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+/**
+ * @file llfloaterauction.h
+ * @author James Cook, Ian Wilkes
+ * @brief llfloaterauction class header file
+ *
+ * $LicenseInfo:firstyear=2004&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLFLOATERAUCTION_H
+#define LL_LLFLOATERAUCTION_H
+
+#include "llfloater.h"
+#include "lluuid.h"
+#include "llpointer.h"
+#include "llviewertexture.h"
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Class LLFloaterAuction
+//
+// Class which holds the functionality to start auctions.
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+class LLParcelSelection;
+class LLParcel;
+class LLViewerRegion;
+
+class LLFloaterAuction : public LLFloater
+{
+ friend class LLFloaterReg;
+public:
+ // LLFloater interface
+ /*virtual*/ void onOpen(const LLSD& key);
+ /*virtual*/ void draw();
+
+private:
+
+ LLFloaterAuction(const LLSD& key);
+ ~LLFloaterAuction();
+
+ void initialize();
+
+ static void onClickSnapshot(void* data);
+ static void onClickResetParcel(void* data);
+ static void onClickSellToAnyone(void* data); // Sell to anyone clicked
+ bool onSellToAnyoneConfirmed(const LLSD& notification, const LLSD& response); // Sell confirmation clicked
+ static void onClickStartAuction(void* data);
+
+ /*virtual*/ BOOL postBuild();
+
+ void doResetParcel();
+ void doSellToAnyone();
+ void clearParcelAccessList( LLParcel* parcel, LLViewerRegion* region, U32 list);
+ void cleanupAndClose();
+
+private:
+
+ LLTransactionID mTransactionID;
+ LLAssetID mImageID;
+ LLPointer<LLViewerTexture> mImage;
+ LLSafeHandle<LLParcelSelection> mParcelp;
+ S32 mParcelID;
+ LLHost mParcelHost;
+
+ std::string mParcelUpdateCapUrl; // "ParcelPropertiesUpdate" capability
+};
+
+
+#endif // LL_LLFLOATERAUCTION_H