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+/**
+ * @file llheroprobemanager.h
+ * @brief LLHeroProbeManager class declaration
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#pragma once
+
+#include "llreflectionmap.h"
+#include "llrendertarget.h"
+#include "llcubemaparray.h"
+#include "llcubemap.h"
+#include "lldrawable.h"
+
+class LLSpatialGroup;
+class LLViewerObject;
+
+// number of reflection probes to keep in vram
+#define LL_MAX_HERO_PROBE_COUNT 2
+
+struct HeroProbeData
+{
+ LLMatrix4 heroBox;
+ LLVector4 heroSphere;
+ GLint heroShape;
+ GLint heroMipCount;
+ GLint heroProbeCount;
+};
+
+class alignas(16) LLHeroProbeManager
+{
+ LL_ALIGN_NEW
+public:
+ enum class DetailLevel
+ {
+ STATIC_ONLY = 0,
+ STATIC_AND_DYNAMIC,
+ REALTIME = 2
+ };
+
+ // allocate an environment map of the given resolution
+ LLHeroProbeManager();
+ ~LLHeroProbeManager();
+
+ // release any GL state
+ void cleanup();
+
+ // maintain reflection probes
+ void update();
+
+ void renderProbes();
+
+ // debug display, called from llspatialpartition if reflection
+ // probe debug display is active
+ void renderDebug();
+
+ // call once at startup to allocate cubemap arrays
+ void initReflectionMaps();
+
+ // perform occlusion culling on all active reflection probes
+ void doOcclusion();
+
+ void reset();
+
+ bool registerViewerObject(LLVOVolume *drawablep);
+ void unregisterViewerObject(LLVOVolume* drawablep);
+
+ bool isMirrorPass() const { return mRenderingMirror; }
+
+ LLVector3 mMirrorPosition;
+ LLVector3 mMirrorNormal;
+ HeroProbeData mHeroData;
+
+private:
+ friend class LLPipeline;
+ friend class LLReflectionMapManager;
+
+ // update UBO used for rendering (call only once per render pipe flush)
+ void updateUniforms();
+
+ // bind UBO used for rendering
+
+ // render target for cube snapshots
+ // used to generate mipmaps without doing a copy-to-texture
+ LLRenderTarget mRenderTarget;
+
+ LLRenderTarget mHeroRenderTarget;
+
+ std::vector<LLRenderTarget> mMipChain;
+
+ // storage for reflection probe radiance maps (plus two scratch space cubemaps)
+ LLPointer<LLCubeMapArray> mTexture;
+
+ // vertex buffer for pushing verts to filter shaders
+ LLPointer<LLVertexBuffer> mVertexBuffer;
+
+ LLPlane mCurrentClipPlane;
+
+
+ // update the specified face of the specified probe
+ void updateProbeFace(LLReflectionMap* probe, U32 face, bool is_dynamic, F32 near_clip);
+ void generateRadiance(LLReflectionMap *probe);
+
+ // list of active reflection maps
+ std::vector<LLPointer<LLReflectionMap>> mProbes;
+
+ // list of maps being used for rendering
+ std::vector<LLReflectionMap*> mReflectionMaps;
+
+ LLReflectionMap* mUpdatingProbe = nullptr;
+
+ LLPointer<LLReflectionMap> mDefaultProbe; // default reflection probe to fall back to for pixels with no probe influences (should always be at cube index 0)
+
+ // number of reflection probes to use for rendering
+ U32 mReflectionProbeCount;
+
+ // resolution of reflection probes
+ U32 mProbeResolution = 1024;
+
+ // maximum LoD of reflection probes (mip levels - 1)
+ F32 mMaxProbeLOD = 6.f;
+
+ F32 mHeroProbeStrength = 1.f;
+ bool mIsInTransition = false;
+
+ // if true, reset all probe render state on the next update (for teleports and sky changes)
+ bool mReset = false;
+
+ bool mRenderingMirror = false;
+ std::map<int, int> mFaceUpdateList;
+
+ U32 mCurrentProbeUpdateFrame = 0;
+
+ std::vector<LLPointer<LLVOVolume>> mHeroVOList;
+ LLPointer<LLVOVolume> mNearestHero;
+
+
+};
+