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+/**
+ * @file llgltfmateriallist.cpp
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llgltfmateriallist.h"
+
+#include "llassetstorage.h"
+#include "llfilesystem.h"
+#include "llsdserialize.h"
+
+#include "tinygltf/tiny_gltf.h"
+#include <strstream>
+
+LLGLTFMaterialList gGLTFMaterialList;
+
+static LLColor4 get_color(const std::vector<double>& in)
+{
+ LLColor4 out;
+ for (S32 i = 0; i < llmin((S32)in.size(), 4); ++i)
+ {
+ out.mV[i] = in[i];
+ }
+
+ return out;
+}
+
+static void set_from_model(LLGLTFMaterial* mat, tinygltf::Model& model)
+{
+
+ S32 index;
+
+ auto& material_in = model.materials[0];
+
+ // get albedo texture
+ index = material_in.pbrMetallicRoughness.baseColorTexture.index;
+ if (index >= 0)
+ {
+ mat->mAlbedoId.set(model.images[index].uri);
+ }
+ else
+ {
+ mat->mAlbedoId.setNull();
+ }
+
+ // get normal map
+ index = material_in.normalTexture.index;
+ if (index >= 0)
+ {
+ mat->mNormalId.set(model.images[index].uri);
+ }
+ else
+ {
+ mat->mNormalId.setNull();
+ }
+
+ // get metallic-roughness texture
+ index = material_in.pbrMetallicRoughness.metallicRoughnessTexture.index;
+ if (index >= 0)
+ {
+ mat->mMetallicRoughnessId.set(model.images[index].uri);
+ }
+ else
+ {
+ mat->mMetallicRoughnessId.setNull();
+ }
+
+ // get emissive texture
+ index = material_in.emissiveTexture.index;
+ if (index >= 0)
+ {
+ mat->mEmissiveId.set(model.images[index].uri);
+ }
+ else
+ {
+ mat->mEmissiveId.setNull();
+ }
+
+ mat->setAlphaMode(material_in.alphaMode);
+ mat->mAlphaCutoff = material_in.alphaCutoff;
+
+ mat->mAlbedoColor = get_color(material_in.pbrMetallicRoughness.baseColorFactor);
+ mat->mEmissiveColor = get_color(material_in.emissiveFactor);
+
+ mat->mMetallicFactor = material_in.pbrMetallicRoughness.metallicFactor;
+ mat->mRoughnessFactor = material_in.pbrMetallicRoughness.roughnessFactor;
+
+ mat->mDoubleSided = material_in.doubleSided;
+}
+
+LLGLTFMaterial* LLGLTFMaterialList::getMaterial(const LLUUID& id)
+{
+ List::iterator iter = mList.find(id);
+ if (iter == mList.end())
+ {
+ LLGLTFMaterial* mat = new LLGLTFMaterial();
+ mList[id] = mat;
+
+ mat->ref();
+
+ gAssetStorage->getAssetData(id, LLAssetType::AT_MATERIAL,
+ [=](const LLUUID& id, LLAssetType::EType asset_type, void* user_data, S32 status, LLExtStat ext_status)
+ {
+ if (status)
+ {
+ LL_WARNS() << "Error getting material asset data: " << LLAssetStorage::getErrorString(status) << " (" << status << ")" << LL_ENDL;
+ }
+
+ LLFileSystem file(id, asset_type, LLFileSystem::READ);
+
+ std::vector<char> buffer;
+ buffer.resize(file.getSize());
+ file.read((U8*)&buffer[0], buffer.size());
+
+ LLSD asset;
+
+ // read file into buffer
+ std::istrstream str(&buffer[0], buffer.size());
+
+ if (LLSDSerialize::deserialize(asset, str, buffer.size()))
+ {
+ if (asset.has("version") && asset["version"] == "1.0")
+ {
+ if (asset.has("type") && asset["type"].asString() == "GLTF 2.0")
+ {
+ if (asset.has("data") && asset["data"].isString())
+ {
+ std::string data = asset["data"];
+
+ tinygltf::TinyGLTF gltf;
+ tinygltf::TinyGLTF loader;
+ std::string error_msg;
+ std::string warn_msg;
+
+ tinygltf::Model model_in;
+
+ if (loader.LoadASCIIFromString(&model_in, &error_msg, &warn_msg, data.c_str(), data.length(), ""))
+ {
+ set_from_model(mat, model_in);
+ }
+ else
+ {
+ LL_WARNS() << "Failed to decode material asset: " << LL_ENDL;
+ LL_WARNS() << warn_msg << LL_ENDL;
+ LL_WARNS() << error_msg << LL_ENDL;
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+ LL_WARNS() << "Failed to deserialize material LLSD" << LL_ENDL;
+ }
+
+ mat->unref();
+ }, nullptr);
+
+ return mat;
+ }
+
+ return iter->second;
+}
+