diff options
Diffstat (limited to 'indra/newview/llfloatermodelpreview.cpp')
-rw-r--r-- | indra/newview/llfloatermodelpreview.cpp | 88 |
1 files changed, 68 insertions, 20 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 5869cf6fee..8f6013f2d9 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -103,6 +103,7 @@ #include "llviewerobjectlist.h" #include "llanimationstates.h" #include "llviewernetwork.h" +#include "llviewershadermgr.h" #include "glod/glod.h" #include <boost/algorithm/string.hpp> @@ -3840,6 +3841,15 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim LLVertexBuffer::unbind(); + bool no_ff = LLGLSLShader::sNoFixedFunction; + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + LLGLSLShader::sNoFixedFunction = false; + + if (shader) + { + shader->unbind(); + } + stop_gloderror(); static U32 cur_name = 1; @@ -4138,6 +4148,13 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim mResourceCost = calcResourceCost(); + LLVertexBuffer::unbind(); + LLGLSLShader::sNoFixedFunction = no_ff; + if (shader) + { + shader->bind(); + } + /*if (which_lod == -1 && mScene[LLModel::LOD_PHYSICS].empty()) { //build physics scene mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW]; @@ -4888,6 +4905,8 @@ BOOL LLModelPreview::render() LLMutexLock lock(this); mNeedsUpdate = FALSE; + bool use_shaders = LLGLSLShader::sNoFixedFunction; + bool edges = mViewOption["show_edges"]; bool joint_positions = mViewOption["show_joint_positions"]; bool skin_weight = mViewOption["show_skin_weight"]; @@ -4904,25 +4923,33 @@ BOOL LLModelPreview::render() LLGLDisable fog(GL_FOG); { + if (use_shaders) + { + gUIProgram.bind(); + } //clear background to blue - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); - glLoadIdentity(); - glOrtho(0.0f, width, 0.0f, height, -1.0f, 1.0f); + gGL.loadIdentity(); + gGL.ortho(0.0f, width, 0.0f, height, -1.0f, 1.0f); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); - glLoadIdentity(); + gGL.loadIdentity(); gGL.color4f(0.169f, 0.169f, 0.169f, 1.f); gl_rect_2d_simple( width, height ); - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); + if (use_shaders) + { + gUIProgram.unbind(); + } } LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance; @@ -5035,7 +5062,7 @@ BOOL LLModelPreview::render() refresh(); } - glLoadIdentity(); + gGL.loadIdentity(); gPipeline.enableLightsPreview(); LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) * @@ -5060,6 +5087,11 @@ BOOL LLModelPreview::render() const U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; + if (use_shaders) + { + gObjectPreviewProgram.bind(); + } + LLGLEnable normalize(GL_NORMALIZE); if (!mBaseModel.empty() && mVertexBuffer[5].empty()) @@ -5121,7 +5153,7 @@ BOOL LLModelPreview::render() gGL.pushMatrix(); LLMatrix4 mat = instance.mTransform; - glMultMatrixf((GLfloat*) mat.mMatrix); + gGL.multMatrix((GLfloat*) mat.mMatrix); for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i) { @@ -5137,7 +5169,8 @@ BOOL LLModelPreview::render() const std::string& binding = instance.mModel->mMaterialList[i]; const LLImportMaterial& material = instance.mMaterial[binding]; - glColor4fv(material.mDiffuseColor.mV); + gGL.diffuseColor4fv(material.mDiffuseColor.mV); + if (material.mDiffuseMap.notNull()) { if (material.mDiffuseMap->getDiscardLevel() > -1) @@ -5150,12 +5183,12 @@ BOOL LLModelPreview::render() } else { - glColor4f(1,1,1,1); + gGL.diffuseColor4f(1,1,1,1); } buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - glColor3f(0.4f, 0.4f, 0.4f); + gGL.diffuseColor3f(0.4f, 0.4f, 0.4f); if (edges) { @@ -5203,7 +5236,7 @@ BOOL LLModelPreview::render() gGL.pushMatrix(); LLMatrix4 mat = instance.mTransform; - glMultMatrixf((GLfloat*) mat.mMatrix); + gGL.multMatrix((GLfloat*) mat.mMatrix); bool render_mesh = true; @@ -5268,12 +5301,12 @@ BOOL LLModelPreview::render() LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i]; gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - glColor4f(0.4f, 0.4f, 0.0f, 0.4f); + gGL.diffuseColor4f(0.4f, 0.4f, 0.0f, 0.4f); buffer->setBuffer(type_mask & buffer->getTypeMask()); buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); - glColor3f(1.f, 1.f, 0.f); + gGL.diffuseColor3f(1.f, 1.f, 0.f); glLineWidth(2.f); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); @@ -5293,7 +5326,7 @@ BOOL LLModelPreview::render() //show degenerate triangles LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS); LLGLDisable cull(GL_CULL_FACE); - glColor4f(1.f,0.f,0.f,1.f); + gGL.diffuseColor4f(1.f,0.f,0.f,1.f); const LLVector4a scale(0.5f); for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) @@ -5310,7 +5343,7 @@ BOOL LLModelPreview::render() gGL.pushMatrix(); LLMatrix4 mat = instance.mTransform; - glMultMatrixf((GLfloat*) mat.mMatrix); + gGL.multMatrix((GLfloat*) mat.mMatrix); LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread; @@ -5376,7 +5409,16 @@ BOOL LLModelPreview::render() if (joint_positions) { + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + if (shader) + { + gDebugProgram.bind(); + } getPreviewAvatar()->renderCollisionVolumes(); + if (shader) + { + shader->bind(); + } } for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) @@ -5415,7 +5457,7 @@ BOOL LLModelPreview::render() } } - for (U32 j = 0; j < buffer->getRequestedVerts(); ++j) + for (U32 j = 0; j < buffer->getNumVerts(); ++j) { LLMatrix4 final_mat; final_mat.mMatrix[0][0] = final_mat.mMatrix[1][1] = final_mat.mMatrix[2][2] = final_mat.mMatrix[3][3] = 0.f; @@ -5459,11 +5501,12 @@ BOOL LLModelPreview::render() const std::string& binding = instance.mModel->mMaterialList[i]; const LLImportMaterial& material = instance.mMaterial[binding]; + buffer->setBuffer(type_mask & buffer->getTypeMask()); - glColor4fv(material.mDiffuseColor.mV); + gGL.diffuseColor4fv(material.mDiffuseColor.mV); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); - glColor3f(0.4f, 0.4f, 0.4f); + gGL.diffuseColor3f(0.4f, 0.4f, 0.4f); if (edges) { @@ -5480,6 +5523,11 @@ BOOL LLModelPreview::render() } } + if (use_shaders) + { + gObjectPreviewProgram.unbind(); + } + gGL.popMatrix(); return TRUE; |