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-rw-r--r--indra/newview/llgesturemgr.cpp35
1 files changed, 35 insertions, 0 deletions
diff --git a/indra/newview/llgesturemgr.cpp b/indra/newview/llgesturemgr.cpp
index 82293b4aa0..0ba7bdf613 100644
--- a/indra/newview/llgesturemgr.cpp
+++ b/indra/newview/llgesturemgr.cpp
@@ -98,6 +98,41 @@ void LLGestureManager::init()
// TODO
}
+void LLGestureManager::changed(U32 mask)
+{
+ LLInventoryFetchObserver::changed(mask);
+
+ if (mask & LLInventoryObserver::GESTURE)
+ {
+ // If there was a gesture label changed, update all the names in the
+ // active gestures and then notify observers
+ if (mask & LLInventoryObserver::LABEL)
+ {
+ for(item_map_t::iterator it = mActive.begin(); it != mActive.end(); ++it)
+ {
+ if(it->second)
+ {
+ LLViewerInventoryItem* item = gInventory.getItem(it->first);
+ if(item)
+ {
+ it->second->mName = item->getName();
+ }
+ }
+ }
+ notifyObservers();
+ }
+ // If there was a gesture added or removed notify observers
+ // STRUCTURE denotes that the inventory item has been moved
+ // In the case of deleting gesture, it is moved to the trash
+ else if(mask & LLInventoryObserver::ADD ||
+ mask & LLInventoryObserver::REMOVE ||
+ mask & LLInventoryObserver::STRUCTURE)
+ {
+ notifyObservers();
+ }
+ }
+}
+
// Use this version when you have the item_id but not the asset_id,
// and you KNOW the inventory is loaded.