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path: root/indra/newview/llhudnametag.cpp
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Diffstat (limited to 'indra/newview/llhudnametag.cpp')
-rw-r--r--indra/newview/llhudnametag.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/indra/newview/llhudnametag.cpp b/indra/newview/llhudnametag.cpp
index 4ed802138d..9d49c30a49 100644
--- a/indra/newview/llhudnametag.cpp
+++ b/indra/newview/llhudnametag.cpp
@@ -105,6 +105,9 @@ LLHUDNameTag::LLHUDNameTag(const U8 type)
{
LLPointer<LLHUDNameTag> ptr(this);
sTextObjects.insert(ptr);
+
+ mRoundedRectImgp = LLUI::getUIImage("Rounded_Rect");
+ mRoundedRectTopImgp = LLUI::getUIImage("Rounded_Rect_Top");
}
LLHUDNameTag::~LLHUDNameTag()
@@ -274,9 +277,6 @@ void LLHUDNameTag::renderText(BOOL for_select)
mOffsetY = lltrunc(mHeight * ((mVertAlignment == ALIGN_VERT_CENTER) ? 0.5f : 1.f));
- // *TODO: cache this image
- LLUIImagePtr imagep = LLUI::getUIImage("Rounded_Rect");
-
// *TODO: make this a per-text setting
LLColor4 bg_color = LLUIColorTable::instance().getColor("NameTagBackground");
bg_color.setAlpha(gSavedSettings.getF32("ChatBubbleOpacity") * alpha_factor);
@@ -306,17 +306,16 @@ void LLHUDNameTag::renderText(BOOL for_select)
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
LLRect screen_rect;
screen_rect.setCenterAndSize(0, static_cast<S32>(lltrunc(-mHeight / 2 + mOffsetY)), static_cast<S32>(lltrunc(mWidth)), static_cast<S32>(lltrunc(mHeight)));
- imagep->draw3D(render_position, x_pixel_vec, y_pixel_vec, screen_rect, bg_color);
+ mRoundedRectImgp->draw3D(render_position, x_pixel_vec, y_pixel_vec, screen_rect, bg_color);
if (mLabelSegments.size())
{
- LLUIImagePtr rect_top_image = LLUI::getUIImage("Rounded_Rect_Top");
LLRect label_top_rect = screen_rect;
const S32 label_height = ll_round((mFontp->getLineHeight() * (F32)mLabelSegments.size() + (VERTICAL_PADDING / 3.f)));
label_top_rect.mBottom = label_top_rect.mTop - label_height;
LLColor4 label_top_color = text_color;
label_top_color.mV[VALPHA] = gSavedSettings.getF32("ChatBubbleOpacity") * alpha_factor;
- rect_top_image->draw3D(render_position, x_pixel_vec, y_pixel_vec, label_top_rect, label_top_color);
+ mRoundedRectTopImgp->draw3D(render_position, x_pixel_vec, y_pixel_vec, label_top_rect, label_top_color);
}
F32 y_offset = (F32)mOffsetY;