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+/**
+ * @file llfloaterurldisplay.h
+ * @brief Probably should be called LLFloaterTeleport, or LLFloaterLandmark
+ * as it gives you a preview of a potential teleport location.
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llregionhandle.h"
+#include "v3dmath.h"
+
+#include "llfloaterurldisplay.h"
+
+#include "llpanelplace.h"
+#include "lluictrlfactory.h"
+
+////////////////////////////////////////////////////////////////////////////
+// LLFloaterURLDisplay
+
+
+LLFloaterURLDisplay::LLFloaterURLDisplay(const LLSD& sd)
+ : LLFloater(sd)
+{
+ mFactoryMap["place_details_panel"] = LLCallbackMap(LLFloaterURLDisplay::createPlaceDetail, this);
+// LLUICtrlFactory::getInstance()->buildFloater(this, "floater_preview_url.xml");
+
+ // If positioned at 0,0 the teleport button is behind the toolbar.
+ LLRect r = getRect();
+ if (r.mBottom == 0 && r.mLeft == 0)
+ {
+ // first use, center it
+ center();
+ }
+ else
+ {
+ gFloaterView->adjustToFitScreen(this, FALSE);
+ }
+}
+
+LLFloaterURLDisplay::~LLFloaterURLDisplay()
+{
+}
+
+void LLFloaterURLDisplay::displayParcelInfo(U64 region_handle, const LLVector3& pos_local)
+{
+ mRegionHandle = region_handle;
+ mRegionPosition = pos_local;
+ LLVector3d pos_global = from_region_handle(region_handle);
+ pos_global += (LLVector3d)pos_local;
+
+ LLUUID region_id; // don't know this
+ LLUUID landmark_asset_id; // don't know this either
+ mPlacePanel->displayParcelInfo(pos_local, landmark_asset_id, region_id, pos_global);
+
+ this->setVisible(true);
+ this->setFrontmost(true);
+}
+
+void LLFloaterURLDisplay::setSnapshotDisplay(const LLUUID& snapshot_id)
+{
+ mPlacePanel->setSnapshot(snapshot_id);
+}
+
+void LLFloaterURLDisplay::setName(const std::string& name)
+{ // Set the name and also clear description
+ mPlacePanel->resetName(name);
+}
+
+void LLFloaterURLDisplay::setLocationString(const std::string& name)
+{
+ mPlacePanel->setLocationString(name);
+}
+
+// static
+void* LLFloaterURLDisplay::createPlaceDetail(void* userdata)
+{
+ LLFloaterURLDisplay *self = (LLFloaterURLDisplay*)userdata;
+ self->mPlacePanel = new LLPanelPlace();
+ LLUICtrlFactory::getInstance()->buildPanel(self->mPlacePanel, "panel_place.xml");
+
+ return self->mPlacePanel;
+}