diff options
Diffstat (limited to 'indra/newview/llgltfmaterialpreviewmgr.cpp')
-rw-r--r-- | indra/newview/llgltfmaterialpreviewmgr.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/indra/newview/llgltfmaterialpreviewmgr.cpp b/indra/newview/llgltfmaterialpreviewmgr.cpp index e38ba8762a..cf6b08797d 100644 --- a/indra/newview/llgltfmaterialpreviewmgr.cpp +++ b/indra/newview/llgltfmaterialpreviewmgr.cpp @@ -193,7 +193,7 @@ LLGLTFPreviewTexture::LLGLTFPreviewTexture(LLPointer<LLFetchedGLTFMaterial> mate // static LLPointer<LLGLTFPreviewTexture> LLGLTFPreviewTexture::create(LLPointer<LLFetchedGLTFMaterial> material) { - return new LLGLTFPreviewTexture(material, LLPipeline::MAX_BAKE_WIDTH); + return new LLGLTFPreviewTexture(material, LLPipeline::MAX_PREVIEW_WIDTH); } bool LLGLTFPreviewTexture::needsRender() @@ -471,10 +471,10 @@ bool LLGLTFPreviewTexture::render() PreviewSphere& preview_sphere = get_preview_sphere(mGLTFMaterial, object_transform); gPipeline.setupHWLights(); - glh::matrix4f mat = copy_matrix(gGLModelView); - glh::vec4f transformed_light_dir(light_dir.mV); - mat.mult_matrix_vec(transformed_light_dir); - SetTemporarily<LLVector4> force_sun_direction_high_graphics(&gPipeline.mTransformedSunDir, LLVector4(transformed_light_dir.v)); + glm::mat4 mat = get_current_modelview(); + glm::vec4 transformed_light_dir = glm::make_vec4(light_dir.mV); + transformed_light_dir = mat * transformed_light_dir; + SetTemporarily<LLVector4> force_sun_direction_high_graphics(&gPipeline.mTransformedSunDir, LLVector4(glm::value_ptr(transformed_light_dir))); // Override lights to ensure the sun is always shining from a certain direction (low graphics) // See also force_sun_direction_high_graphics and fixup_shader_constants { |