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diff --git a/indra/newview/llhudeffectresetskeleton.cpp b/indra/newview/llhudeffectresetskeleton.cpp
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+/**
+ * @file llhudeffectresetskeleton.cpp
+ * @brief LLHUDEffectResetSkeleton class implementation
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llhudeffectresetskeleton.h"
+
+#include "llagent.h"
+#include "llviewerobjectlist.h"
+#include "llvoavatar.h"
+#include "message.h"
+
+// packet layout
+const S32 TARGET_OBJECT = 0; // This is to allow for targetting owned animesh
+const S32 RESET_ANIMATIONS = 16; //This can also be a flags if needed
+const S32 PKT_SIZE = 17;
+
+//-----------------------------------------------------------------------------
+// LLHUDEffectResetSkeleton()
+//-----------------------------------------------------------------------------
+LLHUDEffectResetSkeleton::LLHUDEffectResetSkeleton(const U8 type) :
+ LLHUDEffect(type)
+{
+}
+
+//-----------------------------------------------------------------------------
+// ~LLHUDEffectResetSkeleton()
+//-----------------------------------------------------------------------------
+LLHUDEffectResetSkeleton::~LLHUDEffectResetSkeleton()
+{
+}
+
+//-----------------------------------------------------------------------------
+// packData()
+//-----------------------------------------------------------------------------
+void LLHUDEffectResetSkeleton::packData(LLMessageSystem *mesgsys)
+{
+ // Pack the default data
+ LLHUDEffect::packData(mesgsys);
+
+ // Pack the type-specific data. Uses a fun packed binary format. Whee!
+ U8 packed_data[PKT_SIZE];
+ memset(packed_data, 0, PKT_SIZE);
+
+ // pack both target object and position
+ // position interpreted as offset if target object is non-null
+ if (mTargetObject)
+ {
+ htolememcpy(&(packed_data[TARGET_OBJECT]), mTargetObject->mID.mData, MVT_LLUUID, 16);
+ }
+ else
+ {
+ htolememcpy(&(packed_data[TARGET_OBJECT]), LLUUID::null.mData, MVT_LLUUID, 16);
+ }
+
+ U8 resetAnimations = (U8)mResetAnimations;
+ htolememcpy(&(packed_data[RESET_ANIMATIONS]), &resetAnimations, MVT_U8, 1);
+
+ mesgsys->addBinaryDataFast(_PREHASH_TypeData, packed_data, PKT_SIZE);
+}
+
+//-----------------------------------------------------------------------------
+// unpackData()
+//-----------------------------------------------------------------------------
+void LLHUDEffectResetSkeleton::unpackData(LLMessageSystem *mesgsys, S32 blocknum)
+{
+ LLVector3d new_target;
+ U8 packed_data[PKT_SIZE];
+
+
+ LLHUDEffect::unpackData(mesgsys, blocknum);
+
+ LLUUID source_id;
+ mesgsys->getUUIDFast(_PREHASH_Effect, _PREHASH_AgentID, source_id, blocknum);
+
+ LLViewerObject *objp = gObjectList.findObject(source_id);
+ if (objp && objp->isAvatar())
+ {
+ setSourceObject(objp);
+ }
+ else
+ {
+ //LL_WARNS() << "Could not find source avatar for ResetSkeleton effect" << LL_ENDL;
+ return;
+ }
+
+ S32 size = mesgsys->getSizeFast(_PREHASH_Effect, blocknum, _PREHASH_TypeData);
+ if (size != PKT_SIZE)
+ {
+ LL_WARNS() << "ResetSkeleton effect with bad size " << size << LL_ENDL;
+ return;
+ }
+
+ mesgsys->getBinaryDataFast(_PREHASH_Effect, _PREHASH_TypeData, packed_data, PKT_SIZE, blocknum);
+
+ LLUUID target_id;
+ htolememcpy(target_id.mData, &(packed_data[TARGET_OBJECT]), MVT_LLUUID, 16);
+
+ if (target_id.isNull())
+ {
+ target_id = source_id;
+ }
+
+ objp = gObjectList.findObject(target_id);
+
+ if (objp)
+ {
+ setTargetObject(objp);
+ }
+
+ U8 resetAnimations = 0;
+ htolememcpy(&resetAnimations, &(packed_data[RESET_ANIMATIONS]), MVT_U8, 1);
+
+ // Pre-emptively assume this is going to be flags in the future.
+ // It isn't needed now, but this will assure that only bit 1 is set
+ mResetAnimations = resetAnimations & 1;
+
+ update();
+}
+
+//-----------------------------------------------------------------------------
+// setTargetObjectAndOffset()
+//-----------------------------------------------------------------------------
+void LLHUDEffectResetSkeleton::setTargetObject(LLViewerObject *objp)
+{
+ mTargetObject = objp;
+}
+
+
+//-----------------------------------------------------------------------------
+// markDead()
+//-----------------------------------------------------------------------------
+void LLHUDEffectResetSkeleton::markDead()
+{
+ LLHUDEffect::markDead();
+}
+
+void LLHUDEffectResetSkeleton::setSourceObject(LLViewerObject* objectp)
+{
+ // restrict source objects to avatars
+ if (objectp && objectp->isAvatar())
+ {
+ LLHUDEffect::setSourceObject(objectp);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// update()
+//-----------------------------------------------------------------------------
+void LLHUDEffectResetSkeleton::update()
+{
+ // If the target object is dead, set the target object to NULL
+ if (mTargetObject.isNull() || mTargetObject->isDead())
+ {
+ markDead();
+ return;
+ }
+
+ if (mSourceObject.isNull() || mSourceObject->isDead())
+ {
+ markDead();
+ return;
+ }
+
+ bool owned = false;
+ if(mTargetObject->isAnimatedObject())
+ {
+ owned = mTargetObject->mOwnerID == mSourceObject->getID();
+ }
+ else
+ {
+ owned = mTargetObject->getID() == mSourceObject->getID();
+ }
+
+ if (owned)
+ {
+ if (mTargetObject->isAvatar() || mTargetObject->isAnimatedObject())
+ {
+ ((LLVOAvatar*)(LLViewerObject*)mTargetObject)->resetSkeleton(mResetAnimations);
+ }
+ }
+
+ markDead();
+}