diff options
Diffstat (limited to 'indra/newview/llgltfmateriallist.h')
-rw-r--r-- | indra/newview/llgltfmateriallist.h | 29 |
1 files changed, 24 insertions, 5 deletions
diff --git a/indra/newview/llgltfmateriallist.h b/indra/newview/llgltfmateriallist.h index 6eab86ff0a..e79da3592a 100644 --- a/indra/newview/llgltfmateriallist.h +++ b/indra/newview/llgltfmateriallist.h @@ -58,7 +58,9 @@ public: // NOTE: do not use to revert to asset when applying a new asset id, use queueApply below static void queueModify(const LLViewerObject* obj, S32 side, const LLGLTFMaterial* mat); - // Queue an application of a material asset we want to send to the simulator. Call "flushUpdates" to flush pending updates. + // Queue an application of a material asset we want to send to the simulator. + // Call "flushUpdates" to flush pending updates immediately. + // Will be flushed automatically if queue is full. // object_id - ID of object to apply material asset to // side - TextureEntry index to apply material to, or -1 for all sides // asset_id - ID of material asset to apply, or LLUUID::null to disassociate current material asset @@ -66,7 +68,9 @@ public: // NOTE: Implicitly clears most override data if present static void queueApply(const LLViewerObject* obj, S32 side, const LLUUID& asset_id); - // Queue an application of a material asset we want to send to the simulator. Call "flushUpdates" to flush pending updates. + // Queue an application of a material asset we want to send to the simulator. + // Call "flushUpdates" to flush pending updates immediately. + // Will be flushed automatically if queue is full. // object_id - ID of object to apply material asset to // side - TextureEntry index to apply material to, or -1 for all sides // asset_id - ID of material asset to apply, or LLUUID::null to disassociate current material asset @@ -79,14 +83,14 @@ public: static void flushUpdates(void(*done_callback)(bool) = nullptr); static void addSelectionUpdateCallback(void(*update_callback)(const LLUUID& object_id, S32 side)); - + // Queue an explicit LLSD ModifyMaterialParams update apply given override data // overrides -- LLSD map (or array of maps) in the format: // object_id UUID(required) id of object // side integer(required) TE index of face to set, or -1 for all faces // gltf_json string(optional) override data to set, empty string nulls out override data, omissions of this parameter keeps existing data // asset_id UUID(optional) id of material asset to set, omission of this parameter keeps existing material asset id - // + // // NOTE: Unless you already have a gltf_json string you want to send, strongly prefer using queueModify // If the queue/flush API is insufficient, extend it. static void queueUpdate(const LLSD& data); @@ -104,7 +108,22 @@ private: // NOTE: this is NOT for applying overrides from the UI, see queueModifyMaterial above void queueOverrideUpdate(const LLUUID& id, S32 side, LLGLTFMaterial* override_data); - static void modifyMaterialCoro(std::string cap_url, LLSD overrides, void(*done_callback)(bool)); + + class CallbackHolder + { + public: + CallbackHolder(void(*done_callback)(bool)) + : mCallback(done_callback) + {} + ~CallbackHolder() + { + if (mCallback) mCallback(mSuccess); + } + std::function<void(bool)> mCallback = nullptr; + bool mSuccess = true; + }; + static void flushUpdatesOnce(std::shared_ptr<CallbackHolder> callback_holder); + static void modifyMaterialCoro(std::string cap_url, LLSD overrides, std::shared_ptr<CallbackHolder> callback_holder); protected: static void onAssetLoadComplete( |