diff options
Diffstat (limited to 'indra/newview/llfloatermodelpreview.cpp')
-rw-r--r-- | indra/newview/llfloatermodelpreview.cpp | 56 |
1 files changed, 43 insertions, 13 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 75728fdeeb..9721fc9224 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -3736,7 +3736,9 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim U32 tri_count = 0; for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i) { - mVertexBuffer[5][mdl][i]->setBuffer(type_mask); + LLVertexBuffer* buff = mVertexBuffer[5][mdl][i]; + buff->setBuffer(type_mask & buff->getTypeMask()); + U32 num_indices = mVertexBuffer[5][mdl][i]->getNumIndices(); if (num_indices > 2) { @@ -3858,6 +3860,8 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim for (GLint i = 0; i < patch_count; ++i) { + type_mask = mVertexBuffer[5][base][i]->getTypeMask(); + LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0); if (sizes[i*2+1] > 0 && sizes[i*2] > 0) @@ -3882,8 +3886,15 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim LLStrider<U16> index; buff->getVertexStrider(pos); - buff->getNormalStrider(norm); - buff->getTexCoord0Strider(tc); + if (type_mask & LLVertexBuffer::MAP_NORMAL) + { + buff->getNormalStrider(norm); + } + if (type_mask & LLVertexBuffer::MAP_TEXCOORD0) + { + buff->getTexCoord0Strider(tc); + } + buff->getIndexStrider(index); target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices()); @@ -4487,7 +4498,16 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) bool skinned = include_skin_weights && !mdl->mSkinWeights.empty(); - U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; + U32 mask = LLVertexBuffer::MAP_VERTEX; + + if (vf.mNormals) + { + mask |= LLVertexBuffer::MAP_NORMAL; + } + if (vf.mTexCoords) + { + mask |= LLVertexBuffer::MAP_TEXCOORD0; + } if (skinned) { @@ -4505,8 +4525,6 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) LLStrider<LLVector4> weights_strider; vb->getVertexStrider(vertex_strider); - vb->getNormalStrider(normal_strider); - vb->getTexCoord0Strider(tc_strider); vb->getIndexStrider(index_strider); if (skinned) @@ -4515,8 +4533,18 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) } LLVector4a::memcpyNonAliased16((F32*) vertex_strider.get(), (F32*) vf.mPositions, num_vertices*4*sizeof(F32)); - LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32)); - LLVector4a::memcpyNonAliased16((F32*) normal_strider.get(), (F32*) vf.mNormals, num_vertices*4*sizeof(F32)); + + if (vf.mTexCoords) + { + vb->getTexCoord0Strider(tc_strider); + LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32)); + } + + if (vf.mNormals) + { + vb->getNormalStrider(normal_strider); + LLVector4a::memcpyNonAliased16((F32*) normal_strider.get(), (F32*) vf.mNormals, num_vertices*4*sizeof(F32)); + } if (skinned) { @@ -4775,6 +4803,8 @@ BOOL LLModelPreview::render() const F32 BRIGHTNESS = 0.9f; gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS); + const U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; + LLGLEnable normalize(GL_NORMALIZE); if (!mBaseModel.empty() && mVertexBuffer[5].empty()) @@ -4823,8 +4853,8 @@ BOOL LLModelPreview::render() for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i) { LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; - - buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); + + buffer->setBuffer(type_mask & buffer->getTypeMask()); if (textures) { @@ -4943,7 +4973,7 @@ BOOL LLModelPreview::render() { LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i]; - buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); + buffer->setBuffer(type_mask & buffer->getTypeMask()); buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); @@ -5009,7 +5039,7 @@ BOOL LLModelPreview::render() { LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i]; - buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); + buffer->setBuffer(type_mask & buffer->getTypeMask()); LLStrider<LLVector3> pos_strider; buffer->getVertexStrider(pos_strider, 0); @@ -5134,7 +5164,7 @@ BOOL LLModelPreview::render() position[j] = v; } - buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); + buffer->setBuffer(type_mask & buffer->getTypeMask()); glColor4fv(instance.mMaterial[i].mDiffuseColor.mV); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); |