diff options
Diffstat (limited to 'indra/newview/llglsandbox.cpp')
-rw-r--r-- | indra/newview/llglsandbox.cpp | 254 |
1 files changed, 61 insertions, 193 deletions
diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index a688689013..112008172e 100644 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -68,7 +68,7 @@ #include <vector> // Height of the yellow selection highlight posts for land -const F32 PARCEL_POST_HEIGHT = 0.666f; +constexpr F32 PARCEL_POST_HEIGHT = 0.666f; // Returns true if you got at least one object void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask) @@ -77,7 +77,7 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask) F32 select_dist_squared = gSavedSettings.getF32("MaxSelectDistance"); select_dist_squared = select_dist_squared * select_dist_squared; - BOOL deselect = (mask == MASK_CONTROL); + bool deselect = (mask == MASK_CONTROL); S32 left = llmin(x, mDragStartX); S32 right = llmax(x, mDragStartX); S32 top = llmax(y, mDragStartY); @@ -94,16 +94,16 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask) S32 width = right - left + 1; S32 height = top - bottom + 1; - BOOL grow_selection = FALSE; - BOOL shrink_selection = FALSE; + bool grow_selection = false; + bool shrink_selection = false; if (height > mDragLastHeight || width > mDragLastWidth) { - grow_selection = TRUE; + grow_selection = true; } if (height < mDragLastHeight || width < mDragLastWidth) { - shrink_selection = TRUE; + shrink_selection = true; } if (!grow_selection && !shrink_selection) @@ -122,7 +122,7 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask) gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); - BOOL limit_select_distance = gSavedSettings.getBOOL("LimitSelectDistance"); + bool limit_select_distance = gSavedSettings.getBOOL("LimitSelectDistance"); if (limit_select_distance) { // ...select distance from control @@ -178,27 +178,27 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask) { std::vector<LLDrawable*> potentials; - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + for (LLViewerRegion* region : LLWorld::getInstance()->getRegionList()) { - LLViewerRegion* region = *iter; for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) + if (LLSpatialPartition* part = region->getSpatialPartition(i)) { - part->cull(*LLViewerCamera::getInstance(), &potentials, TRUE); + part->cull(*LLViewerCamera::getInstance(), &potentials, true); } } } - for (std::vector<LLDrawable*>::iterator iter = potentials.begin(); - iter != potentials.end(); iter++) + for (LLDrawable* drawable : potentials) { - LLDrawable* drawable = *iter; + if (!drawable) + { + continue; + } + LLViewerObject* vobjp = drawable->getVObj(); - if (!drawable || !vobjp || + if (!vobjp || vobjp->getPCode() != LL_PCODE_VOLUME || vobjp->isAttachment() || (deselect && !vobjp->isSelected())) @@ -244,7 +244,7 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask) gViewerWindow->setup3DRender(); } -const F32 WIND_RELATIVE_ALTITUDE = 25.f; +constexpr F32 WIND_RELATIVE_ALTITUDE = 25.f; void LLWind::renderVectors() { @@ -266,14 +266,14 @@ void LLWind::renderVectors() x = mVelX[i + j*mSize] * WIND_SCALE_HACK; y = mVelY[i + j*mSize] * WIND_SCALE_HACK; gGL.pushMatrix(); - gGL.translatef((F32)i * region_width_meters/mSize, (F32)j * region_width_meters/mSize, 0.0); - gGL.color3f(0,1,0); + gGL.translatef((F32)i * region_width_meters/mSize, (F32)j * region_width_meters/mSize, 0.f); + gGL.color3f(0.f, 1.f, 0.f); gGL.begin(LLRender::POINTS); - gGL.vertex3f(0,0,0); + gGL.vertex3f(0.f, 0.f, 0.f); gGL.end(); - gGL.color3f(1,0,0); + gGL.color3f(1.f, 0.f, 0.f); gGL.begin(LLRender::LINES); - gGL.vertex3f(x * 0.1f, y * 0.1f ,0.f); + gGL.vertex3f(x * 0.1f, y * 0.1f, 0.f); gGL.vertex3f(x, y, 0.f); gGL.end(); gGL.popMatrix(); @@ -287,7 +287,7 @@ void LLWind::renderVectors() // Used by lltoolselectland void LLViewerParcelMgr::renderRect(const LLVector3d &west_south_bottom_global, - const LLVector3d &east_north_top_global ) + const LLVector3d &east_north_top_global) { LLGLSUIDefault gls_ui; gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); @@ -338,118 +338,23 @@ void LLViewerParcelMgr::renderRect(const LLVector3d &west_south_bottom_global, gGL.end(); gGL.color4f(1.f, 1.f, 0.f, 0.2f); - gGL.begin(LLRender::QUADS); - - gGL.vertex3f(west, north, nw_bottom); - gGL.vertex3f(west, north, nw_top); - gGL.vertex3f(east, north, ne_top); - gGL.vertex3f(east, north, ne_bottom); - - gGL.vertex3f(east, north, ne_bottom); - gGL.vertex3f(east, north, ne_top); - gGL.vertex3f(east, south, se_top); - gGL.vertex3f(east, south, se_bottom); - - gGL.vertex3f(east, south, se_bottom); - gGL.vertex3f(east, south, se_top); - gGL.vertex3f(west, south, sw_top); - gGL.vertex3f(west, south, sw_bottom); - - gGL.vertex3f(west, south, sw_bottom); - gGL.vertex3f(west, south, sw_top); - gGL.vertex3f(west, north, nw_top); - gGL.vertex3f(west, north, nw_bottom); - - gGL.end(); - - LLUI::setLineWidth(1.f); -} - -/* -void LLViewerParcelMgr::renderParcel(LLParcel* parcel ) -{ - S32 i; - S32 count = parcel->getBoxCount(); - for (i = 0; i < count; i++) + gGL.begin(LLRender::TRIANGLE_STRIP); { - const LLParcelBox& box = parcel->getBox(i); - - F32 west = box.mMin.mV[VX]; - F32 south = box.mMin.mV[VY]; - - F32 east = box.mMax.mV[VX]; - F32 north = box.mMax.mV[VY]; - - // HACK: At edge of last region of world, we need to make sure the region - // resolves correctly so we can get a height value. - const F32 FUDGE = 0.01f; - - F32 sw_bottom = LLWorld::getInstance()->resolveLandHeightAgent( LLVector3( west, south, 0.f ) ); - F32 se_bottom = LLWorld::getInstance()->resolveLandHeightAgent( LLVector3( east-FUDGE, south, 0.f ) ); - F32 ne_bottom = LLWorld::getInstance()->resolveLandHeightAgent( LLVector3( east-FUDGE, north-FUDGE, 0.f ) ); - F32 nw_bottom = LLWorld::getInstance()->resolveLandHeightAgent( LLVector3( west, north-FUDGE, 0.f ) ); - - // little hack to make nearby lines not Z-fight - east -= 0.1f; - north -= 0.1f; - - F32 sw_top = sw_bottom + POST_HEIGHT; - F32 se_top = se_bottom + POST_HEIGHT; - F32 ne_top = ne_bottom + POST_HEIGHT; - F32 nw_top = nw_bottom + POST_HEIGHT; - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLGLDepthTest gls_depth(GL_TRUE); - - LLUI::setLineWidth(2.f); - gGL.color4f(0.f, 1.f, 1.f, 1.f); - - // Cheat and give this the same pick-name as land - gGL.begin(LLRender::LINES); - gGL.vertex3f(west, north, nw_bottom); gGL.vertex3f(west, north, nw_top); - gGL.vertex3f(east, north, ne_bottom); gGL.vertex3f(east, north, ne_top); - - gGL.vertex3f(east, south, se_bottom); - gGL.vertex3f(east, south, se_top); - - gGL.vertex3f(west, south, sw_bottom); - gGL.vertex3f(west, south, sw_top); - - gGL.end(); - - gGL.color4f(0.f, 1.f, 1.f, 0.2f); - gGL.begin(LLRender::QUADS); - - gGL.vertex3f(west, north, nw_bottom); - gGL.vertex3f(west, north, nw_top); - gGL.vertex3f(east, north, ne_top); - gGL.vertex3f(east, north, ne_bottom); - - gGL.vertex3f(east, north, ne_bottom); - gGL.vertex3f(east, north, ne_top); - gGL.vertex3f(east, south, se_top); - gGL.vertex3f(east, south, se_bottom); - gGL.vertex3f(east, south, se_bottom); gGL.vertex3f(east, south, se_top); gGL.vertex3f(west, south, sw_top); gGL.vertex3f(west, south, sw_bottom); - - gGL.vertex3f(west, south, sw_bottom); - gGL.vertex3f(west, south, sw_top); gGL.vertex3f(west, north, nw_top); gGL.vertex3f(west, north, nw_bottom); - - gGL.end(); - - LLUI::setLineWidth(1.f); } + gGL.end(); + + LLUI::setLineWidth(1.f); } -*/ // north = a wall going north/south. Need that info to set up texture @@ -493,6 +398,10 @@ void LLViewerParcelMgr::renderOneSegment(F32 x1, F32 y1, F32 x2, F32 y2, F32 hei gGL.vertex3f(x2, y2, z2); + gGL.vertex3f(x1, y1, z); + + gGL.vertex3f(x2, y2, z2); + z = z2+height; gGL.vertex3f(x2, y2, z); } @@ -523,18 +432,24 @@ void LLViewerParcelMgr::renderOneSegment(F32 x1, F32 y1, F32 x2, F32 y2, F32 hei } - gGL.texCoord2f(tex_coord1*0.5f+0.5f, z1*0.5f); + gGL.texCoord2f(tex_coord1 * 0.5f + 0.5f, z1 * 0.5f); gGL.vertex3f(x1, y1, z1); - gGL.texCoord2f(tex_coord2*0.5f+0.5f, z2*0.5f); + gGL.texCoord2f(tex_coord2 * 0.5f + 0.5f, z2 * 0.5f); gGL.vertex3f(x2, y2, z2); // top edge stairsteps - z = llmax(z2+height, z1+height); - gGL.texCoord2f(tex_coord2*0.5f+0.5f, z*0.5f); + z = llmax(z2 + height, z1 + height); + gGL.texCoord2f(tex_coord2 * 0.5f + 0.5f, z * 0.5f); + gGL.vertex3f(x2, y2, z); + + gGL.texCoord2f(tex_coord1 * 0.5f + 0.5f, z1 * 0.5f); + gGL.vertex3f(x1, y1, z1); + + gGL.texCoord2f(tex_coord2 * 0.5f + 0.5f, z * 0.5f); gGL.vertex3f(x2, y2, z); - gGL.texCoord2f(tex_coord1*0.5f+0.5f, z*0.5f); + gGL.texCoord2f(tex_coord1 * 0.5f + 0.5f, z * 0.5f); gGL.vertex3f(x1, y1, z); } } @@ -575,7 +490,7 @@ void LLViewerParcelMgr::renderHighlightSegments(const U8* segments, LLViewerRegi if (!has_segments) { has_segments = true; - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLES); } renderOneSegment(x1, y1, x2, y2, PARCEL_POST_HEIGHT, SOUTH_MASK, regionp); } @@ -591,7 +506,7 @@ void LLViewerParcelMgr::renderHighlightSegments(const U8* segments, LLViewerRegi if (!has_segments) { has_segments = true; - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLES); } renderOneSegment(x1, y1, x2, y2, PARCEL_POST_HEIGHT, WEST_MASK, regionp); } @@ -605,7 +520,7 @@ void LLViewerParcelMgr::renderHighlightSegments(const U8* segments, LLViewerRegi } -void LLViewerParcelMgr::renderCollisionSegments(U8* segments, BOOL use_pass, LLViewerRegion* regionp) +void LLViewerParcelMgr::renderCollisionSegments(U8* segments, bool use_pass, LLViewerRegion* regionp) { S32 x, y; @@ -647,7 +562,7 @@ void LLViewerParcelMgr::renderCollisionSegments(U8* segments, BOOL use_pass, LLV gGL.getTexUnit(0)->bind(mBlockedImage); } - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLES); for (y = 0; y < STRIDE; y++) { @@ -744,7 +659,7 @@ void LLViewerParcelMgr::renderCollisionSegments(U8* segments, BOOL use_pass, LLV void LLViewerParcelMgr::resetCollisionTimer() { mCollisionTimer.reset(); - mRenderCollision = TRUE; + mRenderCollision = true; } void draw_line_cube(F32 width, const LLVector3& center) @@ -869,7 +784,7 @@ void LLViewerObjectList::renderObjectBeacons() } LLHUDText *hud_textp = (LLHUDText *)LLHUDObject::addHUDObject(LLHUDObject::LL_HUD_TEXT); - hud_textp->setZCompare(FALSE); + hud_textp->setZCompare(false); LLColor4 color; color = debug_beacon.mTextColor; color.mV[3] *= 1.f; @@ -893,7 +808,7 @@ void LLSky::renderSunMoonBeacons(const LLVector3& pos_agent, const LLVector3& di { pos_end.mV[i] = pos_agent.mV[i] + (50 * direction.mV[i]); } - glLineWidth(LLPipeline::DebugBeaconLineWidth); + glLineWidth((GLfloat)LLPipeline::DebugBeaconLineWidth); gGL.begin(LLRender::LINES); color.mV[3] *= 0.5f; gGL.color4fv(color.mV); @@ -923,7 +838,7 @@ struct ShaderProfileHelper } ~ShaderProfileHelper() { - LLGLSLShader::finishProfile(false); + LLGLSLShader::finishProfile(); } }; @@ -939,7 +854,7 @@ public: { // takes (count, pointer) // &vector[0] gets pointer to contiguous array - LLImageGL::generateTextures(source.size(), &source[0]); + LLImageGL::generateTextures(static_cast<S32>(source.size()), &source[0]); } ~TextureHolder() @@ -950,7 +865,7 @@ public: texUnit->unbind(LLTexUnit::TT_TEXTURE); } // ensure that we delete these textures regardless of how we exit - LLImageGL::deleteTextures(source.size(), &source[0]); + LLImageGL::deleteTextures(static_cast<S32>(source.size()), &source[0]); } bool bind(U32 index) @@ -1009,7 +924,7 @@ F32 gpu_benchmark() gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER)); gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER)); gBenchmarkProgram.mShaderLevel = 1; - if (!gBenchmarkProgram.createShader(NULL, NULL)) + if (!gBenchmarkProgram.createShader()) { return -1.f; } @@ -1075,6 +990,9 @@ F32 gpu_benchmark() return -1.f; } LLImageGL::setManualImage(GL_TEXTURE_2D, 0, GL_RGBA, res,res,GL_RGBA, GL_UNSIGNED_BYTE, pixels); + // disable mipmaps and use point filtering to cause cache misses + gGL.getTexUnit(0)->setHasMipMaps(false); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); if (alloc_timer.getElapsedTimeF32() > time_limit) { @@ -1118,57 +1036,6 @@ F32 gpu_benchmark() LLGLSLShader::unbind(); - F32 time_passed = 0; // seconds - - { //run CPU timer benchmark - glFinish(); - gBenchmarkProgram.bind(); - for (S32 c = -1; c < samples && time_passed < time_limit; ++c) - { - LLTimer timer; - timer.start(); - - for (U32 i = 0; i < count; ++i) - { - dest[i].bindTarget(); - texHolder.bind(i); - buff->setBuffer(); - buff->drawArrays(LLRender::TRIANGLES, 0, 3); - dest[i].flush(); - } - - //wait for current batch of copies to finish - glFinish(); - - F32 time = timer.getElapsedTimeF32(); - time_passed += time; - - if (c >= 0) // <-- ignore the first sample as it tends to be artificially slow - { - //store result in gigabytes per second - F32 gb = (F32)((F64)(res * res * 8 * count)) / (1000000000); - F32 gbps = gb / time; - results.push_back(gbps); - } - } - gBenchmarkProgram.unbind(); - } - - std::sort(results.begin(), results.end()); - - F32 gbps = results[results.size()/2]; - - LL_INFOS("Benchmark") << "Memory bandwidth is " << llformat("%.3f", gbps) << " GB/sec according to CPU timers, " << (F32)results.size() << " tests took " << time_passed << " seconds" << LL_ENDL; - -#if LL_DARWIN - if (gbps > 512.f) - { - LL_WARNS("Benchmark") << "Memory bandwidth is improbably high and likely incorrect; discarding result." << LL_ENDL; - //OSX is probably lying, discard result - return -1.f; - } -#endif - // run GPU timer benchmark { ShaderProfileHelper initProfile; @@ -1190,9 +1057,10 @@ F32 gpu_benchmark() F32 ms = gBenchmarkProgram.mTimeElapsed/1000000.f; F32 seconds = ms/1000.f; - F64 samples_drawn = gBenchmarkProgram.mSamplesDrawn; - F32 samples_sec = (samples_drawn/1000000000.0)/seconds; - gbps = samples_sec*4; // 4 bytes per sample + F64 samples_drawn = (F64)gBenchmarkProgram.mSamplesDrawn; + F64 gpixels_drawn = samples_drawn / 1000000000.0; + F32 samples_sec = (F32)(gpixels_drawn/seconds); + F32 gbps = samples_sec*4; // 4 bytes per sample LL_INFOS("Benchmark") << "Memory bandwidth is " << llformat("%.3f", gbps) << " GB/sec according to ARB_timer_query, total time " << seconds << " seconds" << LL_ENDL; |