTrash()) + { + items.push_back(std::string("Purge Item")); + if (!isItemRemovable()) + { + disabled_items.push_back(std::string("Purge Item")); + } + + items.push_back(std::string("Restore Item")); + } + else + { + items.push_back(std::string("Open")); + items.push_back(std::string("Properties")); + + getClipboardEntries(true, items, disabled_items, flags); + + LLInventoryItem* item = getItem(); + BOOL good_card = (item + && (LLUUID::null != item->getCreatorUUID()) + && (item->getCreatorUUID() != gAgent.getID())); + BOOL user_online = (LLAvatarTracker::instance().isBuddyOnline(item->getCreatorUUID())); + items.push_back(std::string("Send Instant Message Separator")); + items.push_back(std::string("Send Instant Message")); + items.push_back(std::string("Offer Teleport...")); + items.push_back(std::string("Conference Chat")); + + if (!good_card) + { + disabled_items.push_back(std::string("Send Instant Message")); + } + if (!good_card || !user_online) + { + disabled_items.push_back(std::string("Offer Teleport...")); + disabled_items.push_back(std::string("Conference Chat")); + } + } + hide_context_entries(menu, items, disabled_items); +} + +BOOL LLCallingCardBridge::dragOrDrop(MASK mask, BOOL drop, + EDragAndDropType cargo_type, + void* cargo_data) +{ + LLViewerInventoryItem* item = getItem(); + BOOL rv = FALSE; + if(item) + { + // check the type + switch(cargo_type) + { + case DAD_TEXTURE: + case DAD_SOUND: + case DAD_LANDMARK: + case DAD_SCRIPT: + case DAD_CLOTHING: + case DAD_OBJECT: + case DAD_NOTECARD: + case DAD_BODYPART: + case DAD_ANIMATION: + case DAD_GESTURE: + { + LLInventoryItem* inv_item = (LLInventoryItem*)cargo_data; + const LLPermissions& perm = inv_item->getPermissions(); + if(gInventory.getItem(inv_item->getUUID()) + && perm.allowOperationBy(PERM_TRANSFER, gAgent.getID())) + { + rv = TRUE; + if(drop) + { + LLToolDragAndDrop::giveInventory(item->getCreatorUUID(), + (LLInventoryItem*)cargo_data); + } + } + else + { + // It's not in the user's inventory (it's probably in + // an object's contents), so disallow dragging it here. + // You can't give something you don't yet have. + rv = FALSE; + } + break; + } + case DAD_CATEGORY: + { + LLInventoryCategory* inv_cat = (LLInventoryCategory*)cargo_data; + if( gInventory.getCategory( inv_cat->getUUID() ) ) + { + rv = TRUE; + if(drop) + { + LLToolDragAndDrop::giveInventoryCategory( + item->getCreatorUUID(), + inv_cat); + } + } + else + { + // It's not in the user's inventory (it's probably in + // an object's contents), so disallow dragging it here. + // You can't give something you don't yet have. + rv = FALSE; + } + break; + } + default: + break; + } + } + return rv; +} + +BOOL LLCallingCardBridge::removeItem() +{ + if (LLFriendCardsManager::instance().isItemInAnyFriendsList(getItem())) + { + LLAvatarActions::removeFriendDialog(getItem()->getCreatorUUID()); + return FALSE; + } + else + { + return LLItemBridge::removeItem(); + } +} +// +=================================================+ +// | LLNotecardBridge | +// +=================================================+ + +LLUIImagePtr LLNotecardBridge::getIcon() const +{ + return get_item_icon(LLAssetType::AT_NOTECARD, LLInventoryType::IT_NOTECARD, 0, FALSE); +} + +void LLNotecardBridge::openItem() +{ + LLViewerInventoryItem* item = getItem(); + + if (item) + { + LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel()); + } + +/* + LLViewerInventoryItem* item = getItem(); + if (item) + { + LLFloaterReg::showInstance("preview_notecard", LLSD(item->getUUID()), TAKE_FOCUS_YES); + } +*/ +} + + +// +=================================================+ +// | LLGestureBridge | +// +=================================================+ + +LLUIImagePtr LLGestureBridge::getIcon() const +{ + return get_item_icon(LLAssetType::AT_GESTURE, LLInventoryType::IT_GESTURE, 0, FALSE); +} + +LLFontGL::StyleFlags LLGestureBridge::getLabelStyle() const +{ + if( LLGestureManager::instance().isGestureActive(mUUID) ) + { + return LLFontGL::BOLD; + } + else + { + return LLFontGL::NORMAL; + } +} + +std::string LLGestureBridge::getLabelSuffix() const +{ + if( LLGestureManager::instance().isGestureActive(mUUID) ) + { + return LLItemBridge::getLabelSuffix() + " (active)"; + } + else + { + return LLItemBridge::getLabelSuffix(); + } +} + +// virtual +void LLGestureBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) +{ + if ("activate" == action) + { + LLGestureManager::instance().activateGesture(mUUID); + + LLViewerInventoryItem* item = gInventory.getItem(mUUID); + if (!item) return; + + // Since we just changed the suffix to indicate (active) + // the server doesn't need to know, just the viewer. + gInventory.updateItem(item); + gInventory.notifyObservers(); + } + else if ("deactivate" == action) + { + LLGestureManager::instance().deactivateGesture(mUUID); + + LLViewerInventoryItem* item = gInventory.getItem(mUUID); + if (!item) return; + + // Since we just changed the suffix to indicate (active) + // the server doesn't need to know, just the viewer. + gInventory.updateItem(item); + gInventory.notifyObservers(); + } + else LLItemBridge::performAction(folder, model, action); +} + +void LLGestureBridge::openItem() +{ + LLViewerInventoryItem* item = getItem(); + + if (item) + { + LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel()); + } +/* + LLViewerInventoryItem* item = getItem(); + if (item) + { + LLPreviewGesture* preview = LLPreviewGesture::show(mUUID, LLUUID::null); + preview->setFocus(TRUE); + } +*/ +} + +BOOL LLGestureBridge::removeItem() +{ + // Force close the preview window, if it exists + LLGestureManager::instance().deactivateGesture(mUUID); + return LLItemBridge::removeItem(); +} + +void LLGestureBridge::buildContextMenu(LLMenuGL& menu, U32 flags) +{ + lldebugs << "LLGestureBridge::buildContextMenu()" << llendl; + std::vector<std::string> items; + std::vector<std::string> disabled_items; + if(isInTrash()) + { + items.push_back(std::string("Purge Item")); + if (!isItemRemovable()) + { + disabled_items.push_back(std::string("Purge Item")); + } + + items.push_back(std::string("Restore Item")); + } + else + { + LLInventoryItem* item = getItem(); + if (item && item->getIsLinkType()) + { + items.push_back(std::string("Find Original")); + } + items.push_back(std::string("Open")); + items.push_back(std::string("Properties")); + + getClipboardEntries(true, items, disabled_items, flags); + + items.push_back(std::string("Gesture Separator")); + items.push_back(std::string("Activate")); + items.push_back(std::string("Deactivate")); + } + hide_context_entries(menu, items, disabled_items); +} + +// +=================================================+ +// | LLAnimationBridge | +// +=================================================+ + +LLUIImagePtr LLAnimationBridge::getIcon() const +{ + return get_item_icon(LLAssetType::AT_ANIMATION, LLInventoryType::IT_ANIMATION, 0, FALSE); +} + +void LLAnimationBridge::buildContextMenu(LLMenuGL& menu, U32 flags) +{ + std::vector<std::string> items; + std::vector<std::string> disabled_items; + + lldebugs << "LLAnimationBridge::buildContextMenu()" << llendl; + if(isInTrash()) + { + items.push_back(std::string("Purge Item")); + if (!isItemRemovable()) + { + disabled_items.push_back(std::string("Purge Item")); + } + + items.push_back(std::string("Restore Item")); + } + else + { + items.push_back(std::string("Animation Open")); + items.push_back(std::string("Properties")); + + getClipboardEntries(true, items, disabled_items, flags); + } + + items.push_back(std::string("Animation Separator")); + items.push_back(std::string("Animation Play")); + items.push_back(std::string("Animation Audition")); + + hide_context_entries(menu, items, disabled_items); + +} + +// virtual +void LLAnimationBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) +{ + if ((action == "playworld") || (action == "playlocal")) + { + if (getItem()) + { + LLPreviewAnim::e_activation_type activate = LLPreviewAnim::NONE; + if ("playworld" == action) activate = LLPreviewAnim::PLAY; + if ("playlocal" == action) activate = LLPreviewAnim::AUDITION; + + LLPreviewAnim* preview = LLFloaterReg::showTypedInstance<LLPreviewAnim>("preview_anim", LLSD(mUUID)); + if (preview) + { + preview->activate(activate); + } + } + } + else + { + LLItemBridge::performAction(folder, model, action); + } +} + +void LLAnimationBridge::openItem() +{ + LLViewerInventoryItem* item = getItem(); + + if (item) + { + LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel()); + } +/* + LLViewerInventoryItem* item = getItem(); + if (item) + { + LLFloaterReg::showInstance("preview_anim", LLSD(mUUID), TAKE_FOCUS_YES); + } +*/ +} + +// +=================================================+ +// | LLObjectBridge | +// +=================================================+ + +// static +LLUUID LLObjectBridge::sContextMenuItemID; + +LLObjectBridge::LLObjectBridge(LLInventoryPanel* inventory, const LLUUID& uuid, LLInventoryType::EType type, U32 flags) : +LLItemBridge(inventory, uuid), mInvType(type) +{ + mAttachPt = (flags & 0xff); // low bye of inventory flags + + mIsMultiObject = ( flags & LLInventoryItem::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS ) ? TRUE: FALSE; +} + +BOOL LLObjectBridge::isItemRemovable() +{ + LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); + if(!avatar) return FALSE; + if(avatar->isWearingAttachment(mUUID)) return FALSE; + return LLInvFVBridge::isItemRemovable(); +} + +LLUIImagePtr LLObjectBridge::getIcon() const +{ + return get_item_icon(LLAssetType::AT_OBJECT, mInvType, mAttachPt, mIsMultiObject ); +} + +LLInventoryObject* LLObjectBridge::getObject() const +{ + LLInventoryObject* object = NULL; + LLInventoryModel* model = getInventoryModel(); + if(model) + { + object = (LLInventoryObject*)model->getObject(mUUID); + } + return object; +} + +// virtual +void LLObjectBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) +{ + if ("attach" == action) + { + LLUUID object_id = mUUID; + LLViewerInventoryItem* item; + item = (LLViewerInventoryItem*)gInventory.getItem(object_id); + if(item && gInventory.isObjectDescendentOf(object_id, gInventory.getRootFolderID())) + { + rez_attachment(item, NULL); + } + else if(item && item->isComplete()) + { + // must be in library. copy it to our inventory and put it on. + LLPointer<LLInventoryCallback> cb = new RezAttachmentCallback(0); + copy_inventory_item( + gAgent.getID(), + item->getPermissions().getOwner(), + item->getUUID(), + LLUUID::null, + std::string(), + cb); + } + gFocusMgr.setKeyboardFocus(NULL); + } + else if ("detach" == action) + { + LLInventoryItem* item = gInventory.getItem(mUUID); + if(item) + { + gMessageSystem->newMessageFast(_PREHASH_DetachAttachmentIntoInv); + gMessageSystem->nextBlockFast(_PREHASH_ObjectData); + gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + gMessageSystem->addUUIDFast(_PREHASH_ItemID, item->getLinkedUUID()); + gMessageSystem->sendReliable( gAgent.getRegion()->getHost()); + } + // this object might have been selected, so let the selection manager know it's gone now + LLViewerObject *found_obj = gObjectList.findObject(item->getLinkedUUID()); + if (found_obj) + { + LLSelectMgr::getInstance()->remove(found_obj); + } + } + else LLItemBridge::performAction(folder, model, action); +} + +void LLObjectBridge::openItem() +{ + LLViewerInventoryItem* item = getItem(); + + if (item) + { + LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel()); + } + + LLSD key; + key["id"] = mUUID; + LLSideTray::getInstance()->showPanel("sidepanel_inventory", key); + + // Disable old properties floater; this is replaced by the sidepanel. + /* + LLFloaterReg::showInstance("properties", mUUID); + */ +} + +LLFontGL::StyleFlags LLObjectBridge::getLabelStyle() const +{ + U8 font = LLFontGL::NORMAL; + + LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); + if( avatar && avatar->isWearingAttachment( mUUID ) ) + { + font |= LLFontGL::BOLD; + } + + LLInventoryItem* item = getItem(); + if (item && item->getIsLinkType()) + { + font |= LLFontGL::ITALIC; + } + + return (LLFontGL::StyleFlags)font; +} + +std::string LLObjectBridge::getLabelSuffix() const +{ + LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); + if( avatar && avatar->isWearingAttachment( mUUID ) ) + { + std::string attachment_point_name = avatar->getAttachedPointName(mUUID); + + // e.g. "(worn on ...)" / "(attached to ...)" + LLStringUtil::format_map_t args; + args["[ATTACHMENT_POINT]"] = attachment_point_name.c_str(); + return LLItemBridge::getLabelSuffix() + LLTrans::getString("WornOnAttachmentPoint", args); + } + else + { + return LLItemBridge::getLabelSuffix(); + } +} + +void rez_attachment(LLViewerInventoryItem* item, LLViewerJointAttachment* attachment) +{ + LLSD payload; + payload["item_id"] = item->getLinkedUUID(); // Wear the base object in case this is a link. + + S32 attach_pt = 0; + if (gAgent.getAvatarObject() && attachment) + { + for (LLVOAvatar::attachment_map_t::iterator iter = gAgent.getAvatarObject()->mAttachmentPoints.begin(); + iter != gAgent.getAvatarObject()->mAttachmentPoints.end(); ++iter) + { + if (iter->second == attachment) + { + attach_pt = iter->first; + break; + } + } + } + + payload["attachment_point"] = attach_pt; + +#if !ENABLE_MULTIATTACHMENTS + if (attachment && attachment->getNumObjects() > 0) + { + LLNotifications::instance().add("ReplaceAttachment", LLSD(), payload, confirm_replace_attachment_rez); + } + else +#endif + { + LLNotifications::instance().forceResponse(LLNotification::Params("ReplaceAttachment").payload(payload), 0/*YES*/); + } +} + +bool confirm_replace_attachment_rez(const LLSD& notification, const LLSD& response) +{ + LLVOAvatar *avatarp = gAgent.getAvatarObject(); + + if (!avatarp->canAttachMoreObjects()) + { + LLSD args; + args["MAX_ATTACHMENTS"] = llformat("%d", MAX_AGENT_ATTACHMENTS); + LLNotifications::instance().add("MaxAttachmentsOnOutfit", args); + return false; + } + + S32 option = LLNotification::getSelectedOption(notification, response); + if (option == 0/*YES*/) + { + LLViewerInventoryItem* itemp = gInventory.getItem(notification["payload"]["item_id"].asUUID()); + + if (itemp) + { + LLMessageSystem* msg = gMessageSystem; + msg->newMessageFast(_PREHASH_RezSingleAttachmentFromInv); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->nextBlockFast(_PREHASH_ObjectData); + msg->addUUIDFast(_PREHASH_ItemID, itemp->getUUID()); + msg->addUUIDFast(_PREHASH_OwnerID, itemp->getPermissions().getOwner()); + U8 attachment_pt = notification["payload"]["attachment_point"].asInteger(); +#if ENABLE_MULTIATTACHMENTS + attachment_pt |= ATTACHMENT_ADD; +#endif + msg->addU8Fast(_PREHASH_AttachmentPt, attachment_pt); + pack_permissions_slam(msg, itemp->getFlags(), itemp->getPermissions()); + msg->addStringFast(_PREHASH_Name, itemp->getName()); + msg->addStringFast(_PREHASH_Description, itemp->getDescription()); + msg->sendReliable(gAgent.getRegion()->getHost()); + } + } + return false; +} +static LLNotificationFunctorRegistration confirm_replace_attachment_rez_reg("ReplaceAttachment", confirm_replace_attachment_rez); + +void LLObjectBridge::buildContextMenu(LLMenuGL& menu, U32 flags) +{ + std::vector<std::string> items; + std::vector<std::string> disabled_items; + if(isInTrash()) + { + items.push_back(std::string("Purge Item")); + if (!isItemRemovable()) + { + disabled_items.push_back(std::string("Purge Item")); + } + + items.push_back(std::string("Restore Item")); + } + else + { + LLInventoryItem* item = getItem(); + if (item && item->getIsLinkType()) + { + items.push_back(std::string("Find Original")); + } + + items.push_back(std::string("Properties")); + + getClipboardEntries(true, items, disabled_items, flags); + + LLObjectBridge::sContextMenuItemID = mUUID; + + if(item) + { + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); + if( !avatarp ) + { + return; + } + + if( avatarp->isWearingAttachment( mUUID ) ) + { + items.push_back(std::string("Detach From Yourself")); + } + else + if( !isInTrash() && !isLinkedObjectInTrash() ) + { + items.push_back(std::string("Attach Separator")); + items.push_back(std::string("Object Wear")); + items.push_back(std::string("Attach To")); + items.push_back(std::string("Attach To HUD")); + // commented out for DEV-32347 + //items.push_back(std::string("Restore to Last Position")); + + if (!avatarp->canAttachMoreObjects()) + { + disabled_items.push_back(std::string("Object Wear")); + disabled_items.push_back(std::string("Attach To")); + disabled_items.push_back(std::string("Attach To HUD")); + } + LLMenuGL* attach_menu = menu.findChildMenuByName("Attach To", TRUE); + LLMenuGL* attach_hud_menu = menu.findChildMenuByName("Attach To HUD", TRUE); + LLVOAvatar *avatarp = gAgent.getAvatarObject(); + if (attach_menu + && (attach_menu->getChildCount() == 0) + && attach_hud_menu + && (attach_hud_menu->getChildCount() == 0) + && avatarp) + { + for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin(); + iter != avatarp->mAttachmentPoints.end(); ) + { + LLVOAvatar::attachment_map_t::iterator curiter = iter++; + LLViewerJointAttachment* attachment = curiter->second; + LLMenuItemCallGL::Params p; + std::string submenu_name = attachment->getName(); + if (LLTrans::getString(submenu_name) != "") + { + p.name = (" ")+LLTrans::getString(submenu_name)+" "; + } + else + { + p.name = submenu_name; + } + LLSD cbparams; + cbparams["index"] = curiter->first; + cbparams["label"] = attachment->getName(); + p.on_click.function_name = "Inventory.AttachObject"; + p.on_click.parameter = LLSD(attachment->getName()); + p.on_enable.function_name = "Attachment.Label"; + p.on_enable.parameter = cbparams; + LLView* parent = attachment->getIsHUDAttachment() ? attach_hud_menu : attach_menu; + LLUICtrlFactory::create<LLMenuItemCallGL>(p, parent); + } + } + } + } + } + hide_context_entries(menu, items, disabled_items); +} + +BOOL LLObjectBridge::renameItem(const std::string& new_name) +{ + if(!isItemRenameable()) + return FALSE; + LLPreview::dirty(mUUID); + LLInventoryModel* model = getInventoryModel(); + if(!model) + return FALSE; + LLViewerInventoryItem* item = getItem(); + if(item && (item->getName() != new_name)) + { + LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item); + new_item->rename(new_name); + buildDisplayName(new_item, mDisplayName); + new_item->updateServer(FALSE); + model->updateItem(new_item); + + model->notifyObservers(); + + LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); + if( avatar ) + { + LLViewerObject* obj = avatar->getWornAttachment( item->getUUID() ); + if( obj ) + { + LLSelectMgr::getInstance()->deselectAll(); + LLSelectMgr::getInstance()->addAsIndividual( obj, SELECT_ALL_TES, FALSE ); + LLSelectMgr::getInstance()->selectionSetObjectName( new_name ); + LLSelectMgr::getInstance()->deselectAll(); + } + } + } + // return FALSE because we either notified observers (& therefore + // rebuilt) or we didn't update. + return FALSE; +} + +// +=================================================+ +// | LLLSLTextBridge | +// +=================================================+ + +LLUIImagePtr LLLSLTextBridge::getIcon() const +{ + return get_item_icon(LLAssetType::AT_SCRIPT, LLInventoryType::IT_LSL, 0, FALSE); +} + +void LLLSLTextBridge::openItem() +{ + LLViewerInventoryItem* item = getItem(); + + if (item) + { + LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel()); + } + /* + LLViewerInventoryItem* item = getItem(); + if (item) + { + LLFloaterReg::showInstance("preview_script", LLSD(mUUID), TAKE_FOCUS_YES); + } + */ +} + +// +=================================================+ +// | LLWearableBridge | +// +=================================================+ + +// *NOTE: hack to get from avatar inventory to avatar +void wear_inventory_item_on_avatar( LLInventoryItem* item ) +{ + if(item) + { + lldebugs << "wear_inventory_item_on_avatar( " << item->getName() + << " )" << llendl; + + LLAppearanceManager::instance().addCOFItemLink(item); + } +} + +void wear_add_inventory_item_on_avatar( LLInventoryItem* item ) +{ + if(item) + { + lldebugs << "wear_add_inventory_item_on_avatar( " << item->getName() + << " )" << llendl; + + LLWearableList::instance().getAsset(item->getAssetUUID(), + item->getName(), + item->getType(), + LLWearableBridge::onWearAddOnAvatarArrived, + new LLUUID(item->getUUID())); + } +} + +void remove_inventory_category_from_avatar( LLInventoryCategory* category ) +{ + if(!category) return; + lldebugs << "remove_inventory_category_from_avatar( " << category->getName() + << " )" << llendl; + + + if( gFloaterCustomize ) + { + gFloaterCustomize->askToSaveIfDirty( + boost::bind(remove_inventory_category_from_avatar_step2, _1, category->getUUID())); + } + else + { + remove_inventory_category_from_avatar_step2(TRUE, category->getUUID() ); + } +} + +struct OnRemoveStruct +{ + LLUUID mUUID; + OnRemoveStruct(const LLUUID& uuid): + mUUID(uuid) + { + } +}; + +void remove_inventory_category_from_avatar_step2( BOOL proceed, LLUUID category_id) +{ + + // Find all the wearables that are in the category's subtree. + lldebugs << "remove_inventory_category_from_avatar_step2()" << llendl; + if(proceed) + { + LLInventoryModel::cat_array_t cat_array; + LLInventoryModel::item_array_t item_array; + LLFindWearables is_wearable; + gInventory.collectDescendentsIf(category_id, + cat_array, + item_array, + LLInventoryModel::EXCLUDE_TRASH, + is_wearable); + S32 i; + S32 wearable_count = item_array.count(); + + LLInventoryModel::cat_array_t obj_cat_array; + LLInventoryModel::item_array_t obj_item_array; + LLIsType is_object( LLAssetType::AT_OBJECT ); + gInventory.collectDescendentsIf(category_id, + obj_cat_array, + obj_item_array, + LLInventoryModel::EXCLUDE_TRASH, + is_object); + S32 obj_count = obj_item_array.count(); + + // Find all gestures in this folder + LLInventoryModel::cat_array_t gest_cat_array; + LLInventoryModel::item_array_t gest_item_array; + LLIsType is_gesture( LLAssetType::AT_GESTURE ); + gInventory.collectDescendentsIf(category_id, + gest_cat_array, + gest_item_array, + LLInventoryModel::EXCLUDE_TRASH, + is_gesture); + S32 gest_count = gest_item_array.count(); + + if (wearable_count > 0) //Loop through wearables. If worn, remove. + { + for(i = 0; i < wearable_count; ++i) + { + if( gAgentWearables.isWearingItem (item_array.get(i)->getUUID()) ) + { + LLWearableList::instance().getAsset(item_array.get(i)->getAssetUUID(), + item_array.get(i)->getName(), + item_array.get(i)->getType(), + LLWearableBridge::onRemoveFromAvatarArrived, + new OnRemoveStruct(item_array.get(i)->getUUID())); + + } + } + } + + + if (obj_count > 0) + { + for(i = 0; i < obj_count; ++i) + { + gMessageSystem->newMessageFast(_PREHASH_DetachAttachmentIntoInv); + gMessageSystem->nextBlockFast(_PREHASH_ObjectData ); + gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); + gMessageSystem->addUUIDFast(_PREHASH_ItemID, obj_item_array.get(i)->getUUID() ); + + gMessageSystem->sendReliable( gAgent.getRegion()->getHost() ); + + // this object might have been selected, so let the selection manager know it's gone now + LLViewerObject *found_obj = gObjectList.findObject( obj_item_array.get(i)->getUUID()); + if (found_obj) + { + LLSelectMgr::getInstance()->remove(found_obj); + } + } + } + + if (gest_count > 0) + { + for(i = 0; i < gest_count; ++i) + { + if ( LLGestureManager::instance().isGestureActive( gest_item_array.get(i)->getUUID()) ) + { + LLGestureManager::instance().deactivateGesture( gest_item_array.get(i)->getUUID() ); + gInventory.updateItem( gest_item_array.get(i) ); + gInventory.notifyObservers(); + } + + } + } + } +} + +BOOL LLWearableBridge::renameItem(const std::string& new_name) +{ + if( gAgentWearables.isWearingItem( mUUID ) ) + { + gAgentWearables.setWearableName( mUUID, new_name ); + } + return LLItemBridge::renameItem(new_name); +} + +BOOL LLWearableBridge::isItemRemovable() +{ + if (gAgentWearables.isWearingItem(mUUID)) return FALSE; + return LLInvFVBridge::isItemRemovable(); +} + +std::string LLWearableBridge::getLabelSuffix() const +{ + if( gAgentWearables.isWearingItem( mUUID ) ) + { + // e.g. "(worn)" + return LLItemBridge::getLabelSuffix() + LLTrans::getString("worn"); + } + else + { + return LLItemBridge::getLabelSuffix(); + } +} + +LLUIImagePtr LLWearableBridge::getIcon() const +{ + return get_item_icon(mAssetType, mInvType, mWearableType, FALSE); +} + +// virtual +void LLWearableBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) +{ + if ("wear" == action) + { + wearOnAvatar(); + } + else if ("wear_add" == action) + { + wearAddOnAvatar(); + } + else if ("edit" == action) + { + editOnAvatar(); + return; + } + else if ("take_off" == action) + { + if(gAgentWearables.isWearingItem(mUUID)) + { + LLViewerInventoryItem* item = getItem(); + if (item) + { + LLWearableList::instance().getAsset(item->getAssetUUID(), + item->getName(), + item->getType(), + LLWearableBridge::onRemoveFromAvatarArrived, + new OnRemoveStruct(mUUID)); + } + } + } + else LLItemBridge::performAction(folder, model, action); +} + +void LLWearableBridge::openItem() +{ + LLViewerInventoryItem* item = getItem(); + + if (item) + { + LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel()); + } + /* + if( isInTrash() ) + { + LLNotifications::instance().add("CannotWearTrash"); + } + else if(isAgentInventory()) + { + if( !gAgentWearables.isWearingItem( mUUID ) ) + { + wearOnAvatar(); + } + } + else + { + // must be in the inventory library. copy it to our inventory + // and put it on right away. + LLViewerInventoryItem* item = getItem(); + if(item && item->isComplete()) + { + LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback(); + copy_inventory_item( + gAgent.getID(), + item->getPermissions().getOwner(), + item->getUUID(), + LLUUID::null, + std::string(), + cb); + } + else if(item) + { + // *TODO: We should fetch the item details, and then do + // the operation above. + LLNotifications::instance().add("CannotWearInfoNotComplete"); + } + } + */ +} + +void LLWearableBridge::buildContextMenu(LLMenuGL& menu, U32 flags) +{ + lldebugs << "LLWearableBridge::buildContextMenu()" << llendl; + std::vector<std::string> items; + std::vector<std::string> disabled_items; + if(isInTrash()) + { + items.push_back(std::string("Purge Item")); + if (!isItemRemovable()) + { + disabled_items.push_back(std::string("Purge Item")); + } + + items.push_back(std::string("Restore Item")); + } + else + { // FWIW, it looks like SUPPRESS_OPEN_ITEM is not set anywhere + BOOL no_open = ((flags & SUPPRESS_OPEN_ITEM) == SUPPRESS_OPEN_ITEM); + + // If we have clothing, don't add "Open" as it's the same action as "Wear" SL-18976 + LLViewerInventoryItem* item = getItem(); + if( !no_open && item ) + { + no_open = (item->getType() == LLAssetType::AT_CLOTHING) || + (item->getType() == LLAssetType::AT_BODYPART); + } + if (!no_open) + { + items.push_back(std::string("Open")); + } + + if (item && item->getIsLinkType()) + { + items.push_back(std::string("Find Original")); + } + + items.push_back(std::string("Properties")); + + getClipboardEntries(true, items, disabled_items, flags); + + items.push_back(std::string("Wearable Separator")); + + items.push_back(std::string("Wearable Wear")); + items.push_back(std::string("Wearable Add")); + items.push_back(std::string("Wearable Edit")); + + if ((flags & FIRST_SELECTED_ITEM) == 0) + { + disabled_items.push_back(std::string("Wearable Edit")); + } + // Don't allow items to be worn if their baseobj is in the trash. + if (isLinkedObjectInTrash()) + { + disabled_items.push_back(std::string("Wearable Wear")); + disabled_items.push_back(std::string("Wearable Add")); + disabled_items.push_back(std::string("Wearable Edit")); + } + + // Disable wear and take off based on whether the item is worn. + if(item) + { + switch (item->getType()) + { + case LLAssetType::AT_CLOTHING: + items.push_back(std::string("Take Off")); + case LLAssetType::AT_BODYPART: + if (gAgentWearables.isWearingItem(item->getUUID())) + { + disabled_items.push_back(std::string("Wearable Wear")); + disabled_items.push_back(std::string("Wearable Add")); + } + else + { + disabled_items.push_back(std::string("Take Off")); + } + break; + default: + break; + } + } + } + hide_context_entries(menu, items, disabled_items); +} + +// Called from menus +// static +BOOL LLWearableBridge::canWearOnAvatar(void* user_data) +{ + LLWearableBridge* self = (LLWearableBridge*)user_data; + if(!self) return FALSE; + if(!self->isAgentInventory()) + { + LLViewerInventoryItem* item = (LLViewerInventoryItem*)self->getItem(); + if(!item || !item->isComplete()) return FALSE; + } + return (!gAgentWearables.isWearingItem(self->mUUID)); +} + +// Called from menus +// static +void LLWearableBridge::onWearOnAvatar(void* user_data) +{ + LLWearableBridge* self = (LLWearableBridge*)user_data; + if(!self) return; + self->wearOnAvatar(); +} + +void LLWearableBridge::wearOnAvatar() +{ + // Don't wear anything until initial wearables are loaded, can + // destroy clothing items. + if (!gAgentWearables.areWearablesLoaded()) + { + LLNotifications::instance().add("CanNotChangeAppearanceUntilLoaded"); + return; + } + + LLViewerInventoryItem* item = getItem(); + if(item) + { + if(!isAgentInventory()) + { + LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback(); + copy_inventory_item( + gAgent.getID(), + item->getPermissions().getOwner(), + item->getUUID(), + LLUUID::null, + std::string(), + cb); + } + else + { + wear_inventory_item_on_avatar(item); + } + } +} + +void LLWearableBridge::wearAddOnAvatar() +{ + // Don't wear anything until initial wearables are loaded, can + // destroy clothing items. + if (!gAgentWearables.areWearablesLoaded()) + { + LLNotifications::instance().add("CanNotChangeAppearanceUntilLoaded"); + return; + } + + LLViewerInventoryItem* item = getItem(); + if(item) + { + if(!isAgentInventory()) + { + LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback(); + copy_inventory_item( + gAgent.getID(), + item->getPermissions().getOwner(), + item->getUUID(), + LLUUID::null, + std::string(), + cb); + } + else + { + wear_add_inventory_item_on_avatar(item); + } + } +} + +// static +void LLWearableBridge::onWearOnAvatarArrived( LLWearable* wearable, void* userdata ) +{ + LLUUID* item_id = (LLUUID*) userdata; + if(wearable) + { + LLViewerInventoryItem* item = NULL; + item = (LLViewerInventoryItem*)gInventory.getItem(*item_id); + if(item) + { + if(item->getAssetUUID() == wearable->getAssetID()) + { + gAgentWearables.setWearableItem(item, wearable); + gInventory.notifyObservers(); + //self->getFolderItem()->refreshFromRoot(); + } + else + { + llinfos << "By the time wearable asset arrived, its inv item already pointed to a different asset." << llendl; + } + } + } + delete item_id; +} + +// static +// BAP remove the "add" code path once everything is fully COF-ified. +void LLWearableBridge::onWearAddOnAvatarArrived( LLWearable* wearable, void* userdata ) +{ + LLUUID* item_id = (LLUUID*) userdata; + if(wearable) + { + LLViewerInventoryItem* item = NULL; + item = (LLViewerInventoryItem*)gInventory.getItem(*item_id); + if(item) + { + if(item->getAssetUUID() == wearable->getAssetID()) + { + bool do_append = true; + gAgentWearables.setWearableItem(item, wearable, do_append); + gInventory.notifyObservers(); + //self->getFolderItem()->refreshFromRoot(); + } + else + { + llinfos << "By the time wearable asset arrived, its inv item already pointed to a different asset." << llendl; + } + } + } + delete item_id; +} + +// static +BOOL LLWearableBridge::canEditOnAvatar(void* user_data) +{ + LLWearableBridge* self = (LLWearableBridge*)user_data; + if(!self) return FALSE; + + return (gAgentWearables.isWearingItem(self->mUUID)); +} + +// static +void LLWearableBridge::onEditOnAvatar(void* user_data) +{ + LLWearableBridge* self = (LLWearableBridge*)user_data; + if(self) + { + self->editOnAvatar(); + } +} + +void LLWearableBridge::editOnAvatar() +{ + const LLWearable* wearable = gAgentWearables.getWearableFromItemID(mUUID); + if( wearable ) + { + // Set the tab to the right wearable. + if (gFloaterCustomize) + gFloaterCustomize->setCurrentWearableType( wearable->getType() ); + + if( CAMERA_MODE_CUSTOMIZE_AVATAR != gAgent.getCameraMode() ) + { + // Start Avatar Customization + gAgent.changeCameraToCustomizeAvatar(); + } + } +} + +// static +BOOL LLWearableBridge::canRemoveFromAvatar(void* user_data) +{ + LLWearableBridge* self = (LLWearableBridge*)user_data; + if( self && (LLAssetType::AT_BODYPART != self->mAssetType) ) + { + return gAgentWearables.isWearingItem( self->mUUID ); + } + return FALSE; +} + +// static +void LLWearableBridge::onRemoveFromAvatar(void* user_data) +{ + LLWearableBridge* self = (LLWearableBridge*)user_data; + if(!self) return; + if(gAgentWearables.isWearingItem(self->mUUID)) + { + LLViewerInventoryItem* item = self->getItem(); + if (item) + { + LLUUID parent_id = item->getParentUUID(); + LLWearableList::instance().getAsset(item->getAssetUUID(), + item->getName(), + item->getType(), + onRemoveFromAvatarArrived, + new OnRemoveStruct(LLUUID(self->mUUID))); + } + } +} + +// static +void LLWearableBridge::onRemoveFromAvatarArrived(LLWearable* wearable, + void* userdata) +{ + OnRemoveStruct *on_remove_struct = (OnRemoveStruct*) userdata; + const LLUUID &item_id = gInventory.getLinkedItemID(on_remove_struct->mUUID); + if(wearable) + { + if( gAgentWearables.isWearingItem( item_id ) ) + { + EWearableType type = wearable->getType(); + + if( !(type==WT_SHAPE || type==WT_SKIN || type==WT_HAIR || type==WT_EYES ) ) //&& + //!((!gAgent.isTeen()) && ( type==WT_UNDERPANTS || type==WT_UNDERSHIRT )) ) + { + // MULTI_WEARABLE: FIXME HACK - always remove all + bool do_remove_all = false; + gAgentWearables.removeWearable( type, do_remove_all, 0 ); + } + } + } + + // Find and remove this item from the COF. + LLInventoryModel::item_array_t items = gInventory.collectLinkedItems(item_id, LLAppearanceManager::instance().getCOF()); + llassert(items.size() == 1); // Should always have one and only one item linked to this in the COF. + for (LLInventoryModel::item_array_t::const_iterator iter = items.begin(); + iter != items.end(); + ++iter) + { + const LLViewerInventoryItem *linked_item = (*iter); + const LLUUID &item_id = linked_item->getUUID(); + gInventory.purgeObject(item_id); + } + gInventory.notifyObservers(); + + delete on_remove_struct; +} + +LLInvFVBridgeAction* LLInvFVBridgeAction::createAction(LLAssetType::EType asset_type, + const LLUUID& uuid,LLInventoryModel* model) +{ + LLInvFVBridgeAction* action = NULL; + switch(asset_type) + { + case LLAssetType::AT_TEXTURE: + action = new LLTextureBridgeAction(uuid,model); + break; + + case LLAssetType::AT_SOUND: + action = new LLSoundBridgeAction(uuid,model); + break; + + case LLAssetType::AT_LANDMARK: + action = new LLLandmarkBridgeAction(uuid,model); + break; + + case LLAssetType::AT_CALLINGCARD: + action = new LLCallingCardBridgeAction(uuid,model); + break; + + case LLAssetType::AT_OBJECT: + action = new LLObjectBridgeAction(uuid,model); + break; + + case LLAssetType::AT_NOTECARD: + action = new LLNotecardBridgeAction(uuid,model); + break; + + case LLAssetType::AT_ANIMATION: + action = new LLAnimationBridgeAction(uuid,model); + break; + + case LLAssetType::AT_GESTURE: + action = new LLGestureBridgeAction(uuid,model); + break; + + case LLAssetType::AT_LSL_TEXT: + action = new LLLSLTextBridgeAction(uuid,model); + break; + + case LLAssetType::AT_CLOTHING: + case LLAssetType::AT_BODYPART: + action = new LLWearableBridgeAction(uuid,model); + + break; + + default: + break; + } + return action; +} + +//static +void LLInvFVBridgeAction::doAction(LLAssetType::EType asset_type, + const LLUUID& uuid,LLInventoryModel* model) +{ + LLInvFVBridgeAction* action = createAction(asset_type,uuid,model); + if(action) + { + action->doIt(); + delete action; + } +} + +//static +void LLInvFVBridgeAction::doAction(const LLUUID& uuid, LLInventoryModel* model) +{ + LLAssetType::EType asset_type = model->getItem(uuid)->getType(); + LLInvFVBridgeAction* action = createAction(asset_type,uuid,model); + if(action) + { + action->doIt(); + delete action; + } +} + +LLViewerInventoryItem* LLInvFVBridgeAction::getItem() const +{ + if(mModel) + return (LLViewerInventoryItem*)mModel->getItem(mUUID); + return NULL; +} + +//virtual +void LLTextureBridgeAction::doIt() +{ + if (getItem()) + { + LLFloaterReg::showInstance("preview_texture", LLSD(mUUID), TAKE_FOCUS_YES); + } + + LLInvFVBridgeAction::doIt(); +} + +//virtual +void LLSoundBridgeAction::doIt() +{ + LLViewerInventoryItem* item = getItem(); + if(item) + { + LLFloaterReg::showInstance("preview_sound", LLSD(mUUID), TAKE_FOCUS_YES); + } + + LLInvFVBridgeAction::doIt(); +} + + +//virtual +void LLLandmarkBridgeAction::doIt() +{ + LLViewerInventoryItem* item = getItem(); + if( item ) + { + // Opening (double-clicking) a landmark immediately teleports, + // but warns you the first time. + LLSD payload; + payload["asset_id"] = item->getAssetUUID(); + LLNotifications::instance().add("TeleportFromLandmark", LLSD(), payload); + } + + LLInvFVBridgeAction::doIt(); +} + + +//virtual +void LLCallingCardBridgeAction::doIt() +{ + LLViewerInventoryItem* item = getItem(); + if(item && item->getCreatorUUID().notNull()) + { + LLAvatarActions::showProfile(item->getCreatorUUID()); + } + + LLInvFVBridgeAction::doIt(); +} + +//virtual +void +LLNotecardBridgeAction::doIt() +{ + LLViewerInventoryItem* item = getItem(); + if (item) + { + LLFloaterReg::showInstance("preview_notecard", LLSD(item->getUUID()), TAKE_FOCUS_YES); + } + + LLInvFVBridgeAction::doIt(); +} + +//virtual +void LLGestureBridgeAction::doIt() +{ + LLViewerInventoryItem* item = getItem(); + if (item) + { + LLPreviewGesture* preview = LLPreviewGesture::show(mUUID, LLUUID::null); + preview->setFocus(TRUE); + } + + LLInvFVBridgeAction::doIt(); +} + +//virtual +void LLAnimationBridgeAction::doIt() +{ + LLViewerInventoryItem* item = getItem(); + if (item) + { + LLFloaterReg::showInstance("preview_anim", LLSD(mUUID), TAKE_FOCUS_YES); + } + + LLInvFVBridgeAction::doIt(); +} + + +//virtual +void LLObjectBridgeAction::doIt() +{ + LLFloaterReg::showInstance("properties", mUUID); + + LLInvFVBridgeAction::doIt(); +} + + +//virtual +void LLLSLTextBridgeAction::doIt() +{ + LLViewerInventoryItem* item = getItem(); + if (item) + { + LLFloaterReg::showInstance("preview_script", LLSD(mUUID), TAKE_FOCUS_YES); + } + + LLInvFVBridgeAction::doIt(); +} + + +BOOL LLWearableBridgeAction::isInTrash() const +{ + if(!mModel) return FALSE; + const LLUUID trash_id = mModel->findCategoryUUIDForType(LLFolderType::FT_TRASH); + return mModel->isObjectDescendentOf(mUUID, trash_id); +} + +BOOL LLWearableBridgeAction::isAgentInventory() const +{ + if(!mModel) return FALSE; + if(gInventory.getRootFolderID() == mUUID) return TRUE; + return mModel->isObjectDescendentOf(mUUID, gInventory.getRootFolderID()); +} + +void LLWearableBridgeAction::wearOnAvatar() +{ + // Don't wear anything until initial wearables are loaded, can + // destroy clothing items. + if (!gAgentWearables.areWearablesLoaded()) + { + LLNotifications::instance().add("CanNotChangeAppearanceUntilLoaded"); + return; + } + + LLViewerInventoryItem* item = getItem(); + if(item) + { + if(!isAgentInventory()) + { + LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback(); + copy_inventory_item( + gAgent.getID(), + item->getPermissions().getOwner(), + item->getUUID(), + LLUUID::null, + std::string(), + cb); + } + else + { + wear_inventory_item_on_avatar(item); + } + } +} + +//virtual +void LLWearableBridgeAction::doIt() +{ + if(isInTrash()) + { + LLNotifications::instance().add("CannotWearTrash"); + } + else if(isAgentInventory()) + { + if(!gAgentWearables.isWearingItem(mUUID)) + { + wearOnAvatar(); + } + } + else + { + // must be in the inventory library. copy it to our inventory + // and put it on right away. + LLViewerInventoryItem* item = getItem(); + if(item && item->isComplete()) + { + LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback(); + copy_inventory_item( + gAgent.getID(), + item->getPermissions().getOwner(), + item->getUUID(), + LLUUID::null, + std::string(), + cb); + } + else if(item) + { + // *TODO: We should fetch the item details, and then do + // the operation above. + LLNotifications::instance().add("CannotWearInfoNotComplete"); + } + } + + LLInvFVBridgeAction::doIt(); +} + +// +=================================================+ +// | LLLinkItemBridge | +// +=================================================+ +// For broken links + +std::string LLLinkItemBridge::sPrefix("Link: "); + + +LLUIImagePtr LLLinkItemBridge::getIcon() const +{ + if (LLViewerInventoryItem *item = getItem()) + { + return get_item_icon(item->getActualType(), LLInventoryType::IT_NONE, 0, FALSE); + } + return get_item_icon(LLAssetType::AT_LINK, LLInventoryType::IT_NONE, 0, FALSE); +} + +void LLLinkItemBridge::buildContextMenu(LLMenuGL& menu, U32 flags) +{ + // *TODO: Translate + lldebugs << "LLLink::buildContextMenu()" << llendl; + std::vector<std::string> items; + std::vector<std::string> disabled_items; + + if(isInTrash()) + { + items.push_back(std::string("Purge Item")); + if (!isItemRemovable()) + { + disabled_items.push_back(std::string("Purge Item")); + } + + items.push_back(std::string("Restore Item")); + } + else + { + items.push_back(std::string("Delete")); + if (!isItemRemovable()) + { + disabled_items.push_back(std::string("Delete")); + } + } + hide_context_entries(menu, items, disabled_items); +} + + +// +=================================================+ +// | LLLinkBridge | +// +=================================================+ +// For broken links. + +std::string LLLinkFolderBridge::sPrefix("Link: "); + + +LLUIImagePtr LLLinkFolderBridge::getIcon() const +{ + LLFolderType::EType preferred_type = LLFolderType::FT_NONE; + if (LLViewerInventoryItem *item = getItem()) + { + if (const LLViewerInventoryCategory* cat = item->getLinkedCategory()) + { + preferred_type = cat->getPreferredType(); + } + } + return LLFolderBridge::getIcon(preferred_type); +} + +void LLLinkFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags) +{ + // *TODO: Translate + lldebugs << "LLLink::buildContextMenu()" << llendl; + std::vector<std::string> items; + std::vector<std::string> disabled_items; + + if(isInTrash()) + { + items.push_back(std::string("Purge Item")); + if (!isItemRemovable()) + { + disabled_items.push_back(std::string("Purge Item")); + } + + items.push_back(std::string("Restore Item")); + } + else + { + items.push_back(std::string("Find Original")); + items.push_back(std::string("Delete")); + if (!isItemRemovable()) + { + disabled_items.push_back(std::string("Delete")); + } + } + hide_context_entries(menu, items, disabled_items); +} + +void LLLinkFolderBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) +{ + if ("goto" == action) + { + gotoItem(folder); + return; + } + LLItemBridge::performAction(folder,model,action); +} + +void LLLinkFolderBridge::gotoItem(LLFolderView *folder) +{ + const LLUUID &cat_uuid = getFolderID(); + if (!cat_uuid.isNull()) + { + if (LLFolderViewItem *base_folder = folder->getItemByID(cat_uuid)) + { + if (LLInventoryModel* model = getInventoryModel()) + { + model->fetchDescendentsOf(cat_uuid); + } + base_folder->setOpen(TRUE); + folder->setSelectionFromRoot(base_folder,TRUE); + folder->scrollToShowSelection(); + } + } +} + +const LLUUID &LLLinkFolderBridge::getFolderID() const +{ + if (LLViewerInventoryItem *link_item = getItem()) + { + if (const LLViewerInventoryCategory *cat = link_item->getLinkedCategory()) + { + const LLUUID& cat_uuid = cat->getUUID(); + return cat_uuid; + } + } + return LLUUID::null; +} |