diff options
Diffstat (limited to 'indra/newview/llhudicon.cpp')
-rw-r--r-- | indra/newview/llhudicon.cpp | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/indra/newview/llhudicon.cpp b/indra/newview/llhudicon.cpp index 040027c70d..28b0e7356a 100644 --- a/indra/newview/llhudicon.cpp +++ b/indra/newview/llhudicon.cpp @@ -103,28 +103,29 @@ void LLHUDIcon::renderIcon(BOOL for_select) // put icon above object, and in front // RN: don't use drawable radius, it's fricking HUGE - LLVector3 icon_relative_pos = (LLViewerCamera::getInstance()->getUpAxis() * ~mSourceObject->getRenderRotation()); + LLViewerCamera* camera = LLViewerCamera::getInstance(); + LLVector3 icon_relative_pos = (camera->getUpAxis() * ~mSourceObject->getRenderRotation()); icon_relative_pos.abs(); F32 distance_scale = llmin(mSourceObject->getScale().mV[VX] / icon_relative_pos.mV[VX], mSourceObject->getScale().mV[VY] / icon_relative_pos.mV[VY], mSourceObject->getScale().mV[VZ] / icon_relative_pos.mV[VZ]); F32 up_distance = 0.5f * distance_scale; - LLVector3 icon_position = obj_position + (up_distance * LLViewerCamera::getInstance()->getUpAxis()) * 1.2f; + LLVector3 icon_position = obj_position + (up_distance * camera->getUpAxis()) * 1.2f; LLVector3 icon_to_cam = LLViewerCamera::getInstance()->getOrigin() - icon_position; icon_to_cam.normVec(); icon_position += icon_to_cam * mSourceObject->mDrawable->getRadius() * 1.1f; - mDistance = dist_vec(icon_position, LLViewerCamera::getInstance()->getOrigin()); + mDistance = dist_vec(icon_position, camera->getOrigin()); F32 alpha_factor = for_select ? 1.f : clamp_rescale(mDistance, DIST_START_FADE, DIST_END_FADE, 1.f, 0.f); LLVector3 x_pixel_vec; LLVector3 y_pixel_vec; - LLViewerCamera::getInstance()->getPixelVectors(icon_position, y_pixel_vec, x_pixel_vec); + camera->getPixelVectors(icon_position, y_pixel_vec, x_pixel_vec); F32 scale_factor = 1.f; if (mAnimTimer.getElapsedTimeF32() < ANIM_TIME) @@ -226,26 +227,27 @@ BOOL LLHUDIcon::lineSegmentIntersect(const LLVector3& start, const LLVector3& en // put icon above object, and in front // RN: don't use drawable radius, it's fricking HUGE - LLVector3 icon_relative_pos = (LLViewerCamera::getInstance()->getUpAxis() * ~mSourceObject->getRenderRotation()); + LLViewerCamera* camera = LLViewerCamera::getInstance(); + LLVector3 icon_relative_pos = (camera->getUpAxis() * ~mSourceObject->getRenderRotation()); icon_relative_pos.abs(); F32 distance_scale = llmin(mSourceObject->getScale().mV[VX] / icon_relative_pos.mV[VX], mSourceObject->getScale().mV[VY] / icon_relative_pos.mV[VY], mSourceObject->getScale().mV[VZ] / icon_relative_pos.mV[VZ]); F32 up_distance = 0.5f * distance_scale; - LLVector3 icon_position = obj_position + (up_distance * LLViewerCamera::getInstance()->getUpAxis()) * 1.2f; + LLVector3 icon_position = obj_position + (up_distance * camera->getUpAxis()) * 1.2f; LLVector3 icon_to_cam = LLViewerCamera::getInstance()->getOrigin() - icon_position; icon_to_cam.normVec(); icon_position += icon_to_cam * mSourceObject->mDrawable->getRadius() * 1.1f; - mDistance = dist_vec(icon_position, LLViewerCamera::getInstance()->getOrigin()); + mDistance = dist_vec(icon_position, camera->getOrigin()); LLVector3 x_pixel_vec; LLVector3 y_pixel_vec; - LLViewerCamera::getInstance()->getPixelVectors(icon_position, y_pixel_vec, x_pixel_vec); + camera->getPixelVectors(icon_position, y_pixel_vec, x_pixel_vec); F32 scale_factor = 1.f; if (mAnimTimer.getElapsedTimeF32() < ANIM_TIME) |