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-rw-r--r--indra/newview/llfloaterbeacons.cpp262
1 files changed, 131 insertions, 131 deletions
diff --git a/indra/newview/llfloaterbeacons.cpp b/indra/newview/llfloaterbeacons.cpp
index d597a0cde4..11c1c2a9f2 100644
--- a/indra/newview/llfloaterbeacons.cpp
+++ b/indra/newview/llfloaterbeacons.cpp
@@ -1,131 +1,131 @@
-/**
- * @file llfloaterbeacons.cpp
- * @brief Front-end to LLPipeline controls for highlighting various kinds of objects.
- * @author Coco
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-#include "llfloaterbeacons.h"
-#include "llviewercontrol.h"
-#include "lluictrlfactory.h"
-#include "llcheckboxctrl.h"
-#include "pipeline.h"
-
-
-LLFloaterBeacons::LLFloaterBeacons(const LLSD& seed)
-: LLFloater(seed)
-{
- // Initialize pipeline states from saved settings.
- // OK to do at floater constructor time because beacons do not display unless the floater is open
- // therefore it is OK to not initialize the pipeline state before needed.
- // Note also that we should replace those pipeline statics with direct lookup of the saved settings
- // eliminating the need to keep these states in sync.
- LLPipeline::setRenderScriptedTouchBeacons(gSavedSettings.getBOOL("scripttouchbeacon"));
- LLPipeline::setRenderScriptedBeacons( gSavedSettings.getBOOL("scriptsbeacon"));
- LLPipeline::setRenderPhysicalBeacons( gSavedSettings.getBOOL("physicalbeacon"));
- LLPipeline::setRenderSoundBeacons( gSavedSettings.getBOOL("soundsbeacon"));
- LLPipeline::setRenderParticleBeacons( gSavedSettings.getBOOL("particlesbeacon"));
- LLPipeline::setRenderHighlights( gSavedSettings.getBOOL("renderhighlights"));
- LLPipeline::setRenderBeacons( gSavedSettings.getBOOL("renderbeacons"));
- LLPipeline::setRenderMOAPBeacons( gSavedSettings.getBOOL("moapbeacon"));
- mCommitCallbackRegistrar.add("Beacons.UICheck", boost::bind(&LLFloaterBeacons::onClickUICheck, this,_1));
-}
-
-bool LLFloaterBeacons::postBuild()
-{
- return true;
-}
-
-// Callback attached to each check box control to both affect their main purpose
-// and to implement the couple screwy interdependency rules that some have.
-
-void LLFloaterBeacons::onClickUICheck(LLUICtrl *ctrl)
-{
- LLCheckBoxCtrl *check = (LLCheckBoxCtrl *)ctrl;
- std::string name = check->getName();
- if(name == "touch_only")
- {
- LLPipeline::toggleRenderScriptedTouchBeacons();
- // Don't allow both to be ON at the same time. Toggle the other one off if both now on.
- if (
- LLPipeline::getRenderScriptedTouchBeacons() &&
- LLPipeline::getRenderScriptedBeacons() )
- {
- LLPipeline::setRenderScriptedBeacons(false);
- getChild<LLCheckBoxCtrl>("scripted")->setControlValue(LLSD(false));
- getChild<LLCheckBoxCtrl>("scripted")->setValue(false);
- getChild<LLCheckBoxCtrl>("touch_only")->setControlValue(LLSD(true)); // just to be sure it's in sync with llpipeline
- getChild<LLCheckBoxCtrl>("touch_only")->setValue(true);
- }
- }
- else if(name == "scripted")
- {
- LLPipeline::toggleRenderScriptedBeacons();
- // Don't allow both to be ON at the same time. Toggle the other one off if both now on.
- if (
- LLPipeline::getRenderScriptedTouchBeacons() &&
- LLPipeline::getRenderScriptedBeacons() )
- {
- LLPipeline::setRenderScriptedTouchBeacons(false);
- getChild<LLCheckBoxCtrl>("touch_only")->setControlValue(LLSD(false));
- getChild<LLCheckBoxCtrl>("touch_only")->setValue(false);
- getChild<LLCheckBoxCtrl>("scripted")->setControlValue(LLSD(true)); // just to be sure it's in sync with llpipeline
- getChild<LLCheckBoxCtrl>("scripted")->setValue(true);
- }
- }
- else if(name == "physical") LLPipeline::setRenderPhysicalBeacons(check->get());
- else if(name == "sounds") LLPipeline::setRenderSoundBeacons(check->get());
- else if(name == "particles") LLPipeline::setRenderParticleBeacons(check->get());
- else if(name == "moapbeacon") LLPipeline::setRenderMOAPBeacons(check->get());
- else if(name == "highlights")
- {
- LLPipeline::toggleRenderHighlights();
- // Don't allow both to be OFF at the same time. Toggle the other one on if both now off.
- if (
- !LLPipeline::getRenderBeacons() &&
- !LLPipeline::getRenderHighlights() )
- {
- LLPipeline::setRenderBeacons(true);
- getChild<LLCheckBoxCtrl>("beacons")->setControlValue(LLSD(true));
- getChild<LLCheckBoxCtrl>("beacons")->setValue(true);
- getChild<LLCheckBoxCtrl>("highlights")->setControlValue(LLSD(false)); // just to be sure it's in sync with llpipeline
- getChild<LLCheckBoxCtrl>("highlights")->setValue(false);
- }
- }
- else if(name == "beacons")
- {
- LLPipeline::toggleRenderBeacons();
- // Don't allow both to be OFF at the same time. Toggle the other one on if both now off.
- if (
- !LLPipeline::getRenderBeacons() &&
- !LLPipeline::getRenderHighlights() )
- {
- LLPipeline::setRenderHighlights(true);
- getChild<LLCheckBoxCtrl>("highlights")->setControlValue(LLSD(true));
- getChild<LLCheckBoxCtrl>("highlights")->setValue(true);
- getChild<LLCheckBoxCtrl>("beacons")->setControlValue(LLSD(false)); // just to be sure it's in sync with llpipeline
- getChild<LLCheckBoxCtrl>("beacons")->setValue(false);
- }
- }
-}
+/**
+ * @file llfloaterbeacons.cpp
+ * @brief Front-end to LLPipeline controls for highlighting various kinds of objects.
+ * @author Coco
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llfloaterbeacons.h"
+#include "llviewercontrol.h"
+#include "lluictrlfactory.h"
+#include "llcheckboxctrl.h"
+#include "pipeline.h"
+
+
+LLFloaterBeacons::LLFloaterBeacons(const LLSD& seed)
+: LLFloater(seed)
+{
+ // Initialize pipeline states from saved settings.
+ // OK to do at floater constructor time because beacons do not display unless the floater is open
+ // therefore it is OK to not initialize the pipeline state before needed.
+ // Note also that we should replace those pipeline statics with direct lookup of the saved settings
+ // eliminating the need to keep these states in sync.
+ LLPipeline::setRenderScriptedTouchBeacons(gSavedSettings.getBOOL("scripttouchbeacon"));
+ LLPipeline::setRenderScriptedBeacons( gSavedSettings.getBOOL("scriptsbeacon"));
+ LLPipeline::setRenderPhysicalBeacons( gSavedSettings.getBOOL("physicalbeacon"));
+ LLPipeline::setRenderSoundBeacons( gSavedSettings.getBOOL("soundsbeacon"));
+ LLPipeline::setRenderParticleBeacons( gSavedSettings.getBOOL("particlesbeacon"));
+ LLPipeline::setRenderHighlights( gSavedSettings.getBOOL("renderhighlights"));
+ LLPipeline::setRenderBeacons( gSavedSettings.getBOOL("renderbeacons"));
+ LLPipeline::setRenderMOAPBeacons( gSavedSettings.getBOOL("moapbeacon"));
+ mCommitCallbackRegistrar.add("Beacons.UICheck", boost::bind(&LLFloaterBeacons::onClickUICheck, this,_1));
+}
+
+bool LLFloaterBeacons::postBuild()
+{
+ return true;
+}
+
+// Callback attached to each check box control to both affect their main purpose
+// and to implement the couple screwy interdependency rules that some have.
+
+void LLFloaterBeacons::onClickUICheck(LLUICtrl *ctrl)
+{
+ LLCheckBoxCtrl *check = (LLCheckBoxCtrl *)ctrl;
+ std::string name = check->getName();
+ if(name == "touch_only")
+ {
+ LLPipeline::toggleRenderScriptedTouchBeacons();
+ // Don't allow both to be ON at the same time. Toggle the other one off if both now on.
+ if (
+ LLPipeline::getRenderScriptedTouchBeacons() &&
+ LLPipeline::getRenderScriptedBeacons() )
+ {
+ LLPipeline::setRenderScriptedBeacons(false);
+ getChild<LLCheckBoxCtrl>("scripted")->setControlValue(LLSD(false));
+ getChild<LLCheckBoxCtrl>("scripted")->setValue(false);
+ getChild<LLCheckBoxCtrl>("touch_only")->setControlValue(LLSD(true)); // just to be sure it's in sync with llpipeline
+ getChild<LLCheckBoxCtrl>("touch_only")->setValue(true);
+ }
+ }
+ else if(name == "scripted")
+ {
+ LLPipeline::toggleRenderScriptedBeacons();
+ // Don't allow both to be ON at the same time. Toggle the other one off if both now on.
+ if (
+ LLPipeline::getRenderScriptedTouchBeacons() &&
+ LLPipeline::getRenderScriptedBeacons() )
+ {
+ LLPipeline::setRenderScriptedTouchBeacons(false);
+ getChild<LLCheckBoxCtrl>("touch_only")->setControlValue(LLSD(false));
+ getChild<LLCheckBoxCtrl>("touch_only")->setValue(false);
+ getChild<LLCheckBoxCtrl>("scripted")->setControlValue(LLSD(true)); // just to be sure it's in sync with llpipeline
+ getChild<LLCheckBoxCtrl>("scripted")->setValue(true);
+ }
+ }
+ else if(name == "physical") LLPipeline::setRenderPhysicalBeacons(check->get());
+ else if(name == "sounds") LLPipeline::setRenderSoundBeacons(check->get());
+ else if(name == "particles") LLPipeline::setRenderParticleBeacons(check->get());
+ else if(name == "moapbeacon") LLPipeline::setRenderMOAPBeacons(check->get());
+ else if(name == "highlights")
+ {
+ LLPipeline::toggleRenderHighlights();
+ // Don't allow both to be OFF at the same time. Toggle the other one on if both now off.
+ if (
+ !LLPipeline::getRenderBeacons() &&
+ !LLPipeline::getRenderHighlights() )
+ {
+ LLPipeline::setRenderBeacons(true);
+ getChild<LLCheckBoxCtrl>("beacons")->setControlValue(LLSD(true));
+ getChild<LLCheckBoxCtrl>("beacons")->setValue(true);
+ getChild<LLCheckBoxCtrl>("highlights")->setControlValue(LLSD(false)); // just to be sure it's in sync with llpipeline
+ getChild<LLCheckBoxCtrl>("highlights")->setValue(false);
+ }
+ }
+ else if(name == "beacons")
+ {
+ LLPipeline::toggleRenderBeacons();
+ // Don't allow both to be OFF at the same time. Toggle the other one on if both now off.
+ if (
+ !LLPipeline::getRenderBeacons() &&
+ !LLPipeline::getRenderHighlights() )
+ {
+ LLPipeline::setRenderHighlights(true);
+ getChild<LLCheckBoxCtrl>("highlights")->setControlValue(LLSD(true));
+ getChild<LLCheckBoxCtrl>("highlights")->setValue(true);
+ getChild<LLCheckBoxCtrl>("beacons")->setControlValue(LLSD(false)); // just to be sure it's in sync with llpipeline
+ getChild<LLCheckBoxCtrl>("beacons")->setValue(false);
+ }
+ }
+}