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-rwxr-xr-x[-rw-r--r--]indra/newview/llhudtext.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/indra/newview/llhudtext.cpp b/indra/newview/llhudtext.cpp
index 579b6008ae..3c6bcd9829 100644..100755
--- a/indra/newview/llhudtext.cpp
+++ b/indra/newview/llhudtext.cpp
@@ -186,11 +186,8 @@ void LLHUDText::renderText()
LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec);
}
- LLVector2 border_scale_vec((F32)border_width / (F32)imagep->getTextureWidth(), (F32)border_height / (F32)imagep->getTextureHeight());
LLVector3 width_vec = mWidth * x_pixel_vec;
LLVector3 height_vec = mHeight * y_pixel_vec;
- LLVector3 scaled_border_width = (F32)llfloor(border_scale * (F32)border_width) * x_pixel_vec;
- LLVector3 scaled_border_height = (F32)llfloor(border_scale * (F32)border_height) * y_pixel_vec;
mRadius = (width_vec + height_vec).magVec() * 0.5f;
@@ -440,7 +437,7 @@ LLVector2 LLHUDText::updateScreenPos(LLVector2 &offset)
LLVector3 x_pixel_vec;
LLVector3 y_pixel_vec;
LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec);
- LLVector3 world_pos = mPositionAgent + (offset.mV[VX] * x_pixel_vec) + (offset.mV[VY] * y_pixel_vec);
+// LLVector3 world_pos = mPositionAgent + (offset.mV[VX] * x_pixel_vec) + (offset.mV[VY] * y_pixel_vec);
// if (!LLViewerCamera::getInstance()->projectPosAgentToScreen(world_pos, screen_pos, FALSE) && mVisibleOffScreen)
// {
// // bubble off-screen, so find a spot for it along screen edge