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-rw-r--r--indra/newview/llhudeffect.cpp68
1 files changed, 34 insertions, 34 deletions
diff --git a/indra/newview/llhudeffect.cpp b/indra/newview/llhudeffect.cpp
index eff5587610..f845284c8c 100644
--- a/indra/newview/llhudeffect.cpp
+++ b/indra/newview/llhudeffect.cpp
@@ -1,25 +1,25 @@
-/**
+/**
* @file llhudeffect.cpp
* @brief LLHUDEffect class implementation
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -37,14 +37,14 @@
#include "lldrawable.h"
LLHUDEffect::LLHUDEffect(const U8 type)
-: LLHUDObject(type),
- mID(),
- mDuration(1.f),
- mColor()
+: LLHUDObject(type),
+ mID(),
+ mDuration(1.f),
+ mColor()
{
- mNeedsSendToSim = FALSE;
- mOriginatedHere = FALSE;
- mDead = FALSE;
+ mNeedsSendToSim = FALSE;
+ mOriginatedHere = FALSE;
+ mDead = FALSE;
}
LLHUDEffect::~LLHUDEffect()
@@ -54,80 +54,80 @@ LLHUDEffect::~LLHUDEffect()
void LLHUDEffect::packData(LLMessageSystem *mesgsys)
{
- mesgsys->addUUIDFast(_PREHASH_ID, mID);
- mesgsys->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- mesgsys->addU8Fast(_PREHASH_Type, mType);
- mesgsys->addF32Fast(_PREHASH_Duration, mDuration);
- mesgsys->addBinaryData(_PREHASH_Color, mColor.mV, 4);
+ mesgsys->addUUIDFast(_PREHASH_ID, mID);
+ mesgsys->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ mesgsys->addU8Fast(_PREHASH_Type, mType);
+ mesgsys->addF32Fast(_PREHASH_Duration, mDuration);
+ mesgsys->addBinaryData(_PREHASH_Color, mColor.mV, 4);
}
void LLHUDEffect::unpackData(LLMessageSystem *mesgsys, S32 blocknum)
{
- mesgsys->getUUIDFast(_PREHASH_Effect, _PREHASH_ID, mID, blocknum);
- mesgsys->getU8Fast(_PREHASH_Effect, _PREHASH_Type, mType, blocknum);
- mesgsys->getF32Fast(_PREHASH_Effect, _PREHASH_Duration, mDuration, blocknum);
- mesgsys->getBinaryDataFast(_PREHASH_Effect,_PREHASH_Color, mColor.mV, 4, blocknum);
+ mesgsys->getUUIDFast(_PREHASH_Effect, _PREHASH_ID, mID, blocknum);
+ mesgsys->getU8Fast(_PREHASH_Effect, _PREHASH_Type, mType, blocknum);
+ mesgsys->getF32Fast(_PREHASH_Effect, _PREHASH_Duration, mDuration, blocknum);
+ mesgsys->getBinaryDataFast(_PREHASH_Effect,_PREHASH_Color, mColor.mV, 4, blocknum);
}
void LLHUDEffect::render()
{
- LL_ERRS() << "Never call this!" << LL_ENDL;
+ LL_ERRS() << "Never call this!" << LL_ENDL;
}
void LLHUDEffect::setID(const LLUUID &id)
{
- mID = id;
+ mID = id;
}
const LLUUID &LLHUDEffect::getID() const
{
- return mID;
+ return mID;
}
void LLHUDEffect::setColor(const LLColor4U &color)
{
- mColor = color;
+ mColor = color;
}
void LLHUDEffect::setDuration(const F32 duration)
{
- mDuration = duration;
+ mDuration = duration;
}
void LLHUDEffect::setNeedsSendToSim(const BOOL send_to_sim)
{
- mNeedsSendToSim = send_to_sim;
+ mNeedsSendToSim = send_to_sim;
}
BOOL LLHUDEffect::getNeedsSendToSim() const
{
- return mNeedsSendToSim;
+ return mNeedsSendToSim;
}
void LLHUDEffect::setOriginatedHere(const BOOL orig_here)
{
- mOriginatedHere = orig_here;
+ mOriginatedHere = orig_here;
}
BOOL LLHUDEffect::getOriginatedHere() const
{
- return mOriginatedHere;
+ return mOriginatedHere;
}
//static
void LLHUDEffect::getIDType(LLMessageSystem *mesgsys, S32 blocknum, LLUUID &id, U8 &type)
{
- mesgsys->getUUIDFast(_PREHASH_Effect, _PREHASH_ID, id, blocknum);
- mesgsys->getU8Fast(_PREHASH_Effect, _PREHASH_Type, type, blocknum);
+ mesgsys->getUUIDFast(_PREHASH_Effect, _PREHASH_ID, id, blocknum);
+ mesgsys->getU8Fast(_PREHASH_Effect, _PREHASH_Type, type, blocknum);
}
BOOL LLHUDEffect::isDead() const
{
- return mDead;
+ return mDead;
}
void LLHUDEffect::update()
{
- // do nothing
+ // do nothing
}