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-rw-r--r--indra/newview/llfloatergesture.cpp58
1 files changed, 29 insertions, 29 deletions
diff --git a/indra/newview/llfloatergesture.cpp b/indra/newview/llfloatergesture.cpp
index 9c1ac2631d..bf03412696 100644
--- a/indra/newview/llfloatergesture.cpp
+++ b/indra/newview/llfloatergesture.cpp
@@ -106,7 +106,7 @@ LLFloaterGesture::LLFloaterGesture(const LLSD& key)
: LLFloater(key)
{
mObserver = new LLFloaterGestureObserver(this);
- LLGestureManager::instance().addObserver(mObserver);
+ LLGestureMgr::instance().addObserver(mObserver);
mCommitCallbackRegistrar.add("Gesture.Action.ToogleActiveState", boost::bind(&LLFloaterGesture::onActivateBtnClick, this));
mCommitCallbackRegistrar.add("Gesture.Action.ShowPreview", boost::bind(&LLFloaterGesture::onClickEdit, this));
@@ -125,7 +125,7 @@ void LLFloaterGesture::done()
// we load only gesture folder without childred.
LLInventoryModel::cat_array_t* categories;
LLInventoryModel::item_array_t* items;
- LLInventoryFetchDescendentsObserver::folder_ref_t unloaded_folders;
+ uuid_vec_t unloaded_folders;
LL_DEBUGS("Gesture")<< "Get subdirs of Gesture Folder...." << LL_ENDL;
gInventory.getDirectDescendentsOf(mGestureFolderID, categories, items);
if (categories->empty())
@@ -165,7 +165,7 @@ void LLFloaterGesture::done()
// virtual
LLFloaterGesture::~LLFloaterGesture()
{
- LLGestureManager::instance().removeObserver(mObserver);
+ LLGestureMgr::instance().removeObserver(mObserver);
delete mObserver;
mObserver = NULL;
gInventory.removeObserver(this);
@@ -197,7 +197,7 @@ BOOL LLFloaterGesture::postBuild()
setDefaultBtn("play_btn");
mGestureFolderID = gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE, false);
- folder_ref_t folders;
+ uuid_vec_t folders;
folders.push_back(mGestureFolderID);
//perform loading Gesture directory anyway to make sure that all subdirectory are loaded too. See method done() for details.
gInventory.addObserver(this);
@@ -246,13 +246,13 @@ void LLFloaterGesture::refreshAll()
void LLFloaterGesture::buildGestureList()
{
S32 scroll_pos = mGestureList->getScrollPos();
- std::vector<LLUUID> selected_items;
+ uuid_vec_t selected_items;
getSelectedIds(selected_items);
LL_DEBUGS("Gesture")<< "Rebuilding gesture list "<< LL_ENDL;
mGestureList->deleteAllItems();
- LLGestureManager::item_map_t::const_iterator it;
- const LLGestureManager::item_map_t& active_gestures = LLGestureManager::instance().getActiveGestures();
+ LLGestureMgr::item_map_t::const_iterator it;
+ const LLGestureMgr::item_map_t& active_gestures = LLGestureMgr::instance().getActiveGestures();
for (it = active_gestures.begin(); it != active_gestures.end(); ++it)
{
addGesture(it->first,it->second, mGestureList);
@@ -278,7 +278,7 @@ void LLFloaterGesture::buildGestureList()
// attempt to preserve scroll position through re-builds
// since we do re-build whenever something gets dirty
- for(std::vector<LLUUID>::iterator it = selected_items.begin(); it != selected_items.end(); it++)
+ for(uuid_vec_t::iterator it = selected_items.begin(); it != selected_items.end(); it++)
{
mGestureList->selectByID(*it);
}
@@ -371,13 +371,13 @@ void LLFloaterGesture::addGesture(const LLUUID& item_id , LLMultiGesture* gestur
LLScrollListItem* sl_item = list->addElement(element, ADD_BOTTOM);
if(sl_item)
{
- LLFontGL::StyleFlags style = LLGestureManager::getInstance()->isGestureActive(item_id) ? LLFontGL::BOLD : LLFontGL::NORMAL;
+ LLFontGL::StyleFlags style = LLGestureMgr::getInstance()->isGestureActive(item_id) ? LLFontGL::BOLD : LLFontGL::NORMAL;
// *TODO find out why ["font"]["style"] does not affect font style
((LLScrollListText*)sl_item->getColumn(0))->setFontStyle(style);
}
}
-void LLFloaterGesture::getSelectedIds(std::vector<LLUUID>& ids)
+void LLFloaterGesture::getSelectedIds(uuid_vec_t& ids)
{
std::vector<LLScrollListItem*> items = mGestureList->getAllSelected();
for(std::vector<LLScrollListItem*>::const_iterator it = items.begin(); it != items.end(); it++)
@@ -421,17 +421,17 @@ void LLFloaterGesture::onClickPlay()
if(item_id.isNull()) return;
LL_DEBUGS("Gesture")<<" Trying to play gesture id: "<< item_id <<LL_ENDL;
- if(!LLGestureManager::instance().isGestureActive(item_id))
+ if(!LLGestureMgr::instance().isGestureActive(item_id))
{
// we need to inform server about gesture activating to be consistent with LLPreviewGesture and LLGestureComboList.
BOOL inform_server = TRUE;
BOOL deactivate_similar = FALSE;
- LLGestureManager::instance().setGestureLoadedCallback(item_id, boost::bind(&LLFloaterGesture::playGesture, this, item_id));
+ LLGestureMgr::instance().setGestureLoadedCallback(item_id, boost::bind(&LLFloaterGesture::playGesture, this, item_id));
LLViewerInventoryItem *item = gInventory.getItem(item_id);
llassert(item);
if (item)
{
- LLGestureManager::instance().activateGestureWithAsset(item_id, item->getAssetUUID(), inform_server, deactivate_similar);
+ LLGestureMgr::instance().activateGestureWithAsset(item_id, item->getAssetUUID(), inform_server, deactivate_similar);
LL_DEBUGS("Gesture")<< "Activating gesture with inventory ID: " << item_id <<LL_ENDL;
}
}
@@ -451,13 +451,13 @@ void LLFloaterGesture::onClickNew()
void LLFloaterGesture::onActivateBtnClick()
{
- std::vector<LLUUID> ids;
+ uuid_vec_t ids;
getSelectedIds(ids);
if(ids.empty())
return;
- LLGestureManager* gm = LLGestureManager::getInstance();
- std::vector<LLUUID>::const_iterator it = ids.begin();
+ LLGestureMgr* gm = LLGestureMgr::getInstance();
+ uuid_vec_t::const_iterator it = ids.begin();
BOOL first_gesture_state = gm->isGestureActive(*it);
BOOL is_mixed = FALSE;
while( ++it != ids.end() )
@@ -468,7 +468,7 @@ void LLFloaterGesture::onActivateBtnClick()
break;
}
}
- for(std::vector<LLUUID>::const_iterator it = ids.begin(); it != ids.end(); it++)
+ for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++)
{
if(is_mixed)
{
@@ -494,11 +494,11 @@ void LLFloaterGesture::onCopyPasteAction(const LLSD& command)
// since we select this comman inventory item had already arrived .
if("copy_gesture" == command_name)
{
- std::vector<LLUUID> ids;
+ uuid_vec_t ids;
getSelectedIds(ids);
// make sure that clopboard is empty
LLInventoryClipboard::instance().reset();
- for(std::vector<LLUUID>::iterator it = ids.begin(); it != ids.end(); it++)
+ for(uuid_vec_t::iterator it = ids.begin(); it != ids.end(); it++)
{
LLInventoryItem* item = gInventory.getItem(*it);
if(item && item->getInventoryType() == LLInventoryType::IT_GESTURE)
@@ -558,7 +558,7 @@ void LLFloaterGesture::onCommitList()
const LLUUID& item_id = mGestureList->getCurrentID();
mSelectedID = item_id;
- if (LLGestureManager::instance().isGesturePlaying(item_id))
+ if (LLGestureMgr::instance().isGesturePlaying(item_id))
{
childSetVisible("play_btn", false);
childSetVisible("stop_btn", true);
@@ -572,14 +572,14 @@ void LLFloaterGesture::onCommitList()
void LLFloaterGesture::onDeleteSelected()
{
- std::vector<LLUUID> ids;
+ uuid_vec_t ids;
getSelectedIds(ids);
if(ids.empty())
return;
const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH);
- LLGestureManager* gm = LLGestureManager::getInstance();
- for(std::vector<LLUUID>::const_iterator it = ids.begin(); it != ids.end(); it++)
+ LLGestureMgr* gm = LLGestureMgr::getInstance();
+ for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++)
{
const LLUUID& selected_item = *it;
LLInventoryItem* inv_item = gInventory.getItem(selected_item);
@@ -610,10 +610,10 @@ void LLFloaterGesture::onDeleteSelected()
void LLFloaterGesture::addToCurrentOutFit()
{
- std::vector<LLUUID> ids;
+ uuid_vec_t ids;
getSelectedIds(ids);
- LLAppearanceManager* am = LLAppearanceManager::getInstance();
- for(std::vector<LLUUID>::const_iterator it = ids.begin(); it != ids.end(); it++)
+ LLAppearanceMgr* am = LLAppearanceMgr::getInstance();
+ for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++)
{
am->addCOFItemLink(*it);
}
@@ -623,12 +623,12 @@ void LLFloaterGesture::playGesture(LLUUID item_id)
{
LL_DEBUGS("Gesture")<<"Playing gesture "<< item_id<<LL_ENDL;
- if (LLGestureManager::instance().isGesturePlaying(item_id))
+ if (LLGestureMgr::instance().isGesturePlaying(item_id))
{
- LLGestureManager::instance().stopGesture(item_id);
+ LLGestureMgr::instance().stopGesture(item_id);
}
else
{
- LLGestureManager::instance().playGesture(item_id);
+ LLGestureMgr::instance().playGesture(item_id);
}
}