diff options
Diffstat (limited to 'indra/newview/llface.cpp')
-rw-r--r-- | indra/newview/llface.cpp | 4904 |
1 files changed, 2452 insertions, 2452 deletions
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 061e249c09..0750a72b05 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -1,2452 +1,2452 @@ -/** - * @file llface.cpp - * @brief LLFace class implementation - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "lldrawable.h" // lldrawable needs to be included before llface -#include "llface.h" -#include "llviewertextureanim.h" - -#include "llviewercontrol.h" -#include "llvolume.h" -#include "m3math.h" -#include "llmatrix4a.h" -#include "v3color.h" - -#include "lldefs.h" - -#include "lldrawpoolavatar.h" -#include "lldrawpoolbump.h" -#include "llgl.h" -#include "llrender.h" -#include "lllightconstants.h" -#include "llsky.h" -#include "llviewercamera.h" -#include "llviewertexturelist.h" -#include "llvopartgroup.h" -#include "llvovolume.h" -#include "pipeline.h" -#include "llviewerregion.h" -#include "llviewerwindow.h" -#include "llviewershadermgr.h" -#include "llviewertexture.h" -#include "llvoavatar.h" -#include "llsculptidsize.h" -#include "llmeshrepository.h" - -#if LL_LINUX -// Work-around spurious used before init warning on Vector4a -// -#pragma GCC diagnostic ignored "-Wuninitialized" -#endif - -#define LL_MAX_INDICES_COUNT 1000000 - -static LLStaticHashedString sTextureIndexIn("texture_index_in"); -static LLStaticHashedString sColorIn("color_in"); - -bool LLFace::sSafeRenderSelect = true; // false - - -#define DOTVEC(a,b) (a.mV[0]*b.mV[0] + a.mV[1]*b.mV[1] + a.mV[2]*b.mV[2]) - -/* -For each vertex, given: - B - binormal - T - tangent - N - normal - P - position - -The resulting texture coordinate <u,v> is: - - u = 2(B dot P) - v = 2(T dot P) -*/ -void planarProjection(LLVector2 &tc, const LLVector4a& normal, - const LLVector4a ¢er, const LLVector4a& vec) -{ - LLVector4a binormal; - F32 d = normal[0]; - - if (d >= 0.5f || d <= -0.5f) - { - if (d < 0) - { - binormal.set(0,-1,0); - } - else - { - binormal.set(0, 1, 0); - } - } - else - { - if (normal[1] > 0) - { - binormal.set(-1,0,0); - } - else - { - binormal.set(1,0,0); - } - } - LLVector4a tangent; - tangent.setCross3(binormal,normal); - - tc.mV[1] = -((tangent.dot3(vec).getF32())*2 - 0.5f); - tc.mV[0] = 1.0f+((binormal.dot3(vec).getF32())*2 - 0.5f); -} - -//////////////////// -// -// LLFace implementation -// - -void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE; - mLastUpdateTime = gFrameTimeSeconds; - mLastMoveTime = 0.f; - mLastSkinTime = gFrameTimeSeconds; - mVSize = 0.f; - mPixelArea = 16.f; - mState = GLOBAL; - mDrawPoolp = NULL; - mPoolType = 0; - mCenterLocal = objp->getPosition(); - mCenterAgent = drawablep->getPositionAgent(); - mDistance = 0.f; - - mGeomCount = 0; - mGeomIndex = 0; - mIndicesCount = 0; - - //special value to indicate uninitialized position - mIndicesIndex = 0xFFFFFFFF; - - for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) - { - mIndexInTex[i] = 0; - mTexture[i] = NULL; - } - - mTEOffset = -1; - mTextureIndex = FACE_DO_NOT_BATCH_TEXTURES; - - setDrawable(drawablep); - mVObjp = objp; - - mReferenceIndex = -1; - - mTextureMatrix = NULL; - mDrawInfo = NULL; - - mFaceColor = LLColor4(1,0,0,1); - - mImportanceToCamera = 0.f ; - mBoundingSphereRadius = 0.0f ; - - mHasMedia = false ; - mIsMediaAllowed = true; -} - -void LLFace::destroy() -{ - if (gDebugGL) - { - gPipeline.checkReferences(this); - } - - for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) - { - if(mTexture[i].notNull()) - { - mTexture[i]->removeFace(i, this) ; - mTexture[i] = NULL; - } - } - - if (isState(LLFace::PARTICLE)) - { - clearState(LLFace::PARTICLE); - } - - if (mDrawPoolp) - { - mDrawPoolp->removeFace(this); - mDrawPoolp = NULL; - } - - if (mTextureMatrix) - { - delete mTextureMatrix; - mTextureMatrix = NULL; - - if (mDrawablep) - { - LLSpatialGroup* group = mDrawablep->getSpatialGroup(); - if (group) - { - group->dirtyGeom(); - gPipeline.markRebuild(group); - } - } - } - - setDrawInfo(NULL); - - mDrawablep = NULL; - mVObjp = NULL; -} - -void LLFace::setWorldMatrix(const LLMatrix4 &mat) -{ - LL_ERRS() << "Faces on this drawable are not independently modifiable\n" << LL_ENDL; -} - -void LLFace::setPool(LLFacePool* pool) -{ - mDrawPoolp = pool; -} - -void LLFace::setPool(LLFacePool* new_pool, LLViewerTexture *texturep) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE - - if (!new_pool) - { - LL_ERRS() << "Setting pool to null!" << LL_ENDL; - } - - if (new_pool != mDrawPoolp) - { - // Remove from old pool - if (mDrawPoolp) - { - mDrawPoolp->removeFace(this); - - if (mDrawablep) - { - gPipeline.markRebuild(mDrawablep, LLDrawable::REBUILD_ALL); - } - } - mGeomIndex = 0; - - // Add to new pool - if (new_pool) - { - new_pool->addFace(this); - } - mDrawPoolp = new_pool; - } - - setTexture(texturep) ; -} - -void LLFace::setTexture(U32 ch, LLViewerTexture* tex) -{ - llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); - - if(mTexture[ch] == tex) - { - return ; - } - - if(mTexture[ch].notNull()) - { - mTexture[ch]->removeFace(ch, this) ; - } - - if(tex) - { - tex->addFace(ch, this) ; - } - - mTexture[ch] = tex ; -} - -void LLFace::setTexture(LLViewerTexture* tex) -{ - setDiffuseMap(tex); -} - -void LLFace::setDiffuseMap(LLViewerTexture* tex) -{ - setTexture(LLRender::DIFFUSE_MAP, tex); -} - -void LLFace::setAlternateDiffuseMap(LLViewerTexture* tex) -{ - setTexture(LLRender::ALTERNATE_DIFFUSE_MAP, tex); -} - -void LLFace::setNormalMap(LLViewerTexture* tex) -{ - setTexture(LLRender::NORMAL_MAP, tex); -} - -void LLFace::setSpecularMap(LLViewerTexture* tex) -{ - setTexture(LLRender::SPECULAR_MAP, tex); -} - -void LLFace::dirtyTexture() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE - - LLDrawable* drawablep = getDrawable(); - - if (mVObjp.notNull() && mVObjp->getVolume()) - { - for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) - { - if (mTexture[ch].notNull() && mTexture[ch]->getComponents() == 4) - { //dirty texture on an alpha object should be treated as an LoD update - LLVOVolume* vobj = drawablep->getVOVolume(); - if (vobj) - { - vobj->mLODChanged = true; - - vobj->updateVisualComplexity(); - } - gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME); - } - } - } - - gPipeline.markTextured(drawablep); -} - -void LLFace::switchTexture(U32 ch, LLViewerTexture* new_texture) -{ - llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); - - if(mTexture[ch] == new_texture) - { - return ; - } - - if(!new_texture) - { - LL_ERRS() << "Can not switch to a null texture." << LL_ENDL; - return; - } - - llassert(mTexture[ch].notNull()); - - if (ch == LLRender::DIFFUSE_MAP) - { - getViewerObject()->changeTEImage(mTEOffset, new_texture) ; - } - - setTexture(ch, new_texture) ; - dirtyTexture(); -} - -void LLFace::setTEOffset(const S32 te_offset) -{ - mTEOffset = te_offset; -} - - -void LLFace::setFaceColor(const LLColor4& color) -{ - mFaceColor = color; - setState(USE_FACE_COLOR); -} - -void LLFace::unsetFaceColor() -{ - clearState(USE_FACE_COLOR); -} - -void LLFace::setDrawable(LLDrawable *drawable) -{ - mDrawablep = drawable; - mXform = &drawable->mXform; -} - -void LLFace::setSize(S32 num_vertices, S32 num_indices, bool align) -{ - if (align) - { - //allocate vertices in blocks of 4 for alignment - num_vertices = (num_vertices + 0x3) & ~0x3; - } - - if (mGeomCount != num_vertices || - mIndicesCount != num_indices) - { - mGeomCount = num_vertices; - mIndicesCount = num_indices; - mVertexBuffer = NULL; - } - - llassert(verify()); -} - -void LLFace::setGeomIndex(U16 idx) -{ - if (mGeomIndex != idx) - { - mGeomIndex = idx; - mVertexBuffer = NULL; - } -} - -void LLFace::setTextureIndex(U8 index) -{ - if (index != mTextureIndex) - { - mTextureIndex = index; - - if (mTextureIndex != FACE_DO_NOT_BATCH_TEXTURES) - { - mDrawablep->setState(LLDrawable::REBUILD_POSITION); - } - else - { - if (mDrawInfo && !mDrawInfo->mTextureList.empty()) - { - LL_ERRS() << "Face with no texture index references indexed texture draw info." << LL_ENDL; - } - } - } -} - -void LLFace::setIndicesIndex(S32 idx) -{ - if (mIndicesIndex != idx) - { - mIndicesIndex = idx; - mVertexBuffer = NULL; - } -} - -//============================================================================ - -U16 LLFace::getGeometryAvatar( - LLStrider<LLVector3> &vertices, - LLStrider<LLVector3> &normals, - LLStrider<LLVector2> &tex_coords, - LLStrider<F32> &vertex_weights, - LLStrider<LLVector4> &clothing_weights) -{ - if (mVertexBuffer.notNull()) - { - mVertexBuffer->getVertexStrider (vertices, mGeomIndex, mGeomCount); - mVertexBuffer->getNormalStrider (normals, mGeomIndex, mGeomCount); - mVertexBuffer->getTexCoord0Strider (tex_coords, mGeomIndex, mGeomCount); - mVertexBuffer->getWeightStrider(vertex_weights, mGeomIndex, mGeomCount); - mVertexBuffer->getClothWeightStrider(clothing_weights, mGeomIndex, mGeomCount); - } - - return mGeomIndex; -} - -U16 LLFace::getGeometry(LLStrider<LLVector3> &vertices, LLStrider<LLVector3> &normals, - LLStrider<LLVector2> &tex_coords, LLStrider<U16> &indicesp) -{ - if (mVertexBuffer.notNull()) - { - mVertexBuffer->getVertexStrider(vertices, mGeomIndex, mGeomCount); - if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL)) - { - mVertexBuffer->getNormalStrider(normals, mGeomIndex, mGeomCount); - } - if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD0)) - { - mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex, mGeomCount); - } - - mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount); - } - - return mGeomIndex; -} - -void LLFace::updateCenterAgent() -{ - if (mDrawablep->isActive()) - { - mCenterAgent = mCenterLocal * getRenderMatrix(); - } - else - { - mCenterAgent = mCenterLocal; - } -} - -void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE - - if (mDrawablep == NULL || mDrawablep->getSpatialGroup() == NULL) - { - return; - } - - mDrawablep->getSpatialGroup()->rebuildGeom(); - mDrawablep->getSpatialGroup()->rebuildMesh(); - - if(mVertexBuffer.isNull()) - { - return; - } - - if (mGeomCount > 0 && mIndicesCount > 0) - { - gGL.getTexUnit(0)->bind(imagep); - - gGL.pushMatrix(); - if (mDrawablep->isActive()) - { - gGL.multMatrix((GLfloat*)mDrawablep->getRenderMatrix().mMatrix); - } - else - { - gGL.multMatrix((GLfloat*)mDrawablep->getRegion()->mRenderMatrix.mMatrix); - } - - gGL.diffuseColor4fv(color.mV); - - if (mDrawablep->isState(LLDrawable::RIGGED)) - { -#if 0 // TODO -- there is no way this won't destroy our GL machine as implemented, rewrite it to not rely on software skinning - LLVOVolume* volume = mDrawablep->getVOVolume(); - if (volume) - { - LLRiggedVolume* rigged = volume->getRiggedVolume(); - if (rigged) - { - // called when selecting a face during edit of a mesh object - LLGLEnable offset(GL_POLYGON_OFFSET_FILL); - glPolygonOffset(-1.f, -1.f); - gGL.multMatrix((F32*) volume->getRelativeXform().mMatrix); - const LLVolumeFace& vol_face = rigged->getVolumeFace(getTEOffset()); - LLVertexBuffer::unbind(); - glVertexPointer(3, GL_FLOAT, 16, vol_face.mPositions); - if (vol_face.mTexCoords) - { - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glTexCoordPointer(2, GL_FLOAT, 8, vol_face.mTexCoords); - } - gGL.syncMatrices(); - glDrawElements(GL_TRIANGLES, vol_face.mNumIndices, GL_UNSIGNED_SHORT, vol_face.mIndices); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - } - } -#endif - } - else - { - // cheaters sometimes prosper... - // - mVertexBuffer->setBuffer(); - mVertexBuffer->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex); - } - - gGL.popMatrix(); - } -} - - -void renderFace(LLDrawable* drawable, LLFace *face) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE - - LLVOVolume* vobj = drawable->getVOVolume(); - if (vobj) - { - LLVolume* volume = NULL; - - if (drawable->isState(LLDrawable::RIGGED)) - { - volume = vobj->getRiggedVolume(); - } - else - { - volume = vobj->getVolume(); - } - - if (volume) - { - const LLVolumeFace& vol_face = volume->getVolumeFace(face->getTEOffset()); - LLVertexBuffer::drawElements(LLRender::TRIANGLES, vol_face.mPositions, NULL, vol_face.mNumIndices, vol_face.mIndices); - } - } -} - -void LLFace::renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wireframe_selection, bool bRenderHiddenSelections, bool shader) -{ - if (bRenderHiddenSelections) - { - gGL.blendFunc(LLRender::BF_SOURCE_COLOR, LLRender::BF_ONE); - LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL); - if (shader) - { - gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); - renderFace(mDrawablep, this); - } - else - { - gGL.flush(); - { - gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); - renderFace(mDrawablep, this); - } - } - } - - gGL.flush(); - gGL.setSceneBlendType(LLRender::BT_ALPHA); - - gGL.diffuseColor4f(color.mV[VRED] * 2, color.mV[VGREEN] * 2, color.mV[VBLUE] * 2, color.mV[VALPHA]); - - { - LLGLDisable depth(wireframe_selection ? 0 : GL_BLEND); - //LLGLEnable stencil(wireframe_selection ? 0 : GL_STENCIL_TEST); - - if (!wireframe_selection) - { //modify wireframe into outline selection mode - glStencilFunc(GL_NOTEQUAL, 2, 0xffff); - glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); - } - - LLGLEnable offset(GL_POLYGON_OFFSET_LINE); - glPolygonOffset(3.f, 3.f); - glLineWidth(5.f); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - renderFace(mDrawablep, this); - } -} - -void LLFace::setDrawInfo(LLDrawInfo* draw_info) -{ - mDrawInfo = draw_info; -} - -void LLFace::printDebugInfo() const -{ - LLFacePool *poolp = getPool(); - LL_INFOS() << "Object: " << getViewerObject()->mID << LL_ENDL; - if (getDrawable()) - { - LL_INFOS() << "Type: " << LLPrimitive::pCodeToString(getDrawable()->getVObj()->getPCode()) << LL_ENDL; - } - if (getTexture()) - { - LL_INFOS() << "Texture: " << getTexture() << " Comps: " << (U32)getTexture()->getComponents() << LL_ENDL; - } - else - { - LL_INFOS() << "No texture: " << LL_ENDL; - } - - LL_INFOS() << "Face: " << this << LL_ENDL; - LL_INFOS() << "State: " << getState() << LL_ENDL; - LL_INFOS() << "Geom Index Data:" << LL_ENDL; - LL_INFOS() << "--------------------" << LL_ENDL; - LL_INFOS() << "GI: " << mGeomIndex << " Count:" << mGeomCount << LL_ENDL; - LL_INFOS() << "Face Index Data:" << LL_ENDL; - LL_INFOS() << "--------------------" << LL_ENDL; - LL_INFOS() << "II: " << mIndicesIndex << " Count:" << mIndicesCount << LL_ENDL; - LL_INFOS() << LL_ENDL; - - if (poolp) - { - poolp->printDebugInfo(); - - S32 pool_references = 0; - for (std::vector<LLFace*>::iterator iter = poolp->mReferences.begin(); - iter != poolp->mReferences.end(); iter++) - { - LLFace *facep = *iter; - if (facep == this) - { - LL_INFOS() << "Pool reference: " << pool_references << LL_ENDL; - pool_references++; - } - } - - if (pool_references != 1) - { - LL_INFOS() << "Incorrect number of pool references!" << LL_ENDL; - } - } - -#if 0 - LL_INFOS() << "Indices:" << LL_ENDL; - LL_INFOS() << "--------------------" << LL_ENDL; - - const U32 *indicesp = getRawIndices(); - S32 indices_count = getIndicesCount(); - S32 geom_start = getGeomStart(); - - for (S32 i = 0; i < indices_count; i++) - { - LL_INFOS() << i << ":" << indicesp[i] << ":" << (S32)(indicesp[i] - geom_start) << LL_ENDL; - } - LL_INFOS() << LL_ENDL; - - LL_INFOS() << "Vertices:" << LL_ENDL; - LL_INFOS() << "--------------------" << LL_ENDL; - for (S32 i = 0; i < mGeomCount; i++) - { - LL_INFOS() << mGeomIndex + i << ":" << poolp->getVertex(mGeomIndex + i) << LL_ENDL; - } - LL_INFOS() << LL_ENDL; -#endif -} - -// Transform the texture coordinates for this face. -static void xform(LLVector2 &tex_coord, F32 cosAng, F32 sinAng, F32 offS, F32 offT, F32 magS, F32 magT) -{ - // New, good way - F32 s = tex_coord.mV[0]; - F32 t = tex_coord.mV[1]; - - // Texture transforms are done about the center of the face. - s -= 0.5; - t -= 0.5; - - // Handle rotation - F32 temp = s; - s = s * cosAng + t * sinAng; - t = -temp * sinAng + t * cosAng; - - // Then scale - s *= magS; - t *= magT; - - // Then offset - s += offS + 0.5f; - t += offT + 0.5f; - - tex_coord.mV[0] = s; - tex_coord.mV[1] = t; -} - -// Transform the texture coordinates for this face. -static void xform4a(LLVector4a &tex_coord, const LLVector4a& trans, const LLVector4Logical& mask, const LLVector4a& rot0, const LLVector4a& rot1, const LLVector4a& offset, const LLVector4a& scale) -{ - //tex coord is two coords, <s0, t0, s1, t1> - LLVector4a st; - - // Texture transforms are done about the center of the face. - st.setAdd(tex_coord, trans); - - // Handle rotation - LLVector4a rot_st; - - // <s0 * cosAng, s0*-sinAng, s1*cosAng, s1*-sinAng> - LLVector4a s0; - s0.splat(st, 0); - LLVector4a s1; - s1.splat(st, 2); - LLVector4a ss; - ss.setSelectWithMask(mask, s1, s0); - - LLVector4a a; - a.setMul(rot0, ss); - - // <t0*sinAng, t0*cosAng, t1*sinAng, t1*cosAng> - LLVector4a t0; - t0.splat(st, 1); - LLVector4a t1; - t1.splat(st, 3); - LLVector4a tt; - tt.setSelectWithMask(mask, t1, t0); - - LLVector4a b; - b.setMul(rot1, tt); - - st.setAdd(a,b); - - // Then scale - st.mul(scale); - - // Then offset - tex_coord.setAdd(st, offset); -} - - -bool less_than_max_mag(const LLVector4a& vec) -{ - LLVector4a MAX_MAG; - MAX_MAG.splat(1024.f*1024.f); - - LLVector4a val; - val.setAbs(vec); - - S32 lt = val.lessThan(MAX_MAG).getGatheredBits() & 0x7; - - return lt == 0x7; -} - -bool LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f, - const LLMatrix4& mat_vert_in, bool global_volume) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE - - //get bounding box - if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION | LLDrawable::REBUILD_RIGGED)) - { - if (f >= volume.getNumVolumeFaces()) - { - LL_WARNS() << "Generating bounding box for invalid face index!" << LL_ENDL; - f = 0; - } - - const LLVolumeFace &face = volume.getVolumeFace(f); - - LL_DEBUGS("RiggedBox") << "updating extents for face " << f - << " starting extents " << mExtents[0] << ", " << mExtents[1] - << " starting vf extents " << face.mExtents[0] << ", " << face.mExtents[1] - << " num verts " << face.mNumVertices << LL_ENDL; - - // MAINT-8264 - stray vertices, especially in low LODs, cause bounding box errors. - if (face.mNumVertices < 3) - { - LL_DEBUGS("RiggedBox") << "skipping face " << f << ", bad num vertices " - << face.mNumVertices << " " << face.mNumIndices << " " << face.mWeights << LL_ENDL; - return false; - } - - //VECTORIZE THIS - LLMatrix4a mat_vert; - mat_vert.loadu(mat_vert_in); - LLVector4a new_extents[2]; - - llassert(less_than_max_mag(face.mExtents[0])); - llassert(less_than_max_mag(face.mExtents[1])); - - matMulBoundBox(mat_vert, face.mExtents, mExtents); - - LL_DEBUGS("RiggedBox") << "updated extents for face " << f - << " bbox gave extents " << mExtents[0] << ", " << mExtents[1] << LL_ENDL; - - if (!mDrawablep->isActive()) - { // Shift position for region - LLVector4a offset; - offset.load3(mDrawablep->getRegion()->getOriginAgent().mV); - mExtents[0].add(offset); - mExtents[1].add(offset); - LL_DEBUGS("RiggedBox") << "updating extents for face " << f - << " not active, added offset " << offset << LL_ENDL; - } - - LL_DEBUGS("RiggedBox") << "updated extents for face " << f - << " to " << mExtents[0] << ", " << mExtents[1] << LL_ENDL; - LLVector4a t; - t.setAdd(mExtents[0],mExtents[1]); - t.mul(0.5f); - - mCenterLocal.set(t.getF32ptr()); - - t.setSub(mExtents[1],mExtents[0]); - mBoundingSphereRadius = t.getLength3().getF32()*0.5f; - - updateCenterAgent(); - } - - return true; -} - - - -// convert surface coordinates to texture coordinates, based on -// the values in the texture entry. probably should be -// integrated with getGeometryVolume() for its texture coordinate -// generation - but i'll leave that to someone more familiar -// with the implications. -LLVector2 LLFace::surfaceToTexture(LLVector2 surface_coord, const LLVector4a& position, const LLVector4a& normal) -{ - LLVector2 tc = surface_coord; - - const LLTextureEntry *tep = getTextureEntry(); - - if (tep == NULL) - { - // can't do much without the texture entry - return surface_coord; - } - - //VECTORIZE THIS - // see if we have a non-default mapping - U8 texgen = getTextureEntry()->getTexGen(); - if (texgen != LLTextureEntry::TEX_GEN_DEFAULT) - { - LLVector4a& center = *(mDrawablep->getVOVolume()->getVolume()->getVolumeFace(mTEOffset).mCenter); - - LLVector4a volume_position; - LLVector3 v_position(position.getF32ptr()); - - volume_position.load3(mDrawablep->getVOVolume()->agentPositionToVolume(v_position).mV); - - if (!mDrawablep->getVOVolume()->isVolumeGlobal()) - { - LLVector4a scale; - scale.load3(mVObjp->getScale().mV); - volume_position.mul(scale); - } - - LLVector4a volume_normal; - LLVector3 v_normal(normal.getF32ptr()); - volume_normal.load3(mDrawablep->getVOVolume()->agentDirectionToVolume(v_normal).mV); - volume_normal.normalize3fast(); - - if (texgen == LLTextureEntry::TEX_GEN_PLANAR) - { - planarProjection(tc, volume_normal, center, volume_position); - } - } - - if (mTextureMatrix) // if we have a texture matrix, use it - { - LLVector3 tc3(tc); - tc3 = tc3 * *mTextureMatrix; - tc = LLVector2(tc3); - } - - else // otherwise use the texture entry parameters - { - xform(tc, cos(tep->getRotation()), sin(tep->getRotation()), - tep->mOffsetS, tep->mOffsetT, tep->mScaleS, tep->mScaleT); - } - - - return tc; -} - -// Returns scale compared to default texgen, and face orientation as calculated -// by planarProjection(). This is needed to match planar texgen parameters. -void LLFace::getPlanarProjectedParams(LLQuaternion* face_rot, LLVector3* face_pos, F32* scale) const -{ - const LLMatrix4& vol_mat = getWorldMatrix(); - const LLVolumeFace& vf = getViewerObject()->getVolume()->getVolumeFace(mTEOffset); - if (! (vf.mNormals && vf.mTangents)) - { - return; - } - const LLVector4a& normal4a = *vf.mNormals; - const LLVector4a& tangent = *vf.mTangents; - - LLVector4a binormal4a; - binormal4a.setCross3(normal4a, tangent); - binormal4a.mul(tangent.getF32ptr()[3]); - - LLVector2 projected_binormal; - planarProjection(projected_binormal, normal4a, *vf.mCenter, binormal4a); - projected_binormal -= LLVector2(0.5f, 0.5f); // this normally happens in xform() - *scale = projected_binormal.length(); - // rotate binormal to match what planarProjection() thinks it is, - // then find rotation from that: - projected_binormal.normalize(); - F32 ang = acos(projected_binormal.mV[VY]); - ang = (projected_binormal.mV[VX] < 0.f) ? -ang : ang; - - //VECTORIZE THIS - LLVector3 binormal(binormal4a.getF32ptr()); - LLVector3 normal(normal4a.getF32ptr()); - binormal.rotVec(ang, normal); - LLQuaternion local_rot( binormal % normal, binormal, normal ); - *face_rot = local_rot * vol_mat.quaternion(); - *face_pos = vol_mat.getTranslation(); -} - -// Returns the necessary texture transform to align this face's TE to align_to's TE -bool LLFace::calcAlignedPlanarTE(const LLFace* align_to, LLVector2* res_st_offset, - LLVector2* res_st_scale, F32* res_st_rot, LLRender::eTexIndex map) const -{ - if (!align_to) - { - return false; - } - const LLTextureEntry *orig_tep = align_to->getTextureEntry(); - if ((orig_tep->getTexGen() != LLTextureEntry::TEX_GEN_PLANAR) || - (getTextureEntry()->getTexGen() != LLTextureEntry::TEX_GEN_PLANAR)) - { - return false; - } - - F32 map_rot = 0.f, map_scaleS = 0.f, map_scaleT = 0.f, map_offsS = 0.f, map_offsT = 0.f; - - LLMaterial* mat = orig_tep->getMaterialParams(); - if (!mat && map != LLRender::DIFFUSE_MAP) - { - LL_WARNS_ONCE("llface") << "Face is set to use specular or normal map but has no material, defaulting to diffuse" << LL_ENDL; - map = LLRender::DIFFUSE_MAP; - } - - switch (map) - { - case LLRender::DIFFUSE_MAP: - map_rot = orig_tep->getRotation(); - map_scaleS = orig_tep->mScaleS; - map_scaleT = orig_tep->mScaleT; - map_offsS = orig_tep->mOffsetS; - map_offsT = orig_tep->mOffsetT; - break; - case LLRender::NORMAL_MAP: - if (mat->getNormalID().isNull()) - { - return false; - } - map_rot = mat->getNormalRotation(); - map_scaleS = mat->getNormalRepeatX(); - map_scaleT = mat->getNormalRepeatY(); - map_offsS = mat->getNormalOffsetX(); - map_offsT = mat->getNormalOffsetY(); - break; - case LLRender::SPECULAR_MAP: - if (mat->getSpecularID().isNull()) - { - return false; - } - map_rot = mat->getSpecularRotation(); - map_scaleS = mat->getSpecularRepeatX(); - map_scaleT = mat->getSpecularRepeatY(); - map_offsS = mat->getSpecularOffsetX(); - map_offsT = mat->getSpecularOffsetY(); - break; - default: /*make compiler happy*/ - break; - } - - LLVector3 orig_pos, this_pos; - LLQuaternion orig_face_rot, this_face_rot; - F32 orig_proj_scale, this_proj_scale; - align_to->getPlanarProjectedParams(&orig_face_rot, &orig_pos, &orig_proj_scale); - getPlanarProjectedParams(&this_face_rot, &this_pos, &this_proj_scale); - - // The rotation of "this face's" texture: - LLQuaternion orig_st_rot = LLQuaternion(map_rot, LLVector3::z_axis) * orig_face_rot; - LLQuaternion this_st_rot = orig_st_rot * ~this_face_rot; - F32 x_ang, y_ang, z_ang; - this_st_rot.getEulerAngles(&x_ang, &y_ang, &z_ang); - *res_st_rot = z_ang; - - // Offset and scale of "this face's" texture: - LLVector3 centers_dist = (this_pos - orig_pos) * ~orig_st_rot; - LLVector3 st_scale(map_scaleS, map_scaleT, 1.f); - st_scale *= orig_proj_scale; - centers_dist.scaleVec(st_scale); - LLVector2 orig_st_offset(map_offsS, map_offsT); - - *res_st_offset = orig_st_offset + (LLVector2)centers_dist; - res_st_offset->mV[VX] -= (S32)res_st_offset->mV[VX]; - res_st_offset->mV[VY] -= (S32)res_st_offset->mV[VY]; - - st_scale /= this_proj_scale; - *res_st_scale = (LLVector2)st_scale; - return true; -} - -void LLFace::updateRebuildFlags() -{ - if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME)) - { //this rebuild is zero overhead (direct consequence of some change that affects this face) - mLastUpdateTime = gFrameTimeSeconds; - } - else - { //this rebuild is overhead (side effect of some change that does not affect this face) - mLastMoveTime = gFrameTimeSeconds; - } -} - - -bool LLFace::canRenderAsMask() -{ - const LLTextureEntry* te = getTextureEntry(); - if( !te || !getViewerObject() || !getTexture() ) - { - return false; - } - - if (te->getGLTFRenderMaterial()) - { - return false; - } - - if (LLPipeline::sNoAlpha) - { - return true; - } - - if (isState(LLFace::RIGGED)) - { // never auto alpha-mask rigged faces - return false; - } - - - LLMaterial* mat = te->getMaterialParams(); - if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) - { - return false; - } - - if ((te->getColor().mV[3] == 1.0f) && // can't treat as mask if we have face alpha - (te->getGlow() == 0.f) && // glowing masks are hard to implement - don't mask - getTexture()->getIsAlphaMask()) // texture actually qualifies for masking (lazily recalculated but expensive) - { - if (getViewerObject()->isHUDAttachment() || te->getFullbright()) - { //hud attachments and fullbright objects are NOT subject to the deferred rendering pipe - return LLPipeline::sAutoMaskAlphaNonDeferred; - } - else - { - return LLPipeline::sAutoMaskAlphaDeferred; - } - } - - return false; -} - -//helper function for pushing primitives for transform shaders and cleaning up -//uninitialized data on the tail, plus tracking number of expected primitives -void push_for_transform(LLVertexBuffer* buff, U32 source_count, U32 dest_count) -{ - if (source_count > 0 && dest_count >= source_count) //protect against possible U32 wrapping - { - //push source primitives - buff->drawArrays(LLRender::POINTS, 0, source_count); - U32 tail = dest_count-source_count; - for (U32 i = 0; i < tail; ++i) - { //copy last source primitive into each element in tail - buff->drawArrays(LLRender::POINTS, source_count-1, 1); - } - gPipeline.mTransformFeedbackPrimitives += dest_count; - } -} - -bool LLFace::getGeometryVolume(const LLVolume& volume, - S32 face_index, - const LLMatrix4& mat_vert_in, - const LLMatrix3& mat_norm_in, - U16 index_offset, - bool force_rebuild, - bool no_debug_assert) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE; - llassert(verify()); - - if (face_index < 0 || face_index >= volume.getNumVolumeFaces()) - { - if (gDebugGL) - { - LL_WARNS() << "Face index is out of bounds!" << LL_ENDL; - LL_WARNS() << "Attempt get volume face out of range!" - " Total Faces: " << volume.getNumVolumeFaces() << - " Attempt get access to: " << face_index << LL_ENDL; - llassert(no_debug_assert); - } - return false; - } - - bool rigged = isState(RIGGED); - - const LLVolumeFace &vf = volume.getVolumeFace(face_index); - S32 num_vertices = (S32)vf.mNumVertices; - S32 num_indices = (S32) vf.mNumIndices; - - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCTREE)) - { - updateRebuildFlags(); - } - - if (mVertexBuffer.notNull()) - { - if (num_indices + (S32) mIndicesIndex > mVertexBuffer->getNumIndices()) - { - if (gDebugGL) - { - LL_WARNS() << "Index buffer overflow!" << LL_ENDL; - LL_WARNS() << "Indices Count: " << mIndicesCount - << " VF Num Indices: " << num_indices - << " Indices Index: " << mIndicesIndex - << " VB Num Indices: " << mVertexBuffer->getNumIndices() << LL_ENDL; - LL_WARNS() << " Face Index: " << face_index - << " Pool Type: " << mPoolType << LL_ENDL; - llassert(no_debug_assert); - } - return false; - } - - if (num_vertices + mGeomIndex > mVertexBuffer->getNumVerts()) - { - if (gDebugGL) - { - LL_WARNS() << "Vertex buffer overflow!" << LL_ENDL; - llassert(no_debug_assert); - } - return false; - } - } - - LLStrider<LLVector3> vert; - LLStrider<LLVector2> tex_coords0; - LLStrider<LLVector2> tex_coords1; - LLStrider<LLVector2> tex_coords2; - LLStrider<LLVector3> norm; - LLStrider<LLColor4U> colors; - LLStrider<LLVector3> tangent; - LLStrider<U16> indicesp; - LLStrider<LLVector4> wght; - - bool full_rebuild = force_rebuild || mDrawablep->isState(LLDrawable::REBUILD_VOLUME); - - bool global_volume = mDrawablep->getVOVolume()->isVolumeGlobal(); - LLVector3 scale; - if (global_volume) - { - scale.setVec(1,1,1); - } - else - { - scale = mVObjp->getScale(); - } - - bool rebuild_pos = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_POSITION); - bool rebuild_color = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_COLOR); - bool rebuild_emissive = rebuild_color && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE); - bool rebuild_tcoord = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_TCOORD); - bool rebuild_normal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL); - bool rebuild_tangent = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TANGENT); - bool rebuild_weights = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_WEIGHT4); - - const LLTextureEntry *tep = mVObjp->getTE(face_index); - const U8 bump_code = tep ? tep->getBumpmap() : 0; - - bool is_static = mDrawablep->isStatic(); - bool is_global = is_static; - - LLVector3 center_sum(0.f, 0.f, 0.f); - - if (is_global) - { - setState(GLOBAL); - } - else - { - clearState(GLOBAL); - } - - LLColor4U color = tep->getColor(); - - if (tep->getGLTFRenderMaterial()) - { - color = tep->getGLTFRenderMaterial()->mBaseColor; - } - - if (rebuild_color) - { //decide if shiny goes in alpha channel of color - if (tep && - !isInAlphaPool()) // <--- alpha channel MUST contain transparency, not shiny - { - LLMaterial* mat = tep->getMaterialParams().get(); - - bool shiny_in_alpha = false; - - //store shiny in alpha if we don't have a specular map - if (!mat || mat->getSpecularID().isNull()) - { - shiny_in_alpha = true; - } - - if (shiny_in_alpha) - { - static const GLfloat SHININESS_TO_ALPHA[4] = - { - 0.0000f, - 0.25f, - 0.5f, - 0.75f - }; - - llassert(tep->getShiny() <= 3); - color.mV[3] = U8 (SHININESS_TO_ALPHA[tep->getShiny()] * 255); - } - } - } - - // INDICES - if (full_rebuild) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - indices"); - mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount); - - volatile __m128i* dst = (__m128i*) indicesp.get(); - __m128i* src = (__m128i*) vf.mIndices; - __m128i offset = _mm_set1_epi16(index_offset); - - S32 end = num_indices/8; - - for (S32 i = 0; i < end; i++) - { - __m128i res = _mm_add_epi16(src[i], offset); - _mm_storeu_si128((__m128i*) dst++, res); - } - - { - LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - indices tail"); - U16* idx = (U16*) dst; - - for (S32 i = end*8; i < num_indices; ++i) - { - *idx++ = vf.mIndices[i]+index_offset; - } - } - } - - - LLMaterial* mat = tep->getMaterialParams().get(); - LLGLTFMaterial* gltf_mat = tep->getGLTFRenderMaterial(); - - F32 r = 0, os = 0, ot = 0, ms = 0, mt = 0, cos_ang = 0, sin_ang = 0; - - constexpr S32 XFORM_NONE = 0; - constexpr S32 XFORM_BLINNPHONG_COLOR = 1; - constexpr S32 XFORM_BLINNPHONG_NORMAL = 1 << 1; - constexpr S32 XFORM_BLINNPHONG_SPECULAR = 1 << 2; - - S32 xforms = XFORM_NONE; - // For GLTF, transforms will be applied later - if (rebuild_tcoord && tep && !gltf_mat) - { - r = tep->getRotation(); - os = tep->mOffsetS; - ot = tep->mOffsetT; - ms = tep->mScaleS; - mt = tep->mScaleT; - cos_ang = cos(r); - sin_ang = sin(r); - - if (cos_ang != 1.f || - sin_ang != 0.f || - os != 0.f || - ot != 0.f || - ms != 1.f || - mt != 1.f) - { - xforms |= XFORM_BLINNPHONG_COLOR; - } - if (mat) - { - F32 r_norm = 0, os_norm = 0, ot_norm = 0, ms_norm = 0, mt_norm = 0, cos_ang_norm = 0, sin_ang_norm = 0; - mat->getNormalOffset(os_norm, ot_norm); - mat->getNormalRepeat(ms_norm, mt_norm); - r_norm = mat->getNormalRotation(); - cos_ang_norm = cos(r_norm); - sin_ang_norm = sin(r_norm); - if (cos_ang_norm != 1.f || - sin_ang_norm != 0.f || - os_norm != 0.f || - ot_norm != 0.f || - ms_norm != 1.f || - mt_norm != 1.f) - { - xforms |= XFORM_BLINNPHONG_NORMAL; - } - } - if (mat) - { - F32 r_spec = 0, os_spec = 0, ot_spec = 0, ms_spec = 0, mt_spec = 0, cos_ang_spec = 0, sin_ang_spec = 0; - mat->getSpecularOffset(os_spec, ot_spec); - mat->getSpecularRepeat(ms_spec, mt_spec); - r_spec = mat->getSpecularRotation(); - cos_ang_spec = cos(r_spec); - sin_ang_spec = sin(r_spec); - if (cos_ang_spec != 1.f || - sin_ang_spec != 0.f || - os_spec != 0.f || - ot_spec != 0.f || - ms_spec != 1.f || - mt_spec != 1.f) - { - xforms |= XFORM_BLINNPHONG_SPECULAR; - } - } - } - - const LLMeshSkinInfo* skin = nullptr; - LLMatrix4a mat_vert; - LLMatrix4a mat_normal; - - // prepare mat_vert - if (rebuild_pos) - { - if (rigged) - { //override with bind shape matrix if rigged - skin = mSkinInfo; - mat_vert = skin->mBindShapeMatrix; - } - else - { - mat_vert.loadu(mat_vert_in); - } - } - - if (rebuild_normal || rebuild_tangent) - { //override mat_normal with inverse of skin->mBindShapeMatrix - LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - norm mat override"); - if (rigged) - { - if (skin == nullptr) - { - skin = mSkinInfo; - } - - //TODO -- cache this (check profile marker above)? - glh::matrix4f m((F32*) skin->mBindShapeMatrix.getF32ptr()); - m = m.inverse().transpose(); - mat_normal.loadu(m.m); - } - else - { - mat_normal.loadu(mat_norm_in); - } - } - - { - //if it's not fullbright and has no normals, bake sunlight based on face normal - //bool bake_sunlight = !getTextureEntry()->getFullbright() && - // !mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL); - - if (rebuild_tcoord) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tcoord"); - - //bump setup - LLVector4a binormal_dir( -sin_ang, cos_ang, 0.f ); - LLVector4a bump_s_primary_light_ray(0.f, 0.f, 0.f); - LLVector4a bump_t_primary_light_ray(0.f, 0.f, 0.f); - - LLQuaternion bump_quat; - if (mDrawablep->isActive()) - { - bump_quat = LLQuaternion(mDrawablep->getRenderMatrix()); - } - - if (bump_code) - { - mVObjp->getVolume()->genTangents(face_index); - F32 offset_multiple; - switch( bump_code ) - { - case BE_NO_BUMP: - offset_multiple = 0.f; - break; - case BE_BRIGHTNESS: - case BE_DARKNESS: - if( mTexture[LLRender::DIFFUSE_MAP].notNull() && mTexture[LLRender::DIFFUSE_MAP]->hasGLTexture()) - { - // Offset by approximately one texel - S32 cur_discard = mTexture[LLRender::DIFFUSE_MAP]->getDiscardLevel(); - S32 max_size = llmax( mTexture[LLRender::DIFFUSE_MAP]->getWidth(), mTexture[LLRender::DIFFUSE_MAP]->getHeight() ); - max_size <<= cur_discard; - const F32 ARTIFICIAL_OFFSET = 2.f; - offset_multiple = ARTIFICIAL_OFFSET / (F32)max_size; - } - else - { - offset_multiple = 1.f/256; - } - break; - - default: // Standard bumpmap textures. Assumed to be 256x256 - offset_multiple = 1.f / 256; - break; - } - - F32 s_scale = 1.f; - F32 t_scale = 1.f; - if( tep ) - { - tep->getScale( &s_scale, &t_scale ); - } - // Use the nudged south when coming from above sun angle, such - // that emboss mapping always shows up on the upward faces of cubes when - // it's noon (since a lot of builders build with the sun forced to noon). - LLVector3 sun_ray = gSky.mVOSkyp->mBumpSunDir; - LLVector3 moon_ray = gSky.mVOSkyp->getMoon().getDirection(); - LLVector3& primary_light_ray = (sun_ray.mV[VZ] > 0) ? sun_ray : moon_ray; - - bump_s_primary_light_ray.load3((offset_multiple * s_scale * primary_light_ray).mV); - bump_t_primary_light_ray.load3((offset_multiple * t_scale * primary_light_ray).mV); - } - - U8 texgen = getTextureEntry()->getTexGen(); - if (rebuild_tcoord && texgen != LLTextureEntry::TEX_GEN_DEFAULT) - { //planar texgen needs binormals - mVObjp->getVolume()->genTangents(face_index); - } - - U8 tex_mode = 0; - - bool tex_anim = false; - - LLVOVolume* vobj = (LLVOVolume*) (LLViewerObject*) mVObjp; - tex_mode = vobj->mTexAnimMode; - - if (vobj->mTextureAnimp) - { //texture animation is in play, override specular and normal map tex coords with diffuse texcoords - tex_anim = true; - } - - if (isState(TEXTURE_ANIM)) - { - if (!tex_mode) - { - clearState(TEXTURE_ANIM); - } - else - { - os = ot = 0.f; - r = 0.f; - cos_ang = 1.f; - sin_ang = 0.f; - ms = mt = 1.f; - - xforms = XFORM_NONE; - } - - if (getVirtualSize() >= MIN_TEX_ANIM_SIZE) // || isState(LLFace::RIGGED)) - { //don't override texture transform during tc bake - tex_mode = 0; - } - } - - LLVector4a scalea; - scalea.load3(scale.mV); - - bool do_bump = bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1); - - if ((mat || gltf_mat) && !do_bump) - { - do_bump = mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1) - || mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD2); - } - - // For GLTF materials: Transforms will be applied later - bool do_tex_mat = tex_mode && mTextureMatrix && !gltf_mat; - - if (!do_bump) - { //not bump mapped, might be able to do a cheap update - mVertexBuffer->getTexCoord0Strider(tex_coords0, mGeomIndex, mGeomCount); - - if (texgen != LLTextureEntry::TEX_GEN_PLANAR) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - texgen"); - if (!do_tex_mat) - { - if (xforms == XFORM_NONE) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("ggv - texgen 1"); - S32 tc_size = (num_vertices*2*sizeof(F32)+0xF) & ~0xF; - LLVector4a::memcpyNonAliased16((F32*) tex_coords0.get(), (F32*) vf.mTexCoords, tc_size); - } - else - { - LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("ggv - texgen 2"); - F32* dst = (F32*) tex_coords0.get(); - LLVector4a* src = (LLVector4a*) vf.mTexCoords; - - LLVector4a trans; - trans.splat(-0.5f); - - LLVector4a rot0; - rot0.set(cos_ang, -sin_ang, cos_ang, -sin_ang); - - LLVector4a rot1; - rot1.set(sin_ang, cos_ang, sin_ang, cos_ang); - - LLVector4a scale; - scale.set(ms, mt, ms, mt); - - LLVector4a offset; - offset.set(os+0.5f, ot+0.5f, os+0.5f, ot+0.5f); - - LLVector4Logical mask; - mask.clear(); - mask.setElement<2>(); - mask.setElement<3>(); - - U32 count = num_vertices/2 + num_vertices%2; - - for (S32 i = 0; i < count; i++) - { - LLVector4a res = *src++; - xform4a(res, trans, mask, rot0, rot1, offset, scale); - res.store4a(dst); - dst += 4; - } - } - } - else - { //do tex mat, no texgen, no bump - for (S32 i = 0; i < num_vertices; i++) - { - LLVector2 tc(vf.mTexCoords[i]); - - LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f); - tmp = tmp * *mTextureMatrix; - tc.mV[0] = tmp.mV[0]; - tc.mV[1] = tmp.mV[1]; - *tex_coords0++ = tc; - } - } - } - else - { //no bump, tex gen planar - LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - texgen planar"); - if (do_tex_mat) - { - for (S32 i = 0; i < num_vertices; i++) - { - LLVector2 tc(vf.mTexCoords[i]); - LLVector4a& norm = vf.mNormals[i]; - LLVector4a& center = *(vf.mCenter); - LLVector4a vec = vf.mPositions[i]; - vec.mul(scalea); - planarProjection(tc, norm, center, vec); - - LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f); - tmp = tmp * *mTextureMatrix; - tc.mV[0] = tmp.mV[0]; - tc.mV[1] = tmp.mV[1]; - - *tex_coords0++ = tc; - } - } - else if (xforms != XFORM_NONE) - { - for (S32 i = 0; i < num_vertices; i++) - { - LLVector2 tc(vf.mTexCoords[i]); - LLVector4a& norm = vf.mNormals[i]; - LLVector4a& center = *(vf.mCenter); - LLVector4a vec = vf.mPositions[i]; - vec.mul(scalea); - planarProjection(tc, norm, center, vec); - - xform(tc, cos_ang, sin_ang, os, ot, ms, mt); - - *tex_coords0++ = tc; - } - } - else - { - for (S32 i = 0; i < num_vertices; i++) - { - LLVector2 tc(vf.mTexCoords[i]); - LLVector4a& norm = vf.mNormals[i]; - LLVector4a& center = *(vf.mCenter); - LLVector4a vec = vf.mPositions[i]; - vec.mul(scalea); - planarProjection(tc, norm, center, vec); - - *tex_coords0++ = tc; - } - } - } - } - else - { //bump mapped or has material, just do the whole expensive loop - LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - texgen default"); - - std::vector<LLVector2> bump_tc; - - if (mat && !mat->getNormalID().isNull()) - { //writing out normal and specular texture coordinates, not bump offsets - do_bump = false; - } - - LLStrider<LLVector2> dst; - - for (U32 ch = 0; ch < 3; ++ch) - { - S32 xform_channel = XFORM_NONE; - switch (ch) - { - case 0: - xform_channel = XFORM_BLINNPHONG_COLOR; - mVertexBuffer->getTexCoord0Strider(dst, mGeomIndex, mGeomCount); - break; - case 1: - xform_channel = XFORM_BLINNPHONG_NORMAL; - if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1)) - { - mVertexBuffer->getTexCoord1Strider(dst, mGeomIndex, mGeomCount); - if (mat && !tex_anim) - { - r = mat->getNormalRotation(); - mat->getNormalOffset(os, ot); - mat->getNormalRepeat(ms, mt); - - cos_ang = cos(r); - sin_ang = sin(r); - - } - } - else - { - continue; - } - break; - case 2: - xform_channel = XFORM_BLINNPHONG_SPECULAR; - if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD2)) - { - mVertexBuffer->getTexCoord2Strider(dst, mGeomIndex, mGeomCount); - if (mat && !tex_anim) - { - r = mat->getSpecularRotation(); - mat->getSpecularOffset(os, ot); - mat->getSpecularRepeat(ms, mt); - - cos_ang = cos(r); - sin_ang = sin(r); - } - } - else - { - continue; - } - break; - } - const bool do_xform = (xforms & xform_channel) != XFORM_NONE; - - - for (S32 i = 0; i < num_vertices; i++) - { - LLVector2 tc(vf.mTexCoords[i]); - - LLVector4a& norm = vf.mNormals[i]; - - LLVector4a& center = *(vf.mCenter); - - if (texgen != LLTextureEntry::TEX_GEN_DEFAULT) - { - LLVector4a vec = vf.mPositions[i]; - - vec.mul(scalea); - - if (texgen == LLTextureEntry::TEX_GEN_PLANAR) - { - planarProjection(tc, norm, center, vec); - } - } - - if (tex_mode && mTextureMatrix) - { - LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f); - tmp = tmp * *mTextureMatrix; - tc.mV[0] = tmp.mV[0]; - tc.mV[1] = tmp.mV[1]; - } - else if (do_xform) - { - xform(tc, cos_ang, sin_ang, os, ot, ms, mt); - } - - *dst++ = tc; - if (do_bump) - { - bump_tc.push_back(tc); - } - } - } - - if ((!mat && !gltf_mat) && do_bump) - { - mVertexBuffer->getTexCoord1Strider(tex_coords1, mGeomIndex, mGeomCount); - - mVObjp->getVolume()->genTangents(face_index); - - for (S32 i = 0; i < num_vertices; i++) - { - LLVector4a tangent = vf.mTangents[i]; - - LLVector4a binorm; - binorm.setCross3(vf.mNormals[i], tangent); - binorm.mul(tangent.getF32ptr()[3]); - - LLMatrix4a tangent_to_object; - tangent_to_object.setRows(tangent, binorm, vf.mNormals[i]); - LLVector4a t; - tangent_to_object.rotate(binormal_dir, t); - LLVector4a binormal; - mat_normal.rotate(t, binormal); - - //VECTORIZE THIS - if (mDrawablep->isActive()) - { - LLVector3 t; - t.set(binormal.getF32ptr()); - t *= bump_quat; - binormal.load3(t.mV); - } - - binormal.normalize3fast(); - - LLVector2 tc = bump_tc[i]; - tc += LLVector2( bump_s_primary_light_ray.dot3(tangent).getF32(), bump_t_primary_light_ray.dot3(binormal).getF32() ); - - *tex_coords1++ = tc; - } - } - } - } - - if (rebuild_pos) - { - LLVector4a* src = vf.mPositions; - - //_mm_prefetch((char*)src, _MM_HINT_T0); - - LLVector4a* end = src+num_vertices; - //LLVector4a* end_64 = end-4; - - llassert(num_vertices > 0); - - mVertexBuffer->getVertexStrider(vert, mGeomIndex, mGeomCount); - - - F32* dst = (F32*) vert.get(); - F32* end_f32 = dst+mGeomCount*4; - - //_mm_prefetch((char*)dst, _MM_HINT_NTA); - //_mm_prefetch((char*)src, _MM_HINT_NTA); - - //_mm_prefetch((char*)dst, _MM_HINT_NTA); - - - LLVector4a res0; //,res1,res2,res3; - - LLVector4a texIdx; - - S32 index = mTextureIndex < FACE_DO_NOT_BATCH_TEXTURES ? mTextureIndex : 0; - - F32 val = 0.f; - S32* vp = (S32*) &val; - *vp = index; - - llassert(index <= LLGLSLShader::sIndexedTextureChannels-1); - - LLVector4Logical mask; - mask.clear(); - mask.setElement<3>(); - - texIdx.set(0,0,0,val); - - LLVector4a tmp; - - - while (src < end) - { - mat_vert.affineTransform(*src++, res0); - tmp.setSelectWithMask(mask, texIdx, res0); - tmp.store4a((F32*) dst); - dst += 4; - } - - while (dst < end_f32) - { - res0.store4a((F32*) dst); - dst += 4; - } - } - - if (rebuild_normal) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - normal"); - - mVertexBuffer->getNormalStrider(norm, mGeomIndex, mGeomCount); - F32* normals = (F32*) norm.get(); - LLVector4a* src = vf.mNormals; - LLVector4a* end = src+num_vertices; - - while (src < end) - { - LLVector4a normal; - mat_normal.rotate(*src++, normal); - normal.store4a(normals); - normals += 4; - } - } - - if (rebuild_tangent) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tangent"); - mVertexBuffer->getTangentStrider(tangent, mGeomIndex, mGeomCount); - F32* tangents = (F32*) tangent.get(); - - mVObjp->getVolume()->genTangents(face_index); - - LLVector4Logical mask; - mask.clear(); - mask.setElement<3>(); - - LLVector4a* src = vf.mTangents; - LLVector4a* end = vf.mTangents +num_vertices; - - while (src < end) - { - LLVector4a tangent_out; - mat_normal.rotate(*src, tangent_out); - tangent_out.setSelectWithMask(mask, *src, tangent_out); - tangent_out.store4a(tangents); - - src++; - tangents += 4; - } - } - - if (rebuild_weights && vf.mWeights) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - weight"); - mVertexBuffer->getWeight4Strider(wght, mGeomIndex, mGeomCount); - F32* weights = (F32*) wght.get(); - LLVector4a::memcpyNonAliased16(weights, (F32*) vf.mWeights, num_vertices*4*sizeof(F32)); - } - - if (rebuild_color && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_COLOR) ) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - color"); - mVertexBuffer->getColorStrider(colors, mGeomIndex, mGeomCount); - - LLVector4a src; - - U32 vec[4]; - vec[0] = vec[1] = vec[2] = vec[3] = color.asRGBA(); - - src.loadua((F32*) vec); - - F32* dst = (F32*) colors.get(); - S32 num_vecs = num_vertices/4; - if (num_vertices%4 > 0) - { - ++num_vecs; - } - - for (S32 i = 0; i < num_vecs; i++) - { - src.store4a(dst); - dst += 4; - } - } - - if (rebuild_emissive) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - emissive"); - LLStrider<LLColor4U> emissive; - mVertexBuffer->getEmissiveStrider(emissive, mGeomIndex, mGeomCount); - - U8 glow = (U8) llclamp((S32) (getTextureEntry()->getGlow()*255), 0, 255); - - LLVector4a src; - - - LLColor4U glow4u = LLColor4U(0,0,0,glow); - - U32 glow32 = glow4u.asRGBA(); - - U32 vec[4]; - vec[0] = vec[1] = vec[2] = vec[3] = glow32; - - src.loadua((F32*) vec); - - F32* dst = (F32*) emissive.get(); - S32 num_vecs = num_vertices/4; - if (num_vertices%4 > 0) - { - ++num_vecs; - } - - for (S32 i = 0; i < num_vecs; i++) - { - src.store4a(dst); - dst += 4; - } - } - } - - if (rebuild_tcoord) - { - mTexExtents[0].setVec(0,0); - mTexExtents[1].setVec(1,1); - xform(mTexExtents[0], cos_ang, sin_ang, os, ot, ms, mt); - xform(mTexExtents[1], cos_ang, sin_ang, os, ot, ms, mt); - - F32 es = vf.mTexCoordExtents[1].mV[0] - vf.mTexCoordExtents[0].mV[0] ; - F32 et = vf.mTexCoordExtents[1].mV[1] - vf.mTexCoordExtents[0].mV[1] ; - mTexExtents[0][0] *= es ; - mTexExtents[1][0] *= es ; - mTexExtents[0][1] *= et ; - mTexExtents[1][1] *= et ; - } - - - return true; -} - -void LLFace::renderIndexed() -{ - if (mVertexBuffer.notNull()) - { - mVertexBuffer->setBuffer(); - mVertexBuffer->drawRange(LLRender::TRIANGLES, getGeomIndex(), getGeomIndex() + getGeomCount()-1, getIndicesCount(), getIndicesStart()); - } -} - -//check if the face has a media -bool LLFace::hasMedia() const -{ - if(mHasMedia) - { - return true ; - } - if(mTexture[LLRender::DIFFUSE_MAP].notNull()) - { - return mTexture[LLRender::DIFFUSE_MAP]->hasParcelMedia() ; //if has a parcel media - } - - return false ; //no media. -} - -const F32 LEAST_IMPORTANCE = 0.05f ; -const F32 LEAST_IMPORTANCE_FOR_LARGE_IMAGE = 0.3f ; - -void LLFace::resetVirtualSize() -{ - setVirtualSize(0.f); - mImportanceToCamera = 0.f; -} - -F32 LLFace::getTextureVirtualSize() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - F32 radius; - F32 cos_angle_to_view_dir; - bool in_frustum = calcPixelArea(cos_angle_to_view_dir, radius); - - if (mPixelArea < F_ALMOST_ZERO || !in_frustum) - { - setVirtualSize(0.f) ; - return 0.f; - } - - //get area of circle in texture space - LLVector2 tdim = mTexExtents[1] - mTexExtents[0]; - F32 texel_area = (tdim * 0.5f).lengthSquared()*3.14159f; - if (texel_area <= 0) - { - // Probably animated, use default - texel_area = 1.f; - } - - F32 face_area; - if (mVObjp->isSculpted() && texel_area > 1.f) - { - //sculpts can break assumptions about texel area - face_area = mPixelArea; - } - else - { - //apply texel area to face area to get accurate ratio - //face_area /= llclamp(texel_area, 1.f/64.f, 16.f); - face_area = mPixelArea / llclamp(texel_area, 0.015625f, 128.f); - } - - face_area = LLFace::adjustPixelArea(mImportanceToCamera, face_area) ; - if(face_area > LLViewerTexture::sMinLargeImageSize) //if is large image, shrink face_area by considering the partial overlapping. - { - if(mImportanceToCamera > LEAST_IMPORTANCE_FOR_LARGE_IMAGE && mTexture[LLRender::DIFFUSE_MAP].notNull() && mTexture[LLRender::DIFFUSE_MAP]->isLargeImage()) - { - face_area *= adjustPartialOverlapPixelArea(cos_angle_to_view_dir, radius ); - } - } - - setVirtualSize(face_area) ; - - return face_area; -} - -bool LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE; - - //VECTORIZE THIS - //get area of circle around face - - LLVector4a center; - LLVector4a size; - - - if (isState(LLFace::RIGGED)) - { - //override with avatar bounding box - LLVOAvatar* avatar = mVObjp->getAvatar(); - if (avatar && avatar->mDrawable) - { - center.load3(avatar->getPositionAgent().mV); - const LLVector4a* exts = avatar->mDrawable->getSpatialExtents(); - size.setSub(exts[1], exts[0]); - } - else - { - return false; - } - } - else - { - center.load3(getPositionAgent().mV); - size.setSub(mExtents[1], mExtents[0]); - } - size.mul(0.5f); - - LLViewerCamera* camera = LLViewerCamera::getInstance(); - - F32 size_squared = size.dot3(size).getF32(); - LLVector4a lookAt; - LLVector4a t; - t.load3(camera->getOrigin().mV); - lookAt.setSub(center, t); - - F32 dist = lookAt.getLength3().getF32(); - dist = llmax(dist-size.getLength3().getF32(), 0.001f); - //ramp down distance for nearby objects - if (dist < 16.f) - { - dist /= 16.f; - dist *= dist; - dist *= 16.f; - } - - lookAt.normalize3fast() ; - - //get area of circle around node - F32 app_angle = atanf((F32) sqrt(size_squared) / dist); - radius = app_angle*LLDrawable::sCurPixelAngle; - mPixelArea = radius*radius * 3.14159f; - LLVector4a x_axis; - x_axis.load3(camera->getXAxis().mV); - cos_angle_to_view_dir = lookAt.dot3(x_axis).getF32(); - - //if has media, check if the face is out of the view frustum. - if(hasMedia()) - { - if(!camera->AABBInFrustum(center, size)) - { - mImportanceToCamera = 0.f ; - return false ; - } - if(cos_angle_to_view_dir > camera->getCosHalfFov()) //the center is within the view frustum - { - cos_angle_to_view_dir = 1.0f ; - } - else - { - LLVector4a d; - d.setSub(lookAt, x_axis); - - if(dist * dist * d.dot3(d) < size_squared) - { - cos_angle_to_view_dir = 1.0f ; - } - } - } - - if(dist < mBoundingSphereRadius) //camera is very close - { - cos_angle_to_view_dir = 1.0f ; - mImportanceToCamera = 1.0f ; - } - else - { - mImportanceToCamera = LLFace::calcImportanceToCamera(cos_angle_to_view_dir, dist) ; - } - - return true ; -} - -//the projection of the face partially overlaps with the screen -F32 LLFace::adjustPartialOverlapPixelArea(F32 cos_angle_to_view_dir, F32 radius ) -{ - F32 screen_radius = (F32)llmax(gViewerWindow->getWindowWidthRaw(), gViewerWindow->getWindowHeightRaw()) ; - F32 center_angle = acosf(cos_angle_to_view_dir) ; - F32 d = center_angle * LLDrawable::sCurPixelAngle ; - - if(d + radius > screen_radius + 5.f) - { - //---------------------------------------------- - //calculate the intersection area of two circles - //F32 radius_square = radius * radius ; - //F32 d_square = d * d ; - //F32 screen_radius_square = screen_radius * screen_radius ; - //face_area = - // radius_square * acosf((d_square + radius_square - screen_radius_square)/(2 * d * radius)) + - // screen_radius_square * acosf((d_square + screen_radius_square - radius_square)/(2 * d * screen_radius)) - - // 0.5f * sqrtf((-d + radius + screen_radius) * (d + radius - screen_radius) * (d - radius + screen_radius) * (d + radius + screen_radius)) ; - //---------------------------------------------- - - //the above calculation is too expensive - //the below is a good estimation: bounding box of the bounding sphere: - F32 alpha = 0.5f * (radius + screen_radius - d) / radius ; - alpha = llclamp(alpha, 0.f, 1.f) ; - return alpha * alpha ; - } - return 1.0f ; -} - -const S8 FACE_IMPORTANCE_LEVEL = 4 ; -const F32 FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[FACE_IMPORTANCE_LEVEL][2] = //{distance, importance_weight} - {{16.1f, 1.0f}, {32.1f, 0.5f}, {48.1f, 0.2f}, {96.1f, 0.05f} } ; -const F32 FACE_IMPORTANCE_TO_CAMERA_OVER_ANGLE[FACE_IMPORTANCE_LEVEL][2] = //{cos(angle), importance_weight} - {{0.985f /*cos(10 degrees)*/, 1.0f}, {0.94f /*cos(20 degrees)*/, 0.8f}, {0.866f /*cos(30 degrees)*/, 0.64f}, {0.0f, 0.36f}} ; - -//static -F32 LLFace::calcImportanceToCamera(F32 cos_angle_to_view_dir, F32 dist) -{ - F32 importance = 0.f ; - - if(cos_angle_to_view_dir > LLViewerCamera::getInstance()->getCosHalfFov() && - dist < FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[FACE_IMPORTANCE_LEVEL - 1][0]) - { - LLViewerCamera* camera = LLViewerCamera::getInstance(); - F32 camera_moving_speed = camera->getAverageSpeed() ; - F32 camera_angular_speed = camera->getAverageAngularSpeed(); - - if(camera_moving_speed > 10.0f || camera_angular_speed > 1.0f) - { - //if camera moves or rotates too fast, ignore the importance factor - return 0.f ; - } - - S32 i = 0 ; - for(i = 0; i < FACE_IMPORTANCE_LEVEL && dist > FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[i][0]; ++i); - i = llmin(i, FACE_IMPORTANCE_LEVEL - 1) ; - F32 dist_factor = FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[i][1] ; - - for(i = 0; i < FACE_IMPORTANCE_LEVEL && cos_angle_to_view_dir < FACE_IMPORTANCE_TO_CAMERA_OVER_ANGLE[i][0] ; ++i) ; - i = llmin(i, FACE_IMPORTANCE_LEVEL - 1) ; - importance = dist_factor * FACE_IMPORTANCE_TO_CAMERA_OVER_ANGLE[i][1] ; - } - - return importance ; -} - -//static -F32 LLFace::adjustPixelArea(F32 importance, F32 pixel_area) -{ - if(pixel_area > LLViewerTexture::sMaxSmallImageSize) - { - if(importance < LEAST_IMPORTANCE) //if the face is not important, do not load hi-res. - { - static const F32 MAX_LEAST_IMPORTANCE_IMAGE_SIZE = 128.0f * 128.0f ; - pixel_area = llmin(pixel_area * 0.5f, MAX_LEAST_IMPORTANCE_IMAGE_SIZE) ; - } - else if(pixel_area > LLViewerTexture::sMinLargeImageSize) //if is large image, shrink face_area by considering the partial overlapping. - { - if(importance < LEAST_IMPORTANCE_FOR_LARGE_IMAGE)//if the face is not important, do not load hi-res. - { - pixel_area = LLViewerTexture::sMinLargeImageSize ; - } - } - } - - return pixel_area ; -} - -bool LLFace::verify(const U32* indices_array) const -{ - bool ok = true; - - if( mVertexBuffer.isNull() ) - { //no vertex buffer, face is implicitly valid - return true; - } - - // First, check whether the face data fits within the pool's range. - if ((mGeomIndex + mGeomCount) > mVertexBuffer->getNumVerts()) - { - ok = false; - LL_INFOS() << "Face references invalid vertices!" << LL_ENDL; - } - - S32 indices_count = (S32)getIndicesCount(); - - if (!indices_count) - { - return true; - } - - if (indices_count > LL_MAX_INDICES_COUNT) - { - ok = false; - LL_INFOS() << "Face has bogus indices count" << LL_ENDL; - } - - if (mIndicesIndex + mIndicesCount > mVertexBuffer->getNumIndices()) - { - ok = false; - LL_INFOS() << "Face references invalid indices!" << LL_ENDL; - } - -#if 0 - S32 geom_start = getGeomStart(); - S32 geom_count = mGeomCount; - - const U32 *indicesp = indices_array ? indices_array + mIndicesIndex : getRawIndices(); - - for (S32 i = 0; i < indices_count; i++) - { - S32 delta = indicesp[i] - geom_start; - if (0 > delta) - { - LL_WARNS() << "Face index too low!" << LL_ENDL; - LL_INFOS() << "i:" << i << " Index:" << indicesp[i] << " GStart: " << geom_start << LL_ENDL; - ok = false; - } - else if (delta >= geom_count) - { - LL_WARNS() << "Face index too high!" << LL_ENDL; - LL_INFOS() << "i:" << i << " Index:" << indicesp[i] << " GEnd: " << geom_start + geom_count << LL_ENDL; - ok = false; - } - } -#endif - - if (!ok) - { - printDebugInfo(); - } - return ok; -} - - -void LLFace::setViewerObject(LLViewerObject* objp) -{ - mVObjp = objp; -} - - -const LLMatrix4& LLFace::getRenderMatrix() const -{ - return mDrawablep->getRenderMatrix(); -} - -//============================================================================ -// From llface.inl - -S32 LLFace::getColors(LLStrider<LLColor4U> &colors) -{ - if (!mGeomCount) - { - return -1; - } - - // llassert(mGeomIndex >= 0); - mVertexBuffer->getColorStrider(colors, mGeomIndex, mGeomCount); - return mGeomIndex; -} - -S32 LLFace::getIndices(LLStrider<U16> &indicesp) -{ - mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount); - llassert(indicesp[0] != indicesp[1]); - return mIndicesIndex; -} - -LLVector3 LLFace::getPositionAgent() const -{ - if (mDrawablep->isStatic()) - { - return mCenterAgent; - } - else - { - return mCenterLocal * getRenderMatrix(); - } -} - -LLViewerTexture* LLFace::getTexture(U32 ch) const -{ - llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); - - return mTexture[ch] ; -} - -void LLFace::setVertexBuffer(LLVertexBuffer* buffer) -{ - if (buffer) - { - LLSculptIDSize::instance().inc(mDrawablep, buffer->getSize() + buffer->getIndicesSize()); - } - - if (mVertexBuffer) - { - LLSculptIDSize::instance().dec(mDrawablep); - } - - mVertexBuffer = buffer; - llassert(verify()); -} - -void LLFace::clearVertexBuffer() -{ - if (mVertexBuffer) - { - LLSculptIDSize::instance().dec(mDrawablep); - } - - mVertexBuffer = NULL; -} - -S32 LLFace::getRiggedIndex(U32 type) const -{ - if (mRiggedIndex.empty()) - { - return -1; - } - - llassert(type < mRiggedIndex.size()); - - return mRiggedIndex[type]; -} - -U64 LLFace::getSkinHash() -{ - return mSkinInfo ? mSkinInfo->mHash : 0; -} - -bool LLFace::isInAlphaPool() const -{ - return getPoolType() == LLDrawPool::POOL_ALPHA || - getPoolType() == LLDrawPool::POOL_ALPHA_PRE_WATER || - getPoolType() == LLDrawPool::POOL_ALPHA_POST_WATER; -} +/**
+ * @file llface.cpp
+ * @brief LLFace class implementation
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "lldrawable.h" // lldrawable needs to be included before llface
+#include "llface.h"
+#include "llviewertextureanim.h"
+
+#include "llviewercontrol.h"
+#include "llvolume.h"
+#include "m3math.h"
+#include "llmatrix4a.h"
+#include "v3color.h"
+
+#include "lldefs.h"
+
+#include "lldrawpoolavatar.h"
+#include "lldrawpoolbump.h"
+#include "llgl.h"
+#include "llrender.h"
+#include "lllightconstants.h"
+#include "llsky.h"
+#include "llviewercamera.h"
+#include "llviewertexturelist.h"
+#include "llvopartgroup.h"
+#include "llvovolume.h"
+#include "pipeline.h"
+#include "llviewerregion.h"
+#include "llviewerwindow.h"
+#include "llviewershadermgr.h"
+#include "llviewertexture.h"
+#include "llvoavatar.h"
+#include "llsculptidsize.h"
+#include "llmeshrepository.h"
+
+#if LL_LINUX
+// Work-around spurious used before init warning on Vector4a
+//
+#pragma GCC diagnostic ignored "-Wuninitialized"
+#endif
+
+#define LL_MAX_INDICES_COUNT 1000000
+
+static LLStaticHashedString sTextureIndexIn("texture_index_in");
+static LLStaticHashedString sColorIn("color_in");
+
+bool LLFace::sSafeRenderSelect = true; // false
+
+
+#define DOTVEC(a,b) (a.mV[0]*b.mV[0] + a.mV[1]*b.mV[1] + a.mV[2]*b.mV[2])
+
+/*
+For each vertex, given:
+ B - binormal
+ T - tangent
+ N - normal
+ P - position
+
+The resulting texture coordinate <u,v> is:
+
+ u = 2(B dot P)
+ v = 2(T dot P)
+*/
+void planarProjection(LLVector2 &tc, const LLVector4a& normal,
+ const LLVector4a ¢er, const LLVector4a& vec)
+{
+ LLVector4a binormal;
+ F32 d = normal[0];
+
+ if (d >= 0.5f || d <= -0.5f)
+ {
+ if (d < 0)
+ {
+ binormal.set(0,-1,0);
+ }
+ else
+ {
+ binormal.set(0, 1, 0);
+ }
+ }
+ else
+ {
+ if (normal[1] > 0)
+ {
+ binormal.set(-1,0,0);
+ }
+ else
+ {
+ binormal.set(1,0,0);
+ }
+ }
+ LLVector4a tangent;
+ tangent.setCross3(binormal,normal);
+
+ tc.mV[1] = -((tangent.dot3(vec).getF32())*2 - 0.5f);
+ tc.mV[0] = 1.0f+((binormal.dot3(vec).getF32())*2 - 0.5f);
+}
+
+////////////////////
+//
+// LLFace implementation
+//
+
+void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE;
+ mLastUpdateTime = gFrameTimeSeconds;
+ mLastMoveTime = 0.f;
+ mLastSkinTime = gFrameTimeSeconds;
+ mVSize = 0.f;
+ mPixelArea = 16.f;
+ mState = GLOBAL;
+ mDrawPoolp = NULL;
+ mPoolType = 0;
+ mCenterLocal = objp->getPosition();
+ mCenterAgent = drawablep->getPositionAgent();
+ mDistance = 0.f;
+
+ mGeomCount = 0;
+ mGeomIndex = 0;
+ mIndicesCount = 0;
+
+ //special value to indicate uninitialized position
+ mIndicesIndex = 0xFFFFFFFF;
+
+ for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
+ {
+ mIndexInTex[i] = 0;
+ mTexture[i] = NULL;
+ }
+
+ mTEOffset = -1;
+ mTextureIndex = FACE_DO_NOT_BATCH_TEXTURES;
+
+ setDrawable(drawablep);
+ mVObjp = objp;
+
+ mReferenceIndex = -1;
+
+ mTextureMatrix = NULL;
+ mDrawInfo = NULL;
+
+ mFaceColor = LLColor4(1,0,0,1);
+
+ mImportanceToCamera = 0.f ;
+ mBoundingSphereRadius = 0.0f ;
+
+ mHasMedia = false ;
+ mIsMediaAllowed = true;
+}
+
+void LLFace::destroy()
+{
+ if (gDebugGL)
+ {
+ gPipeline.checkReferences(this);
+ }
+
+ for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
+ {
+ if(mTexture[i].notNull())
+ {
+ mTexture[i]->removeFace(i, this) ;
+ mTexture[i] = NULL;
+ }
+ }
+
+ if (isState(LLFace::PARTICLE))
+ {
+ clearState(LLFace::PARTICLE);
+ }
+
+ if (mDrawPoolp)
+ {
+ mDrawPoolp->removeFace(this);
+ mDrawPoolp = NULL;
+ }
+
+ if (mTextureMatrix)
+ {
+ delete mTextureMatrix;
+ mTextureMatrix = NULL;
+
+ if (mDrawablep)
+ {
+ LLSpatialGroup* group = mDrawablep->getSpatialGroup();
+ if (group)
+ {
+ group->dirtyGeom();
+ gPipeline.markRebuild(group);
+ }
+ }
+ }
+
+ setDrawInfo(NULL);
+
+ mDrawablep = NULL;
+ mVObjp = NULL;
+}
+
+void LLFace::setWorldMatrix(const LLMatrix4 &mat)
+{
+ LL_ERRS() << "Faces on this drawable are not independently modifiable\n" << LL_ENDL;
+}
+
+void LLFace::setPool(LLFacePool* pool)
+{
+ mDrawPoolp = pool;
+}
+
+void LLFace::setPool(LLFacePool* new_pool, LLViewerTexture *texturep)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE
+
+ if (!new_pool)
+ {
+ LL_ERRS() << "Setting pool to null!" << LL_ENDL;
+ }
+
+ if (new_pool != mDrawPoolp)
+ {
+ // Remove from old pool
+ if (mDrawPoolp)
+ {
+ mDrawPoolp->removeFace(this);
+
+ if (mDrawablep)
+ {
+ gPipeline.markRebuild(mDrawablep, LLDrawable::REBUILD_ALL);
+ }
+ }
+ mGeomIndex = 0;
+
+ // Add to new pool
+ if (new_pool)
+ {
+ new_pool->addFace(this);
+ }
+ mDrawPoolp = new_pool;
+ }
+
+ setTexture(texturep) ;
+}
+
+void LLFace::setTexture(U32 ch, LLViewerTexture* tex)
+{
+ llassert(ch < LLRender::NUM_TEXTURE_CHANNELS);
+
+ if(mTexture[ch] == tex)
+ {
+ return ;
+ }
+
+ if(mTexture[ch].notNull())
+ {
+ mTexture[ch]->removeFace(ch, this) ;
+ }
+
+ if(tex)
+ {
+ tex->addFace(ch, this) ;
+ }
+
+ mTexture[ch] = tex ;
+}
+
+void LLFace::setTexture(LLViewerTexture* tex)
+{
+ setDiffuseMap(tex);
+}
+
+void LLFace::setDiffuseMap(LLViewerTexture* tex)
+{
+ setTexture(LLRender::DIFFUSE_MAP, tex);
+}
+
+void LLFace::setAlternateDiffuseMap(LLViewerTexture* tex)
+{
+ setTexture(LLRender::ALTERNATE_DIFFUSE_MAP, tex);
+}
+
+void LLFace::setNormalMap(LLViewerTexture* tex)
+{
+ setTexture(LLRender::NORMAL_MAP, tex);
+}
+
+void LLFace::setSpecularMap(LLViewerTexture* tex)
+{
+ setTexture(LLRender::SPECULAR_MAP, tex);
+}
+
+void LLFace::dirtyTexture()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE
+
+ LLDrawable* drawablep = getDrawable();
+
+ if (mVObjp.notNull() && mVObjp->getVolume())
+ {
+ for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch)
+ {
+ if (mTexture[ch].notNull() && mTexture[ch]->getComponents() == 4)
+ { //dirty texture on an alpha object should be treated as an LoD update
+ LLVOVolume* vobj = drawablep->getVOVolume();
+ if (vobj)
+ {
+ vobj->mLODChanged = true;
+
+ vobj->updateVisualComplexity();
+ }
+ gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME);
+ }
+ }
+ }
+
+ gPipeline.markTextured(drawablep);
+}
+
+void LLFace::switchTexture(U32 ch, LLViewerTexture* new_texture)
+{
+ llassert(ch < LLRender::NUM_TEXTURE_CHANNELS);
+
+ if(mTexture[ch] == new_texture)
+ {
+ return ;
+ }
+
+ if(!new_texture)
+ {
+ LL_ERRS() << "Can not switch to a null texture." << LL_ENDL;
+ return;
+ }
+
+ llassert(mTexture[ch].notNull());
+
+ if (ch == LLRender::DIFFUSE_MAP)
+ {
+ getViewerObject()->changeTEImage(mTEOffset, new_texture) ;
+ }
+
+ setTexture(ch, new_texture) ;
+ dirtyTexture();
+}
+
+void LLFace::setTEOffset(const S32 te_offset)
+{
+ mTEOffset = te_offset;
+}
+
+
+void LLFace::setFaceColor(const LLColor4& color)
+{
+ mFaceColor = color;
+ setState(USE_FACE_COLOR);
+}
+
+void LLFace::unsetFaceColor()
+{
+ clearState(USE_FACE_COLOR);
+}
+
+void LLFace::setDrawable(LLDrawable *drawable)
+{
+ mDrawablep = drawable;
+ mXform = &drawable->mXform;
+}
+
+void LLFace::setSize(S32 num_vertices, S32 num_indices, bool align)
+{
+ if (align)
+ {
+ //allocate vertices in blocks of 4 for alignment
+ num_vertices = (num_vertices + 0x3) & ~0x3;
+ }
+
+ if (mGeomCount != num_vertices ||
+ mIndicesCount != num_indices)
+ {
+ mGeomCount = num_vertices;
+ mIndicesCount = num_indices;
+ mVertexBuffer = NULL;
+ }
+
+ llassert(verify());
+}
+
+void LLFace::setGeomIndex(U16 idx)
+{
+ if (mGeomIndex != idx)
+ {
+ mGeomIndex = idx;
+ mVertexBuffer = NULL;
+ }
+}
+
+void LLFace::setTextureIndex(U8 index)
+{
+ if (index != mTextureIndex)
+ {
+ mTextureIndex = index;
+
+ if (mTextureIndex != FACE_DO_NOT_BATCH_TEXTURES)
+ {
+ mDrawablep->setState(LLDrawable::REBUILD_POSITION);
+ }
+ else
+ {
+ if (mDrawInfo && !mDrawInfo->mTextureList.empty())
+ {
+ LL_ERRS() << "Face with no texture index references indexed texture draw info." << LL_ENDL;
+ }
+ }
+ }
+}
+
+void LLFace::setIndicesIndex(S32 idx)
+{
+ if (mIndicesIndex != idx)
+ {
+ mIndicesIndex = idx;
+ mVertexBuffer = NULL;
+ }
+}
+
+//============================================================================
+
+U16 LLFace::getGeometryAvatar(
+ LLStrider<LLVector3> &vertices,
+ LLStrider<LLVector3> &normals,
+ LLStrider<LLVector2> &tex_coords,
+ LLStrider<F32> &vertex_weights,
+ LLStrider<LLVector4> &clothing_weights)
+{
+ if (mVertexBuffer.notNull())
+ {
+ mVertexBuffer->getVertexStrider (vertices, mGeomIndex, mGeomCount);
+ mVertexBuffer->getNormalStrider (normals, mGeomIndex, mGeomCount);
+ mVertexBuffer->getTexCoord0Strider (tex_coords, mGeomIndex, mGeomCount);
+ mVertexBuffer->getWeightStrider(vertex_weights, mGeomIndex, mGeomCount);
+ mVertexBuffer->getClothWeightStrider(clothing_weights, mGeomIndex, mGeomCount);
+ }
+
+ return mGeomIndex;
+}
+
+U16 LLFace::getGeometry(LLStrider<LLVector3> &vertices, LLStrider<LLVector3> &normals,
+ LLStrider<LLVector2> &tex_coords, LLStrider<U16> &indicesp)
+{
+ if (mVertexBuffer.notNull())
+ {
+ mVertexBuffer->getVertexStrider(vertices, mGeomIndex, mGeomCount);
+ if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL))
+ {
+ mVertexBuffer->getNormalStrider(normals, mGeomIndex, mGeomCount);
+ }
+ if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD0))
+ {
+ mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex, mGeomCount);
+ }
+
+ mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount);
+ }
+
+ return mGeomIndex;
+}
+
+void LLFace::updateCenterAgent()
+{
+ if (mDrawablep->isActive())
+ {
+ mCenterAgent = mCenterLocal * getRenderMatrix();
+ }
+ else
+ {
+ mCenterAgent = mCenterLocal;
+ }
+}
+
+void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE
+
+ if (mDrawablep == NULL || mDrawablep->getSpatialGroup() == NULL)
+ {
+ return;
+ }
+
+ mDrawablep->getSpatialGroup()->rebuildGeom();
+ mDrawablep->getSpatialGroup()->rebuildMesh();
+
+ if(mVertexBuffer.isNull())
+ {
+ return;
+ }
+
+ if (mGeomCount > 0 && mIndicesCount > 0)
+ {
+ gGL.getTexUnit(0)->bind(imagep);
+
+ gGL.pushMatrix();
+ if (mDrawablep->isActive())
+ {
+ gGL.multMatrix((GLfloat*)mDrawablep->getRenderMatrix().mMatrix);
+ }
+ else
+ {
+ gGL.multMatrix((GLfloat*)mDrawablep->getRegion()->mRenderMatrix.mMatrix);
+ }
+
+ gGL.diffuseColor4fv(color.mV);
+
+ if (mDrawablep->isState(LLDrawable::RIGGED))
+ {
+#if 0 // TODO -- there is no way this won't destroy our GL machine as implemented, rewrite it to not rely on software skinning
+ LLVOVolume* volume = mDrawablep->getVOVolume();
+ if (volume)
+ {
+ LLRiggedVolume* rigged = volume->getRiggedVolume();
+ if (rigged)
+ {
+ // called when selecting a face during edit of a mesh object
+ LLGLEnable offset(GL_POLYGON_OFFSET_FILL);
+ glPolygonOffset(-1.f, -1.f);
+ gGL.multMatrix((F32*) volume->getRelativeXform().mMatrix);
+ const LLVolumeFace& vol_face = rigged->getVolumeFace(getTEOffset());
+ LLVertexBuffer::unbind();
+ glVertexPointer(3, GL_FLOAT, 16, vol_face.mPositions);
+ if (vol_face.mTexCoords)
+ {
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glTexCoordPointer(2, GL_FLOAT, 8, vol_face.mTexCoords);
+ }
+ gGL.syncMatrices();
+ glDrawElements(GL_TRIANGLES, vol_face.mNumIndices, GL_UNSIGNED_SHORT, vol_face.mIndices);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+ }
+#endif
+ }
+ else
+ {
+ // cheaters sometimes prosper...
+ //
+ mVertexBuffer->setBuffer();
+ mVertexBuffer->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex);
+ }
+
+ gGL.popMatrix();
+ }
+}
+
+
+void renderFace(LLDrawable* drawable, LLFace *face)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE
+
+ LLVOVolume* vobj = drawable->getVOVolume();
+ if (vobj)
+ {
+ LLVolume* volume = NULL;
+
+ if (drawable->isState(LLDrawable::RIGGED))
+ {
+ volume = vobj->getRiggedVolume();
+ }
+ else
+ {
+ volume = vobj->getVolume();
+ }
+
+ if (volume)
+ {
+ const LLVolumeFace& vol_face = volume->getVolumeFace(face->getTEOffset());
+ LLVertexBuffer::drawElements(LLRender::TRIANGLES, vol_face.mPositions, NULL, vol_face.mNumIndices, vol_face.mIndices);
+ }
+ }
+}
+
+void LLFace::renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wireframe_selection, bool bRenderHiddenSelections, bool shader)
+{
+ if (bRenderHiddenSelections)
+ {
+ gGL.blendFunc(LLRender::BF_SOURCE_COLOR, LLRender::BF_ONE);
+ LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL);
+ if (shader)
+ {
+ gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f);
+ renderFace(mDrawablep, this);
+ }
+ else
+ {
+ gGL.flush();
+ {
+ gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f);
+ renderFace(mDrawablep, this);
+ }
+ }
+ }
+
+ gGL.flush();
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+
+ gGL.diffuseColor4f(color.mV[VRED] * 2, color.mV[VGREEN] * 2, color.mV[VBLUE] * 2, color.mV[VALPHA]);
+
+ {
+ LLGLDisable depth(wireframe_selection ? 0 : GL_BLEND);
+ //LLGLEnable stencil(wireframe_selection ? 0 : GL_STENCIL_TEST);
+
+ if (!wireframe_selection)
+ { //modify wireframe into outline selection mode
+ glStencilFunc(GL_NOTEQUAL, 2, 0xffff);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
+ }
+
+ LLGLEnable offset(GL_POLYGON_OFFSET_LINE);
+ glPolygonOffset(3.f, 3.f);
+ glLineWidth(5.f);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ renderFace(mDrawablep, this);
+ }
+}
+
+void LLFace::setDrawInfo(LLDrawInfo* draw_info)
+{
+ mDrawInfo = draw_info;
+}
+
+void LLFace::printDebugInfo() const
+{
+ LLFacePool *poolp = getPool();
+ LL_INFOS() << "Object: " << getViewerObject()->mID << LL_ENDL;
+ if (getDrawable())
+ {
+ LL_INFOS() << "Type: " << LLPrimitive::pCodeToString(getDrawable()->getVObj()->getPCode()) << LL_ENDL;
+ }
+ if (getTexture())
+ {
+ LL_INFOS() << "Texture: " << getTexture() << " Comps: " << (U32)getTexture()->getComponents() << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS() << "No texture: " << LL_ENDL;
+ }
+
+ LL_INFOS() << "Face: " << this << LL_ENDL;
+ LL_INFOS() << "State: " << getState() << LL_ENDL;
+ LL_INFOS() << "Geom Index Data:" << LL_ENDL;
+ LL_INFOS() << "--------------------" << LL_ENDL;
+ LL_INFOS() << "GI: " << mGeomIndex << " Count:" << mGeomCount << LL_ENDL;
+ LL_INFOS() << "Face Index Data:" << LL_ENDL;
+ LL_INFOS() << "--------------------" << LL_ENDL;
+ LL_INFOS() << "II: " << mIndicesIndex << " Count:" << mIndicesCount << LL_ENDL;
+ LL_INFOS() << LL_ENDL;
+
+ if (poolp)
+ {
+ poolp->printDebugInfo();
+
+ S32 pool_references = 0;
+ for (std::vector<LLFace*>::iterator iter = poolp->mReferences.begin();
+ iter != poolp->mReferences.end(); iter++)
+ {
+ LLFace *facep = *iter;
+ if (facep == this)
+ {
+ LL_INFOS() << "Pool reference: " << pool_references << LL_ENDL;
+ pool_references++;
+ }
+ }
+
+ if (pool_references != 1)
+ {
+ LL_INFOS() << "Incorrect number of pool references!" << LL_ENDL;
+ }
+ }
+
+#if 0
+ LL_INFOS() << "Indices:" << LL_ENDL;
+ LL_INFOS() << "--------------------" << LL_ENDL;
+
+ const U32 *indicesp = getRawIndices();
+ S32 indices_count = getIndicesCount();
+ S32 geom_start = getGeomStart();
+
+ for (S32 i = 0; i < indices_count; i++)
+ {
+ LL_INFOS() << i << ":" << indicesp[i] << ":" << (S32)(indicesp[i] - geom_start) << LL_ENDL;
+ }
+ LL_INFOS() << LL_ENDL;
+
+ LL_INFOS() << "Vertices:" << LL_ENDL;
+ LL_INFOS() << "--------------------" << LL_ENDL;
+ for (S32 i = 0; i < mGeomCount; i++)
+ {
+ LL_INFOS() << mGeomIndex + i << ":" << poolp->getVertex(mGeomIndex + i) << LL_ENDL;
+ }
+ LL_INFOS() << LL_ENDL;
+#endif
+}
+
+// Transform the texture coordinates for this face.
+static void xform(LLVector2 &tex_coord, F32 cosAng, F32 sinAng, F32 offS, F32 offT, F32 magS, F32 magT)
+{
+ // New, good way
+ F32 s = tex_coord.mV[0];
+ F32 t = tex_coord.mV[1];
+
+ // Texture transforms are done about the center of the face.
+ s -= 0.5;
+ t -= 0.5;
+
+ // Handle rotation
+ F32 temp = s;
+ s = s * cosAng + t * sinAng;
+ t = -temp * sinAng + t * cosAng;
+
+ // Then scale
+ s *= magS;
+ t *= magT;
+
+ // Then offset
+ s += offS + 0.5f;
+ t += offT + 0.5f;
+
+ tex_coord.mV[0] = s;
+ tex_coord.mV[1] = t;
+}
+
+// Transform the texture coordinates for this face.
+static void xform4a(LLVector4a &tex_coord, const LLVector4a& trans, const LLVector4Logical& mask, const LLVector4a& rot0, const LLVector4a& rot1, const LLVector4a& offset, const LLVector4a& scale)
+{
+ //tex coord is two coords, <s0, t0, s1, t1>
+ LLVector4a st;
+
+ // Texture transforms are done about the center of the face.
+ st.setAdd(tex_coord, trans);
+
+ // Handle rotation
+ LLVector4a rot_st;
+
+ // <s0 * cosAng, s0*-sinAng, s1*cosAng, s1*-sinAng>
+ LLVector4a s0;
+ s0.splat(st, 0);
+ LLVector4a s1;
+ s1.splat(st, 2);
+ LLVector4a ss;
+ ss.setSelectWithMask(mask, s1, s0);
+
+ LLVector4a a;
+ a.setMul(rot0, ss);
+
+ // <t0*sinAng, t0*cosAng, t1*sinAng, t1*cosAng>
+ LLVector4a t0;
+ t0.splat(st, 1);
+ LLVector4a t1;
+ t1.splat(st, 3);
+ LLVector4a tt;
+ tt.setSelectWithMask(mask, t1, t0);
+
+ LLVector4a b;
+ b.setMul(rot1, tt);
+
+ st.setAdd(a,b);
+
+ // Then scale
+ st.mul(scale);
+
+ // Then offset
+ tex_coord.setAdd(st, offset);
+}
+
+
+bool less_than_max_mag(const LLVector4a& vec)
+{
+ LLVector4a MAX_MAG;
+ MAX_MAG.splat(1024.f*1024.f);
+
+ LLVector4a val;
+ val.setAbs(vec);
+
+ S32 lt = val.lessThan(MAX_MAG).getGatheredBits() & 0x7;
+
+ return lt == 0x7;
+}
+
+bool LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f,
+ const LLMatrix4& mat_vert_in, bool global_volume)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE
+
+ //get bounding box
+ if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION | LLDrawable::REBUILD_RIGGED))
+ {
+ if (f >= volume.getNumVolumeFaces())
+ {
+ LL_WARNS() << "Generating bounding box for invalid face index!" << LL_ENDL;
+ f = 0;
+ }
+
+ const LLVolumeFace &face = volume.getVolumeFace(f);
+
+ LL_DEBUGS("RiggedBox") << "updating extents for face " << f
+ << " starting extents " << mExtents[0] << ", " << mExtents[1]
+ << " starting vf extents " << face.mExtents[0] << ", " << face.mExtents[1]
+ << " num verts " << face.mNumVertices << LL_ENDL;
+
+ // MAINT-8264 - stray vertices, especially in low LODs, cause bounding box errors.
+ if (face.mNumVertices < 3)
+ {
+ LL_DEBUGS("RiggedBox") << "skipping face " << f << ", bad num vertices "
+ << face.mNumVertices << " " << face.mNumIndices << " " << face.mWeights << LL_ENDL;
+ return false;
+ }
+
+ //VECTORIZE THIS
+ LLMatrix4a mat_vert;
+ mat_vert.loadu(mat_vert_in);
+ LLVector4a new_extents[2];
+
+ llassert(less_than_max_mag(face.mExtents[0]));
+ llassert(less_than_max_mag(face.mExtents[1]));
+
+ matMulBoundBox(mat_vert, face.mExtents, mExtents);
+
+ LL_DEBUGS("RiggedBox") << "updated extents for face " << f
+ << " bbox gave extents " << mExtents[0] << ", " << mExtents[1] << LL_ENDL;
+
+ if (!mDrawablep->isActive())
+ { // Shift position for region
+ LLVector4a offset;
+ offset.load3(mDrawablep->getRegion()->getOriginAgent().mV);
+ mExtents[0].add(offset);
+ mExtents[1].add(offset);
+ LL_DEBUGS("RiggedBox") << "updating extents for face " << f
+ << " not active, added offset " << offset << LL_ENDL;
+ }
+
+ LL_DEBUGS("RiggedBox") << "updated extents for face " << f
+ << " to " << mExtents[0] << ", " << mExtents[1] << LL_ENDL;
+ LLVector4a t;
+ t.setAdd(mExtents[0],mExtents[1]);
+ t.mul(0.5f);
+
+ mCenterLocal.set(t.getF32ptr());
+
+ t.setSub(mExtents[1],mExtents[0]);
+ mBoundingSphereRadius = t.getLength3().getF32()*0.5f;
+
+ updateCenterAgent();
+ }
+
+ return true;
+}
+
+
+
+// convert surface coordinates to texture coordinates, based on
+// the values in the texture entry. probably should be
+// integrated with getGeometryVolume() for its texture coordinate
+// generation - but i'll leave that to someone more familiar
+// with the implications.
+LLVector2 LLFace::surfaceToTexture(LLVector2 surface_coord, const LLVector4a& position, const LLVector4a& normal)
+{
+ LLVector2 tc = surface_coord;
+
+ const LLTextureEntry *tep = getTextureEntry();
+
+ if (tep == NULL)
+ {
+ // can't do much without the texture entry
+ return surface_coord;
+ }
+
+ //VECTORIZE THIS
+ // see if we have a non-default mapping
+ U8 texgen = getTextureEntry()->getTexGen();
+ if (texgen != LLTextureEntry::TEX_GEN_DEFAULT)
+ {
+ LLVector4a& center = *(mDrawablep->getVOVolume()->getVolume()->getVolumeFace(mTEOffset).mCenter);
+
+ LLVector4a volume_position;
+ LLVector3 v_position(position.getF32ptr());
+
+ volume_position.load3(mDrawablep->getVOVolume()->agentPositionToVolume(v_position).mV);
+
+ if (!mDrawablep->getVOVolume()->isVolumeGlobal())
+ {
+ LLVector4a scale;
+ scale.load3(mVObjp->getScale().mV);
+ volume_position.mul(scale);
+ }
+
+ LLVector4a volume_normal;
+ LLVector3 v_normal(normal.getF32ptr());
+ volume_normal.load3(mDrawablep->getVOVolume()->agentDirectionToVolume(v_normal).mV);
+ volume_normal.normalize3fast();
+
+ if (texgen == LLTextureEntry::TEX_GEN_PLANAR)
+ {
+ planarProjection(tc, volume_normal, center, volume_position);
+ }
+ }
+
+ if (mTextureMatrix) // if we have a texture matrix, use it
+ {
+ LLVector3 tc3(tc);
+ tc3 = tc3 * *mTextureMatrix;
+ tc = LLVector2(tc3);
+ }
+
+ else // otherwise use the texture entry parameters
+ {
+ xform(tc, cos(tep->getRotation()), sin(tep->getRotation()),
+ tep->mOffsetS, tep->mOffsetT, tep->mScaleS, tep->mScaleT);
+ }
+
+
+ return tc;
+}
+
+// Returns scale compared to default texgen, and face orientation as calculated
+// by planarProjection(). This is needed to match planar texgen parameters.
+void LLFace::getPlanarProjectedParams(LLQuaternion* face_rot, LLVector3* face_pos, F32* scale) const
+{
+ const LLMatrix4& vol_mat = getWorldMatrix();
+ const LLVolumeFace& vf = getViewerObject()->getVolume()->getVolumeFace(mTEOffset);
+ if (! (vf.mNormals && vf.mTangents))
+ {
+ return;
+ }
+ const LLVector4a& normal4a = *vf.mNormals;
+ const LLVector4a& tangent = *vf.mTangents;
+
+ LLVector4a binormal4a;
+ binormal4a.setCross3(normal4a, tangent);
+ binormal4a.mul(tangent.getF32ptr()[3]);
+
+ LLVector2 projected_binormal;
+ planarProjection(projected_binormal, normal4a, *vf.mCenter, binormal4a);
+ projected_binormal -= LLVector2(0.5f, 0.5f); // this normally happens in xform()
+ *scale = projected_binormal.length();
+ // rotate binormal to match what planarProjection() thinks it is,
+ // then find rotation from that:
+ projected_binormal.normalize();
+ F32 ang = acos(projected_binormal.mV[VY]);
+ ang = (projected_binormal.mV[VX] < 0.f) ? -ang : ang;
+
+ //VECTORIZE THIS
+ LLVector3 binormal(binormal4a.getF32ptr());
+ LLVector3 normal(normal4a.getF32ptr());
+ binormal.rotVec(ang, normal);
+ LLQuaternion local_rot( binormal % normal, binormal, normal );
+ *face_rot = local_rot * vol_mat.quaternion();
+ *face_pos = vol_mat.getTranslation();
+}
+
+// Returns the necessary texture transform to align this face's TE to align_to's TE
+bool LLFace::calcAlignedPlanarTE(const LLFace* align_to, LLVector2* res_st_offset,
+ LLVector2* res_st_scale, F32* res_st_rot, LLRender::eTexIndex map) const
+{
+ if (!align_to)
+ {
+ return false;
+ }
+ const LLTextureEntry *orig_tep = align_to->getTextureEntry();
+ if ((orig_tep->getTexGen() != LLTextureEntry::TEX_GEN_PLANAR) ||
+ (getTextureEntry()->getTexGen() != LLTextureEntry::TEX_GEN_PLANAR))
+ {
+ return false;
+ }
+
+ F32 map_rot = 0.f, map_scaleS = 0.f, map_scaleT = 0.f, map_offsS = 0.f, map_offsT = 0.f;
+
+ LLMaterial* mat = orig_tep->getMaterialParams();
+ if (!mat && map != LLRender::DIFFUSE_MAP)
+ {
+ LL_WARNS_ONCE("llface") << "Face is set to use specular or normal map but has no material, defaulting to diffuse" << LL_ENDL;
+ map = LLRender::DIFFUSE_MAP;
+ }
+
+ switch (map)
+ {
+ case LLRender::DIFFUSE_MAP:
+ map_rot = orig_tep->getRotation();
+ map_scaleS = orig_tep->mScaleS;
+ map_scaleT = orig_tep->mScaleT;
+ map_offsS = orig_tep->mOffsetS;
+ map_offsT = orig_tep->mOffsetT;
+ break;
+ case LLRender::NORMAL_MAP:
+ if (mat->getNormalID().isNull())
+ {
+ return false;
+ }
+ map_rot = mat->getNormalRotation();
+ map_scaleS = mat->getNormalRepeatX();
+ map_scaleT = mat->getNormalRepeatY();
+ map_offsS = mat->getNormalOffsetX();
+ map_offsT = mat->getNormalOffsetY();
+ break;
+ case LLRender::SPECULAR_MAP:
+ if (mat->getSpecularID().isNull())
+ {
+ return false;
+ }
+ map_rot = mat->getSpecularRotation();
+ map_scaleS = mat->getSpecularRepeatX();
+ map_scaleT = mat->getSpecularRepeatY();
+ map_offsS = mat->getSpecularOffsetX();
+ map_offsT = mat->getSpecularOffsetY();
+ break;
+ default: /*make compiler happy*/
+ break;
+ }
+
+ LLVector3 orig_pos, this_pos;
+ LLQuaternion orig_face_rot, this_face_rot;
+ F32 orig_proj_scale, this_proj_scale;
+ align_to->getPlanarProjectedParams(&orig_face_rot, &orig_pos, &orig_proj_scale);
+ getPlanarProjectedParams(&this_face_rot, &this_pos, &this_proj_scale);
+
+ // The rotation of "this face's" texture:
+ LLQuaternion orig_st_rot = LLQuaternion(map_rot, LLVector3::z_axis) * orig_face_rot;
+ LLQuaternion this_st_rot = orig_st_rot * ~this_face_rot;
+ F32 x_ang, y_ang, z_ang;
+ this_st_rot.getEulerAngles(&x_ang, &y_ang, &z_ang);
+ *res_st_rot = z_ang;
+
+ // Offset and scale of "this face's" texture:
+ LLVector3 centers_dist = (this_pos - orig_pos) * ~orig_st_rot;
+ LLVector3 st_scale(map_scaleS, map_scaleT, 1.f);
+ st_scale *= orig_proj_scale;
+ centers_dist.scaleVec(st_scale);
+ LLVector2 orig_st_offset(map_offsS, map_offsT);
+
+ *res_st_offset = orig_st_offset + (LLVector2)centers_dist;
+ res_st_offset->mV[VX] -= (S32)res_st_offset->mV[VX];
+ res_st_offset->mV[VY] -= (S32)res_st_offset->mV[VY];
+
+ st_scale /= this_proj_scale;
+ *res_st_scale = (LLVector2)st_scale;
+ return true;
+}
+
+void LLFace::updateRebuildFlags()
+{
+ if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME))
+ { //this rebuild is zero overhead (direct consequence of some change that affects this face)
+ mLastUpdateTime = gFrameTimeSeconds;
+ }
+ else
+ { //this rebuild is overhead (side effect of some change that does not affect this face)
+ mLastMoveTime = gFrameTimeSeconds;
+ }
+}
+
+
+bool LLFace::canRenderAsMask()
+{
+ const LLTextureEntry* te = getTextureEntry();
+ if( !te || !getViewerObject() || !getTexture() )
+ {
+ return false;
+ }
+
+ if (te->getGLTFRenderMaterial())
+ {
+ return false;
+ }
+
+ if (LLPipeline::sNoAlpha)
+ {
+ return true;
+ }
+
+ if (isState(LLFace::RIGGED))
+ { // never auto alpha-mask rigged faces
+ return false;
+ }
+
+
+ LLMaterial* mat = te->getMaterialParams();
+ if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
+ {
+ return false;
+ }
+
+ if ((te->getColor().mV[3] == 1.0f) && // can't treat as mask if we have face alpha
+ (te->getGlow() == 0.f) && // glowing masks are hard to implement - don't mask
+ getTexture()->getIsAlphaMask()) // texture actually qualifies for masking (lazily recalculated but expensive)
+ {
+ if (getViewerObject()->isHUDAttachment() || te->getFullbright())
+ { //hud attachments and fullbright objects are NOT subject to the deferred rendering pipe
+ return LLPipeline::sAutoMaskAlphaNonDeferred;
+ }
+ else
+ {
+ return LLPipeline::sAutoMaskAlphaDeferred;
+ }
+ }
+
+ return false;
+}
+
+//helper function for pushing primitives for transform shaders and cleaning up
+//uninitialized data on the tail, plus tracking number of expected primitives
+void push_for_transform(LLVertexBuffer* buff, U32 source_count, U32 dest_count)
+{
+ if (source_count > 0 && dest_count >= source_count) //protect against possible U32 wrapping
+ {
+ //push source primitives
+ buff->drawArrays(LLRender::POINTS, 0, source_count);
+ U32 tail = dest_count-source_count;
+ for (U32 i = 0; i < tail; ++i)
+ { //copy last source primitive into each element in tail
+ buff->drawArrays(LLRender::POINTS, source_count-1, 1);
+ }
+ gPipeline.mTransformFeedbackPrimitives += dest_count;
+ }
+}
+
+bool LLFace::getGeometryVolume(const LLVolume& volume,
+ S32 face_index,
+ const LLMatrix4& mat_vert_in,
+ const LLMatrix3& mat_norm_in,
+ U16 index_offset,
+ bool force_rebuild,
+ bool no_debug_assert)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE;
+ llassert(verify());
+
+ if (face_index < 0 || face_index >= volume.getNumVolumeFaces())
+ {
+ if (gDebugGL)
+ {
+ LL_WARNS() << "Face index is out of bounds!" << LL_ENDL;
+ LL_WARNS() << "Attempt get volume face out of range!"
+ " Total Faces: " << volume.getNumVolumeFaces() <<
+ " Attempt get access to: " << face_index << LL_ENDL;
+ llassert(no_debug_assert);
+ }
+ return false;
+ }
+
+ bool rigged = isState(RIGGED);
+
+ const LLVolumeFace &vf = volume.getVolumeFace(face_index);
+ S32 num_vertices = (S32)vf.mNumVertices;
+ S32 num_indices = (S32) vf.mNumIndices;
+
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCTREE))
+ {
+ updateRebuildFlags();
+ }
+
+ if (mVertexBuffer.notNull())
+ {
+ if (num_indices + (S32) mIndicesIndex > mVertexBuffer->getNumIndices())
+ {
+ if (gDebugGL)
+ {
+ LL_WARNS() << "Index buffer overflow!" << LL_ENDL;
+ LL_WARNS() << "Indices Count: " << mIndicesCount
+ << " VF Num Indices: " << num_indices
+ << " Indices Index: " << mIndicesIndex
+ << " VB Num Indices: " << mVertexBuffer->getNumIndices() << LL_ENDL;
+ LL_WARNS() << " Face Index: " << face_index
+ << " Pool Type: " << mPoolType << LL_ENDL;
+ llassert(no_debug_assert);
+ }
+ return false;
+ }
+
+ if (num_vertices + mGeomIndex > mVertexBuffer->getNumVerts())
+ {
+ if (gDebugGL)
+ {
+ LL_WARNS() << "Vertex buffer overflow!" << LL_ENDL;
+ llassert(no_debug_assert);
+ }
+ return false;
+ }
+ }
+
+ LLStrider<LLVector3> vert;
+ LLStrider<LLVector2> tex_coords0;
+ LLStrider<LLVector2> tex_coords1;
+ LLStrider<LLVector2> tex_coords2;
+ LLStrider<LLVector3> norm;
+ LLStrider<LLColor4U> colors;
+ LLStrider<LLVector3> tangent;
+ LLStrider<U16> indicesp;
+ LLStrider<LLVector4> wght;
+
+ bool full_rebuild = force_rebuild || mDrawablep->isState(LLDrawable::REBUILD_VOLUME);
+
+ bool global_volume = mDrawablep->getVOVolume()->isVolumeGlobal();
+ LLVector3 scale;
+ if (global_volume)
+ {
+ scale.setVec(1,1,1);
+ }
+ else
+ {
+ scale = mVObjp->getScale();
+ }
+
+ bool rebuild_pos = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_POSITION);
+ bool rebuild_color = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_COLOR);
+ bool rebuild_emissive = rebuild_color && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE);
+ bool rebuild_tcoord = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_TCOORD);
+ bool rebuild_normal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL);
+ bool rebuild_tangent = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TANGENT);
+ bool rebuild_weights = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_WEIGHT4);
+
+ const LLTextureEntry *tep = mVObjp->getTE(face_index);
+ const U8 bump_code = tep ? tep->getBumpmap() : 0;
+
+ bool is_static = mDrawablep->isStatic();
+ bool is_global = is_static;
+
+ LLVector3 center_sum(0.f, 0.f, 0.f);
+
+ if (is_global)
+ {
+ setState(GLOBAL);
+ }
+ else
+ {
+ clearState(GLOBAL);
+ }
+
+ LLColor4U color = tep->getColor();
+
+ if (tep->getGLTFRenderMaterial())
+ {
+ color = tep->getGLTFRenderMaterial()->mBaseColor;
+ }
+
+ if (rebuild_color)
+ { //decide if shiny goes in alpha channel of color
+ if (tep &&
+ !isInAlphaPool()) // <--- alpha channel MUST contain transparency, not shiny
+ {
+ LLMaterial* mat = tep->getMaterialParams().get();
+
+ bool shiny_in_alpha = false;
+
+ //store shiny in alpha if we don't have a specular map
+ if (!mat || mat->getSpecularID().isNull())
+ {
+ shiny_in_alpha = true;
+ }
+
+ if (shiny_in_alpha)
+ {
+ static const GLfloat SHININESS_TO_ALPHA[4] =
+ {
+ 0.0000f,
+ 0.25f,
+ 0.5f,
+ 0.75f
+ };
+
+ llassert(tep->getShiny() <= 3);
+ color.mV[3] = U8 (SHININESS_TO_ALPHA[tep->getShiny()] * 255);
+ }
+ }
+ }
+
+ // INDICES
+ if (full_rebuild)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - indices");
+ mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount);
+
+ volatile __m128i* dst = (__m128i*) indicesp.get();
+ __m128i* src = (__m128i*) vf.mIndices;
+ __m128i offset = _mm_set1_epi16(index_offset);
+
+ S32 end = num_indices/8;
+
+ for (S32 i = 0; i < end; i++)
+ {
+ __m128i res = _mm_add_epi16(src[i], offset);
+ _mm_storeu_si128((__m128i*) dst++, res);
+ }
+
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - indices tail");
+ U16* idx = (U16*) dst;
+
+ for (S32 i = end*8; i < num_indices; ++i)
+ {
+ *idx++ = vf.mIndices[i]+index_offset;
+ }
+ }
+ }
+
+
+ LLMaterial* mat = tep->getMaterialParams().get();
+ LLGLTFMaterial* gltf_mat = tep->getGLTFRenderMaterial();
+
+ F32 r = 0, os = 0, ot = 0, ms = 0, mt = 0, cos_ang = 0, sin_ang = 0;
+
+ constexpr S32 XFORM_NONE = 0;
+ constexpr S32 XFORM_BLINNPHONG_COLOR = 1;
+ constexpr S32 XFORM_BLINNPHONG_NORMAL = 1 << 1;
+ constexpr S32 XFORM_BLINNPHONG_SPECULAR = 1 << 2;
+
+ S32 xforms = XFORM_NONE;
+ // For GLTF, transforms will be applied later
+ if (rebuild_tcoord && tep && !gltf_mat)
+ {
+ r = tep->getRotation();
+ os = tep->mOffsetS;
+ ot = tep->mOffsetT;
+ ms = tep->mScaleS;
+ mt = tep->mScaleT;
+ cos_ang = cos(r);
+ sin_ang = sin(r);
+
+ if (cos_ang != 1.f ||
+ sin_ang != 0.f ||
+ os != 0.f ||
+ ot != 0.f ||
+ ms != 1.f ||
+ mt != 1.f)
+ {
+ xforms |= XFORM_BLINNPHONG_COLOR;
+ }
+ if (mat)
+ {
+ F32 r_norm = 0, os_norm = 0, ot_norm = 0, ms_norm = 0, mt_norm = 0, cos_ang_norm = 0, sin_ang_norm = 0;
+ mat->getNormalOffset(os_norm, ot_norm);
+ mat->getNormalRepeat(ms_norm, mt_norm);
+ r_norm = mat->getNormalRotation();
+ cos_ang_norm = cos(r_norm);
+ sin_ang_norm = sin(r_norm);
+ if (cos_ang_norm != 1.f ||
+ sin_ang_norm != 0.f ||
+ os_norm != 0.f ||
+ ot_norm != 0.f ||
+ ms_norm != 1.f ||
+ mt_norm != 1.f)
+ {
+ xforms |= XFORM_BLINNPHONG_NORMAL;
+ }
+ }
+ if (mat)
+ {
+ F32 r_spec = 0, os_spec = 0, ot_spec = 0, ms_spec = 0, mt_spec = 0, cos_ang_spec = 0, sin_ang_spec = 0;
+ mat->getSpecularOffset(os_spec, ot_spec);
+ mat->getSpecularRepeat(ms_spec, mt_spec);
+ r_spec = mat->getSpecularRotation();
+ cos_ang_spec = cos(r_spec);
+ sin_ang_spec = sin(r_spec);
+ if (cos_ang_spec != 1.f ||
+ sin_ang_spec != 0.f ||
+ os_spec != 0.f ||
+ ot_spec != 0.f ||
+ ms_spec != 1.f ||
+ mt_spec != 1.f)
+ {
+ xforms |= XFORM_BLINNPHONG_SPECULAR;
+ }
+ }
+ }
+
+ const LLMeshSkinInfo* skin = nullptr;
+ LLMatrix4a mat_vert;
+ LLMatrix4a mat_normal;
+
+ // prepare mat_vert
+ if (rebuild_pos)
+ {
+ if (rigged)
+ { //override with bind shape matrix if rigged
+ skin = mSkinInfo;
+ mat_vert = skin->mBindShapeMatrix;
+ }
+ else
+ {
+ mat_vert.loadu(mat_vert_in);
+ }
+ }
+
+ if (rebuild_normal || rebuild_tangent)
+ { //override mat_normal with inverse of skin->mBindShapeMatrix
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - norm mat override");
+ if (rigged)
+ {
+ if (skin == nullptr)
+ {
+ skin = mSkinInfo;
+ }
+
+ //TODO -- cache this (check profile marker above)?
+ glh::matrix4f m((F32*) skin->mBindShapeMatrix.getF32ptr());
+ m = m.inverse().transpose();
+ mat_normal.loadu(m.m);
+ }
+ else
+ {
+ mat_normal.loadu(mat_norm_in);
+ }
+ }
+
+ {
+ //if it's not fullbright and has no normals, bake sunlight based on face normal
+ //bool bake_sunlight = !getTextureEntry()->getFullbright() &&
+ // !mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL);
+
+ if (rebuild_tcoord)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tcoord");
+
+ //bump setup
+ LLVector4a binormal_dir( -sin_ang, cos_ang, 0.f );
+ LLVector4a bump_s_primary_light_ray(0.f, 0.f, 0.f);
+ LLVector4a bump_t_primary_light_ray(0.f, 0.f, 0.f);
+
+ LLQuaternion bump_quat;
+ if (mDrawablep->isActive())
+ {
+ bump_quat = LLQuaternion(mDrawablep->getRenderMatrix());
+ }
+
+ if (bump_code)
+ {
+ mVObjp->getVolume()->genTangents(face_index);
+ F32 offset_multiple;
+ switch( bump_code )
+ {
+ case BE_NO_BUMP:
+ offset_multiple = 0.f;
+ break;
+ case BE_BRIGHTNESS:
+ case BE_DARKNESS:
+ if( mTexture[LLRender::DIFFUSE_MAP].notNull() && mTexture[LLRender::DIFFUSE_MAP]->hasGLTexture())
+ {
+ // Offset by approximately one texel
+ S32 cur_discard = mTexture[LLRender::DIFFUSE_MAP]->getDiscardLevel();
+ S32 max_size = llmax( mTexture[LLRender::DIFFUSE_MAP]->getWidth(), mTexture[LLRender::DIFFUSE_MAP]->getHeight() );
+ max_size <<= cur_discard;
+ const F32 ARTIFICIAL_OFFSET = 2.f;
+ offset_multiple = ARTIFICIAL_OFFSET / (F32)max_size;
+ }
+ else
+ {
+ offset_multiple = 1.f/256;
+ }
+ break;
+
+ default: // Standard bumpmap textures. Assumed to be 256x256
+ offset_multiple = 1.f / 256;
+ break;
+ }
+
+ F32 s_scale = 1.f;
+ F32 t_scale = 1.f;
+ if( tep )
+ {
+ tep->getScale( &s_scale, &t_scale );
+ }
+ // Use the nudged south when coming from above sun angle, such
+ // that emboss mapping always shows up on the upward faces of cubes when
+ // it's noon (since a lot of builders build with the sun forced to noon).
+ LLVector3 sun_ray = gSky.mVOSkyp->mBumpSunDir;
+ LLVector3 moon_ray = gSky.mVOSkyp->getMoon().getDirection();
+ LLVector3& primary_light_ray = (sun_ray.mV[VZ] > 0) ? sun_ray : moon_ray;
+
+ bump_s_primary_light_ray.load3((offset_multiple * s_scale * primary_light_ray).mV);
+ bump_t_primary_light_ray.load3((offset_multiple * t_scale * primary_light_ray).mV);
+ }
+
+ U8 texgen = getTextureEntry()->getTexGen();
+ if (rebuild_tcoord && texgen != LLTextureEntry::TEX_GEN_DEFAULT)
+ { //planar texgen needs binormals
+ mVObjp->getVolume()->genTangents(face_index);
+ }
+
+ U8 tex_mode = 0;
+
+ bool tex_anim = false;
+
+ LLVOVolume* vobj = (LLVOVolume*) (LLViewerObject*) mVObjp;
+ tex_mode = vobj->mTexAnimMode;
+
+ if (vobj->mTextureAnimp)
+ { //texture animation is in play, override specular and normal map tex coords with diffuse texcoords
+ tex_anim = true;
+ }
+
+ if (isState(TEXTURE_ANIM))
+ {
+ if (!tex_mode)
+ {
+ clearState(TEXTURE_ANIM);
+ }
+ else
+ {
+ os = ot = 0.f;
+ r = 0.f;
+ cos_ang = 1.f;
+ sin_ang = 0.f;
+ ms = mt = 1.f;
+
+ xforms = XFORM_NONE;
+ }
+
+ if (getVirtualSize() >= MIN_TEX_ANIM_SIZE) // || isState(LLFace::RIGGED))
+ { //don't override texture transform during tc bake
+ tex_mode = 0;
+ }
+ }
+
+ LLVector4a scalea;
+ scalea.load3(scale.mV);
+
+ bool do_bump = bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1);
+
+ if ((mat || gltf_mat) && !do_bump)
+ {
+ do_bump = mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1)
+ || mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD2);
+ }
+
+ // For GLTF materials: Transforms will be applied later
+ bool do_tex_mat = tex_mode && mTextureMatrix && !gltf_mat;
+
+ if (!do_bump)
+ { //not bump mapped, might be able to do a cheap update
+ mVertexBuffer->getTexCoord0Strider(tex_coords0, mGeomIndex, mGeomCount);
+
+ if (texgen != LLTextureEntry::TEX_GEN_PLANAR)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - texgen");
+ if (!do_tex_mat)
+ {
+ if (xforms == XFORM_NONE)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("ggv - texgen 1");
+ S32 tc_size = (num_vertices*2*sizeof(F32)+0xF) & ~0xF;
+ LLVector4a::memcpyNonAliased16((F32*) tex_coords0.get(), (F32*) vf.mTexCoords, tc_size);
+ }
+ else
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("ggv - texgen 2");
+ F32* dst = (F32*) tex_coords0.get();
+ LLVector4a* src = (LLVector4a*) vf.mTexCoords;
+
+ LLVector4a trans;
+ trans.splat(-0.5f);
+
+ LLVector4a rot0;
+ rot0.set(cos_ang, -sin_ang, cos_ang, -sin_ang);
+
+ LLVector4a rot1;
+ rot1.set(sin_ang, cos_ang, sin_ang, cos_ang);
+
+ LLVector4a scale;
+ scale.set(ms, mt, ms, mt);
+
+ LLVector4a offset;
+ offset.set(os+0.5f, ot+0.5f, os+0.5f, ot+0.5f);
+
+ LLVector4Logical mask;
+ mask.clear();
+ mask.setElement<2>();
+ mask.setElement<3>();
+
+ U32 count = num_vertices/2 + num_vertices%2;
+
+ for (S32 i = 0; i < count; i++)
+ {
+ LLVector4a res = *src++;
+ xform4a(res, trans, mask, rot0, rot1, offset, scale);
+ res.store4a(dst);
+ dst += 4;
+ }
+ }
+ }
+ else
+ { //do tex mat, no texgen, no bump
+ for (S32 i = 0; i < num_vertices; i++)
+ {
+ LLVector2 tc(vf.mTexCoords[i]);
+
+ LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
+ tmp = tmp * *mTextureMatrix;
+ tc.mV[0] = tmp.mV[0];
+ tc.mV[1] = tmp.mV[1];
+ *tex_coords0++ = tc;
+ }
+ }
+ }
+ else
+ { //no bump, tex gen planar
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - texgen planar");
+ if (do_tex_mat)
+ {
+ for (S32 i = 0; i < num_vertices; i++)
+ {
+ LLVector2 tc(vf.mTexCoords[i]);
+ LLVector4a& norm = vf.mNormals[i];
+ LLVector4a& center = *(vf.mCenter);
+ LLVector4a vec = vf.mPositions[i];
+ vec.mul(scalea);
+ planarProjection(tc, norm, center, vec);
+
+ LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
+ tmp = tmp * *mTextureMatrix;
+ tc.mV[0] = tmp.mV[0];
+ tc.mV[1] = tmp.mV[1];
+
+ *tex_coords0++ = tc;
+ }
+ }
+ else if (xforms != XFORM_NONE)
+ {
+ for (S32 i = 0; i < num_vertices; i++)
+ {
+ LLVector2 tc(vf.mTexCoords[i]);
+ LLVector4a& norm = vf.mNormals[i];
+ LLVector4a& center = *(vf.mCenter);
+ LLVector4a vec = vf.mPositions[i];
+ vec.mul(scalea);
+ planarProjection(tc, norm, center, vec);
+
+ xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
+
+ *tex_coords0++ = tc;
+ }
+ }
+ else
+ {
+ for (S32 i = 0; i < num_vertices; i++)
+ {
+ LLVector2 tc(vf.mTexCoords[i]);
+ LLVector4a& norm = vf.mNormals[i];
+ LLVector4a& center = *(vf.mCenter);
+ LLVector4a vec = vf.mPositions[i];
+ vec.mul(scalea);
+ planarProjection(tc, norm, center, vec);
+
+ *tex_coords0++ = tc;
+ }
+ }
+ }
+ }
+ else
+ { //bump mapped or has material, just do the whole expensive loop
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - texgen default");
+
+ std::vector<LLVector2> bump_tc;
+
+ if (mat && !mat->getNormalID().isNull())
+ { //writing out normal and specular texture coordinates, not bump offsets
+ do_bump = false;
+ }
+
+ LLStrider<LLVector2> dst;
+
+ for (U32 ch = 0; ch < 3; ++ch)
+ {
+ S32 xform_channel = XFORM_NONE;
+ switch (ch)
+ {
+ case 0:
+ xform_channel = XFORM_BLINNPHONG_COLOR;
+ mVertexBuffer->getTexCoord0Strider(dst, mGeomIndex, mGeomCount);
+ break;
+ case 1:
+ xform_channel = XFORM_BLINNPHONG_NORMAL;
+ if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1))
+ {
+ mVertexBuffer->getTexCoord1Strider(dst, mGeomIndex, mGeomCount);
+ if (mat && !tex_anim)
+ {
+ r = mat->getNormalRotation();
+ mat->getNormalOffset(os, ot);
+ mat->getNormalRepeat(ms, mt);
+
+ cos_ang = cos(r);
+ sin_ang = sin(r);
+
+ }
+ }
+ else
+ {
+ continue;
+ }
+ break;
+ case 2:
+ xform_channel = XFORM_BLINNPHONG_SPECULAR;
+ if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD2))
+ {
+ mVertexBuffer->getTexCoord2Strider(dst, mGeomIndex, mGeomCount);
+ if (mat && !tex_anim)
+ {
+ r = mat->getSpecularRotation();
+ mat->getSpecularOffset(os, ot);
+ mat->getSpecularRepeat(ms, mt);
+
+ cos_ang = cos(r);
+ sin_ang = sin(r);
+ }
+ }
+ else
+ {
+ continue;
+ }
+ break;
+ }
+ const bool do_xform = (xforms & xform_channel) != XFORM_NONE;
+
+
+ for (S32 i = 0; i < num_vertices; i++)
+ {
+ LLVector2 tc(vf.mTexCoords[i]);
+
+ LLVector4a& norm = vf.mNormals[i];
+
+ LLVector4a& center = *(vf.mCenter);
+
+ if (texgen != LLTextureEntry::TEX_GEN_DEFAULT)
+ {
+ LLVector4a vec = vf.mPositions[i];
+
+ vec.mul(scalea);
+
+ if (texgen == LLTextureEntry::TEX_GEN_PLANAR)
+ {
+ planarProjection(tc, norm, center, vec);
+ }
+ }
+
+ if (tex_mode && mTextureMatrix)
+ {
+ LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
+ tmp = tmp * *mTextureMatrix;
+ tc.mV[0] = tmp.mV[0];
+ tc.mV[1] = tmp.mV[1];
+ }
+ else if (do_xform)
+ {
+ xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
+ }
+
+ *dst++ = tc;
+ if (do_bump)
+ {
+ bump_tc.push_back(tc);
+ }
+ }
+ }
+
+ if ((!mat && !gltf_mat) && do_bump)
+ {
+ mVertexBuffer->getTexCoord1Strider(tex_coords1, mGeomIndex, mGeomCount);
+
+ mVObjp->getVolume()->genTangents(face_index);
+
+ for (S32 i = 0; i < num_vertices; i++)
+ {
+ LLVector4a tangent = vf.mTangents[i];
+
+ LLVector4a binorm;
+ binorm.setCross3(vf.mNormals[i], tangent);
+ binorm.mul(tangent.getF32ptr()[3]);
+
+ LLMatrix4a tangent_to_object;
+ tangent_to_object.setRows(tangent, binorm, vf.mNormals[i]);
+ LLVector4a t;
+ tangent_to_object.rotate(binormal_dir, t);
+ LLVector4a binormal;
+ mat_normal.rotate(t, binormal);
+
+ //VECTORIZE THIS
+ if (mDrawablep->isActive())
+ {
+ LLVector3 t;
+ t.set(binormal.getF32ptr());
+ t *= bump_quat;
+ binormal.load3(t.mV);
+ }
+
+ binormal.normalize3fast();
+
+ LLVector2 tc = bump_tc[i];
+ tc += LLVector2( bump_s_primary_light_ray.dot3(tangent).getF32(), bump_t_primary_light_ray.dot3(binormal).getF32() );
+
+ *tex_coords1++ = tc;
+ }
+ }
+ }
+ }
+
+ if (rebuild_pos)
+ {
+ LLVector4a* src = vf.mPositions;
+
+ //_mm_prefetch((char*)src, _MM_HINT_T0);
+
+ LLVector4a* end = src+num_vertices;
+ //LLVector4a* end_64 = end-4;
+
+ llassert(num_vertices > 0);
+
+ mVertexBuffer->getVertexStrider(vert, mGeomIndex, mGeomCount);
+
+
+ F32* dst = (F32*) vert.get();
+ F32* end_f32 = dst+mGeomCount*4;
+
+ //_mm_prefetch((char*)dst, _MM_HINT_NTA);
+ //_mm_prefetch((char*)src, _MM_HINT_NTA);
+
+ //_mm_prefetch((char*)dst, _MM_HINT_NTA);
+
+
+ LLVector4a res0; //,res1,res2,res3;
+
+ LLVector4a texIdx;
+
+ S32 index = mTextureIndex < FACE_DO_NOT_BATCH_TEXTURES ? mTextureIndex : 0;
+
+ F32 val = 0.f;
+ S32* vp = (S32*) &val;
+ *vp = index;
+
+ llassert(index <= LLGLSLShader::sIndexedTextureChannels-1);
+
+ LLVector4Logical mask;
+ mask.clear();
+ mask.setElement<3>();
+
+ texIdx.set(0,0,0,val);
+
+ LLVector4a tmp;
+
+
+ while (src < end)
+ {
+ mat_vert.affineTransform(*src++, res0);
+ tmp.setSelectWithMask(mask, texIdx, res0);
+ tmp.store4a((F32*) dst);
+ dst += 4;
+ }
+
+ while (dst < end_f32)
+ {
+ res0.store4a((F32*) dst);
+ dst += 4;
+ }
+ }
+
+ if (rebuild_normal)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - normal");
+
+ mVertexBuffer->getNormalStrider(norm, mGeomIndex, mGeomCount);
+ F32* normals = (F32*) norm.get();
+ LLVector4a* src = vf.mNormals;
+ LLVector4a* end = src+num_vertices;
+
+ while (src < end)
+ {
+ LLVector4a normal;
+ mat_normal.rotate(*src++, normal);
+ normal.store4a(normals);
+ normals += 4;
+ }
+ }
+
+ if (rebuild_tangent)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tangent");
+ mVertexBuffer->getTangentStrider(tangent, mGeomIndex, mGeomCount);
+ F32* tangents = (F32*) tangent.get();
+
+ mVObjp->getVolume()->genTangents(face_index);
+
+ LLVector4Logical mask;
+ mask.clear();
+ mask.setElement<3>();
+
+ LLVector4a* src = vf.mTangents;
+ LLVector4a* end = vf.mTangents +num_vertices;
+
+ while (src < end)
+ {
+ LLVector4a tangent_out;
+ mat_normal.rotate(*src, tangent_out);
+ tangent_out.setSelectWithMask(mask, *src, tangent_out);
+ tangent_out.store4a(tangents);
+
+ src++;
+ tangents += 4;
+ }
+ }
+
+ if (rebuild_weights && vf.mWeights)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - weight");
+ mVertexBuffer->getWeight4Strider(wght, mGeomIndex, mGeomCount);
+ F32* weights = (F32*) wght.get();
+ LLVector4a::memcpyNonAliased16(weights, (F32*) vf.mWeights, num_vertices*4*sizeof(F32));
+ }
+
+ if (rebuild_color && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_COLOR) )
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - color");
+ mVertexBuffer->getColorStrider(colors, mGeomIndex, mGeomCount);
+
+ LLVector4a src;
+
+ U32 vec[4];
+ vec[0] = vec[1] = vec[2] = vec[3] = color.asRGBA();
+
+ src.loadua((F32*) vec);
+
+ F32* dst = (F32*) colors.get();
+ S32 num_vecs = num_vertices/4;
+ if (num_vertices%4 > 0)
+ {
+ ++num_vecs;
+ }
+
+ for (S32 i = 0; i < num_vecs; i++)
+ {
+ src.store4a(dst);
+ dst += 4;
+ }
+ }
+
+ if (rebuild_emissive)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - emissive");
+ LLStrider<LLColor4U> emissive;
+ mVertexBuffer->getEmissiveStrider(emissive, mGeomIndex, mGeomCount);
+
+ U8 glow = (U8) llclamp((S32) (getTextureEntry()->getGlow()*255), 0, 255);
+
+ LLVector4a src;
+
+
+ LLColor4U glow4u = LLColor4U(0,0,0,glow);
+
+ U32 glow32 = glow4u.asRGBA();
+
+ U32 vec[4];
+ vec[0] = vec[1] = vec[2] = vec[3] = glow32;
+
+ src.loadua((F32*) vec);
+
+ F32* dst = (F32*) emissive.get();
+ S32 num_vecs = num_vertices/4;
+ if (num_vertices%4 > 0)
+ {
+ ++num_vecs;
+ }
+
+ for (S32 i = 0; i < num_vecs; i++)
+ {
+ src.store4a(dst);
+ dst += 4;
+ }
+ }
+ }
+
+ if (rebuild_tcoord)
+ {
+ mTexExtents[0].setVec(0,0);
+ mTexExtents[1].setVec(1,1);
+ xform(mTexExtents[0], cos_ang, sin_ang, os, ot, ms, mt);
+ xform(mTexExtents[1], cos_ang, sin_ang, os, ot, ms, mt);
+
+ F32 es = vf.mTexCoordExtents[1].mV[0] - vf.mTexCoordExtents[0].mV[0] ;
+ F32 et = vf.mTexCoordExtents[1].mV[1] - vf.mTexCoordExtents[0].mV[1] ;
+ mTexExtents[0][0] *= es ;
+ mTexExtents[1][0] *= es ;
+ mTexExtents[0][1] *= et ;
+ mTexExtents[1][1] *= et ;
+ }
+
+
+ return true;
+}
+
+void LLFace::renderIndexed()
+{
+ if (mVertexBuffer.notNull())
+ {
+ mVertexBuffer->setBuffer();
+ mVertexBuffer->drawRange(LLRender::TRIANGLES, getGeomIndex(), getGeomIndex() + getGeomCount()-1, getIndicesCount(), getIndicesStart());
+ }
+}
+
+//check if the face has a media
+bool LLFace::hasMedia() const
+{
+ if(mHasMedia)
+ {
+ return true ;
+ }
+ if(mTexture[LLRender::DIFFUSE_MAP].notNull())
+ {
+ return mTexture[LLRender::DIFFUSE_MAP]->hasParcelMedia() ; //if has a parcel media
+ }
+
+ return false ; //no media.
+}
+
+const F32 LEAST_IMPORTANCE = 0.05f ;
+const F32 LEAST_IMPORTANCE_FOR_LARGE_IMAGE = 0.3f ;
+
+void LLFace::resetVirtualSize()
+{
+ setVirtualSize(0.f);
+ mImportanceToCamera = 0.f;
+}
+
+F32 LLFace::getTextureVirtualSize()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ F32 radius;
+ F32 cos_angle_to_view_dir;
+ bool in_frustum = calcPixelArea(cos_angle_to_view_dir, radius);
+
+ if (mPixelArea < F_ALMOST_ZERO || !in_frustum)
+ {
+ setVirtualSize(0.f) ;
+ return 0.f;
+ }
+
+ //get area of circle in texture space
+ LLVector2 tdim = mTexExtents[1] - mTexExtents[0];
+ F32 texel_area = (tdim * 0.5f).lengthSquared()*3.14159f;
+ if (texel_area <= 0)
+ {
+ // Probably animated, use default
+ texel_area = 1.f;
+ }
+
+ F32 face_area;
+ if (mVObjp->isSculpted() && texel_area > 1.f)
+ {
+ //sculpts can break assumptions about texel area
+ face_area = mPixelArea;
+ }
+ else
+ {
+ //apply texel area to face area to get accurate ratio
+ //face_area /= llclamp(texel_area, 1.f/64.f, 16.f);
+ face_area = mPixelArea / llclamp(texel_area, 0.015625f, 128.f);
+ }
+
+ face_area = LLFace::adjustPixelArea(mImportanceToCamera, face_area) ;
+ if(face_area > LLViewerTexture::sMinLargeImageSize) //if is large image, shrink face_area by considering the partial overlapping.
+ {
+ if(mImportanceToCamera > LEAST_IMPORTANCE_FOR_LARGE_IMAGE && mTexture[LLRender::DIFFUSE_MAP].notNull() && mTexture[LLRender::DIFFUSE_MAP]->isLargeImage())
+ {
+ face_area *= adjustPartialOverlapPixelArea(cos_angle_to_view_dir, radius );
+ }
+ }
+
+ setVirtualSize(face_area) ;
+
+ return face_area;
+}
+
+bool LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE;
+
+ //VECTORIZE THIS
+ //get area of circle around face
+
+ LLVector4a center;
+ LLVector4a size;
+
+
+ if (isState(LLFace::RIGGED))
+ {
+ //override with avatar bounding box
+ LLVOAvatar* avatar = mVObjp->getAvatar();
+ if (avatar && avatar->mDrawable)
+ {
+ center.load3(avatar->getPositionAgent().mV);
+ const LLVector4a* exts = avatar->mDrawable->getSpatialExtents();
+ size.setSub(exts[1], exts[0]);
+ }
+ else
+ {
+ return false;
+ }
+ }
+ else
+ {
+ center.load3(getPositionAgent().mV);
+ size.setSub(mExtents[1], mExtents[0]);
+ }
+ size.mul(0.5f);
+
+ LLViewerCamera* camera = LLViewerCamera::getInstance();
+
+ F32 size_squared = size.dot3(size).getF32();
+ LLVector4a lookAt;
+ LLVector4a t;
+ t.load3(camera->getOrigin().mV);
+ lookAt.setSub(center, t);
+
+ F32 dist = lookAt.getLength3().getF32();
+ dist = llmax(dist-size.getLength3().getF32(), 0.001f);
+ //ramp down distance for nearby objects
+ if (dist < 16.f)
+ {
+ dist /= 16.f;
+ dist *= dist;
+ dist *= 16.f;
+ }
+
+ lookAt.normalize3fast() ;
+
+ //get area of circle around node
+ F32 app_angle = atanf((F32) sqrt(size_squared) / dist);
+ radius = app_angle*LLDrawable::sCurPixelAngle;
+ mPixelArea = radius*radius * 3.14159f;
+ LLVector4a x_axis;
+ x_axis.load3(camera->getXAxis().mV);
+ cos_angle_to_view_dir = lookAt.dot3(x_axis).getF32();
+
+ //if has media, check if the face is out of the view frustum.
+ if(hasMedia())
+ {
+ if(!camera->AABBInFrustum(center, size))
+ {
+ mImportanceToCamera = 0.f ;
+ return false ;
+ }
+ if(cos_angle_to_view_dir > camera->getCosHalfFov()) //the center is within the view frustum
+ {
+ cos_angle_to_view_dir = 1.0f ;
+ }
+ else
+ {
+ LLVector4a d;
+ d.setSub(lookAt, x_axis);
+
+ if(dist * dist * d.dot3(d) < size_squared)
+ {
+ cos_angle_to_view_dir = 1.0f ;
+ }
+ }
+ }
+
+ if(dist < mBoundingSphereRadius) //camera is very close
+ {
+ cos_angle_to_view_dir = 1.0f ;
+ mImportanceToCamera = 1.0f ;
+ }
+ else
+ {
+ mImportanceToCamera = LLFace::calcImportanceToCamera(cos_angle_to_view_dir, dist) ;
+ }
+
+ return true ;
+}
+
+//the projection of the face partially overlaps with the screen
+F32 LLFace::adjustPartialOverlapPixelArea(F32 cos_angle_to_view_dir, F32 radius )
+{
+ F32 screen_radius = (F32)llmax(gViewerWindow->getWindowWidthRaw(), gViewerWindow->getWindowHeightRaw()) ;
+ F32 center_angle = acosf(cos_angle_to_view_dir) ;
+ F32 d = center_angle * LLDrawable::sCurPixelAngle ;
+
+ if(d + radius > screen_radius + 5.f)
+ {
+ //----------------------------------------------
+ //calculate the intersection area of two circles
+ //F32 radius_square = radius * radius ;
+ //F32 d_square = d * d ;
+ //F32 screen_radius_square = screen_radius * screen_radius ;
+ //face_area =
+ // radius_square * acosf((d_square + radius_square - screen_radius_square)/(2 * d * radius)) +
+ // screen_radius_square * acosf((d_square + screen_radius_square - radius_square)/(2 * d * screen_radius)) -
+ // 0.5f * sqrtf((-d + radius + screen_radius) * (d + radius - screen_radius) * (d - radius + screen_radius) * (d + radius + screen_radius)) ;
+ //----------------------------------------------
+
+ //the above calculation is too expensive
+ //the below is a good estimation: bounding box of the bounding sphere:
+ F32 alpha = 0.5f * (radius + screen_radius - d) / radius ;
+ alpha = llclamp(alpha, 0.f, 1.f) ;
+ return alpha * alpha ;
+ }
+ return 1.0f ;
+}
+
+const S8 FACE_IMPORTANCE_LEVEL = 4 ;
+const F32 FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[FACE_IMPORTANCE_LEVEL][2] = //{distance, importance_weight}
+ {{16.1f, 1.0f}, {32.1f, 0.5f}, {48.1f, 0.2f}, {96.1f, 0.05f} } ;
+const F32 FACE_IMPORTANCE_TO_CAMERA_OVER_ANGLE[FACE_IMPORTANCE_LEVEL][2] = //{cos(angle), importance_weight}
+ {{0.985f /*cos(10 degrees)*/, 1.0f}, {0.94f /*cos(20 degrees)*/, 0.8f}, {0.866f /*cos(30 degrees)*/, 0.64f}, {0.0f, 0.36f}} ;
+
+//static
+F32 LLFace::calcImportanceToCamera(F32 cos_angle_to_view_dir, F32 dist)
+{
+ F32 importance = 0.f ;
+
+ if(cos_angle_to_view_dir > LLViewerCamera::getInstance()->getCosHalfFov() &&
+ dist < FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[FACE_IMPORTANCE_LEVEL - 1][0])
+ {
+ LLViewerCamera* camera = LLViewerCamera::getInstance();
+ F32 camera_moving_speed = camera->getAverageSpeed() ;
+ F32 camera_angular_speed = camera->getAverageAngularSpeed();
+
+ if(camera_moving_speed > 10.0f || camera_angular_speed > 1.0f)
+ {
+ //if camera moves or rotates too fast, ignore the importance factor
+ return 0.f ;
+ }
+
+ S32 i = 0 ;
+ for(i = 0; i < FACE_IMPORTANCE_LEVEL && dist > FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[i][0]; ++i);
+ i = llmin(i, FACE_IMPORTANCE_LEVEL - 1) ;
+ F32 dist_factor = FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[i][1] ;
+
+ for(i = 0; i < FACE_IMPORTANCE_LEVEL && cos_angle_to_view_dir < FACE_IMPORTANCE_TO_CAMERA_OVER_ANGLE[i][0] ; ++i) ;
+ i = llmin(i, FACE_IMPORTANCE_LEVEL - 1) ;
+ importance = dist_factor * FACE_IMPORTANCE_TO_CAMERA_OVER_ANGLE[i][1] ;
+ }
+
+ return importance ;
+}
+
+//static
+F32 LLFace::adjustPixelArea(F32 importance, F32 pixel_area)
+{
+ if(pixel_area > LLViewerTexture::sMaxSmallImageSize)
+ {
+ if(importance < LEAST_IMPORTANCE) //if the face is not important, do not load hi-res.
+ {
+ static const F32 MAX_LEAST_IMPORTANCE_IMAGE_SIZE = 128.0f * 128.0f ;
+ pixel_area = llmin(pixel_area * 0.5f, MAX_LEAST_IMPORTANCE_IMAGE_SIZE) ;
+ }
+ else if(pixel_area > LLViewerTexture::sMinLargeImageSize) //if is large image, shrink face_area by considering the partial overlapping.
+ {
+ if(importance < LEAST_IMPORTANCE_FOR_LARGE_IMAGE)//if the face is not important, do not load hi-res.
+ {
+ pixel_area = LLViewerTexture::sMinLargeImageSize ;
+ }
+ }
+ }
+
+ return pixel_area ;
+}
+
+bool LLFace::verify(const U32* indices_array) const
+{
+ bool ok = true;
+
+ if( mVertexBuffer.isNull() )
+ { //no vertex buffer, face is implicitly valid
+ return true;
+ }
+
+ // First, check whether the face data fits within the pool's range.
+ if ((mGeomIndex + mGeomCount) > mVertexBuffer->getNumVerts())
+ {
+ ok = false;
+ LL_INFOS() << "Face references invalid vertices!" << LL_ENDL;
+ }
+
+ S32 indices_count = (S32)getIndicesCount();
+
+ if (!indices_count)
+ {
+ return true;
+ }
+
+ if (indices_count > LL_MAX_INDICES_COUNT)
+ {
+ ok = false;
+ LL_INFOS() << "Face has bogus indices count" << LL_ENDL;
+ }
+
+ if (mIndicesIndex + mIndicesCount > mVertexBuffer->getNumIndices())
+ {
+ ok = false;
+ LL_INFOS() << "Face references invalid indices!" << LL_ENDL;
+ }
+
+#if 0
+ S32 geom_start = getGeomStart();
+ S32 geom_count = mGeomCount;
+
+ const U32 *indicesp = indices_array ? indices_array + mIndicesIndex : getRawIndices();
+
+ for (S32 i = 0; i < indices_count; i++)
+ {
+ S32 delta = indicesp[i] - geom_start;
+ if (0 > delta)
+ {
+ LL_WARNS() << "Face index too low!" << LL_ENDL;
+ LL_INFOS() << "i:" << i << " Index:" << indicesp[i] << " GStart: " << geom_start << LL_ENDL;
+ ok = false;
+ }
+ else if (delta >= geom_count)
+ {
+ LL_WARNS() << "Face index too high!" << LL_ENDL;
+ LL_INFOS() << "i:" << i << " Index:" << indicesp[i] << " GEnd: " << geom_start + geom_count << LL_ENDL;
+ ok = false;
+ }
+ }
+#endif
+
+ if (!ok)
+ {
+ printDebugInfo();
+ }
+ return ok;
+}
+
+
+void LLFace::setViewerObject(LLViewerObject* objp)
+{
+ mVObjp = objp;
+}
+
+
+const LLMatrix4& LLFace::getRenderMatrix() const
+{
+ return mDrawablep->getRenderMatrix();
+}
+
+//============================================================================
+// From llface.inl
+
+S32 LLFace::getColors(LLStrider<LLColor4U> &colors)
+{
+ if (!mGeomCount)
+ {
+ return -1;
+ }
+
+ // llassert(mGeomIndex >= 0);
+ mVertexBuffer->getColorStrider(colors, mGeomIndex, mGeomCount);
+ return mGeomIndex;
+}
+
+S32 LLFace::getIndices(LLStrider<U16> &indicesp)
+{
+ mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount);
+ llassert(indicesp[0] != indicesp[1]);
+ return mIndicesIndex;
+}
+
+LLVector3 LLFace::getPositionAgent() const
+{
+ if (mDrawablep->isStatic())
+ {
+ return mCenterAgent;
+ }
+ else
+ {
+ return mCenterLocal * getRenderMatrix();
+ }
+}
+
+LLViewerTexture* LLFace::getTexture(U32 ch) const
+{
+ llassert(ch < LLRender::NUM_TEXTURE_CHANNELS);
+
+ return mTexture[ch] ;
+}
+
+void LLFace::setVertexBuffer(LLVertexBuffer* buffer)
+{
+ if (buffer)
+ {
+ LLSculptIDSize::instance().inc(mDrawablep, buffer->getSize() + buffer->getIndicesSize());
+ }
+
+ if (mVertexBuffer)
+ {
+ LLSculptIDSize::instance().dec(mDrawablep);
+ }
+
+ mVertexBuffer = buffer;
+ llassert(verify());
+}
+
+void LLFace::clearVertexBuffer()
+{
+ if (mVertexBuffer)
+ {
+ LLSculptIDSize::instance().dec(mDrawablep);
+ }
+
+ mVertexBuffer = NULL;
+}
+
+S32 LLFace::getRiggedIndex(U32 type) const
+{
+ if (mRiggedIndex.empty())
+ {
+ return -1;
+ }
+
+ llassert(type < mRiggedIndex.size());
+
+ return mRiggedIndex[type];
+}
+
+U64 LLFace::getSkinHash()
+{
+ return mSkinInfo ? mSkinInfo->mHash : 0;
+}
+
+bool LLFace::isInAlphaPool() const
+{
+ return getPoolType() == LLDrawPool::POOL_ALPHA ||
+ getPoolType() == LLDrawPool::POOL_ALPHA_PRE_WATER ||
+ getPoolType() == LLDrawPool::POOL_ALPHA_POST_WATER;
+}
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