diff options
Diffstat (limited to 'indra/newview/llface.cpp')
-rw-r--r-- | indra/newview/llface.cpp | 745 |
1 files changed, 439 insertions, 306 deletions
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 7a0aa9244d..b8407a6f5b 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -152,6 +152,8 @@ void cylindricalProjection(LLVector2 &tc, const LLVector4a& normal, const LLVect void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp) { + mExtents = (LLVector4a*) _mm_malloc(sizeof(LLVector4a)*2, 16); + mLastUpdateTime = gFrameTimeSeconds; mLastMoveTime = 0.f; mVSize = 0.f; @@ -206,6 +208,12 @@ static LLFastTimer::DeclareTimer FTM_FACE_DEREF("Deref"); void LLFace::destroy() { LLFastTimer t(FTM_DESTROY_FACE); + + if (gDebugGL) + { + gPipeline.checkReferences(this); + } + if(mTexture.notNull()) { LLFastTimer t(FTM_DESTROY_TEXTURE); @@ -260,6 +268,9 @@ void LLFace::destroy() mDrawablep = NULL; mVObjp = NULL; } + + _mm_free(mExtents); + mExtents = NULL; } @@ -725,13 +736,20 @@ static void xform(LLVector2 &tex_coord, F32 cosAng, F32 sinAng, F32 offS, F32 of BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f, - const LLMatrix4& mat_vert, const LLMatrix3& mat_normal, BOOL global_volume) + const LLMatrix4& mat_vert_in, const LLMatrix3& mat_normal_in, BOOL global_volume) { LLMemType mt1(LLMemType::MTYPE_DRAWABLE); //get bounding box if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION)) { + //VECTORIZE THIS + LLMatrix4a mat_vert; + mat_vert.loadu(mat_vert_in); + + LLMatrix4a mat_normal; + mat_normal.loadu(mat_normal_in); + //if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME)) //{ //vertex buffer no longer valid // mVertexBuffer = NULL; @@ -739,82 +757,96 @@ BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f, //} //VECTORIZE THIS - LLVector3 min,max; + LLVector4a min,max; if (f >= volume.getNumVolumeFaces()) { - min = LLVector3(-1,-1,-1); - max = LLVector3(1,1,1); - } - else - { - const LLVolumeFace &face = volume.getVolumeFace(f); - min.set(face.mExtents[0].getF32()); - max.set(face.mExtents[1].getF32()); + llwarns << "Generating bounding box for invalid face index!" << llendl; + f = 0; } + const LLVolumeFace &face = volume.getVolumeFace(f); + min = face.mExtents[0]; + max = face.mExtents[1]; + + //min, max are in volume space, convert to drawable render space - LLVector3 center = ((min + max) * 0.5f)*mat_vert; - LLVector3 size = ((max-min) * 0.5f); + LLVector4a center; + LLVector4a t; + t.setAdd(min, max); + t.mul(0.5f); + mat_vert.affineTransform(t, center); + LLVector4a size; + size.setSub(max, min); + size.mul(0.5f); + if (!global_volume) { - size.scaleVec(mDrawablep->getVObj()->getScale()); + //VECTORIZE THIS + LLVector4a scale; + scale.load3(mDrawablep->getVObj()->getScale().mV); + size.mul(scale); } - LLMatrix3 mat = mat_normal; - LLVector3 x = mat.getFwdRow(); - LLVector3 y = mat.getLeftRow(); - LLVector3 z = mat.getUpRow(); - x.normVec(); - y.normVec(); - z.normVec(); + mat_normal.mMatrix[0].normalize3fast(); + mat_normal.mMatrix[1].normalize3fast(); + mat_normal.mMatrix[2].normalize3fast(); + + LLVector4a v[4]; - mat.setRows(x,y,z); + //get 4 corners of bounding box + mat_normal.rotate(size,v[0]); - LLQuaternion rotation = LLQuaternion(mat); + //VECTORIZE THIS + LLVector4a scale; - LLVector3 v[4]; - //get 4 corners of bounding box - v[0] = (size * rotation); - v[1] = (LLVector3(-size.mV[0], -size.mV[1], size.mV[2]) * rotation); - v[2] = (LLVector3(size.mV[0], -size.mV[1], -size.mV[2]) * rotation); - v[3] = (LLVector3(-size.mV[0], size.mV[1], -size.mV[2]) * rotation); + scale.set(-1.f, -1.f, 1.f); + scale.mul(size); + mat_normal.rotate(scale, v[1]); + + scale.set(1.f, -1.f, -1.f); + scale.mul(size); + mat_normal.rotate(scale, v[2]); + + scale.set(-1.f, 1.f, -1.f); + scale.mul(size); + mat_normal.rotate(scale, v[3]); - LLVector3& newMin = mExtents[0]; - LLVector3& newMax = mExtents[1]; + LLVector4a& newMin = mExtents[0]; + LLVector4a& newMax = mExtents[1]; newMin = newMax = center; for (U32 i = 0; i < 4; i++) { - for (U32 j = 0; j < 3; j++) - { - F32 delta = fabsf(v[i].mV[j]); - F32 min = center.mV[j] - delta; - F32 max = center.mV[j] + delta; - - if (min < newMin.mV[j]) - { - newMin.mV[j] = min; - } - - if (max > newMax.mV[j]) - { - newMax.mV[j] = max; - } - } + LLVector4a delta; + delta.setAbs(v[i]); + LLVector4a min; + min.setSub(center, delta); + LLVector4a max; + max.setAdd(center, delta); + + newMin.setMin(min); + newMax.setMax(max); } if (!mDrawablep->isActive()) { - LLVector3 offset = mDrawablep->getRegion()->getOriginAgent(); - newMin += offset; - newMax += offset; + LLVector4a offset; + offset.load3(mDrawablep->getRegion()->getOriginAgent().mV); + newMin.add(offset); + newMax.add(offset); } - mCenterLocal = (newMin+newMax)*0.5f; - LLVector3 tmp = (newMin - newMax) ; - mBoundingSphereRadius = tmp.length() * 0.5f ; + t.setAdd(newMin, newMax); + t.mul(0.5f); + + //VECTORIZE THIS + mCenterLocal.set(t.getF32()); + + t.setSub(newMax,newMin); + t.mul(0.5f); + mBoundingSphereRadius = t.length3(); updateCenterAgent(); } @@ -1073,8 +1105,6 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, mVertexBuffer->getColorStrider(colors, mGeomIndex); } - F32 r = 0, os = 0, ot = 0, ms = 0, mt = 0, cos_ang = 0, sin_ang = 0; - BOOL is_static = mDrawablep->isStatic(); BOOL is_global = is_static; @@ -1089,57 +1119,6 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, clearState(GLOBAL); } - LLVector2 tmin, tmax; - - if (rebuild_tcoord) - { - if (tep) - { - r = tep->getRotation(); - os = tep->mOffsetS; - ot = tep->mOffsetT; - ms = tep->mScaleS; - mt = tep->mScaleT; - cos_ang = cos(r); - sin_ang = sin(r); - } - else - { - cos_ang = 1.0f; - sin_ang = 0.0f; - os = 0.0f; - ot = 0.0f; - ms = 1.0f; - mt = 1.0f; - } - } - - U8 tex_mode = 0; - - if (isState(TEXTURE_ANIM)) - { - LLVOVolume* vobj = (LLVOVolume*) (LLViewerObject*) mVObjp; - tex_mode = vobj->mTexAnimMode; - - if (!tex_mode) - { - clearState(TEXTURE_ANIM); - } - else - { - os = ot = 0.f; - r = 0.f; - cos_ang = 1.f; - sin_ang = 0.f; - ms = mt = 1.f; - } - - if (getVirtualSize() >= MIN_TEX_ANIM_SIZE) - { //don't override texture transform during tc bake - tex_mode = 0; - } - } - LLColor4U color = tep->getColor(); if (rebuild_color) @@ -1183,242 +1162,382 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } } + LLMatrix4a mat_normal; + mat_normal.loadu(mat_norm_in); - //bump setup - LLVector4a binormal_dir( -sin_ang, cos_ang, 0.f ); - LLVector4a bump_s_primary_light_ray(0.f, 0.f, 0.f); - LLVector4a bump_t_primary_light_ray(0.f, 0.f, 0.f); + //if it's not fullbright and has no normals, bake sunlight based on face normal + //bool bake_sunlight = !getTextureEntry()->getFullbright() && + // !mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL); - LLQuaternion bump_quat; - if (mDrawablep->isActive()) - { - bump_quat = LLQuaternion(mDrawablep->getRenderMatrix()); - } - - if (bump_code) + F32 r = 0, os = 0, ot = 0, ms = 0, mt = 0, cos_ang = 0, sin_ang = 0; + + if (rebuild_tcoord) { - mVObjp->getVolume()->genBinormals(f); - F32 offset_multiple; - switch( bump_code ) + bool do_xform; + + if (tep) { - case BE_NO_BUMP: - offset_multiple = 0.f; - break; - case BE_BRIGHTNESS: - case BE_DARKNESS: - if( mTexture.notNull() && mTexture->hasGLTexture()) + r = tep->getRotation(); + os = tep->mOffsetS; + ot = tep->mOffsetT; + ms = tep->mScaleS; + mt = tep->mScaleT; + cos_ang = cos(r); + sin_ang = sin(r); + + if (cos_ang != 1.f || + sin_ang != 0.f || + os != 0.f || + ot != 0.f || + ms != 1.f || + mt != 1.f) { - // Offset by approximately one texel - S32 cur_discard = mTexture->getDiscardLevel(); - S32 max_size = llmax( mTexture->getWidth(), mTexture->getHeight() ); - max_size <<= cur_discard; - const F32 ARTIFICIAL_OFFSET = 2.f; - offset_multiple = ARTIFICIAL_OFFSET / (F32)max_size; + do_xform = true; } else { - offset_multiple = 1.f/256; - } - break; - - default: // Standard bumpmap textures. Assumed to be 256x256 - offset_multiple = 1.f / 256; - break; + do_xform = false; + } } - - F32 s_scale = 1.f; - F32 t_scale = 1.f; - if( tep ) + else { - tep->getScale( &s_scale, &t_scale ); + do_xform = false; } - // Use the nudged south when coming from above sun angle, such - // that emboss mapping always shows up on the upward faces of cubes when - // it's noon (since a lot of builders build with the sun forced to noon). - LLVector3 sun_ray = gSky.mVOSkyp->mBumpSunDir; - LLVector3 moon_ray = gSky.getMoonDirection(); - LLVector3& primary_light_ray = (sun_ray.mV[VZ] > 0) ? sun_ray : moon_ray; + + //bump setup + LLVector4a binormal_dir( -sin_ang, cos_ang, 0.f ); + LLVector4a bump_s_primary_light_ray(0.f, 0.f, 0.f); + LLVector4a bump_t_primary_light_ray(0.f, 0.f, 0.f); - bump_s_primary_light_ray.load3((offset_multiple * s_scale * primary_light_ray).mV); - bump_t_primary_light_ray.load3((offset_multiple * t_scale * primary_light_ray).mV); - } + LLQuaternion bump_quat; + if (mDrawablep->isActive()) + { + bump_quat = LLQuaternion(mDrawablep->getRenderMatrix()); + } - U8 texgen = getTextureEntry()->getTexGen(); - if (rebuild_tcoord && texgen != LLTextureEntry::TEX_GEN_DEFAULT) - { //planar texgen needs binormals - mVObjp->getVolume()->genBinormals(f); - } - - LLMatrix4a mat_normal; - mat_normal.loadu(mat_norm_in); - - //if it's not fullbright and has no normals, bake sunlight based on face normal - //bool bake_sunlight = !getTextureEntry()->getFullbright() && - // !mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL); - - if (rebuild_tcoord) - { - LLVector4a scalea; - scalea.load3(scale.mV); - + if (bump_code) + { + mVObjp->getVolume()->genBinormals(f); + F32 offset_multiple; + switch( bump_code ) + { + case BE_NO_BUMP: + offset_multiple = 0.f; + break; + case BE_BRIGHTNESS: + case BE_DARKNESS: + if( mTexture.notNull() && mTexture->hasGLTexture()) + { + // Offset by approximately one texel + S32 cur_discard = mTexture->getDiscardLevel(); + S32 max_size = llmax( mTexture->getWidth(), mTexture->getHeight() ); + max_size <<= cur_discard; + const F32 ARTIFICIAL_OFFSET = 2.f; + offset_multiple = ARTIFICIAL_OFFSET / (F32)max_size; + } + else + { + offset_multiple = 1.f/256; + } + break; - for (S32 i = 0; i < num_vertices; i++) - { - LLVector2 tc(vf.mTexCoords[i]); - - LLVector4a& norm = vf.mNormals[i]; - - LLVector4a& center = *(vf.mCenter); + default: // Standard bumpmap textures. Assumed to be 256x256 + offset_multiple = 1.f / 256; + break; + } - if (texgen != LLTextureEntry::TEX_GEN_DEFAULT) + F32 s_scale = 1.f; + F32 t_scale = 1.f; + if( tep ) { - LLVector4a vec = vf.mPositions[i]; - - vec.mul(scalea); - - switch (texgen) - { - case LLTextureEntry::TEX_GEN_PLANAR: - planarProjection(tc, norm, center, vec); - break; - case LLTextureEntry::TEX_GEN_SPHERICAL: - sphericalProjection(tc, norm, center, vec); - break; - case LLTextureEntry::TEX_GEN_CYLINDRICAL: - cylindricalProjection(tc, norm, center, vec); - break; - default: - break; - } + tep->getScale( &s_scale, &t_scale ); } + // Use the nudged south when coming from above sun angle, such + // that emboss mapping always shows up on the upward faces of cubes when + // it's noon (since a lot of builders build with the sun forced to noon). + LLVector3 sun_ray = gSky.mVOSkyp->mBumpSunDir; + LLVector3 moon_ray = gSky.getMoonDirection(); + LLVector3& primary_light_ray = (sun_ray.mV[VZ] > 0) ? sun_ray : moon_ray; + + bump_s_primary_light_ray.load3((offset_multiple * s_scale * primary_light_ray).mV); + bump_t_primary_light_ray.load3((offset_multiple * t_scale * primary_light_ray).mV); + } - if (tex_mode && mTextureMatrix) + U8 texgen = getTextureEntry()->getTexGen(); + if (rebuild_tcoord && texgen != LLTextureEntry::TEX_GEN_DEFAULT) + { //planar texgen needs binormals + mVObjp->getVolume()->genBinormals(f); + } + + U8 tex_mode = 0; + + if (isState(TEXTURE_ANIM)) + { + LLVOVolume* vobj = (LLVOVolume*) (LLViewerObject*) mVObjp; + tex_mode = vobj->mTexAnimMode; + + if (!tex_mode) { - LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f); - tmp = tmp * *mTextureMatrix; - tc.mV[0] = tmp.mV[0]; - tc.mV[1] = tmp.mV[1]; + clearState(TEXTURE_ANIM); } else { - xform(tc, cos_ang, sin_ang, os, ot, ms, mt); + os = ot = 0.f; + r = 0.f; + cos_ang = 1.f; + sin_ang = 0.f; + ms = mt = 1.f; + + do_xform = false; } - if(in_atlas) - { - // - //manually calculate tex-coord per vertex for varying address modes. - //should be removed if shader can handle this. - // + if (getVirtualSize() >= MIN_TEX_ANIM_SIZE) + { //don't override texture transform during tc bake + tex_mode = 0; + } + } - S32 int_part = 0 ; - switch(mTexture->getAddressMode()) - { - case LLTexUnit::TAM_CLAMP: - if(tc.mV[0] < 0.f) - { - tc.mV[0] = 0.f ; - } - else if(tc.mV[0] > 1.f) - { - tc.mV[0] = 1.f; - } + LLVector4a scalea; + scalea.load3(scale.mV); - if(tc.mV[1] < 0.f) - { - tc.mV[1] = 0.f ; - } - else if(tc.mV[1] > 1.f) - { - tc.mV[1] = 1.f; - } - break; - case LLTexUnit::TAM_MIRROR: - if(tc.mV[0] < 0.f) - { - tc.mV[0] = -tc.mV[0] ; - } - int_part = (S32)tc.mV[0] ; - if(int_part & 1) //odd number - { - tc.mV[0] = int_part + 1 - tc.mV[0] ; - } - else //even number - { - tc.mV[0] -= int_part ; - } + bool do_bump = bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1); + bool do_tex_mat = tex_mode && mTextureMatrix; - if(tc.mV[1] < 0.f) + if (!in_atlas && !do_bump) + { //not in atlas or not bump mapped, might be able to do a cheap update + if (texgen != LLTextureEntry::TEX_GEN_PLANAR) + { + if (!do_tex_mat) + { + if (!do_xform) { - tc.mV[1] = -tc.mV[1] ; + LLVector4a::memcpyNonAliased16((F32*) tex_coords.get(), (F32*) vf.mTexCoords, num_vertices*2); } - int_part = (S32)tc.mV[1] ; - if(int_part & 1) //odd number + else { - tc.mV[1] = int_part + 1 - tc.mV[1] ; + for (S32 i = 0; i < num_vertices; i++) + { + LLVector2 tc(vf.mTexCoords[i]); + xform(tc, cos_ang, sin_ang, os, ot, ms, mt); + *tex_coords++ = tc; + } } - else //even number - { - tc.mV[1] -= int_part ; + } + else + { //do tex mat, no texgen, no atlas, no bump + for (S32 i = 0; i < num_vertices; i++) + { + LLVector2 tc(vf.mTexCoords[i]); + LLVector4a& norm = vf.mNormals[i]; + LLVector4a& center = *(vf.mCenter); + + LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f); + tmp = tmp * *mTextureMatrix; + tc.mV[0] = tmp.mV[0]; + tc.mV[1] = tmp.mV[1]; + *tex_coords++ = tc; } - break; - case LLTexUnit::TAM_WRAP: - if(tc.mV[0] > 1.f) - tc.mV[0] -= (S32)(tc.mV[0] - 0.00001f) ; - else if(tc.mV[0] < -1.f) - tc.mV[0] -= (S32)(tc.mV[0] + 0.00001f) ; - - if(tc.mV[1] > 1.f) - tc.mV[1] -= (S32)(tc.mV[1] - 0.00001f) ; - else if(tc.mV[1] < -1.f) - tc.mV[1] -= (S32)(tc.mV[1] + 0.00001f) ; - - if(tc.mV[0] < 0.f) - { - tc.mV[0] = 1.0f + tc.mV[0] ; + } + } + else + { //no bump, no atlas, tex gen planar + if (do_tex_mat) + { + for (S32 i = 0; i < num_vertices; i++) + { + LLVector2 tc(vf.mTexCoords[i]); + LLVector4a& norm = vf.mNormals[i]; + LLVector4a& center = *(vf.mCenter); + LLVector4a vec = vf.mPositions[i]; + vec.mul(scalea); + planarProjection(tc, norm, center, vec); + + LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f); + tmp = tmp * *mTextureMatrix; + tc.mV[0] = tmp.mV[0]; + tc.mV[1] = tmp.mV[1]; + + *tex_coords++ = tc; } - if(tc.mV[1] < 0.f) - { - tc.mV[1] = 1.0f + tc.mV[1] ; + } + else + { + for (S32 i = 0; i < num_vertices; i++) + { + LLVector2 tc(vf.mTexCoords[i]); + LLVector4a& norm = vf.mNormals[i]; + LLVector4a& center = *(vf.mCenter); + LLVector4a vec = vf.mPositions[i]; + vec.mul(scalea); + planarProjection(tc, norm, center, vec); + + xform(tc, cos_ang, sin_ang, os, ot, ms, mt); + + *tex_coords++ = tc; } - break; - default: - break; } - - tc.mV[0] = tcoord_xoffset + tcoord_xscale * tc.mV[0] ; - tc.mV[1] = tcoord_yoffset + tcoord_yscale * tc.mV[1] ; } + } + else + { //either bump mapped or in atlas, just do the whole expensive loop + for (S32 i = 0; i < num_vertices; i++) + { + LLVector2 tc(vf.mTexCoords[i]); + LLVector4a& norm = vf.mNormals[i]; + + LLVector4a& center = *(vf.mCenter); - *tex_coords++ = tc; - - if (bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1)) - { - LLVector4a tangent; - tangent.setCross3(vf.mBinormals[i], vf.mNormals[i]); - - LLMatrix4a tangent_to_object; - tangent_to_object.setRows(tangent, vf.mBinormals[i], vf.mNormals[i]); - LLVector4a t; - tangent_to_object.rotate(binormal_dir, t); - LLVector4a binormal; - mat_normal.rotate(t, binormal); - - //VECTORIZE THIS - if (mDrawablep->isActive()) + if (texgen != LLTextureEntry::TEX_GEN_DEFAULT) { - LLVector3 t; - t.set(binormal.getF32()); - t *= bump_quat; - binormal.load3(t.mV); + LLVector4a vec = vf.mPositions[i]; + + vec.mul(scalea); + + switch (texgen) + { + case LLTextureEntry::TEX_GEN_PLANAR: + planarProjection(tc, norm, center, vec); + break; + case LLTextureEntry::TEX_GEN_SPHERICAL: + sphericalProjection(tc, norm, center, vec); + break; + case LLTextureEntry::TEX_GEN_CYLINDRICAL: + cylindricalProjection(tc, norm, center, vec); + break; + default: + break; + } } - binormal.normalize3fast(); - tc += LLVector2( bump_s_primary_light_ray.dot3(tangent), bump_t_primary_light_ray.dot3(binormal) ); + if (tex_mode && mTextureMatrix) + { + LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f); + tmp = tmp * *mTextureMatrix; + tc.mV[0] = tmp.mV[0]; + tc.mV[1] = tmp.mV[1]; + } + else + { + xform(tc, cos_ang, sin_ang, os, ot, ms, mt); + } + + if(in_atlas) + { + // + //manually calculate tex-coord per vertex for varying address modes. + //should be removed if shader can handle this. + // + + S32 int_part = 0 ; + switch(mTexture->getAddressMode()) + { + case LLTexUnit::TAM_CLAMP: + if(tc.mV[0] < 0.f) + { + tc.mV[0] = 0.f ; + } + else if(tc.mV[0] > 1.f) + { + tc.mV[0] = 1.f; + } + + if(tc.mV[1] < 0.f) + { + tc.mV[1] = 0.f ; + } + else if(tc.mV[1] > 1.f) + { + tc.mV[1] = 1.f; + } + break; + case LLTexUnit::TAM_MIRROR: + if(tc.mV[0] < 0.f) + { + tc.mV[0] = -tc.mV[0] ; + } + int_part = (S32)tc.mV[0] ; + if(int_part & 1) //odd number + { + tc.mV[0] = int_part + 1 - tc.mV[0] ; + } + else //even number + { + tc.mV[0] -= int_part ; + } + + if(tc.mV[1] < 0.f) + { + tc.mV[1] = -tc.mV[1] ; + } + int_part = (S32)tc.mV[1] ; + if(int_part & 1) //odd number + { + tc.mV[1] = int_part + 1 - tc.mV[1] ; + } + else //even number + { + tc.mV[1] -= int_part ; + } + break; + case LLTexUnit::TAM_WRAP: + if(tc.mV[0] > 1.f) + tc.mV[0] -= (S32)(tc.mV[0] - 0.00001f) ; + else if(tc.mV[0] < -1.f) + tc.mV[0] -= (S32)(tc.mV[0] + 0.00001f) ; + + if(tc.mV[1] > 1.f) + tc.mV[1] -= (S32)(tc.mV[1] - 0.00001f) ; + else if(tc.mV[1] < -1.f) + tc.mV[1] -= (S32)(tc.mV[1] + 0.00001f) ; + + if(tc.mV[0] < 0.f) + { + tc.mV[0] = 1.0f + tc.mV[0] ; + } + if(tc.mV[1] < 0.f) + { + tc.mV[1] = 1.0f + tc.mV[1] ; + } + break; + default: + break; + } - *tex_coords2++ = tc; - } + tc.mV[0] = tcoord_xoffset + tcoord_xscale * tc.mV[0] ; + tc.mV[1] = tcoord_yoffset + tcoord_yscale * tc.mV[1] ; + } + + + *tex_coords++ = tc; + + if (bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1)) + { + LLVector4a tangent; + tangent.setCross3(vf.mBinormals[i], vf.mNormals[i]); + + LLMatrix4a tangent_to_object; + tangent_to_object.setRows(tangent, vf.mBinormals[i], vf.mNormals[i]); + LLVector4a t; + tangent_to_object.rotate(binormal_dir, t); + LLVector4a binormal; + mat_normal.rotate(t, binormal); + + //VECTORIZE THIS + if (mDrawablep->isActive()) + { + LLVector3 t; + t.set(binormal.getF32()); + t *= bump_quat; + binormal.load3(t.mV); + } + + binormal.normalize3fast(); + tc += LLVector2( bump_s_primary_light_ray.dot3(tangent), bump_t_primary_light_ray.dot3(binormal) ); + + *tex_coords2++ = tc; + } + } } } @@ -1560,20 +1679,31 @@ F32 LLFace::getTextureVirtualSize() BOOL LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) { + //VECTORIZE THIS //get area of circle around face - LLVector3 center = getPositionAgent(); - LLVector3 size = (mExtents[1] - mExtents[0]) * 0.5f; + LLVector4a center; + center.load3(getPositionAgent().mV); + LLVector4a size; + size.setSub(mExtents[1], mExtents[0]); + size.mul(0.5f); + LLViewerCamera* camera = LLViewerCamera::getInstance(); - F32 size_squared = size.lengthSquared() ; - LLVector3 lookAt = center - camera->getOrigin(); - F32 dist = lookAt.normVec() ; + F32 size_squared = size.dot3(size); + LLVector4a lookAt; + LLVector4a t; + t.load3(camera->getOrigin().mV); + lookAt.setSub(center, t); + F32 dist = lookAt.length3(); + lookAt.normalize3fast() ; //get area of circle around node F32 app_angle = atanf(fsqrtf(size_squared) / dist); radius = app_angle*LLDrawable::sCurPixelAngle; mPixelArea = radius*radius * 3.14159f; - cos_angle_to_view_dir = lookAt * camera->getXAxis() ; + LLVector4a x_axis; + x_axis.load3(camera->getXAxis().mV); + cos_angle_to_view_dir = lookAt.dot3(x_axis); //if has media, check if the face is out of the view frustum. if(hasMedia()) @@ -1589,7 +1719,10 @@ BOOL LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) } else { - if(dist * dist * (lookAt - camera->getXAxis()).lengthSquared() < size_squared) + LLVector4a d; + d.setSub(lookAt, x_axis); + + if(dist * dist * d.dot3(d) < size_squared) { cos_angle_to_view_dir = 1.0f ; } |