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+/**
+ * @file llfloatervoicevolume.cpp
+ *
+ * $LicenseInfo:firstyear=2012&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2012, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llfloatervoicevolume.h"
+
+// Linden libraries
+#include "llavatarname.h"
+#include "llavatarnamecache.h"
+#include "llfloater.h"
+#include "llfloaterreg.h"
+#include "lltextbox.h"
+
+// viewer files
+#include "llagent.h"
+#include "llavataractions.h"
+#include "llinspect.h"
+#include "lltransientfloatermgr.h"
+#include "llvoiceclient.h"
+
+class LLAvatarName;
+
+//////////////////////////////////////////////////////////////////////////////
+// LLFloaterVoiceVolume
+//////////////////////////////////////////////////////////////////////////////
+
+// Avatar Inspector, a small information window used when clicking
+// on avatar names in the 2D UI and in the ambient inspector widget for
+// the 3D world.
+class LLFloaterVoiceVolume : public LLInspect, LLTransientFloater
+{
+ friend class LLFloaterReg;
+
+public:
+ // avatar_id - Avatar ID for which to show information
+ // Inspector will be positioned relative to current mouse position
+ LLFloaterVoiceVolume(const LLSD& avatar_id);
+ virtual ~LLFloaterVoiceVolume();
+
+ /*virtual*/ BOOL postBuild(void);
+
+ // Because floater is single instance, need to re-parse data on each spawn
+ // (for example, inspector about same avatar but in different position)
+ /*virtual*/ void onOpen(const LLSD& avatar_id);
+
+ /*virtual*/ LLTransientFloaterMgr::ETransientGroup getGroup() { return LLTransientFloaterMgr::GLOBAL; }
+
+private:
+ // Set the volume slider to this user's current client-side volume setting,
+ // hiding/disabling if the user is not nearby.
+ void updateVolumeControls();
+
+ void onClickMuteVolume();
+ void onVolumeChange(const LLSD& data);
+ void onAvatarNameCache(const LLUUID& agent_id, const LLAvatarName& av_name);
+
+private:
+ LLUUID mAvatarID;
+ // Need avatar name information to spawn friend add request
+ LLAvatarName mAvatarName;
+ boost::signals2::connection mAvatarNameCacheConnection;
+};
+
+LLFloaterVoiceVolume::LLFloaterVoiceVolume(const LLSD& sd)
+: LLInspect(LLSD()) // single_instance, doesn't really need key
+, mAvatarID() // set in onOpen() *Note: we used to show partner's name but we dont anymore --angela 3rd Dec*
+, mAvatarName()
+, mAvatarNameCacheConnection()
+{
+ LLTransientFloaterMgr::getInstance()->addControlView(LLTransientFloaterMgr::GLOBAL, this);
+ LLTransientFloater::init(this);
+}
+
+LLFloaterVoiceVolume::~LLFloaterVoiceVolume()
+{
+ if (mAvatarNameCacheConnection.connected())
+ {
+ mAvatarNameCacheConnection.disconnect();
+ }
+ LLTransientFloaterMgr::getInstance()->removeControlView(this);
+}
+
+/*virtual*/
+BOOL LLFloaterVoiceVolume::postBuild(void)
+{
+ getChild<LLUICtrl>("mute_btn")->setCommitCallback(
+ boost::bind(&LLFloaterVoiceVolume::onClickMuteVolume, this) );
+
+ getChild<LLUICtrl>("volume_slider")->setCommitCallback(
+ boost::bind(&LLFloaterVoiceVolume::onVolumeChange, this, _2));
+
+ return TRUE;
+}
+
+
+// Multiple calls to showInstance("floater_voice_volume", foo) will provide different
+// LLSD for foo, which we will catch here.
+//virtual
+void LLFloaterVoiceVolume::onOpen(const LLSD& data)
+{
+ // Start open animation
+ LLInspect::onOpen(data);
+
+ // Extract appropriate avatar id
+ mAvatarID = data["avatar_id"];
+
+ LLUI::positionViewNearMouse(this);
+
+ getChild<LLUICtrl>("avatar_name")->setValue("");
+ updateVolumeControls();
+
+ if (mAvatarNameCacheConnection.connected())
+ {
+ mAvatarNameCacheConnection.disconnect();
+ }
+ mAvatarNameCacheConnection = LLAvatarNameCache::get(mAvatarID, boost::bind(&LLFloaterVoiceVolume::onAvatarNameCache, this, _1, _2));
+}
+
+void LLFloaterVoiceVolume::updateVolumeControls()
+{
+ bool voice_enabled = LLVoiceClient::getInstance()->getVoiceEnabled(mAvatarID);
+
+ LLUICtrl* mute_btn = getChild<LLUICtrl>("mute_btn");
+ LLUICtrl* volume_slider = getChild<LLUICtrl>("volume_slider");
+
+ // Do not display volume slider and mute button if it
+ // is ourself or we are not in a voice channel together
+ if (!voice_enabled || (mAvatarID == gAgent.getID()))
+ {
+ mute_btn->setVisible(false);
+ volume_slider->setVisible(false);
+ }
+ else
+ {
+ mute_btn->setVisible(true);
+ volume_slider->setVisible(true);
+
+ // By convention, we only display and toggle voice mutes, not all mutes
+ bool is_muted = LLAvatarActions::isVoiceMuted(mAvatarID);
+ bool is_linden = LLStringUtil::endsWith(mAvatarName.getUserName(), " Linden");
+
+ mute_btn->setEnabled(!is_linden);
+ mute_btn->setValue(is_muted);
+
+ volume_slider->setEnabled(!is_muted);
+
+ F32 volume;
+ if (is_muted)
+ {
+ // it's clearer to display their volume as zero
+ volume = 0.f;
+ }
+ else
+ {
+ // actual volume
+ volume = LLVoiceClient::getInstance()->getUserVolume(mAvatarID);
+ }
+ volume_slider->setValue((F64)volume);
+ }
+
+}
+
+void LLFloaterVoiceVolume::onClickMuteVolume()
+{
+ LLAvatarActions::toggleMuteVoice(mAvatarID);
+ updateVolumeControls();
+}
+
+void LLFloaterVoiceVolume::onVolumeChange(const LLSD& data)
+{
+ F32 volume = (F32)data.asReal();
+ LLVoiceClient::getInstance()->setUserVolume(mAvatarID, volume);
+}
+
+void LLFloaterVoiceVolume::onAvatarNameCache(
+ const LLUUID& agent_id,
+ const LLAvatarName& av_name)
+{
+ mAvatarNameCacheConnection.disconnect();
+
+ if (agent_id != mAvatarID)
+ {
+ return;
+ }
+
+ getChild<LLUICtrl>("avatar_name")->setValue(av_name.getCompleteName());
+ mAvatarName = av_name;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// LLFloaterVoiceVolumeUtil
+//////////////////////////////////////////////////////////////////////////////
+void LLFloaterVoiceVolumeUtil::registerFloater()
+{
+ LLFloaterReg::add("floater_voice_volume", "floater_voice_volume.xml",
+ &LLFloaterReg::build<LLFloaterVoiceVolume>);
+}