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+/**
+* @file llfloaterpathfindingcharacters.cpp
+* @brief "Pathfinding characters" floater, allowing for identification of pathfinding characters and their cpu usage.
+* @author Stinson@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llfloaterpathfindingcharacters.h"
+
+#include <string>
+
+#include "llcheckboxctrl.h"
+#include "llfloaterreg.h"
+#include "llfloaterpathfindingobjects.h"
+#include "llhandle.h"
+#include "llpathfindingcharacter.h"
+#include "llpathfindingcharacterlist.h"
+#include "llpathfindingmanager.h"
+#include "llpathfindingobject.h"
+#include "llpathfindingobjectlist.h"
+#include "llpathinglib.h"
+#include "llquaternion.h"
+#include "llsd.h"
+#include "lluicolortable.h"
+#include "lluuid.h"
+#include "llviewerobject.h"
+#include "llviewerobjectlist.h"
+#include "pipeline.h"
+#include "v3math.h"
+#include "v4color.h"
+
+LLHandle<LLFloaterPathfindingCharacters> LLFloaterPathfindingCharacters::sInstanceHandle;
+
+//---------------------------------------------------------------------------
+// LLFloaterPathfindingCharacters
+//---------------------------------------------------------------------------
+
+void LLFloaterPathfindingCharacters::onClose(bool pIsAppQuitting)
+{
+ // Hide any capsule that might be showing on floater close
+ hideCapsule();
+ LLFloaterPathfindingObjects::onClose( pIsAppQuitting );
+}
+
+BOOL LLFloaterPathfindingCharacters::isShowPhysicsCapsule() const
+{
+ return mShowPhysicsCapsuleCheckBox->get();
+}
+
+void LLFloaterPathfindingCharacters::setShowPhysicsCapsule(BOOL pIsShowPhysicsCapsule)
+{
+ mShowPhysicsCapsuleCheckBox->set(pIsShowPhysicsCapsule && (LLPathingLib::getInstance() != NULL));
+}
+
+BOOL LLFloaterPathfindingCharacters::isPhysicsCapsuleEnabled(LLUUID& id, LLVector3& pos, LLQuaternion& rot) const
+{
+ id = mSelectedCharacterId;
+ // Physics capsule is enable if the checkbox is enabled and if we can get the required render
+ // parameters for any selected object
+ return (isShowPhysicsCapsule() && getCapsuleRenderData(pos, rot ));
+}
+
+void LLFloaterPathfindingCharacters::openCharactersWithSelectedObjects()
+{
+ LLFloaterPathfindingCharacters *charactersFloater = LLFloaterReg::getTypedInstance<LLFloaterPathfindingCharacters>("pathfinding_characters");
+ charactersFloater->showFloaterWithSelectionObjects();
+}
+
+LLHandle<LLFloaterPathfindingCharacters> LLFloaterPathfindingCharacters::getInstanceHandle()
+{
+ if ( sInstanceHandle.isDead() )
+ {
+ LLFloaterPathfindingCharacters *floaterInstance = LLFloaterReg::findTypedInstance<LLFloaterPathfindingCharacters>("pathfinding_characters");
+ if (floaterInstance != NULL)
+ {
+ sInstanceHandle = floaterInstance->mSelfHandle;
+ }
+ }
+
+ return sInstanceHandle;
+}
+
+LLFloaterPathfindingCharacters::LLFloaterPathfindingCharacters(const LLSD& pSeed)
+ : LLFloaterPathfindingObjects(pSeed),
+ mShowPhysicsCapsuleCheckBox(NULL),
+ mSelectedCharacterId(),
+ mBeaconColor(),
+ mSelfHandle()
+{
+ mSelfHandle.bind(this);
+}
+
+LLFloaterPathfindingCharacters::~LLFloaterPathfindingCharacters()
+{
+}
+
+BOOL LLFloaterPathfindingCharacters::postBuild()
+{
+ mBeaconColor = LLUIColorTable::getInstance()->getColor("PathfindingCharacterBeaconColor");
+
+ mShowPhysicsCapsuleCheckBox = findChild<LLCheckBoxCtrl>("show_physics_capsule");
+ llassert(mShowPhysicsCapsuleCheckBox != NULL);
+ mShowPhysicsCapsuleCheckBox->setCommitCallback(boost::bind(&LLFloaterPathfindingCharacters::onShowPhysicsCapsuleClicked, this));
+ mShowPhysicsCapsuleCheckBox->setEnabled(LLPathingLib::getInstance() != NULL);
+
+ return LLFloaterPathfindingObjects::postBuild();
+}
+
+void LLFloaterPathfindingCharacters::requestGetObjects()
+{
+ LLPathfindingManager::getInstance()->requestGetCharacters(getNewRequestId(), boost::bind(&LLFloaterPathfindingCharacters::handleNewObjectList, this, _1, _2, _3));
+}
+
+LLSD LLFloaterPathfindingCharacters::convertObjectsIntoScrollListData(const LLPathfindingObjectListPtr pObjectListPtr)
+{
+ llassert(pObjectListPtr != NULL);
+ llassert(!pObjectListPtr->isEmpty());
+
+ LLSD scrollListData = LLSD::emptyArray();
+
+ for (LLPathfindingObjectList::const_iterator objectIter = pObjectListPtr->begin(); objectIter != pObjectListPtr->end(); ++objectIter)
+ {
+ const LLPathfindingCharacter *characterPtr = dynamic_cast<const LLPathfindingCharacter *>(objectIter->second.get());
+ LLSD element = buildCharacterScrollListData(characterPtr);
+ scrollListData.append(element);
+
+ if (characterPtr->hasOwner() && !characterPtr->hasOwnerName())
+ {
+ rebuildScrollListAfterAvatarNameLoads(characterPtr->getUUID());
+ }
+ }
+
+ return scrollListData;
+}
+
+void LLFloaterPathfindingCharacters::updateControlsOnScrollListChange()
+{
+ LLFloaterPathfindingObjects::updateControlsOnScrollListChange();
+ updateStateOnDisplayControls();
+ showSelectedCharacterCapsules();
+}
+
+S32 LLFloaterPathfindingCharacters::getNameColumnIndex() const
+{
+ return 0;
+}
+
+const LLColor4 &LLFloaterPathfindingCharacters::getBeaconColor() const
+{
+ return mBeaconColor;
+}
+
+LLPathfindingObjectListPtr LLFloaterPathfindingCharacters::getEmptyObjectList() const
+{
+ LLPathfindingObjectListPtr objectListPtr(new LLPathfindingCharacterList());
+ return objectListPtr;
+}
+
+void LLFloaterPathfindingCharacters::onShowPhysicsCapsuleClicked()
+{
+ if (LLPathingLib::getInstance() == NULL)
+ {
+ if (isShowPhysicsCapsule())
+ {
+ setShowPhysicsCapsule(FALSE);
+ }
+ }
+ else
+ {
+ if (mSelectedCharacterId.notNull() && isShowPhysicsCapsule())
+ {
+ showCapsule();
+ }
+ else
+ {
+ hideCapsule();
+ }
+ }
+}
+
+LLSD LLFloaterPathfindingCharacters::buildCharacterScrollListData(const LLPathfindingCharacter *pCharacterPtr) const
+{
+ LLSD columns;
+
+ columns[0]["column"] = "name";
+ columns[0]["value"] = pCharacterPtr->getName();
+
+ columns[1]["column"] = "description";
+ columns[1]["value"] = pCharacterPtr->getDescription();
+
+ columns[2]["column"] = "owner";
+ columns[2]["value"] = (pCharacterPtr->hasOwner()
+ ? (pCharacterPtr->hasOwnerName()
+ ? (pCharacterPtr->isGroupOwned()
+ ? (pCharacterPtr->getOwnerName() + " " + getString("character_owner_group"))
+ : pCharacterPtr->getOwnerName())
+ : getString("character_owner_loading"))
+ : getString("character_owner_unknown"));
+
+ S32 cpuTime = llround(pCharacterPtr->getCPUTime());
+ std::string cpuTimeString = llformat("%d", cpuTime);
+ LLStringUtil::format_map_t string_args;
+ string_args["[CPU_TIME]"] = cpuTimeString;
+
+ columns[3]["column"] = "cpu_time";
+ columns[3]["value"] = getString("character_cpu_time", string_args);
+
+ columns[4]["column"] = "altitude";
+ columns[4]["value"] = llformat("%1.0f m", pCharacterPtr->getLocation()[2]);
+
+ LLSD element;
+ element["id"] = pCharacterPtr->getUUID().asString();
+ element["column"] = columns;
+
+ return element;
+}
+
+void LLFloaterPathfindingCharacters::updateStateOnDisplayControls()
+{
+ int numSelectedItems = getNumSelectedObjects();;
+ bool isEditEnabled = ((numSelectedItems == 1) && (LLPathingLib::getInstance() != NULL));
+
+ mShowPhysicsCapsuleCheckBox->setEnabled(isEditEnabled);
+ if (!isEditEnabled)
+ {
+ setShowPhysicsCapsule(FALSE);
+ }
+}
+
+void LLFloaterPathfindingCharacters::showSelectedCharacterCapsules()
+{
+ // Hide any previous capsule
+ hideCapsule();
+
+ // Get the only selected object, or set the selected object to null if we do not have exactly
+ // one object selected
+ if (getNumSelectedObjects() == 1)
+ {
+ LLPathfindingObjectPtr selectedObjectPtr = getFirstSelectedObject();
+ mSelectedCharacterId = selectedObjectPtr->getUUID();
+ }
+ else
+ {
+ mSelectedCharacterId.setNull();
+ }
+
+ // Show any capsule if enabled
+ showCapsule();
+}
+
+void LLFloaterPathfindingCharacters::showCapsule() const
+{
+ if (mSelectedCharacterId.notNull() && isShowPhysicsCapsule())
+ {
+ LLPathfindingObjectPtr objectPtr = getFirstSelectedObject();
+ llassert(objectPtr != NULL);
+ if (objectPtr != NULL)
+ {
+ const LLPathfindingCharacter *character = dynamic_cast<const LLPathfindingCharacter *>(objectPtr.get());
+ llassert(mSelectedCharacterId == character->getUUID());
+ if (LLPathingLib::getInstance() != NULL)
+ {
+ LLPathingLib::getInstance()->createPhysicsCapsuleRep(character->getLength(), character->getRadius(),
+ character->isHorizontal(), character->getUUID());
+ }
+ }
+
+ gPipeline.hideObject(mSelectedCharacterId);
+ }
+}
+
+void LLFloaterPathfindingCharacters::hideCapsule() const
+{
+ if (mSelectedCharacterId.notNull())
+ {
+ gPipeline.restoreHiddenObject(mSelectedCharacterId);
+ }
+ if (LLPathingLib::getInstance() != NULL)
+ {
+ LLPathingLib::getInstance()->cleanupPhysicsCapsuleRepResiduals();
+ }
+}
+
+bool LLFloaterPathfindingCharacters::getCapsuleRenderData(LLVector3& pPosition, LLQuaternion& rot) const
+{
+ bool result = false;
+
+ // If we have a selected object, find the object on the viewer object list and return its
+ // position. Else, return false indicating that we either do not have a selected object
+ // or we cannot find the selected object on the viewer object list
+ if (mSelectedCharacterId.notNull())
+ {
+ LLViewerObject *viewerObject = gObjectList.findObject(mSelectedCharacterId);
+ if ( viewerObject != NULL )
+ {
+ rot = viewerObject->getRotation() ;
+ pPosition = viewerObject->getRenderPosition();
+ result = true;
+ }
+ }
+
+ return result;
+}