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-rw-r--r--indra/newview/llfloatercolorpicker.cpp2180
1 files changed, 1090 insertions, 1090 deletions
diff --git a/indra/newview/llfloatercolorpicker.cpp b/indra/newview/llfloatercolorpicker.cpp
index e6d6028419..603f54fb49 100644
--- a/indra/newview/llfloatercolorpicker.cpp
+++ b/indra/newview/llfloatercolorpicker.cpp
@@ -1,1090 +1,1090 @@
-/**
- * @file llfloatercolorpicker.cpp
- * @brief Generic system color picker
- *
- * $LicenseInfo:firstyear=2004&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llfloatercolorpicker.h"
-
-// Viewer project includes
-#include "lltoolmgr.h"
-#include "lltoolpipette.h"
-#include "llviewercontrol.h"
-#include "llworld.h"
-
-// Linden library includes
-#include "llfontgl.h"
-#include "llsys.h"
-#include "llgl.h"
-#include "llrender.h"
-#include "v3dmath.h"
-#include "lldir.h"
-#include "llui.h"
-#include "lllineeditor.h"
-#include "v4coloru.h"
-#include "llbutton.h"
-#include "lluictrlfactory.h"
-#include "llgl.h"
-#include "llpointer.h"
-#include "llimage.h"
-#include "llmousehandler.h"
-#include "llglheaders.h"
-#include "llcheckboxctrl.h"
-#include "lltextbox.h"
-#include "lluiconstants.h"
-#include "llfocusmgr.h"
-#include "lldraghandle.h"
-#include "llwindow.h"
-
-// System includes
-#include <sstream>
-#include <iomanip>
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// Class LLFloaterColorPicker
-//
-//////////////////////////////////////////////////////////////////////////////
-
-LLFloaterColorPicker::LLFloaterColorPicker (LLColorSwatchCtrl* swatch, bool show_apply_immediate )
- : LLFloater(LLSD()),
- mComponents ( 3 ),
- mMouseDownInLumRegion ( false ),
- mMouseDownInHueRegion ( false ),
- mMouseDownInSwatch ( false ),
- // *TODO: Specify this in XML
- mRGBViewerImageLeft ( 140 ),
- mRGBViewerImageTop ( 356 ),
- mRGBViewerImageWidth ( 256 ),
- mRGBViewerImageHeight ( 256 ),
- mLumRegionLeft ( mRGBViewerImageLeft + mRGBViewerImageWidth + 16 ),
- mLumRegionTop ( mRGBViewerImageTop ),
- mLumRegionWidth ( 16 ),
- mLumRegionHeight ( mRGBViewerImageHeight ),
- mLumMarkerSize ( 6 ),
- // *TODO: Specify this in XML
- mSwatchRegionLeft ( 12 ),
- mSwatchRegionTop ( 190 ),
- mSwatchRegionWidth ( 116 ),
- mSwatchRegionHeight ( 60 ),
- mSwatchView ( NULL ),
- // *TODO: Specify this in XML
- numPaletteColumns ( 16 ),
- numPaletteRows ( 2 ),
- highlightEntry ( -1 ),
- mPaletteRegionLeft ( 11 ),
- mPaletteRegionTop ( 100 - 8 ),
- mPaletteRegionWidth ( mLumRegionLeft + mLumRegionWidth - 10 ),
- mPaletteRegionHeight ( 40 ),
- mSwatch ( swatch ),
- mActive ( true ),
- mCanApplyImmediately ( show_apply_immediate ),
- mContextConeOpacity ( 0.f ),
- mContextConeInAlpha (CONTEXT_CONE_IN_ALPHA),
- mContextConeOutAlpha (CONTEXT_CONE_OUT_ALPHA),
- mContextConeFadeTime (CONTEXT_CONE_FADE_TIME)
-{
- buildFromFile ( "floater_color_picker.xml");
-
- // create user interface for this picker
- createUI ();
-
- if (!mCanApplyImmediately)
- {
- mApplyImmediateCheck->setEnabled(false);
- mApplyImmediateCheck->set(false);
- }
-}
-
-LLFloaterColorPicker::~LLFloaterColorPicker()
-{
- // destroy the UI we created
- destroyUI ();
-}
-
-//////////////////////////////////////////////////////////////////////////////
-//
-void LLFloaterColorPicker::createUI ()
-{
- // create RGB type area (not really RGB but it's got R,G & B in it.,..
-
- LLPointer<LLImageRaw> raw = new LLImageRaw ( mRGBViewerImageWidth, mRGBViewerImageHeight, mComponents );
- LLImageDataLock lock(raw);
-
- U8* bits = raw->getData();
- S32 linesize = mRGBViewerImageWidth * mComponents;
- for ( S32 y = 0; y < mRGBViewerImageHeight; ++y )
- {
- for ( S32 x = 0; x < linesize; x += mComponents )
- {
- F32 rVal, gVal, bVal;
-
- hslToRgb ( (F32)x / (F32) ( linesize - 1 ),
- (F32)y / (F32) ( mRGBViewerImageHeight - 1 ),
- 0.5f,
- rVal,
- gVal,
- bVal );
-
- * ( bits + x + y * linesize + 0 ) = ( U8 )( rVal * 255.0f );
- * ( bits + x + y * linesize + 1 ) = ( U8 )( gVal * 255.0f );
- * ( bits + x + y * linesize + 2 ) = ( U8 )( bVal * 255.0f );
- }
- }
- mRGBImage = LLViewerTextureManager::getLocalTexture( (LLImageRaw*)raw, false );
- gGL.getTexUnit(0)->bind(mRGBImage);
- mRGBImage->setAddressMode(LLTexUnit::TAM_CLAMP);
-
- // create palette
- for ( S32 each = 0; each < numPaletteColumns * numPaletteRows; ++each )
- {
- mPalette.push_back(new LLColor4(LLUIColorTable::instance().getColor(llformat("ColorPaletteEntry%02d", each + 1))));
- }
-}
-
-//////////////////////////////////////////////////////////////////////////////
-//
-void LLFloaterColorPicker::showUI ()
-{
- openFloater(getKey());
- setVisible ( true );
- setFocus ( true );
-
- // HACK: if system color picker is required - close the SL one we made and use default system dialog
- if ( gSavedSettings.getBOOL ( "UseDefaultColorPicker" ) )
- {
- LLColorSwatchCtrl* swatch = getSwatch ();
-
- setVisible ( false );
-
- // code that will get switched in for default system color picker
- if ( swatch )
- {
- // Todo: this needs to be threaded for viewer not to timeout
- LLColor4 curCol = swatch->get ();
- send_agent_pause();
- bool commit = getWindow()->dialogColorPicker( &curCol [ 0 ], &curCol [ 1 ], &curCol [ 2 ] );
- send_agent_resume();
-
- if (commit)
- {
- setOrigRgb(curCol[0], curCol[1], curCol[2]);
- setCurRgb(curCol[0], curCol[1], curCol[2]);
-
- LLColorSwatchCtrl::onColorChanged(swatch, LLColorSwatchCtrl::COLOR_SELECT);
- }
- else
- {
- LLColorSwatchCtrl::onColorChanged(swatch, LLColorSwatchCtrl::COLOR_CANCEL);
- }
- }
-
- closeFloater();
- }
-}
-
-//////////////////////////////////////////////////////////////////////////////
-// called after the dialog is rendered
-bool LLFloaterColorPicker::postBuild()
-{
- mCancelBtn = getChild<LLButton>( "cancel_btn" );
- mCancelBtn->setClickedCallback ( onClickCancel, this );
-
- mSelectBtn = getChild<LLButton>( "select_btn");
- mSelectBtn->setClickedCallback ( onClickSelect, this );
- mSelectBtn->setFocus ( true );
-
- mPipetteBtn = getChild<LLButton>("color_pipette" );
-
- mPipetteBtn->setImages(std::string("eye_button_inactive.tga"), std::string("eye_button_active.tga"));
-
- mPipetteBtn->setCommitCallback( boost::bind(&LLFloaterColorPicker::onClickPipette, this ));
-
- mApplyImmediateCheck = getChild<LLCheckBoxCtrl>("apply_immediate");
- mApplyImmediateCheck->set(gSavedSettings.getBOOL("ApplyColorImmediately"));
- mApplyImmediateCheck->setCommitCallback(onImmediateCheck, this);
-
- childSetCommitCallback("rspin", onTextCommit, (void*)this );
- childSetCommitCallback("gspin", onTextCommit, (void*)this );
- childSetCommitCallback("bspin", onTextCommit, (void*)this );
- childSetCommitCallback("hspin", onTextCommit, (void*)this );
- childSetCommitCallback("sspin", onTextCommit, (void*)this );
- childSetCommitCallback("lspin", onTextCommit, (void*)this );
-
- LLToolPipette::getInstance()->setToolSelectCallback(boost::bind(&LLFloaterColorPicker::onColorSelect, this, _1));
-
- return true;
-}
-
-//////////////////////////////////////////////////////////////////////////////
-//
-void LLFloaterColorPicker::initUI ( F32 rValIn, F32 gValIn, F32 bValIn )
-{
- // under some circumstances, we get rogue values that can be calmed by clamping...
- rValIn = llclamp ( rValIn, 0.0f, 1.0f );
- gValIn = llclamp ( gValIn, 0.0f, 1.0f );
- bValIn = llclamp ( bValIn, 0.0f, 1.0f );
-
- // store initial value in case cancel or revert is selected
- setOrigRgb ( rValIn, gValIn, bValIn );
-
- // starting point for current value to
- setCurRgb ( rValIn, gValIn, bValIn );
-
- // unpdate text entry fields
- updateTextEntry ();
-}
-
-//////////////////////////////////////////////////////////////////////////////
-//
-void LLFloaterColorPicker::destroyUI ()
-{
- // shut down pipette tool if active
- stopUsingPipette();
-
- // delete palette we created
- std::vector < LLColor4* >::iterator iter = mPalette.begin ();
- while ( iter != mPalette.end () )
- {
- delete ( *iter );
- ++iter;
- }
-
- if ( mSwatchView )
- {
- this->removeChild ( mSwatchView );
- mSwatchView->die();;
- mSwatchView = NULL;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-F32 LLFloaterColorPicker::hueToRgb ( F32 val1In, F32 val2In, F32 valHUeIn )
-{
- if ( valHUeIn < 0.0f ) valHUeIn += 1.0f;
- if ( valHUeIn > 1.0f ) valHUeIn -= 1.0f;
- if ( ( 6.0f * valHUeIn ) < 1.0f ) return ( val1In + ( val2In - val1In ) * 6.0f * valHUeIn );
- if ( ( 2.0f * valHUeIn ) < 1.0f ) return ( val2In );
- if ( ( 3.0f * valHUeIn ) < 2.0f ) return ( val1In + ( val2In - val1In ) * ( ( 2.0f / 3.0f ) - valHUeIn ) * 6.0f );
- return ( val1In );
-}
-
-//////////////////////////////////////////////////////////////////////////////
-//
-void LLFloaterColorPicker::hslToRgb ( F32 hValIn, F32 sValIn, F32 lValIn, F32& rValOut, F32& gValOut, F32& bValOut )
-{
- if ( sValIn < 0.00001f )
- {
- rValOut = lValIn;
- gValOut = lValIn;
- bValOut = lValIn;
- }
- else
- {
- F32 interVal1;
- F32 interVal2;
-
- if ( lValIn < 0.5f )
- interVal2 = lValIn * ( 1.0f + sValIn );
- else
- interVal2 = ( lValIn + sValIn ) - ( sValIn * lValIn );
-
- interVal1 = 2.0f * lValIn - interVal2;
-
- rValOut = hueToRgb ( interVal1, interVal2, hValIn + ( 1.f / 3.f ) );
- gValOut = hueToRgb ( interVal1, interVal2, hValIn );
- bValOut = hueToRgb ( interVal1, interVal2, hValIn - ( 1.f / 3.f ) );
- }
-}
-
-//////////////////////////////////////////////////////////////////////////////
-// mutator for original RGB value
-void LLFloaterColorPicker::setOrigRgb ( F32 origRIn, F32 origGIn, F32 origBIn )
-{
- origR = origRIn;
- origG = origGIn;
- origB = origBIn;
-}
-
-//////////////////////////////////////////////////////////////////////////////
-// accessor for original RGB value
-void LLFloaterColorPicker::getOrigRgb ( F32& origROut, F32& origGOut, F32& origBOut )
-{
- origROut = origR;
- origGOut = origG;
- origBOut = origB;
-}
-
-//////////////////////////////////////////////////////////////////////////////
-// mutator for current RGB value
-void LLFloaterColorPicker::setCurRgb ( F32 curRIn, F32 curGIn, F32 curBIn )
-{
- // save current RGB
- curR = curRIn;
- curG = curGIn;
- curB = curBIn;
-
- // update corresponding HSL values and
- LLColor3(curRIn, curGIn, curBIn).calcHSL(&curH, &curS, &curL);
-
- // color changed so update text fields
- updateTextEntry();
-}
-
-//////////////////////////////////////////////////////////////////////////////
-// accessor for current RGB value
-void LLFloaterColorPicker::getCurRgb ( F32& curROut, F32& curGOut, F32& curBOut )
-{
- curROut = curR;
- curGOut = curG;
- curBOut = curB;
-}
-
-//////////////////////////////////////////////////////////////////////////////
-// mutator for current HSL value
-void LLFloaterColorPicker::setCurHsl ( F32 curHIn, F32 curSIn, F32 curLIn )
-{
- // save current HSL
- curH = curHIn;
- curS = curSIn;
- curL = curLIn;
-
- // update corresponding RGB values and
- hslToRgb ( curH, curS, curL, curR, curG, curB );
-}
-
-//////////////////////////////////////////////////////////////////////////////
-// accessor for current HSL value
-void LLFloaterColorPicker::getCurHsl ( F32& curHOut, F32& curSOut, F32& curLOut )
-{
- curHOut = curH;
- curSOut = curS;
- curLOut = curL;
-}
-
-//////////////////////////////////////////////////////////////////////////////
-// called when 'cancel' clicked
-void LLFloaterColorPicker::onClickCancel ( void* data )
-{
- if (data)
- {
- LLFloaterColorPicker* self = ( LLFloaterColorPicker* )data;
-
- if ( self )
- {
- self->cancelSelection();
- self->closeFloater();
- }
- }
-}
-
-//////////////////////////////////////////////////////////////////////////////
-// called when 'select' clicked
-void LLFloaterColorPicker::onClickSelect ( void* data )
-{
- if (data)
- {
- LLFloaterColorPicker* self = ( LLFloaterColorPicker* )data;
-
- if ( self )
- {
- // apply to selection
- LLColorSwatchCtrl::onColorChanged ( self->getSwatch (), LLColorSwatchCtrl::COLOR_SELECT );
- self->closeFloater();
- }
- }
-}
-
-void LLFloaterColorPicker::onClickPipette( )
-{
- bool pipette_active = mPipetteBtn->getToggleState();
- pipette_active = !pipette_active;
- if (pipette_active)
- {
- LLToolMgr::getInstance()->setTransientTool(LLToolPipette::getInstance());
- }
- else
- {
- LLToolMgr::getInstance()->clearTransientTool();
- }
-}
-
-//////////////////////////////////////////////////////////////////////////////
-// called when 'text is committed' - i,e. focus moves from a text field
-void LLFloaterColorPicker::onTextCommit ( LLUICtrl* ctrl, void* data )
-{
- if ( data )
- {
- LLFloaterColorPicker* self = ( LLFloaterColorPicker* )data;
- if ( self )
- {
- self->onTextEntryChanged ( ctrl );
- }
- }
-}
-
-void LLFloaterColorPicker::onImmediateCheck( LLUICtrl* ctrl, void* data)
-{
- LLFloaterColorPicker* self = ( LLFloaterColorPicker* )data;
- if (self)
- {
- gSavedSettings.setBOOL("ApplyColorImmediately", self->mApplyImmediateCheck->get());
- if (self->mApplyImmediateCheck->get() && self->isColorChanged())
- {
- LLColorSwatchCtrl::onColorChanged ( self->getSwatch (), LLColorSwatchCtrl::COLOR_CHANGE );
- }
- }
-}
-
-void LLFloaterColorPicker::onColorSelect( const LLTextureEntry& te )
-{
- // Pipete
- selectCurRgb(te.getColor().mV[VRED], te.getColor().mV[VGREEN], te.getColor().mV[VBLUE]);
-}
-
-void LLFloaterColorPicker::onMouseCaptureLost()
-{
- setMouseDownInHueRegion(false);
- setMouseDownInLumRegion(false);
-}
-
-F32 LLFloaterColorPicker::getSwatchTransparency()
-{
- // If the floater is focused, don't apply its alpha to the color swatch (STORM-676).
- return getTransparencyType() == TT_ACTIVE ? 1.f : LLFloater::getCurrentTransparency();
-}
-
-bool LLFloaterColorPicker::isColorChanged()
-{
- return ((getOrigR() != getCurR()) || (getOrigG() != getCurG()) || (getOrigB() != getCurB()));
-}
-
-//////////////////////////////////////////////////////////////////////////////
-//
-void LLFloaterColorPicker::draw()
-{
- static LLCachedControl<F32> max_opacity(gSavedSettings, "PickerContextOpacity", 0.4f);
- drawConeToOwner(mContextConeOpacity, max_opacity, mSwatch, mContextConeFadeTime, mContextConeInAlpha, mContextConeOutAlpha);
-
- mPipetteBtn->setToggleState(LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance());
- mApplyImmediateCheck->setEnabled(mActive && mCanApplyImmediately);
- mSelectBtn->setEnabled(mActive);
-
- // base floater stuff
- LLFloater::draw ();
-
- const F32 alpha = getSwatchTransparency();
-
- // draw image for RGB area (not really RGB but you'll see what I mean...
- gl_draw_image ( mRGBViewerImageLeft, mRGBViewerImageTop - mRGBViewerImageHeight, mRGBImage, LLColor4::white % alpha);
-
- // update 'cursor' into RGB Section
- S32 xPos = ( S32 ) ( ( F32 )mRGBViewerImageWidth * getCurH () ) - 8;
- S32 yPos = ( S32 ) ( ( F32 )mRGBViewerImageHeight * getCurS () ) - 8;
- gl_line_2d ( mRGBViewerImageLeft + xPos,
- mRGBViewerImageTop - mRGBViewerImageHeight + yPos + 8,
- mRGBViewerImageLeft + xPos + 16,
- mRGBViewerImageTop - mRGBViewerImageHeight + yPos + 8,
- LLColor4 ( 0.0f, 0.0f, 0.0f, 1.0f ) );
-
- gl_line_2d ( mRGBViewerImageLeft + xPos + 8,
- mRGBViewerImageTop - mRGBViewerImageHeight + yPos,
- mRGBViewerImageLeft + xPos + 8,
- mRGBViewerImageTop - mRGBViewerImageHeight + yPos + 16,
- LLColor4 ( 0.0f, 0.0f, 0.0f, 1.0f ) );
-
- // create rgb area outline
- gl_rect_2d ( mRGBViewerImageLeft,
- mRGBViewerImageTop - mRGBViewerImageHeight,
- mRGBViewerImageLeft + mRGBViewerImageWidth + 1,
- mRGBViewerImageTop,
- LLColor4 ( 0.0f, 0.0f, 0.0f, alpha ),
- false );
-
- // draw luminance slider
- for ( S32 y = 0; y < mLumRegionHeight; ++y )
- {
- F32 rValSlider, gValSlider, bValSlider;
- hslToRgb ( getCurH (), getCurS (), ( F32 )y / ( F32 )mLumRegionHeight, rValSlider, gValSlider, bValSlider );
-
- gl_rect_2d( mLumRegionLeft,
- mLumRegionTop - mLumRegionHeight + y,
- mLumRegionLeft + mLumRegionWidth,
- mLumRegionTop - mLumRegionHeight + y - 1,
- LLColor4 ( rValSlider, gValSlider, bValSlider, alpha ) );
- }
-
-
- // draw luninance marker
- S32 startX = mLumRegionLeft + mLumRegionWidth;
- S32 startY = mLumRegionTop - mLumRegionHeight + ( S32 ) ( mLumRegionHeight * getCurL () );
- gl_triangle_2d ( startX, startY,
- startX + mLumMarkerSize, startY - mLumMarkerSize,
- startX + mLumMarkerSize, startY + mLumMarkerSize,
- LLColor4 ( 0.75f, 0.75f, 0.75f, 1.0f ), true );
-
- // draw luminance slider outline
- gl_rect_2d ( mLumRegionLeft,
- mLumRegionTop - mLumRegionHeight,
- mLumRegionLeft + mLumRegionWidth + 1,
- mLumRegionTop,
- LLColor4 ( 0.0f, 0.0f, 0.0f, 1.0f ),
- false );
-
- // draw selected color swatch
- gl_rect_2d ( mSwatchRegionLeft,
- mSwatchRegionTop - mSwatchRegionHeight,
- mSwatchRegionLeft + mSwatchRegionWidth,
- mSwatchRegionTop,
- LLColor4 ( getCurR (), getCurG (), getCurB (), alpha ),
- true );
-
- // draw selected color swatch outline
- gl_rect_2d ( mSwatchRegionLeft,
- mSwatchRegionTop - mSwatchRegionHeight,
- mSwatchRegionLeft + mSwatchRegionWidth + 1,
- mSwatchRegionTop,
- LLColor4 ( 0.0f, 0.0f, 0.0f, 1.0f ),
- false );
-
- // color palette code is a little more involved so break it out into its' own method
- drawPalette ();
-}
-
-//////////////////////////////////////////////////////////////////////////////
-// find a complimentary color to the one passed in that can be used to highlight
-const LLColor4& LLFloaterColorPicker::getComplimentaryColor ( const LLColor4& backgroundColor )
-{
- // going to base calculation on luminance
- F32 hVal, sVal, lVal;
- backgroundColor.calcHSL(&hVal, &sVal, &lVal);
- hVal *= 360.f;
- sVal *= 100.f;
- lVal *= 100.f;
-
- // fairly simple heuristic for now...!
- if ( lVal < 0.5f )
- {
- return LLColor4::white;
- }
-
- return LLColor4::black;
-}
-
-//////////////////////////////////////////////////////////////////////////////
-// set current RGB and rise change event if needed.
-void LLFloaterColorPicker::selectCurRgb ( F32 curRIn, F32 curGIn, F32 curBIn )
-{
- setCurRgb(curRIn, curGIn, curBIn);
- if (mApplyImmediateCheck->get())
- {
- LLColorSwatchCtrl::onColorChanged ( getSwatch (), LLColorSwatchCtrl::COLOR_CHANGE );
- }
-}
-
-//////////////////////////////////////////////////////////////////////////////
-// set current HSL and rise change event if needed.
-void LLFloaterColorPicker::selectCurHsl ( F32 curHIn, F32 curSIn, F32 curLIn )
-{
- setCurHsl(curHIn, curSIn, curLIn);
- if (mApplyImmediateCheck->get())
- {
- LLColorSwatchCtrl::onColorChanged ( getSwatch (), LLColorSwatchCtrl::COLOR_CHANGE );
- }
-}
-
-//////////////////////////////////////////////////////////////////////////////
-// draw color palette
-void LLFloaterColorPicker::drawPalette ()
-{
- S32 curEntry = 0;
- const F32 alpha = getSwatchTransparency();
-
- for ( S32 y = 0; y < numPaletteRows; ++y )
- {
- for ( S32 x = 0; x < numPaletteColumns; ++x )
- {
- // calculate position
- S32 x1 = mPaletteRegionLeft + ( mPaletteRegionWidth * x ) / numPaletteColumns;
- S32 y1 = mPaletteRegionTop - ( mPaletteRegionHeight * y ) / numPaletteRows;
- S32 x2 = ( mPaletteRegionLeft + ( mPaletteRegionWidth * ( x + 1 ) ) / numPaletteColumns );
- S32 y2 = ( mPaletteRegionTop - ( mPaletteRegionHeight * ( y + 1 ) ) / numPaletteRows );
-
- // draw palette entry color
- if ( mPalette [ curEntry ] )
- {
- gl_rect_2d ( x1 + 2, y1 - 2, x2 - 2, y2 + 2, *mPalette [ curEntry++ ] % alpha, true );
- gl_rect_2d ( x1 + 1, y1 - 1, x2 - 1, y2 + 1, LLColor4 ( 0.0f, 0.0f, 0.0f, 1.0f ), false );
- }
- }
- }
-
- // if there is something to highlight (mouse down in swatch & hovering over palette)
- if ( highlightEntry >= 0 )
- {
- // extract row/column from palette index
- S32 entryColumn = highlightEntry % numPaletteColumns;
- S32 entryRow = highlightEntry / numPaletteColumns;
-
- // calculate position of this entry
- S32 x1 = mPaletteRegionLeft + ( mPaletteRegionWidth * entryColumn ) / numPaletteColumns;
- S32 y1 = mPaletteRegionTop - ( mPaletteRegionHeight * entryRow ) / numPaletteRows;
- S32 x2 = ( mPaletteRegionLeft + ( mPaletteRegionWidth * ( entryColumn + 1 ) ) / numPaletteColumns );
- S32 y2 = ( mPaletteRegionTop - ( mPaletteRegionHeight * ( entryRow + 1 ) ) / numPaletteRows );
-
- // center position of entry
- S32 xCenter = x1 + ( x2 - x1 ) / 2;
- S32 yCenter = y1 - ( y1 - y2 ) / 2;
-
- // find a color that works well as a highlight color
- LLColor4 hlColor ( getComplimentaryColor ( *mPalette [ highlightEntry ] ) );
-
- // mark a cross for entry that is being hovered
- gl_line_2d ( xCenter - 4, yCenter - 4, xCenter + 4, yCenter + 4, hlColor );
- gl_line_2d ( xCenter + 4, yCenter - 4, xCenter - 4, yCenter + 4, hlColor );
- }
-}
-
-//////////////////////////////////////////////////////////////////////////////
-// update text entry values for RGB/HSL (can't be done in ::draw () since this overwrites input
-void LLFloaterColorPicker::updateTextEntry ()
-{
- // set values in spinners
- getChild<LLUICtrl>("rspin")->setValue(( getCurR () * 255.0f ) );
- getChild<LLUICtrl>("gspin")->setValue(( getCurG () * 255.0f ) );
- getChild<LLUICtrl>("bspin")->setValue(( getCurB () * 255.0f ) );
- getChild<LLUICtrl>("hspin")->setValue(( getCurH () * 360.0f ) );
- getChild<LLUICtrl>("sspin")->setValue(( getCurS () * 100.0f ) );
- getChild<LLUICtrl>("lspin")->setValue(( getCurL () * 100.0f ) );
-}
-
-//////////////////////////////////////////////////////////////////////////////
-//
-void LLFloaterColorPicker::onTextEntryChanged ( LLUICtrl* ctrl )
-{
- // value in RGB boxes changed
- std::string name = ctrl->getName();
- if ( ( name == "rspin" ) || ( name == "gspin" ) || ( name == "bspin" ) )
- {
- // get current RGB
- F32 rVal, gVal, bVal;
- getCurRgb ( rVal, gVal, bVal );
-
- // update component value with new value from text
- if ( name == "rspin" )
- {
- rVal = (F32)ctrl->getValue().asReal() / 255.0f;
- }
- else
- if ( name == "gspin" )
- {
- gVal = (F32)ctrl->getValue().asReal() / 255.0f;
- }
- else
- if ( name == "bspin" )
- {
- bVal = (F32)ctrl->getValue().asReal() / 255.0f;
- }
-
- // update current RGB (and implicitly HSL)
- selectCurRgb ( rVal, gVal, bVal );
-
- updateTextEntry ();
- }
- else
- // value in HSL boxes changed
- if ( ( name == "hspin" ) || ( name == "sspin" ) || ( name == "lspin" ) )
- {
- // get current HSL
- F32 hVal, sVal, lVal;
- getCurHsl ( hVal, sVal, lVal );
-
- // update component value with new value from text
- if ( name == "hspin" )
- hVal = (F32)ctrl->getValue().asReal() / 360.0f;
- else
- if ( name == "sspin" )
- sVal = (F32)ctrl->getValue().asReal() / 100.0f;
- else
- if ( name == "lspin" )
- lVal = (F32)ctrl->getValue().asReal() / 100.0f;
-
- // update current HSL (and implicitly RGB)
- selectCurHsl ( hVal, sVal, lVal );
-
- updateTextEntry ();
- }
-}
-
-//////////////////////////////////////////////////////////////////////////////
-//
-bool LLFloaterColorPicker::updateRgbHslFromPoint ( S32 xPosIn, S32 yPosIn )
-{
- if ( xPosIn >= mRGBViewerImageLeft &&
- xPosIn <= mRGBViewerImageLeft + mRGBViewerImageWidth &&
- yPosIn <= mRGBViewerImageTop &&
- yPosIn >= mRGBViewerImageTop - mRGBViewerImageHeight )
- {
- // update HSL (and therefore RGB) based on new H & S and current L
- selectCurHsl ( ( ( F32 )xPosIn - ( F32 )mRGBViewerImageLeft ) / ( F32 )mRGBViewerImageWidth,
- ( ( F32 )yPosIn - ( ( F32 )mRGBViewerImageTop - ( F32 )mRGBViewerImageHeight ) ) / ( F32 )mRGBViewerImageHeight,
- getCurL () );
-
- // indicate a value changed
- return true;
- }
- else
- if ( xPosIn >= mLumRegionLeft &&
- xPosIn <= mLumRegionLeft + mLumRegionWidth &&
- yPosIn <= mLumRegionTop &&
- yPosIn >= mLumRegionTop - mLumRegionHeight )
- {
-
- // update HSL (and therefore RGB) based on current HS and new L
- selectCurHsl ( getCurH (),
- getCurS (),
- ( ( F32 )yPosIn - ( ( F32 )mRGBViewerImageTop - ( F32 )mRGBViewerImageHeight ) ) / ( F32 )mRGBViewerImageHeight );
-
- // indicate a value changed
- return true;
- }
-
- return false;
-}
-
-//////////////////////////////////////////////////////////////////////////////
-//
-bool LLFloaterColorPicker::handleMouseDown ( S32 x, S32 y, MASK mask )
-{
- // make it the frontmost
- gFloaterView->bringToFront(this);
-
- // rect containing RGB area
- LLRect rgbAreaRect ( mRGBViewerImageLeft,
- mRGBViewerImageTop,
- mRGBViewerImageLeft + mRGBViewerImageWidth,
- mRGBViewerImageTop - mRGBViewerImageHeight );
-
- if ( rgbAreaRect.pointInRect ( x, y ) )
- {
- gFocusMgr.setMouseCapture(this);
- // mouse button down
- setMouseDownInHueRegion ( true );
-
- // update all values based on initial click
- updateRgbHslFromPoint ( x, y );
-
- // required by base class
- return true;
- }
-
- // rect containing RGB area
- LLRect lumAreaRect ( mLumRegionLeft,
- mLumRegionTop,
- mLumRegionLeft + mLumRegionWidth + mLumMarkerSize,
- mLumRegionTop - mLumRegionHeight );
-
- if ( lumAreaRect.pointInRect ( x, y ) )
- {
- gFocusMgr.setMouseCapture(this);
- // mouse button down
- setMouseDownInLumRegion ( true );
-
- // required by base class
- return true;
- }
-
- // rect containing swatch area
- LLRect swatchRect ( mSwatchRegionLeft,
- mSwatchRegionTop,
- mSwatchRegionLeft + mSwatchRegionWidth,
- mSwatchRegionTop - mSwatchRegionHeight );
-
- setMouseDownInSwatch( false );
- if ( swatchRect.pointInRect ( x, y ) )
- {
- setMouseDownInSwatch( true );
-
- // required - dont drag windows here.
- return true;
- }
-
- // rect containing palette area
- LLRect paletteRect ( mPaletteRegionLeft,
- mPaletteRegionTop,
- mPaletteRegionLeft + mPaletteRegionWidth,
- mPaletteRegionTop - mPaletteRegionHeight );
-
- if ( paletteRect.pointInRect ( x, y ) )
- {
- // release keyboard focus so we can change text values
- if (gFocusMgr.childHasKeyboardFocus(this))
- {
- mSelectBtn->setFocus(true);
- }
-
- // calculate which palette index we selected
- S32 c = ( ( x - mPaletteRegionLeft ) * numPaletteColumns ) / mPaletteRegionWidth;
- S32 r = ( ( y - ( mPaletteRegionTop - mPaletteRegionHeight ) ) * numPaletteRows ) / mPaletteRegionHeight;
-
- U32 index = ( numPaletteRows - r - 1 ) * numPaletteColumns + c;
-
- if ( index <= mPalette.size () )
- {
- LLColor4 selected = *mPalette [ index ];
-
- selectCurRgb ( selected [ 0 ], selected [ 1 ], selected [ 2 ] );
-
- if (mApplyImmediateCheck->get())
- {
- LLColorSwatchCtrl::onColorChanged ( getSwatch (), LLColorSwatchCtrl::COLOR_CHANGE );
- }
-
- updateTextEntry ();
- }
-
- return true;
- }
-
- // dispatch to base class for the rest of things
-
- return LLFloater::handleMouseDown ( x, y, mask );
-}
-
-//////////////////////////////////////////////////////////////////////////////
-//
-bool LLFloaterColorPicker::handleHover ( S32 x, S32 y, MASK mask )
-{
- // if we're the front most window
- if ( isFrontmost () )
- {
- // mouse was pressed within region
- if ( getMouseDownInHueRegion() || getMouseDownInLumRegion())
- {
- S32 clamped_x, clamped_y;
- if (getMouseDownInHueRegion())
- {
- clamped_x = llclamp(x, mRGBViewerImageLeft, mRGBViewerImageLeft + mRGBViewerImageWidth);
- clamped_y = llclamp(y, mRGBViewerImageTop - mRGBViewerImageHeight, mRGBViewerImageTop);
- }
- else
- {
- clamped_x = llclamp(x, mLumRegionLeft, mLumRegionLeft + mLumRegionWidth);
- clamped_y = llclamp(y, mLumRegionTop - mLumRegionHeight, mLumRegionTop);
- }
-
- // update the stored RGB/HSL values using the mouse position - returns true if RGB was updated
- if ( updateRgbHslFromPoint ( clamped_x, clamped_y ) )
- {
- // update text entry fields
- updateTextEntry ();
-
- // RN: apparently changing color when dragging generates too much traffic and results in sporadic updates
- //// commit changed color to swatch subject
- //// REVIEW: this gets sent each time a color changes - is this okay ?
- //if (mApplyImmediateCheck->get())
- //{
- // LLColorSwatchCtrl::onColorChanged ( getSwatch () );
- //}
- }
- }
-
- highlightEntry = -1;
-
- if ( mMouseDownInSwatch )
- {
- getWindow()->setCursor ( UI_CURSOR_ARROWDRAG );
-
- // if cursor if over a palette entry
- LLRect paletteRect ( mPaletteRegionLeft,
- mPaletteRegionTop,
- mPaletteRegionLeft + mPaletteRegionWidth,
- mPaletteRegionTop - mPaletteRegionHeight );
-
- if ( paletteRect.pointInRect ( x, y ) )
- {
- // find row/column in palette
- S32 xOffset = ( ( x - mPaletteRegionLeft ) * numPaletteColumns ) / mPaletteRegionWidth;
- S32 yOffset = ( ( mPaletteRegionTop - y - 1 ) * numPaletteRows ) / mPaletteRegionHeight;
-
- // calculate the entry 0..n-1 to highlight and set variable to next draw() picks it up
- highlightEntry = xOffset + yOffset * numPaletteColumns;
- }
-
- return true;
- }
- }
-
- // dispatch to base class for the rest of things
- return LLFloater::handleHover ( x, y, mask );
-}
-
-//////////////////////////////////////////////////////////////////////////////
-// reverts state once mouse button is released
-bool LLFloaterColorPicker::handleMouseUp ( S32 x, S32 y, MASK mask )
-{
- getWindow()->setCursor ( UI_CURSOR_ARROW );
-
- if (getMouseDownInHueRegion() || getMouseDownInLumRegion())
- {
- if (mApplyImmediateCheck->get())
- {
- LLColorSwatchCtrl::onColorChanged ( getSwatch (), LLColorSwatchCtrl::COLOR_CHANGE );
- }
- }
-
- // rect containing palette area
- LLRect paletteRect ( mPaletteRegionLeft,
- mPaletteRegionTop,
- mPaletteRegionLeft + mPaletteRegionWidth,
- mPaletteRegionTop - mPaletteRegionHeight );
-
- if ( paletteRect.pointInRect ( x, y ) )
- {
- if ( mMouseDownInSwatch )
- {
- S32 curEntry = 0;
- for ( S32 row = 0; row < numPaletteRows; ++row )
- {
- for ( S32 column = 0; column < numPaletteColumns; ++column )
- {
- S32 left = mPaletteRegionLeft + ( mPaletteRegionWidth * column ) / numPaletteColumns;
- S32 top = mPaletteRegionTop - ( mPaletteRegionHeight * row ) / numPaletteRows;
- S32 right = ( mPaletteRegionLeft + ( mPaletteRegionWidth * ( column + 1 ) ) / numPaletteColumns );
- S32 bottom = ( mPaletteRegionTop - ( mPaletteRegionHeight * ( row + 1 ) ) / numPaletteRows );
-
- // rect is flipped vertically when testing here
- LLRect dropRect ( left, top, right, bottom );
-
- if ( dropRect.pointInRect ( x, y ) )
- {
- if ( mPalette [ curEntry ] )
- {
- delete mPalette [ curEntry ];
-
- mPalette [ curEntry ] = new LLColor4 ( getCurR (), getCurG (), getCurB (), 1.0f );
-
- // save off color
- std::ostringstream codec;
- codec << "ColorPaletteEntry" << std::setfill ( '0' ) << std::setw ( 2 ) << curEntry + 1;
- const std::string s ( codec.str () );
- LLUIColorTable::instance().setColor(s, *mPalette [ curEntry ] );
- }
- }
-
- ++curEntry;
- }
- }
- }
- }
-
- // mouse button not down anymore
- setMouseDownInHueRegion ( false );
- setMouseDownInLumRegion ( false );
-
- // mouse button not down in color swatch anymore
- mMouseDownInSwatch = false;
-
- if (hasMouseCapture())
- {
- gFocusMgr.setMouseCapture(NULL);
- }
-
- // dispatch to base class for the rest of things
- return LLFloater::handleMouseUp ( x, y, mask );
-}
-
-//////////////////////////////////////////////////////////////////////////////
-// cancel current color selection, revert to original and close picker
-void LLFloaterColorPicker::cancelSelection ()
-{
- // restore the previous color selection
- setCurRgb ( getOrigR (), getOrigG (), getOrigB () );
-
- // update in world item with original color via current swatch
- LLColorSwatchCtrl::onColorChanged( getSwatch(), LLColorSwatchCtrl::COLOR_CANCEL );
-
- // hide picker dialog
- this->setVisible ( false );
-}
-
-void LLFloaterColorPicker::setMouseDownInHueRegion ( bool mouse_down_in_region )
-{
- mMouseDownInHueRegion = mouse_down_in_region;
- if (mouse_down_in_region)
- {
- if (gFocusMgr.childHasKeyboardFocus(this))
- {
- // get focus out of spinners so that they can update freely
- mSelectBtn->setFocus(true);
- }
- }
-}
-
-void LLFloaterColorPicker::setMouseDownInLumRegion ( bool mouse_down_in_region )
-{
- mMouseDownInLumRegion = mouse_down_in_region;
- if (mouse_down_in_region)
- {
- if (gFocusMgr.childHasKeyboardFocus(this))
- {
- // get focus out of spinners so that they can update freely
- mSelectBtn->setFocus(true);
- }
- }
-}
-
-void LLFloaterColorPicker::setMouseDownInSwatch (bool mouse_down_in_swatch)
-{
- mMouseDownInSwatch = mouse_down_in_swatch;
- if (mouse_down_in_swatch)
- {
- if (gFocusMgr.childHasKeyboardFocus(this))
- {
- // get focus out of spinners so that they can update freely
- mSelectBtn->setFocus(true);
- }
- }
-}
-
-void LLFloaterColorPicker::setActive(bool active)
-{
- // shut down pipette tool if active
- if (!active && mPipetteBtn->getToggleState())
- {
- stopUsingPipette();
- }
- mActive = active;
-}
-
-void LLFloaterColorPicker::stopUsingPipette()
-{
- if (LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance())
- {
- LLToolMgr::getInstance()->clearTransientTool();
- }
-}
+/**
+ * @file llfloatercolorpicker.cpp
+ * @brief Generic system color picker
+ *
+ * $LicenseInfo:firstyear=2004&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llfloatercolorpicker.h"
+
+// Viewer project includes
+#include "lltoolmgr.h"
+#include "lltoolpipette.h"
+#include "llviewercontrol.h"
+#include "llworld.h"
+
+// Linden library includes
+#include "llfontgl.h"
+#include "llsys.h"
+#include "llgl.h"
+#include "llrender.h"
+#include "v3dmath.h"
+#include "lldir.h"
+#include "llui.h"
+#include "lllineeditor.h"
+#include "v4coloru.h"
+#include "llbutton.h"
+#include "lluictrlfactory.h"
+#include "llgl.h"
+#include "llpointer.h"
+#include "llimage.h"
+#include "llmousehandler.h"
+#include "llglheaders.h"
+#include "llcheckboxctrl.h"
+#include "lltextbox.h"
+#include "lluiconstants.h"
+#include "llfocusmgr.h"
+#include "lldraghandle.h"
+#include "llwindow.h"
+
+// System includes
+#include <sstream>
+#include <iomanip>
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// Class LLFloaterColorPicker
+//
+//////////////////////////////////////////////////////////////////////////////
+
+LLFloaterColorPicker::LLFloaterColorPicker (LLColorSwatchCtrl* swatch, bool show_apply_immediate )
+ : LLFloater(LLSD()),
+ mComponents ( 3 ),
+ mMouseDownInLumRegion ( false ),
+ mMouseDownInHueRegion ( false ),
+ mMouseDownInSwatch ( false ),
+ // *TODO: Specify this in XML
+ mRGBViewerImageLeft ( 140 ),
+ mRGBViewerImageTop ( 356 ),
+ mRGBViewerImageWidth ( 256 ),
+ mRGBViewerImageHeight ( 256 ),
+ mLumRegionLeft ( mRGBViewerImageLeft + mRGBViewerImageWidth + 16 ),
+ mLumRegionTop ( mRGBViewerImageTop ),
+ mLumRegionWidth ( 16 ),
+ mLumRegionHeight ( mRGBViewerImageHeight ),
+ mLumMarkerSize ( 6 ),
+ // *TODO: Specify this in XML
+ mSwatchRegionLeft ( 12 ),
+ mSwatchRegionTop ( 190 ),
+ mSwatchRegionWidth ( 116 ),
+ mSwatchRegionHeight ( 60 ),
+ mSwatchView ( NULL ),
+ // *TODO: Specify this in XML
+ numPaletteColumns ( 16 ),
+ numPaletteRows ( 2 ),
+ highlightEntry ( -1 ),
+ mPaletteRegionLeft ( 11 ),
+ mPaletteRegionTop ( 100 - 8 ),
+ mPaletteRegionWidth ( mLumRegionLeft + mLumRegionWidth - 10 ),
+ mPaletteRegionHeight ( 40 ),
+ mSwatch ( swatch ),
+ mActive ( true ),
+ mCanApplyImmediately ( show_apply_immediate ),
+ mContextConeOpacity ( 0.f ),
+ mContextConeInAlpha (CONTEXT_CONE_IN_ALPHA),
+ mContextConeOutAlpha (CONTEXT_CONE_OUT_ALPHA),
+ mContextConeFadeTime (CONTEXT_CONE_FADE_TIME)
+{
+ buildFromFile ( "floater_color_picker.xml");
+
+ // create user interface for this picker
+ createUI ();
+
+ if (!mCanApplyImmediately)
+ {
+ mApplyImmediateCheck->setEnabled(false);
+ mApplyImmediateCheck->set(false);
+ }
+}
+
+LLFloaterColorPicker::~LLFloaterColorPicker()
+{
+ // destroy the UI we created
+ destroyUI ();
+}
+
+//////////////////////////////////////////////////////////////////////////////
+//
+void LLFloaterColorPicker::createUI ()
+{
+ // create RGB type area (not really RGB but it's got R,G & B in it.,..
+
+ LLPointer<LLImageRaw> raw = new LLImageRaw ( mRGBViewerImageWidth, mRGBViewerImageHeight, mComponents );
+ LLImageDataLock lock(raw);
+
+ U8* bits = raw->getData();
+ S32 linesize = mRGBViewerImageWidth * mComponents;
+ for ( S32 y = 0; y < mRGBViewerImageHeight; ++y )
+ {
+ for ( S32 x = 0; x < linesize; x += mComponents )
+ {
+ F32 rVal, gVal, bVal;
+
+ hslToRgb ( (F32)x / (F32) ( linesize - 1 ),
+ (F32)y / (F32) ( mRGBViewerImageHeight - 1 ),
+ 0.5f,
+ rVal,
+ gVal,
+ bVal );
+
+ * ( bits + x + y * linesize + 0 ) = ( U8 )( rVal * 255.0f );
+ * ( bits + x + y * linesize + 1 ) = ( U8 )( gVal * 255.0f );
+ * ( bits + x + y * linesize + 2 ) = ( U8 )( bVal * 255.0f );
+ }
+ }
+ mRGBImage = LLViewerTextureManager::getLocalTexture( (LLImageRaw*)raw, false );
+ gGL.getTexUnit(0)->bind(mRGBImage);
+ mRGBImage->setAddressMode(LLTexUnit::TAM_CLAMP);
+
+ // create palette
+ for ( S32 each = 0; each < numPaletteColumns * numPaletteRows; ++each )
+ {
+ mPalette.push_back(new LLColor4(LLUIColorTable::instance().getColor(llformat("ColorPaletteEntry%02d", each + 1))));
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////////
+//
+void LLFloaterColorPicker::showUI ()
+{
+ openFloater(getKey());
+ setVisible ( true );
+ setFocus ( true );
+
+ // HACK: if system color picker is required - close the SL one we made and use default system dialog
+ if ( gSavedSettings.getBOOL ( "UseDefaultColorPicker" ) )
+ {
+ LLColorSwatchCtrl* swatch = getSwatch ();
+
+ setVisible ( false );
+
+ // code that will get switched in for default system color picker
+ if ( swatch )
+ {
+ // Todo: this needs to be threaded for viewer not to timeout
+ LLColor4 curCol = swatch->get ();
+ send_agent_pause();
+ bool commit = getWindow()->dialogColorPicker( &curCol [ 0 ], &curCol [ 1 ], &curCol [ 2 ] );
+ send_agent_resume();
+
+ if (commit)
+ {
+ setOrigRgb(curCol[0], curCol[1], curCol[2]);
+ setCurRgb(curCol[0], curCol[1], curCol[2]);
+
+ LLColorSwatchCtrl::onColorChanged(swatch, LLColorSwatchCtrl::COLOR_SELECT);
+ }
+ else
+ {
+ LLColorSwatchCtrl::onColorChanged(swatch, LLColorSwatchCtrl::COLOR_CANCEL);
+ }
+ }
+
+ closeFloater();
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// called after the dialog is rendered
+bool LLFloaterColorPicker::postBuild()
+{
+ mCancelBtn = getChild<LLButton>( "cancel_btn" );
+ mCancelBtn->setClickedCallback ( onClickCancel, this );
+
+ mSelectBtn = getChild<LLButton>( "select_btn");
+ mSelectBtn->setClickedCallback ( onClickSelect, this );
+ mSelectBtn->setFocus ( true );
+
+ mPipetteBtn = getChild<LLButton>("color_pipette" );
+
+ mPipetteBtn->setImages(std::string("eye_button_inactive.tga"), std::string("eye_button_active.tga"));
+
+ mPipetteBtn->setCommitCallback( boost::bind(&LLFloaterColorPicker::onClickPipette, this ));
+
+ mApplyImmediateCheck = getChild<LLCheckBoxCtrl>("apply_immediate");
+ mApplyImmediateCheck->set(gSavedSettings.getBOOL("ApplyColorImmediately"));
+ mApplyImmediateCheck->setCommitCallback(onImmediateCheck, this);
+
+ childSetCommitCallback("rspin", onTextCommit, (void*)this );
+ childSetCommitCallback("gspin", onTextCommit, (void*)this );
+ childSetCommitCallback("bspin", onTextCommit, (void*)this );
+ childSetCommitCallback("hspin", onTextCommit, (void*)this );
+ childSetCommitCallback("sspin", onTextCommit, (void*)this );
+ childSetCommitCallback("lspin", onTextCommit, (void*)this );
+
+ LLToolPipette::getInstance()->setToolSelectCallback(boost::bind(&LLFloaterColorPicker::onColorSelect, this, _1));
+
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+//
+void LLFloaterColorPicker::initUI ( F32 rValIn, F32 gValIn, F32 bValIn )
+{
+ // under some circumstances, we get rogue values that can be calmed by clamping...
+ rValIn = llclamp ( rValIn, 0.0f, 1.0f );
+ gValIn = llclamp ( gValIn, 0.0f, 1.0f );
+ bValIn = llclamp ( bValIn, 0.0f, 1.0f );
+
+ // store initial value in case cancel or revert is selected
+ setOrigRgb ( rValIn, gValIn, bValIn );
+
+ // starting point for current value to
+ setCurRgb ( rValIn, gValIn, bValIn );
+
+ // unpdate text entry fields
+ updateTextEntry ();
+}
+
+//////////////////////////////////////////////////////////////////////////////
+//
+void LLFloaterColorPicker::destroyUI ()
+{
+ // shut down pipette tool if active
+ stopUsingPipette();
+
+ // delete palette we created
+ std::vector < LLColor4* >::iterator iter = mPalette.begin ();
+ while ( iter != mPalette.end () )
+ {
+ delete ( *iter );
+ ++iter;
+ }
+
+ if ( mSwatchView )
+ {
+ this->removeChild ( mSwatchView );
+ mSwatchView->die();;
+ mSwatchView = NULL;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+F32 LLFloaterColorPicker::hueToRgb ( F32 val1In, F32 val2In, F32 valHUeIn )
+{
+ if ( valHUeIn < 0.0f ) valHUeIn += 1.0f;
+ if ( valHUeIn > 1.0f ) valHUeIn -= 1.0f;
+ if ( ( 6.0f * valHUeIn ) < 1.0f ) return ( val1In + ( val2In - val1In ) * 6.0f * valHUeIn );
+ if ( ( 2.0f * valHUeIn ) < 1.0f ) return ( val2In );
+ if ( ( 3.0f * valHUeIn ) < 2.0f ) return ( val1In + ( val2In - val1In ) * ( ( 2.0f / 3.0f ) - valHUeIn ) * 6.0f );
+ return ( val1In );
+}
+
+//////////////////////////////////////////////////////////////////////////////
+//
+void LLFloaterColorPicker::hslToRgb ( F32 hValIn, F32 sValIn, F32 lValIn, F32& rValOut, F32& gValOut, F32& bValOut )
+{
+ if ( sValIn < 0.00001f )
+ {
+ rValOut = lValIn;
+ gValOut = lValIn;
+ bValOut = lValIn;
+ }
+ else
+ {
+ F32 interVal1;
+ F32 interVal2;
+
+ if ( lValIn < 0.5f )
+ interVal2 = lValIn * ( 1.0f + sValIn );
+ else
+ interVal2 = ( lValIn + sValIn ) - ( sValIn * lValIn );
+
+ interVal1 = 2.0f * lValIn - interVal2;
+
+ rValOut = hueToRgb ( interVal1, interVal2, hValIn + ( 1.f / 3.f ) );
+ gValOut = hueToRgb ( interVal1, interVal2, hValIn );
+ bValOut = hueToRgb ( interVal1, interVal2, hValIn - ( 1.f / 3.f ) );
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// mutator for original RGB value
+void LLFloaterColorPicker::setOrigRgb ( F32 origRIn, F32 origGIn, F32 origBIn )
+{
+ origR = origRIn;
+ origG = origGIn;
+ origB = origBIn;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// accessor for original RGB value
+void LLFloaterColorPicker::getOrigRgb ( F32& origROut, F32& origGOut, F32& origBOut )
+{
+ origROut = origR;
+ origGOut = origG;
+ origBOut = origB;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// mutator for current RGB value
+void LLFloaterColorPicker::setCurRgb ( F32 curRIn, F32 curGIn, F32 curBIn )
+{
+ // save current RGB
+ curR = curRIn;
+ curG = curGIn;
+ curB = curBIn;
+
+ // update corresponding HSL values and
+ LLColor3(curRIn, curGIn, curBIn).calcHSL(&curH, &curS, &curL);
+
+ // color changed so update text fields
+ updateTextEntry();
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// accessor for current RGB value
+void LLFloaterColorPicker::getCurRgb ( F32& curROut, F32& curGOut, F32& curBOut )
+{
+ curROut = curR;
+ curGOut = curG;
+ curBOut = curB;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// mutator for current HSL value
+void LLFloaterColorPicker::setCurHsl ( F32 curHIn, F32 curSIn, F32 curLIn )
+{
+ // save current HSL
+ curH = curHIn;
+ curS = curSIn;
+ curL = curLIn;
+
+ // update corresponding RGB values and
+ hslToRgb ( curH, curS, curL, curR, curG, curB );
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// accessor for current HSL value
+void LLFloaterColorPicker::getCurHsl ( F32& curHOut, F32& curSOut, F32& curLOut )
+{
+ curHOut = curH;
+ curSOut = curS;
+ curLOut = curL;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// called when 'cancel' clicked
+void LLFloaterColorPicker::onClickCancel ( void* data )
+{
+ if (data)
+ {
+ LLFloaterColorPicker* self = ( LLFloaterColorPicker* )data;
+
+ if ( self )
+ {
+ self->cancelSelection();
+ self->closeFloater();
+ }
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// called when 'select' clicked
+void LLFloaterColorPicker::onClickSelect ( void* data )
+{
+ if (data)
+ {
+ LLFloaterColorPicker* self = ( LLFloaterColorPicker* )data;
+
+ if ( self )
+ {
+ // apply to selection
+ LLColorSwatchCtrl::onColorChanged ( self->getSwatch (), LLColorSwatchCtrl::COLOR_SELECT );
+ self->closeFloater();
+ }
+ }
+}
+
+void LLFloaterColorPicker::onClickPipette( )
+{
+ bool pipette_active = mPipetteBtn->getToggleState();
+ pipette_active = !pipette_active;
+ if (pipette_active)
+ {
+ LLToolMgr::getInstance()->setTransientTool(LLToolPipette::getInstance());
+ }
+ else
+ {
+ LLToolMgr::getInstance()->clearTransientTool();
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// called when 'text is committed' - i,e. focus moves from a text field
+void LLFloaterColorPicker::onTextCommit ( LLUICtrl* ctrl, void* data )
+{
+ if ( data )
+ {
+ LLFloaterColorPicker* self = ( LLFloaterColorPicker* )data;
+ if ( self )
+ {
+ self->onTextEntryChanged ( ctrl );
+ }
+ }
+}
+
+void LLFloaterColorPicker::onImmediateCheck( LLUICtrl* ctrl, void* data)
+{
+ LLFloaterColorPicker* self = ( LLFloaterColorPicker* )data;
+ if (self)
+ {
+ gSavedSettings.setBOOL("ApplyColorImmediately", self->mApplyImmediateCheck->get());
+ if (self->mApplyImmediateCheck->get() && self->isColorChanged())
+ {
+ LLColorSwatchCtrl::onColorChanged ( self->getSwatch (), LLColorSwatchCtrl::COLOR_CHANGE );
+ }
+ }
+}
+
+void LLFloaterColorPicker::onColorSelect( const LLTextureEntry& te )
+{
+ // Pipete
+ selectCurRgb(te.getColor().mV[VRED], te.getColor().mV[VGREEN], te.getColor().mV[VBLUE]);
+}
+
+void LLFloaterColorPicker::onMouseCaptureLost()
+{
+ setMouseDownInHueRegion(false);
+ setMouseDownInLumRegion(false);
+}
+
+F32 LLFloaterColorPicker::getSwatchTransparency()
+{
+ // If the floater is focused, don't apply its alpha to the color swatch (STORM-676).
+ return getTransparencyType() == TT_ACTIVE ? 1.f : LLFloater::getCurrentTransparency();
+}
+
+bool LLFloaterColorPicker::isColorChanged()
+{
+ return ((getOrigR() != getCurR()) || (getOrigG() != getCurG()) || (getOrigB() != getCurB()));
+}
+
+//////////////////////////////////////////////////////////////////////////////
+//
+void LLFloaterColorPicker::draw()
+{
+ static LLCachedControl<F32> max_opacity(gSavedSettings, "PickerContextOpacity", 0.4f);
+ drawConeToOwner(mContextConeOpacity, max_opacity, mSwatch, mContextConeFadeTime, mContextConeInAlpha, mContextConeOutAlpha);
+
+ mPipetteBtn->setToggleState(LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance());
+ mApplyImmediateCheck->setEnabled(mActive && mCanApplyImmediately);
+ mSelectBtn->setEnabled(mActive);
+
+ // base floater stuff
+ LLFloater::draw ();
+
+ const F32 alpha = getSwatchTransparency();
+
+ // draw image for RGB area (not really RGB but you'll see what I mean...
+ gl_draw_image ( mRGBViewerImageLeft, mRGBViewerImageTop - mRGBViewerImageHeight, mRGBImage, LLColor4::white % alpha);
+
+ // update 'cursor' into RGB Section
+ S32 xPos = ( S32 ) ( ( F32 )mRGBViewerImageWidth * getCurH () ) - 8;
+ S32 yPos = ( S32 ) ( ( F32 )mRGBViewerImageHeight * getCurS () ) - 8;
+ gl_line_2d ( mRGBViewerImageLeft + xPos,
+ mRGBViewerImageTop - mRGBViewerImageHeight + yPos + 8,
+ mRGBViewerImageLeft + xPos + 16,
+ mRGBViewerImageTop - mRGBViewerImageHeight + yPos + 8,
+ LLColor4 ( 0.0f, 0.0f, 0.0f, 1.0f ) );
+
+ gl_line_2d ( mRGBViewerImageLeft + xPos + 8,
+ mRGBViewerImageTop - mRGBViewerImageHeight + yPos,
+ mRGBViewerImageLeft + xPos + 8,
+ mRGBViewerImageTop - mRGBViewerImageHeight + yPos + 16,
+ LLColor4 ( 0.0f, 0.0f, 0.0f, 1.0f ) );
+
+ // create rgb area outline
+ gl_rect_2d ( mRGBViewerImageLeft,
+ mRGBViewerImageTop - mRGBViewerImageHeight,
+ mRGBViewerImageLeft + mRGBViewerImageWidth + 1,
+ mRGBViewerImageTop,
+ LLColor4 ( 0.0f, 0.0f, 0.0f, alpha ),
+ false );
+
+ // draw luminance slider
+ for ( S32 y = 0; y < mLumRegionHeight; ++y )
+ {
+ F32 rValSlider, gValSlider, bValSlider;
+ hslToRgb ( getCurH (), getCurS (), ( F32 )y / ( F32 )mLumRegionHeight, rValSlider, gValSlider, bValSlider );
+
+ gl_rect_2d( mLumRegionLeft,
+ mLumRegionTop - mLumRegionHeight + y,
+ mLumRegionLeft + mLumRegionWidth,
+ mLumRegionTop - mLumRegionHeight + y - 1,
+ LLColor4 ( rValSlider, gValSlider, bValSlider, alpha ) );
+ }
+
+
+ // draw luninance marker
+ S32 startX = mLumRegionLeft + mLumRegionWidth;
+ S32 startY = mLumRegionTop - mLumRegionHeight + ( S32 ) ( mLumRegionHeight * getCurL () );
+ gl_triangle_2d ( startX, startY,
+ startX + mLumMarkerSize, startY - mLumMarkerSize,
+ startX + mLumMarkerSize, startY + mLumMarkerSize,
+ LLColor4 ( 0.75f, 0.75f, 0.75f, 1.0f ), true );
+
+ // draw luminance slider outline
+ gl_rect_2d ( mLumRegionLeft,
+ mLumRegionTop - mLumRegionHeight,
+ mLumRegionLeft + mLumRegionWidth + 1,
+ mLumRegionTop,
+ LLColor4 ( 0.0f, 0.0f, 0.0f, 1.0f ),
+ false );
+
+ // draw selected color swatch
+ gl_rect_2d ( mSwatchRegionLeft,
+ mSwatchRegionTop - mSwatchRegionHeight,
+ mSwatchRegionLeft + mSwatchRegionWidth,
+ mSwatchRegionTop,
+ LLColor4 ( getCurR (), getCurG (), getCurB (), alpha ),
+ true );
+
+ // draw selected color swatch outline
+ gl_rect_2d ( mSwatchRegionLeft,
+ mSwatchRegionTop - mSwatchRegionHeight,
+ mSwatchRegionLeft + mSwatchRegionWidth + 1,
+ mSwatchRegionTop,
+ LLColor4 ( 0.0f, 0.0f, 0.0f, 1.0f ),
+ false );
+
+ // color palette code is a little more involved so break it out into its' own method
+ drawPalette ();
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// find a complimentary color to the one passed in that can be used to highlight
+const LLColor4& LLFloaterColorPicker::getComplimentaryColor ( const LLColor4& backgroundColor )
+{
+ // going to base calculation on luminance
+ F32 hVal, sVal, lVal;
+ backgroundColor.calcHSL(&hVal, &sVal, &lVal);
+ hVal *= 360.f;
+ sVal *= 100.f;
+ lVal *= 100.f;
+
+ // fairly simple heuristic for now...!
+ if ( lVal < 0.5f )
+ {
+ return LLColor4::white;
+ }
+
+ return LLColor4::black;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// set current RGB and rise change event if needed.
+void LLFloaterColorPicker::selectCurRgb ( F32 curRIn, F32 curGIn, F32 curBIn )
+{
+ setCurRgb(curRIn, curGIn, curBIn);
+ if (mApplyImmediateCheck->get())
+ {
+ LLColorSwatchCtrl::onColorChanged ( getSwatch (), LLColorSwatchCtrl::COLOR_CHANGE );
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// set current HSL and rise change event if needed.
+void LLFloaterColorPicker::selectCurHsl ( F32 curHIn, F32 curSIn, F32 curLIn )
+{
+ setCurHsl(curHIn, curSIn, curLIn);
+ if (mApplyImmediateCheck->get())
+ {
+ LLColorSwatchCtrl::onColorChanged ( getSwatch (), LLColorSwatchCtrl::COLOR_CHANGE );
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// draw color palette
+void LLFloaterColorPicker::drawPalette ()
+{
+ S32 curEntry = 0;
+ const F32 alpha = getSwatchTransparency();
+
+ for ( S32 y = 0; y < numPaletteRows; ++y )
+ {
+ for ( S32 x = 0; x < numPaletteColumns; ++x )
+ {
+ // calculate position
+ S32 x1 = mPaletteRegionLeft + ( mPaletteRegionWidth * x ) / numPaletteColumns;
+ S32 y1 = mPaletteRegionTop - ( mPaletteRegionHeight * y ) / numPaletteRows;
+ S32 x2 = ( mPaletteRegionLeft + ( mPaletteRegionWidth * ( x + 1 ) ) / numPaletteColumns );
+ S32 y2 = ( mPaletteRegionTop - ( mPaletteRegionHeight * ( y + 1 ) ) / numPaletteRows );
+
+ // draw palette entry color
+ if ( mPalette [ curEntry ] )
+ {
+ gl_rect_2d ( x1 + 2, y1 - 2, x2 - 2, y2 + 2, *mPalette [ curEntry++ ] % alpha, true );
+ gl_rect_2d ( x1 + 1, y1 - 1, x2 - 1, y2 + 1, LLColor4 ( 0.0f, 0.0f, 0.0f, 1.0f ), false );
+ }
+ }
+ }
+
+ // if there is something to highlight (mouse down in swatch & hovering over palette)
+ if ( highlightEntry >= 0 )
+ {
+ // extract row/column from palette index
+ S32 entryColumn = highlightEntry % numPaletteColumns;
+ S32 entryRow = highlightEntry / numPaletteColumns;
+
+ // calculate position of this entry
+ S32 x1 = mPaletteRegionLeft + ( mPaletteRegionWidth * entryColumn ) / numPaletteColumns;
+ S32 y1 = mPaletteRegionTop - ( mPaletteRegionHeight * entryRow ) / numPaletteRows;
+ S32 x2 = ( mPaletteRegionLeft + ( mPaletteRegionWidth * ( entryColumn + 1 ) ) / numPaletteColumns );
+ S32 y2 = ( mPaletteRegionTop - ( mPaletteRegionHeight * ( entryRow + 1 ) ) / numPaletteRows );
+
+ // center position of entry
+ S32 xCenter = x1 + ( x2 - x1 ) / 2;
+ S32 yCenter = y1 - ( y1 - y2 ) / 2;
+
+ // find a color that works well as a highlight color
+ LLColor4 hlColor ( getComplimentaryColor ( *mPalette [ highlightEntry ] ) );
+
+ // mark a cross for entry that is being hovered
+ gl_line_2d ( xCenter - 4, yCenter - 4, xCenter + 4, yCenter + 4, hlColor );
+ gl_line_2d ( xCenter + 4, yCenter - 4, xCenter - 4, yCenter + 4, hlColor );
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// update text entry values for RGB/HSL (can't be done in ::draw () since this overwrites input
+void LLFloaterColorPicker::updateTextEntry ()
+{
+ // set values in spinners
+ getChild<LLUICtrl>("rspin")->setValue(( getCurR () * 255.0f ) );
+ getChild<LLUICtrl>("gspin")->setValue(( getCurG () * 255.0f ) );
+ getChild<LLUICtrl>("bspin")->setValue(( getCurB () * 255.0f ) );
+ getChild<LLUICtrl>("hspin")->setValue(( getCurH () * 360.0f ) );
+ getChild<LLUICtrl>("sspin")->setValue(( getCurS () * 100.0f ) );
+ getChild<LLUICtrl>("lspin")->setValue(( getCurL () * 100.0f ) );
+}
+
+//////////////////////////////////////////////////////////////////////////////
+//
+void LLFloaterColorPicker::onTextEntryChanged ( LLUICtrl* ctrl )
+{
+ // value in RGB boxes changed
+ std::string name = ctrl->getName();
+ if ( ( name == "rspin" ) || ( name == "gspin" ) || ( name == "bspin" ) )
+ {
+ // get current RGB
+ F32 rVal, gVal, bVal;
+ getCurRgb ( rVal, gVal, bVal );
+
+ // update component value with new value from text
+ if ( name == "rspin" )
+ {
+ rVal = (F32)ctrl->getValue().asReal() / 255.0f;
+ }
+ else
+ if ( name == "gspin" )
+ {
+ gVal = (F32)ctrl->getValue().asReal() / 255.0f;
+ }
+ else
+ if ( name == "bspin" )
+ {
+ bVal = (F32)ctrl->getValue().asReal() / 255.0f;
+ }
+
+ // update current RGB (and implicitly HSL)
+ selectCurRgb ( rVal, gVal, bVal );
+
+ updateTextEntry ();
+ }
+ else
+ // value in HSL boxes changed
+ if ( ( name == "hspin" ) || ( name == "sspin" ) || ( name == "lspin" ) )
+ {
+ // get current HSL
+ F32 hVal, sVal, lVal;
+ getCurHsl ( hVal, sVal, lVal );
+
+ // update component value with new value from text
+ if ( name == "hspin" )
+ hVal = (F32)ctrl->getValue().asReal() / 360.0f;
+ else
+ if ( name == "sspin" )
+ sVal = (F32)ctrl->getValue().asReal() / 100.0f;
+ else
+ if ( name == "lspin" )
+ lVal = (F32)ctrl->getValue().asReal() / 100.0f;
+
+ // update current HSL (and implicitly RGB)
+ selectCurHsl ( hVal, sVal, lVal );
+
+ updateTextEntry ();
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////////
+//
+bool LLFloaterColorPicker::updateRgbHslFromPoint ( S32 xPosIn, S32 yPosIn )
+{
+ if ( xPosIn >= mRGBViewerImageLeft &&
+ xPosIn <= mRGBViewerImageLeft + mRGBViewerImageWidth &&
+ yPosIn <= mRGBViewerImageTop &&
+ yPosIn >= mRGBViewerImageTop - mRGBViewerImageHeight )
+ {
+ // update HSL (and therefore RGB) based on new H & S and current L
+ selectCurHsl ( ( ( F32 )xPosIn - ( F32 )mRGBViewerImageLeft ) / ( F32 )mRGBViewerImageWidth,
+ ( ( F32 )yPosIn - ( ( F32 )mRGBViewerImageTop - ( F32 )mRGBViewerImageHeight ) ) / ( F32 )mRGBViewerImageHeight,
+ getCurL () );
+
+ // indicate a value changed
+ return true;
+ }
+ else
+ if ( xPosIn >= mLumRegionLeft &&
+ xPosIn <= mLumRegionLeft + mLumRegionWidth &&
+ yPosIn <= mLumRegionTop &&
+ yPosIn >= mLumRegionTop - mLumRegionHeight )
+ {
+
+ // update HSL (and therefore RGB) based on current HS and new L
+ selectCurHsl ( getCurH (),
+ getCurS (),
+ ( ( F32 )yPosIn - ( ( F32 )mRGBViewerImageTop - ( F32 )mRGBViewerImageHeight ) ) / ( F32 )mRGBViewerImageHeight );
+
+ // indicate a value changed
+ return true;
+ }
+
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+//
+bool LLFloaterColorPicker::handleMouseDown ( S32 x, S32 y, MASK mask )
+{
+ // make it the frontmost
+ gFloaterView->bringToFront(this);
+
+ // rect containing RGB area
+ LLRect rgbAreaRect ( mRGBViewerImageLeft,
+ mRGBViewerImageTop,
+ mRGBViewerImageLeft + mRGBViewerImageWidth,
+ mRGBViewerImageTop - mRGBViewerImageHeight );
+
+ if ( rgbAreaRect.pointInRect ( x, y ) )
+ {
+ gFocusMgr.setMouseCapture(this);
+ // mouse button down
+ setMouseDownInHueRegion ( true );
+
+ // update all values based on initial click
+ updateRgbHslFromPoint ( x, y );
+
+ // required by base class
+ return true;
+ }
+
+ // rect containing RGB area
+ LLRect lumAreaRect ( mLumRegionLeft,
+ mLumRegionTop,
+ mLumRegionLeft + mLumRegionWidth + mLumMarkerSize,
+ mLumRegionTop - mLumRegionHeight );
+
+ if ( lumAreaRect.pointInRect ( x, y ) )
+ {
+ gFocusMgr.setMouseCapture(this);
+ // mouse button down
+ setMouseDownInLumRegion ( true );
+
+ // required by base class
+ return true;
+ }
+
+ // rect containing swatch area
+ LLRect swatchRect ( mSwatchRegionLeft,
+ mSwatchRegionTop,
+ mSwatchRegionLeft + mSwatchRegionWidth,
+ mSwatchRegionTop - mSwatchRegionHeight );
+
+ setMouseDownInSwatch( false );
+ if ( swatchRect.pointInRect ( x, y ) )
+ {
+ setMouseDownInSwatch( true );
+
+ // required - dont drag windows here.
+ return true;
+ }
+
+ // rect containing palette area
+ LLRect paletteRect ( mPaletteRegionLeft,
+ mPaletteRegionTop,
+ mPaletteRegionLeft + mPaletteRegionWidth,
+ mPaletteRegionTop - mPaletteRegionHeight );
+
+ if ( paletteRect.pointInRect ( x, y ) )
+ {
+ // release keyboard focus so we can change text values
+ if (gFocusMgr.childHasKeyboardFocus(this))
+ {
+ mSelectBtn->setFocus(true);
+ }
+
+ // calculate which palette index we selected
+ S32 c = ( ( x - mPaletteRegionLeft ) * numPaletteColumns ) / mPaletteRegionWidth;
+ S32 r = ( ( y - ( mPaletteRegionTop - mPaletteRegionHeight ) ) * numPaletteRows ) / mPaletteRegionHeight;
+
+ U32 index = ( numPaletteRows - r - 1 ) * numPaletteColumns + c;
+
+ if ( index <= mPalette.size () )
+ {
+ LLColor4 selected = *mPalette [ index ];
+
+ selectCurRgb ( selected [ 0 ], selected [ 1 ], selected [ 2 ] );
+
+ if (mApplyImmediateCheck->get())
+ {
+ LLColorSwatchCtrl::onColorChanged ( getSwatch (), LLColorSwatchCtrl::COLOR_CHANGE );
+ }
+
+ updateTextEntry ();
+ }
+
+ return true;
+ }
+
+ // dispatch to base class for the rest of things
+
+ return LLFloater::handleMouseDown ( x, y, mask );
+}
+
+//////////////////////////////////////////////////////////////////////////////
+//
+bool LLFloaterColorPicker::handleHover ( S32 x, S32 y, MASK mask )
+{
+ // if we're the front most window
+ if ( isFrontmost () )
+ {
+ // mouse was pressed within region
+ if ( getMouseDownInHueRegion() || getMouseDownInLumRegion())
+ {
+ S32 clamped_x, clamped_y;
+ if (getMouseDownInHueRegion())
+ {
+ clamped_x = llclamp(x, mRGBViewerImageLeft, mRGBViewerImageLeft + mRGBViewerImageWidth);
+ clamped_y = llclamp(y, mRGBViewerImageTop - mRGBViewerImageHeight, mRGBViewerImageTop);
+ }
+ else
+ {
+ clamped_x = llclamp(x, mLumRegionLeft, mLumRegionLeft + mLumRegionWidth);
+ clamped_y = llclamp(y, mLumRegionTop - mLumRegionHeight, mLumRegionTop);
+ }
+
+ // update the stored RGB/HSL values using the mouse position - returns true if RGB was updated
+ if ( updateRgbHslFromPoint ( clamped_x, clamped_y ) )
+ {
+ // update text entry fields
+ updateTextEntry ();
+
+ // RN: apparently changing color when dragging generates too much traffic and results in sporadic updates
+ //// commit changed color to swatch subject
+ //// REVIEW: this gets sent each time a color changes - is this okay ?
+ //if (mApplyImmediateCheck->get())
+ //{
+ // LLColorSwatchCtrl::onColorChanged ( getSwatch () );
+ //}
+ }
+ }
+
+ highlightEntry = -1;
+
+ if ( mMouseDownInSwatch )
+ {
+ getWindow()->setCursor ( UI_CURSOR_ARROWDRAG );
+
+ // if cursor if over a palette entry
+ LLRect paletteRect ( mPaletteRegionLeft,
+ mPaletteRegionTop,
+ mPaletteRegionLeft + mPaletteRegionWidth,
+ mPaletteRegionTop - mPaletteRegionHeight );
+
+ if ( paletteRect.pointInRect ( x, y ) )
+ {
+ // find row/column in palette
+ S32 xOffset = ( ( x - mPaletteRegionLeft ) * numPaletteColumns ) / mPaletteRegionWidth;
+ S32 yOffset = ( ( mPaletteRegionTop - y - 1 ) * numPaletteRows ) / mPaletteRegionHeight;
+
+ // calculate the entry 0..n-1 to highlight and set variable to next draw() picks it up
+ highlightEntry = xOffset + yOffset * numPaletteColumns;
+ }
+
+ return true;
+ }
+ }
+
+ // dispatch to base class for the rest of things
+ return LLFloater::handleHover ( x, y, mask );
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// reverts state once mouse button is released
+bool LLFloaterColorPicker::handleMouseUp ( S32 x, S32 y, MASK mask )
+{
+ getWindow()->setCursor ( UI_CURSOR_ARROW );
+
+ if (getMouseDownInHueRegion() || getMouseDownInLumRegion())
+ {
+ if (mApplyImmediateCheck->get())
+ {
+ LLColorSwatchCtrl::onColorChanged ( getSwatch (), LLColorSwatchCtrl::COLOR_CHANGE );
+ }
+ }
+
+ // rect containing palette area
+ LLRect paletteRect ( mPaletteRegionLeft,
+ mPaletteRegionTop,
+ mPaletteRegionLeft + mPaletteRegionWidth,
+ mPaletteRegionTop - mPaletteRegionHeight );
+
+ if ( paletteRect.pointInRect ( x, y ) )
+ {
+ if ( mMouseDownInSwatch )
+ {
+ S32 curEntry = 0;
+ for ( S32 row = 0; row < numPaletteRows; ++row )
+ {
+ for ( S32 column = 0; column < numPaletteColumns; ++column )
+ {
+ S32 left = mPaletteRegionLeft + ( mPaletteRegionWidth * column ) / numPaletteColumns;
+ S32 top = mPaletteRegionTop - ( mPaletteRegionHeight * row ) / numPaletteRows;
+ S32 right = ( mPaletteRegionLeft + ( mPaletteRegionWidth * ( column + 1 ) ) / numPaletteColumns );
+ S32 bottom = ( mPaletteRegionTop - ( mPaletteRegionHeight * ( row + 1 ) ) / numPaletteRows );
+
+ // rect is flipped vertically when testing here
+ LLRect dropRect ( left, top, right, bottom );
+
+ if ( dropRect.pointInRect ( x, y ) )
+ {
+ if ( mPalette [ curEntry ] )
+ {
+ delete mPalette [ curEntry ];
+
+ mPalette [ curEntry ] = new LLColor4 ( getCurR (), getCurG (), getCurB (), 1.0f );
+
+ // save off color
+ std::ostringstream codec;
+ codec << "ColorPaletteEntry" << std::setfill ( '0' ) << std::setw ( 2 ) << curEntry + 1;
+ const std::string s ( codec.str () );
+ LLUIColorTable::instance().setColor(s, *mPalette [ curEntry ] );
+ }
+ }
+
+ ++curEntry;
+ }
+ }
+ }
+ }
+
+ // mouse button not down anymore
+ setMouseDownInHueRegion ( false );
+ setMouseDownInLumRegion ( false );
+
+ // mouse button not down in color swatch anymore
+ mMouseDownInSwatch = false;
+
+ if (hasMouseCapture())
+ {
+ gFocusMgr.setMouseCapture(NULL);
+ }
+
+ // dispatch to base class for the rest of things
+ return LLFloater::handleMouseUp ( x, y, mask );
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// cancel current color selection, revert to original and close picker
+void LLFloaterColorPicker::cancelSelection ()
+{
+ // restore the previous color selection
+ setCurRgb ( getOrigR (), getOrigG (), getOrigB () );
+
+ // update in world item with original color via current swatch
+ LLColorSwatchCtrl::onColorChanged( getSwatch(), LLColorSwatchCtrl::COLOR_CANCEL );
+
+ // hide picker dialog
+ this->setVisible ( false );
+}
+
+void LLFloaterColorPicker::setMouseDownInHueRegion ( bool mouse_down_in_region )
+{
+ mMouseDownInHueRegion = mouse_down_in_region;
+ if (mouse_down_in_region)
+ {
+ if (gFocusMgr.childHasKeyboardFocus(this))
+ {
+ // get focus out of spinners so that they can update freely
+ mSelectBtn->setFocus(true);
+ }
+ }
+}
+
+void LLFloaterColorPicker::setMouseDownInLumRegion ( bool mouse_down_in_region )
+{
+ mMouseDownInLumRegion = mouse_down_in_region;
+ if (mouse_down_in_region)
+ {
+ if (gFocusMgr.childHasKeyboardFocus(this))
+ {
+ // get focus out of spinners so that they can update freely
+ mSelectBtn->setFocus(true);
+ }
+ }
+}
+
+void LLFloaterColorPicker::setMouseDownInSwatch (bool mouse_down_in_swatch)
+{
+ mMouseDownInSwatch = mouse_down_in_swatch;
+ if (mouse_down_in_swatch)
+ {
+ if (gFocusMgr.childHasKeyboardFocus(this))
+ {
+ // get focus out of spinners so that they can update freely
+ mSelectBtn->setFocus(true);
+ }
+ }
+}
+
+void LLFloaterColorPicker::setActive(bool active)
+{
+ // shut down pipette tool if active
+ if (!active && mPipetteBtn->getToggleState())
+ {
+ stopUsingPipette();
+ }
+ mActive = active;
+}
+
+void LLFloaterColorPicker::stopUsingPipette()
+{
+ if (LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance())
+ {
+ LLToolMgr::getInstance()->clearTransientTool();
+ }
+}