diff options
Diffstat (limited to 'indra/newview/llfloatermodelpreview.cpp')
-rwxr-xr-x | indra/newview/llfloatermodelpreview.cpp | 179 |
1 files changed, 133 insertions, 46 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index a2a1dfbdb8..18a2729398 100755 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -202,6 +202,15 @@ LLViewerFetchedTexture* bindMaterialDiffuseTexture(const LLImportMaterial& mater return NULL; } +std::string stripSuffix(std::string name) +{ + if ((name.find("_LOD") != -1) || (name.find("_PHYS") != -1)) + { + return name.substr(0, name.rfind('_')); + } + return name; +} + LLMeshFilePicker::LLMeshFilePicker(LLModelPreview* mp, S32 lod) : LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA) { @@ -1699,6 +1708,21 @@ void LLModelPreview::clearModel(S32 lod) mScene[lod].clear(); } +void LLModelPreview::getLegalJointNames(JointNameSet& legal_joint_names) +{ + // Get all standard skeleton joints from the preview avatar. + LLVOAvatar *av = getPreviewAvatar(); + const LLVOAvatar::avatar_joint_list_t &skel = av->getSkeleton(); + for (S32 i=0; i<skel.size(); i++) + { + LLAvatarJoint *joint = skel[i]; + if (joint) + { + legal_joint_names.push_back(joint->getName()); + } + } +} + void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable_slm) { assert_main_thread(); @@ -1741,6 +1765,10 @@ void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable clearGLODGroup(); } + + JointNameSet legal_joint_names; + getLegalJointNames(legal_joint_names); + mModelLoader = new LLDAELoader( filename, lod, @@ -1751,6 +1779,7 @@ void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable this, mJointTransformMap, mJointsFromNode, + legal_joint_names, gSavedSettings.getU32("ImporterModelLimit")); if (force_disable_slm) @@ -1986,6 +2015,83 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod) mBaseScene = mScene[loaded_lod]; mVertexBuffer[5].clear(); } + else + { + BOOL importerDebug = gSavedSettings.getBOOL("ImporterDebug"); + BOOL legacyMatching = gSavedSettings.getBOOL("ImporterLegacyMatching"); + if (!legacyMatching) + { + if (!mBaseModel.empty()) + { + BOOL name_based = FALSE; + BOOL has_submodels = FALSE; + for (U32 idx = 0; idx < mBaseModel.size(); ++idx) + { + if (mBaseModel[idx]->mSubmodelID) + { // don't do index-based renaming when the base model has submodels + has_submodels = TRUE; + if (importerDebug) + { + LL_INFOS() << "High LOD has submodels" << LL_ENDL; + } + break; + } + } + + for (U32 idx = 0; idx < mModel[loaded_lod].size(); ++idx) + { + std::string loaded_name = stripSuffix(mModel[loaded_lod][idx]->mLabel); + + LLModel* found_model = NULL; + LLMatrix4 transform; + FindModel(mBaseScene, loaded_name, found_model, transform); + if (found_model) + { // don't rename correctly named models (even if they are placed in a wrong order) + name_based = TRUE; + } + + if (mModel[loaded_lod][idx]->mSubmodelID) + { // don't rename the models when loaded LOD model has submodels + has_submodels = TRUE; + } + } + + if (importerDebug) + { + LL_INFOS() << "Loaded LOD " << loaded_lod << ": correct names" << (name_based ? "" : "NOT ") << "found; submodels " << (has_submodels ? "" : "NOT ") << "found" << LL_ENDL; + } + + if (!name_based && !has_submodels) + { // replace the name of the model loaded for any non-HIGH LOD to match the others (MAINT-5601) + // this actually works like "ImporterLegacyMatching" for this particular LOD + for (U32 idx = 0; idx < mModel[loaded_lod].size() && idx < mBaseModel.size(); ++idx) + { + std::string name = mBaseModel[idx]->mLabel; + std::string loaded_name = stripSuffix(mModel[loaded_lod][idx]->mLabel); + + if (loaded_name != name) + { + switch (loaded_lod) + { + case LLModel::LOD_IMPOSTOR: name += "_LOD0"; break; + case LLModel::LOD_LOW: name += "_LOD1"; break; + case LLModel::LOD_MEDIUM: name += "_LOD2"; break; + case LLModel::LOD_PHYSICS: name += "_PHYS"; break; + case LLModel::LOD_HIGH: break; + } + + if (importerDebug) + { + LL_WARNS() << "Loded model name " << mModel[loaded_lod][idx]->mLabel << " for LOD " << loaded_lod << " doesn't match the base model. Renaming to " << name << LL_ENDL; + } + + mModel[loaded_lod][idx]->mLabel = name; + } + } + } + } + } + } clearIncompatible(loaded_lod); @@ -3388,6 +3494,7 @@ void LLModelPreview::addEmptyFace( LLModel* pTarget ) pTarget->setVolumeFaceData( faceCnt+1, pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices() ); } + //----------------------------------------------------------------------------- // render() //----------------------------------------------------------------------------- @@ -3918,58 +4025,31 @@ BOOL LLModelPreview::render() //quick 'n dirty software vertex skinning //build matrix palette - - LLMatrix4 mat[64]; - for (U32 j = 0; j < model->mSkinInfo.mJointNames.size(); ++j) - { - LLJoint* joint = getPreviewAvatar()->getJoint(model->mSkinInfo.mJointNames[j]); - if (joint) - { - mat[j] = model->mSkinInfo.mInvBindMatrix[j]; - mat[j] *= joint->getWorldMatrix(); - } - } + LLMatrix4a mat[LL_MAX_JOINTS_PER_MESH_OBJECT]; + const LLMeshSkinInfo *skin = &model->mSkinInfo; + U32 count = llmin((U32) skin->mJointNames.size(), (U32) LL_MAX_JOINTS_PER_MESH_OBJECT); + LLDrawPoolAvatar::initSkinningMatrixPalette((LLMatrix4*)mat, count, + skin, getPreviewAvatar()); + LLMatrix4a bind_shape_matrix; + bind_shape_matrix.loadu(skin->mBindShapeMatrix); for (U32 j = 0; j < buffer->getNumVerts(); ++j) { - LLMatrix4 final_mat; - final_mat.mMatrix[0][0] = final_mat.mMatrix[1][1] = final_mat.mMatrix[2][2] = final_mat.mMatrix[3][3] = 0.f; - - LLVector4 wght; - S32 idx[4]; - - F32 scale = 0.f; - for (U32 k = 0; k < 4; k++) - { - F32 w = weight[j].mV[k]; - - idx[k] = (S32) floorf(w); - wght.mV[k] = w - floorf(w); - scale += wght.mV[k]; - } - - wght *= 1.f/scale; - - for (U32 k = 0; k < 4; k++) - { - F32* src = (F32*) mat[idx[k]].mMatrix; - F32* dst = (F32*) final_mat.mMatrix; - - F32 w = wght.mV[k]; - - for (U32 l = 0; l < 16; l++) - { - dst[l] += src[l]*w; - } - } + LLMatrix4a final_mat; + F32 *wptr = weight[j].mV; + LLDrawPoolAvatar::getPerVertexSkinMatrix(wptr, mat, true, final_mat); //VECTORIZE THIS - LLVector3 v(face.mPositions[j].getF32ptr()); + LLVector4a& v = face.mPositions[j]; - v = v * model->mSkinInfo.mBindShapeMatrix; - v = v * final_mat; + LLVector4a t; + LLVector4a dst; + bind_shape_matrix.affineTransform(v, t); + final_mat.affineTransform(t, dst); - position[j] = v; + position[j][0] = dst[0]; + position[j][1] = dst[1]; + position[j][2] = dst[2]; } llassert(model->mMaterialList.size() > i); @@ -4139,7 +4219,14 @@ void LLFloaterModelPreview::refresh() } //static -void LLModelPreview::textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata ) +void LLModelPreview::textureLoadedCallback( + BOOL success, + LLViewerFetchedTexture *src_vi, + LLImageRaw* src, + LLImageRaw* src_aux, + S32 discard_level, + BOOL final, + void* userdata ) { LLModelPreview* preview = (LLModelPreview*) userdata; preview->refresh(); |