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-rw-r--r--indra/newview/llface.cpp58
1 files changed, 29 insertions, 29 deletions
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index c1776705f9..061e249c09 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -68,7 +68,7 @@
static LLStaticHashedString sTextureIndexIn("texture_index_in");
static LLStaticHashedString sColorIn("color_in");
-BOOL LLFace::sSafeRenderSelect = TRUE; // FALSE
+bool LLFace::sSafeRenderSelect = true; // false
#define DOTVEC(a,b) (a.mV[0]*b.mV[0] + a.mV[1]*b.mV[1] + a.mV[2]*b.mV[2])
@@ -328,7 +328,7 @@ void LLFace::dirtyTexture()
LLVOVolume* vobj = drawablep->getVOVolume();
if (vobj)
{
- vobj->mLODChanged = TRUE;
+ vobj->mLODChanged = true;
vobj->updateVisualComplexity();
}
@@ -807,8 +807,8 @@ bool less_than_max_mag(const LLVector4a& vec)
return lt == 0x7;
}
-BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f,
- const LLMatrix4& mat_vert_in, BOOL global_volume)
+bool LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f,
+ const LLMatrix4& mat_vert_in, bool global_volume)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE
@@ -833,7 +833,7 @@ BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f,
{
LL_DEBUGS("RiggedBox") << "skipping face " << f << ", bad num vertices "
<< face.mNumVertices << " " << face.mNumIndices << " " << face.mWeights << LL_ENDL;
- return FALSE;
+ return false;
}
//VECTORIZE THIS
@@ -873,7 +873,7 @@ BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f,
updateCenterAgent();
}
- return TRUE;
+ return true;
}
@@ -1143,7 +1143,7 @@ void push_for_transform(LLVertexBuffer* buff, U32 source_count, U32 dest_count)
}
}
-BOOL LLFace::getGeometryVolume(const LLVolume& volume,
+bool LLFace::getGeometryVolume(const LLVolume& volume,
S32 face_index,
const LLMatrix4& mat_vert_in,
const LLMatrix3& mat_norm_in,
@@ -1164,7 +1164,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
" Attempt get access to: " << face_index << LL_ENDL;
llassert(no_debug_assert);
}
- return FALSE;
+ return false;
}
bool rigged = isState(RIGGED);
@@ -1193,7 +1193,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
<< " Pool Type: " << mPoolType << LL_ENDL;
llassert(no_debug_assert);
}
- return FALSE;
+ return false;
}
if (num_vertices + mGeomIndex > mVertexBuffer->getNumVerts())
@@ -1203,7 +1203,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
LL_WARNS() << "Vertex buffer overflow!" << LL_ENDL;
llassert(no_debug_assert);
}
- return FALSE;
+ return false;
}
}
@@ -1217,9 +1217,9 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
LLStrider<U16> indicesp;
LLStrider<LLVector4> wght;
- BOOL full_rebuild = force_rebuild || mDrawablep->isState(LLDrawable::REBUILD_VOLUME);
+ bool full_rebuild = force_rebuild || mDrawablep->isState(LLDrawable::REBUILD_VOLUME);
- BOOL global_volume = mDrawablep->getVOVolume()->isVolumeGlobal();
+ bool global_volume = mDrawablep->getVOVolume()->isVolumeGlobal();
LLVector3 scale;
if (global_volume)
{
@@ -1241,8 +1241,8 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
const LLTextureEntry *tep = mVObjp->getTE(face_index);
const U8 bump_code = tep ? tep->getBumpmap() : 0;
- BOOL is_static = mDrawablep->isStatic();
- BOOL is_global = is_static;
+ bool is_static = mDrawablep->isStatic();
+ bool is_global = is_static;
LLVector3 center_sum(0.f, 0.f, 0.f);
@@ -2011,7 +2011,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
- return TRUE;
+ return true;
}
void LLFace::renderIndexed()
@@ -2024,18 +2024,18 @@ void LLFace::renderIndexed()
}
//check if the face has a media
-BOOL LLFace::hasMedia() const
+bool LLFace::hasMedia() const
{
if(mHasMedia)
{
- return TRUE ;
+ return true ;
}
if(mTexture[LLRender::DIFFUSE_MAP].notNull())
{
return mTexture[LLRender::DIFFUSE_MAP]->hasParcelMedia() ; //if has a parcel media
}
- return FALSE ; //no media.
+ return false ; //no media.
}
const F32 LEAST_IMPORTANCE = 0.05f ;
@@ -2052,7 +2052,7 @@ F32 LLFace::getTextureVirtualSize()
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
F32 radius;
F32 cos_angle_to_view_dir;
- BOOL in_frustum = calcPixelArea(cos_angle_to_view_dir, radius);
+ bool in_frustum = calcPixelArea(cos_angle_to_view_dir, radius);
if (mPixelArea < F_ALMOST_ZERO || !in_frustum)
{
@@ -2096,7 +2096,7 @@ F32 LLFace::getTextureVirtualSize()
return face_area;
}
-BOOL LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius)
+bool LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE;
@@ -2282,19 +2282,19 @@ F32 LLFace::adjustPixelArea(F32 importance, F32 pixel_area)
return pixel_area ;
}
-BOOL LLFace::verify(const U32* indices_array) const
+bool LLFace::verify(const U32* indices_array) const
{
- BOOL ok = TRUE;
+ bool ok = true;
if( mVertexBuffer.isNull() )
{ //no vertex buffer, face is implicitly valid
- return TRUE;
+ return true;
}
// First, check whether the face data fits within the pool's range.
if ((mGeomIndex + mGeomCount) > mVertexBuffer->getNumVerts())
{
- ok = FALSE;
+ ok = false;
LL_INFOS() << "Face references invalid vertices!" << LL_ENDL;
}
@@ -2302,18 +2302,18 @@ BOOL LLFace::verify(const U32* indices_array) const
if (!indices_count)
{
- return TRUE;
+ return true;
}
if (indices_count > LL_MAX_INDICES_COUNT)
{
- ok = FALSE;
+ ok = false;
LL_INFOS() << "Face has bogus indices count" << LL_ENDL;
}
if (mIndicesIndex + mIndicesCount > mVertexBuffer->getNumIndices())
{
- ok = FALSE;
+ ok = false;
LL_INFOS() << "Face references invalid indices!" << LL_ENDL;
}
@@ -2330,13 +2330,13 @@ BOOL LLFace::verify(const U32* indices_array) const
{
LL_WARNS() << "Face index too low!" << LL_ENDL;
LL_INFOS() << "i:" << i << " Index:" << indicesp[i] << " GStart: " << geom_start << LL_ENDL;
- ok = FALSE;
+ ok = false;
}
else if (delta >= geom_count)
{
LL_WARNS() << "Face index too high!" << LL_ENDL;
LL_INFOS() << "i:" << i << " Index:" << indicesp[i] << " GEnd: " << geom_start + geom_count << LL_ENDL;
- ok = FALSE;
+ ok = false;
}
}
#endif