diff options
Diffstat (limited to 'indra/newview/llface.cpp')
-rw-r--r-- | indra/newview/llface.cpp | 94 |
1 files changed, 42 insertions, 52 deletions
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index b2da5bb9f8..912bde9986 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -608,15 +608,10 @@ void renderFace(LLDrawable* drawable, LLFace *face) LLVOVolume* vobj = drawable->getVOVolume(); if (vobj) { - LLVertexBuffer::unbind(); - gGL.pushMatrix(); - gGL.multMatrix((F32*)vobj->getRelativeXform().mMatrix); - LLVolume* volume = NULL; if (drawable->isState(LLDrawable::RIGGED)) { - vobj->updateRiggedVolume(); volume = vobj->getRiggedVolume(); } else @@ -629,44 +624,11 @@ void renderFace(LLDrawable* drawable, LLFace *face) const LLVolumeFace& vol_face = volume->getVolumeFace(face->getTEOffset()); LLVertexBuffer::drawElements(LLRender::TRIANGLES, vol_face.mPositions, NULL, vol_face.mNumIndices, vol_face.mIndices); } - - gGL.popMatrix(); } } -void LLFace::renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wireframe_selection, bool bRenderHiddenSelections) +void LLFace::renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wireframe_selection, bool bRenderHiddenSelections, bool shader) { - //Need to because crash on ATI 3800 (and similar cards) MAINT-5018 - LLGLDisable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); - - LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - - if (shader) - { - gDebugProgram.bind(); - } - - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - - BOOL is_hud_object = mVObjp->isHUDAttachment(); - - if (mDrawablep->isActive()) - { - gGL.loadMatrix(gGLModelView); - gGL.multMatrix((F32*)mVObjp->getRenderMatrix().mMatrix); - } - else if (!is_hud_object) - { - gGL.loadIdentity(); - gGL.multMatrix(gGLModelView); - LLVector3 trans = mVObjp->getRegion()->getOriginAgent(); - gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]); - } - - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - - if (bRenderHiddenSelections) { gGL.blendFunc(LLRender::BF_SOURCE_COLOR, LLRender::BF_ONE); @@ -715,15 +677,6 @@ void LLFace::renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wirefram glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); renderFace(mDrawablep, this); } - - glLineWidth(1.f); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - gGL.popMatrix(); - - if (shader) - { - shader->bind(); - } } /* removed in lieu of raycast uv detection @@ -1106,7 +1059,7 @@ void LLFace::getPlanarProjectedParams(LLQuaternion* face_rot, LLVector3* face_po // Returns the necessary texture transform to align this face's TE to align_to's TE bool LLFace::calcAlignedPlanarTE(const LLFace* align_to, LLVector2* res_st_offset, - LLVector2* res_st_scale, F32* res_st_rot) const + LLVector2* res_st_scale, F32* res_st_rot, LLRender::eTexIndex map) const { if (!align_to) { @@ -1119,6 +1072,43 @@ bool LLFace::calcAlignedPlanarTE(const LLFace* align_to, LLVector2* res_st_offs return false; } + F32 map_rot = 0.f, map_scaleS = 0.f, map_scaleT = 0.f, map_offsS = 0.f, map_offsT = 0.f; + + switch (map) + { + case LLRender::DIFFUSE_MAP: + map_rot = orig_tep->getRotation(); + map_scaleS = orig_tep->mScaleS; + map_scaleT = orig_tep->mScaleT; + map_offsS = orig_tep->mOffsetS; + map_offsT = orig_tep->mOffsetT; + break; + case LLRender::NORMAL_MAP: + if (orig_tep->getMaterialParams()->getNormalID().isNull()) + { + return false; + } + map_rot = orig_tep->getMaterialParams()->getNormalRotation(); + map_scaleS = orig_tep->getMaterialParams()->getNormalRepeatX(); + map_scaleT = orig_tep->getMaterialParams()->getNormalRepeatY(); + map_offsS = orig_tep->getMaterialParams()->getNormalOffsetX(); + map_offsT = orig_tep->getMaterialParams()->getNormalOffsetY(); + break; + case LLRender::SPECULAR_MAP: + if (orig_tep->getMaterialParams()->getSpecularID().isNull()) + { + return false; + } + map_rot = orig_tep->getMaterialParams()->getSpecularRotation(); + map_scaleS = orig_tep->getMaterialParams()->getSpecularRepeatX(); + map_scaleT = orig_tep->getMaterialParams()->getSpecularRepeatY(); + map_offsS = orig_tep->getMaterialParams()->getSpecularOffsetX(); + map_offsT = orig_tep->getMaterialParams()->getSpecularOffsetY(); + break; + default: /*make compiler happy*/ + break; + } + LLVector3 orig_pos, this_pos; LLQuaternion orig_face_rot, this_face_rot; F32 orig_proj_scale, this_proj_scale; @@ -1126,7 +1116,7 @@ bool LLFace::calcAlignedPlanarTE(const LLFace* align_to, LLVector2* res_st_offs getPlanarProjectedParams(&this_face_rot, &this_pos, &this_proj_scale); // The rotation of "this face's" texture: - LLQuaternion orig_st_rot = LLQuaternion(orig_tep->getRotation(), LLVector3::z_axis) * orig_face_rot; + LLQuaternion orig_st_rot = LLQuaternion(map_rot, LLVector3::z_axis) * orig_face_rot; LLQuaternion this_st_rot = orig_st_rot * ~this_face_rot; F32 x_ang, y_ang, z_ang; this_st_rot.getEulerAngles(&x_ang, &y_ang, &z_ang); @@ -1134,10 +1124,10 @@ bool LLFace::calcAlignedPlanarTE(const LLFace* align_to, LLVector2* res_st_offs // Offset and scale of "this face's" texture: LLVector3 centers_dist = (this_pos - orig_pos) * ~orig_st_rot; - LLVector3 st_scale(orig_tep->mScaleS, orig_tep->mScaleT, 1.f); + LLVector3 st_scale(map_scaleS, map_scaleT, 1.f); st_scale *= orig_proj_scale; centers_dist.scaleVec(st_scale); - LLVector2 orig_st_offset(orig_tep->mOffsetS, orig_tep->mOffsetT); + LLVector2 orig_st_offset(map_offsS, map_offsT); *res_st_offset = orig_st_offset + (LLVector2)centers_dist; res_st_offset->mV[VX] -= (S32)res_st_offset->mV[VX]; |