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path: root/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp
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Diffstat (limited to 'indra/newview/llfloaterpreferencesgraphicsadvanced.cpp')
-rw-r--r--indra/newview/llfloaterpreferencesgraphicsadvanced.cpp115
1 files changed, 0 insertions, 115 deletions
diff --git a/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp b/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp
index 7c9fa161d5..bc8e0723ce 100644
--- a/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp
+++ b/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp
@@ -153,7 +153,6 @@ void LLFloaterPreferenceGraphicsAdvanced::refresh()
updateSliderText(getChild<LLSliderCtrl>("TerrainMeshDetail", true), getChild<LLTextBox>("TerrainMeshDetailText", true));
updateSliderText(getChild<LLSliderCtrl>("RenderPostProcess", true), getChild<LLTextBox>("PostProcessText", true));
updateSliderText(getChild<LLSliderCtrl>("SkyMeshDetail", true), getChild<LLTextBox>("SkyMeshDetailText", true));
- updateSliderText(getChild<LLSliderCtrl>("TerrainDetail", true), getChild<LLTextBox>("TerrainDetailText", true));
LLAvatarComplexityControls::setIndirectControls();
setMaxNonImpostorsText(
gSavedSettings.getU32("RenderAvatarMaxNonImpostors"),
@@ -268,12 +267,6 @@ void LLFloaterPreferenceGraphicsAdvanced::setMaxNonImpostorsText(U32 value, LLTe
void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings()
{
- LLComboBox* ctrl_reflections = getChild<LLComboBox>("Reflections");
- LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText");
- LLCheckBoxCtrl* ctrl_avatar_vp = getChild<LLCheckBoxCtrl>("AvatarVertexProgram");
- LLCheckBoxCtrl* ctrl_avatar_cloth = getChild<LLCheckBoxCtrl>("AvatarCloth");
- LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders");
- LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
LLComboBox* ctrl_shadows = getChild<LLComboBox>("ShadowDetail");
LLTextBox* shadows_text = getChild<LLTextBox>("RenderShadowDetailText");
LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO");
@@ -284,9 +277,6 @@ void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings()
// disabled windlight
if (!LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders"))
{
- ctrl_wind_light->setEnabled(false);
- ctrl_wind_light->setValue(false);
-
sky->setEnabled(false);
sky_text->setEnabled(false);
@@ -300,9 +290,6 @@ void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings()
ctrl_dof->setEnabled(false);
ctrl_dof->setValue(false);
-
- ctrl_deferred->setEnabled(false);
- ctrl_deferred->setValue(false);
}
// disabled deferred
@@ -317,9 +304,6 @@ void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings()
ctrl_dof->setEnabled(false);
ctrl_dof->setValue(false);
-
- ctrl_deferred->setEnabled(false);
- ctrl_deferred->setValue(false);
}
// disabled deferred SSAO
@@ -336,111 +320,17 @@ void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings()
ctrl_shadows->setValue(0);
shadows_text->setEnabled(false);
}
-
- // disabled reflections
- if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderReflectionDetail"))
- {
- ctrl_reflections->setEnabled(false);
- ctrl_reflections->setValue(false);
- reflections_text->setEnabled(false);
- }
-
- // disabled av
- if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarVP"))
- {
- ctrl_avatar_vp->setEnabled(false);
- ctrl_avatar_vp->setValue(false);
-
- ctrl_avatar_cloth->setEnabled(false);
- ctrl_avatar_cloth->setValue(false);
-
- //deferred needs AvatarVP, disable deferred
- ctrl_shadows->setEnabled(false);
- ctrl_shadows->setValue(0);
- shadows_text->setEnabled(false);
-
- ctrl_ssao->setEnabled(false);
- ctrl_ssao->setValue(false);
-
- ctrl_dof->setEnabled(false);
- ctrl_dof->setValue(false);
-
- ctrl_deferred->setEnabled(false);
- ctrl_deferred->setValue(false);
- }
-
- // disabled cloth
- if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarCloth"))
- {
- ctrl_avatar_cloth->setEnabled(false);
- ctrl_avatar_cloth->setValue(false);
- }
}
void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()
{
- LLComboBox* ctrl_reflections = getChild<LLComboBox>("Reflections");
- LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText");
-
- // Reflections
- bool reflections = LLCubeMap::sUseCubeMaps;
- ctrl_reflections->setEnabled(reflections);
- reflections_text->setEnabled(reflections);
-
- // Bump & Shiny
- LLCheckBoxCtrl* bumpshiny_ctrl = getChild<LLCheckBoxCtrl>("BumpShiny");
- bool bumpshiny = LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump");
- bumpshiny_ctrl->setEnabled(bumpshiny);
-
- // Avatar Mode
- // Enable Avatar Shaders
- LLCheckBoxCtrl* ctrl_avatar_vp = getChild<LLCheckBoxCtrl>("AvatarVertexProgram");
- // Avatar Render Mode
- LLCheckBoxCtrl* ctrl_avatar_cloth = getChild<LLCheckBoxCtrl>("AvatarCloth");
-
- bool avatar_vp_enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarVP");
- if (LLViewerShaderMgr::sInitialized)
- {
- S32 max_avatar_shader = LLViewerShaderMgr::instance()->mMaxAvatarShaderLevel;
- avatar_vp_enabled = max_avatar_shader > 0;
- }
-
- ctrl_avatar_vp->setEnabled(avatar_vp_enabled);
-
- ctrl_avatar_cloth->setEnabled(gSavedSettings.getBOOL("RenderAvatarVP"));
-
- // Vertex Shaders, Global Shader Enable
- // SL-12594 Basic shaders are always enabled. DJH TODO clean up now-orphaned state handling code
- LLSliderCtrl* terrain_detail = getChild<LLSliderCtrl>("TerrainDetail"); // can be linked with control var
- LLTextBox* terrain_text = getChild<LLTextBox>("TerrainDetailText");
-
- terrain_detail->setEnabled(false);
- terrain_text->setEnabled(false);
-
// WindLight
- //LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders");
- //ctrl_wind_light->setEnabled(true);
LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail");
LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText");
sky->setEnabled(true);
sky_text->setEnabled(true);
bool enabled = true;
-#if 0 // deferred always on now
- //Deferred/SSAO/Shadows
- LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
-
- enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
- bumpshiny_ctrl && bumpshiny_ctrl->get() &&
- ctrl_wind_light->get();
-
- ctrl_deferred->setEnabled(enabled);
-#endif
-
- LLCheckBoxCtrl* ctrl_pbr = getChild<LLCheckBoxCtrl>("UsePBRShaders");
-
- //PBR
- ctrl_pbr->setEnabled(true);
LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO");
LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF");
@@ -472,11 +362,6 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()
getChildView("texture compression")->setEnabled(false);
}
- // if no windlight shaders, turn off nighttime brightness, gamma, and fog distance
- LLUICtrl* gamma_ctrl = getChild<LLUICtrl>("gamma");
- gamma_ctrl->setEnabled(!gPipeline.canUseWindLightShaders());
- getChildView("(brightness, lower is brighter)")->setEnabled(!gPipeline.canUseWindLightShaders());
- getChildView("fog")->setEnabled(!gPipeline.canUseWindLightShaders());
getChildView("antialiasing restart")->setVisible(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred"));
// now turn off any features that are unavailable