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diff --git a/indra/newview/llfloaterenvsettings.h b/indra/newview/llfloaterenvsettings.h
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-/**
- * @file llfloaterskysettings.h
- * @brief LLFloaterEnvSettings class definition
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-/*
- * Simple menu for adjusting the atmospheric settings of the world
- */
-
-#ifndef LL_LLFLOATERENVSETTINGS_H
-#define LL_LLFLOATERENVSETTINGS_H
-
-#include "llfloater.h"
-
-
-/// Menuing system for all of windlight's functionality
-class LLFloaterEnvSettings : public LLFloater
-{
- LOG_CLASS(LLFloaterEnvSettings);
-public:
-
- LLFloaterEnvSettings(const LLSD &key);
- /*virtual*/ ~LLFloaterEnvSettings();
- /*virtual*/ BOOL postBuild();
-
- /// initialize all the callbacks for the menu
- void initCallbacks(void);
-
- /// one and one instance only
- LLFloaterEnvSettings* instance();
-
- /// handle if time of day is changed
- static void onChangeDayTime(LLUICtrl* ctrl, void* userData);
-
- /// handle if cloud coverage is changed
- static void onChangeCloudCoverage(LLUICtrl* ctrl, void* userData);
-
- /// handle change in water fog density
- static void onChangeWaterFogDensity(LLUICtrl* ctrl, void* expFloatControl);
-
- /// handle change in water fog color
- static void onChangeWaterColor(LLUICtrl* ctrl, void* colorControl);
-
- /// open the advanced sky settings menu
- static void onOpenAdvancedSky(void* userData1, void* userData2);
-
- /// open the advanced water settings menu
- static void onOpenAdvancedWater(void* userData1, void* userData2);
-
- /// sync time with the server
- static void onUseEstateTime(void* userData1, void* userData2);
-
- /// sync time with local clock
- static void onUseLocalTime();
-
-
- //// menu management
-
- /// sync up sliders with parameters
- void syncMenu();
-
-private:
- // one instance on the inside
-
-};
-
-
-#endif