summaryrefslogtreecommitdiff
path: root/indra/newview/llfloaterbuycontents.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/llfloaterbuycontents.cpp')
-rw-r--r--indra/newview/llfloaterbuycontents.cpp602
1 files changed, 301 insertions, 301 deletions
diff --git a/indra/newview/llfloaterbuycontents.cpp b/indra/newview/llfloaterbuycontents.cpp
index 046c5821c1..ae4dfb8d42 100644
--- a/indra/newview/llfloaterbuycontents.cpp
+++ b/indra/newview/llfloaterbuycontents.cpp
@@ -1,301 +1,301 @@
-/**
- * @file llfloaterbuycontents.cpp
- * @author James Cook
- * @brief LLFloaterBuyContents class implementation
- *
- * $LicenseInfo:firstyear=2004&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-/**
- * Shows the contents of an object and their permissions when you
- * click "Buy..." on an object with "Sell Contents" checked.
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llfloaterbuycontents.h"
-
-#include "llcachename.h"
-
-#include "llagent.h" // for agent id
-#include "llcheckboxctrl.h"
-#include "llinventorydefines.h"
-#include "llinventoryfunctions.h"
-#include "llinventoryicon.h"
-#include "llinventorymodel.h" // for gInventory
-#include "llfirstuse.h"
-#include "llfloaterreg.h"
-#include "llnotificationsutil.h"
-#include "llselectmgr.h"
-#include "llscrolllistctrl.h"
-#include "llviewerobject.h"
-#include "llviewerregion.h"
-#include "lluictrlfactory.h"
-#include "llviewerwindow.h"
-
-LLFloaterBuyContents::LLFloaterBuyContents(const LLSD& key)
-: LLFloater(key)
-{
-}
-
-bool LLFloaterBuyContents::postBuild()
-{
-
- getChild<LLUICtrl>("cancel_btn")->setCommitCallback( boost::bind(&LLFloaterBuyContents::onClickCancel, this));
- getChild<LLUICtrl>("buy_btn")->setCommitCallback( boost::bind(&LLFloaterBuyContents::onClickBuy, this));
-
- getChildView("item_list")->setEnabled(false);
- getChildView("buy_btn")->setEnabled(false);
- getChildView("wear_check")->setEnabled(false);
-
- setDefaultBtn("cancel_btn"); // to avoid accidental buy (SL-43130)
-
- // Always center the dialog. User can change the size,
- // but purchases are important and should be center screen.
- // This also avoids problems where the user resizes the application window
- // mid-session and the saved rect is off-center.
- center();
-
- return true;
-}
-
-LLFloaterBuyContents::~LLFloaterBuyContents()
-{
- removeVOInventoryListener();
-}
-
-
-// static
-void LLFloaterBuyContents::show(const LLSaleInfo& sale_info)
-{
- LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
-
- if (selection->getRootObjectCount() != 1)
- {
- LLNotificationsUtil::add("BuyContentsOneOnly");
- return;
- }
-
- LLFloaterBuyContents* floater = LLFloaterReg::showTypedInstance<LLFloaterBuyContents>("buy_object_contents");
- if (!floater)
- return;
-
- LLScrollListCtrl* list = floater->getChild<LLScrollListCtrl>("item_list");
- if (list)
- list->deleteAllItems();
-
- floater->mObjectSelection = LLSelectMgr::getInstance()->getEditSelection();
-
- LLUUID owner_id;
- std::string owner_name;
- bool owners_identical = LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name);
- if (!owners_identical)
- {
- LLNotificationsUtil::add("BuyContentsOneOwner");
- return;
- }
-
- floater->mSaleInfo = sale_info;
-
- // Update the display
- LLSelectNode* node = selection->getFirstRootNode();
- if (!node) return;
- if(node->mPermissions->isGroupOwned())
- {
- gCacheName->getGroupName(owner_id, owner_name);
- }
-
- floater->getChild<LLUICtrl>("contains_text")->setTextArg("[NAME]", node->mName);
- floater->getChild<LLUICtrl>("buy_text")->setTextArg("[AMOUNT]", llformat("%d", sale_info.getSalePrice()));
- floater->getChild<LLUICtrl>("buy_text")->setTextArg("[NAME]", owner_name);
-
- // Must do this after the floater is created, because
- // sometimes the inventory is already there and
- // the callback is called immediately.
- LLViewerObject* obj = selection->getFirstRootObject();
- floater->registerVOInventoryListener(obj,NULL);
- floater->requestVOInventory();
-}
-
-
-void LLFloaterBuyContents::inventoryChanged(LLViewerObject* obj,
- LLInventoryObject::object_list_t* inv,
- S32 serial_num,
- void* data)
-{
- if (!obj)
- {
- LL_WARNS() << "No object in LLFloaterBuyContents::inventoryChanged" << LL_ENDL;
- return;
- }
-
- LLScrollListCtrl* item_list = getChild<LLScrollListCtrl>("item_list");
- if (!item_list)
- {
- removeVOInventoryListener();
- return;
- }
-
- item_list->deleteAllItems();
-
- if (!inv)
- {
- LL_WARNS() << "No inventory in LLFloaterBuyContents::inventoryChanged"
- << LL_ENDL;
-
- return;
- }
-
- // default to turning off the buy button.
- LLView* buy_btn = getChildView("buy_btn");
- buy_btn->setEnabled(false);
-
- LLUUID owner_id;
- bool is_group_owned;
- LLAssetType::EType asset_type;
- LLInventoryType::EType inv_type;
- S32 wearable_count = 0;
-
- LLInventoryObject::object_list_t::const_iterator it = inv->begin();
- LLInventoryObject::object_list_t::const_iterator end = inv->end();
-
- for ( ; it != end; ++it )
- {
- asset_type = (*it)->getType();
-
- // Skip folders, so we know we have inventory items only
- if (asset_type == LLAssetType::AT_CATEGORY)
- continue;
-
- LLInventoryItem* inv_item = (LLInventoryItem*)((LLInventoryObject*)(*it));
- inv_type = inv_item->getInventoryType();
-
- // Count clothing items for later
- if (LLInventoryType::IT_WEARABLE == inv_type)
- {
- wearable_count++;
- }
-
- // Skip items the object's owner can't copy (and hence can't sell)
- if (!inv_item->getPermissions().getOwnership(owner_id, is_group_owned))
- continue;
-
- if (!inv_item->getPermissions().allowCopyBy(owner_id, owner_id))
- continue;
-
- // Skip items we can't transfer
- if (!inv_item->getPermissions().allowTransferTo(gAgent.getID()))
- continue;
-
- // There will be at least one item shown in the display, so go
- // ahead and enable the buy button.
- buy_btn->setEnabled(true);
-
- // Create the line in the list
- LLSD row;
-
- bool item_is_multi = false;
- if ((inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_LANDMARK_VISITED
- || inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS)
- && !(inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_SUBTYPE_MASK))
- {
- item_is_multi = true;
- }
-
- std::string icon_name = LLInventoryIcon::getIconName(inv_item->getType(),
- inv_item->getInventoryType(),
- inv_item->getFlags(),
- item_is_multi);
- row["columns"][0]["column"] = "icon";
- row["columns"][0]["type"] = "icon";
- row["columns"][0]["value"] = icon_name;
-
- // Append the permissions that you will acquire (not the current
- // permissions).
- U32 next_owner_mask = inv_item->getPermissions().getMaskNextOwner();
- std::string text = (*it)->getName();
-
- if (!(next_owner_mask & PERM_COPY))
- {
- text.append(getString("no_copy_text"));
- }
- if (!(next_owner_mask & PERM_MODIFY))
- {
- text.append(getString("no_modify_text"));
- }
- if (!(next_owner_mask & PERM_TRANSFER))
- {
- text.append(getString("no_transfer_text"));
- }
-
- row["columns"][1]["column"] = "text";
- row["columns"][1]["value"] = text;
- row["columns"][1]["font"] = "SANSSERIF";
-
- item_list->addElement(row);
- }
-
- if (wearable_count > 0)
- {
- getChildView("wear_check")->setEnabled(true);
- getChild<LLUICtrl>("wear_check")->setValue(LLSD(false) );
- }
-}
-
-
-void LLFloaterBuyContents::onClickBuy()
-{
- // Make sure this wasn't selected through other mechanisms
- // (ie, being the default button and pressing enter.
- if(!getChildView("buy_btn")->getEnabled())
- {
- // We shouldn't be enabled. Just close.
- closeFloater();
- return;
- }
-
- // We may want to wear this item
- if (getChild<LLUICtrl>("wear_check")->getValue())
- {
- LLInventoryState::sWearNewClothing = true;
- }
-
- // Put the items where we put new folders.
- LLUUID category_id;
- category_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_ROOT_INVENTORY);
-
- // *NOTE: doesn't work for multiple object buy, which UI does not
- // currently support sale info is used for verification only, if
- // it doesn't match region info then sale is canceled.
- LLSelectMgr::getInstance()->sendBuy(gAgent.getID(), category_id, mSaleInfo);
-
- // NOTE: do this here instead of on receipt of object, since contents are transfered
- // via a generic BulkUpdateInventory message with no way of distinguishing it from
- // other inventory operations
- LLFirstUse::newInventory();
- closeFloater();
-}
-
-void LLFloaterBuyContents::onClickCancel()
-{
- closeFloater();
-}
+/**
+ * @file llfloaterbuycontents.cpp
+ * @author James Cook
+ * @brief LLFloaterBuyContents class implementation
+ *
+ * $LicenseInfo:firstyear=2004&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/**
+ * Shows the contents of an object and their permissions when you
+ * click "Buy..." on an object with "Sell Contents" checked.
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llfloaterbuycontents.h"
+
+#include "llcachename.h"
+
+#include "llagent.h" // for agent id
+#include "llcheckboxctrl.h"
+#include "llinventorydefines.h"
+#include "llinventoryfunctions.h"
+#include "llinventoryicon.h"
+#include "llinventorymodel.h" // for gInventory
+#include "llfirstuse.h"
+#include "llfloaterreg.h"
+#include "llnotificationsutil.h"
+#include "llselectmgr.h"
+#include "llscrolllistctrl.h"
+#include "llviewerobject.h"
+#include "llviewerregion.h"
+#include "lluictrlfactory.h"
+#include "llviewerwindow.h"
+
+LLFloaterBuyContents::LLFloaterBuyContents(const LLSD& key)
+: LLFloater(key)
+{
+}
+
+bool LLFloaterBuyContents::postBuild()
+{
+
+ getChild<LLUICtrl>("cancel_btn")->setCommitCallback( boost::bind(&LLFloaterBuyContents::onClickCancel, this));
+ getChild<LLUICtrl>("buy_btn")->setCommitCallback( boost::bind(&LLFloaterBuyContents::onClickBuy, this));
+
+ getChildView("item_list")->setEnabled(false);
+ getChildView("buy_btn")->setEnabled(false);
+ getChildView("wear_check")->setEnabled(false);
+
+ setDefaultBtn("cancel_btn"); // to avoid accidental buy (SL-43130)
+
+ // Always center the dialog. User can change the size,
+ // but purchases are important and should be center screen.
+ // This also avoids problems where the user resizes the application window
+ // mid-session and the saved rect is off-center.
+ center();
+
+ return true;
+}
+
+LLFloaterBuyContents::~LLFloaterBuyContents()
+{
+ removeVOInventoryListener();
+}
+
+
+// static
+void LLFloaterBuyContents::show(const LLSaleInfo& sale_info)
+{
+ LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
+
+ if (selection->getRootObjectCount() != 1)
+ {
+ LLNotificationsUtil::add("BuyContentsOneOnly");
+ return;
+ }
+
+ LLFloaterBuyContents* floater = LLFloaterReg::showTypedInstance<LLFloaterBuyContents>("buy_object_contents");
+ if (!floater)
+ return;
+
+ LLScrollListCtrl* list = floater->getChild<LLScrollListCtrl>("item_list");
+ if (list)
+ list->deleteAllItems();
+
+ floater->mObjectSelection = LLSelectMgr::getInstance()->getEditSelection();
+
+ LLUUID owner_id;
+ std::string owner_name;
+ bool owners_identical = LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name);
+ if (!owners_identical)
+ {
+ LLNotificationsUtil::add("BuyContentsOneOwner");
+ return;
+ }
+
+ floater->mSaleInfo = sale_info;
+
+ // Update the display
+ LLSelectNode* node = selection->getFirstRootNode();
+ if (!node) return;
+ if(node->mPermissions->isGroupOwned())
+ {
+ gCacheName->getGroupName(owner_id, owner_name);
+ }
+
+ floater->getChild<LLUICtrl>("contains_text")->setTextArg("[NAME]", node->mName);
+ floater->getChild<LLUICtrl>("buy_text")->setTextArg("[AMOUNT]", llformat("%d", sale_info.getSalePrice()));
+ floater->getChild<LLUICtrl>("buy_text")->setTextArg("[NAME]", owner_name);
+
+ // Must do this after the floater is created, because
+ // sometimes the inventory is already there and
+ // the callback is called immediately.
+ LLViewerObject* obj = selection->getFirstRootObject();
+ floater->registerVOInventoryListener(obj,NULL);
+ floater->requestVOInventory();
+}
+
+
+void LLFloaterBuyContents::inventoryChanged(LLViewerObject* obj,
+ LLInventoryObject::object_list_t* inv,
+ S32 serial_num,
+ void* data)
+{
+ if (!obj)
+ {
+ LL_WARNS() << "No object in LLFloaterBuyContents::inventoryChanged" << LL_ENDL;
+ return;
+ }
+
+ LLScrollListCtrl* item_list = getChild<LLScrollListCtrl>("item_list");
+ if (!item_list)
+ {
+ removeVOInventoryListener();
+ return;
+ }
+
+ item_list->deleteAllItems();
+
+ if (!inv)
+ {
+ LL_WARNS() << "No inventory in LLFloaterBuyContents::inventoryChanged"
+ << LL_ENDL;
+
+ return;
+ }
+
+ // default to turning off the buy button.
+ LLView* buy_btn = getChildView("buy_btn");
+ buy_btn->setEnabled(false);
+
+ LLUUID owner_id;
+ bool is_group_owned;
+ LLAssetType::EType asset_type;
+ LLInventoryType::EType inv_type;
+ S32 wearable_count = 0;
+
+ LLInventoryObject::object_list_t::const_iterator it = inv->begin();
+ LLInventoryObject::object_list_t::const_iterator end = inv->end();
+
+ for ( ; it != end; ++it )
+ {
+ asset_type = (*it)->getType();
+
+ // Skip folders, so we know we have inventory items only
+ if (asset_type == LLAssetType::AT_CATEGORY)
+ continue;
+
+ LLInventoryItem* inv_item = (LLInventoryItem*)((LLInventoryObject*)(*it));
+ inv_type = inv_item->getInventoryType();
+
+ // Count clothing items for later
+ if (LLInventoryType::IT_WEARABLE == inv_type)
+ {
+ wearable_count++;
+ }
+
+ // Skip items the object's owner can't copy (and hence can't sell)
+ if (!inv_item->getPermissions().getOwnership(owner_id, is_group_owned))
+ continue;
+
+ if (!inv_item->getPermissions().allowCopyBy(owner_id, owner_id))
+ continue;
+
+ // Skip items we can't transfer
+ if (!inv_item->getPermissions().allowTransferTo(gAgent.getID()))
+ continue;
+
+ // There will be at least one item shown in the display, so go
+ // ahead and enable the buy button.
+ buy_btn->setEnabled(true);
+
+ // Create the line in the list
+ LLSD row;
+
+ bool item_is_multi = false;
+ if ((inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_LANDMARK_VISITED
+ || inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS)
+ && !(inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_SUBTYPE_MASK))
+ {
+ item_is_multi = true;
+ }
+
+ std::string icon_name = LLInventoryIcon::getIconName(inv_item->getType(),
+ inv_item->getInventoryType(),
+ inv_item->getFlags(),
+ item_is_multi);
+ row["columns"][0]["column"] = "icon";
+ row["columns"][0]["type"] = "icon";
+ row["columns"][0]["value"] = icon_name;
+
+ // Append the permissions that you will acquire (not the current
+ // permissions).
+ U32 next_owner_mask = inv_item->getPermissions().getMaskNextOwner();
+ std::string text = (*it)->getName();
+
+ if (!(next_owner_mask & PERM_COPY))
+ {
+ text.append(getString("no_copy_text"));
+ }
+ if (!(next_owner_mask & PERM_MODIFY))
+ {
+ text.append(getString("no_modify_text"));
+ }
+ if (!(next_owner_mask & PERM_TRANSFER))
+ {
+ text.append(getString("no_transfer_text"));
+ }
+
+ row["columns"][1]["column"] = "text";
+ row["columns"][1]["value"] = text;
+ row["columns"][1]["font"] = "SANSSERIF";
+
+ item_list->addElement(row);
+ }
+
+ if (wearable_count > 0)
+ {
+ getChildView("wear_check")->setEnabled(true);
+ getChild<LLUICtrl>("wear_check")->setValue(LLSD(false) );
+ }
+}
+
+
+void LLFloaterBuyContents::onClickBuy()
+{
+ // Make sure this wasn't selected through other mechanisms
+ // (ie, being the default button and pressing enter.
+ if(!getChildView("buy_btn")->getEnabled())
+ {
+ // We shouldn't be enabled. Just close.
+ closeFloater();
+ return;
+ }
+
+ // We may want to wear this item
+ if (getChild<LLUICtrl>("wear_check")->getValue())
+ {
+ LLInventoryState::sWearNewClothing = true;
+ }
+
+ // Put the items where we put new folders.
+ LLUUID category_id;
+ category_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_ROOT_INVENTORY);
+
+ // *NOTE: doesn't work for multiple object buy, which UI does not
+ // currently support sale info is used for verification only, if
+ // it doesn't match region info then sale is canceled.
+ LLSelectMgr::getInstance()->sendBuy(gAgent.getID(), category_id, mSaleInfo);
+
+ // NOTE: do this here instead of on receipt of object, since contents are transfered
+ // via a generic BulkUpdateInventory message with no way of distinguishing it from
+ // other inventory operations
+ LLFirstUse::newInventory();
+ closeFloater();
+}
+
+void LLFloaterBuyContents::onClickCancel()
+{
+ closeFloater();
+}