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-rw-r--r--indra/newview/llfeaturemanager.cpp1510
1 files changed, 755 insertions, 755 deletions
diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp
index b27c84dce1..046bfc2f3e 100644
--- a/indra/newview/llfeaturemanager.cpp
+++ b/indra/newview/llfeaturemanager.cpp
@@ -1,755 +1,755 @@
-/**
- * @file llfeaturemanager.cpp
- * @brief LLFeatureManager class implementation
- *
- * $LicenseInfo:firstyear=2003&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include <iostream>
-#include <fstream>
-
-#include <boost/regex.hpp>
-#include <boost/assign/list_of.hpp>
-
-#include "llfeaturemanager.h"
-#include "lldir.h"
-
-#include "llsys.h"
-#include "llgl.h"
-
-#include "llappviewer.h"
-#include "llbufferstream.h"
-#include "llnotificationsutil.h"
-#include "llviewercontrol.h"
-#include "llworld.h"
-#include "lldrawpoolterrain.h"
-#include "llviewertexturelist.h"
-#include "llversioninfo.h"
-#include "llwindow.h"
-#include "llui.h"
-#include "llcontrol.h"
-#include "llboost.h"
-#include "llweb.h"
-#include "llviewershadermgr.h"
-#include "llstring.h"
-#include "stringize.h"
-#include "llcorehttputil.h"
-
-#if LL_WINDOWS
-#include "lldxhardware.h"
-#endif
-
-#if LL_DARWIN
-const char FEATURE_TABLE_FILENAME[] = "featuretable_mac.txt";
-#elif LL_LINUX
-const char FEATURE_TABLE_FILENAME[] = "featuretable_linux.txt";
-#else
-const char FEATURE_TABLE_FILENAME[] = "featuretable.txt";
-#endif
-
-#if 0 // consuming code in #if 0 below
-#endif
-LLFeatureInfo::LLFeatureInfo(const std::string& name, const bool available, const F32 level)
- : mValid(true), mName(name), mAvailable(available), mRecommendedLevel(level)
-{
-}
-
-LLFeatureList::LLFeatureList(const std::string& name)
- : mName(name)
-{
-}
-
-LLFeatureList::~LLFeatureList()
-{
-}
-
-void LLFeatureList::addFeature(const std::string& name, const bool available, const F32 level)
-{
- if (mFeatures.count(name))
- {
- LL_WARNS("RenderInit") << "LLFeatureList::Attempting to add preexisting feature " << name << LL_ENDL;
- }
-
- LLFeatureInfo fi(name, available, level);
- LL_DEBUGS_ONCE("RenderInit") << "Feature '" << name << "' "
- << (available ? "" : "not " ) << "available"
- << " at " << level
- << LL_ENDL;
- mFeatures[name] = fi;
-}
-
-bool LLFeatureList::isFeatureAvailable(const std::string& name)
-{
- if (mFeatures.count(name))
- {
- return mFeatures[name].mAvailable;
- }
-
- LL_WARNS_ONCE("RenderInit") << "Feature " << name << " not on feature list!" << LL_ENDL;
-
- // changing this to true so you have to explicitly disable
- // something for it to be disabled
- return true;
-}
-
-F32 LLFeatureList::getRecommendedValue(const std::string& name)
-{
- if (mFeatures.count(name) && isFeatureAvailable(name))
- {
- LL_DEBUGS_ONCE("RenderInit") << "Setting '" << name << "' to recommended value " << mFeatures[name].mRecommendedLevel << LL_ENDL;
- return mFeatures[name].mRecommendedLevel;
- }
-
- LL_WARNS_ONCE("RenderInit") << "Feature " << name << " not on feature list or not available!" << LL_ENDL;
- return 0;
-}
-
-bool LLFeatureList::maskList(LLFeatureList &mask)
-{
- LL_DEBUGS_ONCE() << "Masking with " << mask.mName << LL_ENDL;
- //
- // Lookup the specified feature mask, and overlay it on top of the
- // current feature mask.
- //
-
- LLFeatureInfo mask_fi;
-
- feature_map_t::iterator feature_it;
- for (feature_it = mask.mFeatures.begin(); feature_it != mask.mFeatures.end(); ++feature_it)
- {
- mask_fi = feature_it->second;
- //
- // Look for the corresponding feature
- //
- if (!mFeatures.count(mask_fi.mName))
- {
- LL_WARNS("RenderInit") << "Feature " << mask_fi.mName << " in mask not in top level!" << LL_ENDL;
- continue;
- }
-
- LLFeatureInfo &cur_fi = mFeatures[mask_fi.mName];
- if (mask_fi.mAvailable && !cur_fi.mAvailable)
- {
- LL_WARNS("RenderInit") << "Mask attempting to reenabling disabled feature, ignoring " << cur_fi.mName << LL_ENDL;
- continue;
- }
- cur_fi.mAvailable = mask_fi.mAvailable;
- cur_fi.mRecommendedLevel = llmin(cur_fi.mRecommendedLevel, mask_fi.mRecommendedLevel);
- LL_DEBUGS("RenderInit") << "Feature mask " << mask.mName
- << " Feature " << mask_fi.mName
- << " Mask: " << mask_fi.mRecommendedLevel
- << " Now: " << cur_fi.mRecommendedLevel << LL_ENDL;
- }
-
- LL_DEBUGS("RenderInit") << "After applying mask " << mask.mName << std::endl;
- // Will conditionally call dump only if the above message will be logged, thanks
- // to it being wrapped by the LL_DEBUGS and LL_ENDL macros.
- dump();
- LL_CONT << LL_ENDL;
-
- return true;
-}
-
-void LLFeatureList::dump()
-{
- LL_DEBUGS("RenderInit") << "Feature list: " << mName << LL_ENDL;
-
- LLFeatureInfo fi;
- feature_map_t::iterator feature_it;
- for (feature_it = mFeatures.begin(); feature_it != mFeatures.end(); ++feature_it)
- {
- fi = feature_it->second;
- LL_DEBUGS("RenderInit") << "With " << mName << " feature " << fi.mName << " " << fi.mAvailable << ":" << fi.mRecommendedLevel << LL_ENDL;
- }
-}
-
-static const std::vector<std::string> sGraphicsLevelNames = boost::assign::list_of
- ("Low")
- ("LowMid")
- ("Mid")
- ("MidHigh")
- ("High")
- ("HighUltra")
- ("Ultra")
-;
-
-U32 LLFeatureManager::getMaxGraphicsLevel() const
-{
- return sGraphicsLevelNames.size() - 1;
-}
-
-bool LLFeatureManager::isValidGraphicsLevel(U32 level) const
-{
- return (level <= getMaxGraphicsLevel());
-}
-
-std::string LLFeatureManager::getNameForGraphicsLevel(U32 level) const
-{
- if (isValidGraphicsLevel(level))
- {
- return sGraphicsLevelNames[level];
- }
- return STRINGIZE("Invalid graphics level " << level << ", valid are 0 .. "
- << getMaxGraphicsLevel());
-}
-
-S32 LLFeatureManager::getGraphicsLevelForName(const std::string& name) const
-{
- const std::string FixedFunction("FixedFunction");
- std::string rname(name);
- if (LLStringUtil::endsWith(rname, FixedFunction))
- {
- // chop off any "FixedFunction" suffix
- rname = rname.substr(0, rname.length() - FixedFunction.length());
- }
- for (S32 i(0), iend(getMaxGraphicsLevel()); i <= iend; ++i)
- {
- if (sGraphicsLevelNames[i] == rname)
- {
- return i;
- }
- }
- return -1;
-}
-
-LLFeatureList *LLFeatureManager::findMask(const std::string& name)
-{
- if (mMaskList.count(name))
- {
- return mMaskList[name];
- }
-
- return NULL;
-}
-
-bool LLFeatureManager::maskFeatures(const std::string& name)
-{
- LLFeatureList *maskp = findMask(name);
- if (!maskp)
- {
- LL_DEBUGS("RenderInit") << "Unknown feature mask " << name << LL_ENDL;
- return false;
- }
- LL_INFOS("RenderInit") << "Applying GPU Feature list: " << name << LL_ENDL;
- return maskList(*maskp);
-}
-
-bool LLFeatureManager::loadFeatureTables()
-{
- // *TODO - if I or anyone else adds something else to the skipped list
- // make this data driven. Put it in the feature table and parse it
- // correctly
- mSkippedFeatures.insert("RenderAnisotropic");
- mSkippedFeatures.insert("RenderGamma");
- mSkippedFeatures.insert("RenderVBOEnable");
- mSkippedFeatures.insert("RenderFogRatio");
-
- // first table is install with app
- std::string app_path = gDirUtilp->getAppRODataDir();
- app_path += gDirUtilp->getDirDelimiter();
-
- std::string filename;
- filename = FEATURE_TABLE_FILENAME;
-
- app_path += filename;
-
- bool parse_ok = parseFeatureTable(app_path);
-
- return parse_ok;
-}
-
-
-bool LLFeatureManager::parseFeatureTable(std::string filename)
-{
- LL_INFOS("RenderInit") << "Attempting to parse feature table from " << filename << LL_ENDL;
-
- llifstream file;
- std::string name;
- U32 version;
-
- cleanupFeatureTables(); // in case an earlier attempt left partial results
- file.open(filename.c_str()); /*Flawfinder: ignore*/
-
- if (!file)
- {
- LL_WARNS("RenderInit") << "Unable to open feature table " << filename << LL_ENDL;
- return false;
- }
-
- // Check file version
- file >> name;
- if (name != "version")
- {
- LL_WARNS("RenderInit") << filename << " does not appear to be a valid feature table!" << LL_ENDL;
- return false;
- }
- file >> version;
-
- mTableVersion = version;
- LL_INFOS("RenderInit") << "Found feature table version " << version << LL_ENDL;
-
- LLFeatureList *flp = NULL;
- bool parse_ok = true;
- while (parse_ok && file >> name )
- {
- char buffer[MAX_STRING]; /*Flawfinder: ignore*/
-
- if (name.substr(0,2) == "//")
- {
- // This is a comment.
- file.getline(buffer, MAX_STRING);
- continue;
- }
-
- if (name == "list")
- {
- LL_DEBUGS("RenderInit") << "Before new list" << std::endl;
- if (flp)
- {
- flp->dump();
- }
- else
- {
- LL_CONT << "No current list";
- }
- LL_CONT << LL_ENDL;
-
- // It's a new mask, create it.
- file >> name;
- if (!mMaskList.count(name))
- {
- flp = new LLFeatureList(name);
- mMaskList[name] = flp;
- }
- else
- {
- LL_WARNS("RenderInit") << "Overriding mask '" << name << "'; this is invalid!" << LL_ENDL;
- parse_ok = false;
- }
- }
- else
- {
- if (flp)
- {
- S32 available;
- F32 recommended;
- file >> available >> recommended;
- flp->addFeature(name, available, recommended);
- }
- else
- {
- LL_WARNS("RenderInit") << "Specified parameter before <list> keyword!" << LL_ENDL;
- parse_ok = false;
- }
- }
- }
- file.close();
-
- if (!parse_ok)
- {
- LL_WARNS("RenderInit") << "Discarding feature table data from " << filename << LL_ENDL;
- cleanupFeatureTables();
- }
-
- return parse_ok;
-}
-
-F32 gpu_benchmark();
-
-#if LL_WINDOWS
-
-F32 logExceptionBenchmark()
-{
- // FIXME: gpu_benchmark uses many C++ classes on the stack to control state.
- // SEH exceptions with our current exception handling options do not call
- // destructors for these classes, resulting in an undefined state should
- // this handler be invoked.
- F32 gbps = -1;
- __try
- {
- gbps = gpu_benchmark();
- }
- __except (msc_exception_filter(GetExceptionCode(), GetExceptionInformation()))
- {
- // HACK - ensure that profiling is disabled
- LLGLSLShader::finishProfile(false);
-
- // convert to C++ styled exception
- char integer_string[32];
- sprintf(integer_string, "SEH, code: %lu\n", GetExceptionCode());
- throw std::exception(integer_string);
- }
- return gbps;
-}
-#endif
-
-bool LLFeatureManager::loadGPUClass()
-{
- if (!gSavedSettings.getBOOL("SkipBenchmark"))
- {
- F32 class1_gbps = gSavedSettings.getF32("RenderClass1MemoryBandwidth");
- //get memory bandwidth from benchmark
- F32 gbps;
- try
- {
-#if LL_WINDOWS
- gbps = logExceptionBenchmark();
-#else
- gbps = gpu_benchmark();
-#endif
- }
- catch (const std::exception& e)
- {
- gbps = -1.f;
- LL_WARNS("RenderInit") << "GPU benchmark failed: " << e.what() << LL_ENDL;
- }
-
- mGPUMemoryBandwidth = gbps;
-
- // bias by CPU speed
- F32 cpu_basis_mhz = gSavedSettings.getF32("RenderCPUBasis");
- F32 cpu_mhz = (F32) gSysCPU.getMHz();
- F32 cpu_bias = llclamp(cpu_mhz / cpu_basis_mhz, 0.5f, 1.f);
- gbps *= cpu_bias;
-
- if (gbps < 0.f)
- { //couldn't bench, default to Low
- #if LL_DARWIN
- //GLVersion is misleading on OSX, just default to class 3 if we can't bench
- LL_WARNS("RenderInit") << "Unable to get an accurate benchmark; defaulting to class 3" << LL_ENDL;
- mGPUClass = GPU_CLASS_3;
- #else
- mGPUClass = GPU_CLASS_0;
- #endif
- }
- else if (gbps <= class1_gbps)
- {
- mGPUClass = GPU_CLASS_1;
- }
- else if (gbps <= class1_gbps *2.f)
- {
- mGPUClass = GPU_CLASS_2;
- }
- else if (gbps <= class1_gbps*4.f)
- {
- mGPUClass = GPU_CLASS_3;
- }
- else if (gbps <= class1_gbps*8.f)
- {
- mGPUClass = GPU_CLASS_4;
- }
- else
- {
- mGPUClass = GPU_CLASS_5;
- }
-
- #if LL_WINDOWS
- const F32Gigabytes MIN_PHYSICAL_MEMORY(2);
-
- LLMemory::updateMemoryInfo();
- F32Gigabytes physical_mem = LLMemory::getMaxMemKB();
- if (MIN_PHYSICAL_MEMORY > physical_mem && mGPUClass > GPU_CLASS_1)
- {
- // reduce quality on systems that don't have enough memory
- mGPUClass = (EGPUClass)(mGPUClass - 1);
- }
- #endif //LL_WINDOWS
- } //end if benchmark
- else
- {
- //setting says don't benchmark MAINT-7558
- LL_WARNS("RenderInit") << "Setting 'SkipBenchmark' is true; defaulting to class 1 (may be required for some GPUs)" << LL_ENDL;
-
- mGPUClass = GPU_CLASS_1;
- }
-
- // defaults
- mGPUString = gGLManager.getRawGLString();
- mGPUSupported = true;
-
- return true; // indicates that a gpu value was established
-}
-
-void LLFeatureManager::cleanupFeatureTables()
-{
- std::for_each(mMaskList.begin(), mMaskList.end(), DeletePairedPointer());
- mMaskList.clear();
-}
-
-void LLFeatureManager::initSingleton()
-{
- // load the tables
- loadFeatureTables();
-
- // get the gpu class
- loadGPUClass();
-
- // apply the base masks, so we know if anything is disabled
- applyBaseMasks();
-}
-
-void LLFeatureManager::applyRecommendedSettings()
-{
- // apply saved settings
- // cap the level at 2 (high)
- U32 level = llmax(GPU_CLASS_0, llmin(mGPUClass, GPU_CLASS_5));
-
- LL_INFOS("RenderInit") << "Applying Recommended Features for level " << level << LL_ENDL;
-
- setGraphicsLevel(level, false);
- gSavedSettings.setU32("RenderQualityPerformance", level);
-
- // now apply the tweaks to draw distance
- // these are double negatives, because feature masks only work by
- // downgrading values, so i needed to make a true value go to false
- // for certain cards, thus the awkward name, "Disregard..."
- if(!gSavedSettings.getBOOL("Disregard96DefaultDrawDistance"))
- {
- gSavedSettings.setF32("RenderFarClip", 96.0f);
- }
- else if(!gSavedSettings.getBOOL("Disregard128DefaultDrawDistance"))
- {
- gSavedSettings.setF32("RenderFarClip", 128.0f);
- }
-}
-
-void LLFeatureManager::applyFeatures(bool skipFeatures)
-{
- // see featuretable.txt / featuretable_linux.txt / featuretable_mac.txt
-
-#ifndef LL_RELEASE_FOR_DOWNLOAD
- dump();
-#endif
-
- // scroll through all of these and set their corresponding control value
- for(feature_map_t::iterator mIt = mFeatures.begin();
- mIt != mFeatures.end();
- ++mIt)
- {
- // skip features you want to skip
- // do this for when you don't want to change certain settings
- if(skipFeatures)
- {
- if(mSkippedFeatures.find(mIt->first) != mSkippedFeatures.end())
- {
- continue;
- }
- }
-
- // get the control setting
- LLControlVariable* ctrl = gSavedSettings.getControl(mIt->first);
- if(ctrl == NULL)
- {
- LL_WARNS("RenderInit") << "AHHH! Control setting " << mIt->first << " does not exist!" << LL_ENDL;
- continue;
- }
-
- // handle all the different types
- if(ctrl->isType(TYPE_BOOLEAN))
- {
- gSavedSettings.setBOOL(mIt->first, (bool)getRecommendedValue(mIt->first));
- }
- else if (ctrl->isType(TYPE_S32))
- {
- gSavedSettings.setS32(mIt->first, (S32)getRecommendedValue(mIt->first));
- }
- else if (ctrl->isType(TYPE_U32))
- {
- gSavedSettings.setU32(mIt->first, (U32)getRecommendedValue(mIt->first));
- }
- else if (ctrl->isType(TYPE_F32))
- {
- gSavedSettings.setF32(mIt->first, (F32)getRecommendedValue(mIt->first));
- }
- else
- {
- LL_WARNS("RenderInit") << "AHHH! Control variable is not a numeric type!" << LL_ENDL;
- }
- }
-}
-
-void LLFeatureManager::setGraphicsLevel(U32 level, bool skipFeatures)
-{
- LLViewerShaderMgr::sSkipReload = true;
- flush_glerror(); // Whatever may have already happened (e.g., to cause us to change), don't let confuse it with new initializations.
- applyBaseMasks();
-
- // if we're passed an invalid level, default to "Low"
- std::string features(isValidGraphicsLevel(level)? getNameForGraphicsLevel(level) : "Low");
-
- maskFeatures(features);
-
- applyFeatures(skipFeatures);
-
- LLViewerShaderMgr::sSkipReload = false;
- LLViewerShaderMgr::instance()->setShaders();
- gPipeline.refreshCachedSettings();
-}
-
-void LLFeatureManager::applyBaseMasks()
-{
- // reapply masks
- mFeatures.clear();
-
- LLFeatureList* maskp = findMask("all");
- if(maskp == NULL)
- {
- LL_WARNS("RenderInit") << "AHH! No \"all\" in feature table!" << LL_ENDL;
- return;
- }
-
- mFeatures = maskp->getFeatures();
-
- // mask class
- if (mGPUClass >= 0 && mGPUClass < 6)
- {
- const char* class_table[] =
- {
- "Class0",
- "Class1",
- "Class2",
- "Class3",
- "Class4",
- "Class5",
- };
-
- LL_INFOS("RenderInit") << "Setting GPU Class to " << class_table[mGPUClass] << LL_ENDL;
- maskFeatures(class_table[mGPUClass]);
- }
- else
- {
- LL_INFOS("RenderInit") << "Setting GPU Class to Unknown" << LL_ENDL;
- maskFeatures("Unknown");
- }
-
- // now all those wacky ones
- if (gGLManager.mIsNVIDIA)
- {
- maskFeatures("NVIDIA");
- }
- if (gGLManager.mIsAMD)
- {
- maskFeatures("AMD");
- }
- if (gGLManager.mIsIntel)
- {
- maskFeatures("Intel");
- }
- if (gGLManager.mGLVersion < 3.f)
- {
- maskFeatures("OpenGLPre30");
- }
- if (gGLManager.mNumTextureImageUnits <= 8)
- {
- maskFeatures("TexUnit8orLess");
- }
- if (gGLManager.mVRAM > 512)
- {
- maskFeatures("VRAMGT512");
- }
- if (gGLManager.mVRAM < 2048)
- {
- maskFeatures("VRAMLT2GB");
- }
- if (gGLManager.mGLVersion < 3.99f)
- {
- maskFeatures("GL3");
- }
-
- // now mask by gpu string
- // Replaces ' ' with '_' in mGPUString to deal with inability for parser to handle spaces
- std::string gpustr = mGPUString;
- for (std::string::iterator iter = gpustr.begin(); iter != gpustr.end(); ++iter)
- {
- if (*iter == ' ')
- {
- *iter = '_';
- }
- }
-
- //LL_INFOS() << "Masking features from gpu table match: " << gpustr << LL_ENDL;
- maskFeatures(gpustr);
-
- if (isSafe())
- {
- maskFeatures("safe");
- }
-}
-
-LLSD LLFeatureManager::getRecommendedSettingsMap()
-{
- // Create the map and fill it with the hardware recommended settings.
- // It's needed to create an initial Default graphics preset (MAINT-6435).
- // The process is similar to the one LLFeatureManager::applyRecommendedSettings() does.
-
- LLSD map(LLSD::emptyMap());
-
- U32 level = llmax(GPU_CLASS_0, llmin(mGPUClass, GPU_CLASS_5));
- LL_INFOS("RenderInit") << "Getting the map of recommended settings for level " << level << LL_ENDL;
-
- std::string features(isValidGraphicsLevel(level) ? getNameForGraphicsLevel(level) : "Low");
-
- maskFeatures(features);
-
- LLControlVariable* ctrl = gSavedSettings.getControl("RenderQualityPerformance"); // include the quality value for correct preset loading
- map["RenderQualityPerformance"]["Value"] = (LLSD::Integer)level;
- map["RenderQualityPerformance"]["Comment"] = ctrl->getComment();;
- map["RenderQualityPerformance"]["Persist"] = 1;
- map["RenderQualityPerformance"]["Type"] = LLControlGroup::typeEnumToString(ctrl->type());
-
-
-
- for (feature_map_t::iterator mIt = mFeatures.begin(); mIt != mFeatures.end(); ++mIt)
- {
- LLControlVariable* ctrl = gSavedSettings.getControl(mIt->first);
- if (ctrl == NULL)
- {
- LL_WARNS("RenderInit") << "AHHH! Control setting " << mIt->first << " does not exist!" << LL_ENDL;
- continue;
- }
-
- if (ctrl->isType(TYPE_BOOLEAN))
- {
- map[mIt->first]["Value"] = (LLSD::Boolean)getRecommendedValue(mIt->first);
- }
- else if (ctrl->isType(TYPE_S32) || ctrl->isType(TYPE_U32))
- {
- map[mIt->first]["Value"] = (LLSD::Integer)getRecommendedValue(mIt->first);
- }
- else if (ctrl->isType(TYPE_F32))
- {
- map[mIt->first]["Value"] = (LLSD::Real)getRecommendedValue(mIt->first);
- }
- else
- {
- LL_WARNS("RenderInit") << "AHHH! Control variable is not a numeric type!" << LL_ENDL;
- continue;
- }
- map[mIt->first]["Comment"] = ctrl->getComment();;
- map[mIt->first]["Persist"] = 1;
- map[mIt->first]["Type"] = LLControlGroup::typeEnumToString(ctrl->type());
- }
-
- return map;
-}
+/**
+ * @file llfeaturemanager.cpp
+ * @brief LLFeatureManager class implementation
+ *
+ * $LicenseInfo:firstyear=2003&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include <iostream>
+#include <fstream>
+
+#include <boost/regex.hpp>
+#include <boost/assign/list_of.hpp>
+
+#include "llfeaturemanager.h"
+#include "lldir.h"
+
+#include "llsys.h"
+#include "llgl.h"
+
+#include "llappviewer.h"
+#include "llbufferstream.h"
+#include "llnotificationsutil.h"
+#include "llviewercontrol.h"
+#include "llworld.h"
+#include "lldrawpoolterrain.h"
+#include "llviewertexturelist.h"
+#include "llversioninfo.h"
+#include "llwindow.h"
+#include "llui.h"
+#include "llcontrol.h"
+#include "llboost.h"
+#include "llweb.h"
+#include "llviewershadermgr.h"
+#include "llstring.h"
+#include "stringize.h"
+#include "llcorehttputil.h"
+
+#if LL_WINDOWS
+#include "lldxhardware.h"
+#endif
+
+#if LL_DARWIN
+const char FEATURE_TABLE_FILENAME[] = "featuretable_mac.txt";
+#elif LL_LINUX
+const char FEATURE_TABLE_FILENAME[] = "featuretable_linux.txt";
+#else
+const char FEATURE_TABLE_FILENAME[] = "featuretable.txt";
+#endif
+
+#if 0 // consuming code in #if 0 below
+#endif
+LLFeatureInfo::LLFeatureInfo(const std::string& name, const bool available, const F32 level)
+ : mValid(true), mName(name), mAvailable(available), mRecommendedLevel(level)
+{
+}
+
+LLFeatureList::LLFeatureList(const std::string& name)
+ : mName(name)
+{
+}
+
+LLFeatureList::~LLFeatureList()
+{
+}
+
+void LLFeatureList::addFeature(const std::string& name, const bool available, const F32 level)
+{
+ if (mFeatures.count(name))
+ {
+ LL_WARNS("RenderInit") << "LLFeatureList::Attempting to add preexisting feature " << name << LL_ENDL;
+ }
+
+ LLFeatureInfo fi(name, available, level);
+ LL_DEBUGS_ONCE("RenderInit") << "Feature '" << name << "' "
+ << (available ? "" : "not " ) << "available"
+ << " at " << level
+ << LL_ENDL;
+ mFeatures[name] = fi;
+}
+
+bool LLFeatureList::isFeatureAvailable(const std::string& name)
+{
+ if (mFeatures.count(name))
+ {
+ return mFeatures[name].mAvailable;
+ }
+
+ LL_WARNS_ONCE("RenderInit") << "Feature " << name << " not on feature list!" << LL_ENDL;
+
+ // changing this to true so you have to explicitly disable
+ // something for it to be disabled
+ return true;
+}
+
+F32 LLFeatureList::getRecommendedValue(const std::string& name)
+{
+ if (mFeatures.count(name) && isFeatureAvailable(name))
+ {
+ LL_DEBUGS_ONCE("RenderInit") << "Setting '" << name << "' to recommended value " << mFeatures[name].mRecommendedLevel << LL_ENDL;
+ return mFeatures[name].mRecommendedLevel;
+ }
+
+ LL_WARNS_ONCE("RenderInit") << "Feature " << name << " not on feature list or not available!" << LL_ENDL;
+ return 0;
+}
+
+bool LLFeatureList::maskList(LLFeatureList &mask)
+{
+ LL_DEBUGS_ONCE() << "Masking with " << mask.mName << LL_ENDL;
+ //
+ // Lookup the specified feature mask, and overlay it on top of the
+ // current feature mask.
+ //
+
+ LLFeatureInfo mask_fi;
+
+ feature_map_t::iterator feature_it;
+ for (feature_it = mask.mFeatures.begin(); feature_it != mask.mFeatures.end(); ++feature_it)
+ {
+ mask_fi = feature_it->second;
+ //
+ // Look for the corresponding feature
+ //
+ if (!mFeatures.count(mask_fi.mName))
+ {
+ LL_WARNS("RenderInit") << "Feature " << mask_fi.mName << " in mask not in top level!" << LL_ENDL;
+ continue;
+ }
+
+ LLFeatureInfo &cur_fi = mFeatures[mask_fi.mName];
+ if (mask_fi.mAvailable && !cur_fi.mAvailable)
+ {
+ LL_WARNS("RenderInit") << "Mask attempting to reenabling disabled feature, ignoring " << cur_fi.mName << LL_ENDL;
+ continue;
+ }
+ cur_fi.mAvailable = mask_fi.mAvailable;
+ cur_fi.mRecommendedLevel = llmin(cur_fi.mRecommendedLevel, mask_fi.mRecommendedLevel);
+ LL_DEBUGS("RenderInit") << "Feature mask " << mask.mName
+ << " Feature " << mask_fi.mName
+ << " Mask: " << mask_fi.mRecommendedLevel
+ << " Now: " << cur_fi.mRecommendedLevel << LL_ENDL;
+ }
+
+ LL_DEBUGS("RenderInit") << "After applying mask " << mask.mName << std::endl;
+ // Will conditionally call dump only if the above message will be logged, thanks
+ // to it being wrapped by the LL_DEBUGS and LL_ENDL macros.
+ dump();
+ LL_CONT << LL_ENDL;
+
+ return true;
+}
+
+void LLFeatureList::dump()
+{
+ LL_DEBUGS("RenderInit") << "Feature list: " << mName << LL_ENDL;
+
+ LLFeatureInfo fi;
+ feature_map_t::iterator feature_it;
+ for (feature_it = mFeatures.begin(); feature_it != mFeatures.end(); ++feature_it)
+ {
+ fi = feature_it->second;
+ LL_DEBUGS("RenderInit") << "With " << mName << " feature " << fi.mName << " " << fi.mAvailable << ":" << fi.mRecommendedLevel << LL_ENDL;
+ }
+}
+
+static const std::vector<std::string> sGraphicsLevelNames = boost::assign::list_of
+ ("Low")
+ ("LowMid")
+ ("Mid")
+ ("MidHigh")
+ ("High")
+ ("HighUltra")
+ ("Ultra")
+;
+
+U32 LLFeatureManager::getMaxGraphicsLevel() const
+{
+ return sGraphicsLevelNames.size() - 1;
+}
+
+bool LLFeatureManager::isValidGraphicsLevel(U32 level) const
+{
+ return (level <= getMaxGraphicsLevel());
+}
+
+std::string LLFeatureManager::getNameForGraphicsLevel(U32 level) const
+{
+ if (isValidGraphicsLevel(level))
+ {
+ return sGraphicsLevelNames[level];
+ }
+ return STRINGIZE("Invalid graphics level " << level << ", valid are 0 .. "
+ << getMaxGraphicsLevel());
+}
+
+S32 LLFeatureManager::getGraphicsLevelForName(const std::string& name) const
+{
+ const std::string FixedFunction("FixedFunction");
+ std::string rname(name);
+ if (LLStringUtil::endsWith(rname, FixedFunction))
+ {
+ // chop off any "FixedFunction" suffix
+ rname = rname.substr(0, rname.length() - FixedFunction.length());
+ }
+ for (S32 i(0), iend(getMaxGraphicsLevel()); i <= iend; ++i)
+ {
+ if (sGraphicsLevelNames[i] == rname)
+ {
+ return i;
+ }
+ }
+ return -1;
+}
+
+LLFeatureList *LLFeatureManager::findMask(const std::string& name)
+{
+ if (mMaskList.count(name))
+ {
+ return mMaskList[name];
+ }
+
+ return NULL;
+}
+
+bool LLFeatureManager::maskFeatures(const std::string& name)
+{
+ LLFeatureList *maskp = findMask(name);
+ if (!maskp)
+ {
+ LL_DEBUGS("RenderInit") << "Unknown feature mask " << name << LL_ENDL;
+ return false;
+ }
+ LL_INFOS("RenderInit") << "Applying GPU Feature list: " << name << LL_ENDL;
+ return maskList(*maskp);
+}
+
+bool LLFeatureManager::loadFeatureTables()
+{
+ // *TODO - if I or anyone else adds something else to the skipped list
+ // make this data driven. Put it in the feature table and parse it
+ // correctly
+ mSkippedFeatures.insert("RenderAnisotropic");
+ mSkippedFeatures.insert("RenderGamma");
+ mSkippedFeatures.insert("RenderVBOEnable");
+ mSkippedFeatures.insert("RenderFogRatio");
+
+ // first table is install with app
+ std::string app_path = gDirUtilp->getAppRODataDir();
+ app_path += gDirUtilp->getDirDelimiter();
+
+ std::string filename;
+ filename = FEATURE_TABLE_FILENAME;
+
+ app_path += filename;
+
+ bool parse_ok = parseFeatureTable(app_path);
+
+ return parse_ok;
+}
+
+
+bool LLFeatureManager::parseFeatureTable(std::string filename)
+{
+ LL_INFOS("RenderInit") << "Attempting to parse feature table from " << filename << LL_ENDL;
+
+ llifstream file;
+ std::string name;
+ U32 version;
+
+ cleanupFeatureTables(); // in case an earlier attempt left partial results
+ file.open(filename.c_str()); /*Flawfinder: ignore*/
+
+ if (!file)
+ {
+ LL_WARNS("RenderInit") << "Unable to open feature table " << filename << LL_ENDL;
+ return false;
+ }
+
+ // Check file version
+ file >> name;
+ if (name != "version")
+ {
+ LL_WARNS("RenderInit") << filename << " does not appear to be a valid feature table!" << LL_ENDL;
+ return false;
+ }
+ file >> version;
+
+ mTableVersion = version;
+ LL_INFOS("RenderInit") << "Found feature table version " << version << LL_ENDL;
+
+ LLFeatureList *flp = NULL;
+ bool parse_ok = true;
+ while (parse_ok && file >> name )
+ {
+ char buffer[MAX_STRING]; /*Flawfinder: ignore*/
+
+ if (name.substr(0,2) == "//")
+ {
+ // This is a comment.
+ file.getline(buffer, MAX_STRING);
+ continue;
+ }
+
+ if (name == "list")
+ {
+ LL_DEBUGS("RenderInit") << "Before new list" << std::endl;
+ if (flp)
+ {
+ flp->dump();
+ }
+ else
+ {
+ LL_CONT << "No current list";
+ }
+ LL_CONT << LL_ENDL;
+
+ // It's a new mask, create it.
+ file >> name;
+ if (!mMaskList.count(name))
+ {
+ flp = new LLFeatureList(name);
+ mMaskList[name] = flp;
+ }
+ else
+ {
+ LL_WARNS("RenderInit") << "Overriding mask '" << name << "'; this is invalid!" << LL_ENDL;
+ parse_ok = false;
+ }
+ }
+ else
+ {
+ if (flp)
+ {
+ S32 available;
+ F32 recommended;
+ file >> available >> recommended;
+ flp->addFeature(name, available, recommended);
+ }
+ else
+ {
+ LL_WARNS("RenderInit") << "Specified parameter before <list> keyword!" << LL_ENDL;
+ parse_ok = false;
+ }
+ }
+ }
+ file.close();
+
+ if (!parse_ok)
+ {
+ LL_WARNS("RenderInit") << "Discarding feature table data from " << filename << LL_ENDL;
+ cleanupFeatureTables();
+ }
+
+ return parse_ok;
+}
+
+F32 gpu_benchmark();
+
+#if LL_WINDOWS
+
+F32 logExceptionBenchmark()
+{
+ // FIXME: gpu_benchmark uses many C++ classes on the stack to control state.
+ // SEH exceptions with our current exception handling options do not call
+ // destructors for these classes, resulting in an undefined state should
+ // this handler be invoked.
+ F32 gbps = -1;
+ __try
+ {
+ gbps = gpu_benchmark();
+ }
+ __except (msc_exception_filter(GetExceptionCode(), GetExceptionInformation()))
+ {
+ // HACK - ensure that profiling is disabled
+ LLGLSLShader::finishProfile(false);
+
+ // convert to C++ styled exception
+ char integer_string[32];
+ sprintf(integer_string, "SEH, code: %lu\n", GetExceptionCode());
+ throw std::exception(integer_string);
+ }
+ return gbps;
+}
+#endif
+
+bool LLFeatureManager::loadGPUClass()
+{
+ if (!gSavedSettings.getBOOL("SkipBenchmark"))
+ {
+ F32 class1_gbps = gSavedSettings.getF32("RenderClass1MemoryBandwidth");
+ //get memory bandwidth from benchmark
+ F32 gbps;
+ try
+ {
+#if LL_WINDOWS
+ gbps = logExceptionBenchmark();
+#else
+ gbps = gpu_benchmark();
+#endif
+ }
+ catch (const std::exception& e)
+ {
+ gbps = -1.f;
+ LL_WARNS("RenderInit") << "GPU benchmark failed: " << e.what() << LL_ENDL;
+ }
+
+ mGPUMemoryBandwidth = gbps;
+
+ // bias by CPU speed
+ F32 cpu_basis_mhz = gSavedSettings.getF32("RenderCPUBasis");
+ F32 cpu_mhz = (F32) gSysCPU.getMHz();
+ F32 cpu_bias = llclamp(cpu_mhz / cpu_basis_mhz, 0.5f, 1.f);
+ gbps *= cpu_bias;
+
+ if (gbps < 0.f)
+ { //couldn't bench, default to Low
+ #if LL_DARWIN
+ //GLVersion is misleading on OSX, just default to class 3 if we can't bench
+ LL_WARNS("RenderInit") << "Unable to get an accurate benchmark; defaulting to class 3" << LL_ENDL;
+ mGPUClass = GPU_CLASS_3;
+ #else
+ mGPUClass = GPU_CLASS_0;
+ #endif
+ }
+ else if (gbps <= class1_gbps)
+ {
+ mGPUClass = GPU_CLASS_1;
+ }
+ else if (gbps <= class1_gbps *2.f)
+ {
+ mGPUClass = GPU_CLASS_2;
+ }
+ else if (gbps <= class1_gbps*4.f)
+ {
+ mGPUClass = GPU_CLASS_3;
+ }
+ else if (gbps <= class1_gbps*8.f)
+ {
+ mGPUClass = GPU_CLASS_4;
+ }
+ else
+ {
+ mGPUClass = GPU_CLASS_5;
+ }
+
+ #if LL_WINDOWS
+ const F32Gigabytes MIN_PHYSICAL_MEMORY(2);
+
+ LLMemory::updateMemoryInfo();
+ F32Gigabytes physical_mem = LLMemory::getMaxMemKB();
+ if (MIN_PHYSICAL_MEMORY > physical_mem && mGPUClass > GPU_CLASS_1)
+ {
+ // reduce quality on systems that don't have enough memory
+ mGPUClass = (EGPUClass)(mGPUClass - 1);
+ }
+ #endif //LL_WINDOWS
+ } //end if benchmark
+ else
+ {
+ //setting says don't benchmark MAINT-7558
+ LL_WARNS("RenderInit") << "Setting 'SkipBenchmark' is true; defaulting to class 1 (may be required for some GPUs)" << LL_ENDL;
+
+ mGPUClass = GPU_CLASS_1;
+ }
+
+ // defaults
+ mGPUString = gGLManager.getRawGLString();
+ mGPUSupported = true;
+
+ return true; // indicates that a gpu value was established
+}
+
+void LLFeatureManager::cleanupFeatureTables()
+{
+ std::for_each(mMaskList.begin(), mMaskList.end(), DeletePairedPointer());
+ mMaskList.clear();
+}
+
+void LLFeatureManager::initSingleton()
+{
+ // load the tables
+ loadFeatureTables();
+
+ // get the gpu class
+ loadGPUClass();
+
+ // apply the base masks, so we know if anything is disabled
+ applyBaseMasks();
+}
+
+void LLFeatureManager::applyRecommendedSettings()
+{
+ // apply saved settings
+ // cap the level at 2 (high)
+ U32 level = llmax(GPU_CLASS_0, llmin(mGPUClass, GPU_CLASS_5));
+
+ LL_INFOS("RenderInit") << "Applying Recommended Features for level " << level << LL_ENDL;
+
+ setGraphicsLevel(level, false);
+ gSavedSettings.setU32("RenderQualityPerformance", level);
+
+ // now apply the tweaks to draw distance
+ // these are double negatives, because feature masks only work by
+ // downgrading values, so i needed to make a true value go to false
+ // for certain cards, thus the awkward name, "Disregard..."
+ if(!gSavedSettings.getBOOL("Disregard96DefaultDrawDistance"))
+ {
+ gSavedSettings.setF32("RenderFarClip", 96.0f);
+ }
+ else if(!gSavedSettings.getBOOL("Disregard128DefaultDrawDistance"))
+ {
+ gSavedSettings.setF32("RenderFarClip", 128.0f);
+ }
+}
+
+void LLFeatureManager::applyFeatures(bool skipFeatures)
+{
+ // see featuretable.txt / featuretable_linux.txt / featuretable_mac.txt
+
+#ifndef LL_RELEASE_FOR_DOWNLOAD
+ dump();
+#endif
+
+ // scroll through all of these and set their corresponding control value
+ for(feature_map_t::iterator mIt = mFeatures.begin();
+ mIt != mFeatures.end();
+ ++mIt)
+ {
+ // skip features you want to skip
+ // do this for when you don't want to change certain settings
+ if(skipFeatures)
+ {
+ if(mSkippedFeatures.find(mIt->first) != mSkippedFeatures.end())
+ {
+ continue;
+ }
+ }
+
+ // get the control setting
+ LLControlVariable* ctrl = gSavedSettings.getControl(mIt->first);
+ if(ctrl == NULL)
+ {
+ LL_WARNS("RenderInit") << "AHHH! Control setting " << mIt->first << " does not exist!" << LL_ENDL;
+ continue;
+ }
+
+ // handle all the different types
+ if(ctrl->isType(TYPE_BOOLEAN))
+ {
+ gSavedSettings.setBOOL(mIt->first, (bool)getRecommendedValue(mIt->first));
+ }
+ else if (ctrl->isType(TYPE_S32))
+ {
+ gSavedSettings.setS32(mIt->first, (S32)getRecommendedValue(mIt->first));
+ }
+ else if (ctrl->isType(TYPE_U32))
+ {
+ gSavedSettings.setU32(mIt->first, (U32)getRecommendedValue(mIt->first));
+ }
+ else if (ctrl->isType(TYPE_F32))
+ {
+ gSavedSettings.setF32(mIt->first, (F32)getRecommendedValue(mIt->first));
+ }
+ else
+ {
+ LL_WARNS("RenderInit") << "AHHH! Control variable is not a numeric type!" << LL_ENDL;
+ }
+ }
+}
+
+void LLFeatureManager::setGraphicsLevel(U32 level, bool skipFeatures)
+{
+ LLViewerShaderMgr::sSkipReload = true;
+ flush_glerror(); // Whatever may have already happened (e.g., to cause us to change), don't let confuse it with new initializations.
+ applyBaseMasks();
+
+ // if we're passed an invalid level, default to "Low"
+ std::string features(isValidGraphicsLevel(level)? getNameForGraphicsLevel(level) : "Low");
+
+ maskFeatures(features);
+
+ applyFeatures(skipFeatures);
+
+ LLViewerShaderMgr::sSkipReload = false;
+ LLViewerShaderMgr::instance()->setShaders();
+ gPipeline.refreshCachedSettings();
+}
+
+void LLFeatureManager::applyBaseMasks()
+{
+ // reapply masks
+ mFeatures.clear();
+
+ LLFeatureList* maskp = findMask("all");
+ if(maskp == NULL)
+ {
+ LL_WARNS("RenderInit") << "AHH! No \"all\" in feature table!" << LL_ENDL;
+ return;
+ }
+
+ mFeatures = maskp->getFeatures();
+
+ // mask class
+ if (mGPUClass >= 0 && mGPUClass < 6)
+ {
+ const char* class_table[] =
+ {
+ "Class0",
+ "Class1",
+ "Class2",
+ "Class3",
+ "Class4",
+ "Class5",
+ };
+
+ LL_INFOS("RenderInit") << "Setting GPU Class to " << class_table[mGPUClass] << LL_ENDL;
+ maskFeatures(class_table[mGPUClass]);
+ }
+ else
+ {
+ LL_INFOS("RenderInit") << "Setting GPU Class to Unknown" << LL_ENDL;
+ maskFeatures("Unknown");
+ }
+
+ // now all those wacky ones
+ if (gGLManager.mIsNVIDIA)
+ {
+ maskFeatures("NVIDIA");
+ }
+ if (gGLManager.mIsAMD)
+ {
+ maskFeatures("AMD");
+ }
+ if (gGLManager.mIsIntel)
+ {
+ maskFeatures("Intel");
+ }
+ if (gGLManager.mGLVersion < 3.f)
+ {
+ maskFeatures("OpenGLPre30");
+ }
+ if (gGLManager.mNumTextureImageUnits <= 8)
+ {
+ maskFeatures("TexUnit8orLess");
+ }
+ if (gGLManager.mVRAM > 512)
+ {
+ maskFeatures("VRAMGT512");
+ }
+ if (gGLManager.mVRAM < 2048)
+ {
+ maskFeatures("VRAMLT2GB");
+ }
+ if (gGLManager.mGLVersion < 3.99f)
+ {
+ maskFeatures("GL3");
+ }
+
+ // now mask by gpu string
+ // Replaces ' ' with '_' in mGPUString to deal with inability for parser to handle spaces
+ std::string gpustr = mGPUString;
+ for (std::string::iterator iter = gpustr.begin(); iter != gpustr.end(); ++iter)
+ {
+ if (*iter == ' ')
+ {
+ *iter = '_';
+ }
+ }
+
+ //LL_INFOS() << "Masking features from gpu table match: " << gpustr << LL_ENDL;
+ maskFeatures(gpustr);
+
+ if (isSafe())
+ {
+ maskFeatures("safe");
+ }
+}
+
+LLSD LLFeatureManager::getRecommendedSettingsMap()
+{
+ // Create the map and fill it with the hardware recommended settings.
+ // It's needed to create an initial Default graphics preset (MAINT-6435).
+ // The process is similar to the one LLFeatureManager::applyRecommendedSettings() does.
+
+ LLSD map(LLSD::emptyMap());
+
+ U32 level = llmax(GPU_CLASS_0, llmin(mGPUClass, GPU_CLASS_5));
+ LL_INFOS("RenderInit") << "Getting the map of recommended settings for level " << level << LL_ENDL;
+
+ std::string features(isValidGraphicsLevel(level) ? getNameForGraphicsLevel(level) : "Low");
+
+ maskFeatures(features);
+
+ LLControlVariable* ctrl = gSavedSettings.getControl("RenderQualityPerformance"); // include the quality value for correct preset loading
+ map["RenderQualityPerformance"]["Value"] = (LLSD::Integer)level;
+ map["RenderQualityPerformance"]["Comment"] = ctrl->getComment();;
+ map["RenderQualityPerformance"]["Persist"] = 1;
+ map["RenderQualityPerformance"]["Type"] = LLControlGroup::typeEnumToString(ctrl->type());
+
+
+
+ for (feature_map_t::iterator mIt = mFeatures.begin(); mIt != mFeatures.end(); ++mIt)
+ {
+ LLControlVariable* ctrl = gSavedSettings.getControl(mIt->first);
+ if (ctrl == NULL)
+ {
+ LL_WARNS("RenderInit") << "AHHH! Control setting " << mIt->first << " does not exist!" << LL_ENDL;
+ continue;
+ }
+
+ if (ctrl->isType(TYPE_BOOLEAN))
+ {
+ map[mIt->first]["Value"] = (LLSD::Boolean)getRecommendedValue(mIt->first);
+ }
+ else if (ctrl->isType(TYPE_S32) || ctrl->isType(TYPE_U32))
+ {
+ map[mIt->first]["Value"] = (LLSD::Integer)getRecommendedValue(mIt->first);
+ }
+ else if (ctrl->isType(TYPE_F32))
+ {
+ map[mIt->first]["Value"] = (LLSD::Real)getRecommendedValue(mIt->first);
+ }
+ else
+ {
+ LL_WARNS("RenderInit") << "AHHH! Control variable is not a numeric type!" << LL_ENDL;
+ continue;
+ }
+ map[mIt->first]["Comment"] = ctrl->getComment();;
+ map[mIt->first]["Persist"] = 1;
+ map[mIt->first]["Type"] = LLControlGroup::typeEnumToString(ctrl->type());
+ }
+
+ return map;
+}