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Diffstat (limited to 'indra/newview/llface.cpp')
-rw-r--r-- | indra/newview/llface.cpp | 1939 |
1 files changed, 1939 insertions, 0 deletions
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp new file mode 100644 index 0000000000..a1b7300ec9 --- /dev/null +++ b/indra/newview/llface.cpp @@ -0,0 +1,1939 @@ +/** + * @file llface.cpp + * @brief LLFace class implementation + * + * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "lldrawable.h" // lldrawable needs to be included before llface +#include "llface.h" + +#include "llviewercontrol.h" +#include "llvolume.h" +#include "m3math.h" +#include "v3color.h" + +#include "llagparray.h" +#include "lldrawpoolsimple.h" +#include "lldrawpoolbump.h" +#include "llgl.h" +#include "lllightconstants.h" +#include "llsky.h" +#include "llviewercamera.h" +#include "llviewerimagelist.h" +#include "llvosky.h" +#include "llvovolume.h" +#include "pipeline.h" + +#include "llagparray.inl" + +#define LL_MAX_INDICES_COUNT 1000000 + +extern BOOL gPickFaces; + +BOOL LLFace::sSafeRenderSelect = TRUE; // FALSE + +#define DOTVEC(a,b) (a.mV[0]*b.mV[0] + a.mV[1]*b.mV[1] + a.mV[2]*b.mV[2]) + + +/* +For each vertex, given: + B - binormal + T - tangent + N - normal + P - position + +The resulting texture coordinate <u,v> is: + + u = 2(B dot P) + v = 2(T dot P) +*/ +void planarProjection(LLVector2 &tc, const LLVolumeFace::VertexData &vd, const LLVector3 &mCenter, const LLVector3& vec) +{ //DONE! + LLVector3 binormal; + float d = vd.mNormal * LLVector3(1,0,0); + if (d >= 0.5f || d <= -0.5f) + { + binormal = LLVector3(0,1,0); + if (vd.mNormal.mV[0] < 0) + { + binormal = -binormal; + } + } + else + { + binormal = LLVector3(1,0,0); + if (vd.mNormal.mV[1] > 0) + { + binormal = -binormal; + } + } + LLVector3 tangent = binormal % vd.mNormal; + + tc.mV[1] = -((tangent*vec)*2 - 0.5f); + tc.mV[0] = 1.0f+((binormal*vec)*2 - 0.5f); +} + +void sphericalProjection(LLVector2 &tc, const LLVolumeFace::VertexData &vd, const LLVector3 &mCenter, const LLVector3& vec) +{ //BROKEN + /*tc.mV[0] = acosf(vd.mNormal * LLVector3(1,0,0))/3.14159f; + + tc.mV[1] = acosf(vd.mNormal * LLVector3(0,0,1))/6.284f; + if (vd.mNormal.mV[1] > 0) + { + tc.mV[1] = 1.0f-tc.mV[1]; + }*/ +} + +void cylindricalProjection(LLVector2 &tc, const LLVolumeFace::VertexData &vd, const LLVector3 &mCenter, const LLVector3& vec) +{ //BROKEN + /*LLVector3 binormal; + float d = vd.mNormal * LLVector3(1,0,0); + if (d >= 0.5f || d <= -0.5f) + { + binormal = LLVector3(0,1,0); + } + else{ + binormal = LLVector3(1,0,0); + } + LLVector3 tangent = binormal % vd.mNormal; + + tc.mV[1] = -((tangent*vec)*2 - 0.5f); + + tc.mV[0] = acosf(vd.mNormal * LLVector3(1,0,0))/6.284f; + + if (vd.mNormal.mV[1] < 0) + { + tc.mV[0] = 1.0f-tc.mV[0]; + }*/ +} + +//////////////////// +// +// LLFace implementation +// + +void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp) +{ + mGeneration = DIRTY; + mState = GLOBAL; + mDrawPoolp = NULL; + mGeomIndex = -1; + mSkipRender = FALSE; + mNextFace = NULL; + // mCenterLocal + // mCenterAgent + mDistance = 0.f; + + mPrimType = LLTriangles; + mGeomCount = 0; + mIndicesCount = 0; + mIndicesIndex = -1; + mTexture = NULL; + mTEOffset = -1; + + mBackupMem = NULL; + + setDrawable(drawablep); + mVObjp = objp; + + mReferenceIndex = -1; + mAlphaFade = 0.f; + + mFaceColor = LLColor4(1,0,0,1); +} + + +void LLFace::destroy() +{ + mDrawablep = NULL; + mVObjp = NULL; + + if (mDrawPoolp) + { + mDrawPoolp->removeFace(this); + mDrawPoolp = NULL; + } + + // Remove light and blocker list references + + delete[] mBackupMem; + mBackupMem = NULL; +} + + +// static +void LLFace::initClass() +{ +} + +void LLFace::setWorldMatrix(const LLMatrix4 &mat) +{ + llerrs << "Faces on this drawable are not independently modifiable\n" << llendl; +} + + +void LLFace::setDirty() +{ + mGeneration = DIRTY; +} + +void LLFace::setPool(LLDrawPool* new_pool, LLViewerImage *texturep) +{ + LLMemType mt1(LLMemType::MTYPE_DRAWABLE); + + if (!new_pool) + { + llerrs << "Setting pool to null!" << llendl; + } + + if (new_pool != mDrawPoolp) + { + // Remove from old pool + if (mDrawPoolp) + { + mDrawPoolp->removeFace(this); + mSkipRender = FALSE; + mNextFace = NULL; + + // Invalidate geometry (will get rebuilt next frame) + setDirty(); + if (mDrawablep) + { + gPipeline.markRebuild(mDrawablep, LLDrawable::REBUILD_ALL, TRUE); + } + } + if (isState(BACKLIST)) + { + delete[] mBackupMem; + mBackupMem = NULL; + clearState(BACKLIST); + } + mGeomIndex = -1; + + // Add to new pool + if (new_pool) + { + new_pool->addFace(this); + } + mDrawPoolp = new_pool; + + } + mTexture = texturep; +} + + +void LLFace::setTEOffset(const S32 te_offset) +{ + mTEOffset = te_offset; +} + + +void LLFace::setFaceColor(const LLColor4& color) +{ + mFaceColor = color; + setState(USE_FACE_COLOR); +} + +void LLFace::unsetFaceColor() +{ + clearState(USE_FACE_COLOR); +} + +void LLFace::setDrawable(LLDrawable *drawable) +{ + mDrawablep = drawable; + mXform = &drawable->mXform; +} + +S32 LLFace::allocBackupMem() +{ + LLMemType mt1(LLMemType::MTYPE_DRAWABLE); + + S32 size = 0; + size += mIndicesCount * 4; + size += mGeomCount * mDrawPoolp->getStride(); + + if (mDrawPoolp->mDataMaskNIL & LLDrawPool::DATA_VERTEX_WEIGHTS_MASK) + { + size += mGeomCount * mDrawPoolp->sDataSizes[LLDrawPool::DATA_VERTEX_WEIGHTS]; + } + + if (mDrawPoolp->mDataMaskNIL & LLDrawPool::DATA_CLOTHING_WEIGHTS_MASK) + { + size += mGeomCount * mDrawPoolp->sDataSizes[LLDrawPool::DATA_CLOTHING_WEIGHTS]; + } + + delete[] mBackupMem; + mBackupMem = new U8[size]; + return size; +} + + +void LLFace::setSize(const S32 num_vertices, const S32 num_indices) +{ + LLMemType mt1(LLMemType::MTYPE_DRAWABLE); + + if (getState() & SHARED_GEOM) + { + mGeomCount = num_vertices; + mIndicesCount = num_indices; + return; // Shared, don't allocate or do anything with memory + } + if (num_vertices != (S32)mGeomCount || num_indices != (S32)mIndicesCount) + { + setDirty(); + + delete[] mBackupMem; + mBackupMem = NULL; + clearState(BACKLIST); + + mGeomCount = num_vertices; + mIndicesCount = num_indices; + } + +} + +BOOL LLFace::reserveIfNeeded() +{ + LLMemType mt1(LLMemType::MTYPE_DRAWABLE); + + if (getDirty()) + { + if (isState(BACKLIST)) + { + llwarns << "Reserve on backlisted object!" << llendl; + } + + if (0 == mGeomCount) + { + //llwarns << "Reserving zero bytes for face!" << llendl; + mGeomCount = 0; + mIndicesCount = 0; + return FALSE; + } + + mGeomIndex = mDrawPoolp->reserveGeom(mGeomCount); + // (reserveGeom() always returns a valid index) + mIndicesIndex = mDrawPoolp->reserveInd (mIndicesCount); + mGeneration = mDrawPoolp->mGeneration; + } + + return TRUE; +} + +void LLFace::unReserve() +{ + LLMemType mt1(LLMemType::MTYPE_DRAWABLE); + + if (!(isState(SHARED_GEOM))) + { + mGeomIndex = mDrawPoolp->unReserveGeom(mGeomIndex, mGeomCount); + mIndicesIndex = mDrawPoolp->unReserveInd(mIndicesIndex, mIndicesCount); + } +} + +//============================================================================ + +S32 LLFace::getGeometryAvatar( + LLStrider<LLVector3> &vertices, + LLStrider<LLVector3> &normals, + LLStrider<LLVector3> &binormals, + LLStrider<LLVector2> &tex_coords, + LLStrider<F32> &vertex_weights, + LLStrider<LLVector4> &clothing_weights) +{ + LLMemType mt1(LLMemType::MTYPE_DRAWABLE); + + if (mGeomCount <= 0) + { + return -1; + } + + if (isState(BACKLIST)) + { + if (!mBackupMem) + { + llerrs << "No backup memory for backlist" << llendl; + } + + vertices = (LLVector3*)(mBackupMem + (4 * mIndicesCount) + mDrawPoolp->mDataOffsets[LLDrawPool::DATA_VERTICES]); + normals = (LLVector3*)(mBackupMem + (4 * mIndicesCount) + mDrawPoolp->mDataOffsets[LLDrawPool::DATA_NORMALS]); + binormals = (LLVector3*)(mBackupMem + (4 * mIndicesCount) + mDrawPoolp->mDataOffsets[LLDrawPool::DATA_BINORMALS]); + tex_coords = (LLVector2*)(mBackupMem + (4 * mIndicesCount) + mDrawPoolp->mDataOffsets[LLDrawPool::DATA_TEX_COORDS0]); + clothing_weights = (LLVector4*)(mBackupMem + (4 * mIndicesCount) + mDrawPoolp->mDataOffsets[LLDrawPool::DATA_CLOTHING_WEIGHTS]); + vertex_weights = (F32*)(mBackupMem + (4 * mIndicesCount) + (mGeomCount * mDrawPoolp->getStride())); + tex_coords.setStride( mDrawPoolp->getStride()); + vertices.setStride( mDrawPoolp->getStride()); + normals.setStride( mDrawPoolp->getStride()); + binormals.setStride( mDrawPoolp->getStride()); + clothing_weights.setStride( mDrawPoolp->getStride()); + + return 0; + } + else + { + if (!reserveIfNeeded()) + { + return -1; + } + + llassert(mGeomIndex >= 0); + llassert(mIndicesIndex >= 0); + + mDrawPoolp->getVertexStrider (vertices, mGeomIndex); + mDrawPoolp->getNormalStrider (normals, mGeomIndex); + mDrawPoolp->getBinormalStrider (binormals, mGeomIndex); + mDrawPoolp->getTexCoordStrider (tex_coords, mGeomIndex); + mDrawPoolp->getVertexWeightStrider(vertex_weights, mGeomIndex); + mDrawPoolp->getClothingWeightStrider(clothing_weights, mGeomIndex); + + mDrawPoolp->setDirty(); + + llassert(mGeomIndex >= 0); + return mGeomIndex; + } +} + +S32 LLFace::getGeometryTerrain( + LLStrider<LLVector3> &vertices, + LLStrider<LLVector3> &normals, + LLStrider<LLColor4U> &colors, + LLStrider<LLVector2> &texcoords0, + LLStrider<LLVector2> &texcoords1, + U32 *&indicesp) +{ + LLMemType mt1(LLMemType::MTYPE_DRAWABLE); + + if (mGeomCount <= 0) + { + return -1; + } + + if (isState(BACKLIST)) + { + if (!mBackupMem) + { + printDebugInfo(); + llerrs << "No backup memory for face" << llendl; + } + vertices = (LLVector3*)(mBackupMem + (4 * mIndicesCount) + mDrawPoolp->mDataOffsets[LLDrawPool::DATA_VERTICES]); + normals = (LLVector3*)(mBackupMem + (4 * mIndicesCount) + mDrawPoolp->mDataOffsets[LLDrawPool::DATA_NORMALS]); + colors = (LLColor4U*)(mBackupMem + (4 * mIndicesCount) + mDrawPoolp->mDataOffsets[LLDrawPool::DATA_COLORS]); + texcoords0= (LLVector2*)(mBackupMem + (4 * mIndicesCount) + mDrawPoolp->mDataOffsets[LLDrawPool::DATA_TEX_COORDS0]); + texcoords1= (LLVector2*)(mBackupMem + (4 * mIndicesCount) + mDrawPoolp->mDataOffsets[LLDrawPool::DATA_TEX_COORDS1]); + texcoords0.setStride(mDrawPoolp->getStride()); + texcoords1.setStride(mDrawPoolp->getStride()); + vertices.setStride( mDrawPoolp->getStride()); + normals.setStride( mDrawPoolp->getStride()); + colors.setStride( mDrawPoolp->getStride()); + indicesp = (U32*)mBackupMem; + + return 0; + } + else + { + if (!reserveIfNeeded()) + { + llinfos << "Get geometry failed!" << llendl; + return -1; + } + + llassert(mGeomIndex >= 0); + llassert(mIndicesIndex >= 0); + + mDrawPoolp->getVertexStrider(vertices, mGeomIndex); + mDrawPoolp->getNormalStrider(normals, mGeomIndex); + mDrawPoolp->getColorStrider(colors, mGeomIndex); + mDrawPoolp->getTexCoordStrider(texcoords0, mGeomIndex, 0); + mDrawPoolp->getTexCoordStrider(texcoords1, mGeomIndex, 1); + + indicesp = mDrawPoolp->getIndices(mIndicesIndex); + + mDrawPoolp->setDirty(); + + llassert(mGeomIndex >= 0); + return mGeomIndex; + } +} + +S32 LLFace::getGeometry(LLStrider<LLVector3> &vertices, LLStrider<LLVector3> &normals, + LLStrider<LLVector2> &tex_coords, U32 *&indicesp) +{ + LLMemType mt1(LLMemType::MTYPE_DRAWABLE); + + if (mGeomCount <= 0) + { + return -1; + } + + if (isState(BACKLIST)) + { + if (!mBackupMem) + { + printDebugInfo(); + llerrs << "No backup memory for face" << llendl; + } + vertices = (LLVector3*)(mBackupMem + (4 * mIndicesCount) + mDrawPoolp->mDataOffsets[LLDrawPool::DATA_VERTICES]); + normals = (LLVector3*)(mBackupMem + (4 * mIndicesCount) + mDrawPoolp->mDataOffsets[LLDrawPool::DATA_NORMALS]); + tex_coords= (LLVector2*)(mBackupMem + (4 * mIndicesCount) + mDrawPoolp->mDataOffsets[LLDrawPool::DATA_TEX_COORDS0]); + tex_coords.setStride(mDrawPoolp->getStride()); + vertices.setStride( mDrawPoolp->getStride()); + normals.setStride( mDrawPoolp->getStride()); + indicesp = (U32*)mBackupMem; + + return 0; + } + else + { + if (!reserveIfNeeded()) + { + return -1; + } + + llassert(mGeomIndex >= 0); + llassert(mIndicesIndex >= 0); + + mDrawPoolp->getVertexStrider(vertices, mGeomIndex); + if (mDrawPoolp->mDataMaskIL & LLDrawPool::DATA_NORMALS_MASK) + { + mDrawPoolp->getNormalStrider(normals, mGeomIndex); + } + if (mDrawPoolp->mDataMaskIL & LLDrawPool::DATA_TEX_COORDS0_MASK) + { + mDrawPoolp->getTexCoordStrider(tex_coords, mGeomIndex); + } + + indicesp =mDrawPoolp->getIndices (mIndicesIndex); + + mDrawPoolp->setDirty(); + + llassert(mGeomIndex >= 0); + return mGeomIndex; + } +} + +S32 LLFace::getGeometryColors(LLStrider<LLVector3> &vertices, LLStrider<LLVector3> &normals, + LLStrider<LLVector2> &tex_coords, LLStrider<LLColor4U> &colors, + U32 *&indicesp) +{ + S32 res = getGeometry(vertices, normals, tex_coords, indicesp); + if (res >= 0) + { + getColors(colors); + } + return res; +} + +S32 LLFace::getGeometryMultiTexture( + LLStrider<LLVector3> &vertices, + LLStrider<LLVector3> &normals, + LLStrider<LLVector3> &binormals, + LLStrider<LLVector2> &tex_coords0, + LLStrider<LLVector2> &tex_coords1, + U32 *&indicesp) +{ + LLMemType mt1(LLMemType::MTYPE_DRAWABLE); + + if (mGeomCount <= 0) + { + return -1; + } + + if (isState(BACKLIST)) + { + if (!mBackupMem) + { + printDebugInfo(); + llerrs << "No backup memory for face" << llendl; + } + vertices = (LLVector3*)(mBackupMem + (4 * mIndicesCount) + mDrawPoolp->mDataOffsets[LLDrawPool::DATA_VERTICES]); + normals = (LLVector3*)(mBackupMem + (4 * mIndicesCount) + mDrawPoolp->mDataOffsets[LLDrawPool::DATA_NORMALS]); + tex_coords0 = (LLVector2*)(mBackupMem + (4 * mIndicesCount) + mDrawPoolp->mDataOffsets[LLDrawPool::DATA_TEX_COORDS0]); + tex_coords0.setStride( mDrawPoolp->getStride() ); + vertices.setStride( mDrawPoolp->getStride() ); + normals.setStride( mDrawPoolp->getStride() ); + if (mDrawPoolp->mDataMaskIL & LLDrawPool::DATA_BINORMALS_MASK) + { + binormals = (LLVector3*)(mBackupMem + (4 * mIndicesCount) + mDrawPoolp->mDataOffsets[LLDrawPool::DATA_BINORMALS]); + binormals.setStride( mDrawPoolp->getStride() ); + } + if (mDrawPoolp->mDataMaskIL & LLDrawPool::DATA_TEX_COORDS1_MASK) + { + tex_coords1 = (LLVector2*)(mBackupMem + (4 * mIndicesCount) + mDrawPoolp->mDataOffsets[LLDrawPool::DATA_TEX_COORDS1]); + tex_coords1.setStride( mDrawPoolp->getStride() ); + } + indicesp = (U32*)mBackupMem; + + return 0; + } + else + { + if (!reserveIfNeeded()) + { + return -1; + } + + llassert(mGeomIndex >= 0); + llassert(mIndicesIndex >= 0); + + mDrawPoolp->getVertexStrider(vertices, mGeomIndex); + if (mDrawPoolp->mDataMaskIL & LLDrawPool::DATA_NORMALS_MASK) + { + mDrawPoolp->getNormalStrider(normals, mGeomIndex); + } + if (mDrawPoolp->mDataMaskIL & LLDrawPool::DATA_TEX_COORDS0_MASK) + { + mDrawPoolp->getTexCoordStrider(tex_coords0, mGeomIndex); + } + if (mDrawPoolp->mDataMaskIL & LLDrawPool::DATA_BINORMALS_MASK) + { + mDrawPoolp->getBinormalStrider(binormals, mGeomIndex); + } + if (mDrawPoolp->mDataMaskIL & LLDrawPool::DATA_TEX_COORDS1_MASK) + { + mDrawPoolp->getTexCoordStrider(tex_coords1, mGeomIndex, 1); + } + indicesp = mDrawPoolp->getIndices(mIndicesIndex); + + mDrawPoolp->setDirty(); + + llassert(mGeomIndex >= 0); + return mGeomIndex; + } +} + +void LLFace::updateCenterAgent() +{ + mCenterAgent = mCenterLocal * getRenderMatrix(); +} + +void LLFace::renderForSelect() const +{ + if(mGeomIndex < 0 || mDrawablep.isNull()) + { + return; + } + if (mVObjp->mGLName) + { + S32 name = mVObjp->mGLName; + + LLColor4U color((U8)(name >> 16), (U8)(name >> 8), (U8)name); +#if 0 // FIXME: Postponing this fix until we have texcoord pick info... + if (mTEOffset != -1) + { + color.mV[VALPHA] = (U8)(getTextureEntry()->getColor().mV[VALPHA] * 255.f); + } +#endif + glColor4ubv(color.mV); + + if (mVObjp->getPCode() == LL_PCODE_VOLUME) + { + LLVOVolume *volp; + volp = (LLVOVolume *)(LLViewerObject*)mVObjp; + if (volp->getNumFaces() == 1 && !volp->getVolumeChanged()) + { + // We need to special case the coalesced face model. + S32 num_vfs = volp->getVolume()->getNumFaces(); + S32 offset = 0; + S32 i; + + for (i = 0; i < num_vfs; i++) + { + if (gPickFaces) + { + // mask off high 4 bits (16 total possible faces) + color.mV[0] &= 0x0f; + color.mV[0] |= (i & 0x0f) << 4; + glColor4ubv(color.mV); + } + S32 count = volp->getVolume()->getVolumeFace(i).mIndices.size(); + if (isState(GLOBAL)) + { + glDrawElements(mPrimType, count, GL_UNSIGNED_INT, getRawIndices() + offset); + } + else + { + glPushMatrix(); + glMultMatrixf((float*)getRenderMatrix().mMatrix); + glDrawElements(mPrimType, count, GL_UNSIGNED_INT, getRawIndices() + offset); + glPopMatrix(); + } + offset += count; + } + // We're done, return. + return; + } + + // We don't have coalesced faces, do this the normal way. + } + + if (gPickFaces && mTEOffset != -1) + { + // mask off high 4 bits (16 total possible faces) + color.mV[0] &= 0x0f; + color.mV[0] |= (mTEOffset & 0x0f) << 4; + glColor4ubv(color.mV); + } + + if (mIndicesCount) + { + if (isState(GLOBAL)) + { + glDrawElements(mPrimType, mIndicesCount, GL_UNSIGNED_INT, getRawIndices()); + } + else + { + glPushMatrix(); + glMultMatrixf((float*)getRenderMatrix().mMatrix); + glDrawElements(mPrimType, mIndicesCount, GL_UNSIGNED_INT, getRawIndices()); + glPopMatrix(); + } + } + else if (mGeomCount > 0) + { + if (isState(GLOBAL)) + { + glDrawArrays(mPrimType, mGeomIndex, mGeomCount); + } + else + { + glPushMatrix(); + glMultMatrixf((float*)getRenderMatrix().mMatrix); + glDrawArrays(mPrimType, mGeomIndex, mGeomCount); + glPopMatrix(); + } + } + } +} + +void LLFace::renderSelected(LLImageGL *imagep, const LLColor4& color, const S32 offset, const S32 count) +{ + if(mGeomIndex < 0 || mDrawablep.isNull()) + { + return; + } + if (mGeomCount > 0) + { + LLGLSPipelineAlpha gls_pipeline_alpha; + glColor4fv(color.mV); + + LLViewerImage::bindTexture(imagep); + if (!isState(GLOBAL)) + { + // Apply the proper transform for non-global objects. + glPushMatrix(); + glMultMatrixf((float*)getRenderMatrix().mMatrix); + } + + if (sSafeRenderSelect) + { + glBegin(mPrimType); + if (count) + { + for (S32 i = offset; i < offset + count; i++) + { + LLVector2 tc = mDrawPoolp->getTexCoord(mDrawPoolp->getIndex(getIndicesStart() + i), 0); + glTexCoord2fv(tc.mV); + LLVector3 normal = mDrawPoolp->getNormal(mDrawPoolp->getIndex(getIndicesStart() + i)); + glNormal3fv(normal.mV); + LLVector3 vertex = mDrawPoolp->getVertex(mDrawPoolp->getIndex(getIndicesStart() + i)); + glVertex3fv(vertex.mV); + } + } + else + { + for (U32 i = 0; i < getIndicesCount(); i++) + { + LLVector2 tc = mDrawPoolp->getTexCoord(mDrawPoolp->getIndex(getIndicesStart() + i), 0); + glTexCoord2fv(tc.mV); + LLVector3 normal = mDrawPoolp->getNormal(mDrawPoolp->getIndex(getIndicesStart() + i)); + glNormal3fv(normal.mV); + LLVector3 vertex = mDrawPoolp->getVertex(mDrawPoolp->getIndex(getIndicesStart() + i)); + glVertex3fv(vertex.mV); + } + } + glEnd(); + + if( gSavedSettings.getBOOL("ShowTangentBasis") ) + { + S32 start; + S32 end; + if (count) + { + start = offset; + end = offset + count; + } + else + { + start = 0; + end = getIndicesCount(); + } + + LLGLSNoTexture gls_no_texture; + glColor4f(1, 1, 1, 1); + glBegin(GL_LINES); + for (S32 i = start; i < end; i++) + { + LLVector3 vertex = mDrawPoolp->getVertex(mDrawPoolp->getIndex(getIndicesStart() + i)); + glVertex3fv(vertex.mV); + LLVector3 normal = mDrawPoolp->getNormal(mDrawPoolp->getIndex(getIndicesStart() + i)); + glVertex3fv( (vertex + normal * 0.1f).mV ); + } + glEnd(); + + if (mDrawPoolp->mDataMaskIL & LLDrawPool::DATA_BINORMALS_MASK) + { + glColor4f(0, 1, 0, 1); + glBegin(GL_LINES); + for (S32 i = start; i < end; i++) + { + LLVector3 vertex = mDrawPoolp->getVertex(mDrawPoolp->getIndex(getIndicesStart() + i)); + glVertex3fv(vertex.mV); + LLVector3 binormal = mDrawPoolp->getBinormal(mDrawPoolp->getIndex(getIndicesStart() + i)); + glVertex3fv( (vertex + binormal * 0.1f).mV ); + } + glEnd(); + } + } + } + else + { + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_NORMAL_ARRAY); + if (count) + { + if (mIndicesCount > 0) + { + glDrawElements(mPrimType, count, GL_UNSIGNED_INT, getRawIndices() + offset); + } + else + { + llerrs << "Rendering non-indexed volume face!" << llendl; + glDrawArrays(mPrimType, mGeomIndex, mGeomCount); + } + } + else + { + if (mIndicesCount > 0) + { + glDrawElements(mPrimType, mIndicesCount, GL_UNSIGNED_INT, getRawIndices()); + } + else + { + glDrawArrays(mPrimType, mGeomIndex, mGeomCount); + } + } + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + glDisableClientState(GL_VERTEX_ARRAY); + glDisableClientState(GL_NORMAL_ARRAY); + } + + if (!isState(GLOBAL)) + { + // Restore the tranform for non-global objects + glPopMatrix(); + } + } +} + +void LLFace::renderSelectedUV(const S32 offset, const S32 count) +{ + LLUUID uv_img_red_blue_id(gViewerArt.getString("uv_test1.tga")); + LLUUID uv_img_green_id(gViewerArt.getString("uv_test2.tga")); + LLViewerImage* red_blue_imagep = gImageList.getImage(uv_img_red_blue_id, TRUE, TRUE); + LLViewerImage* green_imagep = gImageList.getImage(uv_img_green_id, TRUE, TRUE); + + LLGLSObjectSelect object_select; + LLGLEnable blend(GL_BLEND); + LLGLEnable texture(GL_TEXTURE_2D); + + if (!mDrawPoolp || !getIndicesCount() || getIndicesStart() < 0) + { + return; + } + for (S32 pass = 0; pass < 2; pass++) + { + static F32 bias = 0.f; + static F32 factor = -10.f; + if (mGeomCount > 0) + { + glColor4fv(LLColor4::white.mV); + + if (pass == 0) + { + LLViewerImage::bindTexture(red_blue_imagep); + } + else // pass == 1 + { + glBlendFunc(GL_ONE, GL_ONE); + LLViewerImage::bindTexture(green_imagep); + glMatrixMode(GL_TEXTURE); + glPushMatrix(); + glScalef(256.f, 256.f, 1.f); + } + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + + + if (!isState(GLOBAL)) + { + // Apply the proper transform for non-global objects. + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glMultMatrixf((float*)getRenderMatrix().mMatrix); + } + + glEnable(GL_POLYGON_OFFSET_FILL); + glPolygonOffset(factor, bias); + if (sSafeRenderSelect) + { + glBegin(mPrimType); + if (count) + { + for (S32 i = offset; i < offset + count; i++) + { + LLVector2 tc = mDrawPoolp->getTexCoord(mDrawPoolp->getIndex(getIndicesStart() + i), 0); + glTexCoord2fv(tc.mV); + LLVector3 vertex = mDrawPoolp->getVertex(mDrawPoolp->getIndex(getIndicesStart() + i)); + glVertex3fv(vertex.mV); + } + } + else + { + for (U32 i = 0; i < getIndicesCount(); i++) + { + LLVector2 tc = mDrawPoolp->getTexCoord(mDrawPoolp->getIndex(getIndicesStart() + i), 0); + glTexCoord2fv(tc.mV); + LLVector3 vertex = mDrawPoolp->getVertex(mDrawPoolp->getIndex(getIndicesStart() + i)); + glVertex3fv(vertex.mV); + } + } + glEnd(); + } + else + { + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glEnableClientState(GL_VERTEX_ARRAY); + llassert(mGeomIndex >= 0); + if (count) + { + if (mIndicesCount > 0) + { + glDrawElements(mPrimType, count, GL_UNSIGNED_INT, getRawIndices() + offset); + } + else + { + llerrs << "Rendering non-indexed volume face!" << llendl; + glDrawArrays(mPrimType, mGeomIndex, mGeomCount); + } + } + else + { + if (mIndicesCount > 0) + { + glDrawElements(mPrimType, mIndicesCount, GL_UNSIGNED_INT, getRawIndices()); + } + else + { + glDrawArrays(mPrimType, mGeomIndex, mGeomCount); + } + } + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + glDisableClientState(GL_VERTEX_ARRAY); + } + + glDisable(GL_POLYGON_OFFSET_FILL); + if (!isState(GLOBAL)) + { + // Restore the tranform for non-global objects + glPopMatrix(); + } + if (pass == 1) + { + glMatrixMode(GL_TEXTURE); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glBlendFunc(GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA); + } + } + } + + //restore blend func + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); +} + + +void LLFace::printDebugInfo() const +{ + LLDrawPool *poolp = getPool(); + llinfos << "Object: " << getViewerObject()->mID << llendl; + if (getDrawable()) + { + llinfos << "Type: " << LLPrimitive::pCodeToString(getDrawable()->getVObj()->getPCode()) << llendl; + } + if (getTexture()) + { + llinfos << "Texture: " << getTexture() << " Comps: " << (U32)getTexture()->getComponents() << llendl; + } + else + { + llinfos << "No texture: " << llendl; + } + + llinfos << "Face: " << this << llendl; + if (isState(BACKLIST)) + { + llinfos << "Backlisted!" << llendl; + } + llinfos << "State: " << getState() << llendl; + llinfos << "Geom Index Data:" << llendl; + llinfos << "--------------------" << llendl; + llinfos << "GI: " << mGeomIndex << " Count:" << mGeomCount << llendl; + llinfos << "Face Index Data:" << llendl; + llinfos << "--------------------" << llendl; + llinfos << "II: " << mIndicesIndex << " Count:" << mIndicesCount << llendl; + llinfos << llendl; + + poolp->printDebugInfo(); + + S32 pool_references = 0; + for (std::vector<LLFace*>::iterator iter = poolp->mReferences.begin(); + iter != poolp->mReferences.end(); iter++) + { + LLFace *facep = *iter; + if (facep == this) + { + llinfos << "Pool reference: " << pool_references << llendl; + pool_references++; + } + } + + if (pool_references != 1) + { + llinfos << "Incorrect number of pool references!" << llendl; + } + + + llinfos << "Indices:" << llendl; + llinfos << "--------------------" << llendl; + + const U32 *indicesp = getRawIndices(); + S32 indices_count = getIndicesCount(); + S32 geom_start = getGeomStart(); + + for (S32 i = 0; i < indices_count; i++) + { + llinfos << i << ":" << indicesp[i] << ":" << (S32)(indicesp[i] - geom_start) << llendl; + } + llinfos << llendl; + + llinfos << "Vertices:" << llendl; + llinfos << "--------------------" << llendl; + for (S32 i = 0; i < mGeomCount; i++) + { + llinfos << mGeomIndex + i << ":" << poolp->getVertex(mGeomIndex + i) << llendl; + } + llinfos << llendl; +} + +S32 LLFace::backup() +{ + LLMemType mt1(LLMemType::MTYPE_DRAWABLE); + + if (isState(BACKLIST)) + { + llwarns << "Face is already backed up in LLFace::backup!" << llendl; + return mGeomCount; + } + if (mGeomIndex < 0) + { + // flexible objects can cause this + //llwarns << "No geometry to back-up" << llendl; + return 0; + } + + S32 size = 0; + if (!mBackupMem) + { + size = allocBackupMem(); + } + else + { + llerrs << "Memory already backed up!" << llendl; + } + + // Need to flag this, because we can allocate a non-zero backup mem if we have indices and no geometry. + + if (mGeomCount || mIndicesCount) + { + setState(BACKLIST); +#if !RELEASE_FOR_DOWNLOAD + if (mGeomIndex < 0 || mIndicesIndex < 0) + { + llerrs << "LLFace::backup" << llendl; + } +#endif + + U32 *backup = (U32*)mBackupMem; + S32 stride = mDrawPoolp->getStride(); + + U32 *index = mDrawPoolp->getIndices(mIndicesIndex); + for (U32 i=0;i<mIndicesCount;i++) + { + *backup++ = index[i] - mGeomIndex; + index[i] = 0; + } + + if (!mGeomCount) + { + return mGeomCount; + } + // + // Don't change the order of these unles you change the corresponding getGeometry calls that read out of + // backup memory, and also the other of the backup/restore pair! + // + memcpy(backup, (mDrawPoolp->mMemory.getMem() + mGeomIndex * stride), mGeomCount * stride); + backup += mGeomCount * stride / 4; + + if (mDrawPoolp->mDataMaskNIL & LLDrawPool::DATA_CLOTHING_WEIGHTS_MASK) + { + memcpy(backup, &mDrawPoolp->getClothingWeight(mGeomIndex), mGeomCount * sizeof(LLVector4)); + backup += mGeomCount*4; + } + + if (mDrawPoolp->mDataMaskNIL & LLDrawPool::DATA_VERTEX_WEIGHTS_MASK) + { + memcpy(backup, &mDrawPoolp->getVertexWeight(mGeomIndex), mGeomCount * sizeof(F32)); + backup += mGeomCount; + } + + llassert((U8*)backup - mBackupMem == size); + + unReserve(); + } + return mGeomCount; +} + +void LLFace::restore() +{ + LLMemType mt1(LLMemType::MTYPE_DRAWABLE); + + if (!isState(BACKLIST)) + { + // flexible objects can cause this +// printDebugInfo(); +// llwarns << "not backlisted for restore" << llendl; + return; + } + if (!mGeomCount || !mBackupMem) + { + if (!mBackupMem) + { + printDebugInfo(); + llwarns << "no backmem for restore" << llendl; + } + + clearState(BACKLIST); + return; + } + + S32 stride = mDrawPoolp->getStride(); + mGeomIndex = mDrawPoolp->reserveGeom(mGeomCount); + mIndicesIndex = mDrawPoolp->reserveInd (mIndicesCount); + mGeneration = mDrawPoolp->mGeneration; + + llassert(mGeomIndex >= 0); + llassert(mIndicesIndex >= 0); + + U32 *backup = (U32*)mBackupMem; + U32 *index = mDrawPoolp->getIndices(mIndicesIndex); + + for (U32 i=0;i<mIndicesCount;i++) + { + S32 ind = mGeomIndex + *backup; + index[i] = ind; + backup++; + } + + mDrawPoolp->mMemory.copyToMem(mGeomIndex * stride, (U8 *)backup, mGeomCount * stride); + backup += mGeomCount * stride / 4; + + // + // Don't change the order of these unles you change the corresponding getGeometry calls that read out of + // backup memory, and also the other of the backup/restore pair! + // + if (mDrawPoolp->mDataMaskNIL & LLDrawPool::DATA_CLOTHING_WEIGHTS_MASK) + { + mDrawPoolp->mClothingWeights.copyToMem(mGeomIndex, (U8 *)backup, mGeomCount); + backup += mGeomCount*4; + } + + if (mDrawPoolp->mDataMaskNIL & LLDrawPool::DATA_VERTEX_WEIGHTS_MASK) + { + mDrawPoolp->mWeights.copyToMem(mGeomIndex, (U8 *)backup, mGeomCount); + backup += mGeomCount; + } + + delete[] mBackupMem; + mBackupMem = NULL; + clearState(BACKLIST); +} + +// Transform the texture coordinates for this face. +static void xform(LLVector2 &tex_coord, F32 cosAng, F32 sinAng, F32 offS, F32 offT, F32 magS, F32 magT) +{ + // New, good way + F32 s = tex_coord.mV[0]; + F32 t = tex_coord.mV[1]; + + // Texture transforms are done about the center of the face. + s -= 0.5; + t -= 0.5; + + // Handle rotation + F32 temp = s; + s = s * cosAng + t * sinAng; + t = -temp * sinAng + t * cosAng; + + // Then scale + s *= magS; + t *= magT; + + // Then offset + s += offS + 0.5f; + t += offT + 0.5f; + + tex_coord.mV[0] = s; + tex_coord.mV[1] = t; +} + + +BOOL LLFace::genVolumeTriangles(const LLVolume &volume, S32 f, + const LLMatrix4& mat, const LLMatrix3& inv_trans_mat, BOOL global_volume) +{ + const LLVolumeFace &vf = volume.getVolumeFace(f); + S32 num_vertices = (S32)vf.mVertices.size(); + S32 num_indices = (S32)vf.mIndices.size(); + setSize(num_vertices, num_indices); + + return genVolumeTriangles(volume, f, f, mat, inv_trans_mat, global_volume); +} + +BOOL LLFace::genVolumeTriangles(const LLVolume &volume, S32 fstart, S32 fend, + const LLMatrix4& mat_vert, const LLMatrix3& mat_normal, const BOOL global_volume) +{ + LLMemType mt1(LLMemType::MTYPE_DRAWABLE); + + if (!mDrawablep) + { + return TRUE; + } + + S32 index_offset; + F32 r, os, ot, ms, mt, cos_ang, sin_ang; + LLStrider<LLVector3> vertices; + LLStrider<LLVector3> normals; + LLStrider<LLVector3> binormals; + LLStrider<LLVector2> tex_coords; + LLStrider<LLVector2> tex_coords2; + U32 *indicesp = NULL; + + BOOL bump = mDrawPoolp && (mDrawPoolp->mDataMaskIL & LLDrawPool::DATA_BINORMALS_MASK); + BOOL is_static = mDrawablep->isStatic(); + BOOL is_global = is_static; + + if (bump) + { + index_offset = getGeometryMultiTexture(vertices, normals, binormals, tex_coords, tex_coords2, indicesp); + } + else + { + index_offset = getGeometry(vertices, normals, tex_coords, indicesp); + } + if (-1 == index_offset) + { + return TRUE; + } + + LLVector3 center_sum(0.f, 0.f, 0.f); + + LLVector3 render_pos; + + if (mDrawablep->isState(LLDrawable::REBUILD_TCOORD) && + global_volume) + { + render_pos = mVObjp->getRenderPosition(); + } + + setPrimType(LLTriangles); + + if (is_global) + { + setState(GLOBAL); + } + else + { + clearState(GLOBAL); + } + + LLVector3 min, max; + LLVector2 tmin, tmax; + + BOOL grab_first_vert = TRUE; + BOOL grab_first_tcoord = TRUE; + + for (S32 vol_face = fstart; vol_face <= fend; vol_face++) + { + const LLVolumeFace &vf = volume.getVolumeFace(vol_face); + S32 num_vertices = (S32)vf.mVertices.size(); + S32 num_indices = (S32)vf.mIndices.size(); + llassert(num_indices > 0); + + U8 bump_code; + const LLTextureEntry *tep = mVObjp->getTE(vol_face); + + if (tep) + { + bump_code = tep->getBumpmap(); + r = tep->getRotation(); + os = tep->mOffsetS; + ot = tep->mOffsetT; + ms = tep->mScaleS; + mt = tep->mScaleT; + cos_ang = cos(r); + sin_ang = sin(r); + } + else + { + bump_code = 0; + cos_ang = 1.0f; + sin_ang = 0.0f; + os = 0.0f; + ot = 0.0f; + ms = 1.0f; + mt = 1.0f; + } + + if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME)) + { + // VERTICES & NORMALS + for (S32 i = 0; i < num_vertices; i++) + { + LLVector3 v; + v = vf.mVertices[i].mPosition * mat_vert; + + LLVector3 normal = vf.mVertices[i].mNormal * mat_normal; + normal.normVec(); + *normals++ = normal; + + *vertices++ = v; + + if (grab_first_vert) + { + grab_first_vert = FALSE; + min = max = v; + } + else + { + for (U32 j = 0; j < 3; j++) + { + if (v.mV[j] < min.mV[j]) + { + min.mV[j] = v.mV[j]; + } + if (v.mV[j] > max.mV[j]) + { + max.mV[j] = v.mV[j]; + } + } + } + } + for (S32 i = 0; i < num_indices; i++) + { + S32 index = vf.mIndices[i] + index_offset; + llassert(index >= 0 && (i != 1 || *(indicesp-1)!=(U32)index)); + *indicesp++ = index; + } + } + + if ((mDrawablep->isState(LLDrawable::REBUILD_TCOORD)) || + ((bump || getTextureEntry()->getTexGen() != 0) && mDrawablep->isState(LLDrawable::REBUILD_VOLUME))) + { + // TEX COORDS AND BINORMALS + LLVector3 binormal_dir( -sin_ang, cos_ang, 0 ); + LLVector3 bump_s_primary_light_ray; + LLVector3 bump_t_primary_light_ray; + if (bump) + { + F32 offset_multiple; + switch( bump_code ) + { + case BE_NO_BUMP: + offset_multiple = 0.f; + break; + case BE_BRIGHTNESS: + case BE_DARKNESS: + if( mTexture.notNull() && mTexture->getHasGLTexture()) + { + // Offset by approximately one texel + S32 cur_discard = mTexture->getDiscardLevel(); + S32 max_size = llmax( mTexture->getWidth(), mTexture->getHeight() ); + max_size <<= cur_discard; + const F32 ARTIFICIAL_OFFSET = 2.f; + offset_multiple = ARTIFICIAL_OFFSET / (F32)max_size; + } + else + { + offset_multiple = 1.f/256; + } + break; + + default: // Standard bumpmap textures. Assumed to be 256x256 + offset_multiple = 1.f / 256; + break; + } + + F32 s_scale = 1.f; + F32 t_scale = 1.f; + if( tep ) + { + tep->getScale( &s_scale, &t_scale ); + } + LLVector3 sun_ray = gSky.getSunDirection(); + LLVector3 moon_ray = gSky.getMoonDirection(); + LLVector3& primary_light_ray = (sun_ray.mV[VZ] > 0) ? sun_ray : moon_ray; + bump_s_primary_light_ray = offset_multiple * s_scale * primary_light_ray; + bump_t_primary_light_ray = offset_multiple * t_scale * primary_light_ray; + } + + for (S32 i = 0; i < num_vertices; i++) + { + LLVector2 tc = vf.mVertices[i].mTexCoord; + + U8 texgen = getTextureEntry()->getTexGen(); + if (texgen != LLTextureEntry::TEX_GEN_DEFAULT) + { + + LLVector3 vec = vf.mVertices[i].mPosition; //-vf.mCenter; + + if (global_volume) + { + vec -= render_pos; + } + else + { + vec.scaleVec(mVObjp->getScale()); + } + + switch (texgen) + { + case LLTextureEntry::TEX_GEN_PLANAR: + planarProjection(tc, vf.mVertices[i], vf.mCenter, vec); + break; + case LLTextureEntry::TEX_GEN_SPHERICAL: + sphericalProjection(tc, vf.mVertices[i], vf.mCenter, vec); + break; + case LLTextureEntry::TEX_GEN_CYLINDRICAL: + cylindricalProjection(tc, vf.mVertices[i], vf.mCenter, vec); + break; + default: + break; + } + } + xform(tc, cos_ang, sin_ang, os, ot, ms, mt); + *tex_coords++ = tc; + if (grab_first_tcoord) + { + grab_first_tcoord = FALSE; + tmin = tmax = tc; + } + else + { + for (U32 j = 0; j < 2; j++) + { + if (tmin.mV[j] > tc.mV[j]) + { + tmin.mV[j] = tc.mV[j]; + } + else if (tmax.mV[j] < tc.mV[j]) + { + tmax.mV[j] = tc.mV[j]; + } + } + } + if (bump) + { + LLVector3 tangent = vf.mVertices[i].mBinormal % vf.mVertices[i].mNormal; + LLMatrix3 tangent_to_object; + tangent_to_object.setRows(tangent, vf.mVertices[i].mBinormal, vf.mVertices[i].mNormal); + LLVector3 binormal = binormal_dir * tangent_to_object; + + if (!global_volume) + { + binormal = binormal * mat_normal; + } + binormal.normVec(); + tangent.normVec(); + + tc += LLVector2( bump_s_primary_light_ray * tangent, bump_t_primary_light_ray * binormal ); + *tex_coords2++ = tc; + + *binormals++ = binormal; + } + } + } + + index_offset += num_vertices; + + center_sum += vf.mCenter * mat_vert; + } + + center_sum /= (F32)(fend-fstart+1); + + if (is_static) + { + mCenterAgent = center_sum; + mCenterLocal = mCenterAgent - mDrawablep->getPositionAgent(); + } + else + { + mCenterLocal = center_sum; + updateCenterAgent(); + } + + if (!grab_first_vert && mDrawablep->isState(LLDrawable::REBUILD_VOLUME)) + { + mExtents[0] = min; + mExtents[1] = max; + } + + if (!grab_first_tcoord && mDrawablep->isState(LLDrawable::REBUILD_TCOORD)) + { + mTexExtents[0] = tmin; + mTexExtents[1] = tmax; + } + + return TRUE; +} + +BOOL LLFace::genLighting(const LLVolume* volume, const LLDrawable* drawablep, S32 fstart, S32 fend, + const LLMatrix4& mat_vert, const LLMatrix3& mat_normal, BOOL do_lighting) +{ + if (drawablep->isLight()) + { + do_lighting = FALSE; + } + + if (!((mDrawPoolp->mDataMaskIL) & LLDrawPool::DATA_COLORS_MASK)) + { + return FALSE; + } + if (mGeomIndex < 0) + { + return FALSE; // no geometry + } + LLStrider<LLColor4U> colorsp; + S32 idx = getColors(colorsp); + if (idx < 0) + { + return FALSE; + } + + for (S32 vol_face = fstart; vol_face <= fend; vol_face++) + { + const LLVolumeFace &vf = volume->getVolumeFace(vol_face); + S32 num_vertices = (S32)vf.mVertices.size(); + + if (isState(FULLBRIGHT) || !do_lighting) + { + for (S32 i = 0; i < num_vertices; i++) + { + (*colorsp++).setToBlack(); + } + } + else + { + for (S32 i = 0; i < num_vertices; i++) + { + LLVector3 vertex = vf.mVertices[i].mPosition * mat_vert; + LLVector3 normal = vf.mVertices[i].mNormal * mat_normal; + normal.normVec(); + + LLColor4 color; + for (LLDrawable::drawable_set_t::const_iterator iter = drawablep->mLightSet.begin(); + iter != drawablep->mLightSet.end(); ++iter) + { + LLDrawable* light_drawable = *iter; + LLVOVolume* light = light_drawable->getVOVolume(); + if (!light) + { + continue; + } + LLColor4 light_color; + light->calcLightAtPoint(vertex, normal, light_color); + color += light_color; + } + + color.mV[3] = 1.0f; + + (*colorsp++).setVecScaleClamp(color); + } + } + } + return TRUE; +} + +BOOL LLFace::genShadows(const LLVolume* volume, const LLDrawable* drawablep, S32 fstart, S32 fend, + const LLMatrix4& mat_vert, const LLMatrix3& mat_normal, BOOL use_shadow_factor) +{ + if (drawablep->isLight()) + { + return FALSE; + } + + if (!((mDrawPoolp->mDataMaskIL) & LLDrawPool::DATA_COLORS_MASK)) + { + return FALSE; + } + if (mGeomIndex < 0) + { + return FALSE; // no geometry + } + LLStrider<LLColor4U> colorsp; + S32 idx = getColors(colorsp); + if (idx < 0) + { + return FALSE; + } + + for (S32 vol_face = fstart; vol_face <= fend; vol_face++) + { + const LLVolumeFace &vf = volume->getVolumeFace(vol_face); + S32 num_vertices = (S32)vf.mVertices.size(); + + if (isState(FULLBRIGHT)) + { + continue; + } + + for (S32 i = 0; i < num_vertices; i++) + { + LLVector3 vertex = vf.mVertices[i].mPosition * mat_vert; + LLVector3 normal = vf.mVertices[i].mNormal * mat_normal; + normal.normVec(); + + U8 shadow; + + if (use_shadow_factor) + { + shadow = (U8) (drawablep->getSunShadowFactor() * 255); + } + else + { + shadow = 255; + } + + (*colorsp++).mV[3] = shadow; + } + } + return TRUE; +} + +BOOL LLFace::verify(const U32* indices_array) const +{ + BOOL ok = TRUE; + // First, check whether the face data fits within the pool's range. + if ((mGeomIndex < 0) || (mGeomIndex + mGeomCount) > (S32)getPool()->getVertexCount()) + { + ok = FALSE; + llinfos << "Face not within pool range!" << llendl; + } + + S32 indices_count = (S32)getIndicesCount(); + S32 geom_start = getGeomStart(); + S32 geom_count = mGeomCount; + + if (!indices_count) + { + return TRUE; + } + + if (indices_count > LL_MAX_INDICES_COUNT) + { + ok = FALSE; + llinfos << "Face has bogus indices count" << llendl; + } + + const U32 *indicesp = indices_array ? indices_array + mIndicesIndex : getRawIndices(); + + for (S32 i = 0; i < indices_count; i++) + { + S32 delta = indicesp[i] - geom_start; + if (0 > delta) + { + llwarns << "Face index too low!" << llendl; + llinfos << "i:" << i << " Index:" << indicesp[i] << " GStart: " << geom_start << llendl; + ok = FALSE; + } + else if (delta >= geom_count) + { + llwarns << "Face index too high!" << llendl; + llinfos << "i:" << i << " Index:" << indicesp[i] << " GEnd: " << geom_start + geom_count << llendl; + ok = FALSE; + } + } + + if (!ok) + { + printDebugInfo(); + } + return ok; +} + + +void LLFace::setViewerObject(LLViewerObject* objp) +{ + mVObjp = objp; +} + +void LLFace::enableLights() const +{ + if (isState(FULLBRIGHT|HUD_RENDER)) + { + gPipeline.enableLightsFullbright(LLColor4::white); + } + else if (mDrawablep->isState(LLDrawable::LIGHTING_BUILT)) + { + gPipeline.enableLightsStatic(1.f); + } + else + { + gPipeline.enableLightsDynamic(1.f); + } + if (isState(LIGHT)) + { + const LLVOVolume* vovolume = (const LLVOVolume*)(mDrawablep->getVObj()); + gPipeline.setAmbient(vovolume->getLightColor()); + } +} + +const LLColor4& LLFace::getRenderColor() const +{ + if (isState(USE_FACE_COLOR)) + { + return mFaceColor; // Face Color + } + else + { + const LLTextureEntry* tep = getTextureEntry(); + return (tep ? tep->getColor() : LLColor4::white); + } +} + +void LLFace::renderSetColor() const +{ + if (!LLDrawPool::LLOverrideFaceColor::sOverrideFaceColor) + { + const LLColor4* color = &(getRenderColor()); + + if ((mDrawPoolp->mVertexShaderLevel > 0) && (mDrawPoolp->getMaterialAttribIndex() != 0)) + { + glVertexAttrib4fvARB(mDrawPoolp->getMaterialAttribIndex(), color->mV); + } + else + { + glColor4fv(color->mV); + } + } +} + +S32 LLFace::pushVertices(const U32* index_array) const +{ + U32 indices_count = mIndicesCount; + S32 ret = 0; +#if ENABLE_FACE_LINKING + LLFace* next = mNextFace; +#endif + + if (mGeomCount < gGLManager.mGLMaxVertexRange && (S32) indices_count < gGLManager.mGLMaxIndexRange) + { + LLFace* current = (LLFace*) this; + S32 geom_count = mGeomCount; +#if ENABLE_FACE_LINKING + while (current) + { + //chop up batch into implementation recommended sizes + while (next && + (current == next || + ((S32) (indices_count + next->mIndicesCount) < gGLManager.mGLMaxIndexRange && + geom_count + next->mGeomCount < gGLManager.mGLMaxVertexRange))) + { + indices_count += next->mIndicesCount; + geom_count += next->mGeomCount; + next = next->mNextFace; + } +#endif + if (indices_count) + { + glDrawRangeElements(mPrimType, current->mGeomIndex, current->mGeomIndex + geom_count, indices_count, + GL_UNSIGNED_INT, index_array + current->mIndicesIndex); + } + ret += (S32) indices_count; + indices_count = 0; + geom_count = 0; +#if ENABLE_FACE_LINKING + current = next; + } +#endif + } + else + { +#if ENABLE_FACE_LINKING + while (next) + { + indices_count += next->mIndicesCount; + next = next->mNextFace; + } +#endif + if (indices_count) + { + glDrawElements(mPrimType, indices_count, GL_UNSIGNED_INT, index_array + mIndicesIndex); + } + ret += (S32) indices_count; + } + + return ret; + +} + +const LLMatrix4& LLFace::getRenderMatrix() const +{ + return mDrawablep->getRenderMatrix(); +} + +S32 LLFace::renderElements(const U32 *index_array) const +{ + S32 ret = 0; + + if (isState(GLOBAL)) + { + ret = pushVertices(index_array); + } + else + { + glPushMatrix(); + glMultMatrixf((float*)getRenderMatrix().mMatrix); + ret = pushVertices(index_array); + glPopMatrix(); + } + + return ret; +} + +S32 LLFace::renderIndexed(const U32 *index_array) const +{ + if (mSkipRender) + { + return 0; + } + + if(mGeomIndex < 0 || mDrawablep.isNull()) + { + return 0; + } + + renderSetColor(); + return renderElements(index_array); +} + +//============================================================================ +// From llface.inl + +S32 LLFace::getVertices(LLStrider<LLVector3> &vertices) +{ + if (!mGeomCount) + { + return -1; + } + if (isState(BACKLIST)) + { + if (!mBackupMem) + { + printDebugInfo(); + llerrs << "No backup memory for face" << llendl; + } + vertices = (LLVector3*)(mBackupMem + (4 * mIndicesCount) + mDrawPoolp->mDataOffsets[LLDrawPool::DATA_VERTICES]); + vertices.setStride( mDrawPoolp->getStride()); + return 0; + } + else + { + if (mGeomIndex >= 0) // flexible objects may not have geometry + { + mDrawPoolp->getVertexStrider(vertices, mGeomIndex); + mDrawPoolp->setDirty(); + } + return mGeomIndex; + } +} + +S32 LLFace::getColors(LLStrider<LLColor4U> &colors) +{ + if (!mGeomCount) + { + return -1; + } + if (isState(BACKLIST)) + { + llassert(mBackupMem); + colors = (LLColor4U*)(mBackupMem + (4 * mIndicesCount) + mDrawPoolp->mDataOffsets[LLDrawPool::DATA_COLORS]); + colors.setStride( mDrawPoolp->getStride()); + return 0; + } + else + { + llassert(mGeomIndex >= 0); + mDrawPoolp->getColorStrider(colors, mGeomIndex); + return mGeomIndex; + } +} + +S32 LLFace::getIndices(U32* &indicesp) +{ + if (isState(BACKLIST)) + { + indicesp = (U32*)mBackupMem; + return 0; + } + else + { + indicesp = mDrawPoolp->getIndices(mIndicesIndex); + llassert(mGeomIndex >= 0 && indicesp[0] != indicesp[1]); + return mGeomIndex; + } +} + +void LLFace::link(LLFace* facep) +{ +#if ENABLE_FACE_LINKING + mNextFace = facep; + facep->mSkipRender = TRUE; +#endif +} + +LLVector3 LLFace::getPositionAgent() const +{ + if (mDrawablep->isStatic()) + { + return mCenterAgent; + } + else + { + return mCenterLocal * getRenderMatrix(); + } +} |