summaryrefslogtreecommitdiff
path: root/indra/newview/llhudnametag.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/llhudnametag.cpp')
-rw-r--r--indra/newview/llhudnametag.cpp1072
1 files changed, 1072 insertions, 0 deletions
diff --git a/indra/newview/llhudnametag.cpp b/indra/newview/llhudnametag.cpp
new file mode 100644
index 0000000000..303f048dfc
--- /dev/null
+++ b/indra/newview/llhudnametag.cpp
@@ -0,0 +1,1072 @@
+/**
+ * @file llhudnametag.cpp
+ * @brief Name tags for avatars
+ * @author James Cook
+ *
+ * $LicenseInfo:firstyear=2010&license=viewergpl$
+ *
+ * Copyright (c) 2002-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llhudnametag.h"
+
+#include "llrender.h"
+
+#include "llagent.h"
+#include "llviewercontrol.h"
+#include "llcriticaldamp.h"
+#include "lldrawable.h"
+#include "llfontgl.h"
+#include "llglheaders.h"
+#include "llhudrender.h"
+#include "llui.h"
+#include "llviewercamera.h"
+#include "llviewertexturelist.h"
+#include "llviewerobject.h"
+#include "llvovolume.h"
+#include "llviewerwindow.h"
+#include "llstatusbar.h"
+#include "llmenugl.h"
+#include "pipeline.h"
+#include <boost/tokenizer.hpp>
+
+
+const F32 SPRING_STRENGTH = 0.7f;
+const F32 RESTORATION_SPRING_TIME_CONSTANT = 0.1f;
+const F32 HORIZONTAL_PADDING = 16.f;
+const F32 VERTICAL_PADDING = 12.f;
+const F32 LINE_PADDING = 3.f; // aka "leading"
+const F32 BUFFER_SIZE = 2.f;
+const F32 MIN_EDGE_OVERLAP = 3.f;
+const F32 HUD_TEXT_MAX_WIDTH = 190.f;
+const F32 HUD_TEXT_MAX_WIDTH_NO_BUBBLE = 1000.f;
+const F32 RESIZE_TIME = 0.f;
+const S32 NUM_OVERLAP_ITERATIONS = 10;
+const F32 NEIGHBOR_FORCE_FRACTION = 1.f;
+const F32 POSITION_DAMPING_TC = 0.2f;
+const F32 MAX_STABLE_CAMERA_VELOCITY = 0.1f;
+const F32 LOD_0_SCREEN_COVERAGE = 0.15f;
+const F32 LOD_1_SCREEN_COVERAGE = 0.30f;
+const F32 LOD_2_SCREEN_COVERAGE = 0.40f;
+
+std::set<LLPointer<LLHUDNameTag> > LLHUDNameTag::sTextObjects;
+std::vector<LLPointer<LLHUDNameTag> > LLHUDNameTag::sVisibleTextObjects;
+BOOL LLHUDNameTag::sDisplayText = TRUE ;
+
+bool llhudnametag_further_away::operator()(const LLPointer<LLHUDNameTag>& lhs, const LLPointer<LLHUDNameTag>& rhs) const
+{
+ return lhs->getDistance() > rhs->getDistance();
+}
+
+
+LLHUDNameTag::LLHUDNameTag(const U8 type)
+: LLHUDObject(type),
+ mDoFade(TRUE),
+ mFadeDistance(8.f),
+ mFadeRange(4.f),
+ mLastDistance(0.f),
+ mZCompare(TRUE),
+ mVisibleOffScreen(FALSE),
+ mOffscreen(FALSE),
+ mColor(1.f, 1.f, 1.f, 1.f),
+// mScale(),
+ mWidth(0.f),
+ mHeight(0.f),
+ mFontp(LLFontGL::getFontSansSerifSmall()),
+ mBoldFontp(LLFontGL::getFontSansSerifBold()),
+ mSoftScreenRect(),
+ mPositionAgent(),
+ mPositionOffset(),
+ mMass(10.f),
+ mMaxLines(10),
+ mOffsetY(0),
+ mRadius(0.1f),
+ mTextSegments(),
+ mLabelSegments(),
+ mTextAlignment(ALIGN_TEXT_CENTER),
+ mVertAlignment(ALIGN_VERT_CENTER),
+ mLOD(0),
+ mHidden(FALSE)
+{
+ LLPointer<LLHUDNameTag> ptr(this);
+ sTextObjects.insert(ptr);
+}
+
+LLHUDNameTag::~LLHUDNameTag()
+{
+}
+
+
+BOOL LLHUDNameTag::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, LLVector3& intersection, BOOL debug_render)
+{
+ if (!mVisible || mHidden)
+ {
+ return FALSE;
+ }
+
+ // don't pick text that isn't bound to a viewerobject
+ if (!mSourceObject || mSourceObject->mDrawable.isNull())
+ {
+ return FALSE;
+ }
+
+ F32 alpha_factor = 1.f;
+ LLColor4 text_color = mColor;
+ if (mDoFade)
+ {
+ if (mLastDistance > mFadeDistance)
+ {
+ alpha_factor = llmax(0.f, 1.f - (mLastDistance - mFadeDistance)/mFadeRange);
+ text_color.mV[3] = text_color.mV[3]*alpha_factor;
+ }
+ }
+ if (text_color.mV[3] < 0.01f)
+ {
+ return FALSE;
+ }
+
+ mOffsetY = lltrunc(mHeight * ((mVertAlignment == ALIGN_VERT_CENTER) ? 0.5f : 1.f));
+
+ // scale screen size of borders down
+ //RN: for now, text on hud objects is never occluded
+
+ LLVector3 x_pixel_vec;
+ LLVector3 y_pixel_vec;
+
+ LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec);
+
+ LLVector3 width_vec = mWidth * x_pixel_vec;
+ LLVector3 height_vec = mHeight * y_pixel_vec;
+
+ LLCoordGL screen_pos;
+ LLViewerCamera::getInstance()->projectPosAgentToScreen(mPositionAgent, screen_pos, FALSE);
+
+ LLVector2 screen_offset;
+ screen_offset = updateScreenPos(mPositionOffset);
+
+ LLVector3 render_position = mPositionAgent
+ + (x_pixel_vec * screen_offset.mV[VX])
+ + (y_pixel_vec * screen_offset.mV[VY]);
+
+
+ //if (mUseBubble)
+ {
+ LLVector3 bg_pos = render_position
+ + (F32)mOffsetY * y_pixel_vec
+ - (width_vec / 2.f)
+ - (height_vec);
+ //LLUI::translate(bg_pos.mV[VX], bg_pos.mV[VY], bg_pos.mV[VZ]);
+
+ LLVector3 v[] =
+ {
+ bg_pos,
+ bg_pos + width_vec,
+ bg_pos + width_vec + height_vec,
+ bg_pos + height_vec,
+ };
+
+ if (debug_render)
+ {
+ gGL.begin(LLRender::LINE_STRIP);
+ gGL.vertex3fv(v[0].mV);
+ gGL.vertex3fv(v[1].mV);
+ gGL.vertex3fv(v[2].mV);
+ gGL.vertex3fv(v[3].mV);
+ gGL.vertex3fv(v[0].mV);
+ gGL.vertex3fv(v[2].mV);
+ gGL.end();
+ }
+
+ LLVector3 dir = end-start;
+ F32 t = 0.f;
+
+ if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, NULL, NULL, &t, FALSE) ||
+ LLTriangleRayIntersect(v[2], v[3], v[0], start, dir, NULL, NULL, &t, FALSE) )
+ {
+ if (t <= 1.f)
+ {
+ intersection = start + dir*t;
+ return TRUE;
+ }
+ }
+ }
+
+ return FALSE;
+}
+
+void LLHUDNameTag::render()
+{
+ if (sDisplayText)
+ {
+ LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
+ renderText(FALSE);
+ }
+}
+
+void LLHUDNameTag::renderForSelect()
+{
+ LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
+ renderText(TRUE);
+}
+
+void LLHUDNameTag::renderText(BOOL for_select)
+{
+ if (!mVisible || mHidden)
+ {
+ return;
+ }
+
+ // don't pick text that isn't bound to a viewerobject
+ if (for_select &&
+ (!mSourceObject || mSourceObject->mDrawable.isNull()))
+ {
+ return;
+ }
+
+ if (for_select)
+ {
+ gGL.getTexUnit(0)->disable();
+ }
+ else
+ {
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
+ }
+
+ LLGLState gls_blend(GL_BLEND, for_select ? FALSE : TRUE);
+ LLGLState gls_alpha(GL_ALPHA_TEST, for_select ? FALSE : TRUE);
+
+ LLColor4 shadow_color(0.f, 0.f, 0.f, 1.f);
+ F32 alpha_factor = 1.f;
+ LLColor4 text_color = mColor;
+ if (mDoFade)
+ {
+ if (mLastDistance > mFadeDistance)
+ {
+ alpha_factor = llmax(0.f, 1.f - (mLastDistance - mFadeDistance)/mFadeRange);
+ text_color.mV[3] = text_color.mV[3]*alpha_factor;
+ }
+ }
+ if (text_color.mV[3] < 0.01f)
+ {
+ return;
+ }
+ shadow_color.mV[3] = text_color.mV[3];
+
+ mOffsetY = lltrunc(mHeight * ((mVertAlignment == ALIGN_VERT_CENTER) ? 0.5f : 1.f));
+
+ // *TODO: cache this image
+ LLUIImagePtr imagep = LLUI::getUIImage("Rounded_Rect");
+
+ // *TODO: make this a per-text setting
+ LLColor4 bg_color = LLUIColorTable::instance().getColor("NameTagBackground");
+ bg_color.setAlpha(gSavedSettings.getF32("ChatBubbleOpacity") * alpha_factor);
+
+ // maybe a no-op?
+ //const S32 border_height = 16;
+ //const S32 border_width = 16;
+ const S32 border_height = 8;
+ const S32 border_width = 8;
+
+ // *TODO move this into helper function
+ F32 border_scale = 1.f;
+
+ if (border_height * 2 > mHeight)
+ {
+ border_scale = (F32)mHeight / ((F32)border_height * 2.f);
+ }
+ if (border_width * 2 > mWidth)
+ {
+ border_scale = llmin(border_scale, (F32)mWidth / ((F32)border_width * 2.f));
+ }
+
+ // scale screen size of borders down
+ //RN: for now, text on hud objects is never occluded
+
+ LLVector3 x_pixel_vec;
+ LLVector3 y_pixel_vec;
+
+ LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec);
+
+ LLVector2 border_scale_vec((F32)border_width / (F32)imagep->getTextureWidth(), (F32)border_height / (F32)imagep->getTextureHeight());
+ LLVector3 width_vec = mWidth * x_pixel_vec;
+ LLVector3 height_vec = mHeight * y_pixel_vec;
+ LLVector3 scaled_border_width = (F32)llfloor(border_scale * (F32)border_width) * x_pixel_vec;
+ LLVector3 scaled_border_height = (F32)llfloor(border_scale * (F32)border_height) * y_pixel_vec;
+
+ mRadius = (width_vec + height_vec).magVec() * 0.5f;
+
+ LLCoordGL screen_pos;
+ LLViewerCamera::getInstance()->projectPosAgentToScreen(mPositionAgent, screen_pos, FALSE);
+
+ LLVector2 screen_offset;
+// if (!mUseBubble)
+// {
+// screen_offset = mPositionOffset;
+// }
+// else
+// {
+ screen_offset = updateScreenPos(mPositionOffset);
+// }
+
+ LLVector3 render_position = mPositionAgent
+ + (x_pixel_vec * screen_offset.mV[VX])
+ + (y_pixel_vec * screen_offset.mV[VY]);
+
+// if (mUseBubble)
+ {
+ LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
+ LLUI::pushMatrix();
+ {
+ LLVector3 bg_pos = render_position
+ + (F32)mOffsetY * y_pixel_vec
+ - (width_vec / 2.f)
+ - (height_vec);
+ LLUI::translate(bg_pos.mV[VX], bg_pos.mV[VY], bg_pos.mV[VZ]);
+
+ if (for_select)
+ {
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ S32 name = mSourceObject->mGLName;
+ LLColor4U coloru((U8)(name >> 16), (U8)(name >> 8), (U8)name);
+ gGL.color4ubv(coloru.mV);
+ gl_segmented_rect_3d_tex(border_scale_vec, scaled_border_width, scaled_border_height, width_vec, height_vec);
+ LLUI::popMatrix();
+ return;
+ }
+ else
+ {
+ gGL.getTexUnit(0)->bind(imagep->getImage());
+
+ gGL.color4fv(bg_color.mV);
+ gl_segmented_rect_3d_tex(border_scale_vec, scaled_border_width, scaled_border_height, width_vec, height_vec);
+
+ if ( mLabelSegments.size())
+ {
+ LLUI::pushMatrix();
+ {
+ gGL.color4f(text_color.mV[VX], text_color.mV[VY], text_color.mV[VZ], gSavedSettings.getF32("ChatBubbleOpacity") * alpha_factor);
+ LLVector3 label_height = (mFontp->getLineHeight() * mLabelSegments.size() + (VERTICAL_PADDING / 3.f)) * y_pixel_vec;
+ LLVector3 label_offset = height_vec - label_height;
+ LLUI::translate(label_offset.mV[VX], label_offset.mV[VY], label_offset.mV[VZ]);
+ gl_segmented_rect_3d_tex_top(border_scale_vec, scaled_border_width, scaled_border_height, width_vec, label_height);
+ }
+ LLUI::popMatrix();
+ }
+ }
+
+ BOOL outside_width = llabs(mPositionOffset.mV[VX]) > mWidth * 0.5f;
+ BOOL outside_height = llabs(mPositionOffset.mV[VY] + (mVertAlignment == ALIGN_VERT_TOP ? mHeight * 0.5f : 0.f)) > mHeight * (mVertAlignment == ALIGN_VERT_TOP ? mHeight * 0.75f : 0.5f);
+
+ // draw line segments pointing to parent object
+ if (!mOffscreen && (outside_width || outside_height))
+ {
+ LLUI::pushMatrix();
+ {
+ gGL.color4fv(bg_color.mV);
+ LLVector3 target_pos = -1.f * (mPositionOffset.mV[VX] * x_pixel_vec + mPositionOffset.mV[VY] * y_pixel_vec);
+ target_pos += (width_vec / 2.f);
+ target_pos += mVertAlignment == ALIGN_VERT_CENTER ? (height_vec * 0.5f) : LLVector3::zero;
+ target_pos -= 3.f * x_pixel_vec;
+ target_pos -= 6.f * y_pixel_vec;
+ LLUI::translate(target_pos.mV[VX], target_pos.mV[VY], target_pos.mV[VZ]);
+ gl_segmented_rect_3d_tex(border_scale_vec, 3.f * x_pixel_vec, 3.f * y_pixel_vec, 6.f * x_pixel_vec, 6.f * y_pixel_vec);
+ }
+ LLUI::popMatrix();
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ LLGLDepthTest gls_depth(mZCompare ? GL_TRUE : GL_FALSE, GL_FALSE);
+
+ LLVector3 box_center_offset;
+ box_center_offset = (width_vec * 0.5f) + (height_vec * 0.5f);
+ LLUI::translate(box_center_offset.mV[VX], box_center_offset.mV[VY], box_center_offset.mV[VZ]);
+ gGL.color4fv(bg_color.mV);
+ LLUI::setLineWidth(2.0);
+ gGL.begin(LLRender::LINES);
+ {
+ if (outside_width)
+ {
+ LLVector3 vert;
+ // draw line in x then y
+ if (mPositionOffset.mV[VX] < 0.f)
+ {
+ // start at right edge
+ vert = width_vec * 0.5f;
+ gGL.vertex3fv(vert.mV);
+ }
+ else
+ {
+ // start at left edge
+ vert = width_vec * -0.5f;
+ gGL.vertex3fv(vert.mV);
+ }
+ vert = -mPositionOffset.mV[VX] * x_pixel_vec;
+ gGL.vertex3fv(vert.mV);
+ gGL.vertex3fv(vert.mV);
+ vert -= mPositionOffset.mV[VY] * y_pixel_vec;
+ vert -= ((mVertAlignment == ALIGN_VERT_TOP) ? (height_vec * 0.5f) : LLVector3::zero);
+ gGL.vertex3fv(vert.mV);
+ }
+ else
+ {
+ LLVector3 vert;
+ // draw line in y then x
+ if (mPositionOffset.mV[VY] < 0.f)
+ {
+ // start at top edge
+ vert = (height_vec * 0.5f) - (mPositionOffset.mV[VX] * x_pixel_vec);
+ gGL.vertex3fv(vert.mV);
+ }
+ else
+ {
+ // start at bottom edge
+ vert = (height_vec * -0.5f) - (mPositionOffset.mV[VX] * x_pixel_vec);
+ gGL.vertex3fv(vert.mV);
+ }
+ vert = -mPositionOffset.mV[VY] * y_pixel_vec - mPositionOffset.mV[VX] * x_pixel_vec;
+ vert -= ((mVertAlignment == ALIGN_VERT_TOP) ? (height_vec * 0.5f) : LLVector3::zero);
+ gGL.vertex3fv(vert.mV);
+ }
+ }
+ gGL.end();
+ LLUI::setLineWidth(1.0);
+
+ }
+ }
+ LLUI::popMatrix();
+ }
+
+ F32 y_offset = (F32)mOffsetY;
+
+ // Render label
+ {
+ gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+
+ for(std::vector<LLHUDTextSegment>::iterator segment_iter = mLabelSegments.begin();
+ segment_iter != mLabelSegments.end(); ++segment_iter )
+ {
+ // Label segments use default font
+ const LLFontGL* fontp = (segment_iter->mStyle == LLFontGL::BOLD) ? mBoldFontp : mFontp;
+ y_offset -= fontp->getLineHeight();
+
+ F32 x_offset;
+ if (mTextAlignment == ALIGN_TEXT_CENTER)
+ {
+ x_offset = -0.5f*segment_iter->getWidth(fontp);
+ }
+ else // ALIGN_LEFT
+ {
+ x_offset = -0.5f * mWidth + (HORIZONTAL_PADDING / 2.f);
+ }
+
+ LLColor4 label_color(0.f, 0.f, 0.f, 1.f);
+ label_color.mV[VALPHA] = alpha_factor;
+ hud_render_text(segment_iter->getText(), render_position, *fontp, segment_iter->mStyle, LLFontGL::NO_SHADOW, x_offset, y_offset, label_color, FALSE);
+ }
+ }
+
+ // Render text
+ {
+ // -1 mMaxLines means unlimited lines.
+ S32 start_segment;
+ S32 max_lines = getMaxLines();
+
+ if (max_lines < 0)
+ {
+ start_segment = 0;
+ }
+ else
+ {
+ start_segment = llmax((S32)0, (S32)mTextSegments.size() - max_lines);
+ }
+
+ for (std::vector<LLHUDTextSegment>::iterator segment_iter = mTextSegments.begin() + start_segment;
+ segment_iter != mTextSegments.end(); ++segment_iter )
+ {
+ const LLFontGL* fontp = segment_iter->mFont;
+ y_offset -= fontp->getLineHeight();
+ y_offset -= LINE_PADDING;
+
+ U8 style = segment_iter->mStyle;
+ LLFontGL::ShadowType shadow = LLFontGL::DROP_SHADOW;
+
+ F32 x_offset;
+ if (mTextAlignment== ALIGN_TEXT_CENTER)
+ {
+ x_offset = -0.5f*segment_iter->getWidth(fontp);
+ }
+ else // ALIGN_LEFT
+ {
+ x_offset = -0.5f * mWidth + (HORIZONTAL_PADDING / 2.f);
+
+ // *HACK
+ x_offset += 1;
+ }
+
+ text_color = segment_iter->mColor;
+ text_color.mV[VALPHA] *= alpha_factor;
+
+ hud_render_text(segment_iter->getText(), render_position, *fontp, style, shadow, x_offset, y_offset, text_color, FALSE);
+ }
+ }
+ /// Reset the default color to white. The renderer expects this to be the default.
+ gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f);
+ if (for_select)
+ {
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
+ }
+}
+
+void LLHUDNameTag::setString(const std::string &text_utf8)
+{
+ mTextSegments.clear();
+ addLine(text_utf8, mColor);
+}
+
+void LLHUDNameTag::clearString()
+{
+ mTextSegments.clear();
+}
+
+
+void LLHUDNameTag::addLine(const std::string &text_utf8,
+ const LLColor4& color,
+ const LLFontGL::StyleFlags style,
+ const LLFontGL* font)
+{
+ LLWString wline = utf8str_to_wstring(text_utf8);
+ if (!wline.empty())
+ {
+ // use default font for segment if custom font not specified
+ if (!font)
+ {
+ font = mFontp;
+ }
+ typedef boost::tokenizer<boost::char_separator<llwchar>, LLWString::const_iterator, LLWString > tokenizer;
+ LLWString seps(utf8str_to_wstring("\r\n"));
+ boost::char_separator<llwchar> sep(seps.c_str());
+
+ tokenizer tokens(wline, sep);
+ tokenizer::iterator iter = tokens.begin();
+
+ while (iter != tokens.end())
+ {
+ U32 line_length = 0;
+ do
+ {
+ F32 max_pixels = HUD_TEXT_MAX_WIDTH;
+ S32 segment_length = font->maxDrawableChars(iter->substr(line_length).c_str(), max_pixels, wline.length(), LLFontGL::WORD_BOUNDARY_IF_POSSIBLE);
+ LLHUDTextSegment segment(iter->substr(line_length, segment_length), style, color, font);
+ mTextSegments.push_back(segment);
+ line_length += segment_length;
+ }
+ while (line_length != iter->size());
+ ++iter;
+ }
+ }
+}
+
+void LLHUDNameTag::setLabel(const std::string &label_utf8)
+{
+ mLabelSegments.clear();
+ addLabel(label_utf8);
+}
+
+void LLHUDNameTag::addLabel(const std::string& label_utf8)
+{
+ LLWString wstr = utf8string_to_wstring(label_utf8);
+ if (!wstr.empty())
+ {
+ LLWString seps(utf8str_to_wstring("\r\n"));
+ LLWString empty;
+
+ typedef boost::tokenizer<boost::char_separator<llwchar>, LLWString::const_iterator, LLWString > tokenizer;
+ boost::char_separator<llwchar> sep(seps.c_str(), empty.c_str(), boost::keep_empty_tokens);
+
+ tokenizer tokens(wstr, sep);
+ tokenizer::iterator iter = tokens.begin();
+
+ while (iter != tokens.end())
+ {
+ U32 line_length = 0;
+ do
+ {
+ S32 segment_length = mFontp->maxDrawableChars(iter->substr(line_length).c_str(),
+ HUD_TEXT_MAX_WIDTH, wstr.length(), LLFontGL::WORD_BOUNDARY_IF_POSSIBLE);
+ LLHUDTextSegment segment(iter->substr(line_length, segment_length), LLFontGL::NORMAL, mColor, mFontp);
+ mLabelSegments.push_back(segment);
+ line_length += segment_length;
+ }
+ while (line_length != iter->size());
+ ++iter;
+ }
+ }
+}
+
+void LLHUDNameTag::setZCompare(const BOOL zcompare)
+{
+ mZCompare = zcompare;
+}
+
+void LLHUDNameTag::setFont(const LLFontGL* font)
+{
+ mFontp = font;
+}
+
+
+void LLHUDNameTag::setColor(const LLColor4 &color)
+{
+ mColor = color;
+ for (std::vector<LLHUDTextSegment>::iterator segment_iter = mTextSegments.begin();
+ segment_iter != mTextSegments.end(); ++segment_iter )
+ {
+ segment_iter->mColor = color;
+ }
+}
+
+void LLHUDNameTag::setAlpha(F32 alpha)
+{
+ mColor.mV[VALPHA] = alpha;
+ for (std::vector<LLHUDTextSegment>::iterator segment_iter = mTextSegments.begin();
+ segment_iter != mTextSegments.end(); ++segment_iter )
+ {
+ segment_iter->mColor.mV[VALPHA] = alpha;
+ }
+}
+
+
+void LLHUDNameTag::setDoFade(const BOOL do_fade)
+{
+ mDoFade = do_fade;
+}
+
+void LLHUDNameTag::updateVisibility()
+{
+ if (mSourceObject)
+ {
+ mSourceObject->updateText();
+ }
+
+ mPositionAgent = gAgent.getPosAgentFromGlobal(mPositionGlobal);
+
+ if (!mSourceObject)
+ {
+ //llwarns << "LLHUDNameTag::updateScreenPos -- mSourceObject is NULL!" << llendl;
+ mVisible = TRUE;
+ sVisibleTextObjects.push_back(LLPointer<LLHUDNameTag> (this));
+ return;
+ }
+
+ // Not visible if parent object is dead
+ if (mSourceObject->isDead())
+ {
+ mVisible = FALSE;
+ return;
+ }
+
+ // push text towards camera by radius of object, but not past camera
+ LLVector3 vec_from_camera = mPositionAgent - LLViewerCamera::getInstance()->getOrigin();
+ LLVector3 dir_from_camera = vec_from_camera;
+ dir_from_camera.normVec();
+
+ if (dir_from_camera * LLViewerCamera::getInstance()->getAtAxis() <= 0.f)
+ { //text is behind camera, don't render
+ mVisible = FALSE;
+ return;
+ }
+
+ if (vec_from_camera * LLViewerCamera::getInstance()->getAtAxis() <= LLViewerCamera::getInstance()->getNear() + 0.1f + mSourceObject->getVObjRadius())
+ {
+ mPositionAgent = LLViewerCamera::getInstance()->getOrigin() + vec_from_camera * ((LLViewerCamera::getInstance()->getNear() + 0.1f) / (vec_from_camera * LLViewerCamera::getInstance()->getAtAxis()));
+ }
+ else
+ {
+ mPositionAgent -= dir_from_camera * mSourceObject->getVObjRadius();
+ }
+
+ mLastDistance = (mPositionAgent - LLViewerCamera::getInstance()->getOrigin()).magVec();
+
+ if (mLOD >= 3 || !mTextSegments.size() || (mDoFade && (mLastDistance > mFadeDistance + mFadeRange)))
+ {
+ mVisible = FALSE;
+ return;
+ }
+
+ LLVector3 x_pixel_vec;
+ LLVector3 y_pixel_vec;
+
+ LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec);
+
+ LLVector3 render_position = mPositionAgent +
+ (x_pixel_vec * mPositionOffset.mV[VX]) +
+ (y_pixel_vec * mPositionOffset.mV[VY]);
+
+ mOffscreen = FALSE;
+ if (!LLViewerCamera::getInstance()->sphereInFrustum(render_position, mRadius))
+ {
+ if (!mVisibleOffScreen)
+ {
+ mVisible = FALSE;
+ return;
+ }
+ else
+ {
+ mOffscreen = TRUE;
+ }
+ }
+
+ mVisible = TRUE;
+ sVisibleTextObjects.push_back(LLPointer<LLHUDNameTag> (this));
+}
+
+LLVector2 LLHUDNameTag::updateScreenPos(LLVector2 &offset)
+{
+ LLCoordGL screen_pos;
+ LLVector2 screen_pos_vec;
+ LLVector3 x_pixel_vec;
+ LLVector3 y_pixel_vec;
+ LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec);
+ LLVector3 world_pos = mPositionAgent + (offset.mV[VX] * x_pixel_vec) + (offset.mV[VY] * y_pixel_vec);
+ if (!LLViewerCamera::getInstance()->projectPosAgentToScreen(world_pos, screen_pos, FALSE) && mVisibleOffScreen)
+ {
+ // bubble off-screen, so find a spot for it along screen edge
+ LLViewerCamera::getInstance()->projectPosAgentToScreenEdge(world_pos, screen_pos);
+ }
+
+ screen_pos_vec.setVec((F32)screen_pos.mX, (F32)screen_pos.mY);
+
+ LLRect world_rect = gViewerWindow->getWorldViewRectScaled();
+ S32 bottom = world_rect.mBottom + STATUS_BAR_HEIGHT;
+
+ LLVector2 screen_center;
+ screen_center.mV[VX] = llclamp((F32)screen_pos_vec.mV[VX], (F32)world_rect.mLeft + mWidth * 0.5f, (F32)world_rect.mRight - mWidth * 0.5f);
+
+ if(mVertAlignment == ALIGN_VERT_TOP)
+ {
+ screen_center.mV[VY] = llclamp((F32)screen_pos_vec.mV[VY],
+ (F32)bottom,
+ (F32)world_rect.mTop - mHeight - (F32)MENU_BAR_HEIGHT);
+ mSoftScreenRect.setLeftTopAndSize(screen_center.mV[VX] - (mWidth + BUFFER_SIZE) * 0.5f,
+ screen_center.mV[VY] + (mHeight + BUFFER_SIZE), mWidth + BUFFER_SIZE, mHeight + BUFFER_SIZE);
+ }
+ else
+ {
+ screen_center.mV[VY] = llclamp((F32)screen_pos_vec.mV[VY],
+ (F32)bottom + mHeight * 0.5f,
+ (F32)world_rect.mTop - mHeight * 0.5f - (F32)MENU_BAR_HEIGHT);
+ mSoftScreenRect.setCenterAndSize(screen_center.mV[VX], screen_center.mV[VY], mWidth + BUFFER_SIZE, mHeight + BUFFER_SIZE);
+ }
+
+ return offset + (screen_center - LLVector2((F32)screen_pos.mX, (F32)screen_pos.mY));
+}
+
+void LLHUDNameTag::updateSize()
+{
+ F32 height = 0.f;
+ F32 width = 0.f;
+
+ S32 max_lines = getMaxLines();
+ //S32 lines = (max_lines < 0) ? (S32)mTextSegments.size() : llmin((S32)mTextSegments.size(), max_lines);
+ //F32 height = (F32)mFontp->getLineHeight() * (lines + mLabelSegments.size());
+
+ S32 start_segment;
+ if (max_lines < 0) start_segment = 0;
+ else start_segment = llmax((S32)0, (S32)mTextSegments.size() - max_lines);
+
+ std::vector<LLHUDTextSegment>::iterator iter = mTextSegments.begin() + start_segment;
+ while (iter != mTextSegments.end())
+ {
+ const LLFontGL* fontp = iter->mFont;
+ height += fontp->getLineHeight();
+ height += LINE_PADDING;
+ width = llmax(width, llmin(iter->getWidth(fontp), HUD_TEXT_MAX_WIDTH));
+ ++iter;
+ }
+
+ // Don't want line spacing under the last line
+ if (height > 0.f)
+ {
+ height -= LINE_PADDING;
+ }
+
+ iter = mLabelSegments.begin();
+ while (iter != mLabelSegments.end())
+ {
+ height += mFontp->getLineHeight();
+ width = llmax(width, llmin(iter->getWidth(mFontp), HUD_TEXT_MAX_WIDTH));
+ ++iter;
+ }
+
+ if (width == 0.f)
+ {
+ return;
+ }
+
+ width += HORIZONTAL_PADDING;
+ height += VERTICAL_PADDING;
+
+ // *TODO: Could do a timer-based resize here
+ //mWidth = llmax(width, lerp(mWidth, (F32)width, u));
+ //mHeight = llmax(height, lerp(mHeight, (F32)height, u));
+ mWidth = width;
+ mHeight = height;
+}
+
+void LLHUDNameTag::updateAll()
+{
+ // iterate over all text objects, calculate their restoration forces,
+ // and add them to the visible set if they are on screen and close enough
+ sVisibleTextObjects.clear();
+
+ TextObjectIterator text_it;
+ for (text_it = sTextObjects.begin(); text_it != sTextObjects.end(); ++text_it)
+ {
+ LLHUDNameTag* textp = (*text_it);
+ textp->mTargetPositionOffset.clearVec();
+ textp->updateSize();
+ textp->updateVisibility();
+ }
+
+ // sort back to front for rendering purposes
+ std::sort(sVisibleTextObjects.begin(), sVisibleTextObjects.end(), llhudnametag_further_away());
+
+ // iterate from front to back, and set LOD based on current screen coverage
+ F32 screen_area = (F32)(gViewerWindow->getWindowWidthScaled() * gViewerWindow->getWindowHeightScaled());
+ F32 current_screen_area = 0.f;
+ std::vector<LLPointer<LLHUDNameTag> >::reverse_iterator r_it;
+ for (r_it = sVisibleTextObjects.rbegin(); r_it != sVisibleTextObjects.rend(); ++r_it)
+ {
+ LLHUDNameTag* textp = (*r_it);
+// if (textp->mUseBubble)
+// {
+ if (current_screen_area / screen_area > LOD_2_SCREEN_COVERAGE)
+ {
+ textp->setLOD(3);
+ }
+ else if (current_screen_area / screen_area > LOD_1_SCREEN_COVERAGE)
+ {
+ textp->setLOD(2);
+ }
+ else if (current_screen_area / screen_area > LOD_0_SCREEN_COVERAGE)
+ {
+ textp->setLOD(1);
+ }
+ else
+ {
+ textp->setLOD(0);
+ }
+ textp->updateSize();
+ // find on-screen position and initialize collision rectangle
+ textp->mTargetPositionOffset = textp->updateScreenPos(LLVector2::zero);
+ current_screen_area += (F32)(textp->mSoftScreenRect.getWidth() * textp->mSoftScreenRect.getHeight());
+// }
+ }
+
+ LLStat* camera_vel_stat = LLViewerCamera::getInstance()->getVelocityStat();
+ F32 camera_vel = camera_vel_stat->getCurrent();
+ if (camera_vel > MAX_STABLE_CAMERA_VELOCITY)
+ {
+ return;
+ }
+
+ VisibleTextObjectIterator src_it;
+
+ for (S32 i = 0; i < NUM_OVERLAP_ITERATIONS; i++)
+ {
+ for (src_it = sVisibleTextObjects.begin(); src_it != sVisibleTextObjects.end(); ++src_it)
+ {
+ LLHUDNameTag* src_textp = (*src_it);
+
+// if (!src_textp->mUseBubble)
+// {
+// continue;
+// }
+ VisibleTextObjectIterator dst_it = src_it;
+ ++dst_it;
+ for (; dst_it != sVisibleTextObjects.end(); ++dst_it)
+ {
+ LLHUDNameTag* dst_textp = (*dst_it);
+
+// if (!dst_textp->mUseBubble)
+// {
+// continue;
+// }
+ if (src_textp->mSoftScreenRect.overlaps(dst_textp->mSoftScreenRect))
+ {
+ LLRectf intersect_rect = src_textp->mSoftScreenRect;
+ intersect_rect.intersectWith(dst_textp->mSoftScreenRect);
+ intersect_rect.stretch(-BUFFER_SIZE * 0.5f);
+
+ F32 src_center_x = src_textp->mSoftScreenRect.getCenterX();
+ F32 src_center_y = src_textp->mSoftScreenRect.getCenterY();
+ F32 dst_center_x = dst_textp->mSoftScreenRect.getCenterX();
+ F32 dst_center_y = dst_textp->mSoftScreenRect.getCenterY();
+ F32 intersect_center_x = intersect_rect.getCenterX();
+ F32 intersect_center_y = intersect_rect.getCenterY();
+ LLVector2 force = lerp(LLVector2(dst_center_x - intersect_center_x, dst_center_y - intersect_center_y),
+ LLVector2(intersect_center_x - src_center_x, intersect_center_y - src_center_y),
+ 0.5f);
+ force.setVec(dst_center_x - src_center_x, dst_center_y - src_center_y);
+ force.normVec();
+
+ LLVector2 src_force = -1.f * force;
+ LLVector2 dst_force = force;
+
+ LLVector2 force_strength;
+ F32 src_mult = dst_textp->mMass / (dst_textp->mMass + src_textp->mMass);
+ F32 dst_mult = 1.f - src_mult;
+ F32 src_aspect_ratio = src_textp->mSoftScreenRect.getWidth() / src_textp->mSoftScreenRect.getHeight();
+ F32 dst_aspect_ratio = dst_textp->mSoftScreenRect.getWidth() / dst_textp->mSoftScreenRect.getHeight();
+ src_force.mV[VY] *= src_aspect_ratio;
+ src_force.normVec();
+ dst_force.mV[VY] *= dst_aspect_ratio;
+ dst_force.normVec();
+
+ src_force.mV[VX] *= llmin(intersect_rect.getWidth() * src_mult, intersect_rect.getHeight() * SPRING_STRENGTH);
+ src_force.mV[VY] *= llmin(intersect_rect.getHeight() * src_mult, intersect_rect.getWidth() * SPRING_STRENGTH);
+ dst_force.mV[VX] *= llmin(intersect_rect.getWidth() * dst_mult, intersect_rect.getHeight() * SPRING_STRENGTH);
+ dst_force.mV[VY] *= llmin(intersect_rect.getHeight() * dst_mult, intersect_rect.getWidth() * SPRING_STRENGTH);
+
+ src_textp->mTargetPositionOffset += src_force;
+ dst_textp->mTargetPositionOffset += dst_force;
+ src_textp->mTargetPositionOffset = src_textp->updateScreenPos(src_textp->mTargetPositionOffset);
+ dst_textp->mTargetPositionOffset = dst_textp->updateScreenPos(dst_textp->mTargetPositionOffset);
+ }
+ }
+ }
+ }
+
+ VisibleTextObjectIterator this_object_it;
+ for (this_object_it = sVisibleTextObjects.begin(); this_object_it != sVisibleTextObjects.end(); ++this_object_it)
+ {
+// if (!(*this_object_it)->mUseBubble)
+// {
+// continue;
+// }
+ (*this_object_it)->mPositionOffset = lerp((*this_object_it)->mPositionOffset, (*this_object_it)->mTargetPositionOffset, LLCriticalDamp::getInterpolant(POSITION_DAMPING_TC));
+ }
+}
+
+void LLHUDNameTag::setLOD(S32 lod)
+{
+ mLOD = lod;
+ //RN: uncomment this to visualize LOD levels
+ //std::string label = llformat("%d", lod);
+ //setLabel(label);
+}
+
+S32 LLHUDNameTag::getMaxLines()
+{
+ switch(mLOD)
+ {
+ case 0:
+ return mMaxLines;
+ case 1:
+ return mMaxLines > 0 ? mMaxLines / 2 : 5;
+ case 2:
+ return mMaxLines > 0 ? mMaxLines / 3 : 2;
+ default:
+ // label only
+ return 0;
+ }
+}
+
+void LLHUDNameTag::markDead()
+{
+ sTextObjects.erase(LLPointer<LLHUDNameTag>(this));
+ LLHUDObject::markDead();
+}
+
+void LLHUDNameTag::shiftAll(const LLVector3& offset)
+{
+ TextObjectIterator text_it;
+ for (text_it = sTextObjects.begin(); text_it != sTextObjects.end(); ++text_it)
+ {
+ LLHUDNameTag *textp = text_it->get();
+ textp->shift(offset);
+ }
+}
+
+void LLHUDNameTag::shift(const LLVector3& offset)
+{
+ mPositionAgent += offset;
+}
+
+//static
+void LLHUDNameTag::addPickable(std::set<LLViewerObject*> &pick_list)
+{
+ //this might put an object on the pick list a second time, overriding it's mGLName, which is ok
+ // *FIX: we should probably cull against pick frustum
+ VisibleTextObjectIterator text_it;
+ for (text_it = sVisibleTextObjects.begin(); text_it != sVisibleTextObjects.end(); ++text_it)
+ {
+// if (!(*text_it)->mUseBubble)
+// {
+// continue;
+// }
+ pick_list.insert((*text_it)->mSourceObject);
+ }
+}
+
+//static
+// called when UI scale changes, to flush font width caches
+void LLHUDNameTag::reshape()
+{
+ TextObjectIterator text_it;
+ for (text_it = sTextObjects.begin(); text_it != sTextObjects.end(); ++text_it)
+ {
+ LLHUDNameTag* textp = (*text_it);
+ std::vector<LLHUDTextSegment>::iterator segment_iter;
+ for (segment_iter = textp->mTextSegments.begin();
+ segment_iter != textp->mTextSegments.end(); ++segment_iter )
+ {
+ segment_iter->clearFontWidthMap();
+ }
+ for(segment_iter = textp->mLabelSegments.begin();
+ segment_iter != textp->mLabelSegments.end(); ++segment_iter )
+ {
+ segment_iter->clearFontWidthMap();
+ }
+ }
+}
+
+//============================================================================
+
+F32 LLHUDNameTag::LLHUDTextSegment::getWidth(const LLFontGL* font)
+{
+ std::map<const LLFontGL*, F32>::iterator iter = mFontWidthMap.find(font);
+ if (iter != mFontWidthMap.end())
+ {
+ return iter->second;
+ }
+ else
+ {
+ F32 width = font->getWidthF32(mText.c_str());
+ mFontWidthMap[font] = width;
+ return width;
+ }
+}