diff options
Diffstat (limited to 'indra/newview/llfloaterbuycontents.cpp')
-rw-r--r-- | indra/newview/llfloaterbuycontents.cpp | 602 |
1 files changed, 301 insertions, 301 deletions
diff --git a/indra/newview/llfloaterbuycontents.cpp b/indra/newview/llfloaterbuycontents.cpp index 046c5821c1..ae4dfb8d42 100644 --- a/indra/newview/llfloaterbuycontents.cpp +++ b/indra/newview/llfloaterbuycontents.cpp @@ -1,301 +1,301 @@ -/**
- * @file llfloaterbuycontents.cpp
- * @author James Cook
- * @brief LLFloaterBuyContents class implementation
- *
- * $LicenseInfo:firstyear=2004&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-/**
- * Shows the contents of an object and their permissions when you
- * click "Buy..." on an object with "Sell Contents" checked.
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llfloaterbuycontents.h"
-
-#include "llcachename.h"
-
-#include "llagent.h" // for agent id
-#include "llcheckboxctrl.h"
-#include "llinventorydefines.h"
-#include "llinventoryfunctions.h"
-#include "llinventoryicon.h"
-#include "llinventorymodel.h" // for gInventory
-#include "llfirstuse.h"
-#include "llfloaterreg.h"
-#include "llnotificationsutil.h"
-#include "llselectmgr.h"
-#include "llscrolllistctrl.h"
-#include "llviewerobject.h"
-#include "llviewerregion.h"
-#include "lluictrlfactory.h"
-#include "llviewerwindow.h"
-
-LLFloaterBuyContents::LLFloaterBuyContents(const LLSD& key)
-: LLFloater(key)
-{
-}
-
-bool LLFloaterBuyContents::postBuild()
-{
-
- getChild<LLUICtrl>("cancel_btn")->setCommitCallback( boost::bind(&LLFloaterBuyContents::onClickCancel, this));
- getChild<LLUICtrl>("buy_btn")->setCommitCallback( boost::bind(&LLFloaterBuyContents::onClickBuy, this));
-
- getChildView("item_list")->setEnabled(false);
- getChildView("buy_btn")->setEnabled(false);
- getChildView("wear_check")->setEnabled(false);
-
- setDefaultBtn("cancel_btn"); // to avoid accidental buy (SL-43130)
-
- // Always center the dialog. User can change the size,
- // but purchases are important and should be center screen.
- // This also avoids problems where the user resizes the application window
- // mid-session and the saved rect is off-center.
- center();
-
- return true;
-}
-
-LLFloaterBuyContents::~LLFloaterBuyContents()
-{
- removeVOInventoryListener();
-}
-
-
-// static
-void LLFloaterBuyContents::show(const LLSaleInfo& sale_info)
-{
- LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
-
- if (selection->getRootObjectCount() != 1)
- {
- LLNotificationsUtil::add("BuyContentsOneOnly");
- return;
- }
-
- LLFloaterBuyContents* floater = LLFloaterReg::showTypedInstance<LLFloaterBuyContents>("buy_object_contents");
- if (!floater)
- return;
-
- LLScrollListCtrl* list = floater->getChild<LLScrollListCtrl>("item_list");
- if (list)
- list->deleteAllItems();
-
- floater->mObjectSelection = LLSelectMgr::getInstance()->getEditSelection();
-
- LLUUID owner_id;
- std::string owner_name;
- bool owners_identical = LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name);
- if (!owners_identical)
- {
- LLNotificationsUtil::add("BuyContentsOneOwner");
- return;
- }
-
- floater->mSaleInfo = sale_info;
-
- // Update the display
- LLSelectNode* node = selection->getFirstRootNode();
- if (!node) return;
- if(node->mPermissions->isGroupOwned())
- {
- gCacheName->getGroupName(owner_id, owner_name);
- }
-
- floater->getChild<LLUICtrl>("contains_text")->setTextArg("[NAME]", node->mName);
- floater->getChild<LLUICtrl>("buy_text")->setTextArg("[AMOUNT]", llformat("%d", sale_info.getSalePrice()));
- floater->getChild<LLUICtrl>("buy_text")->setTextArg("[NAME]", owner_name);
-
- // Must do this after the floater is created, because
- // sometimes the inventory is already there and
- // the callback is called immediately.
- LLViewerObject* obj = selection->getFirstRootObject();
- floater->registerVOInventoryListener(obj,NULL);
- floater->requestVOInventory();
-}
-
-
-void LLFloaterBuyContents::inventoryChanged(LLViewerObject* obj,
- LLInventoryObject::object_list_t* inv,
- S32 serial_num,
- void* data)
-{
- if (!obj)
- {
- LL_WARNS() << "No object in LLFloaterBuyContents::inventoryChanged" << LL_ENDL;
- return;
- }
-
- LLScrollListCtrl* item_list = getChild<LLScrollListCtrl>("item_list");
- if (!item_list)
- {
- removeVOInventoryListener();
- return;
- }
-
- item_list->deleteAllItems();
-
- if (!inv)
- {
- LL_WARNS() << "No inventory in LLFloaterBuyContents::inventoryChanged"
- << LL_ENDL;
-
- return;
- }
-
- // default to turning off the buy button.
- LLView* buy_btn = getChildView("buy_btn");
- buy_btn->setEnabled(false);
-
- LLUUID owner_id;
- bool is_group_owned;
- LLAssetType::EType asset_type;
- LLInventoryType::EType inv_type;
- S32 wearable_count = 0;
-
- LLInventoryObject::object_list_t::const_iterator it = inv->begin();
- LLInventoryObject::object_list_t::const_iterator end = inv->end();
-
- for ( ; it != end; ++it )
- {
- asset_type = (*it)->getType();
-
- // Skip folders, so we know we have inventory items only
- if (asset_type == LLAssetType::AT_CATEGORY)
- continue;
-
- LLInventoryItem* inv_item = (LLInventoryItem*)((LLInventoryObject*)(*it));
- inv_type = inv_item->getInventoryType();
-
- // Count clothing items for later
- if (LLInventoryType::IT_WEARABLE == inv_type)
- {
- wearable_count++;
- }
-
- // Skip items the object's owner can't copy (and hence can't sell)
- if (!inv_item->getPermissions().getOwnership(owner_id, is_group_owned))
- continue;
-
- if (!inv_item->getPermissions().allowCopyBy(owner_id, owner_id))
- continue;
-
- // Skip items we can't transfer
- if (!inv_item->getPermissions().allowTransferTo(gAgent.getID()))
- continue;
-
- // There will be at least one item shown in the display, so go
- // ahead and enable the buy button.
- buy_btn->setEnabled(true);
-
- // Create the line in the list
- LLSD row;
-
- bool item_is_multi = false;
- if ((inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_LANDMARK_VISITED
- || inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS)
- && !(inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_SUBTYPE_MASK))
- {
- item_is_multi = true;
- }
-
- std::string icon_name = LLInventoryIcon::getIconName(inv_item->getType(),
- inv_item->getInventoryType(),
- inv_item->getFlags(),
- item_is_multi);
- row["columns"][0]["column"] = "icon";
- row["columns"][0]["type"] = "icon";
- row["columns"][0]["value"] = icon_name;
-
- // Append the permissions that you will acquire (not the current
- // permissions).
- U32 next_owner_mask = inv_item->getPermissions().getMaskNextOwner();
- std::string text = (*it)->getName();
-
- if (!(next_owner_mask & PERM_COPY))
- {
- text.append(getString("no_copy_text"));
- }
- if (!(next_owner_mask & PERM_MODIFY))
- {
- text.append(getString("no_modify_text"));
- }
- if (!(next_owner_mask & PERM_TRANSFER))
- {
- text.append(getString("no_transfer_text"));
- }
-
- row["columns"][1]["column"] = "text";
- row["columns"][1]["value"] = text;
- row["columns"][1]["font"] = "SANSSERIF";
-
- item_list->addElement(row);
- }
-
- if (wearable_count > 0)
- {
- getChildView("wear_check")->setEnabled(true);
- getChild<LLUICtrl>("wear_check")->setValue(LLSD(false) );
- }
-}
-
-
-void LLFloaterBuyContents::onClickBuy()
-{
- // Make sure this wasn't selected through other mechanisms
- // (ie, being the default button and pressing enter.
- if(!getChildView("buy_btn")->getEnabled())
- {
- // We shouldn't be enabled. Just close.
- closeFloater();
- return;
- }
-
- // We may want to wear this item
- if (getChild<LLUICtrl>("wear_check")->getValue())
- {
- LLInventoryState::sWearNewClothing = true;
- }
-
- // Put the items where we put new folders.
- LLUUID category_id;
- category_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_ROOT_INVENTORY);
-
- // *NOTE: doesn't work for multiple object buy, which UI does not
- // currently support sale info is used for verification only, if
- // it doesn't match region info then sale is canceled.
- LLSelectMgr::getInstance()->sendBuy(gAgent.getID(), category_id, mSaleInfo);
-
- // NOTE: do this here instead of on receipt of object, since contents are transfered
- // via a generic BulkUpdateInventory message with no way of distinguishing it from
- // other inventory operations
- LLFirstUse::newInventory();
- closeFloater();
-}
-
-void LLFloaterBuyContents::onClickCancel()
-{
- closeFloater();
-}
+/** + * @file llfloaterbuycontents.cpp + * @author James Cook + * @brief LLFloaterBuyContents class implementation + * + * $LicenseInfo:firstyear=2004&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/** + * Shows the contents of an object and their permissions when you + * click "Buy..." on an object with "Sell Contents" checked. + */ + +#include "llviewerprecompiledheaders.h" + +#include "llfloaterbuycontents.h" + +#include "llcachename.h" + +#include "llagent.h" // for agent id +#include "llcheckboxctrl.h" +#include "llinventorydefines.h" +#include "llinventoryfunctions.h" +#include "llinventoryicon.h" +#include "llinventorymodel.h" // for gInventory +#include "llfirstuse.h" +#include "llfloaterreg.h" +#include "llnotificationsutil.h" +#include "llselectmgr.h" +#include "llscrolllistctrl.h" +#include "llviewerobject.h" +#include "llviewerregion.h" +#include "lluictrlfactory.h" +#include "llviewerwindow.h" + +LLFloaterBuyContents::LLFloaterBuyContents(const LLSD& key) +: LLFloater(key) +{ +} + +bool LLFloaterBuyContents::postBuild() +{ + + getChild<LLUICtrl>("cancel_btn")->setCommitCallback( boost::bind(&LLFloaterBuyContents::onClickCancel, this)); + getChild<LLUICtrl>("buy_btn")->setCommitCallback( boost::bind(&LLFloaterBuyContents::onClickBuy, this)); + + getChildView("item_list")->setEnabled(false); + getChildView("buy_btn")->setEnabled(false); + getChildView("wear_check")->setEnabled(false); + + setDefaultBtn("cancel_btn"); // to avoid accidental buy (SL-43130) + + // Always center the dialog. User can change the size, + // but purchases are important and should be center screen. + // This also avoids problems where the user resizes the application window + // mid-session and the saved rect is off-center. + center(); + + return true; +} + +LLFloaterBuyContents::~LLFloaterBuyContents() +{ + removeVOInventoryListener(); +} + + +// static +void LLFloaterBuyContents::show(const LLSaleInfo& sale_info) +{ + LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); + + if (selection->getRootObjectCount() != 1) + { + LLNotificationsUtil::add("BuyContentsOneOnly"); + return; + } + + LLFloaterBuyContents* floater = LLFloaterReg::showTypedInstance<LLFloaterBuyContents>("buy_object_contents"); + if (!floater) + return; + + LLScrollListCtrl* list = floater->getChild<LLScrollListCtrl>("item_list"); + if (list) + list->deleteAllItems(); + + floater->mObjectSelection = LLSelectMgr::getInstance()->getEditSelection(); + + LLUUID owner_id; + std::string owner_name; + bool owners_identical = LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name); + if (!owners_identical) + { + LLNotificationsUtil::add("BuyContentsOneOwner"); + return; + } + + floater->mSaleInfo = sale_info; + + // Update the display + LLSelectNode* node = selection->getFirstRootNode(); + if (!node) return; + if(node->mPermissions->isGroupOwned()) + { + gCacheName->getGroupName(owner_id, owner_name); + } + + floater->getChild<LLUICtrl>("contains_text")->setTextArg("[NAME]", node->mName); + floater->getChild<LLUICtrl>("buy_text")->setTextArg("[AMOUNT]", llformat("%d", sale_info.getSalePrice())); + floater->getChild<LLUICtrl>("buy_text")->setTextArg("[NAME]", owner_name); + + // Must do this after the floater is created, because + // sometimes the inventory is already there and + // the callback is called immediately. + LLViewerObject* obj = selection->getFirstRootObject(); + floater->registerVOInventoryListener(obj,NULL); + floater->requestVOInventory(); +} + + +void LLFloaterBuyContents::inventoryChanged(LLViewerObject* obj, + LLInventoryObject::object_list_t* inv, + S32 serial_num, + void* data) +{ + if (!obj) + { + LL_WARNS() << "No object in LLFloaterBuyContents::inventoryChanged" << LL_ENDL; + return; + } + + LLScrollListCtrl* item_list = getChild<LLScrollListCtrl>("item_list"); + if (!item_list) + { + removeVOInventoryListener(); + return; + } + + item_list->deleteAllItems(); + + if (!inv) + { + LL_WARNS() << "No inventory in LLFloaterBuyContents::inventoryChanged" + << LL_ENDL; + + return; + } + + // default to turning off the buy button. + LLView* buy_btn = getChildView("buy_btn"); + buy_btn->setEnabled(false); + + LLUUID owner_id; + bool is_group_owned; + LLAssetType::EType asset_type; + LLInventoryType::EType inv_type; + S32 wearable_count = 0; + + LLInventoryObject::object_list_t::const_iterator it = inv->begin(); + LLInventoryObject::object_list_t::const_iterator end = inv->end(); + + for ( ; it != end; ++it ) + { + asset_type = (*it)->getType(); + + // Skip folders, so we know we have inventory items only + if (asset_type == LLAssetType::AT_CATEGORY) + continue; + + LLInventoryItem* inv_item = (LLInventoryItem*)((LLInventoryObject*)(*it)); + inv_type = inv_item->getInventoryType(); + + // Count clothing items for later + if (LLInventoryType::IT_WEARABLE == inv_type) + { + wearable_count++; + } + + // Skip items the object's owner can't copy (and hence can't sell) + if (!inv_item->getPermissions().getOwnership(owner_id, is_group_owned)) + continue; + + if (!inv_item->getPermissions().allowCopyBy(owner_id, owner_id)) + continue; + + // Skip items we can't transfer + if (!inv_item->getPermissions().allowTransferTo(gAgent.getID())) + continue; + + // There will be at least one item shown in the display, so go + // ahead and enable the buy button. + buy_btn->setEnabled(true); + + // Create the line in the list + LLSD row; + + bool item_is_multi = false; + if ((inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_LANDMARK_VISITED + || inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS) + && !(inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_SUBTYPE_MASK)) + { + item_is_multi = true; + } + + std::string icon_name = LLInventoryIcon::getIconName(inv_item->getType(), + inv_item->getInventoryType(), + inv_item->getFlags(), + item_is_multi); + row["columns"][0]["column"] = "icon"; + row["columns"][0]["type"] = "icon"; + row["columns"][0]["value"] = icon_name; + + // Append the permissions that you will acquire (not the current + // permissions). + U32 next_owner_mask = inv_item->getPermissions().getMaskNextOwner(); + std::string text = (*it)->getName(); + + if (!(next_owner_mask & PERM_COPY)) + { + text.append(getString("no_copy_text")); + } + if (!(next_owner_mask & PERM_MODIFY)) + { + text.append(getString("no_modify_text")); + } + if (!(next_owner_mask & PERM_TRANSFER)) + { + text.append(getString("no_transfer_text")); + } + + row["columns"][1]["column"] = "text"; + row["columns"][1]["value"] = text; + row["columns"][1]["font"] = "SANSSERIF"; + + item_list->addElement(row); + } + + if (wearable_count > 0) + { + getChildView("wear_check")->setEnabled(true); + getChild<LLUICtrl>("wear_check")->setValue(LLSD(false) ); + } +} + + +void LLFloaterBuyContents::onClickBuy() +{ + // Make sure this wasn't selected through other mechanisms + // (ie, being the default button and pressing enter. + if(!getChildView("buy_btn")->getEnabled()) + { + // We shouldn't be enabled. Just close. + closeFloater(); + return; + } + + // We may want to wear this item + if (getChild<LLUICtrl>("wear_check")->getValue()) + { + LLInventoryState::sWearNewClothing = true; + } + + // Put the items where we put new folders. + LLUUID category_id; + category_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_ROOT_INVENTORY); + + // *NOTE: doesn't work for multiple object buy, which UI does not + // currently support sale info is used for verification only, if + // it doesn't match region info then sale is canceled. + LLSelectMgr::getInstance()->sendBuy(gAgent.getID(), category_id, mSaleInfo); + + // NOTE: do this here instead of on receipt of object, since contents are transfered + // via a generic BulkUpdateInventory message with no way of distinguishing it from + // other inventory operations + LLFirstUse::newInventory(); + closeFloater(); +} + +void LLFloaterBuyContents::onClickCancel() +{ + closeFloater(); +} |