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-rw-r--r--indra/newview/llface.cpp199
1 files changed, 151 insertions, 48 deletions
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index 6dbeae6677..cd33a19a2a 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -693,6 +693,49 @@ static void xform(LLVector2 &tex_coord, F32 cosAng, F32 sinAng, F32 offS, F32 of
tex_coord.mV[1] = t;
}
+// Transform the texture coordinates for this face.
+static void xform4a(LLVector4a &tex_coord, const LLVector4a& trans, const LLVector4Logical& mask, const LLVector4a& rot0, const LLVector4a& rot1, const LLVector4a& offset, const LLVector4a& scale)
+{
+ //tex coord is two coords, <s0, t0, s1, t1>
+ LLVector4a st;
+
+ // Texture transforms are done about the center of the face.
+ st.setAdd(tex_coord, trans);
+
+ // Handle rotation
+ LLVector4a rot_st;
+
+ // <s0 * cosAng, s0*-sinAng, s1*cosAng, s1*-sinAng>
+ LLVector4a s0;
+ s0.splat(st, 0);
+ LLVector4a s1;
+ s1.splat(st, 2);
+ LLVector4a ss;
+ ss.setSelectWithMask(mask, s1, s0);
+
+ LLVector4a a;
+ a.setMul(rot0, ss);
+
+ // <t0*sinAng, t0*cosAng, t1*sinAng, t1*cosAng>
+ LLVector4a t0;
+ t0.splat(st, 1);
+ LLVector4a t1;
+ t1.splat(st, 3);
+ LLVector4a tt;
+ tt.setSelectWithMask(mask, t1, t0);
+
+ LLVector4a b;
+ b.setMul(rot1, tt);
+
+ st.setAdd(a,b);
+
+ // Then scale
+ st.mul(scale);
+
+ // Then offset
+ tex_coord.setAdd(st, offset);
+}
+
bool less_than_max_mag(const LLVector4a& vec)
{
@@ -1060,6 +1103,16 @@ static LLFastTimer::DeclareTimer FTM_FACE_GEOM_EMISSIVE("Emissive");
static LLFastTimer::DeclareTimer FTM_FACE_GEOM_WEIGHTS("Weights");
static LLFastTimer::DeclareTimer FTM_FACE_GEOM_BINORMAL("Binormal");
static LLFastTimer::DeclareTimer FTM_FACE_GEOM_INDEX("Index");
+static LLFastTimer::DeclareTimer FTM_FACE_GEOM_INDEX_TAIL("Tail");
+static LLFastTimer::DeclareTimer FTM_FACE_POSITION_STORE("Pos");
+static LLFastTimer::DeclareTimer FTM_FACE_TEXTURE_INDEX_STORE("TexIdx");
+static LLFastTimer::DeclareTimer FTM_FACE_POSITION_PAD("Pad");
+static LLFastTimer::DeclareTimer FTM_FACE_TEX_DEFAULT("Default");
+static LLFastTimer::DeclareTimer FTM_FACE_TEX_QUICK("Quick");
+static LLFastTimer::DeclareTimer FTM_FACE_TEX_QUICK_NO_XFORM("No Xform");
+static LLFastTimer::DeclareTimer FTM_FACE_TEX_QUICK_XFORM("Xform");
+
+static LLFastTimer::DeclareTimer FTM_FACE_TEX_QUICK_PLANAR("Quick Planar");
BOOL LLFace::getGeometryVolume(const LLVolume& volume,
const S32 &f,
@@ -1078,7 +1131,9 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
updateRebuildFlags();
}
- bool map_range = gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange;
+
+ //don't use map range (generates many redundant unmap calls)
+ bool map_range = false; //gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange;
if (mVertexBuffer.notNull())
{
@@ -1104,16 +1159,12 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
LLStrider<LLVector3> vert;
- LLVector4a* vertices = NULL;
LLStrider<LLVector2> tex_coords;
LLStrider<LLVector2> tex_coords2;
- LLVector4a* normals = NULL;
LLStrider<LLVector3> norm;
LLStrider<LLColor4U> colors;
- LLVector4a* binormals = NULL;
LLStrider<LLVector3> binorm;
LLStrider<U16> indicesp;
- LLVector4a* weights = NULL;
LLStrider<LLVector4> wght;
BOOL full_rebuild = force_rebuild || mDrawablep->isState(LLDrawable::REBUILD_VOLUME);
@@ -1202,7 +1253,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
LLFastTimer t(FTM_FACE_GEOM_INDEX);
mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount, map_range);
- __m128i* dst = (__m128i*) indicesp.get();
+ volatile __m128i* dst = (__m128i*) indicesp.get();
__m128i* src = (__m128i*) vf.mIndices;
__m128i offset = _mm_set1_epi16(index_offset);
@@ -1211,12 +1262,17 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
for (S32 i = 0; i < end; i++)
{
__m128i res = _mm_add_epi16(src[i], offset);
- _mm_storeu_si128(dst+i, res);
+ _mm_storeu_si128((__m128i*) dst++, res);
}
- for (S32 i = end*8; i < num_indices; ++i)
{
- indicesp[i] = vf.mIndices[i]+index_offset;
+ LLFastTimer t(FTM_FACE_GEOM_INDEX_TAIL);
+ U16* idx = (U16*) dst;
+
+ for (S32 i = end*8; i < num_indices; ++i)
+ {
+ *idx++ = vf.mIndices[i]+index_offset;
+ }
}
if (map_range)
@@ -1373,19 +1429,48 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
if (texgen != LLTextureEntry::TEX_GEN_PLANAR)
{
+ LLFastTimer t(FTM_FACE_TEX_QUICK);
if (!do_tex_mat)
{
if (!do_xform)
{
+ LLFastTimer t(FTM_FACE_TEX_QUICK_NO_XFORM);
LLVector4a::memcpyNonAliased16((F32*) tex_coords.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32));
}
else
{
- for (S32 i = 0; i < num_vertices; i++)
+ LLFastTimer t(FTM_FACE_TEX_QUICK_XFORM);
+ F32* dst = (F32*) tex_coords.get();
+ LLVector4a* src = (LLVector4a*) vf.mTexCoords;
+
+ LLVector4a trans;
+ trans.splat(-0.5f);
+
+ LLVector4a rot0;
+ rot0.set(cos_ang, -sin_ang, cos_ang, -sin_ang);
+
+ LLVector4a rot1;
+ rot1.set(sin_ang, cos_ang, sin_ang, cos_ang);
+
+ LLVector4a scale;
+ scale.set(ms, mt, ms, mt);
+
+ LLVector4a offset;
+ offset.set(os+0.5f, ot+0.5f, os+0.5f, ot+0.5f);
+
+ LLVector4Logical mask;
+ mask.clear();
+ mask.setElement<2>();
+ mask.setElement<3>();
+
+ U32 count = num_vertices/2 + num_vertices%2;
+
+ for (S32 i = 0; i < count; i++)
{
- LLVector2 tc(vf.mTexCoords[i]);
- xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
- *tex_coords++ = tc;
+ LLVector4a res = *src++;
+ xform4a(res, trans, mask, rot0, rot1, offset, scale);
+ res.store4a(dst);
+ dst += 4;
}
}
}
@@ -1407,6 +1492,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
else
{ //no bump, no atlas, tex gen planar
+ LLFastTimer t(FTM_FACE_TEX_QUICK_PLANAR);
if (do_tex_mat)
{
for (S32 i = 0; i < num_vertices; i++)
@@ -1451,6 +1537,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
else
{ //either bump mapped or in atlas, just do the whole expensive loop
+ LLFastTimer t(FTM_FACE_TEX_DEFAULT);
mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex, mGeomCount, map_range);
std::vector<LLVector2> bump_tc;
@@ -1642,44 +1729,55 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
llassert(num_vertices > 0);
mVertexBuffer->getVertexStrider(vert, mGeomIndex, mGeomCount, map_range);
- vertices = (LLVector4a*) vert.get();
-
+
+
LLMatrix4a mat_vert;
mat_vert.loadu(mat_vert_in);
LLVector4a* src = vf.mPositions;
- LLVector4a* dst = vertices;
+ volatile F32* dst = (volatile F32*) vert.get();
- LLVector4a* end = dst+num_vertices;
- do
- {
- mat_vert.affineTransform(*src++, *dst++);
- }
- while(dst < end);
+ volatile F32* end = dst+num_vertices*4;
+ LLVector4a res;
- F32 index = (F32) (mTextureIndex < 255 ? mTextureIndex : 0);
+ LLVector4a texIdx;
+ F32 index = (F32) (mTextureIndex < 255 ? mTextureIndex : 0);
llassert(index <= LLGLSLShader::sIndexedTextureChannels-1);
- F32 *index_dst = (F32*) vertices;
- F32 *index_end = (F32*) end;
- index_dst += 3;
- index_end += 3;
- do
+ LLVector4Logical mask;
+ mask.clear();
+ mask.setElement<3>();
+
+ texIdx.set(0,0,0,index);
+
{
- *index_dst = index;
- index_dst += 4;
+ LLFastTimer t(FTM_FACE_POSITION_STORE);
+ LLVector4a tmp;
+
+ do
+ {
+ mat_vert.affineTransform(*src++, res);
+ tmp.setSelectWithMask(mask, texIdx, res);
+ tmp.store4a((F32*) dst);
+ dst += 4;
+ }
+ while(dst < end);
}
- while (index_dst < index_end);
-
- S32 aligned_pad_vertices = mGeomCount - num_vertices;
- LLVector4a* last_vec = end - 1;
- while (aligned_pad_vertices > 0)
+
{
- --aligned_pad_vertices;
- *dst++ = *last_vec;
+ LLFastTimer t(FTM_FACE_POSITION_PAD);
+ S32 aligned_pad_vertices = mGeomCount - num_vertices;
+ res.set(res[0], res[1], res[2], 0.f);
+
+ while (aligned_pad_vertices > 0)
+ {
+ --aligned_pad_vertices;
+ res.store4a((F32*) dst);
+ dst += 4;
+ }
}
-
+
if (map_range)
{
mVertexBuffer->flush();
@@ -1690,14 +1788,15 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
{
LLFastTimer t(FTM_FACE_GEOM_NORMAL);
mVertexBuffer->getNormalStrider(norm, mGeomIndex, mGeomCount, map_range);
- normals = (LLVector4a*) norm.get();
+ F32* normals = (F32*) norm.get();
for (S32 i = 0; i < num_vertices; i++)
{
LLVector4a normal;
mat_normal.rotate(vf.mNormals[i], normal);
normal.normalize3fast();
- normals[i] = normal;
+ normal.store4a(normals);
+ normals += 4;
}
if (map_range)
@@ -1710,14 +1809,15 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
{
LLFastTimer t(FTM_FACE_GEOM_BINORMAL);
mVertexBuffer->getBinormalStrider(binorm, mGeomIndex, mGeomCount, map_range);
- binormals = (LLVector4a*) binorm.get();
+ F32* binormals = (F32*) binorm.get();
for (S32 i = 0; i < num_vertices; i++)
{
LLVector4a binormal;
mat_normal.rotate(vf.mBinormals[i], binormal);
binormal.normalize3fast();
- binormals[i] = binormal;
+ binormal.store4a(binormals);
+ binormals += 4;
}
if (map_range)
@@ -1730,8 +1830,8 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
{
LLFastTimer t(FTM_FACE_GEOM_WEIGHTS);
mVertexBuffer->getWeight4Strider(wght, mGeomIndex, mGeomCount, map_range);
- weights = (LLVector4a*) wght.get();
- LLVector4a::memcpyNonAliased16((F32*) weights, (F32*) vf.mWeights, num_vertices*4*sizeof(F32));
+ F32* weights = (F32*) wght.get();
+ LLVector4a::memcpyNonAliased16(weights, (F32*) vf.mWeights, num_vertices*4*sizeof(F32));
if (map_range)
{
mVertexBuffer->flush();
@@ -1750,7 +1850,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
src.loadua((F32*) vec);
- LLVector4a* dst = (LLVector4a*) colors.get();
+ F32* dst = (F32*) colors.get();
S32 num_vecs = num_vertices/4;
if (num_vertices%4 > 0)
{
@@ -1759,7 +1859,8 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
for (S32 i = 0; i < num_vecs; i++)
{
- dst[i] = src;
+ src.store4a(dst);
+ dst += 4;
}
if (map_range)
@@ -1789,7 +1890,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
src.loadua((F32*) vec);
- LLVector4a* dst = (LLVector4a*) emissive.get();
+ F32* dst = (F32*) emissive.get();
S32 num_vecs = num_vertices/4;
if (num_vertices%4 > 0)
{
@@ -1798,7 +1899,8 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
for (S32 i = 0; i < num_vecs; i++)
{
- dst[i] = src;
+ src.store4a(dst);
+ dst += 4;
}
if (map_range)
@@ -1821,6 +1923,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
mTexExtents[1][1] *= et ;
}
+
mLastVertexBuffer = mVertexBuffer;
mLastGeomCount = mGeomCount;
mLastGeomIndex = mGeomIndex;