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Diffstat (limited to 'indra/newview/llfloaterpreference.cpp')
-rwxr-xr-xindra/newview/llfloaterpreference.cpp13
1 files changed, 3 insertions, 10 deletions
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp
index 9630d7b29f..5c36d2e131 100755
--- a/indra/newview/llfloaterpreference.cpp
+++ b/indra/newview/llfloaterpreference.cpp
@@ -1034,14 +1034,11 @@ void LLFloaterPreference::refreshEnabledState()
}
// Vertex Shaders
- // Global Shader Enable
- LLCheckBoxCtrl* ctrl_shader_enable = getChild<LLCheckBoxCtrl>("BasicShaders");
// radio set for terrain detail mode
LLRadioGroup* mRadioTerrainDetail = getChild<LLRadioGroup>("TerrainDetailRadio"); // can be linked with control var
- ctrl_shader_enable->setEnabled(LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable"));
-
- BOOL shaders = ctrl_shader_enable->get();
+ BOOL shaders = gGLManager.mGLVersion >= 2.f;
+
if (shaders)
{
mRadioTerrainDetail->setValue(1);
@@ -1057,7 +1054,7 @@ void LLFloaterPreference::refreshEnabledState()
// *HACK just checks to see if we can use shaders...
// maybe some cards that use shaders, but don't support windlight
- ctrl_wind_light->setEnabled(ctrl_shader_enable->getEnabled() && shaders);
+ ctrl_wind_light->setEnabled(shaders);
//Deferred/SSAO/Shadows
LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
@@ -1095,7 +1092,6 @@ void LLFloaterPreference::disableUnavailableSettings()
LLComboBox* ctrl_reflections = getChild<LLComboBox>("Reflections");
LLCheckBoxCtrl* ctrl_avatar_vp = getChild<LLCheckBoxCtrl>("AvatarVertexProgram");
LLCheckBoxCtrl* ctrl_avatar_cloth = getChild<LLCheckBoxCtrl>("AvatarCloth");
- LLCheckBoxCtrl* ctrl_shader_enable = getChild<LLCheckBoxCtrl>("BasicShaders");
LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders");
LLCheckBoxCtrl* ctrl_avatar_impostors = getChild<LLCheckBoxCtrl>("AvatarImpostors");
LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
@@ -1106,9 +1102,6 @@ void LLFloaterPreference::disableUnavailableSettings()
// if vertex shaders off, disable all shader related products
if (!LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable"))
{
- ctrl_shader_enable->setEnabled(FALSE);
- ctrl_shader_enable->setValue(FALSE);
-
ctrl_wind_light->setEnabled(FALSE);
ctrl_wind_light->setValue(FALSE);