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+/**
+ * @file llfacebookconnect.h
+ * @author Merov, Cho, Gil
+ * @brief Connection to Facebook Service
+ *
+ * $LicenseInfo:firstyear=2013&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2013, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLFACEBOOKCONNECT_H
+#define LL_LLFACEBOOKCONNECT_H
+
+#include "llsingleton.h"
+#include "llimage.h"
+
+class LLEventPump;
+
+/**
+ * @class LLFacebookConnect
+ *
+ * Manages authentication to, and interaction with, a web service allowing the
+ * the viewer to get Facebook OpenGraph data.
+ */
+class LLFacebookConnect : public LLSingleton<LLFacebookConnect>
+{
+ LOG_CLASS(LLFacebookConnect);
+public:
+ enum EConnectionState
+ {
+ FB_NOT_CONNECTED = 0,
+ FB_CONNECTION_IN_PROGRESS = 1,
+ FB_CONNECTED = 2,
+ FB_CONNECTION_FAILED = 3,
+ FB_POSTING = 4,
+ FB_POSTED = 5,
+ FB_POST_FAILED = 6,
+ FB_DISCONNECTING = 7,
+ FB_DISCONNECT_FAILED = 8
+ };
+
+ void connectToFacebook(const std::string& auth_code = "", const std::string& auth_state = ""); // Initiate the complete FB connection. Please use checkConnectionToFacebook() in normal use.
+ void disconnectFromFacebook(); // Disconnect from the FBC service.
+ void checkConnectionToFacebook(bool auto_connect = false); // Check if an access token is available on the FBC service. If not, call connectToFacebook().
+
+ void loadFacebookInfo();
+ void loadFacebookFriends();
+ void postCheckin(const std::string& location, const std::string& name, const std::string& description, const std::string& picture, const std::string& message);
+ void sharePhoto(const std::string& image_url, const std::string& caption);
+ void sharePhoto(LLPointer<LLImageFormatted> image, const std::string& caption);
+ void updateStatus(const std::string& message);
+
+ void storeInfo(const LLSD& info);
+ const LLSD& getInfo() const;
+ void clearInfo();
+ void storeContent(const LLSD& content);
+ const LLSD& getContent() const;
+ void clearContent();
+ void setDataDirty();
+
+ void setConnectionState(EConnectionState connection_state);
+ void setConnected(bool connected);
+ bool isConnected() { return mConnected; }
+ bool isTransactionOngoing() { return ((mConnectionState == FB_CONNECTION_IN_PROGRESS) || (mConnectionState == FB_POSTING) || (mConnectionState == FB_DISCONNECTING)); }
+ EConnectionState getConnectionState() { return mConnectionState; }
+
+ void openFacebookWeb(std::string url);
+
+private:
+ friend class LLSingleton<LLFacebookConnect>;
+
+ LLFacebookConnect();
+ ~LLFacebookConnect() {};
+ std::string getFacebookConnectURL(const std::string& route = "", bool include_read_from_master = false);
+
+ EConnectionState mConnectionState;
+ BOOL mConnected;
+ LLSD mInfo;
+ LLSD mContent;
+ bool mRefreshInfo;
+ bool mRefreshContent;
+ bool mReadFromMaster;
+
+ static boost::scoped_ptr<LLEventPump> sStateWatcher;
+ static boost::scoped_ptr<LLEventPump> sInfoWatcher;
+ static boost::scoped_ptr<LLEventPump> sContentWatcher;
+};
+
+#endif // LL_LLFACEBOOKCONNECT_H