diff options
Diffstat (limited to 'indra/newview/llfloatermodelpreview.cpp')
-rwxr-xr-x | indra/newview/llfloatermodelpreview.cpp | 2781 |
1 files changed, 507 insertions, 2274 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index b17ce97a2e..78a087b050 100755 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -26,35 +26,8 @@ #include "llviewerprecompiledheaders.h" -#if LL_MSVC -#pragma warning (disable : 4263) -#pragma warning (disable : 4264) -#endif -#include "dae.h" -//#include "dom.h" -#include "dom/domAsset.h" -#include "dom/domBind_material.h" -#include "dom/domCOLLADA.h" -#include "dom/domConstants.h" -#include "dom/domController.h" -#include "dom/domEffect.h" -#include "dom/domGeometry.h" -#include "dom/domInstance_geometry.h" -#include "dom/domInstance_material.h" -#include "dom/domInstance_node.h" -#include "dom/domInstance_effect.h" -#include "dom/domMaterial.h" -#include "dom/domMatrix.h" -#include "dom/domNode.h" -#include "dom/domProfile_COMMON.h" -#include "dom/domRotate.h" -#include "dom/domScale.h" -#include "dom/domTranslate.h" -#include "dom/domVisual_scene.h" -#if LL_MSVC -#pragma warning (default : 4263) -#pragma warning (default : 4264) -#endif +#include "llmodelloader.h" +#include "lldaeloader.h" #include "llfloatermodelpreview.h" @@ -112,14 +85,13 @@ #include "llanimationstates.h" #include "llviewernetwork.h" #include "llviewershadermgr.h" -#include "glod/glod.h" -const S32 SLM_SUPPORTED_VERSION = 3; +#include "glod/glod.h" +#include <boost/algorithm/string.hpp> //static S32 LLFloaterModelPreview::sUploadAmount = 10; LLFloaterModelPreview* LLFloaterModelPreview::sInstance = NULL; -std::list<LLModelLoader*> LLModelLoader::sActiveLoaderList; const S32 PREVIEW_BORDER_WIDTH = 2; const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH; @@ -205,190 +177,37 @@ std::string lod_label_name[NUM_LOD+1] = "I went off the end of the lod_label_name array. Me so smart." }; -std::string colladaVersion[VERSIONTYPE_COUNT+1] = -{ - "1.4.0", - "1.4.1", - "Unsupported" -}; - - -#define LL_DEGENERACY_TOLERANCE 1e-7f - -inline F32 dot3fpu(const LLVector4a& a, const LLVector4a& b) -{ - volatile F32 p0 = a[0] * b[0]; - volatile F32 p1 = a[1] * b[1]; - volatile F32 p2 = a[2] * b[2]; - return p0 + p1 + p2; -} - -bool ll_is_degenerate(const LLVector4a& a, const LLVector4a& b, const LLVector4a& c, F32 tolerance = LL_DEGENERACY_TOLERANCE) -{ - // small area check - { - LLVector4a edge1; edge1.setSub( a, b ); - LLVector4a edge2; edge2.setSub( a, c ); - ////////////////////////////////////////////////////////////////////////// - /// Linden Modified - ////////////////////////////////////////////////////////////////////////// - - // If no one edge is more than 10x longer than any other edge, we weaken - // the tolerance by a factor of 1e-4f. - - LLVector4a edge3; edge3.setSub( c, b ); - const F32 len1sq = edge1.dot3(edge1).getF32(); - const F32 len2sq = edge2.dot3(edge2).getF32(); - const F32 len3sq = edge3.dot3(edge3).getF32(); - bool abOK = (len1sq <= 100.f * len2sq) && (len1sq <= 100.f * len3sq); - bool acOK = (len2sq <= 100.f * len1sq) && (len1sq <= 100.f * len3sq); - bool cbOK = (len3sq <= 100.f * len1sq) && (len1sq <= 100.f * len2sq); - if ( abOK && acOK && cbOK ) - { - tolerance *= 1e-4f; - } - - ////////////////////////////////////////////////////////////////////////// - /// End Modified - ////////////////////////////////////////////////////////////////////////// - - LLVector4a cross; cross.setCross3( edge1, edge2 ); - - LLVector4a edge1b; edge1b.setSub( b, a ); - LLVector4a edge2b; edge2b.setSub( b, c ); - LLVector4a crossb; crossb.setCross3( edge1b, edge2b ); - - if ( ( cross.dot3(cross).getF32() < tolerance ) || ( crossb.dot3(crossb).getF32() < tolerance )) - { - return true; - } - } - - // point triangle distance check - { - LLVector4a Q; Q.setSub(a, b); - LLVector4a R; R.setSub(c, b); - - const F32 QQ = dot3fpu(Q, Q); - const F32 RR = dot3fpu(R, R); - const F32 QR = dot3fpu(R, Q); - - volatile F32 QQRR = QQ * RR; - volatile F32 QRQR = QR * QR; - F32 Det = (QQRR - QRQR); - - if( Det == 0.0f ) - { - return true; - } - } - - return false; -} - -bool validate_face(const LLVolumeFace& face) +BOOL stop_gloderror() { + GLuint error = glodGetError(); - for (U32 v = 0; v < face.mNumVertices; v++) - { - if(face.mPositions && !face.mPositions[v].isFinite3()) - { - LL_WARNS() << "NaN position data in face found!" << LL_ENDL; - return false; - } - - if(face.mNormals && !face.mNormals[v].isFinite3()) - { - LL_WARNS() << "NaN normal data in face found!" << LL_ENDL; - return false; - } - } - - for (U32 i = 0; i < face.mNumIndices; ++i) - { - if (face.mIndices[i] >= face.mNumVertices) - { - LL_WARNS() << "Face has invalid index." << LL_ENDL; - return false; - } - } - - if (face.mNumIndices % 3 != 0 || face.mNumIndices == 0) + if (error != GLOD_NO_ERROR) { - LL_WARNS() << "Face has invalid number of indices." << LL_ENDL; - return false; + LL_WARNS() << "GLOD error detected, cannot generate LOD: " << std::hex << error << LL_ENDL; + return TRUE; } - - /*const LLVector4a scale(0.5f); - - - for (U32 i = 0; i < face.mNumIndices; i+=3) - { - U16 idx1 = face.mIndices[i]; - U16 idx2 = face.mIndices[i+1]; - U16 idx3 = face.mIndices[i+2]; - - LLVector4a v1; v1.setMul(face.mPositions[idx1], scale); - LLVector4a v2; v2.setMul(face.mPositions[idx2], scale); - LLVector4a v3; v3.setMul(face.mPositions[idx3], scale); - - if (ll_is_degenerate(v1,v2,v3)) - { - LL_WARNS() << "Degenerate face found!" << LL_ENDL; - return false; - } - }*/ - return true; + return FALSE; } -bool validate_model(const LLModel* mdl) +LLViewerFetchedTexture* bindMaterialDiffuseTexture(const LLImportMaterial& material) { - if (mdl->getNumVolumeFaces() == 0) - { - LL_WARNS() << "Model has no faces!" << LL_ENDL; - return false; - } + LLViewerFetchedTexture *texture = LLViewerTextureManager::getFetchedTexture(material.getDiffuseMap(), FTT_DEFAULT, TRUE, LLGLTexture::BOOST_PREVIEW); - for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) + if (texture) { - if (mdl->getVolumeFace(i).mNumVertices == 0) - { - LL_WARNS() << "Face has no vertices." << LL_ENDL; - return false; - } - - if (mdl->getVolumeFace(i).mNumIndices == 0) + if (texture->getDiscardLevel() > -1) { - LL_WARNS() << "Face has no indices." << LL_ENDL; - return false; + gGL.getTexUnit(0)->bind(texture, true); + return texture; } - - if (!validate_face(mdl->getVolumeFace(i))) - { - return false; - } - } - - return true; -} - -BOOL stop_gloderror() -{ - GLuint error = glodGetError(); - - if (error != GLOD_NO_ERROR) - { - LL_WARNS() << "GLOD error detected, cannot generate LOD: " << std::hex << error << LL_ENDL; - return TRUE; } - return FALSE; + return NULL; } - LLMeshFilePicker::LLMeshFilePicker(LLModelPreview* mp, S32 lod) - : LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA) +: LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA) { mMP = mp; mLOD = lod; @@ -399,6 +218,29 @@ void LLMeshFilePicker::notify(const std::string& filename) mMP->loadModel(mFile, mLOD); } +void FindModel(LLModelLoader::scene& scene, const std::string& name_to_match, LLModel*& baseModelOut, LLMatrix4& matOut) +{ + LLModelLoader::scene::iterator base_iter = scene.begin(); + bool found = false; + while (!found && (base_iter != scene.end())) + { + matOut = base_iter->first; + + LLModelLoader::model_instance_list::iterator base_instance_iter = base_iter->second.begin(); + while (!found && (base_instance_iter != base_iter->second.end())) + { + LLModelInstance& base_instance = *base_instance_iter++; + LLModel* base_model = base_instance.mModel; + + if (base_model && (base_model->mLabel == name_to_match)) + { + baseModelOut = base_model; + return; + } + } + base_iter++; + } +} //----------------------------------------------------------------------------- // LLFloaterModelPreview() @@ -1309,1813 +1151,6 @@ void LLFloaterModelPreview::onMouseCaptureLostModelPreview(LLMouseHandler* handl } //----------------------------------------------------------------------------- -// LLModelLoader -//----------------------------------------------------------------------------- -LLModelLoader::LLModelLoader( std::string filename, S32 lod, LLModelPreview* preview, JointTransformMap& jointMap, - std::deque<std::string>& jointsFromNodes ) -: mJointList( jointMap ) -, mJointsFromNode( jointsFromNodes ) -, LLThread("Model Loader"), mFilename(filename), mLod(lod), mPreview(preview), mFirstTransform(TRUE), mNumOfFetchingTextures(0) -{ - mJointMap["mPelvis"] = "mPelvis"; - mJointMap["mTorso"] = "mTorso"; - mJointMap["mChest"] = "mChest"; - mJointMap["mNeck"] = "mNeck"; - mJointMap["mHead"] = "mHead"; - mJointMap["mSkull"] = "mSkull"; - mJointMap["mEyeRight"] = "mEyeRight"; - mJointMap["mEyeLeft"] = "mEyeLeft"; - mJointMap["mCollarLeft"] = "mCollarLeft"; - mJointMap["mShoulderLeft"] = "mShoulderLeft"; - mJointMap["mElbowLeft"] = "mElbowLeft"; - mJointMap["mWristLeft"] = "mWristLeft"; - mJointMap["mCollarRight"] = "mCollarRight"; - mJointMap["mShoulderRight"] = "mShoulderRight"; - mJointMap["mElbowRight"] = "mElbowRight"; - mJointMap["mWristRight"] = "mWristRight"; - mJointMap["mHipRight"] = "mHipRight"; - mJointMap["mKneeRight"] = "mKneeRight"; - mJointMap["mAnkleRight"] = "mAnkleRight"; - mJointMap["mFootRight"] = "mFootRight"; - mJointMap["mToeRight"] = "mToeRight"; - mJointMap["mHipLeft"] = "mHipLeft"; - mJointMap["mKneeLeft"] = "mKneeLeft"; - mJointMap["mAnkleLeft"] = "mAnkleLeft"; - mJointMap["mFootLeft"] = "mFootLeft"; - mJointMap["mToeLeft"] = "mToeLeft"; - - mJointMap["avatar_mPelvis"] = "mPelvis"; - mJointMap["avatar_mTorso"] = "mTorso"; - mJointMap["avatar_mChest"] = "mChest"; - mJointMap["avatar_mNeck"] = "mNeck"; - mJointMap["avatar_mHead"] = "mHead"; - mJointMap["avatar_mSkull"] = "mSkull"; - mJointMap["avatar_mEyeRight"] = "mEyeRight"; - mJointMap["avatar_mEyeLeft"] = "mEyeLeft"; - mJointMap["avatar_mCollarLeft"] = "mCollarLeft"; - mJointMap["avatar_mShoulderLeft"] = "mShoulderLeft"; - mJointMap["avatar_mElbowLeft"] = "mElbowLeft"; - mJointMap["avatar_mWristLeft"] = "mWristLeft"; - mJointMap["avatar_mCollarRight"] = "mCollarRight"; - mJointMap["avatar_mShoulderRight"] = "mShoulderRight"; - mJointMap["avatar_mElbowRight"] = "mElbowRight"; - mJointMap["avatar_mWristRight"] = "mWristRight"; - mJointMap["avatar_mHipRight"] = "mHipRight"; - mJointMap["avatar_mKneeRight"] = "mKneeRight"; - mJointMap["avatar_mAnkleRight"] = "mAnkleRight"; - mJointMap["avatar_mFootRight"] = "mFootRight"; - mJointMap["avatar_mToeRight"] = "mToeRight"; - mJointMap["avatar_mHipLeft"] = "mHipLeft"; - mJointMap["avatar_mKneeLeft"] = "mKneeLeft"; - mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft"; - mJointMap["avatar_mFootLeft"] = "mFootLeft"; - mJointMap["avatar_mToeLeft"] = "mToeLeft"; - - - mJointMap["hip"] = "mPelvis"; - mJointMap["abdomen"] = "mTorso"; - mJointMap["chest"] = "mChest"; - mJointMap["neck"] = "mNeck"; - mJointMap["head"] = "mHead"; - mJointMap["figureHair"] = "mSkull"; - mJointMap["lCollar"] = "mCollarLeft"; - mJointMap["lShldr"] = "mShoulderLeft"; - mJointMap["lForeArm"] = "mElbowLeft"; - mJointMap["lHand"] = "mWristLeft"; - mJointMap["rCollar"] = "mCollarRight"; - mJointMap["rShldr"] = "mShoulderRight"; - mJointMap["rForeArm"] = "mElbowRight"; - mJointMap["rHand"] = "mWristRight"; - mJointMap["rThigh"] = "mHipRight"; - mJointMap["rShin"] = "mKneeRight"; - mJointMap["rFoot"] = "mFootRight"; - mJointMap["lThigh"] = "mHipLeft"; - mJointMap["lShin"] = "mKneeLeft"; - mJointMap["lFoot"] = "mFootLeft"; - - if (mPreview) - { - //only try to load from slm if viewer is configured to do so and this is the - //initial model load (not an LoD or physics shape) - mTrySLM = gSavedSettings.getBOOL("MeshImportUseSLM") && mPreview->mUploadData.empty(); - mPreview->setLoadState(STARTING); - } - else - { - mTrySLM = false; - } - - assert_main_thread(); - sActiveLoaderList.push_back(this) ; -} - -LLModelLoader::~LLModelLoader() -{ - assert_main_thread(); - sActiveLoaderList.remove(this); -} - -void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, BOOL& first_transform) -{ - LLVector4a box[] = - { - LLVector4a(-1, 1,-1), - LLVector4a(-1, 1, 1), - LLVector4a(-1,-1,-1), - LLVector4a(-1,-1, 1), - LLVector4a( 1, 1,-1), - LLVector4a( 1, 1, 1), - LLVector4a( 1,-1,-1), - LLVector4a( 1,-1, 1), - }; - - for (S32 j = 0; j < model->getNumVolumeFaces(); ++j) - { - const LLVolumeFace& face = model->getVolumeFace(j); - - LLVector4a center; - center.setAdd(face.mExtents[0], face.mExtents[1]); - center.mul(0.5f); - LLVector4a size; - size.setSub(face.mExtents[1],face.mExtents[0]); - size.mul(0.5f); - - for (U32 i = 0; i < 8; i++) - { - LLVector4a t; - t.setMul(size, box[i]); - t.add(center); - - LLVector4a v; - - mat.affineTransform(t, v); - - if (first_transform) - { - first_transform = FALSE; - min = max = v; - } - else - { - update_min_max(min, max, v); - } - } - } -} - -void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, BOOL& first_transform) -{ - LLVector4a mina, maxa; - LLMatrix4a mata; - - mata.loadu(mat); - mina.load3(min.mV); - maxa.load3(max.mV); - - stretch_extents(model, mata, mina, maxa, first_transform); - - min.set(mina.getF32ptr()); - max.set(maxa.getF32ptr()); -} - -void LLModelLoader::run() -{ - doLoadModel(); - doOnIdleOneTime(boost::bind(&LLModelLoader::loadModelCallback,this)); -} - -bool LLModelLoader::doLoadModel() -{ - //first, look for a .slm file of the same name that was modified later - //than the .dae - - if (mTrySLM) - { - std::string filename = mFilename; - - std::string::size_type i = filename.rfind("."); - if (i != std::string::npos) - { - filename.replace(i, filename.size()-1, ".slm"); - llstat slm_status; - if (LLFile::stat(filename, &slm_status) == 0) - { //slm file exists - llstat dae_status; - if (LLFile::stat(mFilename, &dae_status) != 0 || - dae_status.st_mtime < slm_status.st_mtime) - { - if (loadFromSLM(filename)) - { //slm successfully loaded, if this fails, fall through and - //try loading from dae - - mLod = -1; //successfully loading from an slm implicitly sets all - //LoDs - return true; - } - } - } - } - } - - //no suitable slm exists, load from the .dae file - DAE dae; - domCOLLADA* dom = dae.open(mFilename); - - if (!dom) - { - LL_INFOS()<<" Error with dae - traditionally indicates a corrupt file."<<LL_ENDL; - setLoadState( ERROR_PARSING ); - return false; - } - //Dom version - daeString domVersion = dae.getDomVersion(); - std::string sldom(domVersion); - LL_INFOS()<<"Collada Importer Version: "<<sldom<<LL_ENDL; - //Dae version - domVersionType docVersion = dom->getVersion(); - //0=1.4 - //1=1.4.1 - //2=Currently unsupported, however may work - if (docVersion > 1 ) - { - docVersion = VERSIONTYPE_COUNT; - } - LL_INFOS()<<"Dae version "<<colladaVersion[docVersion]<<LL_ENDL; - - - daeDatabase* db = dae.getDatabase(); - - daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH); - - daeDocument* doc = dae.getDoc(mFilename); - if (!doc) - { - LL_WARNS() << "can't find internal doc" << LL_ENDL; - return false; - } - - daeElement* root = doc->getDomRoot(); - if (!root) - { - LL_WARNS() << "document has no root" << LL_ENDL; - return false; - } - - //Verify some basic properties of the dae - //1. Basic validity check on controller - U32 controllerCount = (int) db->getElementCount( NULL, "controller" ); - bool result = false; - for ( int i=0; i<controllerCount; ++i ) - { - domController* pController = NULL; - db->getElement( (daeElement**) &pController, i , NULL, "controller" ); - result = mPreview->verifyController( pController ); - if (!result) - { - setLoadState( ERROR_PARSING ); - return true; - } - } - - - //get unit scale - mTransform.setIdentity(); - - domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID()))); - - if (unit) - { - F32 meter = unit->getMeter(); - mTransform.mMatrix[0][0] = meter; - mTransform.mMatrix[1][1] = meter; - mTransform.mMatrix[2][2] = meter; - } - - //get up axis rotation - LLMatrix4 rotation; - - domUpAxisType up = UPAXISTYPE_Y_UP; // default is Y_UP - domAsset::domUp_axis* up_axis = - daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID()))); - - if (up_axis) - { - up = up_axis->getValue(); - } - - if (up == UPAXISTYPE_X_UP) - { - rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f); - } - else if (up == UPAXISTYPE_Y_UP) - { - rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f); - } - - rotation *= mTransform; - mTransform = rotation; - - - for (daeInt idx = 0; idx < count; ++idx) - { //build map of domEntities to LLModel - domMesh* mesh = NULL; - db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH); - - if (mesh) - { - LLPointer<LLModel> model = LLModel::loadModelFromDomMesh(mesh); - - if(model->getStatus() != LLModel::NO_ERRORS) - { - setLoadState(ERROR_PARSING + model->getStatus()) ; - return false; //abort - } - - if (model.notNull() && validate_model(model)) - { - mModelList.push_back(model); - mModel[mesh] = model; - } - } - } - - count = db->getElementCount(NULL, COLLADA_TYPE_SKIN); - for (daeInt idx = 0; idx < count; ++idx) - { //add skinned meshes as instances - domSkin* skin = NULL; - db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN); - - if (skin) - { - domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement()); - - if (geom) - { - domMesh* mesh = geom->getMesh(); - if (mesh) - { - LLModel* model = mModel[mesh]; - if (model) - { - LLVector3 mesh_scale_vector; - LLVector3 mesh_translation_vector; - model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); - - LLMatrix4 normalized_transformation; - normalized_transformation.setTranslation(mesh_translation_vector); - - LLMatrix4 mesh_scale; - mesh_scale.initScale(mesh_scale_vector); - mesh_scale *= normalized_transformation; - normalized_transformation = mesh_scale; - - glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix); - inv_mat = inv_mat.inverse(); - LLMatrix4 inverse_normalized_transformation(inv_mat.m); - - domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix(); - - if (bind_mat) - { //get bind shape matrix - domFloat4x4& dom_value = bind_mat->getValue(); - - LLMeshSkinInfo& skin_info = model->mSkinInfo; - - for (int i = 0; i < 4; i++) - { - for(int j = 0; j < 4; j++) - { - skin_info.mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4]; - } - } - - LLMatrix4 trans = normalized_transformation; - trans *= skin_info.mBindShapeMatrix; - skin_info.mBindShapeMatrix = trans; - } - - - //Some collada setup for accessing the skeleton - daeElement* pElement = 0; - dae.getDatabase()->getElement( &pElement, 0, 0, "skeleton" ); - - //Try to get at the skeletal instance controller - domInstance_controller::domSkeleton* pSkeleton = daeSafeCast<domInstance_controller::domSkeleton>( pElement ); - bool missingSkeletonOrScene = false; - - //If no skeleton, do a breadth-first search to get at specific joints - bool rootNode = false; - - //Need to test for a skeleton that does not have a root node - //This occurs when your instance controller does not have an associated scene - if ( pSkeleton ) - { - daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement(); - if ( pSkeletonRootNode ) - { - rootNode = true; - } - - } - if ( !pSkeleton || !rootNode ) - { - daeElement* pScene = root->getDescendant("visual_scene"); - if ( !pScene ) - { - LL_WARNS()<<"No visual scene - unable to parse bone offsets "<<LL_ENDL; - missingSkeletonOrScene = true; - } - else - { - //Get the children at this level - daeTArray< daeSmartRef<daeElement> > children = pScene->getChildren(); - S32 childCount = children.getCount(); - - //Process any children that are joints - //Not all children are joints, some code be ambient lights, cameras, geometry etc.. - for (S32 i = 0; i < childCount; ++i) - { - domNode* pNode = daeSafeCast<domNode>(children[i]); - if ( isNodeAJoint( pNode ) ) - { - processJointNode( pNode, mJointList ); - } - } - } - } - else - //Has Skeleton - { - //Get the root node of the skeleton - daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement(); - if ( pSkeletonRootNode ) - { - //Once we have the root node - start acccessing it's joint components - const int jointCnt = mJointMap.size(); - std::map<std::string, std::string> :: const_iterator jointIt = mJointMap.begin(); - - //Loop over all the possible joints within the .dae - using the allowed joint list in the ctor. - for ( int i=0; i<jointCnt; ++i, ++jointIt ) - { - //Build a joint for the resolver to work with - char str[64]={0}; - sprintf(str,"./%s",(*jointIt).first.c_str() ); - //LL_WARNS()<<"Joint "<< str <<LL_ENDL; - - //Setup the resolver - daeSIDResolver resolver( pSkeletonRootNode, str ); - - //Look for the joint - domNode* pJoint = daeSafeCast<domNode>( resolver.getElement() ); - if ( pJoint ) - { - //Pull out the translate id and store it in the jointTranslations map - daeSIDResolver jointResolverA( pJoint, "./translate" ); - domTranslate* pTranslateA = daeSafeCast<domTranslate>( jointResolverA.getElement() ); - daeSIDResolver jointResolverB( pJoint, "./location" ); - domTranslate* pTranslateB = daeSafeCast<domTranslate>( jointResolverB.getElement() ); - - LLMatrix4 workingTransform; - - //Translation via SID - if ( pTranslateA ) - { - extractTranslation( pTranslateA, workingTransform ); - } - else - if ( pTranslateB ) - { - extractTranslation( pTranslateB, workingTransform ); - } - else - { - //Translation via child from element - daeElement* pTranslateElement = getChildFromElement( pJoint, "translate" ); - if ( pTranslateElement && pTranslateElement->typeID() != domTranslate::ID() ) - { - LL_WARNS()<< "The found element is not a translate node" <<LL_ENDL; - missingSkeletonOrScene = true; - } - else - if ( pTranslateElement ) - { - extractTranslationViaElement( pTranslateElement, workingTransform ); - } - else - { - extractTranslationViaSID( pJoint, workingTransform ); - } - - } - - //Store the joint transform w/respect to it's name. - mJointList[(*jointIt).second.c_str()] = workingTransform; - } - } - - //If anything failed in regards to extracting the skeleton, joints or translation id, - //mention it - if ( missingSkeletonOrScene ) - { - LL_WARNS()<< "Partial jointmap found in asset - did you mean to just have a partial map?" << LL_ENDL; - } - }//got skeleton? - } - - - domSkin::domJoints* joints = skin->getJoints(); - - domInputLocal_Array& joint_input = joints->getInput_array(); - - for (size_t i = 0; i < joint_input.getCount(); ++i) - { - domInputLocal* input = joint_input.get(i); - xsNMTOKEN semantic = input->getSemantic(); - - if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0) - { //found joint source, fill model->mJointMap and model->mSkinInfo.mJointNames - daeElement* elem = input->getSource().getElement(); - - domSource* source = daeSafeCast<domSource>(elem); - if (source) - { - - - domName_array* names_source = source->getName_array(); - - if (names_source) - { - domListOfNames &names = names_source->getValue(); - - for (size_t j = 0; j < names.getCount(); ++j) - { - std::string name(names.get(j)); - if (mJointMap.find(name) != mJointMap.end()) - { - name = mJointMap[name]; - } - model->mSkinInfo.mJointNames.push_back(name); - model->mSkinInfo.mJointMap[name] = j; - } - } - else - { - domIDREF_array* names_source = source->getIDREF_array(); - if (names_source) - { - xsIDREFS& names = names_source->getValue(); - - for (size_t j = 0; j < names.getCount(); ++j) - { - std::string name(names.get(j).getID()); - if (mJointMap.find(name) != mJointMap.end()) - { - name = mJointMap[name]; - } - model->mSkinInfo.mJointNames.push_back(name); - model->mSkinInfo.mJointMap[name] = j; - } - } - } - } - } - else if (strcmp(semantic, COMMON_PROFILE_INPUT_INV_BIND_MATRIX) == 0) - { //found inv_bind_matrix array, fill model->mInvBindMatrix - domSource* source = daeSafeCast<domSource>(input->getSource().getElement()); - if (source) - { - domFloat_array* t = source->getFloat_array(); - if (t) - { - domListOfFloats& transform = t->getValue(); - S32 count = transform.getCount()/16; - - for (S32 k = 0; k < count; ++k) - { - LLMatrix4 mat; - - for (int i = 0; i < 4; i++) - { - for(int j = 0; j < 4; j++) - { - mat.mMatrix[i][j] = transform[k*16 + i + j*4]; - } - } - - model->mSkinInfo.mInvBindMatrix.push_back(mat); - } - } - } - } - } - - //Now that we've parsed the joint array, let's determine if we have a full rig - //(which means we have all the joint sthat are required for an avatar versus - //a skinned asset attached to a node in a file that contains an entire skeleton, - //but does not use the skeleton). - buildJointToNodeMappingFromScene( root ); - mPreview->critiqueRigForUploadApplicability( model->mSkinInfo.mJointNames ); - - if ( !missingSkeletonOrScene ) - { - //Set the joint translations on the avatar - if it's a full mapping - //The joints are reset in the dtor - if ( mPreview->getRigWithSceneParity() ) - { - std::map<std::string, std::string> :: const_iterator masterJointIt = mJointMap.begin(); - std::map<std::string, std::string> :: const_iterator masterJointItEnd = mJointMap.end(); - for (;masterJointIt!=masterJointItEnd;++masterJointIt ) - { - std::string lookingForJoint = (*masterJointIt).first.c_str(); - - if ( mJointList.find( lookingForJoint ) != mJointList.end() ) - { - //LL_INFOS()<<"joint "<<lookingForJoint.c_str()<<LL_ENDL; - LLMatrix4 jointTransform = mJointList[lookingForJoint]; - LLJoint* pJoint = mPreview->getPreviewAvatar()->getJoint( lookingForJoint ); - if ( pJoint ) - { - pJoint->storeCurrentXform( jointTransform.getTranslation() ); - } - else - { - //Most likely an error in the asset. - LL_WARNS()<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << LL_ENDL; - } - } - } - } - } //missingSkeletonOrScene - - - //We need to construct the alternate bind matrix (which contains the new joint positions) - //in the same order as they were stored in the joint buffer. The joints associated - //with the skeleton are not stored in the same order as they are in the exported joint buffer. - //This remaps the skeletal joints to be in the same order as the joints stored in the model. - std::vector<std::string> :: const_iterator jointIt = model->mSkinInfo.mJointNames.begin(); - const int jointCnt = model->mSkinInfo.mJointNames.size(); - for ( int i=0; i<jointCnt; ++i, ++jointIt ) - { - std::string lookingForJoint = (*jointIt).c_str(); - //Look for the joint xform that we extracted from the skeleton, using the jointIt as the key - //and store it in the alternate bind matrix - if ( mJointList.find( lookingForJoint ) != mJointList.end() ) - { - LLMatrix4 jointTransform = mJointList[lookingForJoint]; - LLMatrix4 newInverse = model->mSkinInfo.mInvBindMatrix[i]; - newInverse.setTranslation( mJointList[lookingForJoint].getTranslation() ); - model->mSkinInfo.mAlternateBindMatrix.push_back( newInverse ); - } - else - { - LL_WARNS()<<"Possibly misnamed/missing joint [" <<lookingForJoint.c_str()<<" ] "<<LL_ENDL; - } - } - - //grab raw position array - - domVertices* verts = mesh->getVertices(); - if (verts) - { - domInputLocal_Array& inputs = verts->getInput_array(); - for (size_t i = 0; i < inputs.getCount() && model->mPosition.empty(); ++i) - { - if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_POSITION) == 0) - { - domSource* pos_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement()); - if (pos_source) - { - domFloat_array* pos_array = pos_source->getFloat_array(); - if (pos_array) - { - domListOfFloats& pos = pos_array->getValue(); - - for (size_t j = 0; j < pos.getCount(); j += 3) - { - if (pos.getCount() <= j+2) - { - LL_ERRS() << "Invalid position array size." << LL_ENDL; - } - - LLVector3 v(pos[j], pos[j+1], pos[j+2]); - - //transform from COLLADA space to volume space - v = v * inverse_normalized_transformation; - - model->mPosition.push_back(v); - } - } - } - } - } - } - - //grab skin weights array - domSkin::domVertex_weights* weights = skin->getVertex_weights(); - if (weights) - { - domInputLocalOffset_Array& inputs = weights->getInput_array(); - domFloat_array* vertex_weights = NULL; - for (size_t i = 0; i < inputs.getCount(); ++i) - { - if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_WEIGHT) == 0) - { - domSource* weight_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement()); - if (weight_source) - { - vertex_weights = weight_source->getFloat_array(); - } - } - } - - if (vertex_weights) - { - domListOfFloats& w = vertex_weights->getValue(); - domListOfUInts& vcount = weights->getVcount()->getValue(); - domListOfInts& v = weights->getV()->getValue(); - - U32 c_idx = 0; - for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx) - { //for each vertex - daeUInt count = vcount[vc_idx]; - - //create list of weights that influence this vertex - LLModel::weight_list weight_list; - - for (daeUInt i = 0; i < count; ++i) - { //for each weight - daeInt joint_idx = v[c_idx++]; - daeInt weight_idx = v[c_idx++]; - - if (joint_idx == -1) - { - //ignore bindings to bind_shape_matrix - continue; - } - - F32 weight_value = w[weight_idx]; - - weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value)); - } - - //sort by joint weight - std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater()); - - std::vector<LLModel::JointWeight> wght; - - F32 total = 0.f; - - for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i) - { //take up to 4 most significant weights - if (weight_list[i].mWeight > 0.f) - { - wght.push_back( weight_list[i] ); - total += weight_list[i].mWeight; - } - } - - F32 scale = 1.f/total; - if (scale != 1.f) - { //normalize weights - for (U32 i = 0; i < wght.size(); ++i) - { - wght[i].mWeight *= scale; - } - } - - model->mSkinWeights[model->mPosition[vc_idx]] = wght; - } - - //add instance to scene for this model - - LLMatrix4 transformation = mTransform; - // adjust the transformation to compensate for mesh normalization - - LLMatrix4 mesh_translation; - mesh_translation.setTranslation(mesh_translation_vector); - mesh_translation *= transformation; - transformation = mesh_translation; - - LLMatrix4 mesh_scale; - mesh_scale.initScale(mesh_scale_vector); - mesh_scale *= transformation; - transformation = mesh_scale; - - std::map<std::string, LLImportMaterial> materials; - for (U32 i = 0; i < model->mMaterialList.size(); ++i) - { - materials[model->mMaterialList[i]] = LLImportMaterial(); - } - mScene[transformation].push_back(LLModelInstance(model, model->mLabel, transformation, materials)); - stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform); - } - } - } - } - } - } - } - - daeElement* scene = root->getDescendant("visual_scene"); - - if (!scene) - { - LL_WARNS() << "document has no visual_scene" << LL_ENDL; - setLoadState( ERROR_PARSING ); - return true; - } - - setLoadState( DONE ); - - bool badElement = false; - - processElement( scene, badElement ); - - if ( badElement ) - { - setLoadState( ERROR_PARSING ); - } - - return true; -} - -void LLModelLoader::setLoadState(U32 state) -{ - if (mPreview) - { - mPreview->setLoadState(state); - } -} - -bool LLModelLoader::loadFromSLM(const std::string& filename) -{ - //only need to populate mScene with data from slm - llstat stat; - - if (LLFile::stat(filename, &stat)) - { //file does not exist - return false; - } - - S32 file_size = (S32) stat.st_size; - - llifstream ifstream(filename, std::ifstream::in | std::ifstream::binary); - LLSD data; - LLSDSerialize::fromBinary(data, ifstream, file_size); - ifstream.close(); - - //build model list for each LoD - model_list model[LLModel::NUM_LODS]; - - if (data["version"].asInteger() != SLM_SUPPORTED_VERSION) - { //unsupported version - return false; - } - - LLSD& mesh = data["mesh"]; - - LLVolumeParams volume_params; - volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); - - for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod) - { - for (U32 i = 0; i < mesh.size(); ++i) - { - std::stringstream str(mesh[i].asString()); - LLPointer<LLModel> loaded_model = new LLModel(volume_params, (F32) lod); - if (loaded_model->loadModel(str)) - { - loaded_model->mLocalID = i; - model[lod].push_back(loaded_model); - - if (lod == LLModel::LOD_HIGH && !loaded_model->mSkinInfo.mJointNames.empty()) - { - //check to see if rig is valid - mPreview->critiqueRigForUploadApplicability( loaded_model->mSkinInfo.mJointNames ); - } - } - } - } - - if (model[LLModel::LOD_HIGH].empty()) - { //failed to load high lod - return false; - } - - // Set name. - std::string name = data["name"]; - if (!name.empty()) - { - model[LLModel::LOD_HIGH][0]->mLabel = name; - } - - - //load instance list - model_instance_list instance_list; - - LLSD& instance = data["instance"]; - - for (U32 i = 0; i < instance.size(); ++i) - { - //deserialize instance list - instance_list.push_back(LLModelInstance(instance[i])); - - //match up model instance pointers - S32 idx = instance_list[i].mLocalMeshID; - - for (U32 lod = 0; lod < LLModel::NUM_LODS; ++lod) - { - if (!model[lod].empty()) - { - instance_list[i].mLOD[lod] = model[lod][idx]; - } - } - - instance_list[i].mModel = model[LLModel::LOD_HIGH][idx]; - } - - - //convert instance_list to mScene - mFirstTransform = TRUE; - for (U32 i = 0; i < instance_list.size(); ++i) - { - LLModelInstance& cur_instance = instance_list[i]; - mScene[cur_instance.mTransform].push_back(cur_instance); - stretch_extents(cur_instance.mModel, cur_instance.mTransform, mExtents[0], mExtents[1], mFirstTransform); - } - - setLoadState( DONE ); - - return true; -} - -//static -bool LLModelLoader::isAlive(LLModelLoader* loader) -{ - if(!loader) - { - return false ; - } - - std::list<LLModelLoader*>::iterator iter = sActiveLoaderList.begin() ; - for(; iter != sActiveLoaderList.end() && (*iter) != loader; ++iter) ; - - return *iter == loader ; -} - -void LLModelLoader::loadModelCallback() -{ - assert_main_thread(); - - if (mPreview) - { - mPreview->loadModelCallback(mLod); - } - - while (!isStopped()) - { //wait until this thread is stopped before deleting self - apr_sleep(100); - } - - //doubel check if "this" is valid before deleting it, in case it is aborted during running. - if(!isAlive(this)) - { - return ; - } - - //cleanup model loader - if (mPreview) - { - mPreview->mModelLoader = NULL; - } - - delete this; -} -//----------------------------------------------------------------------------- -// buildJointToNodeMappingFromScene() -//----------------------------------------------------------------------------- -void LLModelLoader::buildJointToNodeMappingFromScene( daeElement* pRoot ) -{ - daeElement* pScene = pRoot->getDescendant("visual_scene"); - if ( pScene ) - { - daeTArray< daeSmartRef<daeElement> > children = pScene->getChildren(); - S32 childCount = children.getCount(); - for (S32 i = 0; i < childCount; ++i) - { - domNode* pNode = daeSafeCast<domNode>(children[i]); - processJointToNodeMapping( pNode ); - } - } -} -//----------------------------------------------------------------------------- -// processJointToNodeMapping() -//----------------------------------------------------------------------------- -void LLModelLoader::processJointToNodeMapping( domNode* pNode ) -{ - if ( isNodeAJoint( pNode ) ) - { - //1.Store the parent - std::string nodeName = pNode->getName(); - if ( !nodeName.empty() ) - { - mJointsFromNode.push_front( pNode->getName() ); - } - //2. Handle the kiddo's - processChildJoints( pNode ); - } - else - { - //Determine if the're any children wrt to this failed node. - //This occurs when an armature is exported and ends up being what essentially amounts to - //as the root for the visual_scene - if ( pNode ) - { - processChildJoints( pNode ); - } - else - { - LL_INFOS()<<"Node is NULL"<<LL_ENDL; - } - - } -} -//----------------------------------------------------------------------------- -// processChildJoint() -//----------------------------------------------------------------------------- -void LLModelLoader::processChildJoints( domNode* pParentNode ) -{ - daeTArray< daeSmartRef<daeElement> > childOfChild = pParentNode->getChildren(); - S32 childOfChildCount = childOfChild.getCount(); - for (S32 i = 0; i < childOfChildCount; ++i) - { - domNode* pChildNode = daeSafeCast<domNode>( childOfChild[i] ); - if ( pChildNode ) - { - processJointToNodeMapping( pChildNode ); - } - } -} - -//----------------------------------------------------------------------------- -// critiqueRigForUploadApplicability() -//----------------------------------------------------------------------------- -void LLModelPreview::critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset ) -{ - critiqueJointToNodeMappingFromScene(); - - //Determines the following use cases for a rig: - //1. It is suitable for upload with skin weights & joint positions, or - //2. It is suitable for upload as standard av with just skin weights - - bool isJointPositionUploadOK = isRigSuitableForJointPositionUpload( jointListFromAsset ); - bool isRigLegacyOK = isRigLegacy( jointListFromAsset ); - - //It's OK that both could end up being true, both default to false - if ( isJointPositionUploadOK ) - { - setRigValidForJointPositionUpload( true ); - } - - if ( isRigLegacyOK) - { - setLegacyRigValid( true ); - } - -} -//----------------------------------------------------------------------------- -// critiqueJointToNodeMappingFromScene() -//----------------------------------------------------------------------------- -void LLModelPreview::critiqueJointToNodeMappingFromScene( void ) -{ - //Do the actual nodes back the joint listing from the dae? - //if yes then this is a fully rigged asset, otherwise it's just a partial rig - - std::deque<std::string>::iterator jointsFromNodeIt = mJointsFromNode.begin(); - std::deque<std::string>::iterator jointsFromNodeEndIt = mJointsFromNode.end(); - bool result = true; - - if ( !mJointsFromNode.empty() ) - { - for ( ;jointsFromNodeIt!=jointsFromNodeEndIt;++jointsFromNodeIt ) - { - std::string name = *jointsFromNodeIt; - if ( mJointTransformMap.find( name ) != mJointTransformMap.end() ) - { - continue; - } - else - { - LL_INFOS()<<"critiqueJointToNodeMappingFromScene is missing a: "<<name<<LL_ENDL; - result = false; - } - } - } - else - { - result = false; - } - - //Determines the following use cases for a rig: - //1. Full av rig w/1-1 mapping from the scene and joint array - //2. Partial rig but w/o parity between the scene and joint array - if ( result ) - { - setRigWithSceneParity( true ); - } -} -//----------------------------------------------------------------------------- -// isRigLegacy() -//----------------------------------------------------------------------------- -bool LLModelPreview::isRigLegacy( const std::vector<std::string> &jointListFromAsset ) -{ - //No joints in asset - if ( jointListFromAsset.size() == 0 ) - { - return false; - } - - bool result = false; - - std::deque<std::string> :: const_iterator masterJointIt = mMasterLegacyJointList.begin(); - std::deque<std::string> :: const_iterator masterJointEndIt = mMasterLegacyJointList.end(); - - std::vector<std::string> :: const_iterator modelJointIt = jointListFromAsset.begin(); - std::vector<std::string> :: const_iterator modelJointItEnd = jointListFromAsset.end(); - - for ( ;masterJointIt!=masterJointEndIt;++masterJointIt ) - { - result = false; - modelJointIt = jointListFromAsset.begin(); - - for ( ;modelJointIt!=modelJointItEnd; ++modelJointIt ) - { - if ( *masterJointIt == *modelJointIt ) - { - result = true; - break; - } - } - if ( !result ) - { - LL_INFOS()<<" Asset did not contain the joint (if you're u/l a fully rigged asset w/joint positions - it is required)." << *masterJointIt<< LL_ENDL; - break; - } - } - return result; -} -//----------------------------------------------------------------------------- -// isRigSuitableForJointPositionUpload() -//----------------------------------------------------------------------------- -bool LLModelPreview::isRigSuitableForJointPositionUpload( const std::vector<std::string> &jointListFromAsset ) -{ - bool result = false; - - std::deque<std::string> :: const_iterator masterJointIt = mMasterJointList.begin(); - std::deque<std::string> :: const_iterator masterJointEndIt = mMasterJointList.end(); - - std::vector<std::string> :: const_iterator modelJointIt = jointListFromAsset.begin(); - std::vector<std::string> :: const_iterator modelJointItEnd = jointListFromAsset.end(); - - for ( ;masterJointIt!=masterJointEndIt;++masterJointIt ) - { - result = false; - modelJointIt = jointListFromAsset.begin(); - - for ( ;modelJointIt!=modelJointItEnd; ++modelJointIt ) - { - if ( *masterJointIt == *modelJointIt ) - { - result = true; - break; - } - } - if ( !result ) - { - LL_INFOS()<<" Asset did not contain the joint (if you're u/l a fully rigged asset w/joint positions - it is required)." << *masterJointIt<< LL_ENDL; - break; - } - } - return result; -} - - -//called in the main thread -void LLModelLoader::loadTextures() -{ - BOOL is_paused = isPaused() ; - pause() ; //pause the loader - - for(scene::iterator iter = mScene.begin(); iter != mScene.end(); ++iter) - { - for(U32 i = 0 ; i < iter->second.size(); i++) - { - for(std::map<std::string, LLImportMaterial>::iterator j = iter->second[i].mMaterial.begin(); - j != iter->second[i].mMaterial.end(); ++j) - { - LLImportMaterial& material = j->second; - - if(!material.mDiffuseMapFilename.empty()) - { - material.mDiffuseMap = - LLViewerTextureManager::getFetchedTextureFromUrl("file://" + material.mDiffuseMapFilename, FTT_LOCAL_FILE, TRUE, LLGLTexture::BOOST_PREVIEW); - material.mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, mPreview, NULL, FALSE); - material.mDiffuseMap->forceToSaveRawImage(0, F32_MAX); - mNumOfFetchingTextures++ ; - } - } - } - } - - if(!is_paused) - { - unpause() ; - } -} - -//----------------------------------------------------------------------------- -// isNodeAJoint() -//----------------------------------------------------------------------------- -bool LLModelLoader::isNodeAJoint( domNode* pNode ) -{ - if ( !pNode ) - { - LL_INFOS()<<"Created node is NULL"<<LL_ENDL; - return false; - } - - if ( pNode->getName() == NULL ) - { - LL_INFOS()<<"Parsed node has no name "<<LL_ENDL; - //Attempt to write the node id, if possible (aids in debugging the visual scene) - if ( pNode->getId() ) - { - LL_INFOS()<<"Parsed node ID: "<<pNode->getId()<<LL_ENDL; - } - return false; - } - - if ( mJointMap.find( pNode->getName() ) != mJointMap.end() ) - { - return true; - } - - return false; -} -//----------------------------------------------------------------------------- -// verifyCount -//----------------------------------------------------------------------------- -bool LLModelPreview::verifyCount( int expected, int result ) -{ - if ( expected != result ) - { - LL_INFOS()<< "Error: (expected/got)"<<expected<<"/"<<result<<"verts"<<LL_ENDL; - return false; - } - return true; -} -//----------------------------------------------------------------------------- -// verifyController -//----------------------------------------------------------------------------- -bool LLModelPreview::verifyController( domController* pController ) -{ - - bool result = true; - - domSkin* pSkin = pController->getSkin(); - - if ( pSkin ) - { - xsAnyURI & uri = pSkin->getSource(); - domElement* pElement = uri.getElement(); - - if ( !pElement ) - { - LL_INFOS()<<"Can't resolve skin source"<<LL_ENDL; - return false; - } - - daeString type_str = pElement->getTypeName(); - if ( stricmp(type_str, "geometry") == 0 ) - { - //Skin is reference directly by geometry and get the vertex count from skin - domSkin::domVertex_weights* pVertexWeights = pSkin->getVertex_weights(); - U32 vertexWeightsCount = pVertexWeights->getCount(); - domGeometry* pGeometry = (domGeometry*) (domElement*) uri.getElement(); - domMesh* pMesh = pGeometry->getMesh(); - - if ( pMesh ) - { - //Get vertex count from geometry - domVertices* pVertices = pMesh->getVertices(); - if ( !pVertices ) - { - LL_INFOS()<<"No vertices!"<<LL_ENDL; - return false; - } - - if ( pVertices ) - { - xsAnyURI src = pVertices->getInput_array()[0]->getSource(); - domSource* pSource = (domSource*) (domElement*) src.getElement(); - U32 verticesCount = pSource->getTechnique_common()->getAccessor()->getCount(); - result = verifyCount( verticesCount, vertexWeightsCount ); - if ( !result ) - { - return result; - } - } - } - - U32 vcountCount = (U32) pVertexWeights->getVcount()->getValue().getCount(); - result = verifyCount( vcountCount, vertexWeightsCount ); - if ( !result ) - { - return result; - } - - domInputLocalOffset_Array& inputs = pVertexWeights->getInput_array(); - U32 sum = 0; - for (size_t i=0; i<vcountCount; i++) - { - sum += pVertexWeights->getVcount()->getValue()[i]; - } - result = verifyCount( sum * inputs.getCount(), (domInt) pVertexWeights->getV()->getValue().getCount() ); - } - } - - return result; -} - -//----------------------------------------------------------------------------- -// extractTranslation() -//----------------------------------------------------------------------------- -void LLModelLoader::extractTranslation( domTranslate* pTranslate, LLMatrix4& transform ) -{ - domFloat3 jointTrans = pTranslate->getValue(); - LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] ); - transform.setTranslation( singleJointTranslation ); -} -//----------------------------------------------------------------------------- -// extractTranslationViaElement() -//----------------------------------------------------------------------------- -void LLModelLoader::extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform ) -{ - if ( pTranslateElement ) - { - domTranslate* pTranslateChild = dynamic_cast<domTranslate*>( pTranslateElement ); - domFloat3 translateChild = pTranslateChild->getValue(); - LLVector3 singleJointTranslation( translateChild[0], translateChild[1], translateChild[2] ); - transform.setTranslation( singleJointTranslation ); - } -} -//----------------------------------------------------------------------------- -// extractTranslationViaSID() -//----------------------------------------------------------------------------- -void LLModelLoader::extractTranslationViaSID( daeElement* pElement, LLMatrix4& transform ) -{ - if ( pElement ) - { - daeSIDResolver resolver( pElement, "./transform" ); - domMatrix* pMatrix = daeSafeCast<domMatrix>( resolver.getElement() ); - //We are only extracting out the translational component atm - LLMatrix4 workingTransform; - if ( pMatrix ) - { - domFloat4x4 domArray = pMatrix->getValue(); - for ( int i = 0; i < 4; i++ ) - { - for( int j = 0; j < 4; j++ ) - { - workingTransform.mMatrix[i][j] = domArray[i + j*4]; - } - } - LLVector3 trans = workingTransform.getTranslation(); - transform.setTranslation( trans ); - } - } - else - { - LL_WARNS()<<"Element is nonexistent - empty/unsupported node."<<LL_ENDL; - } -} -//----------------------------------------------------------------------------- -// processJointNode() -//----------------------------------------------------------------------------- -void LLModelLoader::processJointNode( domNode* pNode, JointTransformMap& jointTransforms ) -{ - if (pNode->getName() == NULL) - { - LL_WARNS() << "nameless node, can't process" << LL_ENDL; - return; - } - - //LL_WARNS()<<"ProcessJointNode# Node:" <<pNode->getName()<<LL_ENDL; - - //1. handle the incoming node - extract out translation via SID or element - - LLMatrix4 workingTransform; - - //Pull out the translate id and store it in the jointTranslations map - daeSIDResolver jointResolverA( pNode, "./translate" ); - domTranslate* pTranslateA = daeSafeCast<domTranslate>( jointResolverA.getElement() ); - daeSIDResolver jointResolverB( pNode, "./location" ); - domTranslate* pTranslateB = daeSafeCast<domTranslate>( jointResolverB.getElement() ); - - //Translation via SID was successful - if ( pTranslateA ) - { - extractTranslation( pTranslateA, workingTransform ); - } - else - if ( pTranslateB ) - { - extractTranslation( pTranslateB, workingTransform ); - } - else - { - //Translation via child from element - daeElement* pTranslateElement = getChildFromElement( pNode, "translate" ); - if ( !pTranslateElement || pTranslateElement->typeID() != domTranslate::ID() ) - { - //LL_WARNS()<< "The found element is not a translate node" <<LL_ENDL; - daeSIDResolver jointResolver( pNode, "./matrix" ); - domMatrix* pMatrix = daeSafeCast<domMatrix>( jointResolver.getElement() ); - if ( pMatrix ) - { - //LL_INFOS()<<"A matrix SID was however found!"<<LL_ENDL; - domFloat4x4 domArray = pMatrix->getValue(); - for ( int i = 0; i < 4; i++ ) - { - for( int j = 0; j < 4; j++ ) - { - workingTransform.mMatrix[i][j] = domArray[i + j*4]; - } - } - } - else - { - LL_WARNS()<< "The found element is not translate or matrix node - most likely a corrupt export!" <<LL_ENDL; - } - } - else - { - extractTranslationViaElement( pTranslateElement, workingTransform ); - } - } - - //Store the working transform relative to the nodes name. - jointTransforms[ pNode->getName() ] = workingTransform; - - //2. handle the nodes children - - //Gather and handle the incoming nodes children - daeTArray< daeSmartRef<daeElement> > childOfChild = pNode->getChildren(); - S32 childOfChildCount = childOfChild.getCount(); - - for (S32 i = 0; i < childOfChildCount; ++i) - { - domNode* pChildNode = daeSafeCast<domNode>( childOfChild[i] ); - if ( pChildNode ) - { - processJointNode( pChildNode, jointTransforms ); - } - } -} -//----------------------------------------------------------------------------- -// getChildFromElement() -//----------------------------------------------------------------------------- -daeElement* LLModelLoader::getChildFromElement( daeElement* pElement, std::string const & name ) -{ - daeElement* pChildOfElement = pElement->getChild( name.c_str() ); - if ( pChildOfElement ) - { - return pChildOfElement; - } - LL_WARNS()<< "Could not find a child [" << name << "] for the element: \"" << pElement->getAttribute("id") << "\"" << LL_ENDL; - return NULL; -} - -void LLModelLoader::processElement( daeElement* element, bool& badElement ) -{ - LLMatrix4 saved_transform = mTransform; - - domTranslate* translate = daeSafeCast<domTranslate>(element); - if (translate) - { - domFloat3 dom_value = translate->getValue(); - - LLMatrix4 translation; - translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2])); - - translation *= mTransform; - mTransform = translation; - } - - domRotate* rotate = daeSafeCast<domRotate>(element); - if (rotate) - { - domFloat4 dom_value = rotate->getValue(); - - LLMatrix4 rotation; - rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0)); - - rotation *= mTransform; - mTransform = rotation; - } - - domScale* scale = daeSafeCast<domScale>(element); - if (scale) - { - domFloat3 dom_value = scale->getValue(); - - - LLVector3 scale_vector = LLVector3(dom_value[0], dom_value[1], dom_value[2]); - scale_vector.abs(); // Set all values positive, since we don't currently support mirrored meshes - LLMatrix4 scaling; - scaling.initScale(scale_vector); - - scaling *= mTransform; - mTransform = scaling; - } - - domMatrix* matrix = daeSafeCast<domMatrix>(element); - if (matrix) - { - domFloat4x4 dom_value = matrix->getValue(); - - LLMatrix4 matrix_transform; - - for (int i = 0; i < 4; i++) - { - for(int j = 0; j < 4; j++) - { - matrix_transform.mMatrix[i][j] = dom_value[i + j*4]; - } - } - - matrix_transform *= mTransform; - mTransform = matrix_transform; - } - - domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element); - if (instance_geo) - { - domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement()); - if (geo) - { - domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID()))); - if (mesh) - { - LLModel* model = mModel[mesh]; - if (model) - { - LLMatrix4 transformation = mTransform; - - if (mTransform.determinant() < 0) - { //negative scales are not supported - LL_INFOS() << "Negative scale detected, unsupported transform. domInstance_geometry: " << LLModel::getElementLabel(instance_geo) << LL_ENDL; - badElement = true; - } - - std::map<std::string, LLImportMaterial> materials = getMaterials(model, instance_geo); - - // adjust the transformation to compensate for mesh normalization - LLVector3 mesh_scale_vector; - LLVector3 mesh_translation_vector; - model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); - - LLMatrix4 mesh_translation; - mesh_translation.setTranslation(mesh_translation_vector); - mesh_translation *= transformation; - transformation = mesh_translation; - - LLMatrix4 mesh_scale; - mesh_scale.initScale(mesh_scale_vector); - mesh_scale *= transformation; - transformation = mesh_scale; - - std::string label = getElementLabel(instance_geo); - mScene[transformation].push_back(LLModelInstance(model, label, transformation, materials)); - - stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform); - } - } - } - else - { - LL_INFOS()<<"Unable to resolve geometry URL."<<LL_ENDL; - badElement = true; - } - - } - - domInstance_node* instance_node = daeSafeCast<domInstance_node>(element); - if (instance_node) - { - daeElement* instance = instance_node->getUrl().getElement(); - if (instance) - { - processElement(instance,badElement); - } - } - - //process children - daeTArray< daeSmartRef<daeElement> > children = element->getChildren(); - int childCount = children.getCount(); - for (S32 i = 0; i < childCount; i++) - { - processElement(children[i],badElement); - } - - domNode* node = daeSafeCast<domNode>(element); - if (node) - { //this element was a node, restore transform before processiing siblings - mTransform = saved_transform; - } -} - -std::map<std::string, LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domInstance_geometry* instance_geo) -{ - std::map<std::string, LLImportMaterial> materials; - for (int i = 0; i < model->mMaterialList.size(); i++) - { - LLImportMaterial import_material; - - domInstance_material* instance_mat = NULL; - - domBind_material::domTechnique_common* technique = - daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID()))); - - if (technique) - { - daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>(); - for (int j = 0; j < inst_materials.getCount(); j++) - { - std::string symbol(inst_materials[j]->getSymbol()); - - if (symbol == model->mMaterialList[i]) // found the binding - { - instance_mat = inst_materials[j]; - } - } - } - - if (instance_mat) - { - domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement()); - if (material) - { - domInstance_effect* instance_effect = - daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID()))); - if (instance_effect) - { - domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement()); - if (effect) - { - domProfile_COMMON* profile = - daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID()))); - if (profile) - { - import_material = profileToMaterial(profile); - } - } - } - } - } - - import_material.mBinding = model->mMaterialList[i]; - materials[model->mMaterialList[i]] = import_material; - } - - return materials; -} - -LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material) -{ - LLImportMaterial mat; - mat.mFullbright = FALSE; - - daeElement* diffuse = material->getDescendant("diffuse"); - if (diffuse) - { - domCommon_color_or_texture_type_complexType::domTexture* texture = - daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture")); - if (texture) - { - domCommon_newparam_type_Array newparams = material->getNewparam_array(); - for (S32 i = 0; i < newparams.getCount(); i++) - { - domFx_surface_common* surface = newparams[i]->getSurface(); - if (surface) - { - domFx_surface_init_common* init = surface->getFx_surface_init_common(); - if (init) - { - domFx_surface_init_from_common_Array init_from = init->getInit_from_array(); - - if (init_from.getCount() > i) - { - domImage* image = daeSafeCast<domImage>(init_from[i]->getValue().getElement()); - if (image) - { - // we only support init_from now - embedded data will come later - domImage::domInit_from* init = image->getInit_from(); - if (init) - { - mat.mDiffuseMapFilename = cdom::uriToNativePath(init->getValue().str()); - mat.mDiffuseMapLabel = getElementLabel(material); - } - } - } - } - } - } - } - - domCommon_color_or_texture_type_complexType::domColor* color = - daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color")); - if (color) - { - domFx_color_common domfx_color = color->getValue(); - LLColor4 value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]); - mat.mDiffuseColor = value; - } - } - - daeElement* emission = material->getDescendant("emission"); - if (emission) - { - LLColor4 emission_color = getDaeColor(emission); - if (((emission_color[0] + emission_color[1] + emission_color[2]) / 3.0) > 0.25) - { - mat.mFullbright = TRUE; - } - } - - return mat; -} - -// try to get a decent label for this element -std::string LLModelLoader::getElementLabel(daeElement *element) -{ - // if we have a name attribute, use it - std::string name = element->getAttribute("name"); - if (name.length()) - { - return name; - } - - // if we have an ID attribute, use it - if (element->getID()) - { - return std::string(element->getID()); - } - - // if we have a parent, use it - daeElement* parent = element->getParent(); - if (parent) - { - // if parent has a name, use it - std::string name = parent->getAttribute("name"); - if (name.length()) - { - return name; - } - - // if parent has an ID, use it - if (parent->getID()) - { - return std::string(parent->getID()); - } - } - - // try to use our type - daeString element_name = element->getElementName(); - if (element_name) - { - return std::string(element_name); - } - - // if all else fails, use "object" - return std::string("object"); -} - -LLColor4 LLModelLoader::getDaeColor(daeElement* element) -{ - LLColor4 value; - domCommon_color_or_texture_type_complexType::domColor* color = - daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color")); - if (color) - { - domFx_color_common domfx_color = color->getValue(); - value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]); - } - - return value; -} - -//----------------------------------------------------------------------------- // LLModelPreview //----------------------------------------------------------------------------- @@ -3169,51 +1204,20 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp) glodInit(); - //move into joint mapper class - //1. joints for joint offset verification - mMasterJointList.push_front("mPelvis"); - mMasterJointList.push_front("mTorso"); - mMasterJointList.push_front("mChest"); - mMasterJointList.push_front("mNeck"); - mMasterJointList.push_front("mHead"); - mMasterJointList.push_front("mCollarLeft"); - mMasterJointList.push_front("mShoulderLeft"); - mMasterJointList.push_front("mElbowLeft"); - mMasterJointList.push_front("mWristLeft"); - mMasterJointList.push_front("mCollarRight"); - mMasterJointList.push_front("mShoulderRight"); - mMasterJointList.push_front("mElbowRight"); - mMasterJointList.push_front("mWristRight"); - mMasterJointList.push_front("mHipRight"); - mMasterJointList.push_front("mKneeRight"); - mMasterJointList.push_front("mFootRight"); - mMasterJointList.push_front("mHipLeft"); - mMasterJointList.push_front("mKneeLeft"); - mMasterJointList.push_front("mFootLeft"); - //2. legacy joint list - used to verify rigs that will not be using joint offsets - mMasterLegacyJointList.push_front("mPelvis"); - mMasterLegacyJointList.push_front("mTorso"); - mMasterLegacyJointList.push_front("mChest"); - mMasterLegacyJointList.push_front("mNeck"); - mMasterLegacyJointList.push_front("mHead"); - mMasterLegacyJointList.push_front("mHipRight"); - mMasterLegacyJointList.push_front("mKneeRight"); - mMasterLegacyJointList.push_front("mFootRight"); - mMasterLegacyJointList.push_front("mHipLeft"); - mMasterLegacyJointList.push_front("mKneeLeft"); - mMasterLegacyJointList.push_front("mFootLeft"); - createPreviewAvatar(); } LLModelPreview::~LLModelPreview() { - if (mModelLoader) - { - mModelLoader->mPreview = NULL; - mModelLoader = NULL; - } - //*HACK : *TODO : turn this back on when we understand why this crashes + // glod apparently has internal mem alignment issues that are angering + // the heap-check code in windows, these should be hunted down in that + // TP code, if possible + // + // kernel32.dll!HeapFree() + 0x14 bytes + // msvcr100.dll!free(void * pBlock) Line 51 C + // glod.dll!glodGetGroupParameteriv() + 0x119 bytes + // glod.dll!glodShutdown() + 0x77 bytes + // //glodShutdown(); } @@ -3279,7 +1283,9 @@ U32 LLModelPreview::calcResourceCost() decomp, mFMP->childGetValue("upload_skin").asBoolean(), mFMP->childGetValue("upload_joints").asBoolean(), - TRUE); + TRUE, + FALSE, + instance.mModel->mSubmodelID); num_hulls += decomp.mHull.size(); for (U32 i = 0; i < decomp.mHull.size(); ++i) @@ -3346,29 +1352,9 @@ void LLModelPreview::rebuildUploadData() F32 max_scale = 0.f; - //reorder materials to match mBaseModel - for (U32 i = 0; i < LLModel::NUM_LODS-1; i++) - { - if (mBaseModel.size() == mModel[i].size()) - { - for (U32 j = 0; j < mBaseModel.size(); ++j) - { - - int refFaceCnt = 0; - int modelFaceCnt = 0; - - if ( !mModel[i][j]->matchMaterialOrder(mBaseModel[j], refFaceCnt, modelFaceCnt ) ) - { - setLoadState( LLModelLoader::ERROR_MATERIALS ); - mFMP->childDisable( "calculate_btn" ); - } - } - } - } - for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter) { //for each transform in scene - LLMatrix4 mat = iter->first; + LLMatrix4 mat = iter->first; // compute position LLVector3 position = LLVector3(0, 0, 0) * mat; @@ -3385,41 +1371,176 @@ void LLModelPreview::rebuildUploadData() mat *= scale_mat; - for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) - { //for each instance with said transform applied - LLModelInstance instance = *model_iter; + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end();) + { //for each instance with said transform applied + LLModelInstance instance = *model_iter++; LLModel* base_model = instance.mModel; - if (base_model) + if (base_model && !requested_name.empty()) { base_model->mRequestedLabel = requested_name; base_model->mMetric = metric; } - S32 idx = 0; - for (idx = 0; idx < mBaseModel.size(); ++idx) - { //find reference instance for this model - if (mBaseModel[idx] == base_model) - { - break; - } + for (int i = LLModel::NUM_LODS - 1; i >= LLModel::LOD_IMPOSTOR; i--) + { // Fill LOD slots by finding matching meshes by label with name extensions + // in the appropriate scene for each LOD. This fixes all kinds of issues + // where the indexed method below fails in spectacular fashion. + // If you don't take the time to name your LOD and PHYS meshes + // with the name of their corresponding mesh in the HIGH LOD, + // then the indexed method will be attempted below. + + LLModel* lod_model = NULL; + LLMatrix4 transform; + + std::string name_to_match = instance.mLabel; + llassert(!name_to_match.empty()); + + switch (i) + { + case LLModel::LOD_IMPOSTOR: name_to_match += "_LOD0"; break; + case LLModel::LOD_LOW: name_to_match += "_LOD1"; break; + case LLModel::LOD_MEDIUM: name_to_match += "_LOD2"; break; + case LLModel::LOD_PHYSICS: name_to_match += "_PHYS"; break; + case LLModel::LOD_HIGH: break; + } + + FindModel(mScene[i], name_to_match, lod_model, transform); + + S32 importerDebug = gSavedSettings.getS32("ImporterDebug"); + + // Fall back to old method of index-based association if + // we could not find a match based on the mesh names + // + if (lod_model) + { + + if (i == LLModel::LOD_PHYSICS) + { + if (importerDebug > 0) + { + LL_INFOS() << "Assigning collision for " << instance.mLabel << " to match " << lod_model->mLabel << LL_ENDL; + } + instance.mLOD[i] = lod_model; + } + else + { + if (importerDebug > 0) + { + LL_INFOS() << "Assigning LOD" << i << " for " << instance.mLabel << " to found match " << lod_model->mLabel << LL_ENDL; + } + instance.mLOD[i] = lod_model; + } + } + else + { + int searchLOD = (i > LLModel::LOD_HIGH) ? LLModel::LOD_HIGH : i; + while ((searchLOD <= LLModel::LOD_HIGH) && !lod_model) + { + std::string name_to_match = instance.mLabel; + llassert(!name_to_match.empty()); + + switch (searchLOD) + { + case LLModel::LOD_IMPOSTOR: name_to_match += "_LOD0"; break; + case LLModel::LOD_LOW: name_to_match += "_LOD1"; break; + case LLModel::LOD_MEDIUM: name_to_match += "_LOD2"; break; + case LLModel::LOD_PHYSICS: name_to_match += "_PHYS"; break; + case LLModel::LOD_HIGH: break; + } + + // See if we can find an appropriately named model in LOD 'searchLOD' + // + FindModel(mScene[searchLOD], name_to_match, lod_model, transform); + searchLOD++; + } + + // Fall back to old method of index-based association if + // we could not find a match based on the mesh names at all. + // + if (lod_model) + { + if (i == LLModel::LOD_PHYSICS) + { + if (importerDebug > 0) + { + LL_INFOS() << "Falling back collision for " << instance.mLabel << " to " << lod_model->mLabel << LL_ENDL; + } + instance.mLOD[i] = lod_model; + } + else + { + if (importerDebug > 0) + { + LL_INFOS() << "Falling back LOD" << i << " for " << instance.mLabel << " to found " << lod_model->mLabel << LL_ENDL; + } + instance.mLOD[i] = lod_model; + } + } + else + { + S32 idx = 0; + for (idx = 0; idx < mBaseModel.size(); ++idx) + { //find reference instance for this model + if (mBaseModel[idx] == base_model) + { + if (importerDebug > 0) + { + LL_INFOS() << "Falling back to model index " << idx << " for LOD " << i << " of " << instance.mLabel << LL_ENDL; + } + break; + } + } + + // If the model list for the current LOD includes that index... + // + if (mModel[i].size() > idx) + { + // Assign that index from the model list for our LOD as the LOD model for this instance + // + lod_model = mModel[i][idx]; + instance.mLOD[i] = lod_model; + if (i == LLModel::LOD_PHYSICS) + { + if (importerDebug > 0) + { + LL_INFOS() << "Indexed fallback to model index " << idx << ": LOD " << i << " named " << lod_model->mLabel << " for collision for " << instance.mLabel << LL_ENDL; + } + } + else + { + if (importerDebug > 0) + { + LL_INFOS() << "Indexed fallback to model index " << idx << " LOD " << i << " named " << lod_model->mLabel << " for LOD " << i << " for " << instance.mLabel << LL_ENDL; + } + } + } + else + { + if (importerDebug > 0) + { + LL_INFOS() << "List of models for LOD " << i << " did not include index " << idx << LL_ENDL; + } + } + } + } } - if(idx < mBaseModel.size()) - { - for (U32 i = 0; i < LLModel::NUM_LODS; i++) - { //fill LOD slots based on reference model index - if (mModel[i].size() > idx) - { - instance.mLOD[i] = mModel[i][idx]; - } - else - { - instance.mLOD[i] = NULL; - } + LLModel* high_lod_model = instance.mLOD[LLModel::LOD_HIGH]; + llassert(high_lod_model); + + for (U32 i = 0; i < LLModel::NUM_LODS-1; i++) + { + int refFaceCnt = 0; + int modelFaceCnt = 0; + llassert(instance.mLOD[i]); + if (instance.mLOD[i] && !instance.mLOD[i]->matchMaterialOrder(high_lod_model, refFaceCnt, modelFaceCnt ) ) + { + setLoadState( LLModelLoader::ERROR_MATERIALS ); + mFMP->childDisable( "calculate_btn" ); } - } + } instance.mTransform = mat; mUploadData.push_back(instance); } @@ -3491,7 +1612,6 @@ void LLModelPreview::saveUploadData(const std::string& filename, bool save_skinw meshes.insert(instance.mModel); std::stringstream str; - LLModel::Decomposition& decomp = instance.mLOD[LLModel::LOD_PHYSICS].notNull() ? instance.mLOD[LLModel::LOD_PHYSICS]->mPhysics : @@ -3504,8 +1624,8 @@ void LLModelPreview::saveUploadData(const std::string& filename, bool save_skinw instance.mLOD[LLModel::LOD_LOW], instance.mLOD[LLModel::LOD_IMPOSTOR], decomp, - save_skinweights, save_joint_positions, FALSE, TRUE); - + save_skinweights, save_joint_positions, + FALSE, TRUE, instance.mModel->mSubmodelID); data["mesh"][instance.mModel->mLocalID] = str.str(); } @@ -3573,7 +1693,16 @@ void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable clearGLODGroup(); } - mModelLoader = new LLModelLoader(filename, lod, this, mJointTransformMap, mJointsFromNode ); + mModelLoader = new LLDAELoader( + filename, + lod, + &LLModelPreview::loadedCallback, + &LLModelPreview::lookupJointByName, + &LLModelPreview::loadTextures, + &LLModelPreview::stateChangedCallback, + this, + mJointTransformMap, + mJointsFromNode ); if (force_disable_slm) { @@ -3681,9 +1810,15 @@ void LLModelPreview::loadModelCallback(S32 lod) if(getLoadState() >= LLModelLoader::ERROR_PARSING) { mLoading = false ; + mModelLoader = NULL; return ; } + // Copy determinations about rig so UI will reflect them + // + setRigValidForJointPositionUpload(mModelLoader->isRigValidForJointPositionUpload()); + setLegacyRigValid(mModelLoader->isLegacyRigValid()); + mModelLoader->loadTextures() ; if (lod == -1) @@ -3718,6 +1853,11 @@ void LLModelPreview::loadModelCallback(S32 lod) //override displayed model with current LoD list_iter->mModel = list_iter->mLOD[lod]; + if (!list_iter->mModel) + { + continue; + } + //add current model to current LoD's model list (LLModel::mLocalID makes a good vector index) S32 idx = list_iter->mModel->mLocalID; @@ -3726,7 +1866,7 @@ void LLModelPreview::loadModelCallback(S32 lod) mModel[lod].resize(idx+1); } - mModel[lod][idx] = list_iter->mModel; + mModel[lod][idx] = list_iter->mModel; if (!list_iter->mModel->mSkinWeights.empty()) { skin_weights = true; @@ -3815,6 +1955,8 @@ void LLModelPreview::loadModelCallback(S32 lod) refresh(); mModelLoadedSignal(); + + mModelLoader = NULL; } void LLModelPreview::resetPreviewTarget() @@ -4102,6 +2244,19 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f); + std::string name = base->mLabel; + + switch (lod) + { + case LLModel::LOD_IMPOSTOR: name += "_LOD0"; break; + case LLModel::LOD_LOW: name += "_LOD1"; break; + case LLModel::LOD_MEDIUM: name += "_LOD2"; break; + case LLModel::LOD_PHYSICS: name += "_PHYS"; break; + case LLModel::LOD_HIGH: break; + } + + mModel[lod][mdl_idx]->mLabel = name; + GLint* sizes = new GLint[patch_count*2]; glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes); stop_gloderror(); @@ -4214,17 +2369,6 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim { shader->bind(); } - - /*if (which_lod == -1 && mScene[LLModel::LOD_PHYSICS].empty()) - { //build physics scene - mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW]; - mModel[LLModel::LOD_PHYSICS] = mModel[LLModel::LOD_LOW]; - - for (U32 i = 1; i < mModel[LLModel::LOD_PHYSICS].size(); ++i) - { - mPhysicsQ.push(mModel[LLModel::LOD_PHYSICS][i]); - } - }*/ } void LLModelPreview::updateStatusMessages() @@ -4241,43 +2385,88 @@ void LLModelPreview::updateStatusMessages() S32 total_verts[LLModel::NUM_LODS]; S32 total_submeshes[LLModel::NUM_LODS]; - for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod) + for (U32 i = 0; i < LLModel::NUM_LODS-1; i++) + { + total_tris[i] = 0; + total_verts[i] = 0; + total_submeshes[i] = 0; + } + + for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) { - //initialize total for this lod to 0 - total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0; + LLModelInstance& instance = *iter; - for (LLModelLoader::scene::iterator iter = mScene[lod].begin(), endIter = mScene[lod].end(); iter != endIter; ++iter) + LLModel* model_high_lod = instance.mLOD[LLModel::LOD_HIGH]; + llassert(model_high_lod); + + for (U32 i = 0; i < LLModel::NUM_LODS-1; i++) { - for (LLModelLoader::model_instance_list::iterator instance = iter->second.begin(), end_instance = iter->second.end(); instance != end_instance; ++instance) - { - LLModel* model = instance->mModel; - if (model) - { - //for each model in the lod - S32 cur_tris = 0; - S32 cur_verts = 0; - S32 cur_submeshes = model->getNumVolumeFaces(); + LLModel* lod_model = instance.mLOD[i]; + llassert(lod_model); + if (!lod_model) + { + setLoadState( LLModelLoader::ERROR_MATERIALS ); + mFMP->childDisable( "calculate_btn" ); + } - for (S32 j = 0; j < cur_submeshes; ++j) - { //for each submesh (face), add triangles and vertices to current total - const LLVolumeFace& face = model->getVolumeFace(j); - cur_tris += face.mNumIndices/3; - cur_verts += face.mNumVertices; - } + int refFaceCnt = 0; + int modelFaceCnt = 0; - //add this model to the lod total - total_tris[lod] += cur_tris; - total_verts[lod] += cur_verts; - total_submeshes[lod] += cur_submeshes; + if (!lod_model->matchMaterialOrder(model_high_lod, refFaceCnt, modelFaceCnt ) ) + { + setLoadState( LLModelLoader::ERROR_MATERIALS ); + mFMP->childDisable( "calculate_btn" ); + } - //store this model's counts to asset data - tris[lod].push_back(cur_tris); - verts[lod].push_back(cur_verts); - submeshes[lod].push_back(cur_submeshes); + if (lod_model) + { + //for each model in the lod + S32 cur_tris = 0; + S32 cur_verts = 0; + S32 cur_submeshes = lod_model->getNumVolumeFaces(); + + for (S32 j = 0; j < cur_submeshes; ++j) + { //for each submesh (face), add triangles and vertices to current total + const LLVolumeFace& face = lod_model->getVolumeFace(j); + cur_tris += face.mNumIndices/3; + cur_verts += face.mNumVertices; } + + std::string instance_name = instance.mLabel; + + S32 importerDebug = gSavedSettings.getS32("ImporterDebug"); + if (importerDebug > 0) + { + // Useful for debugging generalized complaints below about total submeshes which don't have enough + // context to address exactly what needs to be fixed to move towards compliance with the rules. + // + LL_INFOS() << "Instance " << lod_model->mLabel << " LOD " << i << " Verts: " << cur_verts << LL_ENDL; + LL_INFOS() << "Instance " << lod_model->mLabel << " LOD " << i << " Tris: " << cur_tris << LL_ENDL; + LL_INFOS() << "Instance " << lod_model->mLabel << " LOD " << i << " Faces: " << cur_submeshes << LL_ENDL; + + if (importerDebug > 1) + { + LLModel::material_list::iterator mat_iter = lod_model->mMaterialList.begin(); + while (mat_iter != lod_model->mMaterialList.end()) + { + LL_INFOS() << "Instance " << lod_model->mLabel << " LOD " << i << " Material " << *(mat_iter) << LL_ENDL; + mat_iter++; + } + } + } + + //add this model to the lod total + total_tris[i] += cur_tris; + total_verts[i] += cur_verts; + total_submeshes[i] += cur_submeshes; + + //store this model's counts to asset data + tris[i].push_back(cur_tris); + verts[i].push_back(cur_verts); + submeshes[i].push_back(cur_submeshes); } } - } + } if (mMaxTriangleLimit == 0) { @@ -4291,28 +2480,36 @@ void LLModelPreview::updateStatusMessages() const LLVector4a scale(0.5f); for (U32 i = 0; i < mModel[lod].size() && !has_degenerate; ++i) { //for each model in the lod - if (mModel[lod][i]->mPhysics.mHull.empty()) + if (mModel[lod][i] && mModel[lod][i]->mPhysics.mHull.empty()) { //no decomp exists S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces(); for (S32 j = 0; j < cur_submeshes && !has_degenerate; ++j) { //for each submesh (face), add triangles and vertices to current total - const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j); - for (S32 k = 0; k < face.mNumIndices && !has_degenerate; ) + LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j); + for (S32 k = 0; (k < face.mNumIndices) && !has_degenerate; ) { - LLVector4a v1; v1.setMul(face.mPositions[face.mIndices[k++]], scale); - LLVector4a v2; v2.setMul(face.mPositions[face.mIndices[k++]], scale); - LLVector4a v3; v3.setMul(face.mPositions[face.mIndices[k++]], scale); + U16 index_a = face.mIndices[k+0]; + U16 index_b = face.mIndices[k+1]; + U16 index_c = face.mIndices[k+2]; + + LLVector4a v1; v1.setMul(face.mPositions[index_a], scale); + LLVector4a v2; v2.setMul(face.mPositions[index_b], scale); + LLVector4a v3; v3.setMul(face.mPositions[index_c], scale); if (ll_is_degenerate(v1,v2,v3)) { has_degenerate = true; } + else + { + k += 3; + } } } } } } - + mFMP->childSetTextArg("submeshes_info", "[SUBMESHES]", llformat("%d", total_submeshes[LLModel::LOD_HIGH])); std::string mesh_status_na = mFMP->getString("mesh_status_na"); @@ -4415,13 +2612,16 @@ void LLModelPreview::updateStatusMessages() { LLModel* mdl = mModel[LLModel::LOD_PHYSICS][i]; - for (U32 j = 0; upload_ok && j < mdl->mPhysics.mHull.size(); ++j) + if (mdl) { - if (mdl->mPhysics.mHull[j].size() > 256) + for (U32 j = 0; upload_ok && j < mdl->mPhysics.mHull.size(); ++j) { - upload_ok = false; + if (mdl->mPhysics.mHull[j].size() > 256) + { + upload_ok = false; + } } - } + } } bool errorStateFromLoader = getLoadState() >= LLModelLoader::ERROR_PARSING ? true : false; @@ -4933,10 +3133,62 @@ void LLModelPreview::createPreviewAvatar( void ) } else { - LL_INFOS()<<"Failed to create preview avatar for upload model window"<<LL_ENDL; + LL_INFOS() << "Failed to create preview avatar for upload model window" << LL_ENDL; } } +void LLModelPreview::loadedCallback( + LLModelLoader::scene& scene, + LLModelLoader::model_list& model_list, + S32 lod, + void* opaque) +{ + LLModelPreview* pPreview = static_cast< LLModelPreview* >(opaque); + if (pPreview) + { + pPreview->loadModelCallback(lod); + } +} + +void LLModelPreview::stateChangedCallback(U32 state,void* opaque) +{ + LLModelPreview* pPreview = static_cast< LLModelPreview* >(opaque); + if (pPreview) + { + pPreview->setLoadState(state); + } +} + +LLJoint* LLModelPreview::lookupJointByName(const std::string& str, void* opaque) +{ + LLModelPreview* pPreview = static_cast< LLModelPreview* >(opaque); + if (pPreview) + { + return pPreview->getPreviewAvatar()->getJoint(str); + } + return NULL; +} + +U32 LLModelPreview::loadTextures(LLImportMaterial& material,void* opaque) +{ + (void)opaque; + + if (material.mDiffuseMapFilename.size()) + { + material.mOpaqueData = new LLPointer< LLViewerFetchedTexture >; + LLPointer< LLViewerFetchedTexture >& tex = (*reinterpret_cast< LLPointer< LLViewerFetchedTexture > * >(material.mOpaqueData)); + + tex = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + material.mDiffuseMapFilename, FTT_LOCAL_FILE, TRUE, LLGLTexture::BOOST_PREVIEW); + tex->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, opaque, NULL, FALSE); + tex->forceToSaveRawImage(0, F32_MAX); + material.setDiffuseMap(tex->getID()); // record tex ID + return 1; + } + + material.mOpaqueData = NULL; + return 0; +} + void LLModelPreview::addEmptyFace( LLModel* pTarget ) { U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; @@ -5179,24 +3431,6 @@ BOOL LLModelPreview::render() } } - //make sure material lists all match - for (U32 i = 0; i < LLModel::NUM_LODS-1; i++) - { - if (mBaseModel.size() == mModel[i].size()) - { - for (U32 j = 0; j < mBaseModel.size(); ++j) - { - int refFaceCnt = 0; - int modelFaceCnt = 0; - - if ( !mModel[i][j]->matchMaterialOrder(mBaseModel[j], refFaceCnt, modelFaceCnt ) ) - { - mFMP->childDisable( "calculate_btn" ); - } - } - } - } - if (regen) { genBuffers(mPreviewLOD, skin_weight); @@ -5210,62 +3444,61 @@ BOOL LLModelPreview::render() LLModel* model = instance.mLOD[mPreviewLOD]; - if (!model) - { - continue; - } + if (!model) + { + continue; + } - gGL.pushMatrix(); - LLMatrix4 mat = instance.mTransform; + gGL.pushMatrix(); + LLMatrix4 mat = instance.mTransform; - gGL.multMatrix((GLfloat*) mat.mMatrix); + gGL.multMatrix((GLfloat*) mat.mMatrix); - for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i) - { - LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; + for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i) + { + LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; - buffer->setBuffer(type_mask & buffer->getTypeMask()); + buffer->setBuffer(type_mask & buffer->getTypeMask()); - if (textures) - { - int materialCnt = instance.mModel->mMaterialList.size(); - if ( i < materialCnt ) + if (textures) { - const std::string& binding = instance.mModel->mMaterialList[i]; - const LLImportMaterial& material = instance.mMaterial[binding]; + int materialCnt = instance.mModel->mMaterialList.size(); + if ( i < materialCnt ) + { + const std::string& binding = instance.mModel->mMaterialList[i]; + const LLImportMaterial& material = instance.mMaterial[binding]; - gGL.diffuseColor4fv(material.mDiffuseColor.mV); + gGL.diffuseColor4fv(material.mDiffuseColor.mV); - if (material.mDiffuseMap.notNull()) - { - if (material.mDiffuseMap->getDiscardLevel() > -1) + // Find the tex for this material, bind it, and add it to our set + // + LLViewerFetchedTexture* tex = bindMaterialDiffuseTexture(material); + if (tex) { - gGL.getTexUnit(0)->bind(material.mDiffuseMap, true); - mTextureSet.insert(material.mDiffuseMap.get()); + mTextureSet.insert(tex); } } } - } - else - { - gGL.diffuseColor4f(1,1,1,1); - } - - buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.diffuseColor3f(0.4f, 0.4f, 0.4f); + else + { + gGL.diffuseColor4f(1,1,1,1); + } - if (edges) - { - glLineWidth(3.f); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - glLineWidth(1.f); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.diffuseColor3f(0.4f, 0.4f, 0.4f); + + if (edges) + { + glLineWidth(3.f); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glLineWidth(1.f); + } } + gGL.popMatrix(); } - gGL.popMatrix(); - } if (physics) { @@ -5293,97 +3526,97 @@ BOOL LLModelPreview::render() LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS]; - if (!model) - { - continue; - } + if (!model) + { + continue; + } - gGL.pushMatrix(); - LLMatrix4 mat = instance.mTransform; + gGL.pushMatrix(); + LLMatrix4 mat = instance.mTransform; gGL.multMatrix((GLfloat*) mat.mMatrix); - bool render_mesh = true; + bool render_mesh = true; - LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread; - if (decomp) - { - LLMutexLock(decomp->mMutex); + LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread; + if (decomp) + { + LLMutexLock(decomp->mMutex); - LLModel::Decomposition& physics = model->mPhysics; + LLModel::Decomposition& physics = model->mPhysics; - if (!physics.mHull.empty()) - { - render_mesh = false; + if (!physics.mHull.empty()) + { + render_mesh = false; - if (physics.mMesh.empty()) - { //build vertex buffer for physics mesh - gMeshRepo.buildPhysicsMesh(physics); - } + if (physics.mMesh.empty()) + { //build vertex buffer for physics mesh + gMeshRepo.buildPhysicsMesh(physics); + } - if (!physics.mMesh.empty()) - { //render hull instead of mesh - for (U32 i = 0; i < physics.mMesh.size(); ++i) - { - if (explode > 0.f) + if (!physics.mMesh.empty()) + { //render hull instead of mesh + for (U32 i = 0; i < physics.mMesh.size(); ++i) { - gGL.pushMatrix(); + if (explode > 0.f) + { + gGL.pushMatrix(); - LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters; - offset *= explode; + LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters; + offset *= explode; - gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); - } + gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); + } - static std::vector<LLColor4U> hull_colors; + static std::vector<LLColor4U> hull_colors; - if (i+1 >= hull_colors.size()) - { - hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 128)); - } + if (i+1 >= hull_colors.size()) + { + hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 128)); + } - gGL.diffuseColor4ubv(hull_colors[i].mV); - LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals); + gGL.diffuseColor4ubv(hull_colors[i].mV); + LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals); - if (explode > 0.f) - { - gGL.popMatrix(); + if (explode > 0.f) + { + gGL.popMatrix(); + } } } } } - } - - if (render_mesh) - { - if (mVertexBuffer[LLModel::LOD_PHYSICS].empty()) - { - genBuffers(LLModel::LOD_PHYSICS, false); - } - for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i) + + if (render_mesh) { - LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i]; + if (mVertexBuffer[LLModel::LOD_PHYSICS].empty()) + { + genBuffers(LLModel::LOD_PHYSICS, false); + } + for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i) + { + LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i]; - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.diffuseColor4f(0.4f, 0.4f, 0.0f, 0.4f); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.diffuseColor4f(0.4f, 0.4f, 0.0f, 0.4f); - buffer->setBuffer(type_mask & buffer->getTypeMask()); - buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); + buffer->setBuffer(type_mask & buffer->getTypeMask()); + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); - gGL.diffuseColor3f(1.f, 1.f, 0.f); + gGL.diffuseColor3f(1.f, 1.f, 0.f); - glLineWidth(2.f); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); + glLineWidth(2.f); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - glLineWidth(1.f); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glLineWidth(1.f); + } } - } - gGL.popMatrix(); - } + gGL.popMatrix(); + } glLineWidth(3.f); glPointSize(8.f); @@ -5570,13 +3803,13 @@ BOOL LLModelPreview::render() buffer->setBuffer(type_mask & buffer->getTypeMask()); gGL.diffuseColor4fv(material.mDiffuseColor.mV); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - if (material.mDiffuseMap.notNull()) + + // Find the tex for this material, bind it, and add it to our set + // + LLViewerFetchedTexture* tex = bindMaterialDiffuseTexture(material); + if (tex) { - if (material.mDiffuseMap->getDiscardLevel() > -1) - { - gGL.getTexUnit(0)->bind(material.mDiffuseMap, true); - mTextureSet.insert(material.mDiffuseMap.get()); - } + mTextureSet.insert(tex); } buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); |