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path: root/indra/newview/llhudnametag.cpp
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Diffstat (limited to 'indra/newview/llhudnametag.cpp')
-rw-r--r--indra/newview/llhudnametag.cpp31
1 files changed, 25 insertions, 6 deletions
diff --git a/indra/newview/llhudnametag.cpp b/indra/newview/llhudnametag.cpp
index fc758569e4..82e1f2dfb5 100644
--- a/indra/newview/llhudnametag.cpp
+++ b/indra/newview/llhudnametag.cpp
@@ -146,24 +146,43 @@ BOOL LLHUDNameTag::lineSegmentIntersect(const LLVector3& start, const LLVector3&
mOffsetY = lltrunc(mHeight * ((mVertAlignment == ALIGN_VERT_CENTER) ? 0.5f : 1.f));
+ LLVector3 position = mPositionAgent;
+
+ if (mSourceObject)
+ { //get intersection of eye through mPositionAgent to plane of source object
+ //using this position keeps the camera from focusing on some seemingly random
+ //point several meters in front of the nametag
+ const LLVector3& p = mSourceObject->getPositionAgent();
+ const LLVector3& n = LLViewerCamera::getInstance()->getAtAxis();
+ const LLVector3& eye = LLViewerCamera::getInstance()->getOrigin();
+
+ LLVector3 ray = position-eye;
+ ray.normalize();
+
+ LLVector3 delta = p-position;
+ F32 dist = delta*n;
+ F32 dt = dist/(ray*n);
+ position += ray*dt;
+ }
+
// scale screen size of borders down
//RN: for now, text on hud objects is never occluded
LLVector3 x_pixel_vec;
LLVector3 y_pixel_vec;
- LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec);
+ LLViewerCamera::getInstance()->getPixelVectors(position, y_pixel_vec, x_pixel_vec);
LLVector3 width_vec = mWidth * x_pixel_vec;
LLVector3 height_vec = mHeight * y_pixel_vec;
LLCoordGL screen_pos;
- LLViewerCamera::getInstance()->projectPosAgentToScreen(mPositionAgent, screen_pos, FALSE);
+ LLViewerCamera::getInstance()->projectPosAgentToScreen(position, screen_pos, FALSE);
LLVector2 screen_offset;
screen_offset = updateScreenPos(mPositionOffset);
- LLVector3 render_position = mPositionAgent
+ LLVector3 render_position = position
+ (x_pixel_vec * screen_offset.mV[VX])
+ (y_pixel_vec * screen_offset.mV[VY]);
@@ -197,10 +216,10 @@ BOOL LLHUDNameTag::lineSegmentIntersect(const LLVector3& start, const LLVector3&
}
LLVector3 dir = end-start;
- F32 t = 0.f;
+ F32 a, b, t;
- if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, NULL, NULL, &t, FALSE) ||
- LLTriangleRayIntersect(v[2], v[3], v[0], start, dir, NULL, NULL, &t, FALSE) )
+ if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, a, b, t, FALSE) ||
+ LLTriangleRayIntersect(v[2], v[3], v[0], start, dir, a, b, t, FALSE) )
{
if (t <= 1.f)
{