diff options
Diffstat (limited to 'indra/newview/llface.cpp')
| -rw-r--r-- | indra/newview/llface.cpp | 52 |
1 files changed, 47 insertions, 5 deletions
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index ec7ea398f0..0a2e20fecd 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -1571,7 +1571,7 @@ bool LLFace::getGeometryVolume(const LLVolume& volume, skin = mSkinInfo; } - //TODO -- cache this (check profile marker above)? + //TODO - cache this (check profile marker above)? glm::mat4 m = glm::make_mat4((F32*)skin->mBindShapeMatrix.getF32ptr()); m = glm::transpose(glm::inverse(m)); mat_normal.loadu(glm::value_ptr(m)); @@ -2259,7 +2259,18 @@ F32 LLFace::getTextureVirtualSize() face_area = mPixelArea / llclamp(texel_area, 0.015625f, 128.f); } - face_area = LLFace::adjustPixelArea(mImportanceToCamera, face_area); + // Diffuse source area as the dim-aware hint for adjustPixelArea. + S32 source_area = 0; + if (mTexture[LLRender::DIFFUSE_MAP].notNull()) + { + S32 sw = mTexture[LLRender::DIFFUSE_MAP]->getFullWidth(); + S32 sh = mTexture[LLRender::DIFFUSE_MAP]->getFullHeight(); + if (sw > 0 && sh > 0) + { + source_area = sw * sh; + } + } + face_area = LLFace::adjustPixelArea(mImportanceToCamera, face_area, source_area); if(face_area > LLViewerTexture::sMinLargeImageSize) //if is large image, shrink face_area by considering the partial overlapping. { if(mImportanceToCamera > LEAST_IMPORTANCE_FOR_LARGE_IMAGE && mTexture[LLRender::DIFFUSE_MAP].notNull() && mTexture[LLRender::DIFFUSE_MAP]->isLargeImage()) @@ -2280,6 +2291,8 @@ bool LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) // don't update every frame if (gFrameTimeSeconds - mLastPixelAreaUpdate < PIXEL_AREA_UPDATE_PERIOD) { + cos_angle_to_view_dir = mLastCosAngleToViewDir; + radius = mLastRadius; return true; } @@ -2351,6 +2364,7 @@ bool LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) // no rigged extents, zero out bounding box and skip update mRiggedExtents[0] = mRiggedExtents[1] = LLVector4a(0.f, 0.f, 0.f); + mInFrustum = false; return false; } @@ -2383,6 +2397,7 @@ bool LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) F32 dist = lookAt.getLength3().getF32(); dist = llmax(dist-size.getLength3().getF32(), 0.001f); + mDistanceToCamera = dist; lookAt.normalize3fast() ; @@ -2404,6 +2419,7 @@ bool LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) if(!camera->AABBInFrustum(center, size)) { mImportanceToCamera = 0.f ; + mInFrustum = false; return false ; } if(cos_angle_to_view_dir > camera->getCosHalfFov()) //the center is within the view frustum @@ -2432,6 +2448,24 @@ bool LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) mImportanceToCamera = LLFace::calcImportanceToCamera(cos_angle_to_view_dir, dist) ; } + // On-screen test: does the face's projected disc overlap the screen disc? + // (Same construction as adjustPartialOverlapPixelArea.) Behind-camera faces + // get acos(cos) near pi and fall out; the generous screen radius errs toward + // "on screen" so fetch admission never starves edge content. mFrustumOverflow + // is how far past the boundary the disc sits, as a fraction of screen size - + // 0 on screen, 0.1 = 10% of a screen out - and feeds the frustum allowance + // falloff in computeDesiredDiscard. + { + F32 center_px = acosf(llclamp(cos_angle_to_view_dir, -1.f, 1.f)) * LLDrawable::sCurPixelAngle; + F32 screen_radius = (F32)llmax(gViewerWindow->getWindowWidthRaw(), gViewerWindow->getWindowHeightRaw()); + F32 past_edge = center_px - radius - screen_radius; + mInFrustum = past_edge <= 5.f; + mFrustumOverflow = llmax(past_edge - 5.f, 0.f) / screen_radius; + } + + mLastCosAngleToViewDir = cos_angle_to_view_dir; + mLastRadius = radius; + return true ; } @@ -2507,8 +2541,16 @@ F32 LLFace::calcImportanceToCamera(F32 cos_angle_to_view_dir, F32 dist) } //static -F32 LLFace::adjustPixelArea(F32 importance, F32 pixel_area) +F32 LLFace::adjustPixelArea(F32 importance, F32 pixel_area, S32 source_area) { + // Dim-aware floor: source_area/256 lowers the "large but unimportant" + // clamp proportionally so smaller sources can be pushed past discard 4. + F32 large_floor = (F32)LLViewerTexture::sMinLargeImageSize; + if (source_area > 0) + { + large_floor = llmin(large_floor, (F32)source_area / 256.f); + } + if(pixel_area > LLViewerTexture::sMaxSmallImageSize) { if(importance < LEAST_IMPORTANCE) //if the face is not important, do not load hi-res. @@ -2516,11 +2558,11 @@ F32 LLFace::adjustPixelArea(F32 importance, F32 pixel_area) static const F32 MAX_LEAST_IMPORTANCE_IMAGE_SIZE = 128.0f * 128.0f ; pixel_area = llmin(pixel_area * 0.5f, MAX_LEAST_IMPORTANCE_IMAGE_SIZE) ; } - else if(pixel_area > LLViewerTexture::sMinLargeImageSize) //if is large image, shrink face_area by considering the partial overlapping. + else if(pixel_area > large_floor) //if is large image, shrink face_area by considering the partial overlapping. { if(importance < LEAST_IMPORTANCE_FOR_LARGE_IMAGE)//if the face is not important, do not load hi-res. { - pixel_area = (F32)LLViewerTexture::sMinLargeImageSize ; + pixel_area = large_floor ; } } } |
