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path: root/indra/newview/llglsandbox.cpp
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Diffstat (limited to 'indra/newview/llglsandbox.cpp')
-rw-r--r--indra/newview/llglsandbox.cpp80
1 files changed, 37 insertions, 43 deletions
diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp
index 6459cd5033..a29136214c 100644
--- a/indra/newview/llglsandbox.cpp
+++ b/indra/newview/llglsandbox.cpp
@@ -86,7 +86,7 @@ BOOL LLAgent::setLookAt(ELookAtType target_type, LLViewerObject *object, LLVecto
}
if(!mLookAt || mLookAt->isDead())
{
- mLookAt = (LLHUDEffectLookAt *)gHUDManager->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_LOOKAT);
+ mLookAt = (LLHUDEffectLookAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_LOOKAT);
mLookAt->setSourceObject(mAvatarObject);
}
@@ -103,7 +103,7 @@ BOOL LLAgent::setPointAt(EPointAtType target_type, LLViewerObject *object, LLVec
if(!mPointAt || mPointAt->isDead())
{
- mPointAt = (LLHUDEffectPointAt *)gHUDManager->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINTAT);
+ mPointAt = (LLHUDEffectPointAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINTAT);
mPointAt->setSourceObject(mAvatarObject);
}
@@ -181,8 +181,8 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask)
top = llround((F32) top * LLUI::sGLScaleFactor.mV[VY]);
bottom = llround((F32) bottom * LLUI::sGLScaleFactor.mV[VY]);
- F32 old_far_plane = gCamera->getFar();
- F32 old_near_plane = gCamera->getNear();
+ F32 old_far_plane = LLViewerCamera::getInstance()->getFar();
+ F32 old_near_plane = LLViewerCamera::getInstance()->getNear();
S32 width = right - left + 1;
S32 height = top - bottom + 1;
@@ -220,17 +220,17 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask)
{
// ...select distance from control
LLVector3 relative_av_pos = av_pos;
- relative_av_pos -= gCamera->getOrigin();
+ relative_av_pos -= LLViewerCamera::getInstance()->getOrigin();
- F32 new_far = relative_av_pos * gCamera->getAtAxis() + gSavedSettings.getF32("MaxSelectDistance");
- F32 new_near = relative_av_pos * gCamera->getAtAxis() - gSavedSettings.getF32("MaxSelectDistance");
+ F32 new_far = relative_av_pos * LLViewerCamera::getInstance()->getAtAxis() + gSavedSettings.getF32("MaxSelectDistance");
+ F32 new_near = relative_av_pos * LLViewerCamera::getInstance()->getAtAxis() - gSavedSettings.getF32("MaxSelectDistance");
new_near = llmax(new_near, 0.1f);
- gCamera->setFar(new_far);
- gCamera->setNear(new_near);
+ LLViewerCamera::getInstance()->setFar(new_far);
+ LLViewerCamera::getInstance()->setNear(new_near);
}
- gCamera->setPerspective(FOR_SELECTION,
+ LLViewerCamera::getInstance()->setPerspective(FOR_SELECTION,
center_x-width/2, center_y-height/2, width, height,
limit_select_distance);
@@ -245,17 +245,17 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask)
{
return true;
}
- S32 result = gCamera->sphereInFrustum(drawable->getPositionAgent(), drawable->getRadius());
+ S32 result = LLViewerCamera::getInstance()->sphereInFrustum(drawable->getPositionAgent(), drawable->getRadius());
switch (result)
{
case 0:
- gSelectMgr->unhighlightObjectOnly(vobjp);
+ LLSelectMgr::getInstance()->unhighlightObjectOnly(vobjp);
break;
case 1:
// check vertices
- if (!gCamera->areVertsVisible(vobjp, LLSelectMgr::sRectSelectInclusive))
+ if (!LLViewerCamera::getInstance()->areVertsVisible(vobjp, LLSelectMgr::sRectSelectInclusive))
{
- gSelectMgr->unhighlightObjectOnly(vobjp);
+ LLSelectMgr::getInstance()->unhighlightObjectOnly(vobjp);
}
break;
default:
@@ -264,15 +264,15 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask)
return true;
}
} func;
- gSelectMgr->getHighlightedObjects()->applyToObjects(&func);
+ LLSelectMgr::getInstance()->getHighlightedObjects()->applyToObjects(&func);
}
if (grow_selection)
{
std::vector<LLDrawable*> potentials;
- for (LLWorld::region_list_t::iterator iter = gWorldp->getRegionList().begin();
- iter != gWorldp->getRegionList().end(); ++iter)
+ for (LLWorld::region_list_t::iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
{
LLViewerRegion* region = *iter;
for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
@@ -280,7 +280,7 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask)
LLSpatialPartition* part = region->getSpatialPartition(i);
if (part)
{
- part->cull(*gCamera, &potentials, TRUE);
+ part->cull(*LLViewerCamera::getInstance(), &potentials, TRUE);
}
}
}
@@ -304,20 +304,20 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask)
continue;
}
- S32 result = gCamera->sphereInFrustum(drawable->getPositionAgent(), drawable->getRadius());
+ S32 result = LLViewerCamera::getInstance()->sphereInFrustum(drawable->getPositionAgent(), drawable->getRadius());
if (result)
{
switch (result)
{
case 1:
// check vertices
- if (gCamera->areVertsVisible(vobjp, LLSelectMgr::sRectSelectInclusive))
+ if (LLViewerCamera::getInstance()->areVertsVisible(vobjp, LLSelectMgr::sRectSelectInclusive))
{
- gSelectMgr->highlightObjectOnly(vobjp);
+ LLSelectMgr::getInstance()->highlightObjectOnly(vobjp);
}
break;
case 2:
- gSelectMgr->highlightObjectOnly(vobjp);
+ LLSelectMgr::getInstance()->highlightObjectOnly(vobjp);
break;
default:
break;
@@ -332,8 +332,8 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask)
glMatrixMode(GL_MODELVIEW);
// restore camera
- gCamera->setFar(old_far_plane);
- gCamera->setNear(old_near_plane);
+ LLViewerCamera::getInstance()->setFar(old_far_plane);
+ LLViewerCamera::getInstance()->setNear(old_near_plane);
gViewerWindow->setup3DRender();
}
@@ -343,10 +343,6 @@ static const F32 COMPASS_RANGE = 0.33f;
void LLCompass::draw()
{
-// S32 left, top, right, bottom;
-
- if (!getVisible()) return;
-
glMatrixMode(GL_MODELVIEW);
gGL.pushMatrix();
@@ -413,8 +409,6 @@ void LLCompass::draw()
void LLHorizontalCompass::draw()
{
- if (!getVisible()) return;
-
LLGLSUIDefault gls_ui;
S32 width = getRect().getWidth();
@@ -423,7 +417,7 @@ void LLHorizontalCompass::draw()
if( mTexture )
{
- const LLVector3& at_axis = gCamera->getAtAxis();
+ const LLVector3& at_axis = LLViewerCamera::getInstance()->getAtAxis();
F32 center = atan2( at_axis.mV[VX], at_axis.mV[VY] );
center += F_PI;
@@ -469,7 +463,7 @@ void LLWind::renderVectors()
S32 i,j;
F32 x,y;
- F32 region_width_meters = gWorldPointer->getRegionWidthInMeters();
+ F32 region_width_meters = LLWorld::getInstance()->getRegionWidthInMeters();
LLGLSNoTexture gls_no_texture;
gGL.pushMatrix();
@@ -524,10 +518,10 @@ void LLViewerParcelMgr::renderRect(const LLVector3d &west_south_bottom_global,
// resolves correctly so we can get a height value.
const F32 FUDGE = 0.01f;
- F32 sw_bottom = gWorldp->resolveLandHeightAgent( LLVector3( west, south, 0.f ) );
- F32 se_bottom = gWorldp->resolveLandHeightAgent( LLVector3( east-FUDGE, south, 0.f ) );
- F32 ne_bottom = gWorldp->resolveLandHeightAgent( LLVector3( east-FUDGE, north-FUDGE, 0.f ) );
- F32 nw_bottom = gWorldp->resolveLandHeightAgent( LLVector3( west, north-FUDGE, 0.f ) );
+ F32 sw_bottom = LLWorld::getInstance()->resolveLandHeightAgent( LLVector3( west, south, 0.f ) );
+ F32 se_bottom = LLWorld::getInstance()->resolveLandHeightAgent( LLVector3( east-FUDGE, south, 0.f ) );
+ F32 ne_bottom = LLWorld::getInstance()->resolveLandHeightAgent( LLVector3( east-FUDGE, north-FUDGE, 0.f ) );
+ F32 nw_bottom = LLWorld::getInstance()->resolveLandHeightAgent( LLVector3( west, north-FUDGE, 0.f ) );
F32 sw_top = sw_bottom + PARCEL_POST_HEIGHT;
F32 se_top = se_bottom + PARCEL_POST_HEIGHT;
@@ -601,10 +595,10 @@ void LLViewerParcelMgr::renderParcel(LLParcel* parcel )
// resolves correctly so we can get a height value.
const F32 FUDGE = 0.01f;
- F32 sw_bottom = gWorldp->resolveLandHeightAgent( LLVector3( west, south, 0.f ) );
- F32 se_bottom = gWorldp->resolveLandHeightAgent( LLVector3( east-FUDGE, south, 0.f ) );
- F32 ne_bottom = gWorldp->resolveLandHeightAgent( LLVector3( east-FUDGE, north-FUDGE, 0.f ) );
- F32 nw_bottom = gWorldp->resolveLandHeightAgent( LLVector3( west, north-FUDGE, 0.f ) );
+ F32 sw_bottom = LLWorld::getInstance()->resolveLandHeightAgent( LLVector3( west, south, 0.f ) );
+ F32 se_bottom = LLWorld::getInstance()->resolveLandHeightAgent( LLVector3( east-FUDGE, south, 0.f ) );
+ F32 ne_bottom = LLWorld::getInstance()->resolveLandHeightAgent( LLVector3( east-FUDGE, north-FUDGE, 0.f ) );
+ F32 nw_bottom = LLWorld::getInstance()->resolveLandHeightAgent( LLVector3( west, north-FUDGE, 0.f ) );
// little hack to make nearby lines not Z-fight
east -= 0.1f;
@@ -856,11 +850,11 @@ void LLViewerParcelMgr::renderCollisionSegments(U8* segments, BOOL use_pass, LLV
if (use_pass && (mCollisionBanned == BA_NOT_ON_LIST))
{
- LLViewerImage::bindTexture( getPassImage() );
+ LLViewerImage::bindTexture(mPassImage);
}
else
{
- LLViewerImage::bindTexture( getBlockedImage() );
+ LLViewerImage::bindTexture(mBlockedImage);
}
gGL.begin(GL_QUADS);
@@ -1013,7 +1007,7 @@ void LLViewerObjectList::renderObjectBeacons()
}
S32 i;
- //const LLFontGL *font = gResMgr->getRes(LLFONT_SANSSERIF);
+ //const LLFontGL *font = LLResMgr::getInstance()->getRes(LLFONT_SANSSERIF);
LLGLSUIDefault gls_ui;