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+/**
+ * @file llgltffolderitem.h
+ * @author Andrey Kleshchev
+ * @brief LLGLTFFolderItem header file
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLGLTFFOLDERITEM_H
+#define LL_LLGLTFFOLDERITEM_H
+
+#include "llfloater.h"
+
+#include "llfolderviewmodel.h"
+
+class LLGLTFFolderItem : public LLFolderViewModelItemCommon
+{
+public:
+ enum EType
+ {
+ TYPE_ROOT,
+ TYPE_SCENE,
+ TYPE_NODE,
+ TYPE_MESH,
+ TYPE_SKIN,
+ };
+
+ LLGLTFFolderItem(S32 id, const std::string &display_name, EType type, LLFolderViewModelInterface& root_view_model);
+ LLGLTFFolderItem(LLFolderViewModelInterface& root_view_model);
+ virtual ~LLGLTFFolderItem();
+
+ void init();
+
+ const std::string& getName() const override { return mName; }
+ const std::string& getDisplayName() const override { return mName; }
+ const std::string& getSearchableName() const override { return mName; }
+
+ std::string getSearchableDescription() const override { return std::string(); }
+ std::string getSearchableCreatorName()const override { return std::string(); }
+ std::string getSearchableUUIDString() const override { return std::string(); }
+
+ LLPointer<LLUIImage> getIcon() const override { return pIcon; }
+ LLPointer<LLUIImage> getIconOpen() const { return getIcon(); }
+ LLPointer<LLUIImage> getIconOverlay() const { return NULL; }
+
+ LLFontGL::StyleFlags getLabelStyle() const override { return LLFontGL::NORMAL; }
+ std::string getLabelSuffix() const override { return std::string(); }
+
+ void openItem(void) override {}
+ void closeItem(void) override {}
+ void selectItem(void) override {}
+
+ void navigateToFolder(bool new_window = false, bool change_mode = false) override {}
+
+ bool isItemWearable() const { return false; }
+
+ bool isItemRenameable() const override { return false; }
+ bool renameItem(const std::string& new_name) override { return false; }
+
+ bool isItemMovable(void) const override { return false; } // Can be moved to another folder
+ void move(LLFolderViewModelItem* parent_listener) override {}
+
+ bool isItemRemovable(bool check_worn = true) const override { return false; }
+ bool removeItem() override { return false; }
+ void removeBatch(std::vector<LLFolderViewModelItem*>& batch) override {}
+
+ bool isItemCopyable(bool can_copy_as_link = true) const override { return false; }
+ bool copyToClipboard() const override { return false; }
+ bool cutToClipboard() override { return false; }
+ bool isCutToClipboard() { return false; }
+
+ bool isClipboardPasteable() const override { return false; }
+ void pasteFromClipboard() override {}
+ void pasteLinkFromClipboard() override {}
+
+ void buildContextMenu(LLMenuGL& menu, U32 flags) override {};
+
+ bool potentiallyVisible() override { return true; }; // is the item definitely visible or we haven't made up our minds yet?
+
+ bool hasChildren() const override { return mChildren.size() > 0; }
+
+ bool dragOrDrop(
+ MASK mask,
+ bool drop,
+ EDragAndDropType cargo_type,
+ void* cargo_data,
+ std::string& tooltip_msg) override
+ {
+ return false;
+ }
+
+ bool filterChildItem(LLFolderViewModelItem* item, LLFolderViewFilter& filter);
+ bool filter(LLFolderViewFilter& filter) override;
+
+ EType getType() const { return mItemType; }
+ S32 getId() const { return mItemId; }
+
+private:
+ LLUIImagePtr pIcon;
+ std::string mName;
+ EType mItemType = TYPE_ROOT;
+
+ // mItemId can be an id in a mesh vector, node vector or any other vector.
+ // mItemId is not nessesarily unique, ex: some nodes can reuse the same
+ // mesh or skin, so mesh-items can have the same id.
+ S32 mItemId = -1;
+};
+
+#endif LL_LLGLTFFOLDERITEM_H