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path: root/indra/newview/llfloaterpreference.cpp
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Diffstat (limited to 'indra/newview/llfloaterpreference.cpp')
-rw-r--r--indra/newview/llfloaterpreference.cpp15
1 files changed, 0 insertions, 15 deletions
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp
index 8429be2f49..853224b504 100644
--- a/indra/newview/llfloaterpreference.cpp
+++ b/indra/newview/llfloaterpreference.cpp
@@ -364,7 +364,6 @@ LLFloaterPreference::LLFloaterPreference(const LLSD& key)
mCommitCallbackRegistrar.add("Pref.AvatarImpostorsEnable", boost::bind(&LLFloaterPreference::onAvatarImpostorsEnable, this));
mCommitCallbackRegistrar.add("Pref.UpdateIndirectMaxComplexity", boost::bind(&LLFloaterPreference::updateMaxComplexity, this));
mCommitCallbackRegistrar.add("Pref.VertexShaderEnable", boost::bind(&LLFloaterPreference::onVertexShaderEnable, this));
- mCommitCallbackRegistrar.add("Pref.EnhancedSkeletonEnable", boost::bind(&LLFloaterPreference::onEnhancedSkeletonEnable, this, _1));
mCommitCallbackRegistrar.add("Pref.WindowedMod", boost::bind(&LLFloaterPreference::onCommitWindowedMode, this));
mCommitCallbackRegistrar.add("Pref.UpdateSliderText", boost::bind(&LLFloaterPreference::refreshUI,this));
mCommitCallbackRegistrar.add("Pref.QualityPerformance", boost::bind(&LLFloaterPreference::onChangeQuality, this, _2));
@@ -808,16 +807,6 @@ void LLFloaterPreference::onAvatarImpostorsEnable()
refreshEnabledGraphics();
}
-void LLFloaterPreference::onEnhancedSkeletonEnable(LLUICtrl *ctrl)
-{
- bool enabled = ctrl->getValue().asBoolean();
- bool curr_enabled = gSavedSettings.getBOOL("IncludeEnhancedSkeleton");
- if (enabled != curr_enabled)
- {
- gSavedSettings.setBOOL("IncludeEnhancedSkeleton",enabled);
- }
-}
-
//static
void LLFloaterPreference::initDoNotDisturbResponse()
{
@@ -1261,10 +1250,6 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()
LLCheckBoxCtrl* bumpshiny_ctrl = getChild<LLCheckBoxCtrl>("BumpShiny");
bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump");
bumpshiny_ctrl->setEnabled(bumpshiny ? TRUE : FALSE);
-
- LLCheckBoxCtrl* ctrl_enhanced_skel = getChild<LLCheckBoxCtrl>("AvatarEnhancedSkeleton");
- bool enhanced_skel_enabled = gSavedSettings.getBOOL("IncludeEnhancedSkeleton");
- ctrl_enhanced_skel->setValue(enhanced_skel_enabled);
// Avatar Mode
// Enable Avatar Shaders